Motteditor's Ironfang Invasion PBP (Inactive)

Game Master motteditor

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| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Garrivek moves closer to Halk, (north one space and diagonally northwest one space, which places him four spaces south of Halk), gestures at the korred and sends the last of his magic flying at the karred's face.

Energy Ray, ranged touch: 1d20 + 5 ⇒ (20) + 5 = 25
Electricity Damage: 3d6 ⇒ (4, 6, 5) = 15
SR: 1d20 + 5 ⇒ (16) + 5 = 21

Confirming a Critical: 1d20 + 5 ⇒ (13) + 5 = 18
Extra Electricity Damage: 3d6 ⇒ (4, 2, 6) = 12


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

With few options left at her disposal, Aramis pulls out a wand and waves it at the korred.

Magic Missile
Force Damage: 1d4 + 1 ⇒ (4) + 1 = 5
SR: 1d20 + 1 ⇒ (8) + 1 = 9

Seeing her spell fizzle, she purses her lips.


retired (died)

Dregg wipes the blood from his nose, looks down at his hand, then back up at Halk and grins. ”Heh. You’re not gonna like it when I pay you back for that, grabbybeard.”
The half orc then focuses on his axe, and after a moment, purple after images, each larger than the axe itself, begin rippling in the weapon’s wake.

swift action: limited focus
standard: cast spell

Status:

HP: 33/49 | Temp: 5/5
AC: 16 (12 T / 15 FF)
CMD: 18
F/R/W: +8/+4/+3
Rage rounds used: 7/8
Limited Focus used: 2/10
Spell slots used
Level 1: 3/3
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 1/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +2 to hit
Power attack: -2/+6
Focus: +2 Str
Limited Focus: +2 Con
Lead blades (1/30 rds)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Arryn and Isabella's attacks both hit -- only to see their targets disappear in a puff of magic, the real Halk unharmed. Aramis' spell likewise has no effect, but Garrivek's slams into him, and his whole body seems to convulse briefly.

Still, undaunted, he casts another spell as his hair uses the club to slam into Dregg again and again. The brutal blows leave his head ringing, as he suddenly realizes the floor under him is incredibly slippery, and Halk retreats again, seeking cover behind the throne. 14 and 14 damage, plus DC 15 Reflex save or fall down as you're in grease.

"You're uninvited, partycrashers!"

Mechanics:

1d4 ⇒ 4

1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
1d4 + 11 ⇒ (3) + 11 = 14
1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
1d4 + 11 ⇒ (3) + 11 = 14

Halk: 23, club 1 rd, 1 images


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

Cursing villainously, Isabella slings her crossbow back over her shoulder and grabs her sword...

And that, I am afraid, is two move actions. >_<


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Isabella, you can move and draw your sword at the same time.

Arryn smirks and replies, ”I don’t think so,” to the korred king’s strategy. He strolls forward enough to put the korred in point blank range, then directs his mind at the throne itself, which lifts into the air and hurls backwards towards the fey at a gesture from Arryn.
Attack: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20
Damage: 3d6 + 3 + 4 + 2 + 1 ⇒ (5, 6, 4) + 3 + 4 + 2 + 1 = 25 x 1.5 = 37


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

In that case, please move Isabella to the far left of the room, so she gets line of sight on that korred...


retired (died)

Reflex Save (DC 15): 1d20 + 4 ⇒ (16) + 4 = 20

Dregg rocks backward on his heels as the club hammers home twice more. Shaking the dizziness away, he squares himself then chases after Halk. ”You crashed the party first, idiot. Now stand still so I can split your greasy dome wide open.”

Greataxe: 1d20 + 12 ⇒ (5) + 12 = 17for: 3d6 + 16 ⇒ (4, 6, 3) + 16 = 29
Mirror Image(high = good): 1d2 ⇒ 2

rage, move, chop!

Status:

HP: 10/49 | Temp: 10/10
AC: 16 (12 T / 15 FF)
CMD: 18
F/R/W: +8/+4/+3
Rage rounds used: 7/8
Limited Focus used: 3/10
Spell slots used
Level 1: 3/3
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 1/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +2 to hit
Power attack: -2/+6
Focus: +2 Str
Limited Focus: +2 Con
Lead blades (2/30 rds)


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Garrivek pulls out his wand and moves up behind Dregg.

