GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh responds immediately and starts to pull away the small and medium sized rocks.

50 lbs per round


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The group works together on one woman at a time. They manage to get the first woman free and make a little progress on the second.

1d6 ⇒ 1

Luckily the group takes some of the larger pieces off the second woman, easing some of the pressure and not making it too bad on her.

Outside now, you see people running and screaming throughout the city. It has erupted in chaos some others are fighting undead, while many are fleeing and trying to seek refuge.

365lbs to go


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Still keeping a lookout to make sure we aren't surprised.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Irakelesh wipes his hands on his shirt to clean the dust off only to dive back in and start pushing the fallen blocks off the second woman.

Another 50 lbs.


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Haji sees good progress and keeps on going.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Aliva moves another 230 lbs off the woman. "Hold on we are coming, just hand in there and we can heal you."


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

how does she lift twice as much as Haji? With less Str


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The group continues working together and eventually frees the other woman before she is crushed by the debris. The woman hug each other and thank you profusely before running off to find shelter from the chaos that is consuming the city.

Just as they run off you notice people screaming and fleeing a near by. You look and you see a pillar with several severed, dried hands hanging from it. More concerning these hands are moving on their own and start to break free of the straps that hold them upright and flop onto the ground scurrying about. One of the people in the auctions is attempting to run when one of the hands notices them and attacks starting to strangle the man. The other hands start to move to attack the group.

Know. Local DC12:
The punishment for thieves caught in the
Sunburst Market is swift and brutal: the thief ’s hand is severed, dried in salt, and then hung from the market’s Pillar of Second Thoughts as a warning to others. The pillar is considered good luck, and shops and stalls compete for proximity to the grisly memorial. But tonight the only luck it brings is bad.

Initiative:

Ai'sha: 1d20 + 3 ⇒ (11) + 3 = 14
Aliva: 1d20 + 4 ⇒ (9) + 4 = 13
G'nock: 1d20 + 3 ⇒ (7) + 3 = 10
Haji: 1d20 + 4 ⇒ (6) + 4 = 10
Irakelesh: 1d20 + 2 ⇒ (13) + 2 = 15
Khufu: 1d20 + 3 ⇒ (8) + 3 = 11

Enemy: 1d20 ⇒ 17

The hands are fast and they rush toward to the group attacking.

Attack-Haji: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d1 + 1 ⇒ (1) + 1 = 2
Attack-Ai'sha: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d1 + 1 ⇒ (1) + 1 = 2
Attack-G'nock: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d1 + 1 ⇒ (1) + 1 = 2
Attack-G'nock: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d1 + 1 ⇒ (1) + 1 = 2
Attack-Khufu: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d1 + 1 ⇒ (1) + 1 = 2

Grapple-Haji: 1d20 ⇒ 6
Grapple-Ai'sha: 1d20 ⇒ 5
Grapple-G'nock: 1d20 ⇒ 19

Three of the hands hit, striking Haji, Ai'sha and G'nock and the one on G'nock wraps itself around his throat, trying to strangle the life out of him.

Round 1
Enemy, >Irakelesh/Ai'sha/Aliva/Khufu/Haji/G'nock


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha steps away from the hand and puts her guard up.

Full Defense


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

if it is evil, it didn't hit

Haji, who had put away his shield and his terbuthe now draws his big hammer once again and bashes at the hand holding G'nock.

attack: 1d20 + 6 ⇒ (3) + 6 = 9


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

so much for standing guard....

Khufu points a finger at the hand attacking Aisha and launches an anti-undead ray.

disrupt undead: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 (touch attacks)

damage: 1d6 ⇒ 1


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Well you saw them coming instead of them getting a surprise round, they just move really fast :P. Though admittedly you should get a surprise round off since you were specifically on guard, so take that as well.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Knowledge (local), keen recollection, free inspiration: 1d20 + 4 + 1d6 ⇒ (20) + 4 + (4) = 28

Do I get any info about the monster or do I get to ask any questions?

"Wait! Is that the thief's pillar? Whoa! This is getting crazy." Irakelesh watches one of the hands scurry towards him. He lifts his morningstar and cocks it back to take a swing at the hand as soon as it's close enough.

morningstar@orange: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d8 ⇒ 3


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Know. Religion DC11:
You recognize these creatures as crawling hands. Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool. If it doesn't have a quarry the first creature it succesfully attacks becomes its quarry. They are known to grab hold of their victims and strangle them to death.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Knowledge (religion), free inspiration: 1d20 + 11 + 1d6 ⇒ (4) + 11 + (6) = 21

If I qualify for asking questions about these things then I want to know any weaknesses and any damage resistances


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

If I can catch them in a 15' cone as they approach, I would burning hands them.

burning hands: 4d4 + 8 ⇒ (2, 2, 4, 2) + 8 = 18 (Reflex DC16 for half)


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

I should be able to get them all

Aliva moves behind Haji, "Milani grant me your blessing again to punish these undead abominations."

