(PFS) GM Alice's #3-00: First Steps Series [Group 1] (Inactive)

Game Master Alice Margatroid

The First Steps series... hurriedly played in reverse before they get retired. [Group 1]


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Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Seeing the end of the kobald, Trig stops singing and moves quickly to Bendaxalon. He examines the gnome, and finding him still alive begins a different song. This one is soft and slow in a waltzing rhythm, the lyrics speak of spring and new growth.

Cast Cure light wounds on Bandaxalon 1d8 + 1 ⇒ (4) + 1 = 5


With the danger nullified, Bendaxalion is lifted out of the grasping undergrowth and brought back to this side of Pharasma's Boneyard by some soothing musics.

The elves investigate the corpse of the crazed kobold, and discover that she had a small bag filled with eight tiny amethysts as well as a twisted, wooden wand carved out of a mangrove root. Elysia determines that it glows with a faint, blueish conjuration aura.

Detect Magic + Spellcraft DC 16 to Identify:
It's a wand of cure light wounds, 50 charges.

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Arithas walks over to the gnome, and pats his head. "Animals really don't like you do they?" he asks, smiling playfully. He will then go search the surrounding area, including inside the log.

I didn't mean to just ignore Bendy... There was nothing I could do, and I usually assume that right after combat everyone is sort of acting simultaneously... Sorry about that :P it must've looked pretty heartless!

Grand Lodge

Not at all, just enjoying some RP - didn't mean to come across as a jerk either!

Once everyone has gotten together, Khale takes a few minutes to see to the corpse of the kobold, leaving the crocodile where it fell. He shakes his head as he works, finally saying, "It is a shame that the love she had was so perverted it caused her death."

After finishing, he walks over to the plants she called her babies and looks around. "Does anyone know what these are? Are they special in any way?"


As far as you can tell, there's nothing special about the thistles. They're a pretty common breed you can find just about anywhere, although possibly less so out here in the middle of the swamp.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

"It was unquiet in its mind. Cursed by mad spirits," offers Li.

He offers Bendaxalon a small bow. " Most glad Bandaxaron still companion on road."

Silver Crusade

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(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

Bendaxalon suddenly sits up with a yell, and puts a hand to his head. "Ow, don't make so much noise." Once he complies, the headache gradually recedes. "I had the strangest nightmare that gnomes weren't good to eat -- wait. That doesn't sound right." He tries to sort things out, and answers Arithas, "Or maybe they like me too much; I shall have to think of how to look less edible."

He gets up rather woozily (4/8 hp), but is still attracted to examine the kobold's unusual wand with his detect magic cantrip. Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26 "Aha! A wand of cure light wounds." He considers. "Which I can't use at all, so never mind." Still feeling a bit under the weather, he totters off to check the log house for tea and biscuits. (A sequence of reasoning that makes perfect sense in his gnomish head.)

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Spellcraft 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Elysia takes the gnome's word for it.

"Let me take a look at that..." Saying that, she takes the wand.

"Is anyone still injured?"

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

As he opens the door to the log house, the very bloody (and still half-dead) gnome laughs at the elf's jest, which jostles his insides. "Ow! That hurts."

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

"Bendaxalon is, and Trig can use the wand. I'm not sure if anyone else is injured." Arithas looks to the other party members. not sure here.. can alchemists use that wand without a check? technically it is in their spell list, but when used as a formulae they can only target themselves... anyone know?


Alchemist wrote:
An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so).

So, yes, you can use wands that are on your "spell" list.

Inside the hollow log is a very simple (and somewhat damp) house; part of it is partially submerged and seems to act as an underwater entrance for the crocodile. A pile of old leaves serves as a bed in the driest corner of the room, and a long wooden shelf lines the eastern wall. The shelves are filled with all sorts of potted mushrooms, the only decorations in this otherwise barren abode.

Searching around, you find nothing of any particular use inside the log house.

