Old School Greyhawk - Saltmarsh Campaign PFRPG (570CY - Southern Keoland)

Game Master ALLENDM

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Party Scripts:

Initiative
[dice=Antas]1d20+0[/dice]
[dice=Ferona]1d20+1[/dice]
[dice=Grond]1d20+2[/dice]
[dice=Naia]1d20+2[/dice]
[dice=Narciso]1d20+2[/dice]
[dice=Peran]1d20+0[/dice]
[dice=Rabalar]1d20+4[/dice]
[dice=Soros]1d20+2[/dice]

Time line, Location, Conditions:

Party: 5th Day of Readying, Waterday, 5 hours past noon. Party is in the house investigating the cellar area.

Conditions:The day is sunny but breezy and the day is starting to cool off. The breeze has died down from the south but it will be a cool night.


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Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4
ALLENDM wrote:

Antas, Ferona, Peran - 4th Day of Readying, Godsday (worship day)

Late Afternoon - 5.5 hours past noon
-------------------------------------
Peddler's Wood Map

The wolves do not give ground but neither do they attack you. The lead wolf, who stands over Zove's body, seems to eye each of you with caution. The wolves around you claw the ground, growl, bark, and pulse forward and then back. There is intent in their movements but it is not clear what.

Cpl. Rain

The man looks at the wolves and then to Peran. He turns to Ferona while keeping the lead wolf in sight.

"Don't think it would be wise for me to leave. Even if I did and got to the Druid I am not sure we would get back in time!"

Ferona nods slowly as the sense of his words dawns upon her.

Very well...yet I am at a loss to show these wolves we mean no harm to Zove. Do they not understand that she is dead? Or is there something else I am missing?

She sees no way to communicate with the wolves yet know she has to make the attempt anyway. Keeping her hands in front of her where the wolves can see them, she then slowly takes first two steps toward Zove, then stops and takes one back. Waiting on the wolves to respond here she holds her hands out slowly and bends her knees down trying not to tower over them as much. She finally brings her hands in close together before spreading them apart again, all the while moving as slowly as possible.

"Do any of you have any food to offer the wolves? To show we mean no harm?"

Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16

I have no idea if this works with wolves in RL but it makes sense here, at least in Ferona's mind.


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Once the decisions have been made, and the others enter the house Narciso looks at the vials and motions to Naia. "I'm not an expert or anything like it with poisons. Personally I think they are the weapons of desperate and evil creatures, belly sliders like actual snakes. But I did work a little with an alchemist once, and I'm an avid reader. I remember something about an antivenom, about them using the original poison mixed with herbs and such that cause it to neutralize the actual poison. Maybe if we uncap the vials, really careful like, and smell them? We might be able to smell if the supposed cure smells like the supposed poison? That might be a way to see if your prisoner is telling the truth."

"Of course you could also borrow my rapier and dip the tip of it in the cure, or the poison, and try sticking him. He might get really talkative that way.... Not that I'd really recommend torture."

Not sure who is holding the vials? Or what would need to be rolled for a 'sniff test'? Perception?


Male human (Oeridian) Cleric of St. Cuthbert;

Peran hooks his mace back on his belt and then slings his shield as well. He kneels down and observes the lead wolf, trying to get it to understand that they mean the body of the Olve girl no harm.

Animal Handling?: 1d20 + 2 ⇒ (14) + 2 = 16

Here is a question...if I summon a celestial wolf can I have it interpreted between me and this pack?


Brother Peran of Seaton wrote:

Peran hooks his mace back on his belt and then slings his shield as well. He kneels down and observes the lead wolf, trying to get it to understand that they mean the body of the Olve girl no harm.

Animal Handling?: 1d20+2

Here is a question...if I summon a celestial wolf can I have it interpreted between me and this pack?

That is a grey area but I have always assumed that the summon creature understands you in order for you to give it commands. So I would say yes that is feasible. We can RP this out and see what happens. :)

The two younger wolves advance a bit and growl as you move your weapons and shield about and in doing so the other wolves flanking your group stop howling and immediately begin to growl and advance. Cpl Rain sees this and begins to raise his bow but quickly lowers it when he sees you securing your mace and shouldering your shield. Antas also responds and slowly lowers his weapon.