GM:
I don't think you can draw a wand for free while moving, but if you can I also tap Dregg with the wand.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You're right, Garrivek, you can't. One of the banes of my existence for one of my wand-wielding characters. :(

Round 3:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Arryn blows away one of the remaining images, as Dregg closes -- only to find it far too slippery failed Acrobatics check, which means you need another Reflex save or you'll fall. Isabella adjusts her position as the club batters again at Dregg, ignoring the missile from Aramis' wand that this time slams into him and sends him crashing into unconsciousness! 13 hp

He grins as he continues chanting "beer! beer! beer!" and casts a spell at Arryn. DC 15 Will save or collapses into gales of manic laughter, falling prone.

Hideous laughter:

The subject can take no actions while laughing, but is not considered helpless. After the spell ends, it can act normally. On the creature's next turn, it may attempt a new saving throw to end the effect. This is a full round action that does not provoke attacks of opportunity. If this save is successful, the effect ends. If not, the creature continues laughing for the entire duration.

Mechanics:

Dregg Acrobatics: 1d20 ⇒ 2

Force Damage: 1d4 + 1 ⇒ (4) + 1 = 5
SR: 1d20 + 1 ⇒ (19) + 1 = 20

1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
1d4 + 11 ⇒ (2) + 11 = 13
1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
1d4 + 11 ⇒ (2) + 11 = 13

Halk: 28, club 2 rds
Arryn: 1 round


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Will: 1d20 + 2 ⇒ (8) + 2 = 10

Arryn thinks this whole situation is hilarious and laughs and laughs...


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

Isabella reloads her crossbow and sends another bolt towards Halk...

Ranged 1d20 + 9 ⇒ (10) + 9 = 19 for 1d10 ⇒ 4 damage.


retired (died)

Looks like that roll of 2 means I failed by 5 or more, so I fall automatically and instead of attacking and raging and such last turn, I instead spent the turn falling and standing back up. Correct?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Actually just meant you were unable to move and had to make a Reflex save, which I didn't do. You could have still raged if you want or done a different standard action.


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Garrivek taps Dregg with his wand, wishing he had some healing magic left at his disposal. "Don't you die!"

Healing: 1d8 + 1 ⇒ (5) + 1 = 6


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis moves closer to her friends (up two spaces) and releases a burst of verdant healing energy. Channel energy. Excluding Halk.

Healing All Allies: 1d6 ⇒ 4

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 4:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Garrivek and Aramis rush forward to help Dregg, as Arryn can't help laughing at the ridiculousness of his pratfall, and that he isn't getting up. Can attempt a new DC 15 Will save to stop laughing

Halk, meanwhile, turns his attention to Isabella, ducking the arrow flying past him. He starts drunkenly laughing as the hair uses the club to hit her 12 hp to Isabella, plus everyone must make a DC 14 Will save or be stunned 1 round.

Cirieo watches, a look of worry crossing his face, though there's little he can do to help without any weapons or ability to move quickly on his single leg.

Mechanics:

1d20 + 14 ⇒ (4) + 14 = 18
1d4 + 10 ⇒ (2) + 10 = 12
1d2 ⇒ 1

Cirieo Will: 1d20 + 4 ⇒ (17) + 4 = 21

Halk: 28, club 3 rds
Arryn: 2 rounds


retired (died)

Will Save (DC 14): 1d20 + 3 ⇒ (16) + 3 = 19
Acrobatics (DC 10): 1d20 + 2 ⇒ (7) + 2 = 9
Reflex Save (DC 15): 1d20 + 4 ⇒ (13) + 4 = 17

Grumbling and growling and swearing vivid oaths of brutal dismemberments and worse, Dregg puts all of his energies into righting himself and getting his feet under him once more.

Status:

HP: 14/49
AC: 16 (12 T / 15 FF)
CMD: 18
F/R/W: +8/+4/+3
Rage rounds used: 7/8
Limited Focus used: 5/10
Spell slots used
Level 1: 3/3
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 1/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +2 to hit
Power attack: -2/+6
Focus: +2 Str
Limited Focus: +2 Con
Lead blades (4/30 rds)


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Garrivek heals Dregg once more with the wand...