Channel Energy harm: 1d6 + 1 ⇒ (2) + 1 = 3
30' cone from Aliva, DC 14 reflex save for half


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So Khufu you would only be able to catch two of them for burning hands from your current position if you want to do that still for your surprise. Marked the two you would get, let me know and I will move us on.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Sounds good, I'll burn two.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Irakelesh tries smashing the one that attacked Haji, but the thing is quick and as he swings it moves out of the way and avoids the blow. Ai'sha steps away from the hand and does everything she can to defend herself.

Will-P: 1d20 + 2 ⇒ (5) + 2 = 7
Will-O: 1d20 + 2 ⇒ (12) + 2 = 14
Will-G: 1d20 + 2 ⇒ (17) + 2 = 19
Will-Y: 1d20 + 2 ⇒ (9) + 2 = 11

Aliva sends out a pulse of positive energy that washes over the undead harming them. Two take the full force of it while two manage to shrug off the worst of it. Khufu launches a ray of distruptive energy at one of the undead but as Irakelesh found, they are quick and he misses.

Adjusting Haji's actions since I don't think he would want to provoke to AoOs to move to G'nock.

Haji tries smashing one of the hands closest to him but misses just as the others. G'nock starts to panic as this thing is grabbing onto his throat and attempts to pull it off.

CMB: 1d20 + 6 ⇒ (3) + 6 = 9

As he struggles to breath though he just can't get a hold of the thing.

Attack-Haji, Marked: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage, Marked: 1d1 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Attack-Ai'sha, Marked: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage, Marked: 1d1 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Damage, Marked: 1d1 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grapple-Ai'sha: 1d20 ⇒ 7

The three remaining hands attack again, but this time only the one on Ai'sha hits, but luckily again fails to grab a hold of her. The one on G'nock just continues to squeeze and apply pressure.

Round 2
Enemy, > Irakelesh/Ai'sha/Aliva/Khufu/Haji/G'nock


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

K religion: 1d20 + 8 ⇒ (9) + 8 = 17

Do we know if they have DR to a certain weapon?


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Ai'sha felt the pain only for a brief moment, as the wounds are transfered to Haji.
Haji brings his hammer down again.

1d20 + 6 ⇒ (17) + 6 = 23
damage: 2d6 + 7 + 1 ⇒ (6, 2) + 7 + 1 = 16

This time he hits.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Can I attack a hand that is in someone else's square without hitting the other person?


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

disrupt undead: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 (touch attack)

damage: 1d6 ⇒ 4

Khufu misses again.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

They do not have DR as it wasn't noted in the knowledge spoiler previously. Yes you can hit one in someone elses square without hitting that person.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"They don't have eyes! How do you figure that they find their victims?" Khufu calls out.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"Sensations in the ground? Hands are sensitive." Aliva says as she swings her morning star at the hand in front of her.

Master Word Morning Star: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 3 ⇒ (2) + 3 = 5


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha steps away from the hand and stays on the defensive.
Full Defense


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

"How do you know that they don't have eyes? Maybe the finger nails are eye? I mean, the second we have animated body parts, all other rules go out the window." Irakelesh swing his morningstar at the hand again.

morningstar@purple: 1d20 + 4 ⇒ (13) + 4 = 17
dmg: 1d8 ⇒ 3


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Irakelesh hits the hand that was attacking Haji but doesn't seem to put an end to it with his blow. Ai'sha moves away again trying to protect herself while Aliva smashes the already injured hand, putting an end to the thing. Khufu attempts his disruptive magic again but the ray misses its target. Haji steps back and smashes the hand that was going after Ai'sha causing finger to crack off and fly in multiple directions.

CMB: 1d20 + 6 ⇒ (19) + 6 = 25

G'nock finally manages to get the hand off from around his neck as he toss it down on the ground and takes a step back. The hand doesn't relent and continues to go after G'nock.

Attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d2 + 1 + 1 ⇒ (1) + 1 + 1 = 3

This time it misses and the group circles around it to finish it off. By the time they deal with the last hand attacking the party, it is too late to save the other man, but they at least avenge his death by dispatching of the hand that strangled the life out of him.

