Mystery of the Keepers (Inactive)

Game Master DireMerc

Razmir the man known as the living god is making his move expanding into neighboring nations. It seems nobody can stop him as his power truly seems to be that of a god. A select few know the secret of his power and are taking steps to end his rule with the help of another who wields the same power as Razmir. Sazed Khaim a member of the old order of the keepers.

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: Everyone have fun.

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."

Link to images


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Sure thing, no rush

Dark Archive

OK I am about done with my two builds. Gonna roll hit points for both.

Hit Points for Summoner: 9d8 ⇒ (3, 4, 7, 1, 2, 8, 6, 2, 3) = 36

Hit Points for Warpriest: 9d8 ⇒ (7, 2, 1, 3, 2, 6, 1, 8, 7) = 37

That is pretty close... No discriminators there.

Dark Archive

Leaning Towards the Warpriest. I think he has less overall healing but can do some healing in combat and is gonna be much simpler to play. So will re-roll those two 1s for hp above.

Reroll of the 1s: 2d8 ⇒ (1, 7) = 8

Reroll of the 1: 1d8 ⇒ 7

Ok Will add in those as the hit dice and create the alias for you to look at next.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Ok, let me introduce Gossan, an Oread Monk 2, Sacred Fist Warpriest of Irori


Looks cool!


Man I played and Ored monk when I was a player in rise of the rune lords. Still one of my favorite characters to date. He was practically immortal lol.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

His build is actually PGFS legal as well. He should be a lot of fun; A charging monk that pounces and trips and stuns and swift casts buffs as he does so. What is not to love. :)

He is limited for now to 3rd level spells and unlike a summoner has no early access to good spells. He basically gets the cleric list.


My thing was that he was built in a way were he was always fighting defensibly and could negate 1 melee attack per round and in doing so got a counter attack and he could also deflect 1 range attack per round and he could deflect 1 spell per round as well. He also had an ac in the high 30's and godly saves.


Oh and go ahead join in.


welcome to the group lets start with something exciting lol

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Thanks. :)


I'm going to respectfully back out of this game.

I personally don't like when house rules get dropped on me out of no where that invalidate my character build. I went out of my way to build myself to be an expert on constructs and affecting them to suddenly have "common sense" remove that.

I've dealt with this type of GMing before and it doesn't suit my play style. (Diremerc you didn't do anything wrong and I'm not angry or anything. I just know I won't be happy playing.)

This just isn't the game for me. I hope you all have fun and thank you for the time I did spend playing with you all.

Cheers.


I'm sad to see you go I liked your character and your roleplaying but building you whole character around a loophole in the rules is just dipped in cheese/min-maxing and only taking all the rules as RAW and nothing else and I don't want none of that. I DM with rules as intended not purely with rules as written.

That said I did look into it to see what other gm thought on the matter and while they agree that by RAW constructs aren't immune to being dazed or sickened they also agree that they should be. Really this is just an example of an omission in the rules by the game designers were they didn't write it in probably because they figured it would be obvious or it was so minor they didn't think of it.

I've had this problem before with someone who had found a way to nauseate some undead skeletons and I said it doesn't work because their skeletons they don't have stomachs and he got all pissed off saying "well the rules don't say I cant" Some times as the gm you just need to apply logic to the rules.

As a note this doesn't invalidate the character in any way you could have just used the generator to destroy the construct and saved your daze/sickened abilities for living opponent which there would be plenty of and that other player would still have had a really powerful ability to nauseated pretty much anything with a stomach.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Sigh... That was sudden. I thought DireMerc was quite reasonable stating basically that you were an expert and would have known of the construct's immunity to Daze and could act again based on that.

I have found DireMerc quite open to new ideas and less restrictive than 90% of the GMs I play under. I wish you would reconsider Arkanost. I was looking forward to playing in the game with you.


I was just expecting him to use the generator I mean this was is time to shine. Didn't expect the fact that he cant daze the thing to be a big deal I mean what's better giving it a -2 on it's rolls when it has like +30 or dealing it like 100+ damage.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Well Daze would mean the construct would not act on its turn. Much better than a -2


Oh right. I was thinking of dazzled. Yeah that's much worst. But yeah I can't have someone stun locking creatures so they cant move.


unfortunately now we once more find ourselves a member short. I think devyhn is the only member of the original party left. I will see if I can find someone willing to take over an existing character.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Hmm. I’d rather you not have someone take over the monk since I brought in a
Monk.


Noted we will who bites and what they want to do.

Bleyz was in possession of an interesting artifact that I wanted to develop a bit more but it was kinda merged to his body so moving it to another player is a bit akward lol


Hi there! I'm planning to "reboot" Arkanost.

I'll build the character tonight/tomorrow an should be good to go by tomorrow night. He will still be a Gnome sorcerer based on mechanical tinkering. I'll be using the Mechanical bloodline

I'll skim through the existing posts as well, but could someone give me the cliff notes version of what is going on?


The very short version is Razmir is expanding and conquering neibhoring countries and the party is part of a group trying to stop him.

They have also tangles with the cultist of the whispering way a few times.