Let me know when you're ready to move on. Only two more scenes till we're done this scenario! :)

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

The gnome trudges back outside. "There was no tea, unless you count mushrooms. And I don't." He sounds positively mournful, even before he sighs.

Grand Lodge

Ready to roll on.

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

Fast-forwarding is fine with me, as long as I get healed at some point. ;)


Considering we have three people in the group who can use the wand, I'll make the assumption that everyone gets healed back up to full with it. I don't imagine it'll matter about tracking charges and so forth, unless you somehow manage to use 50 charges in the next little while...

After sweeping the kobold's log house for anything of use, Rees clears his throat and reminds the group of the task at hand, and so you quickly make use of the wand and once again set off on your journey. Your enthusiasm to press onwards is doubled when Trig realises just how close to the end you are, and you make great progress as you leave the marshland behind.

Approximately five hours of travel across sodden lowlands later, with the sun well on its way to sleep, you catch sight of civilisation upon the horizon. The sleepy fishing village, with its promise of soft beds and warm interiors, is quite possibly the most welcome thing you have spotted in many days now.

A rickety sign made of a piece of broken-off ship's hull welcomes you to the humble village of Pier's End. The town is sparsely populated, largely built around a small (and, considering the time of day, largely empty) outdoor market place that retains a rather strong fishy scent about it. The marketplace opens up directly onto the harbour, where a number of long wooden piers house a number of fishing trawlers and other seaworthy vessels, as well as sailors and fishermen coming in from a long day at sea. Speaking to anyone of an inn quickly points you to The Narwhal's Horn, a rather rowdy tavern currently filled with seamen and seawomen who are mostly well on their way to thorough inebriation to celebrate the end of the day.

Remember that you guys have to secure your own passage from here over to Escadar on the Isle of Erran.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

One of the other users should hold the wand. Trig still has one spell (could be CLW) left if needed. Spread the healing power around.

Trig looks at the town and thoughts of a bath and nice bed fill his thoughts. He also considers their next move, gaining passage to Escadar. And remembers his empty purse. I hope someone has extra coin, or that the locals will pay for a song.

"So, what's the first priority? Try to find a boat to Escadar tonight, or a place to stay?"

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

"Sleep first, then the boat in the morning."

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

[ooc] I will take the wand, since I can use it without penalty (thanks Alice :) ) Arithas is good either way, sleep or boat. [/b]

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

I currently have the wand.

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

Thanks to his innate prestidigitation, Bendaxalon has not felt too deprived of the comforts of civilization; but he's also not too keen to go out on the sea in the dark, especially not with a boater who's been drinking. "Eh, either way."


The party heads inside the Narwhal's Horn looking for a place to rest. There's an immediate dulling of the ruckus inside as heads turn to get a look at these new arrivals to town; you really do stand out amidst the lower class fishermen and sailors that make up the majority of the residents here. The tavern owner, a grey-haired old man currently in the middle of serving big bowls of stew to a nearby table, looks up and gives you a toothy grin.

"Ah, welcome, welcome! We don't often get travellers 'round these parts! What can I do you for?"

It'll be 5 silver pieces for an overnight inn stay, and dinner will be 3 sp. For the unfortunate bard with an empty wallet, I'd allow you to try and earn some money with the Perform skill to see if you can earn your keep! If your check allows you to earn at least enough to cover the cost then you can stay for no fee.

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

The strange little man pipes up, "Well, you can't put a price on this" -- he slaps his butt -- "but I wouldn't mind a drink, some words, some stew, and a room! In that order." He flashes a gold piece, to make his intended form of payment clear to the literal-minded folk in the room. (There is a story behind his concern in that regard, but he would have to be very drunk to tell it.)

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

"Sounds good. Dinner first."

Grand Lodge

Khale allows the others to speak, grateful for a hot meal, followed by a room for the evening. During the meal, he glances around the room to see if the group has attracted any additional interest.

Perception: 1d20 + 0 ⇒ (10) + 0 = 10

8 sp paid

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Busking was more or less what I had in mind too, Alice, but it's a long shot.

