Fareth returns the zombie's attack, cutting down the foul creature with one mighty blow from her ax! Drilla lumbers forward and tears into one of the others, though she does not quite bring it down.
“Niocholu the Useful” | Male CN Medium Human Barbarian 1
Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4
| HP 12/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5 | Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: bleed
"Here come Niochulu!" the northman shouts as he comes around the cave corner, shovel held aloft, and heads toward the farthest zombie (purple). He swings the shovel at the undead before him.
Melee:1d20 + 7 ⇒ (13) + 7 = 20. Damage:1d6 + 4 ⇒ (3) + 4 = 7
Posting from phone when I should be sleeping. Would someone please move my token in front of zombie purple?
No one can accuse Niocholu* of foul play; he gives the zombies fair warning as he barrels around the corner and expertly shovels the rotting creature. It seems to do very little actual damage, however, as the flat of the shovel impacts with a dull thud against the zombie's rotted hide.
*How do you want your name spelled? You've posted NiochUlu several times, but the alias is NiochOlu.
----
The two remaining zombies mindlessly swing at the nearest creatures, in this case green at Drilla and blue at Niocholu. Neither is able to connect.
green slam vs. Drilla:1d20 + 4 ⇒ (8) + 4 = 12 damage:1d6 + 4 ⇒ (3) + 4 = 7
Blue slam vs. Niocholu:1d20 + 4 ⇒ (7) + 4 = 11 damage:1d6 + 4 ⇒ (2) + 4 = 6
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Noting that the raw bludgeoning didn't work earlier, as Quasar strides forward into the room, she pulls thin wedges of chipped stone and crystal from the surrounding walls, forming a sharp edged disc to fling towards the less obstructed of the two zombies. Green has no cover from my current view of the map, and I only had to move 20' if Reshu or Drilla end up blocking that particular angle.
NG male Shaman 1 | hp 9/9 | AC 13, T 11, F 12| F +1, R +2, W +5 | Speed 30 ft, Climb 20ft | Init. +5 | Perception +3 | Quarterstaff -2 (1d6-2) | Spells: Cantrips 3/3, 1st 0/2 | Active conditions:
"The spirits of this place are not pleased with these fishy abominations! Scampering down from the wall Reshu engulfs the zombies in a gout of flame.
Reshu casts burning hands, reflex save DC 14 for half, in a 15 foot cone using the configuration that hits the square directly between Niocholu and Drilla and the 2x3 block of squares north of that just catching the zombies.
“Niocholu the Useful” | Male CN Medium Human Barbarian 1
Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4
| HP 12/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5 | Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: bleed
"Ah, sh----", the complaint by Niocholu* about his weapon of choice is cut off as the man quickly expels his breath while avoiding a zombie claw. 5 foot step
"It would seem shovel not as useful as Niochulu think." He drops the tool on the ground. He then reaches to retrieve his miner's pick (Move action, provokes AoO) before attacking with it.
Luralyn rebuffs the zombie's attack with a forearm. He readies a retaliatory strike, but his bark of effort changes into a yelp of surprise at the force of Fareth's blow—he barely steps back in time to avoid the effects.
He congratulates her with a curt nod before dashing to Niocholu's side, hoping to advantage of the scorched zombie's pick-induced maneuverability. Aka move, then punch.
Reshu's sudden gout of flame ends the green zombie's unholy existence and singes the blue one. Niocholu, seeing the ineffectiveness of his shovel, switches to his pick. It easily pierces the abomination, but it to seems to have less effect than he might have hoped, and the blue zombie still stands...for a moment anyway. Luralyn is unable to connect, but Fareth's ax has the same effect on this zombie that it had on the last, dropping the undead monstrosity with a single blow! Out of combat.
The corpse that did not arise to attack you remains still. As you approach, weapons drawn you can tell that it is the still-dead corpse of a dhampir, fairly obviously killed by these zombies. Though significantly decayed, it wears a ring that seems untarnished, and at its belt is a stoppered vial of a lustery blue elixer. You also find a scrap of a journal written by the dhampir.
---
Journal scrap:
”These dratted fish people persist in interrupting my work! If they insist on being here, then I shall put them to good work! They shall become the basis of my undead army!”
You find a concealed passage on the north wall that seems to have some fresher air coming from it. You suspect it might be a path to the surface. You’re not sure, but you think you may be able to hear some sounds, possibly even a woman’s voice, coming from it.
