Tenebrynn |
"Well, we found a way past the ghoul if that's what you mean. Or the blood wall if you meant that. We got around that too. But every other person we've found wearing robes like yours has tried to kill us. Is that something you're going to try?"
Diplomacy: 1d20 + 1 ⇒ (10) + 1 = 11 +whatever successful aids there are, or maybe mine counts as an aid for Kyffin? <shrug>
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tenebrynn's words seem to only confuse and upset the robed figures more, and with a strangled cry, they raise their weapons and leap to attack!
Still, you're all prepared for exactly that response and move even more quickly than they do!
Despite their actions, Al does not detect the presence of evil in this direction.
Albert: 1d20 + 3 ⇒ (7) + 3 = 10
Heinrich: 1d20 + 2 ⇒ (12) + 2 = 14
Kyffin: 1d20 + 1 ⇒ (19) + 1 = 20
Tenebrynn: 1d20 + 3 ⇒ (18) + 3 = 21
Tristain: 1d20 + 4 ⇒ (6) + 4 = 10
Antagonist: 1d20 + 3 ⇒ (2) + 3 = 5
Party is up.
Kyffin Rhees |
Round 1, Initiative: 20
Weapon Equipped = Scimitar
Silver Blanch, Cold Iron Bolts = 6/10
Conditions = Divine Favor (+2, 1/10r)
Melee: Attack: BAB +1, Str +3 Damage: Str +3
Ranged: Attack: BAB +1, Dex +1 Damage: +0 (Str +3 thrown)
Blessings (4/4) (DC 13) (Holy Strike or Powerful Healer)
Fervor (2/3) (1d6)
Spells (Caster Level 2, Concentration +4)
Once Per Day (12): Prestidigitation
Zero (12): Create Water, Detect Magic, Light, Stabilize
First (13):
Kyffin sizes up the opposition and wonders how long until help arrives. He, with Fervor, quickly casts (swift) Divine Favor (+2 attacks/damage (luck)) on himself and wades into combat. He draws his scimitar as he moves up 10’ in front of Tenebrynn, and swings hard, but maybe overreaches!
Scimitar: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 (favor) damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 (favor)
”Get back you scoundrels! Leave us alone!”
Tristain the Chalker |
Round 1, Init 10
"NO! WAIT!! NO!!" Tristain cries too late, obviously correct about something. "Tenebrynn! Why didn't you ask about the creator! Don't you *SEE*?! If these people are *his* constructs, then they would have explained who he is. We have to appeal to its ego to learn more!"
Tristain activates the wand of bless, then drops it on the floor. He moves to help, holding his longspear out before him. It grazes the back of Walter's neck as he swings it into position.
"DUH!" Tristain says in frustration, wondering why people don't listen to the crazy talking loon.
Bless (1/10): +1 to attacks and +1 to saves vs. fear.
HP: 13/13 queasy
AC: 12
Wand of Bless:
[ dice]1d20+0[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
Tenebrynn |
Tenebrynn shakes her head, still ignoring Tristain. In the back of her mind, she observed that she was starting to get a little good at it.
"Bad choice. Will Zandalus see this too?" Her words are sharp and disappointed. She slips to the right of Kyffin, and spirals in an acrobatic kick, conjuring a roiling ball of debris to crash into the yellow-robe beside her half orc friend.
Air Blast: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19for: 1d6 + 5 ⇒ (2) + 5 = 7
HP: 21/21
Nonlethal:
AC: 15 (13 T / 12 FF)
Fort: +6 // Ref: +6 // Will: +1 (+2 vs illusion)
Burn Accrued: 0/6
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Bless (1/10): +1 to hit / +1 vs fear
Albert Hazred |
"Settle down you miscreants, we're here helping folks." Albert swings the flat side of his bardiche against the closest man's head.
non-lethal bardiche strike: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
damage: 1d10 + 3 ⇒ (2) + 3 = 5
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tenebrynn: 21
Kyffin: 20
Heinrich: 14
Albert: 10
Tristain: 10
Antagonist: 5
Tenebrynn and Kyffin, their nerves already on edge, react quickly, blade and strange powers dropping the nearest yellow-clad figure before he can even swing his own weapon, his blood splattering and pooling on the floor.
Albert crawls through the crawl space, which is tighter than he expected, preventing him from getting to the attackers even as Heinrich's bomb somehow manages to miss any of the interposing obstacles and hits his target, who howls in pain.
