Douena Trestleben |
"There might be after a while, now that we've cleared away the cannibals," Douena responds. "Maybe people will come live here when they know the cannibals and monsters and plant-men are all gone. Aycenia might not like that, though." She turns her attention to Lorenz. "Well, the whole river of blood thing isn't very nice," she admits. "But if we wreck it all, there won't be any way to get up into my super-secret hidey-hole! We need the blood and old Zura here to turn misty," she gestures to the statue. "And it's not like it's dangerous anymore, now that we've killed the skeletons and the skritchy-dolls -- well, once we've taken care of whatever that thing was outside that made that awful noise."
Before we open the doors again, who's hurt and how much?
Urza Sha'rahad |
Dammit! How did I overlook those? There hasn't been any pictures in this entire place. Urza returns to the blood room and studies the 'complex wall carvings'.
HP 8/24
Navior |
Dammit! How did I overlook those? There hasn't been any pictures in this entire place. Urza returns to the blood room and studies the 'complex wall carvings'.
HP 8/24
Aha! I was wondering when somebody would look at those. I was beginning to think I might have to have Pezock take an interest in them, which would be totally out of character for him. :)
The wall carvings are mostly writing interspersed with occasional drawings of serpentfolk, vampires, and a couple diagrams of a city. The writing is in a language Urza does not know. Neither does anyone else in the party, so you will have to wait for Douena to use magic to translate it.
Douena Trestleben |
"I read the thing about Zura in the skeleton room earlier," Douena responds with a dismissive glance at the carvings in the alcoves. "I can't read that until tomorrow." She brightens. "That means we get to do the snake-blood-ladle thing again!"
She'll gather everyone around and do some channeling before we go back out. 1d6 ⇒ 5 1d6 ⇒ 2 1d6 ⇒ 5 Let me know if anyone needs much more than that. Also, do we want to use one of these scrolls of lesser restoration on Mahjik? Makoa's only down 2 points of Strength, right?
Douena Trestleben |
"Wait!" Douena calls out. Having left her old light in the upstairs room, she fishes out another fragment of bone from her pocket and sets it to glowing, tossing it near the double doors for good visibility. Then she readies her staff, gripping it tightly in both hands with excitement. "Okay," she tells Pezock. "I'm ready."
I believe only Douena and Pezock have failed to save against the thing so far, but the "nearest creature" is likely to be one of the party, with no enemies left in here. :P
Douena Trestleben |
Mahjik is down 5 Strength and is on 15/32; if there's a fight he'll try to hang back - otherwise there's always Aycenia's lesser restores.
"Do we still expect more action? I'd be good with some rest and - ahem - celebrations."
Urza's offering you a potion of lesser restoration. You want it, knowing we have one more monster to fight out there somewhere, or do you want to wait until we can get back to Aycenia's grove? (Or have you already drunk it and are still down 5 Str?) Also, Douena just channeled above for 12 points of healing for everyone. Did you include that yet?
Urza Sha'rahad |
Yeah, we have 4 potions of lesser restore that is for the party use. I'd say that this is a fine time to use them. In addition we have a potion of cure light wounds in our group loot. If more is needed, I have my stash that you are welcome to as well. Just let me know what you use so I can mark it off the list.
Urza will hang back and lob Acid Splashes (though I think it's immune).
Douena Trestleben |
"How big was it?" Douena asks Pezock with interest, joining him in looking around the room with the pool of blood. "I didn't get a good look at it, only heard it. Could it have fit in the skritchy-doll tunnels?" Perception to find any signs of which way it went 1d20 + 10 ⇒ (4) + 10 = 14
Navior |
There is a thin trail of slime on the floor from the creature's movements. It appears to have entered the room and exited through one of the small holes, the same hole that Douena first found this room through. Given its size (Medium), it must be capable of squeezing itself quite tightly to get through.
Navior |
Back to the surface and hope we don't meet it on the way?
I think it's safe to assume there will be a consensus on this. Pezock grumbles a bit about not going after the creature right away, but gives in to the will of the rest of the group.
You make your way back through the halls to the entry chamber, being careful of the pit traps along the way. The sea has not come back yet, so there is no difficulty proceeding out into the bay and back to the circle of stones. As you pass the shipwreck, once again its captain calls out to you to report. "What be the situation ye pathetic flea-ridden dogs?"