“Niocholu the Useful” | Male CN Medium Human Barbarian 1
Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4
| HP 12/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5 | Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: bleed
As the others survey the body and the scene within the cave, Niocholu grows restless and begins pacing the chamber.
Perception:1d20 + 5 ⇒ (15) + 5 = 20
"Niocholu know nothink of dead man's paper scrap and trinkets, but Niocholu keep searchink and finded passage in wall. It bringink sweet air and Niochulu thinkink it lead out of cave." the northman reports. "Not sure, but could be Niocholu heard noises, thinkink voice of woman, comink through passage."
"Only woman Niocholu know that no here is Friendly One. Niocholu thinkink she still be livink!" he says happily, but then notes with slightly less joy, as he recalls the vial of acid. "She may be the wantink back of her thinks."
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Quasar steps up for a closer inspection of the scene, once all the corpses have lied down like they're supposed to.
Perception:1d20 + 4 ⇒ (17) + 4 = 21 "No, I hear it too." She waves her hand in the direction of the hidden passage, rocks sweeping aside to properly reveal it. Basic Geokinesis is fun for showing off.
"And this note seems to be playing into stereotypes in an unfortunate way. I always thought to make zombies you had to be... involved in less savory religious practices? May as well grab the ring to see if anyone recognizes it later."
NG male Shaman 1 | hp 9/9 | AC 13, T 11, F 12| F +1, R +2, W +5 | Speed 30 ft, Climb 20ft | Init. +5 | Perception +3 | Quarterstaff -2 (1d6-2) | Spells: Cantrips 3/3, 1st 0/2 | Active conditions:
"Let us see if Ragdya is less stingy with the secrets of the items than he was with the fish man's cloak!" Says Reshu as he leans in to inspect the ring and the elixer. Reshu casts detect magic, and examines the items.
Elixer Spellcraft:1d20 + 5 ⇒ (4) + 5 = 9
Ring Spellcraft:1d20 + 5 ⇒ (2) + 5 = 7
"Meh. Perhaps it is better that we not know the secrets of this foul necromancer."
Perception:1d20 + 3 ⇒ (18) + 3 = 21
Noticing that everyone is gathering near hidden passage he listens to the sound of the voice. " That does sound like Miss Janira! Should we follow this tunnel or explore the second passage in the main chamber?"
NG male Shaman 1 | hp 9/9 | AC 13, T 11, F 12| F +1, R +2, W +5 | Speed 30 ft, Climb 20ft | Init. +5 | Perception +3 | Quarterstaff -2 (1d6-2) | Spells: Cantrips 3/3, 1st 0/2 | Active conditions:
"I believe either yourself, Niocholu, or Luralyn would benefit from the ring the most friend Fareth. Seeing as how you all tend to end up face to face with the dangers we encounter on a fairly regular basis." Reshu pulls the wand of burning hands from his bag with a flourish.
"I suggest you tend to your wounds, and then we follow your sage advice to rescue Janira!"
I'll assume Fareth uses either her wand of cure light wounds or Janira's to heal herself before you proceed.
As you follow the hidden passage, you begin to hear the faint sounds of battle and a familiar woman’s voice, echoing down the hallway. You can just make out the words the woman is saying.
“As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As the you travel, you can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds.
The sounds of Janira’s voice fills you with courage (Inspire Courage +1) as you walk quickly through a narrow section of the cavern structure, the air feeling fresh and cool from up ahead. As you pass by a side passage, a loud sucking noise betrays the presence of a small blob moving toward you! A second one wriggles out of a side passage up ahead.
What are they? DC 11 Knowledge (dungeoneering):
These are giant amoebas. They are small oozes with the aquatic subtype, and you know they do acid damage on their slams and can grab and constrict creatures they hit. For every 5 by which you beat the DC you may ask another question.
------
INITIATIVE!
Reshu
Quasar
?
Niocholu
Fareth
Drilla
?
Luralyn
Drilla delays for instructions. Reshu and Quasar may act.
"May want to keep your distance, I seem to recall these get a bit... melty." says Quasar, as she steps forward some, gathering another pile of rocks to push forth, hopefully actually hitting something for a change, ideally the amoeba further down from everyone.
No particular defenses, aside from the normal ooze traits.
Quasar expertly fires a blast of earth, striking the distant amoeba with a sickening splat. Driven by a mindless hunger, however, it persists. Seems to have done full damage, but the creature is still up.
