Motteditor's Ironfang Invasion PBP (Inactive)

Game Master motteditor

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retired (died)

How many days would we estimate to spend traveling from here to the caves then from the caves back to the ravine with the entrenchment, mott?

Dregg works his jaw as he considers the map of the region he's been slowly assembling in his mind and how much time it will take to follow Arryn's suggested course.

Anyone else care for the boots? Dregg already has bonuses to movement speed that they won't stack with


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn’s a nimble guy with a good Acrobatics skill, but he already has the expensive belt, so he’s fine not claiming a second expensive piece so soon.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Probably about a week, Dregg.


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

I got the demonslaying longsword and the pearl of power already. Unless absolutely no one else wants the boots, I'll pass.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis raises her eyebrow to find that despite all of Dregg's effort to find the boots, he didn't even want them. With a snort she holds them out to Arryn and Isabella. "I've already got magic boots."


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn will take them, then. The speed bonus will give him a +4 to Acrobatics to jump, in addition to the +5 the boots specifically give. It will help cultivate his "Jedi-esque" image.

Since nobody else wants them, Arryn takes off his own boots and is about to put them on when he notices the smell. He holds them out towards Aramis, and says, "Would you mind using that little spell you have that cleans things on these? I think there's still part of the old owner inside."

Once they're on, he experiments with them. The extra movement puts him off balance for a bit.

Acrobatics: 1d20 + 20 - 1 ⇒ (1) + 20 - 1 = 20
Giving a mighty leap, one of the boots slips on a rock, but he still manages to jump 5 feet straight up into the air.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

"Happy to oblige," Aramis replies, magically cleaning the boots and replacing the stink with the smell of cedar. "Enjoy."

She smiles happily, the simple cantrip having only made her skin take on a slight pallor for a few seconds. But, a few moments later she stares at her wrist with an inquisitive look. She rubs at her inner wrist for a few seconds, looks again, then frowns. With a shake of her head she shoulders her pack and gets ready to keep moving, apparently ignoring whatever had caught her attention. "You know where we're heading, Dregg?"


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Is anybody else down hp? It's only 4 for Arryn, but if there are a few of us, maybe a channel would be in order.


retired (died)

I'd wanted the boots more when I'd intended to make that wolf my animal companion =P

"Well, yeah, but we'd be tromping around for at least a week before we got back to that ravine if we check in on the others. I'd rather head back there now if we intend to clear out the hobgoblins and give the Ironfang Legion a kick in their stinky teeth."


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

"What's wrong?" Isabella asks, bluntly, having caught Aramis stare and rub at her inner wrist. "You got vines growing under your skin or something? That why you're turning green?"


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

"Okay, how about a compromise? Head to the ravine, but at least cross the path between the ravine and the caves and check for the trail of a large war party, just in case."


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Looking at Isabelle, Aramis raises an eyebrow. "Vines? Gosh, I hope not." She chuckles. "That sounds unhealthy. But, my veins are weird." Holding up her wrists it's clear that her veins are, indeed, a dark green. "I feel fine." She adds hastily. "Maybe I'll make the time to worry when I don't."

Turning her attention to Dregg and Arryn, Aramis nods. "Sounds good, Arryn." She looks around...

"Which way is that..?"

Apparently Aramis still has no sense of direction.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You make your way back toward the caves, the tension melting away as you get far enough that you realize no war band has made its way toward the camp (unless they've planned far more stealth than you have reason to expect from the hobgoblins).

You make your way back toward the ravine, trying to decide how best to approach. The camp is in a small ravine, flanked on one side by thick briars. You can try to approach from above (where the tower was), through the briars or from the open end of the ravine -- or something else I'm not anticipating.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn squats onto the ground and takes a stick to sketch a layout of the hobgoblin base.

”Here’s my plan. At night, we create a diversion at the barricade. While the knobs are dealing with that, I use my power to quietly lift Dregg and Isabella — probably one at a time — up to the top of the tower to deal with the sentry. With the sentry incapacitated, we can get a better view of the base and attack from the west unmolested.”


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

"Nuh-uh. If the tower's got more'n two inside, you'd be lifting us into a meatgrinder. Yes for the distraction, but after that we sneak up and shank 'em quiet-like. Don't let 'em get an alarm off."