The lead wolf turns to the younger wolf and drives his muzzle into the side of the wolf and barks. It whines and backs up. As it does the lead wolf barks and raises his head. He howls but the sound is notably different. The wolves on the flanks of the party seem to back up...begrudgingly at first but with in a few moments they have backed up nearly ten feet as if to show you they mean you no harm. That is when Antas and Ferona realize that these are the wolves revealing themselves. There are other shadows moving around you off in the distance.

The lead wolf moves slowly towards Peran. It seem to sniff at him from a distance as if assessing his intent. Unsure what to make of him or his friends. The wolf is large and has a black coat with grey markings on his chest and legs. This is clearly the alpha of the pack. It seems to sniff again in the direction of Peran and then takes a step back. The wolf turns and sniffs the young girl's body and then nudges her arm. It simply moves back and the girl is still. Peran can see that she is in fact dead. The skin is pale and her eyes are opened and no movement in her chest or throat to indicate she is breathing. The wolf seems to whine for a brief moment and then it turns and growls again at Peran but doesn't move. The two younger wolves hold their ground but they to don't move.

As the alpha wolf seems to relax as Peran displays his intent so do the other wolves around the party. Cpl Rain puts his arrow away in his quiver and lowers his bow; following the lead of Peran.


Male human (Oeridian) Cleric of St. Cuthbert;

See the response of the wolves to his putting away his weapons, Peran suddenly has an idea. He kneels on the ground and removes his holy symbol and starts to mutter a prayer. Almost immediately a shining form of a great silver wolf come into existence.

"Here now...maybe this fellow can act as an interpreter to the pack."

He lets the newly summoned celestial know what is going on and that he is not to try and take control of this pack, but to speak with the pack leader with respect.

"See if you can divine what has happened and why their pack is drawn to this body...and tell him we mean no harm to his pack or the body, but we must look at it and give her a proper burial. Can you do that?"

He continues to kneel as the heaven-sent wolf pleads the groups' case to his terran counterpart.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia listens intently, a smile creeping to her face as Narciso finishes.

"Sure, sniff away. Then try the skewering."


Rabalar wrote:

"Thout? You good with these odds if we leave you here with them?" He points at the two prisoners and the newcomer.

---

"Then let's go get this stuff."

Thout

He lifts his head and looks around. First at the man that put daggers in his back and the goblin. Then to the newcomers...at first at the half-orc...and he seems to look impressed. Then to the half-elf...he gives a look.

Aye...I be alright...Edan and Naia and I will be fine. May the Gods grant you luck! He puts his head down and closes his eyes.


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Given the 'sniff away' from Naia, Narciso takes both vials in hand. Realizing the danger of what he thinks he is holding he steps away from any distraction and carefully removes the stoppers, first from the supposed anti-venom, then the supposed poison. Holding one vial in each hand he carefully takes a light 'sniff' from each, keeping in mind to compare the smells.

GM ALLENDM, Do you want me to roll? Or do you roll and just tell me what I think I smell, or not?


Narciso Virbaldi wrote:

Given the 'sniff away' from Naia, Narciso takes both vials in hand. Realizing the danger of what he thinks he is holding he steps away from any distraction and carefully removes the stoppers, first from the supposed anti-venom, then the supposed poison. Holding one vial in each hand he carefully takes a light 'sniff' from each, keeping in mind to compare the smells.

GM ALLENDM, Do you want me to roll? Or do you roll and just tell me what I think I smell, or not?

Roll away


Brother Peran of Seaton wrote:

See the response of the wolves to his putting away his weapons, Peran suddenly has an idea. He kneels on the ground and removes his holy symbol and starts to mutter a prayer. Almost immediately a shining form of a great silver wolf come into existence.

"Here now...maybe this fellow can act as an interpreter to the pack."

He lets the newly summoned celestial know what is going on and that he is not to try and take control of this pack, but to speak with the pack leader with respect.