Healing: 1d8 + 1 ⇒ (5) + 1 = 6

...then puts the wand back in its holster on his hip.


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

Will 1d20 + 3 ⇒ (19) + 3 = 22

"Not this time," Isabella says as she reloads and fires at point blank range.

Ranged 1d20 + 9 ⇒ (10) + 9 = 19 for 1d10 ⇒ 4 damage.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis releases on more wave of energy, causing her companions wounds to heal (excluding Halk).

Channel Energy: 1d6 ⇒ 1

Then she takes a (five-foot) step to the south.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Will vs Stun: 1d20 + 2 ⇒ (5) + 2 = 7

Arryn remains on the floor in a dazed stupor.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 5:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Garrivek heals Dregg again as the latter climbs to his feet, Aramis bolstering him -- and the rest of you -- even more.

Arryn, however, remains caught in a paroxysm of laughter but can attempt another Will save, leaving Isabella to fight Halk on her own. She steps back and shoots -- right over his shoulder. He laughs again -- not quite as horribly this time -- and his hair again swings the club at the half-elf, slamming into her twice 27 hp total

He casts again -- and suddenly, again, there are more of him -- six total this time.

Mechanics:

1d20 + 14 ⇒ (4) + 14 = 18
1d4 + 10 ⇒ (3) + 10 = 13
1d20 + 9 ⇒ (17) + 9 = 26
1d4 + 10 ⇒ (4) + 10 = 14

1d4 + 1 ⇒ (4) + 1 = 5

Halk: 28, club 4 rds, 6 image
Arryn: 3 rounds


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Will vs laughing: 1d20 + 2 ⇒ (6) + 2 = 8


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Garrivek takes a five-foot step closer right below the throne, grips his weapon, and swings it at Halk.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
B Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Seeing the extend of Isabella's wounds and knowing what little healing she has left at her disposal, Aramis turns to Garrivek and plucks his healing wand from its holster. "I'm borrowing this."

Garrivek gave me the okay to do so. Not sure if that'll be a standard or full action to do, but I assumed one or the other and can do either.

Then she takes a careful (5 ft.) step southwest toward Isabella.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I think that can be a standard.


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

"No!" Isabella shouts when she notices Aramis approach from the corner of her eye. "Back! Don't come within range!"

Bleeding heavily, Isabella tries to fire another bolt at the korred and keep it occupied...

Ranged 1d20 + 9 ⇒ (10) + 9 = 19 for 1d10 ⇒ 7 damage.
Aw dammit.


retired (died)

Acrobatics (DC 10): 1d20 + 2 ⇒ (12) + 2 = 14

At last able to keep his feet, Dregg storms toward the korred, a steady stream of terse expletives flowing from his clenched jaw.

Greataxe: 1d20 + 13 ⇒ (2) + 13 = 15for: 3d6 + 13 ⇒ (2, 3, 3) + 13 = 21
Maybe that’s enough to tag an image. >_<

Status:

HP: 21/49
AC: 16 (12 T / 15 FF)
CMD: 18
F/R/W: +8/+4/+3
Rage rounds used: 7/8
Limited Focus used: 6/10
Spell slots used
Level 1: 3/3
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 1/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +2 to hit
Power attack: -2/+6
Focus: +2 Str
Limited Focus: +2 Con
Lead blades (5/30 rds)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 6:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Arryn can't stop laughing as Garrivek and Dregg close in, though they struggle to hit, as does Isabella, the three of them only managing to destroy two images between them. The one bit of good luck is Halk's hair seems to have had enough -- it returns the club to his hands, occupying them as he steps forward and swings at the half-orc and half-elf.13 hp to Dregg, 14 to Isabella

Aramis moves to help Isabella with her wounds, as Cirieo limps in, trying to find some way he can help.

Quick stats:

1d2 ⇒ 2
1d20 + 14 ⇒ (5) + 14 = 19
1d4 + 10 ⇒ (3) + 10 = 13
1d20 + 9 ⇒ (12) + 9 = 21
1d4 + 10 ⇒ (4) + 10 = 14

Halk: 28, 4 images

Party is up; Arryn, you can make another save, but it doesn't really matter, since that's a full-round action, but the spell ends after this round anyway.


