[OutPost I] GM Eclipse's Mists of Mwangi (Inactive)

Game Master Agent Eclipse

Maps, Handouts, Information.


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Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Feel free to dot and delete in the Gameplay thread.

Slides and initial post will be incoming as the date to start looms closer.

With those things aside this will be my first time GMing a PbP game but I do have some experience in the paper versions of 3.5 and Pathfinder. I welcome any and all criticism or suggestions in this discussion thread or through PM. I want to make this experience the best for all of us.

What I ask of my players (you):

-Try to post at least once a day. More if you can help it especially in combat.
-Try to put some effort into your posts rather than just give me dice. A brief explanation works fine and allows me to improve my posts as well.
-Let me know ahead of time if you will be absent or aren't feeling to hot.

Thanks!

Grand Lodge

Outsider (phantom)| AC19 T11 F18 DR 5/slashing | HP 19/19 | CMD:17 | F:+4 R:+2 W:+3 | Init:+1 | Perception: +0 | usurp manifestation 2/7 | Active Effects: Ectoplasmic Form, endure elements, mage armor

Checking in. This is my phantom Tem, I'll post with his spiritualist Poe next.

Player: Ward Davis (DM Livgin)
Character: Tem and Poe
Agent No.: 156828-14
Faction: Grand Lodge
Progression Track: Normal
Day Job: N/A
Level: 3

The character profile needs to be updated with his level up to 3.


Grippli Haunted Spiritualist 4| AC17 T13 F15 | HP 31/31 | CMD:14 | F:+7 R:+4 W:+10 | Init:+2 | Perception: +13 | Spells: 2nd:2/2 1st-3/5, Bonded Senses 3/3 | Active Effects: endure elements

Tem's spiritualist Poe.

The character profile still needs to be updated to lvl 3.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Sounds great. Finishing up the slide decks. Was hoping for GM support to be in now but I am getting the basics done.

Gonna read up on Spiritualist a bit since I have never played one or played with one. Gripplis are awesome tho!

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Wilen Proudbrew, proud ale brewmaster and dabbler in alchemy, reporting for duty!

Player: PaleDim
Character: Wilen Proudbrew
Agent No.: 272301-1
Faction: The Exchange
Progression Track: Normal
Day Job: Profession (Brewer)
Level: 1

Also, it appears the gameplay thread isn't open for dotting

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Glad to see ya PaleDim. I fixed the Gameplay thread once I figured out I had to make a thread for it.

I also tossed the slide deck into the top and will put it into my tagline this alias. Still a work in progress as the PDFs haven't been sent to us but feel free to input information on the Player Information slide.

The Exchange

Spells:
-/0/0/0/0/0/0
Male Human Warpriest 1 | HP 10/10 | AC 18 (19*) T 14 (15*) FF 14 | CMD 16 (18*) | F +3 R +4 (+5*) W +4 | Spd 30' | Perc +7; SM +6; Aura of Good | Init +4 (+5*) | Blessings 0/3 | Conditions: *Mist-tainted

Hello, ShieldBug here, playing as Uther. He is still a little in flux personality wise, but he is a ranged fighter who likes to use his bow like a club. I just need to figure out how to make him a little more knightly.

I'll fill out the slide as soon as I can. They look gorgeous, by the way. :)

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Day job, profession (brewer): 1d20 + 4 ⇒ (7) + 4 = 11

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

It looks like the URL for this session had changed since the URL was placed in the Outpost spreadsheet, so I updated it.

Liberty's Edge

Male Gnome Ranger 2 | HP 20/20 | AC 17 T 14 FF 14 | CMB +1, CMD 14 | F: +5, R: +6, W: +2 | Init: +3 | Perc: +10, SM: +2 | Speed 20ft | Spells: | Favored Enemy: Gnolls Favored Terrain: |Active conditions: Mist-Tainted

Dot

Dark Archive

1 person marked this as a favorite.
|Negotiations for the Star Gun ◆|↺|◇

Thank you for changing it. Looks like when I was doing some tidying up with the titles the link changed. Still working out all the kinks.

Still waiting on the scenarios to drop but as soon as they do I will post the initial posts and update our slides accordingly. I am very excited to get started.

Thank you ShieldBug your slidedeck looked so nice so I wanted to do something similar. Would you be okay with me using a similar combat block style as well? It works fantastically.

