[PFS] GM kuey's Blood Under Absalom (#3-00) (Special) (Inactive)

Game Master kuey

maps and handouts

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Sovereign Court

Venture-Agent, Play-by-Post | Gallows of Madness

Welcome to my PbP game. Hope you would have a blast!

Before we start, I would to share some of my ground rules. (In spoiler tags to not take up space.)

Guidelines:

PbP Matters
1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a day, including on weekends. Honestly, though, as a special, more frequent posting is definitely better. If you have not played a special before, generally each encounters is timed, so we would have a fixed number of days to clear through each. Also, very often, not only would our progress contribute to our individual table success, it would also contribute to the success of all the tables. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Please note that this scenario is planned for 6 weeks.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me. I think everyone would rather not deal with rules arguments over the gameplay.

4. If you have played and/or GMed this scenario before, or are currently GMing this for another table, please do not metagame or spoil the plot. And please let me know.

Rolls and Skill Checks
5. I would do your initiative rolls, as well as perception rolls for the purpose of determining surprise (if any).

6. On knowledge checks for general information, I would usually put them in spoilers with the necessary DCs. Just go ahead to roll, and I'll trust that you would resist reading them if the roll fails (or least not to metagame). (Don’t forget that you can make knowledge checks untrained for DC10.) There might be exceptions for plot-critical information though, where I would explicitly ask for knowledge checks. As for knowledge checks for monster lore, please state what kind of information you want in order of preference together with your rolls, and I'll reveal accordingly, e.g. DR, resistances, special attacks, etc. You can also choose to let me reveal what I think your character would be most interested in.

7. On skill checks where there could be team effort involved, e.g. finding a hidden trail with survival, influencing attitude of NPCs with diplomacy, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are assisting. (And take note of the pros and cons of either.) There might be situations where only one character is allowed to attempt the check (and the rest to assist) – I’ll state so explicitly if that’s the case.

8. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, I would give bonuses, or even waive the DC altogether. :)

Roleplaying Matters
9. The maps and handouts link (at the top of the page) would display all the maps, handouts, pictures, etc as the scenario progresses. The most current page would be right on top, while previous ones would be left there for your reference. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

10. Please have your full character information up on your character's profile page for my vetting. Also, please have your stat block updated with the key information. Minimally please have your current hp vs max hp, AC (normal, touch and flat-footed), all three saves and movement. Feel free to include others.

11. Finally, I do enjoy roleplaying more than rollplaying. Whilst I've accepted that PFS games do skew towards the latter, I would strongly encourage posts to be more than simply dice rolls. :)

Getting Started
Ok with that out of the way, a few tasks before we kick off.

A. Go to the Gameplay page and dot.
B. Go to the maps and handouts page and fill out the table there. (Don’t worry about the 3 boxes below the table, i.e. token, initiative and perception. I’ll take care of that.)
C. In this Discussion thread, do your day job rolls (if any), and share whatever OOC information you would like the rest of the party to know about your character e.g. class, level, special abilities. We’ll leave character descriptions and introductions to the gameplay thread later when we are about to start.

This multi-table special is expected to start on 13 Jan 2017, so mark it on your calendar!

Fantastic!

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Hello again, Kuey! Mjolbeard here (Gallix and Begrilda from previous games). Looking forward to playing with you again!

Here we go with the details:

No day job?! What a bum!

Azhagoth is a Preacher Inquisitor of Gorum (Spellkiller Inquisition). His inquisition basically just makes him a spell caster's worst nightmare in battle (he has the Disruptive feat with a reach weapon) and gives him an ability that can make them have a really bad day if he has taken any enemies down (which he has been known to do from time to time). He does have access to divine spell casting, so he can heal your boo-boos if needed, but he's probably not the guy you want to go to for comfort.

That's about it. See you all at game time!

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Greetings.

Quan Tai considers himself Tien royalty and does not deign to take a Day Job.

With Dragon Style, Quan Tai can charge through allies and difficult terrain. He tries to demoralize opponents by using nonlethal unarmed strikes and the Enforcer feat, which makes them more susceptible to his ear-piercing scream due to his Sovereign dragon bloodline.