Trig takes the proprietor aside to ask about singing in the bar. Gaining permission, he sits himself in a corner and begins strumming his drumhead gently. After he's gotten the attention of the nearer patrons he begins a slow song about a fisherman's wife watching the grey, grey sea for her husband's return.

Perform 1d20 + 7 ⇒ (12) + 7 = 19 ... 1d10 ⇒ 8

That 1d10 is for a DC 15 in "a prosperous city"

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Arithas gives the innkeeper his 8 silver and enjoys a nice, warm meal. Since he noticed that his group sticks out like a sore thumb, he will look around and see if there is anyone in particular paying attention to them.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
SenseMotive: 1d20 + 0 ⇒ (5) + 0 = 5

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Used to little more than rice and fish donated by pious peasants, Li is reluctant to part with his meager wealth to acquire a meal. But seeing that his companions are doing it, he orders a small meal (of rice and fish) and a very cheap, weak beer.

The lanky Tian stands out no more than any of his highly unusual companions, and seats himself on the rough hewn wooden bench to share their company and listen to Trig sing his song. He can identify with the loneliness implicit in it, though he knows little of the lives of fishwives.

Like Arithas, Li scans the crowd for unfriendly faces, but he has his own reasons for doing so.

Li Shuo's Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Li Shuo's Sense Motive : 1d20 + 8 ⇒ (12) + 8 = 20


I think that'll do you for your board, Trig! The barkeep will be working you hard all night. :P

After the initial burst of curiosity from the locals, there appears to be nobody particularly dangerous, and the mood perks right back up again--doubly so, in fact, with a friendly bard willing to peddle his tales and songs for a warm bed hanging around. For the most part, the locals don't bother you, although a few do eventually come up and introduce themselves and get the goss from Absalom and beyond. After all, they explain, it's not often they get visitors - and certainly fewer still that come across the mountains!

"Honestly, only ones crazy enough to do that are up to some nasty stuff, heheh."

"Oh, I don't care if you are. Ain't none of my beeswax so long's as you're not doin' nothing bad to me."

For the most part, the rather poor and isolated townsfolk seem happy for company and a bit of nice, fresh gold flow into their village. There's plenty of advertisements of the great foods on offer in the day time, as well as the myriad wares and trinkets sold in the Pier's End marketplace. The food on offer is mostly limited to seafood dishes, although they've got quite a variety at that: a hearty fish stew, grilled salmon fillets, fresh oysters still in the shell, and barbecued prawn cutlets covered in rich spices.

If you ask any of the locals about getting a ship across to Escadar, they're able to easily point you in the right direction. There's in fact three local captains that might consider the job if you ask them nicely (and have the money for it, of course!): Darice Sumore, a surly young woman who's probably spent more of her years at sea than on land; Small Otti, a halfling who's fat and proud of it; and Crazy Old Tanner, an old mad man who lost his mind in the ocean and never quite found it again.

You can use Diplomacy (gather information) or Knowledge (local) to find out more about these captains if you so wish, either tonight or the next day.

The tavern keep works Trig hard, getting him to perform in some way or another until most of the guests are ready to stumble off home again. He then recruits the bard to help with the clean up duty; this, at least, is a shared job between Trig and the old man's two grandkids (although one would hesitate to call either of them 'kids', with the elder granddaughter already well past her 18th birthday and the younger grandson not too far off it). Luckily, they sneak him a fair amount of leftover fish stew to fill his grumbling stomach.

After a reasonably comfy sleep without too many interruptions from cockroaches or mice, morning dawns, bringing with it an unfortunate wind that sends a rank fish gut smell throughout the town. The locals, long since used to it, are all unaffected...

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Elysia wakes up early, memorizes her spells for the day (same spells as before) and goes for a morning walk. Poe has a nice flutter above her. After her walk, she will return to the inn and await her companions in the common room.

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Over the dishes Trig tries to tease information about the captains out of the 'kids'.