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

”Maybe we can get close enough to see how many there are in the tower.”


retired (died)

”Oh.” Dregg offers flatly as the group outlines the plan. ”I was thinking I’d just, well, run up to the tower, climb it quick, and break whoever’s at the top.” He thinks back to the distance between the copse of trees they’d hidden in before and works his jaw. ”Yeah, I’m pretty sure I could make that in a count of three. Maybe four, but sneaking is good too, if we’re, uh, good.”


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

So we need a vantage point somewhere around 120-130 feet from the barricade for Arryn’s distraction, and close enough to the tower to bake a quick dash for it. And we want to wait for dark. Hobgoblins can see 60 feet in the dark, so if we stay out of that range, they’ll be as blind as we are.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The overall map shows the area; they're 5-foot squares. You can mark where you'd like to start.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Where those two orange dots are in the bushes to the North looks good, but have we agreed on how or if we’re getting Dregg and Isabella up the tower?


retired (died)

With a speed of 50, I can get under the tower from almost any of the orange dots with just 1 move action. Climbing up the ladder should be equally quick unless this thing is unreasonably tall.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

So Isabella and Dregg are climbing the tower under their own power? What will Aramis do once the distraction has begun?


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Before getting into the fight, Aramis uses a wand on herself, (of mage armour) then casts a spell on herself, shield. Once it's time to get moving she's going to hurry under the tower and out of sight (either a move action and then climbing, or a double move depending how far she is and who's in front of her). She moves last since she knows the others are more important to get into a fight quickly.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

With everybody ready, Arryn reaches out to lift a large rock. He prepares to hurl it at the distant barricade, but rethinks. ”Needs to be bigger.”

Dropping the rock, he looks about, stopping to stare at Dregg, when he gets an impish smirk. Arryn reaches both hands out, and debris begins to orbit around him, and the air around Dregg begins to hum. He doesn’t feel himself be lifted, however, and Arryn says with a strained voice, ”Dregg, could you move over a bit?”

Dregg hears one crack from behind him, then another, and the ground begins to rumble as a large pine tree behind him, about 75 feet tall, slowly works itself out of the ground and up a hundred feet into the air. The massive tree slowly floats until it’s above the barricade, losing a bit of height, until, in position, it drops fifty feet onto the eastern barricade with a thunderous crash!

”That should get their attention,” he says, swooning slightly from the released strain.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The tree rips free with a loud crack and then another tremendous crash as it flies over and drops on the barricade! Shouts of alarm -- and several canine howls -- rise immediately from the camp as Isabella and Dregg race for the tower, the half-orc easily outpacing the half-elf.

He makes it to the tower top, where he finds a pair of scouts. They pull axes and set to it, hacking at the sudden intruder in their midst. One manages to cut him 4 hp while Isabella waits for him to clear the way. Dregg is at the top of the tower; Isabella is at the bottom and will need a full round to climb up (it's 30 feet high).

Mechanics:

1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (16) + 5 = 21
1d8 + 2 ⇒ (2) + 2 = 4
1d4 ⇒ 1

Party is up.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn reaches out, grabs Isabella and lifts her 30 feet up.

That will free her an action for this round.


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

"G'day!" Isabella tells the hobs as she suddenly appears in their midst, and sets two with both blades!

Dual-wield against whichever hob is closest.
Longsword 1d20 + 5 ⇒ (20) + 5 = 25 for 1d8 + 2 ⇒ (5) + 2 = 7 damage.
Shortsword 1d20 + 5 ⇒ (5) + 5 = 10 for 1d6 + 2 ⇒ (4) + 2 = 6 damage.

CRIT THREAT! Longsword confirmation 1d20 + 5 ⇒ (6) + 5 = 11 for 1d8 + 2 ⇒ (6) + 2 = 8 damage.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis hurries over to the tower after Isabella and Dregg.


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retired (died)

Dregg glances down at the wound on his arm, then looks up at the hobgoblin that struck him. "Heh. That's a cute toy. Scarvinious teach you to swing like that?" He smirks, then brings his own axe around in a tremendous flashing arc.