Douena Trestleben |
"Serpent-woman sorted, cap'n!" Douena calls back, performing an entirely unnecessary smart salute and heel-click since he can't see her from inside the ship. "Regret to inform you that the unusual tides will probably recur one more time. Have to recover the log."
Navior |
"Well, that's better progress than last time," the Captain replies. "Good work, sailor! Keep it up!"
The remainder of the journey to the circle of stones is uneventful.
There are several hours of daylight still remaining, but I'm going to go ahead with the evening rolls and such. If there's anything you want your characters to do before evening comes along, feel free to slip it in.
DAY'S XP: 1068 each (current total: 9632)
Welcome to level 4! Level raises take effect in the morning. If you wish to fit in any actions before the evening, those actions are still at level three, as are any Fortitude saves against disease below. Feel free to start updating your characters immediately though!
EVENING ROLLS:
Resistance spells on everyone at Red Mountain.
Disease exposure 10%:
Douena: 1d100 ⇒ 88
Lorenz: 1d100 ⇒ 37
Makoa: 1d100 ⇒ 41
Urza: 1d100 ⇒ 10
Aakif: 1d100 ⇒ 61
Gelik: 1d100 ⇒ 63
Ishirou: 1d100 ⇒ 28
Jask: 1d100 ⇒ 32
Sasha: 1d100 ⇒ 78
Soulwind: 1d100 ⇒ 2
Mahjik Fortitude: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 -- fail
Soulwind Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20 -- pass
Mahjik Damage: 1d8 ⇒ 5 Dex
Mahjik truly is the most unlucky of you all when it comes to these diseases. He has a new one this time. As the night progresses, he starts to feel cold, despite the heat of the island, and finds himself constantly trembling.
Back at the cannibal village, Soulwind is exposed to something, but fights it off.
RANDOM ENCOUNTERS:
None!
Mahjik the Flink |
HP after healing 26/32, after leveling 36/42, after sleep 40/42. Strength 9/13 and Dexterity 12/16 after sleep.
Mahjik wakes up trembling. His whole shakes with wracks of shivers. "W-wh-wh-y i-i-i-is-i-is i-it s-so-o-o co-oo-oo-oold." As he gets up it is evident that there's almost no physical resilience left in him. Weak and with terribly stiff shaking arms he looks at his hands, hands that are pale and cold to the touch.
Urza Sha'rahad |
Does no one read my posts or do they want to waste away?
URZA GIVES MAHJIK A POTION OF CURE DISEASE AND MAKES SURE HE DRINKS THE ENTIRE THING.
URZA GIVES MAHJIK A POTION OF LESSER RESTORATION AND MAKES SURE HE DRINKS THE WHOLE THING.
URZA GIVES MAKOA A POTION OF LESSER RESTORATION AND WAITS TO SEE IF HE DRINKS IT.
Mahjik the Flink |
"W-wh-wh-y d-di-d-did-n y-ou s-s-sy-say so?" He looks to Douena, in case she feels Desna's luck shines more brightly this morning.
Potion of remove disease 1d20 + 5 ⇒ (7) + 5 = 12
Potion of remove disease - if Desna's luck applies 1d20 + 5 ⇒ (3) + 5 = 8
Lesser restoration, for dexterity 1d4 ⇒ 2
Nope. Mahjik is doooooomed.
HP 40/42, Str 9/13, Dex 14/16
Urza Sha'rahad |
Identify items the next day
Nylithati ring 1d20 + 7 ⇒ (8) + 7 = 15
arrow 1d20 + 7 ⇒ (10) + 7 = 17
X room block of incense 1d20 + 7 ⇒ (6) + 7 = 13
Yarzoth potion 1d20 + 7 ⇒ (11) + 7 = 18
Yarzoth ring 1d20 + 7 ⇒ (19) + 7 = 26
Lorenz Aeryson |
Lorenz is quiet on the way back to cannibal village, still disturbed by the river of blood. He felt as though something should have been done to stop it but he had no idea just what they could have done.
The next morning when he sees Urza looking over the new items they'd recovered, he moves over to the sorcerer.
"Can you finish looking at this quiver and the arrows I found?"
