Motteditor's Ironfang Invasion PBP (Inactive)

Game Master motteditor

Combat map / Overall map / Treasure tracker / Survivors / Survivors (GM reference)


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M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Hustling across the small street, Elrik stood looking back and forth down either end to make sure there weren't more Ironfang rounding one of the bends ready to take them from behind. The fight at the door was swift, the soft snap of the elfs bow releasing twice and then the other's quickly entered. Elrik glanced inside and saw that there didn't seem to be any more enemies inside, so he waved the furtive-looking villagers from where he had left them hiding in the alley.

Ushering them inside quickly, Elrik stepped in last and closed the door quietly. The inside was lit and thankfully the smoke from the fires around town hadn't yet seeped in her, allowing for everybody to breath deeply and catch their breaths for a moment while the halfling and the kitchen helper both knelt next to Oreld to help the bleeding man.

"Everybody, move quick like. Anything that's of use and we can carry, it's coming with us," he said, then moved over to the hobgoblin on the floor and turned it over with a kick, then made sure it was dead with a hard swordpoke to the chest. Wiping his blade on the hobgoblin's rough uniform, Elrik gave it a quick search before returning to the door to keep watch.

Just a few buildings over, he thought to himself. Should I go by myself, or drag all of these folks with me? His home was so close, his old equipment, his gear, just waiting for him in that rough wooden trunk at the foot of his cot. They were going to need a lot of it, but he wasn't sure if he should risk himself or the others to make another stop.


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

"C'mon, everyone in. That all of us?" He goes to count the group, moving the door mostly to and then putting some debris behind it to hold it almost closed. He gives the room a quick scan and looks to Elrik. "I'll watch if you can get them through the search. Any idea where next?"

As he speaks, the elf's features flow again, the striped fur and cat's eyes giving way to brown feathers and an elongated, beak-like nose. The eyes don't grow larger this time, but the irises grow dark as they expand to fill the whites . . ..

Falcon focus, for +4 Perception

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Everyone crowds into the shop, leaving little room to move but making the search a quick affair.

Much has been destroyed or looted, but the group still manages to find a number of products with carefully written labels on them: three vials of antiplague, five bottles of bloodblock, a bottle of fire ward gel, and two flasks of defoliant.

A well-used marble mortar and pestle sits on the desk.

Elrik's search of the hobgoblin turns up more valuables: two marked potion of cure light wounds, an unmarked potion, three clay vials that are sealed in a manner that suggests alchemist’s fire, a vial of antitoxin, a healer’s kit, five vials of oil, two smokesticks, two tanglefoot bags, and two thunderstones. He's also wearing leather armor, three daggers, a heavy mace, and has pack contains a hooded lantern and a supply of food 3 Provision Points. A jingling purse reveals 16 gp.

Clover's quick examination shows the woman is suffering a head wound and probably needs either time and rest or magical healing, while Oreld is clearly suffering badly from the javelin in his gut -- he seems barely conscious. He's at 0 hp, and clearly barely keeping conscious.

Drugan, the dwarven merchant's guard, looks back from the door to check with one of the ragtag group's apparent leaders: "Should we check in the back?"

1d7 ⇒ 3


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

After Elrik stripped the hobgoblin of it's surprisingly diverse collection of equipment he turned to the elf... bird? Whoever this was, they were the strangest skinchanger he had ever even considered. If it hadn't been for the Ironfang outside he might have been afraid for himself and the others, but the elf was on their side for now so he didn't ask questions.

"Be sure to watch both directions," he cautioned. "The Ironfang can be surprisingly quiet when they want to be."

Turning back to the small pile of equipment he has put beside the corpse, along with the growing pile as the villagers stripped poor Oreld's shop, Elrik took a breath and then started sorting. "Here," he called to the halfling kneeling nearby over the wounded. "If they aren't already dead, we need them able to move on their own. Give each of them one of these." He passed along the two healing potions he had found, grimacing as they left his grip. A good potion like that could mean the difference between life or death and were more valuable than the gold most clerics sold them for when in the middle of a fight.

"You, boy," Elrik called next, gesturing the kitchen helper over. "I don't know how you're doing it, and I don't care. You can throw things without touching them, and you're pretty good at it, so throw these." He pointed to a small pile he'd made off to the side including the Alchemist's Fire, Tanglefoot Bags and Thunderstones. "Just try not to light any more of the town on fire. Or hit any of us." As he looked at the lad Elrik was surprised when he realized that the two of them were probably of similar ages. The other man just seemed so young. Full of life. Maybe it was the way he kept looking at the pretty barmaid who was practically clinging to his arm. The lad was living for something. Must be nice, Elrik thought bitterly, turning to the dwarf who addressed him.

