Once Upon a Time in Golarion

Game Master vayelan

A Kingmaker game with an emphasis on politics and the mundane

Resources:
Loot, NPC, and Misc Tracker
Kingdom Tracker Spreadsheet
Settlement Tracker: Horace

Map of the Greenbelt
Kingdom Building Rules

Current Encounter Map:
Lair of the Troll King


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A Mill would cost 6 BP, so you could claim the river crossing hex and build a farm while also building a Mill in Tamlyn with your present treasury.

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

This is so cool!

I don't see a barracks as a specific terrain improvement - I only see watchtower or fort.

We could create a watchtower - it's 12BP and we have 10BP. It would deplete our treasury, provided that we donate the ~9000gp in trade goods and mixed jewellery to our treasury for those extra 2BP (it's ~4000gp per BP if I recall).

What do people think? How else could we handle it, GM?


Wonky Prong, Jr wrote:

This is so cool!

I don't see a barracks as a specific terrain improvement - I only see watchtower or fort.

Rather than a terrain improvement, a barracks is a settlement building

Also, I'm very glad that you're enjoying this!


I've also updated the kingdom tracker, settlement map, and regional map to reflect the current state of Tamlyn.

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

Well, that looks much more attainable. 6BP and a lot. How do we get a lot? Do we have lots available?

Wonky would vote to build the barracks if that's a necessary thing. (A vote, that is.)


If you click on the Settlement Tracker at the top of the page, you'll see the district map for Horace. Each of those 36 green squares is a lot.

In each building description, the "lot cost" describes how much space the building takes up in the settlement. For instance, a castle takes up 4 lots, so it occupies that entire center block.


Female Aasimar Sorcerer 5 | HP 37/37 | AC: 17 (T: 13, FF: 15) | Init: +2 | Perc. +9, Darkvision 60ft
More Info:
Resist: Acid/Cold/Neg. Energy 5 | Saves: F:+3, R:+3, W:+8 (+2 vs death effects/energy drain/neg. energy/necromantic spells | BAB: +2, CMB: 11, CMD: +13 | Spells: (1st) 5/7, (2nd) 5/5

The 'optimal' move is probably to ignore the demand, at least for a month or two. Vixen's position as Royal Enforcer negates 1 Unrest per Kingdom turn, so that would cancel out the Unrest penalty. The Barracks also reduces Unrest, (which we don't currently have), and only gives a bonus to Defense, (which I really hope we don't need immediately!) A Smithy (6BP, +1 Economy/Stability) seems like a better deal early on.

In terms of roleplaying though, Eunomia will vote for the Barracks. Not having IC knowledge of how different buildings affect settlement stats, she'd want soldiers to have a roof over their heads.

I'll post in Gameplay to start that IC discussion.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

If my position negates unrest, consider my post an RP'd action to negate it.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Not sure what to add to the loyalty check besides my STR mod, but I rolled a natural 20! So I figure whatever I did worked. Hope you don't mind that I embellished a bit in an attempt to believably RP that success.

Whoops... just realized rolling is one thing and RP'ing with those in the feud is another. Will rewrite the RP.


For a kingdom check, you roll the d20 and add one of the kingdom attributes - in this case, Loyalty. Tamlyn's current Loyalty attribute is +12, so your check result is 32, which easily beats the kingdom's Control DC 23 - success!

Also, I think with most kingdom checks, a Nat 20 is an automatic success, and a Nat 1 is an automatic failure.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Do I add my STR mod and the kingdom's Loyalty attribute, or just one? (I beat 23 no matter what!)

Anyway, I edited the post to include RP, but just the start of a conversation.

...

EDIT - I read up, and it seems that +12 includes my +4 STR. So anyone rolling loyalty would use that +12. Is that correct?


The Vermilion Vixen wrote:
EDIT - I read up, and it seems that +12 includes my +4 STR. So anyone rolling loyalty would use that +12. Is that correct?

Correct. Regardless of which player rolls the kingdom check, or even if I roll it for the party, the check will use the same modifier drawn from the kingdom attributes.

The kingdom's Loyalty, Economy, and Stability attributes are derived from each leader's modifier, bonuses provided by buildings, and other factors.

Dark Archive

2 people marked this as a favorite.
Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

Another month of downtime! That means that Wonky would like to retrain one more thing - a single skill point. It'll cost her 5 days of 200gp. I'm so sorry, but it means that I'll take a point from Knowledge Geography and put into Craft Mapmaking!

Is that ok, oh adventuring team?