Navior |
Identify items the next day
Nylithati ring 1d20+7 -- fail
arrow 1d20+7 -- failX room block of incense 1d20+7 -- fail
Yarzoth potion 1d20+7 -- fail
Yarzoth ring 1d20+7 -- ring of mind shielding
MORNING, 25 ERASTUS, 4710 (twenty-seventh day on the island)
It's a bright, hot morning, as the sun peeks out from behind the clouds. Most of you awaken feeling refreshed, although Mahjik much less so. When Pezock rises, he spreads his arms wide and declares, "Ah, what a glorious day! We are the victors!"
Douena Trestleben |
Douena is leaning over Mahjik's bedroll with Urza. "Something's wrong with Mahjik," she calls to the others. Heal 1d20 + 6 ⇒ (5) + 6 = 11 "I think it's from Ieana's bite. Maybe he's turning into a vampire-snake. Do you feel like a vampire, Mahjik? Does the sun hurt your eyes or make you want to dissolve into ashes?"
Urza Sha'rahad |
"You have me worried friend." Urza says to Mahjik. "Maybe we should get Jask or Aycenia in to help with your healing. You've gotten all the healing we have to give you out here. We can come back here at most any time to figure out what the snake-whore was after."
Mahjik the Flink |
"Thanks, the potion of lesser restoration restored a good amount of Mahjik's agility. "It's not so bad as when I got up this morning. I can believe in my friends, and keep back in a fight. Pezock's been looking for an opportunity to plush up his feathers in combat. I think I'll be okay. I'll stick to the little one here, and make sure she stays out of trouble. That's good enough, right?"
He chuckles, a little worrying that - as usually he'd have a beaming grin on his face - and adds, "The sun is a little bright for me right now; but I feel absolutely no compulsion to feed on your blood."
Douena Trestleben |
Douena looks a little disappointed that Mahjik isn't feeling vampiric -- vampires are the most interesting of the undead, after all -- and insists on checking his teeth to see if they're any pointier than normal before grudgingly going back down the ledges to fill her tarnished ladle. "Have the snake ready to go when I get back," she calls over her shoulder.
Makoa Wolf'sKin |
"Not that one though." Makoa chimes in, pointing out one of the serpents. "It's bite will kill you in seconds. I'm surprised you haven't been bitten, Lorenz, they are usual cranky."
Bluff:1d20 - 1 ⇒ (2) - 1 = 1
Makoa is joking(hopefully, with Lorenz luck).
Wow, Makoa is pretty easy to see through this morning. Maybe Douena will think he's turning into a ghost! ;)
Douena Trestleben |
He comes back with a small handful of snakes and presents them to Douena as though they're a bouquet of writhing, hissing flowers. "Take your pick!"
"Oh, they're fun! Let's keep them all!" After some consideration, Douena selects a small green serpent to perform the ritual with.
Lorenz Aeryson |
Sense Motive: 1d20 ⇒ 13
Startled, Lorenz starts to look more closely at the one Mahjik points out and then figures it out. "Ha! Very funny."
Holding the remaining snakes with one hand, he stuffs them into a bag. "I wonder if Sasha would like these? She could just feed them to Alton, I guess."
Navior |
Douena Fortitude: 1d20 + 3 ⇒ (17) + 3 = 20 -- pass
Lorenz Fortitude: 1d20 + 6 ⇒ (4) + 6 = 10 -- fail
Mahjik Fortitude: 1d20 + 5 ⇒ (4) + 5 = 9 -- fail
Makoa Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17 -- pass
Urza Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24 -- pass
Pezock Fortitude: 1d20 + 2 ⇒ (17) + 2 = 19 -- pass
The ritual goes smoothly, although Lorenz and Mahjik find themselves deafened for 2d6 ⇒ (1, 4) = 5 rounds from the loudness of the lightning. Once again, the water rumbles and recedes from the bay, revealing the entrance to the temple once more. You descend down the cliff and make your way to the doors.
Back to the room with the blood altar, I presume?
Douena Trestleben |
Back to the room with the blood altar, I presume?
Don't forget we have 2 open pits to leap over. Also, Douena wants to stop and check that the magic trap is still disabled in the room with the blood pool and the skritchy-doll tunnels before we just waltz in.