Out of combat. Off to the Hookah?


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

yes, but any people in distress have priority


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

With no more immediate threats you make your way back to the Hookah as fast as you can. There are undead everywhere, people fighting for their lives but you are either too far away to help before it is too late or the people seem to have it handled. You know there is no way you can help everyone especially when Ai'sha can't even fight.

Eventually you make it to the Hookah after running through the chaotic streets. For all intents and purposes the Hookah is pretty well off, there aren't any undead inside that you see allowing you to get back to your rooms with no issue.

Let me know if anyone is doing anything at the Hookah aside from Ai'sha.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Ai'sha quickly grabs her backpack and her scimitar.

"I'll be counting on that armor spell for now, there's no time to waste, we need to figure out what is happening, maybe they'll know about it in the church of Pharasma."

Unless anyone has other plans, she heads in the church's direction.


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

"That's as good of an idea as any."


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

The group gets ready to leave but as they do, they notice that G'nock is no where to be found. You could have sworn he followed you back to the Hookah, but everyone was in such a rush you can't be certain.

The group heads back out to the streets partially looking for G'nock and partially planning their next moves when they find a disturbing sight. Across the road it appears a carriage carrying to sarcophagi tipped over, one of them is open and you notice a woman wrapped from head to toe in ancient strips of moldering linen stand up from the open sarchopagus, you are the first thing she sees and she moves toward you with a shuffling gait.

Know. Religion DC15:
The creature you see is a mummy, you know that they are resistant to all kinds of weapon damage, but are vulnerable to fire.

Know. Religion DC20:
In addition to the above you know that just getting close to the mummy can be a dreadful experience causing those faint of heart to be paralyzed in fear. Even worse being hit by a mummy an individual risks contracting mummy rot causing you to wither away while sapping your vitality.

Initiative:

Ai'sha: 1d20 + 3 ⇒ (7) + 3 = 10
Aliva: 1d20 + 4 ⇒ (7) + 4 = 11
Haji: 1d20 + 4 ⇒ (13) + 4 = 17
Irakelesh: 1d20 + 2 ⇒ (3) + 2 = 5
Khufu: 1d20 + 3 ⇒ (7) + 3 = 10
Nak'T: 1d20 ⇒ 10

Enemy: 1d20 ⇒ 16

Round 1
> Haji,
Enemy, Aliva/Ai'sha/Khufu/Nak't/Irakelesh


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Religion: 1d20 + 8 + 1 + 3 ⇒ (10) + 8 + 1 + 3 = 22
"Damn. A mummy. She's all yours Khufu. They don't like fire, but they spread fear and risking contact will make you very sick. "

Haji quickly shoots a ray of positive energy at the mummy, then steps forward to intercept the mummy's approach and readies himself.

attack vs touch AC, fighting defensively: 1d20 + 5 + 4 - 4 ⇒ (3) + 5 + 4 - 4 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5

swift: activate All is Darkness for +4 to attack and +4 deflection bonus to AC
standard: Disrupt Undead touch attack, fighting defensively
move: ready shield
free: 5ft step and draw Terbutje

total AC: 28

"Stay behind me."


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

knowledge(religion): 1d20 + 5 ⇒ (9) + 5 = 14

"So that's what an actual mummy looks like. Glad you're here to identify it Haji."


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

K.Religion: 1d20 + 8 ⇒ (20) + 8 = 28

"Her touch is cursed, stay safe, everyone!"


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Religion: 1d20 + 9 ⇒ (20) + 9 = 29

Aliva moves a head 20', readying her Morning Star for when the Mummy comes closer. "Milani grant me your magic to empower me to fight this vile undead."

Fervor to Cast Divine Favor +2 atk/dmg

Readied Strike: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 251d8 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

So sorry guys, don't know what I was waiting on... for some reason had it in my head it was the whole parties turn :P

Haji steps up to put himself between the mummy and the rest of the group as he tosses a spell at the incoming mummy but misses. The attack only confirms to the undead you are a threat and it shambles toward the group.

Everyone make a DC 16 Will save or be paralyzed by fear for Rounds: 1d4 ⇒ 4

Round 1
Haji, Enemy, > Aliva/Ai'sha/Khufu/Irakelesh
Round 2
Haji,
Enemy, Aliva/Ai'sha/Khufu/Irakelesh


M Human Solar Sorcerer-5 |HP 27/27 |AC: 16 FF: 12 Touch: 14 |CMD:12 |F:+3 R:+4 W:+5 |Init:+3 Per:+11 | 6/7 5/5 Little Ra |HP 23/23 | AC:21 FF:15 T:18 | F:+2 R:+5 W:+6 |
Condition::

Khufu freezes in fear.

will: 1d20 + 4 ⇒ (8) + 4 = 12

Paralyzed round 1/4


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Will save: 1d20 + 5 ⇒ (17) + 5 = 22


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Will Save DC 16: 1d20 + 5 ⇒ (4) + 5 = 9

Ai'sha stays in place, unable to move.