Greataxe: 1d20 + 11 ⇒ (7) + 11 = 18for: 1d12 + 13 ⇒ (12) + 13 = 25

Free: rage // Move: activate stance // Standard: chop a hobgoblin in half

Status:

HP: 35/39 // Temp: 8/8
AC: 14 (10 T / 13 FF) (includes -2 from rage)
CMD: 17
F/R/W: +8/+4/+4 (includes +2 from rage)
Rage rounds used: 1/8
Spell slots used
Level 1: 0/2
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 0/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Focus: +2 Str

Took me a while to find that name! Been almost a year to the day since it was posted!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1
Isabella's blade cuts deep, and while she doesn't quite get it through the hobgoblin's chest, it seems to catch in its collarbone, leaving the soldier easy pickings for Dregg, who finishes him off with a blow that frees the half-elf's sword by splitting the enemy in twain.

The other blanches for a second but then snarls at Dregg and swings his own axe. It nearly cuts into the half-orc, but twists at the last moment as it catches Dregg's armor, leaving only a bruise.

"Scarvinious is the last thing you'll ever see, traitor!" he snarls. "You should have fought WITH us, not against us!"

1d20 + 5 ⇒ (8) + 5 = 13

Party is up.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis climbs the tower!


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

"Blah blah blah, DIE," Isabella says as sbe whirls her blades at the remaining hob.

Longsword 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8 damage.
Shortword 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 for 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage.

CRIT THREAT! Confirm shortsword 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 for 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7 damage.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn sneaks his way towards the tower.

Stealth: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20


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retired (died)

"Traitor? Me? Hah. You don't know a thing about me. I know something about you though." As Isabella slides her blade free, Dregg drops one shoulder and steps into the hobgoblin with a sudden rush, yanking back with one arm while rising stiffly with his leading leg. As the hobgoblin somersaults over the edge of the tower and falls to the ground in a heap in front of Arryn, Dregg looks down and finishes with a chuckle. "You're dead. Heh. Stupid-face."

Bullrush: 1d20 + 13 ⇒ (5) + 13 = 18 vs CMD

Status:

HP: 35/39 // Temp: 8/8
AC: 14 (10 T / 13 FF) (includes -2 from rage)
CMD: 17
F/R/W: +8/+4/+4 (includes +2 from rage)
Rage rounds used: 2/8
Spell slots used
Level 1: 0/2
Bless (bead): 0/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 0/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Focus: +2 Str

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Dregg's words prove prophetic, though he's not sure the hobgoblin wasn't already dead from Isabella's strike before it landed on the ground, passing Aramis as she ascends.

You find yourselves alone in the tower, though Arryn is still making his way there. From your vantage point, you can see a wide, open area makes up the center of the camp. A large fire smolders in a shallow pit. The bodies of skinned woodland creatures slowly roast on spits, filling the camp with a meaty smell. In the center of the camp, a wooden pole rises ten feet in the air. A red-streaked swath of fabric and a curved bit of bone covered in dried blood hang from the pole. You can see several cloth structures as well. The camp still appears to be in chaos -- more than a dozen goblinoids arming themselves as they investigate the tree dropped in their midst, plus several canines and a centaur -- but you don't think that will last long.

You have a couple rounds to do what you want.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

”I can continue to distract them, but it is draining,” Arryn says as he finally appears topside.


retired (died)

Dregg’s eyes narrow as they fall on the centaur. ”Yorc. He won’t get away this time.” The half orc frowns, then looks to the others. ”Any of those tents look like where you’d be if you were the boss of this?” He poses the question as he pats down the one sentry.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Any tents look like a commander’s tent? And does the sentry have a patch or badge or somesuch identifying him as a member of the Ironfang?


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

"I can start taking pot-shots from up here," Isabella offers. "Anybody got a little extra oomph for my bolts?"


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

”As soon as you start, they’ll know we’re here. A few might be stupid enough to try to climb up, but then they’ll just decide to burn us out. This isn’t really a secure position.”


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis shakes her head. "No. We can make this work." Looking at Isabella she adds, "If you start shooting, I can grease the stairs from the camp up onto the ridge. It might help slow them down."

"While you shoot..." Aramis grins. "Their tents look really flammable and I've got a few alchemist's fire. If I run along the northern ridge I could probably get both those tents over there alight. The big ones near the cliff."

"Then I'll hurry back to the tower. If it's going well we can keep fighting, I've got some spells to hinder them with -- and if not we can all hurry off once the camps on fire."

