Skorn
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Leaning Towards the Warpriest. I think he has less overall healing but can do some healing in combat and is gonna be much simpler to play. So will re-roll those two 1s for hp above.
Reroll of the 1s: 2d8 ⇒ (1, 7) = 8
Reroll of the 1: 1d8 ⇒ 7
Ok Will add in those as the hit dice and create the alias for you to look at next.
Gossan, Warpriest of Irori
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His build is actually PGFS legal as well. He should be a lot of fun; A charging monk that pounces and trips and stuns and swift casts buffs as he does so. What is not to love. :)
He is limited for now to 3rd level spells and unlike a summoner has no early access to good spells. He basically gets the cleric list.
| DireMerc |
My thing was that he was built in a way were he was always fighting defensibly and could negate 1 melee attack per round and in doing so got a counter attack and he could also deflect 1 range attack per round and he could deflect 1 spell per round as well. He also had an ac in the high 30's and godly saves.
| Arkanost Greatcog |
I'm going to respectfully back out of this game.
I personally don't like when house rules get dropped on me out of no where that invalidate my character build. I went out of my way to build myself to be an expert on constructs and affecting them to suddenly have "common sense" remove that.
I've dealt with this type of GMing before and it doesn't suit my play style. (Diremerc you didn't do anything wrong and I'm not angry or anything. I just know I won't be happy playing.)
This just isn't the game for me. I hope you all have fun and thank you for the time I did spend playing with you all.
Cheers.
| DireMerc |
I'm sad to see you go I liked your character and your roleplaying but building you whole character around a loophole in the rules is just dipped in cheese/min-maxing and only taking all the rules as RAW and nothing else and I don't want none of that. I DM with rules as intended not purely with rules as written.
That said I did look into it to see what other gm thought on the matter and while they agree that by RAW constructs aren't immune to being dazed or sickened they also agree that they should be. Really this is just an example of an omission in the rules by the game designers were they didn't write it in probably because they figured it would be obvious or it was so minor they didn't think of it.
I've had this problem before with someone who had found a way to nauseate some undead skeletons and I said it doesn't work because their skeletons they don't have stomachs and he got all pissed off saying "well the rules don't say I cant" Some times as the gm you just need to apply logic to the rules.
As a note this doesn't invalidate the character in any way you could have just used the generator to destroy the construct and saved your daze/sickened abilities for living opponent which there would be plenty of and that other player would still have had a really powerful ability to nauseated pretty much anything with a stomach.
Gossan, Warpriest of Irori
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Sigh... That was sudden. I thought DireMerc was quite reasonable stating basically that you were an expert and would have known of the construct's immunity to Daze and could act again based on that.
I have found DireMerc quite open to new ideas and less restrictive than 90% of the GMs I play under. I wish you would reconsider Arkanost. I was looking forward to playing in the game with you.
Gossan, Warpriest of Irori
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Well Daze would mean the construct would not act on its turn. Much better than a -2
Gossan, Warpriest of Irori
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Hmm. I’d rather you not have someone take over the monk since I brought in a
Monk.
| jooker |
Hi there! I'm planning to "reboot" Arkanost.
I'll build the character tonight/tomorrow an should be good to go by tomorrow night. He will still be a Gnome sorcerer based on mechanical tinkering. I'll be using the Mechanical bloodline
I'll skim through the existing posts as well, but could someone give me the cliff notes version of what is going on?
| DireMerc |
The very short version is Razmir is expanding and conquering neibhoring countries and the party is part of a group trying to stop him.
They have also tangles with the cultist of the whispering way a few times.
Arkanost was actually hired specifically to help guide the party trought this dungeon which is filled with clockwork machines and somewere here is a relic that could be the key to beating razmir.
| Arkanost |
Arkanost is good to go. I've only had time to skim the posts but I think I found most of what I needed for character creation.
HP: 9d6 + 36 ⇒ (4, 2, 3, 6, 3, 2, 5, 4, 5) + 36 = 70
I didn't fully get the spell cost info, so I just used core rulebook starting gold and bought everything at full price. I have craft wondrous item, but did not discount any gear.
I'm happy to modify any part of the character sheet as needed.
He is a relatively "normal" gnome, but wearing a clockwork exoskeleton. It is a flavor re-theme of his self crafted wondrous items, The rebuild class ability, and Grisly Ornament feat. (No currently active ornaments).
Also, I wasn't sure what it actually falls under so I just put "craft clockwork" for his skills?
| Arkanost |
Sounds good!
So, I'm thinking with the loss of Forge, Arkanost might have jumped into the water to salvage what he could of the dragon and Forge? If we are willing to do a bit of a retcon/flashback to before he pulled the lever it would give some continuity to the character? Basically he would take the parts and build his exoskeleton after the battle. Fittingly named "the rebuild" lol.
| Arkanost |
Thanks, I'm looking forward to this. Seems like a good game/group.
| Krafnik Thorgrappin |
hey DireMerc. I also am interested but it depends on how many you are looking to pick up obviously. If you want me to take up one of the existing players I can do this, or I can play an entirely new 10th level fellow. I love me some 10th level and up shenanigans
Gossan, Warpriest of Irori
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Hey! Gossan can even channel. But as a multi classed war priest he is more like a half progression caster.
| Achren the Sculptor |
OK, new Achren profile here. 'The Sculptor' comes from something I added to his backstory (and armor), where he takes parts from dead kytons to graft them onto his armor. So while the base is still the same chain-construct idea, he has grafted-on kyton arms, a black kyton mask, and legs and torso covered in kyton shadow-skin. Just fluff, but I thought I'd lean into the kyton-kin thing a little bit.
Re: healing, I switched out Reduce Person for Infernal Healing, just in case of emergencies.