NG male Shaman 1 | hp 9/9 | AC 13, T 11, F 12| F +1, R +2, W +5 | Speed 30 ft, Climb 20ft | Init. +5 | Perception +3 | Quarterstaff -2 (1d6-2) | Spells: Cantrips 3/3, 1st 0/2 | Active conditions:
"We must dispatch these creatures quickly Miss Janira battles with that beast as we speak! Ragdya bless our companions with your might or there shall be no bananas for you today!" R.J. gets very agitated, pounding his chest, and chattering angrily as a wave of holy energy washes over the party.
Reshu casts bless granting a +1 morale bonus on attack rolls and on saves vs fear.
“Niocholu the Useful” | Male CN Medium Human Barbarian 1
Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4
| HP 12/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5 | Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: bleed
"Niocholu take ring if you thinkink it good for the helpink."
"Hm. Poetic justice," muses Luralyn in response to the note. His somber contemplation changes to anxious enthusiasm when he hears Janira's voice, and he rushes down the passageway after the others.
---
"Melty? Like, 'definitely don't punch it' melty?" Luralyn moves his hand towards the sling tied to his belt.
"Nice work, Fareth, but heads up!" Luralyn, sling whirling, moves to the cavern's edge and lines up a shot. The smooth stone whistles past Quasar's ear and into the advancing blob.
"Reshu, can you see to Niocholu? Is he OK?"
“Niocholu the Useful” | Male CN Medium Human Barbarian 1
Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4
| HP 12/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5 | Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: bleed
GM Dennis wrote:
The nearer ameoba rushes forward and latches onto Niocholu, squeezing and burning him until he goes limp. Sorry!
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Alternatively...
Quasar backs away from the approaching amoeba, if necessary, pushing off the narrow walls as she gathers stone from them...
5' step northwest if possible, 15' west with acrobatics to avoid the AOO otherwise. Acrobatics:1d20 + 7 ⇒ (13) + 7 = 20
... and then sends forth another blast at the remaining foe.
Earth Blast, bless, inspire:1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24 Damage, point blank, bless, inspire:1d6 + 3 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 = 11 And... assuming that I didn't need to tumble away, and it survived that hit, gather power and pushing infusion potentially knock it farther back- Knockback,inspire:1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
She smiles a bit, having finally accomplished something useful, and asks "... is he OK?"
There was not room for Quasar to go northwest, but sheeasily tumbled away from the ooze.
Luralyn's sling stone whistles as it flies through the air, colliding solidly with the amoeba. Quasar ducks away, drawing material as she does, then unleashes a powerful blast or sharp rocks that puncture the skin holding the creature together. The perforated skin suddenly loses its ability to hold the insides under tension, and the creature pops with a disgusting noise.
Out of combat! You can hear the sounds of the surface not far away now. You have a chance to briefly heal and prepare, before we move on.
“Niocholu the Useful” | Male CN Medium Human Barbarian 1
Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4
| HP 12/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5 | Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: bleed
Fareth Ramsden wrote:
"Are you all right, friend? That amoeba tried to eat you. Or absorb you. Or something."
"Somethink, Niochulu suppose. But Niochulu now is the better for to continue, thanks to you. Goo attack before Niochulu could grab shovel. Afraid after, you be leavink with only shovel full of Niochulu!" the nearly-no-longer-northman replies.
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Quasar takes another moment to straighten her armor and roll up her overlong sleeves before saying, "This is why I suggested keeping a distance. Things seem to have worked out well enough though, so I suppose we should all hurry along."
The dim light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, the light of the full moon illuminating a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. The moon is bright enough to illuminate even the shaded leaf litter beneath the trees. The ambient light in this area is low-light. Those of you without low-light vision or darkvision, please include a d100 roll with your attack rolls for the concealment provided by the lack of light; 1-20 misses, 21+ hits.
Some notes on terrain: The green areas on the map are underbrush, which acts as difficult terrain. The trees are only a few decades old and do not completely occupy their respective squares; a creature that shares a space with one or more trees benefits from partial cover. The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west (top to bottom on the map). The water looks like it is moving swiftly; treat it as rough water, requiring a DC 15 swim check to cross. A 3-foot-diameter tree trunk spans the width of the river, creating an impromptu bridge, though it looks slippery and difficult to cross. The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.
“You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
Janira looks exhausted and badly wounded, though the Minotaur also bears some wounds and its large battle ax seems broken.