The Exchange

1 person marked this as a favorite.
Spells:
-/0/0/0/0/0/0
Male Human Warpriest 1 | HP 10/10 | AC 18 (19*) T 14 (15*) FF 14 | CMD 16 (18*) | F +3 R +4 (+5*) W +4 | Spd 30' | Perc +7; SM +6; Aura of Good | Init +4 (+5*) | Blessings 0/3 | Conditions: *Mist-tainted

I wouldn't mind in the least! In fact, I use something similar to a couple of GMs I played with before I started GMing. I think it's called the circle of life or something. :)

Grand Lodge

Outsider (phantom)| AC19 T11 F18 DR 5/slashing | HP 19/19 | CMD:17 | F:+4 R:+2 W:+3 | Init:+1 | Perception: +0 | usurp manifestation 2/7 | Active Effects: Ectoplasmic Form, endure elements, mage armor

I'm juggling available characters for available games right now. I might have to change from the spiritualist 3 to a warpriest 2 or a sorcerer 1. I'll update the sign in sheet as soon as I know.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Got my scenario drop so expect to see the initial posts in the Gameplay thread and the slides updated within the next day or two.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

FYI, in case we start before the outpost start date: I'm away on a camping trip Saturday and Sunday (3/3-3/4, US/Pacific time).

Liberty's Edge

Male Gnome Ranger 2 | HP 20/20 | AC 17 T 14 FF 14 | CMB +1, CMD 14 | F: +5, R: +6, W: +2 | Init: +3 | Perc: +10, SM: +2 | Speed 20ft | Spells: | Favored Enemy: Gnolls Favored Terrain: |Active conditions: Mist-Tainted

Player: Emilio/Belovedjuan
Character: Grimblewaldt Trovehunter
Agent No.: 225173-1
Faction: Liberty's Edge
Progression Track: Normal
Day Job: Profession (Cartographer): 1d20 + 9 ⇒ (13) + 9 = 22
Level: 2.2

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Changing from the spiritualist to this warpriest as I juggle games and tiers.

Player: Ward Davis (DM Livgin)
Character: Grey
Agent No.: 156828-13
Faction: Grand Lodge
Progression Track: Normal
Day Job: N/A
Level: 2

I'll update the character slide.

Dark Archive

1 person marked this as a favorite.
|Negotiations for the Star Gun ◆|↺|◇

Initial post is up.

I won't move the actual scenario forward till we start but if the players want to converse they are welcome to.

We are still waiting for our last member and I have sent a message but with the new site and them not being active since early February I will get us a fill this weekend.

Once again I am looking forward to this as my first PbP Gming experience so as we go through the scenario please let me know if there is anything I can do to help improve the game for all of us.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

GM Eclipse, you will be great. Everything about your thread looks good, too!

About Voice of Mag: they have gone missing from all their campaigns. Real life must have hit them hard recently. (Hope they are okay.) You have my leave to seek a replacement player immediately.

Hugs,
Hmm

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Thanks GM Hmm. I will put the call out.

Grand Archive

Male Human Teacher 2/Librarian 1

If you still have a spot left, I'd love to take it with a level 2 magus.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

We do indeed have a spot and would love to have you.

Just check-in with the format the others used and feel free to hop in gameplay with your initial post. We won't actually start till OutPost kicks off.

Grand Lodge

Actually, scratch that, I'm bringing a level 2 Cleric. I want to play my magus in an upcoming local full Emerald Spire run.

Player: Zer0darkfire
Character: Korgan Stonehammer
Agent No.: 156828-13
Faction: Grand Lodge
Progression Track: Normal
Day Job: Profession (Smith): 1d20 + 13 ⇒ (6) + 13 = 19
Level: 2

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Alright, sounds good!

Grand Archive

Male Human Teacher 2/Librarian 1

Possible important note, my dwarf cleric has SR 7, which, while not a lot, does have a chance to stop some spells. I have it listed in his statblock for ease of memory, @GM Eclipse. Thanks for running and having me!

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Ha, so that curse would have had a chance to increase Grey's intelligence...

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Oh wow that is crazy indeed. Would have actually buffed you more than others. Would also be interesting having a skinwalker take on a template and share all those characteristics.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Getting caught up at work today. I will have the new post up in a few hours maybe sooner if we get cut. Need this weekend to hurry up!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Okay, that was pretty intense formatting my first PbP combat round. Hopefully it looks good and is easily readable. Please let me know if any changes should be made.

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Your formatting is wonderful. You only missed giving Wilen a DC for his will save (it is ok to miss stuff, we all will).

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Thank you. I got the tracker from my games with GM ShieldBug/Uther.

Luckily I was still under the hour so I went back and added it. Thank you for the heads up.

Grand Lodge

Looks good to me, thanks for running!