He's half-elf, but counts as elf and dragon for favored enemy/bane, and not as a human.

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Um...that's AWESOME!

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Thanks! When Legacy of Dragons came out I couldn't decide between a Scaled Fist monk and a sorcerer with the Imperial dragon bloodline. :D He's going into Dragon Disciple, eventually. Dragons are cool.

I like Azhagoth! He would get along with my Gorum-worshiping half-orc skald, Grigorii, and his best buddy, Tarkus, a "bad touch" cleric of Gorum I play with. I'm just disappointed you don't use the sacred greatsword. Are you planning to stick with the Bec de Corbin? Or will you switch over to Step Up after first level?

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Naomi Hiddenleaf, monkmage extraordinaire (monk/sorcerer).

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Sorry, accidently hit submit before ready and didn't get chance to edit.

Naomi has ash grey skin and a long skiny tail that is rarely seen in public, otherwise she looks like a normal, if rather short human, with red hair and blue eyes.

She is a bit of a carefree traveller, yet despite this seemingly chaotic trait, she is also very disciplined and pushes herself, often finding simple challanges as she goes along, except when on a specific mission, in which she doesn't take such risks as it would risk more than just herself.

She meditates before sleeping, and often does walking meditation while walking long stretches.

She carries a nice elven curve blade and never parts with it.

She travels with a dog she calls Teak. Teak is a husky/boxer mix. Strangely, Naomi never commands Teak with words, but rather with gestures.

Okay, bit of help please.
I can't edit google docs. I can view them (with certain limitations, though spreadsheets can't be viewed past the first two columns), but I can not edit them.

I'd appreciate if someone could please add me to the list the gm requested.

Name:DarkLightHitomi
Character: Naomi Hiddenleaf
Faction: Grand Lodge
PFS #: 84816-2

Day job; Fortuneteller
1d20 + 6 ⇒ (16) + 6 = 22
However much gold this is.
Lvl; 2
Init; +2
Perc; +8
Alignment; LN

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

I see we have much in common, Naomi. And yet, we are quite different.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

So, Naomi spends the day hanging upside from a rope with three sizable sticks also hanging by ropes tied to the same spot her rope is, and she practices keeping them from touching her.

Strange training to be sure, but interestingly effective. I've done it, except the upside down part. You learn evasion and parry really fast that way. Note, eye protection is probably a good idea, then again I still have mine, so maybe not required.
:)

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Sounds like good training for both speed and awareness. Tai relies more on strength and sheer self-confidence, so he prefers to train by running an obstacle course. He jumps sandbags, kicks off wooden posts, and breaks planks of wood until he is satisfied he can complete it perfectly. Then he does it faster.

Grand Lodge

1 person marked this as a favorite.
Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Azhagoth is pretty straightforward with his training. Mostly strength training and sparring drills with his bec de corbin. He spends a fair amount of time studying as well, sharpening his awareness of and strength against his hated foe: the arcane caster.

Uh oh...this may have just gotten a bit awkward. Haha

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Just how strong is that awareness, Azhagoth? At first glance, Naomi and Tai just look like monks. Quan Tai at least identifies himself primarily as a monk and wouldn't volunteer his sorcerous powers unless specifically asked.

This particular conflict could be a lot of fun to roleplay through. Especially if Azhagoth figures it out in the middle of combat. By the time we're done, Azhagoth may have an entirely new view about sorcerers (and a weird expectation that they punch things). It's a consequence of their blood after all, but being a witch is a choice.

As an aside, I'm planning to make a Slayer(Witch Killer) from the Pharasman sect in Ustalav that views arcane magic as a perversion of Fate and a sinful indulgence of comfort and convenience. I'm hoping to get some roleplaying ideas from how you play Azhagoth. :)

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Hey, it is possible he can believe most arcane casters to be bad, but believe there can be exceptions, especially in the case of those who the magic foisted on them rather than seeking it out for pure power.

And if he doesn't believe it now, that may be a possible conclusion he draws after us.

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Well as far as awareness goes, he has ranks in knowledge (arcana) and spellcraft so he knows how to identify magic (and he can cast Detect Magic, so...there's that bit).