"Hold on, ask Oreld once he can talk again," Elrik said. "I'm surprised he didn't lock himself and the wounded miss back there so there might be something there."

Elrik quickly distributed the rest of the items, waiting for Oreld and the other woman to be given their potions. He had pocketed the gold himself on instinct, though he hadn't exactly been secretive about it, and he took the crossbow from the villager who was holding it timidly and pushed it into the arms of the dwarven guard along with the Heavy Mace, giving him a stern look for not offering to arm up earlier considering his tough persona. He then took the daggers and handed them to a few of the others to carry just in case before packing up all the alchemy and healing things and sliding them across the floor to the halfling.


Don't usually like doing quite so much in a single post, but I'm just organizing loot IC


PP: 15+3=18
Unclaimed Loot:
- Dwarf Merchant Guard: Heavy Crossbow w/ 20 bolts, 10 mwk bolts, Heavy Mace
- Other Villagers: 3x Daggers, Leather Armour, Mortar + Pestle
- Alchemy Bag to Clover: Mwk Backpack w/ 6x Potions of Guidance, 3x Antiplague, 4x Bloodblock, 1x Fire Ward Gel, 2x Flask of Defoliant, 1x Antitoxin, 5x Vial of Oil, 1x Unidentified Potion, 1x Healer's Kit
- 2x Cure Light Wounds to Clover for Oreld + Woman
- 3x Alchemist's Fire, 2x Tanglefoot Bags, 2x Thunderstones to Arryn
- 1x Smokestick to Barhador
- 1x Smokestick, 16gp to Elrik


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Arryn:
If Arryn pays any attention to Phaistea's companions, he recognizes the half-elf woman on the floor as being one of her best friends. The half-elf is close with not only Phaistea, but her parent's as well. Her name is Aramis.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Clover takes the potions from Elrik and feeds them to Oreld and the woman.

CLW: Oreld: 1d8 + 1 ⇒ (6) + 1 = 7

CLW: Aramis: 1d8 + 1 ⇒ (8) + 1 = 9


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

The red-headed half-elf gasps awake, lashing out wildly at Clover with her fists--which miss horribly.

"Oh! I'm sorry!" the woman exclaims, looking around in confusion. "Did it work? Are the others safe?"

The half-elf draws herself to her feet and looks around at the survivors. Seeing Phaistea she smiles in relief and hurries to the woman's side, wrapping her in a quick hug.

"You're alive!" she exclaims, then pulls back, looking around again. "How are your parents?" she asks with concern.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

”My name is Arryn, not ‘boy’, boy,” he replies.

Then Elrik’s words sink in, and he thinks back to what he’s been doing. The dishes, the door, the hobgoblin’s sword. He pauses to stare at his own hands in disbelief. With his mind, he reaches out for one of the clay jars of alchemist’s fire, and it starts to float over to him. Arryn yelps in surprise, dropping the jar, which fortunately lands softly in a pile of sacks. He tries again and floats the jar into his hands. Soon, he has a steady stream of supplies floating across the room into his hands, and he puts them way.

Then Elrik feels a gentle tug, like a small child was trying to lift him. Of course he doesn’t go anywhere, and Arryn suddenly looks very innocent as he surveys the rest of the shop.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn is certainly very happy that Phaistea has found her friend Aramis, but their conversation hits home that he hadn’t even been thinking about Phaistea’s parents. There are probably a lot of people he knows who are outside dead or captured. He squeezes his eyes shut to block the memory, but he relives it anyway.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Elrik made a sound somewhere between a distracted sigh and a grunt when Arryn sassed back at him. Part of the soldier wanted to put the lad in his place, but what was the point. When Arryn began waveringly floating the equipment to himself, a look of shock and awe on his face, Elrik winced and turned. New magic was dangerous. He'd seen it on the training field when a lad was pushed too far and hit someone else with a lick of flame conjured from his own mind, and he'd seen it in the terror of men pushed too far on the battlefield.

Hell, maybe what had happened to him had been the same.

Turning back to the wounded shopkeeper, Elrik knelt down next to the halfling as she did her work on the man. "Oreld, why is the back locked up?"


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

As Arryn starts hoisting things around the room, Aramis raises an eyebrow. She looks to Phaistea for explanation, then turns to Arryn. "That's nice and all, but test out your powers later, Arryn. We've got people to save, and hobgoblins to kill."

Aramis dashes over to the window and peeks outside. "What's it like out there?" she asks. "Is there a chance for Phaendar, or do we need to flee?"