Diplomacy 1d20 + 7 ⇒ (5) + 7 = 12

and if you want a roll per captain

Diplomacy 1d20 + 7 ⇒ (2) + 7 = 9
Diplomacy 1d20 + 7 ⇒ (6) + 7 = 13

Edit: How about I just take 10? (Makes big puppy dog eyes)


Trig elicits nothing of any particular interest from the tavernkeep's grandchildren short of a physical description and some directions to where they can usually be found.

No take-backs! :P But on the upside, you can repeat it as many times as you like. You can certainly take 10 if you prefer. Each gather information check takes 1d4 hours, so you could do it all day if you wanted to. (The party might like to aid another or make their own checks as well!)

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Arithas will wander around the piers and talk with sailors about the 3 captains. He will spend all day doing so.

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21 Capt Sumore
Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16 Capt Otti
Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17 Capt Tanner


Some snippets of the conversations Arithas picks up on over the next 1d4 ⇒ 3 hours...

About Cap'n Sumore:

"Ach, Darice? She could be a pretty one if she just stopped bein' ANGRY all the time! Bitter about her father, that one is. He left her an' her mother to join the feckin' Pathfinder Society is what I heard."

"You know, I once saw her off in a corner of the ship just looking at this strange compass of hers. Looked like she was about to cry. Figure it's the only thing she's got left of that no-good father of hers, the poor thing."

About Cap'n Otti:

"Small Otti's a greedy sonuva, but I ain't gonna blame him. He's got a dozen mouths to feed, not to mention his own! I reckon he could out-eat a starving shark, even though he's the size of a wee little kid."

About Cap'n Tanner:

"Tanner? Ugh. I served under him once. God, he's a great sailor; I've never seen anyone with skills like his. But he's mad as a hatter. We rode right into a squall one night, and I've got no idea how he managed to get us out of it..."

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Li listens and says little. But when Arithas mentions his findings, the archer speaks. "New Pathfinders not likely to make sad lady happy. Nobody say halfling great captain. Li like crazy Captain Tanner. Good sailor needs to be lucky, not great philosopher."

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

While Arithas talks to sailors, Bendaxalon entertains children with his prestidigitation: covering himself with purple polka dots, making fake butterflies out of thin air, that kind of thing. Their enjoyment entertains him in turn, and he's found that they often know more than people give them credit for.

Aid Another (Arithas) with Diplomacy to gather information about Cap'n Sumore: 1d20 + 4 ⇒ (11) + 4 = 15 Success
Aid Another (Arithas) with Diplomacy to gather information about Cap'n Otti: 1d20 + 4 ⇒ (3) + 4 = 7 Failure
Aid Another (Arithas) with Diplomacy to gather information about Cap'n Tanner: 1d20 + 4 ⇒ (11) + 4 = 15 Success

Grand Lodge

Khale nods, "I agree with friend Li. Tanner seems like the perfect sailor for our expedition."

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Arithas looks uneasy. "I am disinclined to sail under anyone with the name 'crazy'. The question we must ask ourselves is, would we rather sail with someone who may or may not like us overmuch, or with someone who could very well get us killed on account of his insanity. Sure, he may be a fine sailor who can get through natural disasters, but who is to say that he doesn't look for them and sail into them on purpose?"

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

"Luck is an excellent trait in love, adventure or sailing" Elysia agrees.

Silver Crusade

(HP 15/15 | AC 14 | T 13 | FF 12 | CMD 12 | F +2 | R +2 | W +2 | Init +2 | Dark 60' | Per +3) Male Lava Gnome Sorcerer (Draconic [Brass]) 2

Sense Motive: 1d20 - 1 ⇒ (7) - 1 = 6

Misunderstanding Arithas's point, Bendaxalon can't believe his good luck, that the others all want to go with the crazy old guy. "Oh, this could be so much fun!" He rubs his hands with glee, generating a veritable shower of sparks.


