Arovandeon Isero |
Arovandeon follows Kort's suggestion and decides a display of force might help convince the raiders to retreat or surrender. He plucks a bomb from his belt, licks a finger and taps the fuse, then hurls it near one of the thieves.
Aiming for a space, not a person, in order to not blow up friendlies.
Thrown bomb: 1d20 + 5 ⇒ (2) + 5 = 7
Arovandeon Isero |
Forgot damage for the bomb. Looks like I won't need it, but just in case I deviate into someone by accident...
Bomb Damage: 1d6 + 5 ⇒ (5) + 5 = 10 *6 splash damage
Grundle Farbon PFS |
Grundle quickly helps tie up and disarm the thugs. He glances up at the noise from the other camp and then looks at Evigail. "I'll see yeh over there!" He takes off running at full speed towards the other camp.
DM Beckett |
I was going to offer everyone a chance to act, but there isn't much point. If you want to do something, feel free to add it in as we go, and we will move along just to keep things flowing.
Sensing that they are out matched, they two begin to flee, with the last of the Thakur's men taking a swipe as they run, but missing. Once the immediate combat is over, he runs a few steps forward, and in a rage hurls his sword at the fleeing thugs, but then rushes to his dying allies. "Kundak!" he shouts at you in his foreign tongue, then repeats in common, "Help, please!", as he begins to rip his cloths and attempt to create dressings. Init order is over.
DM Beckett |
That does help a great deal, managing to stabilize two of the men, (and the most of the thieves), and restores another of the Thakur's guardsmen to wakefulness. He stands, looks around, and then thanks you all, saying that it was indeed a blessing that you had stumbled upon them earlier, and returned. An impressive task he would not have expected from such foreigners.
That's two Faction Missions down. :)
Additionally, with living thieves now able to be captured, they are pleased and explain that they will now return home, where the Thakur may question these men, and perhaps be able to end their raids, (unaware that you will likely beat them to it). He tosses you a purse full of coin, and offers a humble bow, then sets about binding the thieves and aiding his men.
Arovandeon Isero |
Once the threat is over and the Thakur's men are handling their business, Arovandeon gives his companions the "let's go handle our business" look and heads back to their camp.
Upon gaining enough distance for privacy, he asks his companions. "Should we pursue now, or wait until dawn?"
Hagrym PFS |
"As much as it pains me, they will be more aware of pursuers now. If we wait for a few hours, it might be easier to get the drop on them."
Evigail 'Seaweed' Brandiday |
"Our sleep was interrupted, but if we do not want to give them too much of a head start, I will fight through the exhaustion."
Kort Drakovich |
"Danyn, you do continue to surprise. Well done - it would have been a foolish way for those men to die."
"Were we not going to follow them over time? I'd imagine they're regrouping somewhere and licking their wounds before heading back to wherever their base of operations is. We should take some time to rest, and not take chances encountering trailing defenders."
"Assuming, of course, that the locator is working. Any indications that it shows motion?"
"oh - and they left in a hurry. Are there any interesting tidbits remaining in our 'treasure'?"
let's see if the compass will lead us to our heart's desire. Then follow it at our leisure... :)
DM Beckett |
As far as you can tell, the compass is working, pointing in one solid direction.
I'm working on a big update.
DM Beckett |
Tiger’s Eye Monastery
After resting for the day, you begin the next leg of your journey. Originally, the compass had pointed directly south, but within an hour it began to shift slowly towards south west then west, finally arcing around north. It takes you two days of travel to track them, stumbling into a village here or a small town there, believing you have found their hidden location only to find that the compass indicates you need to go further. Finally reaching nearly the northern edge of the island nation, you exit a forest and walk nearly into what seems to be a lost monastery.
This ruined monastery sits atop a rough hill. Bushes and rubble cover much of the hillside, and it appears that other buildings once stood here. The remains of the monastery still have time-worn reliefs here and there, mostly depicting tiger-headed men hunting and fighting. It seems by pure luck you had travelled a hidden forest path around the back, leading you so close to the monastery. Bushes and debris litter the nearby hillside with the remains of the outer walls of an ancient stone structure visible above the foliage and reaching a height of about fifteen feet. The shattered stone remains of a taller building are visible inside the walls.