"See if you can divine what has happened and why their pack is drawn to this body...and tell him we mean no harm to his pack or the body, but we must look at it and give her a proper burial. Can you do that?"

He continues to kneel as the heaven-sent wolf pleads the groups' case to his terran counterpart.

As Peran kneels and begins to pray the alpha steps forward an growls...Peran ignores it and focus on his prayer. The other wolves also grow agitated and unsure of what is occurring. The air next him begins to shimmer. Ferona recognizes the spell as a summoning spell and at first the women worries at what Peran is doing but then sees the beautiful wolf appear with its heavenly silver fur. The alpha growls in response to the new wolf and the other wolves follow but then the silver wolf turns away from Peran and the thoughts that turn into pictures for the wolf to understand.

The summoned wolf barks and steps forward and sniffs the air and then the girl and barks again. Its head turns to Peran and to the group. In response the alpha barks several times as does the other older wolf. The young wolves seem afraid and unsure of what is happening.

In a flood of pictures Peran sees the young wild elf maiden playing with the wolves when she was younger... Again when she was older... Then when she had a black panther cub and she and her companion played and hunted with them. The wolves considered them a part of their pack...they found her and the cat who is called Okware dead. In Peran's mind he hears this several times...Humans...mean humans...males attacked her...the cat killed one...he is over there...the cat chases the others but gave way to his many wounds...and died in the chase... The alpha's head seems to point to the north of the woods. Then there are howls and barks from all around you and the summoned wolf looks to the alpha and howls in respect. The last thing Peran and the group sees is the magnificent wolf lowering his head to the alpha in respect and then he shimmers out of existence. Wolf friend... Is the last thing you hear...

The alpha sniffs at Zove and nuzzles her face and then turns and leaves. As it does the other adult wolf walks towards Zove nuzzles her face as well and runs off behind the alpha. In a matter of moments the young wolves are gone. Peran is left kneeling beside the young olven girl and the rest of you can tell that the wolves are no longer here.

The three of you receive 300xp each for the Wolf Encounter.
Antas, Ferona, and Peran. Peran receives 1 hero point as a reward for a great solution!


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Ferona turns to stare at Peran, a look mixed with both surprise and admiration on her face. "That was...well done Brother Peran! I was at a loss on how to communicate our intentions to the wolves."

Once the wolves have departed she turns her attention to the body of Zove, "I suppose we will need to construct a litter to bear her body back to Saltmarsh." She twirls a finger in her hair in thought. "While I am not skilled in such construction, I can contribute here in mending the poles together. It should save us some time."


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Narciso examines the vials and.... Not sure what I need to determine if they smell similar enough. ??


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

D'ogryn listens quietly and then turns to enter the house.


Narciso Virbaldi wrote:

[dice=Perception]1d20+7

Narciso examines the vials and.... Not sure what I need to determine if they smell similar enough. ??

You pull out the stopper carefully of the brown glass vial. It smells like dead fish...salty, fishy, and it has a milky look with yellowish streaks.

This is the one that the Touv called Edan and the Suelish mage called Soros stated was in fact poisonous.

He corks it and secures it and then opens the bluish vial and it has a similar smell and a very similar look but it has a green blue tint to it and there is another more herbal smell...like cumin...or coriander and possibly some variation of garlic.


Male human (Oeridian) Cleric of St. Cuthbert;

Peran remains kneeling for a few moments after the wolves leave, overcome with the raw emotion of the images he had witnessed. He slowly rises and turns to the others.

"The wolves were her friends. They only wished to protect her...even after death. They finally understand that we too only wish to care for her and do what is right. We can take her now to her final resting place."

He starts to walk away when he suddenly remembers another part of the images and his face grows stern.

"One of her attackers is there...in the brush...dead. Perhaps his body can give us some clues as to what is going on here!"

The makes his way to where the wolves showed him the body should be.

The Exchange

Male Human Lt Commander, Chief Engineer

Antas nods when the wolves back down and is glad no conflict arose saying well done indeed Person before gathering some large cross wood and long poles to make a litter.