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Acting more than a little rashly, Quasar rushes forward, shouting "Hey!" and hurling a good sized lump of stone at the minotaur, hoping to at least make herself an obvious enough threat to divert the rather intimidating foe's attention, as she fully expects to go a bit wide given the distance and poor visibility.
NG male Shaman 1 | hp 9/9 | AC 13, T 11, F 12| F +1, R +2, W +5 | Speed 30 ft, Climb 20ft | Init. +5 | Perception +3 | Quarterstaff -2 (1d6-2) | Spells: Cantrips 3/3, 1st 0/2 | Active conditions:
As the group makes its way through the tunnels after healing up Reshu takes a moment to shrink in size before hurrying after the others. Reshu activates his Change Size racial ability.
Seeing the extent of Janira's wounds, as they exit the cave, Reshu rushes forward, and begins hurling insults at the enraged minotaur attempting to draw its ire away from the halfling woman. " Hey ugly, got milk? Quickly someone run up behind him and tip him over! Hey I know Mad Cow disease is rough, but don't have a cow man! Don't worry Miss Janira one of these is bound to do the trick!"
I don't think I can actually influence him to come after me without the Antagonize feat, but I'll toss in a Diplomacy check just in case. Also, Reshu still has Janira's wand of burning hands out.
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Too late to edit the post, but yeah, less rock throwing, more rushing forward. Just... pretend I was getting really descriptive about kicking a rock into the river while rushing up.
Out of character discussion goes here. Once you've decided on a character, please post the following info so I have it for reporting at the end:
1) Name
2) Character name
3) Faction
4) PFS #/Char #
5) Regular or slow progression
6) Roll your day job
7) Anything weird I should know about your character?
CG male oracle (dual-cursed oracle) 2 | hp 19/19 | AC 18, T 12, F 17 | F +3, R +2, W +4 (+2 vs. fear) | Speed 20ft (15ft) | Init -3 | Percept +2 | longspear +1 (1d6-1/x3) | aid another +4 | spells: 1st - 0/5 | active conditions: | misfortune used: Suna
Here's an example of one of my PbP character profiles, to get an idea of what it may look like.
1. Zach Davis
2. Reshu
3. Concordance
4. 91173-18
5. Regular progression
6. No Day Job
7. Change Size (Su)
Source Blood of the Beast pg. 28
One Vanara in every 500 is gifted with limited shapeshifting ability. Such a creature can adjust her size at will. She gains the change shape ability and the shapeshifter subtype. Instead of changing appearance, she can use change shape to reduce her size category to Small. Her ability scores don’t change, only her size (and thus her weapon damage); normal size penalties and bonuses to AC and CMD and on attack and skill rolls apply. Changing size or returning to her true size is a fullround action. This racial trait alters the Vanara’s type and replaces nimble.
1) Name: Lysle
2) Character name: I have a few to pick from (will wait until I get a better sense of the party make up)
3) Faction: see # 2
4) PFS #/Char # 90900-?
5) Regular or slow progression regular
6) Roll your day job see # 2
7) Anything weird I should know about your character? Most of my characters are fairly "normal". The weird stuff you really ought to know is about this player.
I have a target start date of this coming Monday. Does that work for everyone? Does anyone have questions about setting up PbP profiles? Zach, what class is Reshu?
I'll be making a Scarab Sages unchained monk, though I won't have time to build the character until this weekend. Dennis, I'll post all my info once I've done the build!
I am probably bringing a skinwalker hunter with a "bear" companion (will be an owlbear when a certain chronicle hits), but I also need the weekend to actually build her.
Suddenly I'm slightly embarrassed that I dropped everything and slapped together a character with a class I'd never actually looked at in such a hurry last night. Although I AM happy with the backstory I slapped together to rationalize super minimalist equipment purchases.
Reshu is a Shaman with the Heavens Spirit. This is my first Shaman, and my first pbp so it feels like I'm figuring out how to build him twice.
Cool. If you haven't yet, try to get a profile created for him this weekend, then post dot in the Gameplay thread using that profile. You can use the actual PFS character profile (found under Organized Play -> My Organized Play), or you can use a messageboard alias profile (My Account -> Account Settings). If you're not 100% set on the name, I'd recommend an alias, as you can't change the name once you've posted 10 times.
Once you've created your character, please also enter your perception and initiative modifiers into the blocks in the MAPS (also linked at the top of the page and in my tagline).
If anyone has any unchained monk experience I'd love some advice! I've only played a chained monk, and that game fell apart after 2 sessions.