Without waiting for a reply Aramis turns and heads down the ladder on the watch tower. End of the first of those couple rounds of actions?

From the base of the tower she casts a grease spell on the stairs leading down to the camp. Then she pulls out an alchemist's fire. Casting grease so it includes the middle landing in it's area, as well as the space before and after the landing (on map in yellow). End of round two. Grease lasts three minutes.

If she has a third round...
Aramis casts a second grease spell on the stairs then hurries along the northern ridge. Casting the second grease spell on the upper stairs (on map in green). Grease lasts three minutes. She's probably near the tree along the north cliffside by the end of that round.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

”I can throw those alchemist fires for you,” Arryn whispers at Aramis’ un-hearing back.

He shrugs and instead reaches out to grab a burning log from their fire (I did Pythagoras, and unless the ravine is 70+ feet deep, he can reach), which he then slowly floats over towards one of the tents.

”Payback’s a b itch!@ he mutters.

If any of them notice the floating fire, he makes it dodge about and pretend some invisible guy is carrying it.


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

Isabella looks at Aramis' retreating back -- and grins. It is a frankly disturbing sight. "Oh, yeah," she tells Dregg. "I like a scrap fine, but this? This is where I get to have fun. Keep the filth off my back while I make it rain, okay?"

The Half-Elf marches to a good vantage spot, lowers her goggles and unslings her crossbow. "Hey there, dobbin," she says as she slots in a bolt, spins the crank almost merrily, and opens fire! The first target is, of course, the centaur who tried to poison the team.

Eerily, after the second shot, Isabella starts to laugh. "Top of the world, Ma!" she shrieks, gleefully.

Isabella starts shooting, and continues shooting until something happens that warrants she stops, such as needing to duck return fire or melee incoming. Her first target is the centaur, but after that she will prioritize hobgoblin targets, especially officers. Rapid reload means she can get off a single shot each round - again, barring the situation requiring different action.

Attack #1 1d20 + 8 ⇒ (6) + 8 = 14 for 1d10 ⇒ 2 damage.

Attack #2 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 for 1d10 + 2 ⇒ (3) + 2 = 5 damage.

Attack #3 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for 1d10 + 2 ⇒ (10) + 2 = 12 damage.
CRIT THREAT! Confirmation roll 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 for 1d10 + 2 ⇒ (8) + 2 = 10 damage.

Attack #4 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 for 1d10 + 2 ⇒ (1) + 2 = 3 damage.

Attack #5 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 for 1d10 + 2 ⇒ (2) + 2 = 4 damage.


retired (died)

Before Isabella starts firing, Dregg looses the power within a bead hanging from a leather cord around his neck (bless on the party for 1 minute) then hurries down the tower to take up a position at the top of the greased stairs. He dumps some oil (oil of magic weapon) over his shortbow then begins putting it to work as well, focusing his fire on Isabella's target(s) so long as he's able.

Shortbow: 1d20 + 7 ⇒ (14) + 7 = 21for: 1d6 + 3 ⇒ (1) + 3 = 4

Holding off on subsequent attacks to see how things unfold once everything's in motion. I've got a summon nature's ally i ready to go (likely a dire rat) and am intending to try to draw the camp's attention to me so Isabella maybe gets an extra round or two before they realize she's up there.

Status:

HP: 35/39
AC: 17 (13 T / 15 FF) (includes +1 from Dex focus)
CMD: 18 ((includes +1 from Dex focus)
F/R/W: +8/+5/+4 ([smaller](includes +1 from Dex focus)
)
Rage rounds used: 2/8
Spell slots used
Level 1: 0/2
Bless (bead): 1/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 0/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Focus: +2 Dex
Bless (x/10): +1 to hit, +1 Will vs fear
Magic weapon (Bow, (x-1)/10): +1 to hit, +1 damage

Is grease flammable or is that something I recall from the Berenstein universe?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Grease is not flammable in PF. Also, Isabella, how are you getting +2 to your damage rolls?

Round 3
You quickly execute your makeshift plan, but it's not until Isabella manages to hit a hobgoblin that the camp seems to realize the source of the attack. Several of the goblinoids immediately start to surge toward the stairs, while a handful more pull out bows and return fire. One of the bugbears slip and fall on the stairs, but two others make it about halfway up. Meanwhile, their arrows all hit the ledge, which provides fine cover for you all, even if the heights alone weren't an advantage already.