Peran

Peran Perception: 1d20 + 3 ⇒ (1) + 3 = 4

The young priest makes his way towards the direction of the assailant and finds a body lying face down with his throat torn out and two sets of long claw marks on his back. The man looks like a sailor of some sort... He has a tattoo on his neck of a serpent...although it is hard to tell what else as the flesh is ripped up.

Lying at his side is a crossbow just a foot away and is not loaded.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Ferona walks over next to Peran and sees the dead body. Despite the fact she knew he was a cold blooded killer she still felt a sliver of pity for the man.

Having your flash ripped from your bones is excruciatingly painful.

"We need to determine who this man is...it may be he holds an answer to the serial murders plaguing Saltmarsh." She then bends over to examine the corpse try to recall if she had ever seen the man before.

Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Intelligence check: 1d20 + 2 ⇒ (9) + 2 = 11


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Taking a very careful sniff of the supposed poison, Narciso wrinkles his nose at the smell. "Yuck! If that ain't poison it's still putrid!" He carefully caps the vial and stows it away. Carefully opening the second he takes a careful sniff of it. It smells similar, but better. Like the bad odor was covered with some strong spices, that almost made it palatable. He caps it as well. "That one is similar. I think it could be an antitoxin specific to this poison. But the final decision isn't mine. How desperate is the need of your team mate? If we can carry him back to town will he recover without this? If not, I'd say that it is worth the risk."

He holds both out to Naia. "I'm not really the skewering type though. I just don't have the build or the training to intimidate well. That's more Grond's area."


Ferona Ardomil wrote:

Ferona walks over next to Peran and sees the dead body. Despite the fact she knew he was a cold blooded killer she still felt a sliver of pity for the man.

Having your flash ripped from your bones is excruciatingly painful.

"We need to determine who this man is...it may be he holds an answer to the serial murders plaguing Saltmarsh." She then bends over to examine the corpse try to recall if she had ever seen the man before.

[dice=Perception]1d20+1
[dice=Intelligence check]1d20+2

Ferona does recognize the man but she is not sure where she remembers the man exactly. She stands near him only a few feet away and can only ponder that his face, what is left of it, is familiar to her.


Cpl Rain

The young watchman walks the area inspecting the ground about the maiden's body and then walks over to Peran and Ferona.

survival: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

The man looks at the tracks around the entire area several times walking to several trees and animal paths. He walks up to Antas first and reports what he has found. "There were five men her that ambushed her. Two where hiding up in the trees." He points to two of the trees. "That explains the bolts in the cat...their angle suggest they were fired from a position of height. From the bushes there and there two more fired and then closed on the cat. The girl was caught unware and some one came up from behind and knocked her out." He then points to the man that Peran and Ferona are standing by. "It appears the cat chose one to target and fell upon him and tore his life from him. I can only guess the cat fled to try and get help...it would be the only reason it would have fled towards town." He turns back to the girl...his face disgusted..."They tied her up and did not treat her well...then they slit her throat...but she was beyond this world by then I fear. Monsters...but why her?" He looks disgusted at the scene. He removes his cloak and places it over the young girl's naked body and then cuts her bindings from her hands and feet.


Narciso Virbaldi wrote:

Taking a very careful sniff of the supposed poison, Narciso wrinkles his nose at the smell. "Yuck! If that ain't poison it's still putrid!" He carefully caps the vial and stows it away. Carefully opening the second he takes a careful sniff of it. It smells similar, but better. Like the bad odor was covered with some strong spices, that almost made it palatable. He caps it as well. "That one is similar. I think it could be an antitoxin specific to this poison. But the final decision isn't mine. How desperate is the need of your team mate? If we can carry him back to town will he recover without this? If not, I'd say that it is worth the risk."

He holds both out to Naia. "I'm not really the skewering type though. I just don't have the build or the training to intimidate well. That's more Grond's area."

Edan

He turns to Grond as Narciso offers his knowledge about the vials. Your friend looks the part as well.

I think we can hold off on dispensing the vial for now. He appears to be well enough for now. Moving him to town to better-trained healers than I would be better in the long run. I don't trust that man...but if you say it is an antidote then if something goes awry with Thout we will give it to him.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia takes the vials and returns the smile, though hers is somewhat wolfish.