I've played a ton of monks, all of them chained. My recollection though is the only real changes are you lose some of the more eccentric higher level abilities, and you just plain have full BAB so you don't end up playing Schroedinger's bonuses when you might potentially kill something on the first hit.
So... basically save all your starting cash for a fancy shirt or buy some shuriken, pump up str, consider power attack, split the rest between dex and wis, maybe squeeze in the int for combat expertise and improved whatever, otherwise enjoy shopping for style feats?
I am probably bringing a skinwalker hunter with a "bear" companion (will be an owlbear when a certain chronicle hits), but I also need the weekend to actually build her.
“Niocholu the Useful” | Male CN Medium Human Barbarian 1
Skills:
Acrobatics +1 (+5 to jump), Climb +8, Intimidate +4, Perception +5, Sense Motive +5, Survival +5 Armor Check Penalty –4
| HP 12/15 | AC 16, T 11, FF 16 | CMD 16| F +4 R +1 W +1 | Init +1 | Perc +5; SM +5 | Speed 40ft | Rage 6/6 | Power attack -1/+3 | Active Conditions: bleed
Okay, settled on a character.
1) Name: Lysle
2) Character name: Niocholu the Useful
3) Faction: Grand Lodge
4) PFS #/Char # 90900-17
5) Regular or slow progression regular
6) Roll your day job N/A
7) Anything weird I should know about your character? Niocholu generally uses improvised weapons, preferring to fight with a miner's pick or shovel.
1) Kate Baker
2) Fareth Ramsden
3) Liberty's Edge
4) 215650-13
5) Regular
6) No day job
7) Anything weird I should know about your character? I don't think so!
Man, why's it so hard to find smiling men in the avatar list!
1) Andrew Mullen
2) Luralyn Frimbucket
3) Scarab Sages
4) 182256-3
5) Regular
6) No day job
7) If I punch someone twice in the same turn, I can bull rush them as a swift action that doesn't provoke AoOs
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Oh hey, double checking just now, I actually made a slight character throwing this character together. That should be ill-fitting studded leather I have, not a chain shirt. Forgot to update that when I was making last minute tweaks for the sake of future feats.
Ok Kate you weren't kidding when you said there were too many awesome people in this game. You're all making my first pbp experience a great one. The quality of everyone's posts/roleplaying is SO good.
Prepping a face-to-face session this morning, should be able to get a post up later tonight!
Cords and things on Luralyn's monk garb let him make I think 20' of rope, so he can help folks get into the pit.
An interesting chain reaction there. Fareth made her Perception check to notice his cloak, which led to offering it to him, which gave a bonus to diplomacy checks to change his attitude, which meant Reshu's check was enough to make him helpful, rather than just friendly, which meant he was willing to tell you what he knows of the carvings, which counts as an aid on your checks to decipher them, which means both Quasar and Reshu (each of whom had failed by 2) actually passed their checks.
At a F2F table that all would have happened differently, though it would have ended up at the same result.
My first level PFS trend is playing out! I believe I went 3 scenarios on Oiur before I hit with an attack. I did at least get decent Knowledge rolls with them.
Luralyn's highest d20 roll has been a 9, with 3 as my most common result.
Quasar, it's my understanding that with a Kineticist, you can't fire beyone 30ft unless you have the extended range infusion. The kinetic blast is written differently than other ranged attacks, in that it doesn't list a range increment of 30ft, it says you can fire at a target up to 30ft (it's a spell-like ability, and more akin to a spell range than a ranged attack range). As you took the pushing infusion instead, you will need to get within 30ft of the minotaur to fire at it.
Kinetic Blast (Sp): At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. As a standard action, the kineticist can unleash a kinetic blast at a single target up to a range of 30 feet.
Female Human (Vudrani) Kineticist 1 | HP 11/11 | AC 17; TCH 14; FF 13 | F +5; R +6; W+0 | CMB -2; CMD 12
Taking a close look at the range extension infusions, yeah, that seems to be the clear intent. I somehow missed those when throwing this together, and was just going off "Physical blasts are ranged attacks." The fun of trying weird new classes.
I'll have to change that out when I get the chance but, for now year I suppose I'll be revising that to a double move.
Yeah I risked that acrobatics check, and sure enough it turned up a 3 on the rng. I hope that reflex save makes it, because I doubt things will go well for me in the river with 7 strength plus armor check penalty.