Arkanost was actually hired specifically to help guide the party trought this dungeon which is filled with clockwork machines and somewere here is a relic that could be the key to beating razmir.


So the spot is taken ?


Ha. Machine-tinkering sorcerer was the one I was interested in, too. Oh well.


@helikon I could use another if you'd like a different character


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Arkanost is good to go. I've only had time to skim the posts but I think I found most of what I needed for character creation.

HP: 9d6 + 36 ⇒ (4, 2, 3, 6, 3, 2, 5, 4, 5) + 36 = 70

I didn't fully get the spell cost info, so I just used core rulebook starting gold and bought everything at full price. I have craft wondrous item, but did not discount any gear.

I'm happy to modify any part of the character sheet as needed.

He is a relatively "normal" gnome, but wearing a clockwork exoskeleton. It is a flavor re-theme of his self crafted wondrous items, The rebuild class ability, and Grisly Ornament feat. (No currently active ornaments).

Also, I wasn't sure what it actually falls under so I just put "craft clockwork" for his skills?


Arkanost is a fairly recent addition to the party if you go back like 3-4 pages you should see everything arkanost knows so far.

Craft engineering is the skill your looking for


check out this discussion


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Sounds good!

So, I'm thinking with the loss of Forge, Arkanost might have jumped into the water to salvage what he could of the dragon and Forge? If we are willing to do a bit of a retcon/flashback to before he pulled the lever it would give some continuity to the character? Basically he would take the parts and build his exoskeleton after the battle. Fittingly named "the rebuild" lol.


That's fine with me.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Welcome to the team jooker.


Male Gnome Sorcerer 10 | hp 70/70 | AC 20, T 17, FF 16 | Fort +9, Ref +9, Will +10 | Init +3 | Perception +15 Google Drive Sheet

Thanks, I'm looking forward to this. Seems like a good game/group.


Since Devyhn is gone I've decided to rewrite history a bit and say that the graps of Torag was removed from his character and was passed on to Gossan.

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

Do you mean Bleyz? Because I’m still here!


Ahh yes LOL I meant Bleyz


DM, are you still looking for one or did Helikon take the spot?


He didn't reply to me so I'm not sure. Who were you interested in playing? An existing character or a new one.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

hey DireMerc. I also am interested but it depends on how many you are looking to pick up obviously. If you want me to take up one of the existing players I can do this, or I can play an entirely new 10th level fellow. I love me some 10th level and up shenanigans


I can pick up the Synthesist Summoner and run it as-is.


Hmm OK karl can play Archren and I will retire Bleyz since I don't really need two monks but if you want to hop in Krafnik you can make a new character and I will intro you.

With krafnik and karl jumping the group will be full up for now.


I'll get a new profile set up asap. Thanks, DM.


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

what type of character does the group need or want to see?


A divine caster that help with healing is the most needed at the moment the party only healer is an inquisitor.

Grand Lodge

Male Oread monk (master of many styles, monk of the sacred mountain, qinggong monk) 2/warpriest (sacred fist) 9 l AC 37 T 28 FF 31 l HP 115/115 (115/115)l F +18 R +14 W +19 (& reroll vs mind effects) l Init +3 l Perc +24

Hey! Gossan can even channel. But as a multi classed war priest he is more like a half progression caster.


Oh right I forgot you had casting.


Male Tiefling (Kyton-kin) Summoner (Synthesist) 10 [HP: 24+76/85+76 | AC:32| T:17 | FF:29 | CMB:+18 | CMD:23 | Fort:+9 | Ref:+11 | Will:+13 | Init:+9 | Perc:+19 (Darkvision 60') | Spd 30]

OK, new Achren profile here. 'The Sculptor' comes from something I added to his backstory (and armor), where he takes parts from dead kytons to graft them onto his armor. So while the base is still the same chain-construct idea, he has grafted-on kyton arms, a black kyton mask, and legs and torso covered in kyton shadow-skin. Just fluff, but I thought I'd lean into the kyton-kin thing a little bit.

Re: healing, I switched out Reduce Person for Infernal Healing, just in case of emergencies.


Male Elf Magus 10 HP:48/72|AC:24|T:16|FF:19|CMB:+7|CMD:22|Fort:+8|Ref:+8|Will:+8|Init:+5|Perc :+19| Arcane Pool: 5:10

Good stuff and I like your main profile name KarlProsek .. fellow rifts fan here.

I could always switch back to Arkon if we need healing...


no this should do fine. Yous still have the staff for emergencies as well you just need to keep it charged


Male Human Paladin(Divine Hunter - Oath of Vengence)/Bard lv 4: max hp 36/36, Ranged: +8 rapid shot; init +7, perc 12, F 11 R 14 W 11, AC 19, ff 14, t 14

still looking for what you all would like or need in a character?

So Sorcerer,Monk healer, Magus, Summoner, inquisitor... hmmm

Liberty's Edge

Male Human Inquisitor of Pharasma 11 l AC 24 T 13 FF 21 l HP 54/69 l F +9* R +7* W +12* l Init +5 l Perc +17

A rogue or a wizard maybe?

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