"Intimidation is all about leverage. Especially once skewered." she offers, mocking a lean down into a good skewered blade.

Handing the glass cobtainers to Edan she returns to sit by the foul smelling pyre, nose wrinkling and eyes set on the middle distance. Her gaze clarifies and flits from the nameless prisoner, to Thout and back again. She hums a whaler's shanty to herself, almost a tuneless tune, and waits.


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

"I...I have seen this man before. I believe it was at the docks, yet the exact circumstances escape me. While he looks to be a sailor and thus not a native of Saltmarsh, determining who he was would prove helpful to our investigation." Fixing her gaze on the tattoo of the serpent she affixes the image in her mind so she can describe it later. "I see no reason to honor this one with any burial rites, but that crossbow may offer some clues here." She moves to examine it closely before gathering it up.


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Knowledge-Song?: 1d20 + 5 ⇒ (4) + 5 = 9 Not sure what it should fall under so using general/untrained for me.

Narciso watches as Naia acts out driving a skewer, or stabbing blade into a target. He grins at the thought even though he has trouble ever imagining himself doing it. When she starts humming her 'almost tuneless tune' he listens carefully. "Hmm... I don't recognize that song. Are there words for it, or just the melody without lyrics? I'm interested in any music.... Could you teach it to me while we wait?"


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia’s face is stained from dirt and blood, her clothes torn, hair unkempt. But her smile is true. She hums a little more, a bit louder before staring at the nameless man. Then she sings, her voice rough and untried but not unsure, growing stronger as she goes. The tune is broken in half for each line of verse, the second half’s way up a reverse of the first half’s path down, a tempo not unlike a horse in canter.

Tie me to a stone, I will die on my feet
Throw me in the river, I will sail to the sea
Burn my ashes long,
Breathe me in and you will be free.

”There’s loads more. But that’s the part I like best. It’s no story, just...thoughts. Emotions. Motions. Ways and waves.” The young woman finds herself staring intently into the fire, and makes quick eye contact with Narciso before smiling sheepishly and continuing.

Set now the sail, home carried with thee.
Blood on the shore, marks on the tree.
Pray’d to the skies,
Twas my heart that she seized.


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1
Naia Temlow wrote:
"Intimidation is all about leverage. Especially once skewered." she offers, mocking a lean down into a good skewered blade.

"There is a time for everything - for pondering, for talking... And for skewering" - Grond grunts at Edan and Naia, looking at his poleaxe - "I try to apply all of the above as needed" - then flashes them a toothy smile.

The Exchange

Male Human Lt Commander, Chief Engineer

Antas looks the sailor over as well and also the weapon to see if he can make anything of to, and hen searches the man and area for anything else of note:

I will take 20 on everything for a 24 if I can


Male human (Oeridian) Cleric of St. Cuthbert;

At the prompting of Ferona, Peran re-examines the body to see if the face is also familiar with him and where he might have seen them.

As a player I think I remember the group...they were riding in while we were walking down the road after leaving the Inn in the morning. I remember you mentioning the sailors on horseback...but not too much else. Might this fellow belong to that group? Not sure if I need to roll or what to roll to recall the details!"


Antas Di Santos wrote:

Antas looks the sailor over as well and also the weapon to see if he can make anything of to, and hen searches the man and area for anything else of note:

I will take 20 on everything for a 24 if I can

Antas Eye's Only:

The light crossbow is human made and probably several years old. It has seen time at sea...pit marks show that from salty water. The trigger guard has a blacksmith's mark on it. Profession:blacksmith It is from the Hold of Sea Princes...Port Joli from the looks of it.

There is a belt knife and a brass dagger at the man's side. The belt knife is sharp and well taken care of. Human made but there is no mark on it and no indication of where it came from. The brass dagger however is from here locally...Keoland mark...local blacksmith.

The man is one of the men that was on horse back..sailors on horseback...four of them. This was one of them in the back. Young but he has seen a rough life. Several tattoos are religious in nature; symbols that you would see on a superstitious sailor...