Despite that, his blow as he lunges toward Kyffin is accurate, and his wooden truncheon -- perhaps a chair leg? -- slams into the half-orc as he fends off the other's crowbar. His head rings, but he doesn't think anything's broken. 4 hp nonlethal
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 4 ⇒ (16) + 4 = 20
1d6 + 2 ⇒ (2) + 2 = 4
C3: 8
Party is up.
Tristain the Chalker |
Bless is up. Round 2/10.
Round 2, Init 10
Tristain moves up 2 squares and tries to aid Kyffin's next attack...
1d20 + 0 + 1 - 4 ⇒ (4) + 0 + 1 - 4 = 1 vs. DC10 to aid.
...and instead nearly knocks Kyffin's blade from his hands.
Bless (2/10): +1 to attacks and +1 to saves vs. fear.
HP: 13/13 queasy
AC: 12
Wand of Bless: 17/18 left
[ dice]1d20+0[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
Tenebrynn |
Shaking her head again in disappointment, she twists and spins in other acrobatic twirl that ends with a roundhouse kick. Another blast of flensing wind and debris crashes into the yellow-robe directly before her.
Air Blast: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20for: 1d6 + 5 ⇒ (3) + 5 = 8
Then, to make room for her allies behind her, she slips straight forward toward the back of the chamber.
If that shot takes the cultist down, I'll just move straight forward. If the cultist is still up, I'll try to acrobatics my way under or over him/her.
Acrobatics (DC=CMD+5): 1d20 + 8 ⇒ (19) + 8 = 27
HP: 21/21
Nonlethal:
AC: 15 (13 T / 12 FF)
Fort: +6 // Ref: +6 // Will: +1 (+2 vs illusion)
Burn Accrued: 0/6
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Bless (2/10): +1 to hit / +1 vs fear
Kyffin Rhees |
Round 2, Initiative: 20
Weapon Equipped = Scimitar
Silver Blanch, Cold Iron Bolts = 6/10
Conditions = Divine Favor (+2, 2/10r), Bless (2/10r)
Melee: Attack: BAB +1, Str +3 Damage: Str +3
Ranged: Attack: BAB +1, Dex +1 Damage: +0 (Str +3 thrown)
Blessings (4/4) (DC 13) (Holy Strike or Powerful Healer)
Fervor (2/3) (1d6)
Spells (Caster Level 2, Concentration +4)
Once Per Day (12): Prestidigitation
Zero (12): Create Water, Detect Magic, Light, Stabilize
First (13):
Kyffin, pleased that support has come quickly, watches as the opposition falls just as fast. Should’ve saved my spell. he chastises himself even as he swings again. He attacks the one out of sight to the party, hoping the others can take out the remaining evil.
Scimitar: 1d20 + 4 + 3 ⇒ (13) + 4 + 3 = 20 (favor, bless) damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 (favor)
Albert Hazred |
Finally through the window, Albert swings the flat side of his bardiche against the closest man's head. "Stand down, fool, you'll just get yourself killed."
non-lethal bardiche strike: 1d20 + 4 - 4 + 1 ⇒ (11) + 4 - 4 + 1 = 12
damage: 1d10 + 3 ⇒ (10) + 3 = 13
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tenebrynn: 21
Kyffin: 20
Heinrich: 14
Albert: 10
Tristain: 10
Antagonist: 5
Tenebrynn and Kyffin attack in close succession, dropping another of the aggressors to the floor, even as Al and Tristain try to harry the last one. Tristain's efforts, unfortunately, knock Al's bardiche aside and the remaining woman is just able to duck under it, swinging again at the half-orc.
She misses and the rest of you are easily able to subdue her, ending the brief combat. I'm going to assume enough of you would hit next round that you can render her unconscious.
1d20 + 3 ⇒ (3) + 3 = 6
Tenebrynn |
Tenebrynn throws up her hands in frustration. "Are we going to string this one up too? Take more food and water from the good people to this crazy yellow-robe who, like all the others, tried again to kill us?"
Kyffin Rhees |
At Al's words Kyffin still's his blade, temporarily. He turns to the woman, "So... talk. What are you doing here?" he demands.
Intimidate: 1d20 + 8 ⇒ (3) + 8 = 11
As he approaches her however he slips on some gore and 'dances' humorously as he struggles to regain his balance. Embarrassed he straightens up and gives her the eye, but the moment has passed...
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tristain the Chalker |
Tristain moves up after picking up and putting away his wand of bless. He moves up to the party with the woman.