Male Half Elf Silksworn Occultist 5
Info:
Init:+2 • Perc:+12 • HP:33/33 • AC:15~t11~ff15 • CMD:13 • F5~R1~W4 • C: 1/1 D: 4/4 E:7/7 N:3/3 • Spells: (1st) 5/6, (2nd) 2/3

Sorry for the sporadic posting, I've been super swamped at work, so my posting may be a little light for the next week or so. Got a major project wrapping up on the 18th so we are in heavy crunch time.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

@Wonky,
You just stumbled onto one of the Vixen’s secret pet-peeves! She is highly opinionated about contests and, in addition to that, she has a reason why she would normally avoid them like the plague. (She really was trying to humor Wonky. The lousy die roll was perfect though, as I was picturing her shooting like Prince Herbert.)

Forcing her into a contest makes for a nice RP opportunity. I will have Addy handle that after this feud is resolved via RP. (I realize the nat.20 already accomplished that, but I’m enjoying the RP all around. Really loved the Red Hellion line!)

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

No worries!

Wonky reacted like she would've. No offense taken here.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Current turn: just rolled that upkeep loyalty check. Another high roll! (30)

Also, VV and Addy are acting as if two totally different people. Only those who know Addy/VV well know they are one person. My disguise check is d20+25 if anyone tries to see Addy is the Vixen (or the reverse). The +20 bonus is only to maintain my guise as the intended persona. Any other disguise check is only +5 (1 rank).


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

I suppose we all have birthdays. I'll say the Vixen's b-day is on the 23rd of Shelynbruary... or whatever month has Crystalhue.

The Exchange

(*Mind-Buttressing Armor*) Male Human Inquisitor of Abadar (Sin Eater) 6 l AC 20 T 11 FF 19 l HP 49/49 l F +5 R +2 W +7/+9* l Init +2 l Perc +11

Ahto's will be the 17th of Pharast (St. Paddy's Day in the real world).

Perhaps we should build roads connecting our capital with Oleg's and with the Erastilian temple?

We probably shouldn't put the barracks off too much longer, either.


Female Aasimar Sorcerer 5 | HP 37/37 | AC: 17 (T: 13, FF: 15) | Init: +2 | Perc. +9, Darkvision 60ft
More Info:
Resist: Acid/Cold/Neg. Energy 5 | Saves: F:+3, R:+3, W:+8 (+2 vs death effects/energy drain/neg. energy/necromantic spells | BAB: +2, CMB: 11, CMD: +13 | Spells: (1st) 5/7, (2nd) 5/5

Eunomia's is the 19th of Sarenith, so it already happened this year. I don't see her as being a big birthday person, so she wouldn't have mentioned it to anyone.

We could build the barracks now to prevent more Unrest from piling up. Unfortunate fail on our stability check this month...


Male Half Elf Silksworn Occultist 5
Info:
Init:+2 • Perc:+12 • HP:33/33 • AC:15~t11~ff15 • CMD:13 • F5~R1~W4 • C: 1/1 D: 4/4 E:7/7 N:3/3 • Spells: (1st) 5/6, (2nd) 2/3

Harmond's shall be.....*randomly picks a date* the 2nd of Desnus!

Also, yes we should do whatever it takes to avoid unrest.


Female Aasimar Sorcerer 5 | HP 37/37 | AC: 17 (T: 13, FF: 15) | Init: +2 | Perc. +9, Darkvision 60ft
More Info:
Resist: Acid/Cold/Neg. Energy 5 | Saves: F:+3, R:+3, W:+8 (+2 vs death effects/energy drain/neg. energy/necromantic spells | BAB: +2, CMB: 11, CMD: +13 | Spells: (1st) 5/7, (2nd) 5/5

Math time! (Disclaimer: All of the below is based on my understanding of the rules, so it's possible I've gotten something wrong. GM, please feel free to chime in if I have.)

We currently have 14 BP. A jail costs 14 BP, an inn costs 10 BP, and a smithy costs 6 BP.

However, the Upkeep phase happens before the Income phase, so if I'm understanding this right we'll need to pay 4BP (our current level of consumption) before collecting any BP next month. If we build the jail, we won't have any money to pay for that consumption, which would increase Unrest by 2.

Building the inn leaves us with just enough money to pay for consumption. The problem is that we have a 30% chance of failing our Economy check, in which case we wouldn't earn any BP next month. No earned income and an empty treasury means we'd have the same 'no money to pay for consumption' problem, just a month later. It's doable, but we'd be betting a lot on a successful roll.

(If Ahto swapped his bonus from Stability to Economy, that would reduce our chance of failure to from 30% to 20%. If we do end up building an inn, I highly recommend making that switch.)