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

Isabella falls to the ground, gushing blood...!

Now at -11 hp. Fort. save to stabilize: 1d20 + 6 ⇒ (20) + 6 = 26


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Seeing Isabella fall, Aramis takes a five-foot step closer to her without standing beside the fey, (diagonally southwest one space) and taps her with Garrivek's wand.

Healing Isabella: 1d8 + 1 ⇒ (8) + 1 = 9


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Garrivek takes a five foot step to the side, regrips his weapon for melee, and slams it into the korred's back.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Magic B Damage: 1d10 + 3 ⇒ (3) + 3 = 6


retired (died)

Dregg saws his jaw back and forth as he steels himself, then hauls off with his axe as hard as he can, hoping against hope he's aiming for the right korred. The torrent of expletives that pour from the half-orc as he tries to lay Halk low is so shocking that Arryn is finally shaken out of his induced laughter.

Greataxe: 1d20 + 16 ⇒ (9) + 16 = 25for: 3d6 + 15 ⇒ (4, 2, 1) + 15 = 22

Swift: Rage
Move: activate stance
Standard: Swing

Status:

HP: 8/49 | Temp: 10/10
AC: 16 (12 T / 15 FF)
CMD: 18
F/R/W: +8/+4/+3
Rage rounds used: 8/8
Limited Focus used: 7/10
Spell slots used
Level 1: 3/3
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 1/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +2 to hit
Power attack: -2/+6
Focus: +2 Str
Limited Focus: +2 Con
Lead blades (6/30 rds)

Not sure how many more shots I'm going to get to take; I'll be fatigued after this and I'm outta tricks for buffering with temp hp's >_< This turd is tough!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 7:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Garrivek and Dregg swing at the Halks -- but only both manage to hit images, leaving three korred swinging clubs at the pair of them as Aramis ensures Isabella doesn't bleed out.

Cirieo continues to slowly move closer to see what he can do to help, as Arryn finally manages to collect himself. Other than the occasional hiccup, he appears to be back fully in control.

The drunken korred leader slams his club down on Dregg's head, knocking him out again, then moves onto Garrivek, though the dwarf is able to dodge the second blow. Unfortunately, with the club back in the korred's hands, its hair now tries to grab Garrivek! DC 16 Reflex save or be entangled 1 round

Mechanics:

1d4 ⇒ 2
1d3 ⇒ 3

1d20 + 14 ⇒ (15) + 14 = 29
1d4 + 10 ⇒ (4) + 10 = 14
1d20 + 9 ⇒ (2) + 9 = 11
1d4 + 10 ⇒ (1) + 10 = 11

Halk: 28, 2 images


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn scrambles to his feet using his abilities to float Isabella, with her crossbow and bolts, over to the maimed halfling.

”Care to play, too?” he quips.


retired (died)

How hard did he hit me? I was at a net total of 18 between temp and regular hp

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, 14 hp; thought you were at 8.


retired (died)

Dregg wobbles and looks like he's about to collapse, but he shakes the stars from his eyes and frowns. Huffing heavily from a combination of fatigue and his mounting wounds, he brings his axe overhead once more for another desperate swing at the wavering, multi-formed korred. "Stand still! All of you! Let me split your greasy head like a melon already."

Greataxe: 1d20 + 9 ⇒ (16) + 9 = 25for: 3d6 + 9 ⇒ (1, 3, 5) + 9 = 18

Status:

HP: 4/49 | Temp: 0/10
AC: 15 (10 T / 15 FF) (includes -1 to touch ac from fatigue)
CMD: 16 [smaller](includes net -2 from fatigue)
F/R/W: +8/+3/+3 [smaller](includes -1 from fatigue)
Rage rounds used: 8/8
Limited Focus used: 8/10
Spell slots used
Level 1: 3/3
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 1/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +2 to hit
Power attack: -2/+6
Focus: +2 Str
Limited Focus: +2 Con
Fatigue: -2 Str, Dex; cannot charge
Lead blades (7/30 rds)


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

"Enough with you!" Garrivek exclaims. He swings his dorn-dergar at Halk.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Magic B Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

With Isabella slipping out of her reach, Aramis takes a careful five-foot step towards Dregg and taps him with the wand.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 8:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Cirieo smiles as Arryn floats the crossbow over to him and promptly fires it. He hits -- only for another image to disappear. But that leaves just two Halks for Dregg -- who promptly cleaves another image, leaving only one korred remaining.