Fun fact, one of my PF groups suffered a TPK by failing all saving throws against a mummy and being paralyzed for 4 rounds.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Will: 1d20 + 3 ⇒ (5) + 3 = 8

Irakelesh starts to raise his morningstar when a wave of fear washes over him. He is overcome and he freezes in place.


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Will save: 1d20 + 11 ⇒ (12) + 11 = 23
"I fear nothing! Now for destroying this menace... "

Haji moves next to Aliva and readies an attack.

swift Judgements +1 sacred damage

readied attack: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

While Haji and Aliva seems to avoid the paralyzing fear of the undeads approach the others are not so lucky. Aliva steps up and smashes the mummy with her weapon. Haji attempts to do the same but ends up missing.

To make matters potentially worse the group notices that something is moving inside the other sarcophagus. Slowly, a large figure rises up from within, a large curved sword on its back and a polearm with a sharp blade held in its hands. It appears to be wearing clawed golden gauntlets that clutch the shaft of the weapon tightly, and it's body is adorned in fine clothing and a breastplate of a lustrous, silvery metal. It's face is covered in a bejeweled, golden mask fashioned to look like a snarling golden dragon. As it stands, two large dragon wings sprout from the back of the breastplate, and the creature looks around, taking in it's surroundings. It's eyes turn towards the group, and it tightens its grip on its weapon as it moves toward them. He calls out in a booming voice

"ቁጣዬን በቀለለ ሁኔታ የምታመልጡ አይመስለኝም!"

Ancient Osirion:
"Do not think you will escape my wrath so easily!"

The mummy continues to focus its attention on the first foe it came to as it attacks Haji.

Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Luckily whatever divine power he is manifesting protects him from the mummy's attack.

Round 2
Haji, Enemy, > Aliva/Ai'sha/Khufu/Nak't/Irakelesh
Round 3
Haji,
Enemy, Aliva/Ai'sha/Khufu/Nak't/Irakelesh


Half-elf Tortured Crusader 4 / Ravener Hunter 5 (Picture) | HP 75/75 | AC: 24 T: 12 Fl: 23 | CMD: 24 | F +12 R +5 W +14 (+2 vs. enchantment) | Init +5 | Perc: +18 | Life link: |conditions not included above :

Haji is well protected by his faith, if only it will help him rid the world of this menace. He steps around the mummy, so Aliva can get into a flanking position.

attack: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

seriously, my dice...


AC 17 FF 10 T 17| HP 40| F +7 R +3 W +5 (+4 vs. Fear)| Init +0| Percep +7

”ራሳችሁ ተጠንቀቁ! ይህ አውሬ መጥፋት አለበት!”

Ancient Osirion:
”Watch yourselves! This beast must be destroyed!”

The large glaive wielding winged figure spins his weapon and deftly brings it down in a powerful arc at the mummies shoulder near the neck!
__________
Attack, Power Attack: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
Damage, Power Attack: 1d10 + 6 + 3 ⇒ (9) + 6 + 3 = 18


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

"What did that thing say?" Aliva calls back as she bases the Mummy again. "Also we need fire for this mummy."

Bash: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Knowledge what on this other thing?: 1d20 ⇒ 7


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

Aliva moves up and bashes the mummy again but it does much less damage than she would have expected from the force she put into it. The dragon-like creature calls out again in the ancient tongue but instead of going after the group makes a brutal attack on the mummy. Haji steps around to flank it with Aliva, but he can't find a good opening.

The rest of the group continues to stand their, paralyzed with fear. The mummy turns its attention toward the dragon creature and with a raspy voice replies in the same ancient tongue "ናቅ ከዚህ በኋላ ታስረጂኛለሽ!"

Ancient Osirion:
"Nak'T you shall keep me bound no more!"

Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

The mummy steps up and slams into the dragon-creature with a heavy blow.

Round 3
Haji, Enemy, > Aliva/Ai'sha/Khufu/Nak't/Irakelesh
Round 4
Haji,
Enemy, Aliva/Ai'sha/Khufu/Nak't/Irakelesh

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