Can I get Perception checks as well as Stealth Checks with a +10 bonus from everyone.
Map Updated. :)
Evigail 'Seaweed' Brandiday |
perc: 1d20 + 6 ⇒ (5) + 6 = 11
stealth: 1d20 + 10 ⇒ (13) + 10 = 23
Kanye the Giant |
Stealth 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Perception 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Alright I want to be cool too, how do I get may skill to show up green like my roll, I have tried all sorts of combinations, to no avail.
DM Beckett |
Anyone that bat a DC 15 on Perception sees the 4 guards, but also notices that they are not really keeping a good watch. The 3 closest to you are all laying down, reclining in the shade, and are not likely to notice you. The furthest one, facing south (on the map) on the other hand, seems intently to watch that direction, and would have easily spotted you had you not discovered the secret way, (if you had not tracked the thugs by the Wayfinder).
Hagrym PFS |
"Do we want to spread out and retry to pick off those lazy bastards first? Might be easier to thin their ranks that way."
Kort Drakovich |
Following Danyn's indications of the situation (having not twigged to it himself..) Kort replies in hushed tones, "I could create some distraction to the south - perhaps that guard, and maybe these would go haring off after some will-o-wisp."
Arovandeon Isero |
"I concur with Kort." Arovandeon whispers. "Perhaps a distraction is in order. The will-o-wisp is an interesting idea, but I doubt these men would leave their post to investigate. However, they might if one of their companions whom they "thought" fell in the raid limped in bearing critical wounds. I have an extract to create an illusionary disguise that might accomplish this."
Kort Drakovich |
"Rather than have one of us disguised, I can create an illusion with the same effect. That is an excellent subject for such a distraction."
"Once we draw off some of these guards, do we sneak past, or quickly disable/dispatch those that remain? I'm not confident that all of us can successfully sneak past even lazy, sloppy, distracted guards."
Evigail 'Seaweed' Brandiday |
"I like the disguise idea. I can even volunteer. There are enough plants here I can keep one or two of them occupied, I don't see who 'them' are though. Where are they and how many?"
even with a +6 perception *grin*
Also I had enough bursts and spells for CLW conversion, unless everyone was down as far as me. I think we are up to full but if anyone else needed more than a couple bursts let me know. I can do the dice/math.
Arovandeon Isero |
"Unfortunately I have not yet made the discovery of how I might affect others with my extracts." Arovandeon admits with a grimace. "So if we decide a disguise is our plan then it must be myself. However, Kort's suggestion of an illusion has merit as well, and risks no one. What might be the limitations, if any, of such a spell?"
Kort Drakovich |
"The main limit is that it has no sound component. So no hails for help or support. My thought is a pair of wounded bandits, moving wearily from the woods. One waving an arm, then collapsing and disappearing. I think that hunting for their comrades in the grasses might keep them occupied for a few moments."
Arovandeon Isero |
"Excellent idea, though I believe one wounded illusionary bandit will suffice. And since it is silent, it should be placed to the southwest where the guard is actually looking. I suggest we utilize this plan."
Kort Drakovich |
"So, if everyone is ready to swiftly overwhelm whatever guards remain in place, I'll begin."
Waiting for everyone to come to readiness, Kort will case silent image, and create an illusion of a wounded bandit emerging from the woods to the Southwest - limping, with a bloodied bandage around his head. As he emerges from the woods into the grasses, he waves his arm several times (until Kort can determine the guard has seen him), then collapses into tall grasses near the verge of the forest. Kort will coordinate the distances closely, to keep the illusion within range, but the illusionary bandit at least 65 feet from the guard (hailing range, more than a brief sprint) before it collapses into the brush.
Arovandeon Isero |
"Very convincing." Arovandeon whispers. "Should the majority of the guards go to investigate, perhaps we should attempt sneaking inside the back here. Or would you all prefer to simply attack?"
Evigail 'Seaweed' Brandiday |
"The guards are not the primary target, but I would just assume not have them behind us when we go after their boss," Seaweed whispers still looking for the guards.
DM Beckett |
I'll catch up and update soon. I should be able to move along pretty decently from tonight to Sunday, and then possibly able to post decently between Mon - Thur. After that, I should be good to go again.