It's true he might have a chance to see sorcerers in a new light, though he might see the two of you as victims of arcane corruption. He definitely doesn't have a great opinion of those who choose to go arcane, though. If I remember correctly, there was a bard in his party in his first mission with the Society, and he didn't have a whole lot of respect for him. I'm definitely looking to seeing how it plays out with the two of you in the next few weeks! :)

That slayer sounds pretty awesome by the way!

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Any chance of pre-session rp? Perhaps at the lodge while waiting to speak with the venture captain about the upcoming mission?

Grand Lodge

1 person marked this as a favorite.
Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

I think Tai actually got some rolling in gameplay over at Flaxseed. I think Az could use a drink...

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

I'm very much itching for some RP. Join in over at Flaxseed Gameplay and we can make some first impressions before "officially" teaming up.

or here works, too. But, it might be fun if other tables join in

Liberty's Edge

M Human Lvl 11.2 (Alchemist (Grenadier) 8/ Master Chymist 3)

Before you in the blue coat of Andoran is a studious man of surprising muscularity. He wears a white powered wig and a delicate scarf with a single needle worked word, Liberty. He leans on his greatsword casually as if it were a lesser instrument made for such purposes. You are able to catch a glimpse of numerous vials and flasks attached to his person just inside his coat.

“Good day, fine companions. I am Lox Hedley, son of Andoran and chemist extraordinaire. In my studies, I find that nothing is as combustible as liberty and I hope to bring that force to all within the Inner Sea. I hope to be of some service to my fellow Pathfinders in this endeavor through use of my mind and body, as well as, through some well placed explosives.”

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Lox, I'll respond to your post in gameplay. Let's move the party over there, since Kuey has given us our summons. :)

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

If you've got the time, feel free to stop by with one of your PCs, GM kuey. :)

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Are you getting all that about the Harrow from somewhere? I didn't think tarot cards were even in the setting.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Hmm, my last response seems misplaced. Anyway, I believe James said tarot and other similar could be found in Golarion, but I'd need to find it again.

In any case, being mildly familiar with tarot, I can say the tarot is packed with wisdom enough to be the holy book for a major religion, and I do that sometimes.

Harrow on the other hand was designed specifically to interact with the game mechanics, thus it was designed mechanically and then had wise soumding things laid on top. It isn't meant, nor good for, teaching wisdom nor giving true guidance, but such things are not required for a game.

Thus, I extrapolated a little and gave a reason why harrow would work and be useful in Golarion without shutting out other similar things like tarot. I also think the explanation is nice because it implies that each the harrow and the tarot have advantages for different sorts of uses thus giving both a reason for existance even if individuals prefer one or the other.

Edit, It might be usefull to note that fortune style divination can be achieved through any system desired, but some systems will have greater depth and breadth than others. Tarot has depths that a newcomer can't even fathom, and understanding those depths goes hand in hand with increasing wisdom and understanding of the universe, making it more suitable than harrow for such purposes as self discovery, enlightenment, and guidance.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Naomi, is there any way you can keep Harrow and Tarot separate? I'm a bit uncomfortable mixing things from within and outside the Golarian game setting. In PFS, we have a shared in-game universe. To our characters, all the wisdom and meaning you see in the tarot is reflected in the Harrow. They see the rich cultural history, mythology, and stories that are reflected in the cards.

I don't wish to argue the relative value of the two. I believe that the Harrow was created and tarot left out of the setting for this very reason. The developers did not want to step on any real-world toes or foster disagreements. I would appreciate if you kept tarot out of the setting, and had your characters respect the Harrow as much as you do tarot.

As an aside, the Harrow is not divinely inspired by any higher power. It is its own power that can be accessed by arcane magic, used as a tool for divine auguries, or looked to by the untrained for everyday wisdom.

Sovereign Court

Venture-Agent, Play-by-Post | Gallows of Madness

I have to say I agree with Quan Tai. We are all playing in a organised play in a shared universe and I would like to keep the game universe consistent. I have not come across any mention of tarots in Golarion thus far, nor did I surface anything with my google-fu. Naomi, if there is though, please point me to it. Certainly though, you could roleplay it as an esoteric divination thing that your character does, that the vast majority of Golarion have never heard of before. :)

Otherwise, let's try to keep things in game as much as possible? Thanks!