The Exchange

Spells:
-/0/0/0/0/0/0
Male Human Warpriest 1 | HP 10/10 | AC 18 (19*) T 14 (15*) FF 14 | CMD 16 (18*) | F +3 R +4 (+5*) W +4 | Spd 30' | Perc +7; SM +6; Aura of Good | Init +4 (+5*) | Blessings 0/3 | Conditions: *Mist-tainted
GM Eclipse wrote:
Okay, that was pretty intense formatting my first PbP combat round.

Hehe, yeah the first time can be quite a lot of work. Just remember to copy the text into a notepad or something before you post, and from there on out it will be quick and easy. :)

P.S. I just saw the images of Uther, Grim, and Wilen on the campaign information page. Nice!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Visual aids are always fun. I made a document with the basic premise so it is indeed a lot easier now.

And natural attacks happen to be very confusing since I have not used them much since 3.5. A full-attack is done on them without needed iteratives or feats?

Hopefully I did that right and sorry that attack was so painful.

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Ya, no penalties if they are only using natural attacks. Ghouls are a terrifying low level foe. Ghouls alone are responsible for half the low level deaths if seen (not an exaggeration, I counted).

Grand Lodge

Yep, if all your natural attacks are primary attacks, they swing at your full attack bonus. Secondary are at -5 unless you have multiattack and you can still only full attack as a full round action (pounce helps).

The Exchange

Spells:
-/0/0/0/0/0/0
Male Human Warpriest 1 | HP 10/10 | AC 18 (19*) T 14 (15*) FF 14 | CMD 16 (18*) | F +3 R +4 (+5*) W +4 | Spd 30' | Perc +7; SM +6; Aura of Good | Init +4 (+5*) | Blessings 0/3 | Conditions: *Mist-tainted

Yeah, I had to double check the first time I saw the stat blocks for Ghouls. They are frightening creatures. :)

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

I've sent a message to Grimbl to make sure everything is okay, nothing new since Tuesday. Gonna bot him for this round.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

FYI, I will be away on a camping trip starting Friday late afternoon, through Sunday afternoon (US/Pacific time). I will very likely have limited or no coverage to post. I'll be able to catch up late Sunday. Feel free to bot me from late Friday to early Sunday.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

I should have ran that better. It was a good case where I could let the first three also do their 2nd round action as the masks would still be breaking out through the 1st round.

The Exchange

Spells:
-/0/0/0/0/0/0
Male Human Warpriest 1 | HP 10/10 | AC 18 (19*) T 14 (15*) FF 14 | CMD 16 (18*) | F +3 R +4 (+5*) W +4 | Spd 30' | Perc +7; SM +6; Aura of Good | Init +4 (+5*) | Blessings 0/3 | Conditions: *Mist-tainted

I know some GMs who like to do one round at a time like you did, and others who like roll over like you suggested. Personally, I think it works either way and is more of a case of how you (as the GM) prefer to run it. :)

Grand Lodge

I prefer the one round at a time personally, keeps things from getting too confusing in my opinion.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Yeah, unless you think we're running behind I think this is good.

The Exchange

Male Halfling Alchemist 6 | HP 39/39 | AC 21, t 14, ff 18 | CMB 2, CMD 15 | F+7 R+9 W+3; +4 vs. poison, +2 vs. fear | Speed 20' | Init+3 | Perc+11 | Extracts: 2nd-barkskin, cure moderate wounds (2), invisibility; 1st-cure light wounds, shield, targeted bomb admixture (3) | Bomb: 12/12 | Mutagen: brewed | Active conditions: none
DEX mutagen:
Init+5 | Perc+10 | AC 23, t 14, ff 20 | R+11, W+2 | CMD 17

Also: Oh that's where all my good die rolls went! I suspect purple is done-for and that I'll wish I'd spent that attack on orange :) I usually don't get in two bombs before the party converged and splash damage becomes an issue for them.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Due to military obligations I am going to be on 24 hour shifts for at least the next two days where I will not be able to reliably post. Stepped away to get these messages posted.

Grand Lodge

Witchwolf Warpriest 2| AC 18 T11 F17 | HP 11/19 | CMD:15 | F:+8 R:+3 W:+8 | Init:+1 | Perception: +11, Know(Religion) +1 | Spells: 1st 0/3, Blessings: 2/4, Fervor: 1/4 | Active Effects: Change Shape (claws, racial saves), Divine Favor (+2), Sanctuary DC 14

Thanks for the update!

Grand Archive

Male Human Teacher 2/Librarian 1

Stay safe!

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Alright I am back and getting caught up on games. I will post in a few.

It was mostly uneventful I am just a wee bit groggy, lol.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Who knew I would have a chance to have a monkey throw poop in my first scenario!

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