You find a belt pouch with 9 cp, 2 sp as well. You also find a silver ring and a silver ear ring worth about 4 sp each if an appraise is done on them


Brother Peran of Seaton wrote:

At the prompting of Ferona, Peran re-examines the body to see if the face is also familiar with him and where he might have seen them.

As a player I think I remember the group...they were riding in while we were walking down the road after leaving the Inn in the morning. I remember you mentioning the sailors on horseback...but not too much else. Might this fellow belong to that group? Not sure if I need to roll or what to roll to recall the details!"

You are correct. You and Antas had interactions with them but Ferona didn't really engage them. So the interaction was more memorable for the two of you.

Peran's eyes only:

This man was one of the men that had words with you and Antas on the road going into town. He was in the back...there was a man hooded in a black cloak with a hawk nose who looked like the leader as well as two other men...one was a bald man with tattoos.

All of them didn't look comfortable on the horses and where going into town and passed you by on your way to the inn.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

"C'mon. Let's get this over with. D'Og? You have the lead. We'll start where you want."


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Watch your footing and keep your eyes open for any trouble. We never finished clearing the rest of the house. No telling what is still in there.
D'ogryn takes point with a dagger in hand. Walking slowly towards the house.


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

"Understood" - Grond nods.

Just to make sure, we are going for the chest and back, right? Or we're doing additional exploring?


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Narciso's face stays serious while he listens, obviously very interested in the tune and Naia's singing. She notices him lightly tapping on the tambourine hung on his belt, with the zills silenced by a thin cord, keeping time with her phrasing. He silently mouths the words after the phrase as if committing them to memory, and responds to her smile with one of his own. The smile makes him appear younger than his usual, rakish grin.

"Beautiful. The ways and waves. Emotions and motions, like a boat on the waves? Yes. I know too few songs that would be interesting to sea-goers, and my life has had no real exposure to it. I'd love to hear, and learn the whole song if there's time. Perhaps when we get to town I can purchase a new journal to record the words correctly. But for now I guess we should probably stay attentive to our surroundings." The frown that crosses his face as he says the last openly states his not wanting to say it....


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

I think all we're doing is recovering anything that caught D'Og's eye as potentially valuable in rooms we cleared.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia nods gloomily, though the humming continues if a little muted.

Eventually she stands, knocks the dust and ash off her breeches and walks over to the pile of weapons confiscated from the thugs. She picks out one of the light crossbows and takes it back to the fire with a handful of bolts. Then, humming all the while, she examines the mechanism, the bow, trigger, string. Feels the stock. Sights down the groove. Then loads a bolt and fires it into the air, watching it as it flies.

”Deadly!” she remarks.


The Party - 4th Day of Readying, GodsDay
Morning - 9.5 Hours Past Midnight
First Floor
Second Floor

D'ogryn steps across the entry of the door into the house. Grond can see that there is an involuntary moment of hesitation. Whatever they encountered it gives this man pause... He feel Rabalar just behind him with his longbow at the ready. Behind him is Soros...the man is clearly not in the mode or desires to enter this house yet he does for his friends.

He walks in and his eyes become accustomed to the dim lights very quickly...his orcish blood's many advantages. The door is shattered from the inside out with pieces of dried up door lying on the porch and some of it that must have fallen after it was shattered into the doorway. The entrance hall is dirty, covered in dried up leaves, small twigs, small dead bugs, things that look like animal feces and several dead spiders the size of small dogs...one is split in half nearly and another has an arrow stuck in it like a piece of street meat on a stick. hall. To your left, a corridor leads into the east wing of the house. On either
side of the corridor opening, the walls are bare but some pieces
of wood in the corner near the window indicate that a small
wooden table or chair once stood there. Ahead of you, another corridor leads towards the rear of the house. To your right a staircase climbs to the next story, reaching it at a balcony which overlooks the hall along its south and east sides; the stairs appear safe to climb though the balcony rail is broken in several places. Under the stairs at the rear of the hall, a third corridor leads west.

As the three of you look around you can see beams of sunlight peering through the old boards nailed to the outside of the windows and pouring in from the doorway Grond can see where several commotions happened in this room and above.