I'll be posting another long set of instructions within a day or two that is more specific for playing in a multi-table special via pbp. If you have not updated the google sheet with your character's details, please do so?

One more day!

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Naomi isn't from Varisia, so it isn't hard to claim a cartomancy from her homeland that just hasn't become as popular as harrow (not sure why that can't be tarot, but whatever). Not sure what to call it yet though.

Actually, it might be fun to craft such a deck.

I'll see if I can find the post, but it might be awhile. I didn't favorite it, James' thread is insanely long, and it was a response to someone else's post. Needle in a haystack really.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Where is Naomi from? The Harrow originated in Varisia, but has been brought all over Golarion, if only as playing cards.

I did look around and found this thread (link) about which Harrow cards have meanings that relate to the Major Arcana.

Perhaps Naomi is from a tradition that sees the full Harrow as bloated and unwieldy. Her cartomancy might use only a subset of the cards that have real meaning, called the tarot. This way, Naomi uses the tarot, as distinct from Harrow, but is still grounded in the setting.

Would that work for you?

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Harrow has fewer cards than tarot with 54 vs 78 (or in some older versions up to 98). That thread is referencing only the major arcana, which tends to be the focus of common folk, but in truth, the minor arcana are the bread and butter of daily life.

That said, the thought has been seeded to create my own deck, and there is plenty of material in tarot history, on virtues, enlightenment, etc to work with.

In fact, my monastic Order of the Seven Methods would benefit from having something like the tarot loaded with teachings, and I could include additional values and several buddist and zen elements.

Aside from all that, I personally feel free to include anything that doesn't directly or indirectly alter, or render moot, established material (so long as the gm and group are fine with it). I see no reason to limit myself further.

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Yeah, ultimately it's fluff. It's just like with my mutagenic mauler brawler, whose mutagen is a specially crafted cigarette with a quick-strike tip he can light just by breaking the seal on it. Typically, the mutagens are supposed to be like potions or something similar, but there's no real reason to limit it if it doesn't affect action economy or effects in any way.

For my part, I'd say you do you, Naomi.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

I don't think it is quite like that. I understand the desire to avoid things that break the suspension of disbelief. Just I tend to be more inclusive rather than exclusive.

I.E. some people need a reason for something to be included without breaking their suspension of disbelief. Others need a reason to exclude something to avoid breaking disbelief.

In this case, it seems Tai needs some narrative reason to connect something to the existing material in order to accept it without it losing disbelief.

I on the other hand, can include everything without losing disbelief, except those things that conflict with existing material.

Tarot doesn't conflict with existing material, but neither is it connected. That put it in the group of material that I find acceptable that Tai doesn't.

Sovereign Court

Venture-Agent, Play-by-Post | Gallows of Madness

Hi guys, much as the discussion thread is for ooc matters, can we still keep it for game matters? Thanks.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

You are right about my preference for narrative reasoning for inclusion, but it was Naomi's mischaracterization of the Harrow that was breaking my suspension of disbelief.

I don't mind if cartomancy is important to Naomi, but you don't want her to use the Harrow. Let's just not compare the two.

edit: Sorry, kuey. Back to the game.

Sovereign Court

Venture-Agent, Play-by-Post | Gallows of Madness

Dear all, the has officially started. Some things to take note of.

1. Please have your character information up in the profile page if you have not done so for my vetting.

2. Multi-table specials run with very fixed timings. In RL games, there is a fixed timing for each encounter (and hence for the whole scenario). And ss Shifty mentioned in the recruitment post, we will be translating that to 5 min --> 1 day. In other words, for each encounter, we would have a fixed number of days to clear. (But of course, I'm not going to tell you how many. :) ) Hence, your success for each encounter (or level of success) depends very much on the posting frequency of at least once a day. Take note that each individual table's success can at times contribute to the success of the entire multi-table scenario.

3. On my part, I would more less clear actions at approximately 1400 (GMT+0), so try to get your actions posted before then. If everyone's post are up before then, and my RL commitments permits, I move it faster.