"Now it's important that we ask good questions here! Find out if she knows what fevered mind created this plane. Also, see if she has seen any weird manifestations of thought or ego that we should really watch out for!" Tristain moves back so that others with healing skill can revive the woman. He will bonk his head while he waits to make sure good questions are asked.
*bonk*
*bonk*
*bonk*
Kyffin Rhees |
"I am not wasting healing on this woman, just so we can ask a bunch of questions that we won't get straight answers for. She doesn't know where the boy is, she's crazed out of her mind, and that makes it - in my opinion - a wasted effort."
"We can carry her back to the group and add her to our group of useless prisoners, or end her suffering here. But let's keep looking for the boy."
Kyffin speaks firmly, but it's clear he does not like this plan. She should have died in battle, with honor.
He cleans his scimitar and sheathes it and waits for the others to decide what to do.
Tenebrynn |
Tenebrynn blinks at Kyffin as she considers the choice he presents the group then she shrugs before whipping a blast of debris down into the unconscious figure. Air Blast: 1d6 + 5 ⇒ (5) + 5 = 10 "There. Suffering ended. Mystery of demiplane persists." She says this last with a pointed glance at Tristain.
The gnome then pokes around the room while the others look for a proper door.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tenebrynn dispatches the woman and then begins looking around the nurse's station. The medicine cabinets in the northern portion of this room have been thoroughly ransacked but the gnome's able to find enough bandages, dried herbs, mundane tinctures, and chemical medications to effectively fashion a healer’s kit.
Albert Hazred |
Albert scowls terribly as the woman is dispatched. "That ain't right! Sure, she was crazy, so were the lot of you, but she wasn't hurting no one lying there unconscious. Ain't right I tell you."
Kyffin Rhees |
"You're right, it's not right. I've done things that I'd never dreamed of doing before being here. Or at least I think I'd never dream of doing, I'm not really sure with my Swiss-cheesed brain."
"And if someone had put me out of my misery back at the beginning, I may well have thanked them." he frowns unhappily.
"Now let's find the boy." he mutters, clearly being driven to extremes by this place, and on edge.
Tristain the Chalker |
Tristain seems confused as if it is right or not right...because he is not sure that she even exists. He stops bonking for a moment to explain.
"Uh, we'll have to wait and see if that was right or wrong. Since we're not sure that she really exists or is a sentient entity and not a construct of the mind that created this plane, we don't know that it was right. We'll have to wait and see," Tristain explains to both Kyffin and Albert.
"I'm mostly sure that I exist. And you all as well seem to be somewhat rational actors, but can't speak for certain about these ones in the yellow robes nor the blood walls or the giant eyeballs. When we can confirm that they have souls or free will, then we should discuss the grotesque evil of the gnome's actions."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Continue debating, but I'm going to push you on, as well.
Going through the door in this nurse's sstation, you find a couch and small desks covered in paint flakes and thick dust fill this communal office. The room looks as if it's been looted, with drawers pulled out and various items scattered around the floor.
You find a book wrapped in butcher’s paper that bears the handwritten
word “confiscated.” Inside is a Taldan quarto titled "Her Majesty’s Honorable Nightcap" by Charent. The quarto is currently worth 10 gp due to its licentious contents.
Tristain the Chalker |
Tristain waits for Kyffin to clear out the area before moving in for his own sweep.
1d20 + 7 ⇒ (18) + 7 = 25 Perception
"Ho ho! Look what we have here!" Tristain holds up a book, looking at the pages briefly before blushing it away to someone else. "That's one of those fancy books where the women do things. The fun things. Oh man, I bet someone will pay good money for that. Not me though. Ain't no way I'm doing anything with that while we're trapped here."
When this room is searched, Tristain looks to push on. He draws his wand of bless in case it is needed.
"Do you think we should don the yellow robes? We might enhance our connection to the Creating Entity in the way and his other creations might not attack on sight." Tristain goes back to check if there is a less-bloody, less-dirty set of yellows that might fit him.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tenebrynn |
"More right to bring her back to refugees? Less food for kids so crazy lady who was trying to kill us can be tied up and eat? Strange idea of 'right'." Tenebrynn shrugs, seemingly unflapped by putting the crazed woman down and even less bothered by Albert's disagreement.
---
As the group prepares to press on past the office, somehow Her Majesty's Honorable Nightcap winds up in her hands and she reads as she follows the group. She bumps into Heinrich as everyone stops before the strange darkness. "Ooof. Why did we stop?" Peeking around from behind, her eyes go wide with curiosity and she slips forward and thrusts her hand in the blackness up to her elbow, then waves it around a bit before drawing it back out.