No extra information from Bendy's aid another, but another successful 'aid' or two on each might get some more goss... :)

So is the current plan to go speak with Captain Tanner?

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Arithas throws his hands in the air, unwilling to give in. "Would it not be better to sail with Captain Sumore? She needn't know that we are Pathfinders. Would it not be safer than some crazy old salt?"

Diplomacy: 1d20 ⇒ 1

Oh wow...

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

The next day Trig works the docks, drumming and singing and keeping an eye on Arithas' back. Fortunately the elf avoids trouble.

Another day busking on the docks 1d20 + 7 ⇒ (8) + 7 = 15 1d10 ⇒ 5

When he joins the others, he knows he doesn't have the cash for another night in town.

"I think Captain Sumore's odd compass might be a Wayfinder. I think it's possible she would be sympathetic to us. If we don't want to risk it then we could try Arithas' idea and not tell her we're Pathfinders. The journey is short. We could get away with the ruse. Whatever we do, we should try the captains soon. We shouldn't delay the mission for another day. "

SUmore seems a good possibility. I would vote to try her first. Ultimately I will bow cheerfully to the party majority. Looks like 4 to 2 for Tanner.

Grand Lodge

female Elf
Spoiler:
Wizard 1, PFS #68668-2, AC 11, Per +3, Init +3

Hooray for Cap'n Tanner the ocean explorer, he really is a schnorrer, hooray hooray hooray!

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

[ooc] Tanner it is lol [/occ]


Following the directions Trig received the night before, you head to Crazy Old Tanner's shack down by the piers to try and convince him to give you a ride over to Escadar. You hear the old sailor before you see him, shouting angrily at a bold seagull that apparently dared to come in and steal a scrap of beef jerky out of his tin of the stuff. (By the time you arrive, however, the seagull is long gone, and Tanner is merely yelling at the empty air.)

The old man cuts off mid shout as he spots the group arrive, straightening up and looking quizzically at the unknown faces. He's a dishevelled, fish-smelling, and wild-eyed man with a weather-beaten and wrinkled face and twinkling blue eyes. He holds a well-loved pipe in his mouth and frequently blows thick, aromatic gouts of grey smoke out of it.

"WHAT? Speak up, sonny! Ye want ta go ta Escadar?" The old sailor folds his arms, humming and harring as he considers your request. "Aye, me pretty lit'l lass ken get ye over there in a jiffy, but it'll cost yeh. Me goin' rate's 35 gold doubloons!"

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Trig does the math. In this town, a singer can't even make enough to live on. I don't think my friends are flush with coin either. There's no way we can pay him. For the third of fourth time on this trip he wishes that he had asked VC Dreng for an advance on expenses.

But considering the town and the lack of travelers that apparently pass through, the captain might be trying to overcharge them. Or he might be a congenital haggler. Trig understood haggling. It was part of the Varisian way of life. The key thing was to figure out if the captain was haggling or not. If he wasn't, any attempt to bring the price down might sorely insult the man.

"Captain Tanner, 35 gold doubloons is a high price for humble travelers like us...."

Sense Motive 1d20 + 5 ⇒ (2) + 5 = 7


"Ain't never seen no humble trav'lers afore," Tanner responds dryly, using his pinkie finger to scratch the inside of his ear.

Trig doesn't get the impression that this crazy old coot would get particularly offended by a haggle attempt. Besides--if he does, there's always two other captains to try your luck with.

Obviously, haggling would be some kind of social skill - Diplomacy, Bluff, Intimidate, etc. Aid another is also an option!

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Li isn't much of a bargainer. But he is a shrewd judge of men. He will aid someone else's diplomacy by conveying when he thinks the captain is getting close to his bottom price.

Li Shuo's Aid Another with Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16

Liberty's Edge

Male Elf Alchemist 3 | HP 18/18 |AC 15|T12|FF13|CMD 14|Fort+3|Ref+5|Will+1|Init+4|Perc+8|SM+0|Bombs: 8/8|Extracts: 1: 5/5

Am i correct to assume that a doubloon is a gold piece?