4. On your part, if you are unable to post, I may bot your character to move things along. Hence, I would request that all of you clarify in your profile page how your character would generally react. Put them in spoilers. As an example,

example of bot actions:
In exploration, she will stick to the middle of the group, and let the scouts and tanks keep to the front, using her dancing lights if necessary to help out.

In combat, she will inspire courage in the first round. In subsequent rounds, she’ll attack with her shortbow. If people are hurt, she will heal them with her CLW wands.
[d i c e=shortbow, inspire]1d20+3+1[/dice] [d i c e=dmg]1d6+1[/dice]
[d i c e=CLW]1d8+1[/dice]

In social situations, she will aid in social checks.
[d i c e=diplo or bluff]1d20+7[/dice]
[d i c e=intimidate]1d20+3[/dice]

5. Multi-table specials tend to be quite railroady, more so than typical scenarios. This is necessary to keep all the tables moving together. So please understand that there are going to be times that I would have to just move you along.

Alrightee, let's get going!

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

We need feats to catch something from the air? Another character that can't measure up to real life.

It's funny often players talk about liking how they get characters to feel heroically powerful, but all too often situations like this one make me feel like the real life me is the awesome hero while my characters are nothing more than overconfident kids just off the farm with no real ability.

Also, sorry about jumping the gun, I'll try to let you respond first after shifty posts.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

Oh, and Naomi will basically stick to the same action, just mage handing rubies from the floor I guess, and creatively floating through legs and over heads, zig-zagging back to me.

Sovereign Court

Venture-Agent, Play-by-Post | Gallows of Madness

Naomi, I've pm'ed you.


Just doing the rounds - all seems to be going along ok :) Cool stuff!

Yeah the gem catchy thing is a problem, but remember it's packed in there - it's more like being at a rock show and the guitarists is chucking his plectrums into the crowd, and people are being 'just a tad competitive' about getting one :P

Or is it more like something cool in a store on a black Friday sale?

Grand Lodge

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Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal
Shifty wrote:

Just doing the rounds - all seems to be going along ok :) Cool stuff!

Yeah the gem catchy thing is a problem, but remember it's packed in there - it's more like being at a rock show and the guitarists is chucking his plectrums into the crowd, and people are being 'just a tad competitive' about getting one :P

Or is it more like something cool in a store on a black Friday sale?

Dang! I've played guitar (poorly) for almost 15 years and I've never heard that term. Haha. The analogy seems appropriate enough, though.

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Naomi, quick question: are you casting mage hand pretty openly? Azhagoth needs to know for...reasons...

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

lol hide it Naomi!!! he's a badddddddd orc

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

Hush up, Bishop!

Naomi, you have nothing to worry about....nothing at all...

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

She is discreet but not paranoid.

Whispering and minimalist gestures. If you were watching her specifically, like an opponant or studying her moves, you might realize it, but otherwise, such as merely keeping track of where she is, it'd be easy to miss.

To her, it's always a good policy to not broadcast your intentions to your opponants, especially in this case where she wants to remain beneath the notice of others as much as possible.

This is also reflected in her spell appearances being minimal to none and when they do have appearance, they tend to look the same, like wispy, shadowy, translucent, black flames. Simple levitation doesn't have an appearance for her though.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1

I think that is unfair. A large part of how I handled the guys at the door was because they were thugs.

Changing it to samurai changes how I would handle it. A samurai, or even just a professional, would be expected to place duty above money, or at least girls. Thugs are nothing more than wannabes who waste everything they have on animalistic desires like causing fear, getting drunk, and women, at least that is what one expects from a thug.

I wouldn't mind thugs who broke expectations, but changing something obvious that heavily impacted my choice of actions is kind of uncool, especially while denying me a chance to adjust to the change without retconning.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

How would your actions have changed had you known it was a samurai at the door?

Sovereign Court

Venture-Agent, Play-by-Post | Gallows of Madness

First, I did make a mistake in my post now that I look back. He is not a samurai. (So everyone stop referring to him as one.) He is a ronin, a wandering Tien warrior bound to no lord. His dressing, however, would be similar to how a samurai dresses. But he is clearly not honourable - a real samurai wouldn't waylay people at the entrance to steal their rubies for their personal gain.