The centaur retreats after the first bolt misses him, moving toward what appears to be a kennel.

Perception DC 25:

One hobgoblin red doesn't seem to be participating in combat, merely watching the others as the attack and defense unfold.

Mechanics:

Pink Acro: 1d20 + 1 ⇒ (19) + 1 = 20
Purple Acro: 1d20 + 1 ⇒ (2) + 1 = 3
Dark green Acro: 1d20 + 1 ⇒ (17) + 1 = 18

Purple Reflex: 1d20 + 4 ⇒ (2) + 4 = 6

Dark blue bow vs. Dregg: 1d20 + 5 - 5 ⇒ (9) + 5 - 5 = 9
Yellow bow vs. Dregg: 1d20 + 5 - 5 ⇒ (9) + 5 - 5 = 9

Aqua bow vs. Isabella: 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1

Green vs. Aramis: 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1
Orange vs. Aramis: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6

Aqua: 14

Party is up; use the overall map, not the combat map.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Arryn gathers power, and the tower begins to vibrate. One of the hobgoblins’ arrows comes loose from the ledge, and flies out at the magenta bugbear with great force.

Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Too great of force and it flies over the creature’s head.


retired (died)

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Dregg frowns at how quickly the hobgoblins organized themselves, looks at his bow, and shrugs as he mutters to himself, "Well, crap. That was a waste of that magic oil stuff." He downs a potion then readies his axe, waving the nearest standing bugbear on the stairs to come challenge him. "You gonna come fight me or roll around in the muck like an idiot?" He thrusts his chin toward the watching bugbear. "You want to impress Scarvinious over there, don't you? Heh." He holds his scarred arms out wide and grins, "Here I am. Impress him."

drink potion of bull's strength, draw axe

Status:

HP: 35/39
AC: 17 (13 T / 15 FF) (includes +1 from Dex focus)
CMD: 18 ((includes +1 from Dex focus)
F/R/W: +8/+5/+4 ([smaller](includes +1 from Dex focus))
Rage rounds used: 2/8
Spell slots used
Level 1: 0/2
Bless (bead): 1/1
Cure serious wounds, remove blindness/deafness, or remove disease (bead): 0/1

-Ongoing Effects-
Rage: +2 to hit, +2 damage, +2 Will, -2 AC, +2 temp HP
Accurate stance: +1 to hit
Focus: +2 Dex
Bless (4/10): +1 to hit, +1 Will vs fear
Magic weapon (Bow, (3/10): +1 to hit, +1 damage
bull's strength (1/10): +4 Str


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis tosses an alchemist's fire down at the biggest tent then pulls out another one.

Ranged Touch Attack vs. tent: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (Includes +1 from bless)
Fire Damage: 1d6 ⇒ 2

Note: No special modifiers are factored into that attack roll. I assume there's higher ground for Aramis, but then possibly range penalties depending on the height of the tent and the height of the ridge where she's standing? Since I wasn't sure I didn't add or subtract anything (other than the +1 attack from bless).


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Right, bless, making Arryn’s attack a 12, but probably still a big fat miss.


Female Half-Elf Ranger 6; Init +5; Senses Low-light vision; Perception +13; AC 18 (+3 Dex., +4 armour, +1 shield); hp 49/52; Fort +7, Ref +8, Will +4

Perception 1d20 + 11 ⇒ (2) + 11 = 13

@Motteditor: I get a +2 to attack and damage vs. favored enemies. ^_^

Um...! I think I accidentally did something to the map! 0_0; I was only trying to zoom in!

Before Dregg moves away, Isabella speaks an arcane phrase.

All allies within 30 ft. who can see / hear me gain the benefit of Hunter's bond! Gain +1 to attack and damage vs. ONE goblinoid for the next 2 rounds.

Isabella looks for any hobgoblin who looks like he's starting a competent ranged defense, and shoots at that one.
"You got those stinkers, right, green genes?" she calls to Dregg.

Heavy crossbow 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 for 1d10 + 2 ⇒ (7) + 2 = 9 damage.


retired (died)

Don’t forget about bless, Isabella!

”Yeah! I got ‘em. If they’d quit tripping over themselves like a bunch of idiots.”

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