"My good man, that price is simply too high. Let me give you a counteroffer. We will offer you 2 gold from each of us. That's 12 whole gold pieces. Surely that is a fair price."

Diplomacy: 1d20 ⇒ 16

Grand Lodge

Male Human(Varisian) Bard 2 Percept +6, Sense Motive +6, Init +2 15 of 15 hp

Trig looks at Arithas aghast. Where would we get two gold apiece. The bard fears monetary embarassment. He considers the possibility that he'll be left standing on the quay as his friends sail off to Escadar. Never the less he throws the weight of his own arguments behind Arithas'.

"Besides, Captain, do you have a fare or a cargo in the next few days? If you don't take us on, your boat will sit idle, weathering her rigging, drying the caulk in her upper planking, while your water-fed skills wilt on the dry strand. A short easy journey like this would be trivial for a skilled navigator like you; it would be a strop on which you honed yout skill razor sharp. Your ship would breathe the ocean. Spray and gentle waves would moisten her topsides and deck, leaving her seams tight. Such a trip would be a positive benefit to you and her."

Diplomacy 1d20 + 7 ⇒ (6) + 7 = 13

Edit: a big skill modifier is a cruel thing. Every roll you hope for the greatness your training should afford you. And so often your hopes are dashed by mediocrity. At least that's enough for aid another.

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G'day all!

I'm in the middle of musing up a new PbP game, but still itching to run something, so I figured I'd throw up a PFS game. I'm a reasonably experienced GM, both online and off. I'm currently running a Rappan Athuk campaign here on the Paizo boards that you can check out to see if you enjoy my style of posting.

As you may or may not know, First Steps II and III are being retired at the end of this season. This means two things:

1. You must post at least one a day. At least. I want to get through II and III as fast as possible. If you can't keep up a rapid posting rate, please don't put your name down for this scenario.

2. I intend on working backwards through the series so we have as much of an opportunity to play them as possible!

A couple of notes:

1. If it wasn't clear, this is Pathfinder Society. If you're unfamiliar with PFS, read up about it here. Feel free to ask me questions, too!

2. I will roll certain saves and checks as appropriate in order to speed up posting.

3. I will do block initiative, as explained below:

Block Initiative:

I'll roll everyone's initiative, as well as the enemies' (most enemies will act on the same initiative, except for separate groups and some bosses, etc).

For round 1, all players whose turns occur before the enemies' will take their actions in any order. I will then make a summary of their actions, and move for the enemies. Subsequently, we will alternate between all players making their actions in any order and the wrap-up/enemy actions post from me.

Now, what do I need from you?

Please give me a character alias with your stats and background information, as well as your PFS number. I'd also like to know your race, class, and, if you've decided on it, your choice of faction (if you don't know yet, no worries).

Players will be selected on a largely first-come, first-serve basis, although in the case that I get a large amount of interest I will pick players more or less arbitrarily based on whatever characters interest me most. In the case that there is enough interest to run two groups, I may do so... or I may not. Depends on what I feel like.

Thanks for your interest!

Dark Archive

Marking my interest. I can try to make a character today.

Grand Lodge

I'd like to play.

Li Shuo is a wanderer from Quain in Tian Xia, now residing in Absalom. He is dedicated to a mastery of his bow and hopes soon to acquire a more worthy weapon.


Noting interest. I would definitely like to get these in before they retire. I will have details for a paladin posted later today.


I'm keenly interested in this idea.


Thanks for the interest all, looking forward to seeing more characters. Hoping to get things underway ASAP.


I would like to give this a go, if recruitment is still open. I will get a PC worked up tonight.


Recruitment is certainly still open. There's only 1 person who has applied thus far.


I've never played any PFS games before, but interested in playing the modules. Will have to look some more into character creation rules..