Seeing the chaos out the window she freezes. Erastil's rack!

"Phaendar is lost," she breathes. The shock quickly gives way to resolve. They could get through this. They would. Phaendar wasn't a place--it was her people. Some can still be saved.

Aramis turns back to the shop and does a quick scan of the survivors, looking for a boy with brown hair--Orm. She doesn't see him, which isn't surprising. If he was here he would have approached her by now.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"I don't know," the dazed Phaistea replies to Aramis. "They're out there somewhere. I was at the Taproot and ..."

She begins to quietly sob.

Nearby, Oreld pats his now healed stomach.

"There are people back there," the man says, dazed. "But wait, I activated my security measures..."

He moves to the door and very gingerly cracks it open, clearly undoing a string to deactivate a trap on the door.

Once finished, he opens up the way to his workstation which can be gathered up as a portable alchemist’s lab.

"What do you plan to do?" he asks as he pulls back a carpet to reveal a trap door, which he knocks on three times.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

"We need to save the people at the shrine. I know people will hide there. And we need to go to to the Trading Company to get Miss Kining and tools. Then into the woods as fast as we can."

Clover tells Oreld all this as she's stripping his shop, including the alchemical equipment.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis pats Phaistea on the back to comfort her. "We'll keep our eyes open for them," Aramis assures her. "But listen to me. If your parents had one wish when those bast***s stormed the town, I guarantee you, it was that you get out alive. Right? We're gonna make that happen."

"We're all going to get out of this." she remarks to the survivors gathered in the shop.

Aramis passes Phaistea off to Arryn, giving him a nod as she does, and moves to help Oreld.

"Nice work with the trap," she tells Oreld. "And for standing with me. These people owe you their lives." She's clearly referring to whoever is hiding under the trap door in the workshop.

When the trap door opens she offers her hand to the survivors, helping them up and out of the hiding place, and into the workshop proper.

"It's alright," she tells the survivors quietly as she helps them. "Come on up. Keep quiet, keep close, and gather what you can."


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

In response to Clover:

"The Shrine?" Aramis asks Clover. "That's a good idea." she agrees. "They'll need our help."


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

”We need to gather as many survivors as possible, find a location we can set up a Phaendar in exile, and make camp. We need the essentials: shelter, water, and food, in that order. Barhador, you spend a lot of time in the forest. Any ideas on a defensible place?”

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Five people emerge from the trapdoor, four scared-looking humans, whom you and others quickly fill in on the situation. The fifth is Mithrielye, the elven daughter of a local farmer. Looking scared, they all nod and starting helping gather supplies and carrying items.

Gathering supplies, you find a number of things that might be of use. There are 10 Provision Points worth of supplies, while Oreld pulls out a key and unlocks a cabinet full of supplies.

"We might need some of these reagents," he says. it contains various alchemical components that are worth 200 gp on their own, or can be used as raw materials to craft up to 600 gp worth of alchemical items.

He also opens a hidden compartment built into the worktable, carefully pulling out two parchement envelopes tied up with twine. "These dusts might help," Oreld says. "One creates illusion, and the other can hide tracks." One dose of dust of illusion, and one of dust of tracelessness

"I don't know if this will help," he says, gathering scattered notes. "I've been working on a 'stump remover.' It's a lamp oil I've refined, along with animal dung. It's meant to blow a stump right out of the ground."

4d2 ⇒ (1, 1, 1, 2) = 5


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

The elf glances about and sees who is coming out of the back room. He taps a couple of people on the shoulder. "You two, watch and let us know if they are coming in here." He moves back to Mithrielye, dropping the animal focus and returning to looking like a normal(ish) elf as he approaches her. "Mithrielye! You look okay. Are you hurt or injured, or just scared? Scared is normal right now, I think. I am really glad to see you alive. I am." He points out the soldier and kitchen help, along with Clover. "We're trying to save as many as we can. There's a wooded flat spot low on some hills about three miles past your place. Kind of secluded, not prone to flooding, close to a stream, and the trees could help conceal a camp. I figure I'll lead the group to there, and then we can figure out what's next. I think they've got some other stops they want to make in town, first, trying to gather more people and maybe some more supplies. Do you think you can help keep the others together, calm, and quiet while we try to work our way out fo town?"


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

As Aramis helps the final person out of the hiding space--Mithrielye--she notices the elven warrior perk up. As he sweeps the elven lass into conversation Aramis raises an eyebrow. Deciding she has other things to do, she leaves them be.

She helps Clover pack up all that they can, including the reagents, the dusts, and the stump remover.

"This will be a big help," she assures Oreld.