Building the smithy leaves us with 8 BP in the treasury, enough to pay for two months worth of consumption even on failed economy checks. That's my vote, as it seems to be the safest option.


Eunomia, I have two corrections to offer regarding your analysis.

First, the bad news: as ruler, Ahto's bonus cannot be switched. Once selected, it is set in stone. When the kingdom reaches a certain size, he can then choose to apply his bonus to a second, and then eventually the third modifier. Only the Spymaster can switch their modifier from turn to turn.

Second, the good news: it is impossible to actually fail an Economy check. During the income phase, you simply earn 1/3 of your Economy check as Build Points for your treasury. Obviously, a higher check is better because it provides more BP, but unlike with Stability during the Upkeep Phase, there is no failed check penalty.


I need to make a correction.

After a review of the kingdom rules and forum discussions relating to their discrepancies, it seems that failing an Economy check during the Income Phase may be possible. In lieu of an official ruling or errata, I think we should implement a house rule to govern these checks.

During the Income Phase:
Successful Economy Check: Earn BP equal to the check result divided by 3.
Check fails by 4 or less: Earn BP equal to the check result divided by 4.
Check fails by 5 or more: Earn BP equal to the check result divided by 5.

My rationale is that revenue and taxation shouldn't be an all-or-nothing prospect. It especially seems unlikely that a nation with an Abadaran ruler would spend a month without generating any revenue.

I think this model effectively represents weather or pests affecting crops, theft or corruption undercutting revenue, and other factors that would reduce earnings.

Let me know your thoughts.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

I agree.

I like the randomness, but without the harshness of potentially losing a whole month's income.

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

All hail our Abadaran overseer!

(Agreed)


Male Half Elf Silksworn Occultist 5
Info:
Init:+2 • Perc:+12 • HP:33/33 • AC:15~t11~ff15 • CMD:13 • F5~R1~W4 • C: 1/1 D: 4/4 E:7/7 N:3/3 • Spells: (1st) 5/6, (2nd) 2/3

Abadar is best Dar!

(Works for me!)

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

Wonky has crafted 20 acid flasks and 5 alchemist fire flasks over the past 2 months. I can take requests, if you'd like, for further alchemical weapons/items.


Taured has more of a practical knowledge of these skymetals, rather than an academic knowledge.
Could this be an opportunity for Wonky to impress the smith?

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

Ha! It looks like I thought about doing this before reading your comment.

I'm glad that worked out.


Male Half Elf Silksworn Occultist 5
Info:
Init:+2 • Perc:+12 • HP:33/33 • AC:15~t11~ff15 • CMD:13 • F5~R1~W4 • C: 1/1 D: 4/4 E:7/7 N:3/3 • Spells: (1st) 5/6, (2nd) 2/3

I don't know how I didn't think of this before, but I think I have to take Craft Poppet next time we level up.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Man, I hope I can put this unrest to bed. That's three 30+ checks in a row now! (Nat.20,18,19) I just know the Law of Averages is waiting for me in a dark alley.


1 person marked this as a favorite.
Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460
Quote:
"Evidently, stories of the Vermilion Vixen have been spreading, and she's becoming a bit of a folk hero," Asham laughingly confides while at the side of the source of inspiration herself.

Hmm... I may need to take Renown as my Lv.5 talent. Mockingbird is fun, but between VV establishing herself now and the free Enforcer fear the DM gave me for the Royal Enforcer position, starting the Renown tree makes sense.

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

I’ve got a real life convention this weekend on Sat and Sun. My posting will be absent until Monday, most likely.

Cheers.


Wonky:
It is a Standard Action to use the Lorestone's power.

Dark Archive

4 people marked this as a favorite.
Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

Just as an aside, I am thankful for each and every one of you. Thanks for making my PbP gaming experience AWESOME!

-Dink


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Happy Thanksgiving to you, too, Wonky. (Do they celebrate it in NZ? Not sure that there would be a need there. When I lived in HK, restaurants would have a Thanksgiving menu for American tourists and ex-pats.)


1 person marked this as a favorite.

I am also thankful for having such a great group of players.

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

I'd like to prepare our group for my upcoming trip and likely temporary absence from our game. I'll be headed out on our family holiday trip next Wednesday 11 December, and won't return home until 2 January 2020.

My internet connectivity will be OK, but my ability to post will be crimped. Do not rely on timely posts from me. I'll post once more in reference to this when I am officially on vacation.

I wish you all a safe and peaceful holiday season full of natural 20s.