Start with the Guide to PFS Organised Play - it'll explain everything you need to know. PFS plays very similarly to standard Pathfinder with a pretty stringent adherence to RAW and the removal of crafting and evil options. Additional Resources might be useful too.

These mods are an introductory series and so should be good for a total newbie to PFS. :)

Shadow Lodge

Interested! Will post on the alias to apply.


Never played PFS before. I like what you've got going in Rappan Athuk, Alice. I'll try to drum something up. Maybe a bard.

Grand Lodge

Signing up. I'll post backstory and personal information tomorrow.

Lantern Lodge

CFet's character application alias! Backstory and stats in profile. :)

Grand Lodge

My Ranger would like to go. He is almost complete. I just need to work on his back story and complete his equipment list tomorrow.

Stats:

Thayn Runeseed
Elf Ranger 1
Init +4; Senses Perception +9
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12
hp 10 (1d10)
Fort +0, Ref +4, Will +0

Armor/Weapons:

Leather: Type: Light AC Bonus: 2 Check Pen: 0 Max Dex: 6 Wt: 15 Spell Fail: 10 Speed: 30
Dagger: Total Att. Bonus: 2 (melee) 4 (range) Damage: 1d4 Crit: 19-20/x2 Range: 10 Type: P/S
Longbow: Total Att. Bonus: 5 Damage: 1d8 Crit: x3 Range: 100 Ammo: Arrows, Common (20) Wt: 5 Type: P
Hand axe: Total Att. Bonus 2, Damage 1d6, Crit x3, Wt. 3, Type S

Skills:

Climb: 5
Handle Animals: 4
Knowledge (Dungeoneering): 7
Knowledge (Geography): 8
Knowledge (Nature): 9
Ride: 8
Stealth: 10
Survival: 5

Feats:

Class Feats: Track, Wild Empathy, Favored Enemy - Undead.
General Feats: Alertness, Weapon Focus (Longbow)

Grand Lodge

Here is Haldhin's submission. Still working on backstory but will have it finished tomorrow.


To the above applicants: Remember, I need to know your PFS number! I can't accept you without that!

Lantern Lodge

Added! (54086-4)

Grand Lodge

GM Alice wrote:
To the above applicants: Remember, I need to know your PFS number! I can't accept you without that!

Li Shuo = 2405-7. Thanks!

Grand Lodge

Good day to you Sir!

Garret Greenbottle, Halfling Cook would like to join these quests.

My Pathfinder ID: 24861 - 2

Character details:

Halfling Monk, Underfoot Adept. (LN)
STR 10
DEX 18
CON 14
INT 10
WIS 14
CHA 10

Feat: Weapon Finesse
Traits: Equality for all, Reactionary
Skill Ranks: Acrobatics, Perception, Prof (Cook), Sense Motive and Stealth (includes Favored Class)

Society Faction: Grand Lodge, after all who are we to question the Decemvirate?

I am in Europe (Netherlands), and can post at least twice a day (morning and evening).

Grand Lodge

My Pathfinder ID: 86722

I will also put it in my original post to avoid confusion.

Grand Lodge

My Pathfinder ID is 90661.

Trig is my first PFS character. (and my first bard)

I think he is all ready to go.

Daily posting should not be a problem. I've been looking for a faster paced game.

Grand Lodge

History, PFS # and other stuff all posted as part of the character profile.


I'm intrested, I've never been in a PFS game but I am in a pbp game. I will look at those links you provided and get a character up asap. I am especially intrested in this rapid posting idea as I am on all the time, a medical leave has me stuck at home with way too much free time :)


Thanks everyone, we just hit 6 so I've got enough for 1 group! I'll leave recruitment open for another day or two to see if we can make 2 groups with the people already showing interest. :)

Grand Lodge

I have added my character background in my profile, will include a full character sheet later today.

Grand Lodge

Would love to bring a Wizard if you get a second group up and running. I'll work up this guys full character sheet today.


I’ve got a Human inquisitor of Cayden Cailean with 1 XP looking for an adventure. He’s fairly tanky and a moderate skill monkey.