DM Rolls:

HN 1d100 ⇒ 3125
RE 1d100 ⇒ 8215
PHN 1d100 ⇒ 9215


Naia Temlow wrote:

Naia nods gloomily, though the humming continues if a little muted.

Eventually she stands, knocks the dust and ash off her breeches and walks over to the pile of weapons confiscated from the thugs. She picks out one of the light crossbows and takes it back to the fire with a handful of bolts. Then, humming all the while, she examines the mechanism, the bow, trigger, string. Feels the stock. Sights down the groove. Then loads a bolt and fires it into the air, watching it as it flies.

”Deadly!” she remarks.

You notice that this light crossbow has seen the seas...the iron has pit marks from salt spray and wear at sea. The wood has been oiled in teak oil but it is salt and sun worn.


Cpl Rain

The young man turns to the three of you. "Is there anything else you need to look at before I wrap her body up. I want to make sure no one sees her like this...It is the least I can do for Lira and her family."


Saltmarsh House Rules F Human (Suel) Arcanist 2| HP 8/16 Wounded | AC 11 F 10 T 11 CMD 12 | F +2 R +1 W+4 | Init +1 | Perc +2, SM+1, Stealth +1 | Know (arcane) +7, Spellcraft +8 | Hero Points 3
Resources:
Arcane Reservoir 2/5 ; Spells: 1st 2/4

Ferona glances around her trying to determine whether their job here was finished. Glancing at her two companions she can see the look of recognition in their eyes. Knowing they wanted to confer in private she simply nods in reply to the Corporal, "Yes, I believe we are finished here. Let us proceed back to town."


Human (Suel)Male HP:20/20 Grazed|AC:17 T:15 FF:12 CMD:+15 |F:+1 R:+7 W:+1| Init:+4 | Perc:+6| Bluff+7 Disable+10 Sense Motive+5 Stealth+11 |Dagger/Thrown +5/+5,1d4+0 CMB;+1 Human (Suel) Unchained Rogue 2

Pointing at the broken door, D'ogryn glances around the house.
careful where you step and be quiet...we do not want to attract more attention.

He then points to the stairs and moves towards them.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

Naia’s eyes rise and lips puff with estimation of the crossbow. She lays it down in front of her and examines the bolt.

”So, Narciso. I’m from hereabouts. But clearly you are not. From where do you hail? You have magic. And a sword. Unlike Soros - I’m not sure he likes swords, but he knows magic. What is your story?

She stands and hovers near Edan and Thout.

”Anything I can do? she quietly asks the healer, giving the nameless man a quick once over to ensure he isn’t trying his bonds.


M Wood Olf | HP22/22 Healthy | AC16 F14 T12 CMD17 | F+3 R+7 W+1 | Init +4 | Perc+10+ SM+1 Stealth+9 Survival+6+ Ranger (Ilsurian Archer [Divine Marksman]) 2

"We've seen three things in here overnight. Really scary illusions, goblins, and vermin. I would be watching for giant centipedes and spiders as the most likely things we'll see." The olf realizes Grond deserves to know what to expect as they continue into the house.


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

Grond nods in silence at Rabalar, his weapon firmly in hand as the half-orc follows along.


Race Half Elf Bard 1| 10/10 HP | Bard Performance: 3 of 5 uses per day | Spells/day: 1 of 2 | 2 Hero Points | AC15 F12 T12 | F+2 R+4 W+3 | Init+2 | Perc+7, Stealth+6, SM+1, Diplo+5, Know+5(All)/+9(Trained) | CMD13 | Spd 30'

Narciso relaxes and lets his gaze take in the surrounding area. He thinks for a few moments before answering Naia's question.

"I sometimes wish I could say "I'm from this or that town, or city, I'm from Ulek, or Celene, or I grew up in Hochoch." It might make it easier for some folk to accept me. Even with my split heritage if I had a home it might make a difference. My mother was a beautiful Suloise woman, human. My father.... Well, I'm not really sure except that he was an elf. She was part of a traveling entertainment company. I'm not even sure where she was from originally. Her parents might have been part of the company, or they might not. She's passed on so I don't even know who I could ask."