Cheers,
Dink

Dark Archive

Female Gnome NG Investigator 4/Hunter 2 (Cryptid Scholar) hp 39/39 | AC 15* (t14;f12 *+1 AC vs traps) | CMD 16 (ff13) | F* +5 R*** +10 W** +6 (*+2 illusions **+1 if animal within 30' *** +1 vs traps) | Init +3 *Perc +6 (Darkvision)

Hey y'all,

I'm likely done for any dependable posts for the forseeable future. I leave my home country for the next 3 weeks as of tomorrow.

GM, please bot me as arcane support. You can make use of my invisibility potions to keep me out of combat, or my monkey fish extract if needed (to climb out of the way).

Sprocket will be affected by atavism prior to the wolf combat so that he may be a big bad doggie.

Merry Xmas to all! And to all a good fight!


Wonky Prong, Jr wrote:

Hey y'all,

I'm likely done for any dependable posts for the forseeable future. I leave my home country for the next 3 weeks as of tomorrow.

GM, please bot me as arcane support. You can make use of my invisibility potions to keep me out of combat, or my monkey fish extract if needed (to climb out of the way).

Sprocket will be affected by atavism prior to the wolf combat so that he may be a big bad doggie.

Merry Xmas to all! And to all a good fight!

Have fun, Wonky! See you when you get back. Have a great holiday!


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460
Wonky Prong, Jr wrote:

Hey y'all,

I'm likely done for any dependable posts for the forseeable future. I leave my home country for the next 3 weeks as of tomorrow.

GM, please bot me as arcane support. You can make use of my invisibility potions to keep me out of combat, or my monkey fish extract if needed (to climb out of the way).

Sprocket will be affected by atavism prior to the wolf combat so that he may be a big bad doggie.

Merry Xmas to all! And to all a good fight!

Merry Christmas to you too, and safe travels!


Female Aasimar Sorcerer 5 | HP 37/37 | AC: 17 (T: 13, FF: 15) | Init: +2 | Perc. +9, Darkvision 60ft
More Info:
Resist: Acid/Cold/Neg. Energy 5 | Saves: F:+3, R:+3, W:+8 (+2 vs death effects/energy drain/neg. energy/necromantic spells | BAB: +2, CMB: 11, CMD: +13 | Spells: (1st) 5/7, (2nd) 5/5

Posting to all my games: I will be traveling for the holidays from December 21st-26th. I'll have my phone and may do some posting, but feel free to bot me as needed.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Merry Christmas, Dawn. Travel safe; enjoy your trip.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Just for fun, made cookies, one of which is loosely based on VV. (Sadly, the one next to her is 10x more fashionable.)

Gingerbread Fairies, Gingerzons and Gingerbeards!

Names of all, L-to-R:
• (a rose)
• Fluffinetta
• Hanako
• Hannah Heavenscent
• Tuti
• Rosy Dustpan
• The Vermilion Vixen
• Yodalina
• Tom O'Granite
• The Five O'Clock Shadow
• (a brick doily, ♥-shaped)
• Moosturd, the Rollerskating Wiener Dog!
• Gravity Sam
• Grody Tooth O'Macs
• Three-Eyed Monty


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

(Apologies to Dawn and CL, since the above list was posted to any PbP that features a version of the Vixen or my fairy character.)


A heads up to all my games:

Tomorrow morning, my wife and I will be driving across a couple of states to spend the week with her family, and we will be returning on Friday.
I will be bringing my laptop with me, so I can still make posts during downtime, but my posting rate may be a bit more erratic than usual.

Thank you very much, and happy holidays.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Merry Christmas; travel safe. I'll just be here decorating cookies.


Since Wonky and Eunomia are traveling, I'll wait a day to give them a chance to post before botting them.


Female Human Lv.6 Vigilante • Init:+2 • Perc:+0 • ♥️39/39 • AC:18~t14~ff14 • CMD:22/24v.Trip • F3~R7~W5/11v.Intimidate • CC:L153~M306~H460

Yeah, I expect all of my PbPs will move slowly this week. It's fine by me if you give more than a day.

I check in because I don't travel, but my downtime comes between all this:
• 12/20-22 - I decorated over 80 cookies, no two alike!
• 12/23 - my B-day
• 12/24 - church & Xmas party
• 12/25 - Xmas party w/ B-day cake for a 91-yr-old
(My wife was baking the cake while I was answering letters to Santa.)
• 12/28 - mom-in-law's 70th B-day
• 12/29 - oldest daughter's 12th
• 12/31 - friends over
• 1/1 - another @&$#% party
• 1/2 - back to work!

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