"Huh."
Tristain the Chalker |
Tristain looks into the darkness and then wants to close the door.
"This might be where the created non-reality ends. I'm not sure there *is* anything behind that dark. And there is no telling what will happen to us if we enter the space of null-creation! We should be careful!" Tristain warns.
He looks around for something long to poke into the room and then be able to draw out. He realizes that his longspear will do quite nicely in reproducing Tenebrynn's experiment.
He pushes the longspear in as far as he will risk it (about 5') then pulls it back out. He will then carefully inspect the spear to see if it is dissolving into nothingness.
If nothing seems too wrong, he will tap along the floor and ceiling near the door to make sure that they exist as well.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tristain the Chalker |
Tristain pulls out the longspear for fear of sticking Debis with his profound fumbling in the dark. As he pulls out the spear, he nearly guts Albert in the stomach with the butt.
"Debis? Come out! We'll take you to your brother! Follow the sound of our voices."
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tenebrynn |
Tenebrynn, at some point during the brief exchange with Debis, apparently swapped the off-color book for the length of chain the group found days before which somehow and somewhen wound up in her pack. Handing one end to Kyffin, she takes the other in hand and steps into the darkness.
"Keep talking, Debis. Even though the lamp is out it will help us find you."
Chain is only 10ft long, but maybe it's a small room?
Kyffin Rhees |
Kyffin tries lighting a bit of masonry with the Light spell - some stone or other - and he tosses it into the blackness.
If no one brings rope, and none of their lights work, he suggests, "We could try a human chain. Everyone clasp arms and let's see if we can find the boy. I'll go first."
If the group agrees to the attempt, he stretches out his free hand and walks carefully back and forth searching each step in the dark... "OK Debis, keep talking, we're coming to get you."
Perception: 1d20 + 2 ⇒ (16) + 2 = 18 to find Debis by sound.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Al doesn't smell any evil and Tristain doesn't think he sounds that far away, so Kyffin enters, Heinrich's torch doing nothing to dispel the gloom.
As Kyffin moves in he suddenly starts hearing unnerving childlike whimpers, and sobs, moreso than just the singular voice before. Kyffin suffers a –1 penalty on all attack rolls, damage rolls, and Will saving throws.
Before he can react, he hears a strange clacking right next to him like bony jaws shutting and Al starts hearing the whimpers and sobs as above (I'm assuming Al was second in the human chain).
"No! Get away! Brenton, wake up!" the voice cries out.
Albert: 1d20 + 3 ⇒ (2) + 3 = 5
Heinrich: 1d20 + 2 ⇒ (12) + 2 = 14
Kyffin: 1d20 + 1 ⇒ (2) + 1 = 3
Tenebrynn: 1d20 + 3 ⇒ (19) + 3 = 22
Tristain: 1d20 + 4 ⇒ (8) + 4 = 12
Antagonist: 1d20 + 8 ⇒ (9) + 8 = 17
Tenebrynn is up for Round 1/2; only Kyffin and Al hear the "extra" sobs, though you can all here the voice in bold.
Oh, and the combat map is updated. ;)
Tenebrynn |
Hmmm. Blinded is rough.
Acrobatics (DC 10): 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Tenebrynn zips into the room past her friends to the front of the human-and-nonhuman chain.
HP: 21/21
Nonlethal:
AC: 10 (8 T / 10 FF) (includes -2 from blinded, and removes +3 from dex)
Fort: +6 // Ref: +6 // Will: +1 (+2 vs illusion)
Burn Accrued: 0/6
SLAs: dancing lights [ ], ghost sound [ ], prestidigitation [ ], speak with animals [ ]
Ongoing Effects:
Warden of Nature: +1 to hit/+2 dodge bonus vs aberrations, oozes, vermin
Foe of the Strange: +1 to saves vs aberrations, -10 to confusion results
Point Blank Shot: +1/+1
Blind: no Dex mod to AC, -2 AC, -4 Perception, -4 Str & Dex check
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tristain the Chalker |
Round 1
"Get out! Get out! This isn't right!!" Tristain not only resists going into the room, but also implores others to get out as well.
"Maybe...maybe we should bring Brenton here and let him speak to the dark."
Delay.
Tristain's mind whirls, trying to piece together the chaos within.
"It might be that Brenton and Debis are two disjointed thoughts in the mind of this plane's creator...and the only way to fix this tear in the demiplane, as evidenced by the dark, is to bring them together, to make them whole again."