Grand Lodge

In the meantime, shall we begin with the first group?


Another option instead of having 6 in a group and perhaps some people side-lined, would be to collect all the characters and split them into two balanced groups. Of course, I am partial to this option because I’d be someone currently side-lined…

Grand Lodge

Character Sheet included in my profile, note that I have reshuffled my ability scores a bit to be able to get Combat Expertise later.

I am ready to start!


@Li Shuo: It suits me to wait another day or so as I have an exam today. Although it looks like we might be able to make a 5/4 split for the two groups.

@Mezegis: Can I have your PFS number / other character details? I do intend on running through all 3 of these scenarios, so if you are interested in playing the third adventure eventually you'll have to use a different character, but otherwise no problem with the Inquisitor.

Grand Lodge

Have updated this character with a fleshed out sheet (including PFS number). Just started (using Beginner Box) so feel free to correct anything of issue.

Grand Lodge

Thayn is updated on his profile page and ready for some adventurin'.

Liberty's Edge

Here is Mezegis's Alias for the game.

Can you not play first steps as a level 2?


@Mez: Nope. It's not a Tier 1-2 - it's actually a Tier 1 only. I think it's the only Tier 1 there is. (Probably why they're some of the only scenarios/modules you can repeat.)

@Valnir, I think you're aware but PFS doesn't use Beginner Box rules. How familiar are you with things beyond the Beginner Box rules (i.e., attacks of opportunity... other feats/classes... etc)? It's no problem, by the way, just need to know so I can be a little more wordy in my requests for rolls/actions etc in that game.

Oh, and as a general note, I will check everyone's sheets for accuracy at the beginning, so don't worry too much about that. Habit of mine - almost everyone forgets something. :)

Grand Lodge

Yes, I am aware, and I am familiar with many other rules/aspects of the game (ie. opportunity attacks, traits) from looking at some of the online resources. I should be able to hold my own, however extra guidance would be helpful and not seen as a slight.


OK I'll Make a Cleric of Shelyn, NG, Human for my #2 character

Grand Lodge

I'm entering a Ranger 1. Here is the complete profile of my ranger. Here is my PFS number # 75680-3.

I can post more than 2 a day, except I'm in PST.

Grand Lodge

Mezegis' New PFS character, the Cleric of Shelyn, reporting for duty! It looked like we needed more Grand Lodge members ;)


I have a wee lava gnome/brass draconic sorcerer that I'd like to bring into being. He's a little crazy, but good-hearted.


@Zander: So I guess you'll play your inquisitor until he hits level 2, then the cleric?


Or I can play the Cleric all 3, it's up to you. I don't really have a preference.


You decide, it's not up to me :) You can always swap after any given scenario anyway.

Grand Lodge

Would like to submit my tiefling barbarian. PFS # 58507-7


Then I'll go with the Inquisitor first since he's my primary character, and the cleric will pop in for the 3rd (would that be first?) step.

What program is everyone using to get that nifty stat block in their character profiles? I have PCgen and I can't figure out how to export to something easily paste-able.

Sczarni

i would like to do one of the first steps... i have already done part 1 but would be interested in 2 or three


@Mezegis, most people are using the BB Code generator of HeroLab. If you Google around you should be able to find a similar template created by SKR for RPG Superstar, or just copy a stat block from some Paizo book somewhere :)

@Azoth, that's fine too, but I'll need the details mentioned in my OP (i.e., PFS number... stats... etc)

Liberty's Edge

Ok, Character sheet uploaded onto the profile for perusal.

Grand Lodge

GM Alice wrote:
@Mezegis, most people are using the BB Code generator of HeroLab. If you Google around you should be able to find a similar template created by SKR for RPG Superstar, or just copy a stat block from some Paizo book somewhere :)

Or, if you don't have Hero Lab (I love you, Hero Lab!), you could just copy the stat block from one of our characters and use it as a template for yours.

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