"I assume your Soros is a wizard, or sorcerer? They generally prefer to just use magic and stay away from weapons. I'd like to as well, but I can't always hide behind Grond. My magic is in my music and it mostly has some minor effect on people's thoughts. I can do a little curing, maybe make somebody slip and fall, but mostly I prefer empowering a battle chant to make my allies and myself just a little more accurate in combat. Then I slip in beside Grond and try to flank whoever is stupid enough to try and face him.... My sword doesn't do much compared to his axe, but sometimes it has been just enough."

He smiles back at her, "So you're from hereabouts, you sing a very nice sea ballad, and use a heavy spear, as well as other weapons. Are you usually a ship's guard? Or is that spear usually meant for creatures other than humanoids? I don't know enough about the area but can't imagine a large military force would be garrisoned here. ??"


Cpl. Rain

Aye...I will get some men to help get the young lady out of the woods. He turns to the other body farther in the woods. What about him?

He pulls out a horn and gives it a blow...waits several minutes and gives it another blow.

Faster to call the guard. I told them we might need help to bring whatever we found out.


Party Entering the House

As Soros makes his way in he begins to chant softly and makes several gestures over his staff. As he finished the magical incantation his hand and the head of the staff begin to glow with a reddish hue and then the top of the staff turns white with a clear light like a lantern.

The light is pretty good but you never know with all these corners and dark spots. Better safe than sorry...

As all of you look around D'ogryn makes his way slowly up the stairs with Grond following.

The hallways and corridors are 5’ wide and 10’ high with plastered ceilings (in very poor repair). All the hallways and rooms are filled with cobwebs, dust/dirt are thick and everywhere, the smell of mildew, mold and rodent waste is heavy on the air. Wood is dry rotted, plaster is fallen from the walls and ceiling in many places. There is obvious rodent and insect infestations in every room and hall. The fireplaces don’t show any form of use. Most windows the panes are broken, cracks, or completely gone. Most are covered with dry rotted wooden boards and old rusty iron nails. The entry is nearly twenty feet high from floor to ceiling.

Soro's light illuminates the entire entry area as it was already well light from the sunlight spilling into the doorway and beams of light stabbing in through the cracks between the boards on the windows.

Grond and Rabalar notice a small field mouse scurrying out the entry room into the back hallway as they make their way up. Their eyes accustom to the dim lights in the deeper parts of the house.


Healthy Female Human (Flan) Fighter 2; HP 22/22; Grazed: 16; Wounded: 11; Critical: 5; DR: 1/- || AC 17 || T 12 || FF 15; Fort +4; Ref +2; Will +2; Init +2; Per +7; SM +2; Stealth +2; CMB +5; CMD 17; Spd 30 ft. Current AC 17/12/15; Hero Points: 4/4

"I'm sorry about your mother." she says stonily, gazing into the fire. She never knew what to say when people mentioned their dead relatives, nor what the requisite words were depending on how long the deceased had been gone or if it mattered how the person telling her obviously felt one way or the other. Still, better safe than sorry...

She leans back, and pulls out her spike, laying it across her knees, the new crossbow lying forgotten for the moment by her feet.'"This is a harpoon. For hunting whales. My family're whalers going back generations. So I'm no soldier nor guard, just a lass who can throw this hard."

A small smile creeps across her face. "Magickal music to make folk slip and fall! Pshh. I don't need no music or magic to do that most times. But, making us luckier or more...accurate. That sure would be something. Reminds me of stories my gram would tell of adventurers back in the day..."


Race: Half-Orc | HP5/12 Wounded | AC20 (DR3/-) F18 T12, AC17 F12 T15 (-1 to all due to Grazed) | F+5 R+3 W+3 | Init +2 | Intimid+3 Kn(Dung)+7 Kn (Nat)+4 Per+1 SM+1 Sur+4 Classes/Levels: Fighter 1

Wow ALLENDM, the maps look really cool - are those hand drawn or just old school? :D

Also apologies I cannot post in a way to advance the action faster, but for now Grond is just tagging along.

Grond continues following Rabalar up the stairs.

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