Second, mechanically, you tried to bluff him, and so I did a sense motive check. In fact, I liked your bluff idea, and had it succeeded, you would have bypassed this combat entirely. Unfortunately, the dice is not in your favour. I threw in the celibacy bit to explain the failed bluff. If your attempt had succeeded, I would have roleplayed it differently. It is just fluff.

Please pm me if you have other concerns.

I do recommend moving fast and clearing this encounter quickly. Because reasons...

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1
Quan Tai wrote:
How would your actions have changed had you known it was a samurai at the door?

For starters, I wouldn't have bothered with the curse bit. That part was all about intimidation, and setting it up so even if one of them attacked me, it would hopefully convince the two to not bother fighting. It was basically an attack on a likely major motivation of theirs.

For a pro, whether of samurai sort or not, such a ploy is more insulting and less than effective (I wouldn't even bothering rolling to call it a fail unless their alignment was chaotic, by my alignment clarification), and since I wouldn't expect women to surpass duty as a motivation for a pro, it defeats the entire point of the ploy.

Basically, changing it from two thugs to one pro, made my ploy go from viable to pointless, and a major insult to a character I wouldn't have insulted without much more cause. (Naomi has little respect for thugs, but a fair bit for warriors.)

I would likely instead have opened with more diplomacy, work more to talk my way through, or at least find out why they are blocking my path. If it was purely for the enjoyment of watching the brawl or to enact a toll for folks to leave, I might have offered to buy my way through. Failing that, I'd get into a defensive combat with him, and if he struck me, I'd use that opening from his surprise at the unexpected electric shock (even if only fluffwise and there was no mechanical benefit) to attack back.

Grand Lodge

F Tiefling sorc1/monk1 with riding dog # AC/F/T/C: 16/10/16/15 HP: 12/12 ## SPD: 1: 4/4 DK: 1/1 SSK: 4/4 SF: 1/1
GM kuey wrote:

First, I did make a mistake in my post now that I look back. He is not a samurai. (So everyone stop referring to him as one.) He is a ronin, a wandering Tien warrior bound to no lord. His dressing, however, would be similar to how a samurai dresses. But he is clearly not honourable - a real samurai wouldn't waylay people at the entrance to steal their rubies for their personal gain.

Second, mechanically, you tried to bluff him, and so I did a sense motive check. In fact, I liked your bluff idea, and had it succeeded, you would have bypassed this combat entirely. Unfortunately, the dice is not in your favour. I threw in the celibacy bit to explain the failed bluff. If your attempt had succeeded, I would have roleplayed it differently. It is just fluff.

Please pm me if you have other concerns.

I do recommend moving fast and clearing this encounter quickly. Because reasons...

I don't mind failing, or even the unexpected celibacy,(a great explanation for the failed check), it was because things changed from two characters I treated with no respect because of what they appeared to be, and replaced them with a character that from appearance alone would have garnered more initial respect.

Sovereign Court

Male LN Dragon Soul Half-Elf Monk/Sorcerer 4 | HP: 28/28 | AC: 20/ T 16/ FF 19 | CMB: +5, CMD: 21 | F: +5, R: +5, W: +1 (+2 sleep,fear,paralysis) | Init: +1 | Perc: +5, SM: -1 | Speed 30ft | Spells: 1st- 5/5 | Claws: 8/8 | Omen: 1/1 | Stunning Fist: 2/2 | Status: Planetary Adaptation, Mage Armor

Ahhh. A ronin hanging around a seedy bar, accosting people for their rubies. I sure wouldn't respect him.

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

=O

How perfect is this next stage after the conversation from "last night"?! Awesome!

Liberty's Edge

Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);

I wonder what 'beasts' get unleashed on tier 1 combatants hehe better not be no rats.

Grand Lodge

Male Half-Orc Preacher Inquisitor (Spellkiller Inquisition) 2 (HP 17/17) | AC:17 | T:11 | FF:16 | cmd:16 | Fort+6 | Ref+3 | Will+7 | Init:+4 | Perc:+6; Darkvision 60ft | Speed 20ft | Status: Normal

"Otherworldly" rats!

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