He takes another blow, even as Isabella heals him 13 hp before the korred turns to Garrivek and slams his club into the dwarf's head too! 12 hp

Mechanics:

Cirieo: 1d20 + 11 ⇒ (12) + 11 = 23
1d3 ⇒ 3
1d10 ⇒ 2

1d2 ⇒ 2

1d20 + 14 ⇒ (2) + 14 = 16
1d4 + 10 ⇒ (3) + 10 = 13
1d20 + 9 ⇒ (16) + 9 = 25
1d4 + 10 ⇒ (2) + 10 = 12

Halk: 28


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn’s had enough of this guy.

Attack: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22
Damage: 3d6 + 3 + 4 + 2 + 1 ⇒ (6, 6, 6) + 3 + 4 + 2 + 1 = 28 x 1.5 = 42

Slam! A large piece of debris crashes into the obnoxious fey lord.


retired (died)

Stabilize (DC 17): 1d20 + 2 ⇒ (5) + 2 = 7

Man, I'll tell you what, turns out giving up orc ferocity for a +2 perception bonus was a bad decision. =P

Status:

HP: -7/49 | Temp: 0/10
AC: 15 (11 T / 15 FF)
CMD: 18
F/R/W: +8/+4/+3
Rage rounds used: 8/8
Limited Focus used: 9/10
Spell slots used
Level 1: 3/3
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 1/1

-Ongoing Effects-
dying


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

Garrivek winces. "GAH!" He swings his weapon at the korred's head!

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Magic B Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis taps Dregg with the wand.

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Quick stats:

Garrivek: 21
Arryn: 10
Aramis: 9
Isabella: 8
Dregg: 4
Cirieo: 3
Antagonists: 22

Cirieo furiously reloads the heavy crossbow as Garrivek hits the korred, followed by a brutal blow from Arryn that seems to fully catch his attention. As Aramis heals Dregg, the korred limps toward the kineticist provoking from Garrivek, and brings his club to bear, slamming it into Arryn's head. 11 hp. Worse, its hair starts grabbing at him DC 16 Reflex save or be entangled 1 round.

Mechanics:

1d20 + 14 ⇒ (4) + 14 = 18
1d4 + 10 ⇒ (1) + 10 = 11

Halk: 69

He's looking pretty beat up.


| HP: 51/51 | AC 20 (T12, FF 18) | CMB: +6 CMD: 18 (+4 vs. bull rush and trip) | F:+8 R:+5 W:+7 (+2 vs. poison, spells, spell-like) | Init +2 | Perc +11*, SM +11*, Diplomacy +4 | Speed 20 ft. | Spells: 2nd: 4/4, 1st: 5/5 | Mental Focus: Conjuration: 2/2, Divination: 1/2, Evocation: 3/3, Transmutation: 4/4, Generic: 0/0 | Active Conditions: Casting Focus (+1), Intense Focus (+1), Physical Enhancement (STR +2), Third Eye (+1)

"Oh no, you don't!" Garrivek exclaims, whacking the korred in the back as he tries to pass.

AoO: 1d20 + 6 ⇒ (3) + 6 = 9
Magic B Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Garrivek scowls. "...Let's try that again!"

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Magic B Damage: 1d10 + 3 ⇒ (2) + 3 = 5


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Reflex: 1d20 + 8 ⇒ (7) + 8 = 15

Arryn grimaces as the gross beard wraps around one arm. He flicks his wrist sheathe, popping a dagger into his free hand. He thrusts.

Attack: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Damage: 3d6 + 3 + 4 ⇒ (3, 2, 2) + 3 + 4 = 14 x 1.5 = 21


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis taps Dregg with the wand again!

Healing: 1d8 + 1 ⇒ (2) + 1 = 3

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