---

Once everything has been gathered she herds the survivors together into a group.

"Are we headed to the shrine next?" she asks Clover and Arryn. "Or the Trading Company?"

Which is closest? Are we stopping someplace else on the way?


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

GM, could you please link the overall map of the town up above?


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Clover loves to chat, and knows most big people do as well. That's one of the main reasons why she has always liked coming to town. But now, in the middle of terrible danger with them for the first time, Clover is dismayed at how big people still talk and talk and talk.

They're noisy and they waste time. Clover has Rhyna to save.

"The Trading Company is between the Shrine and here. It's time to go now. Same plan for moving around the streets as before. LET'S GO!

Clover starts pushing the elf who scouts up front toward the door.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

"You heard her," Aramis tells the survivors. "Go quick and go quiet. I'll follow behind."


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn holds Phaistea’s hand tightly in one hand, and a jar of alchemist’s fire in the other. The flames would be very noticeable if they’re attacked, but it might come in handy if they need a distraction.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Village map is now linked (as the overall map). I apologize; for some reason I had it in my head that there wasn't one. Red star is Oreld's, where you are now; green is the Phaendar Trading Co.; aqua is the Riverwood Shrine; and purple is the Taproot Inn. Pink star is the bridge out of town. Sounds like you're off to the Trading Co., so I'm going to go with that.

Also, grr; post got eaten. I hate that, especially since I *thought* I had done a ctrl-c beforehand.

"I think I'm OK," the elfen lass answers Barhador. "I'll try to help, but where did they all come from?"

You make your way through the streets -- stopping quickly at Elrik's home so he can grab a few more of his supplies, though the pause elicits complaints from a few other people about wanting to go back home to grab valuables -- trying to avoid being seen ... or seeing the horrors you can hear going on all through the village.

Finally you reach the signpost by the road that announces the clapboard wooden shop and barnlike smithy sharing a single large, stone wall to be the Phaendar Trading Company. The smithy’s double doors stand open, revealing a large, still-glowing forge within. Two slaughtered goats and a dead horse fill an adjacent animal pen. Many fresh scratches and dents mar the trading post’s heavy wooden door, and a chair leg juts through one broken window. Small flames lick at the thatch rooftop where a red-hot iron has been tossed.

Four hobgoblins -- armed and armored, like all the others you've seen -- stand in the lot, though they seem to have taken some burns. A fifth lies on the ground dead.

Unfortunately, one of them notices your approach and lets out a cry of alarm, causing the others to heft their weapons and turn to you with fanged grins.

Stealth/Perception:

Aramis: 1d20 + 1 ⇒ (7) + 1 = 8
Arryn: 1d20 + 7 ⇒ (15) + 7 = 22
Barhador: 1d20 + 7 ⇒ (8) + 7 = 15
Clover: 1d20 + 7 ⇒ (20) + 7 = 27
Elrik: 1d20 ⇒ 17

Antagonist: 1d20 ⇒ 4
Antagonist: 1d20 ⇒ 16
Antagonist: 1d20 ⇒ 7
Antagonist: 1d20 ⇒ 1

Initiative:

Aramis: 1d20 + 2 ⇒ (19) + 2 = 21
Arryn: 1d20 + 3 ⇒ (6) + 3 = 9
Barhador: 1d20 + 3 ⇒ (11) + 3 = 14
Clover: 1d20 + 3 ⇒ (9) + 3 = 12
Elrik: 1d20 + 2 ⇒ (17) + 2 = 19
Antagonist: 1d20 ⇒ 1

Party is up for Round 1


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Right before following the survivors out into the streets, Aramis waves her hands and mutters some strange words under her breath. Casting Mage Armour on herself. Then she draws a sickle and heads out into the battlefield her beloved Phaendar has become.

---

As the hobgoblins notice them, Aramis' eyes widen. They'll draw others to us!

She hurries forward, mutters some strange words, and thrusts her arm out at the nearest hobgoblin, causing a glob of acid to shoot from her hand right at the hobgoblin's head.

Moving diagonally in a straight line thirty feet towards the hobgoblins. Casting acid splash.

Ranged Touch Attack: 1d20 + 1 ⇒ (3) + 1 = 4
Acid Damage: 1d3 ⇒ 1

Unfortunately, her aim is way off, and the acid strikes the building with a sizzle.


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn tries to grab that poker off the roof. It’s a bit farther away than he can normally reach, so he holds the clay jar gently between his teeth and reaches out with both hands. The effort of concentration causes telekinetic power to swirl around him; dust and pebbles rise up and orbit around him, until he finally has enough to lift the poker off the thatch. With a quick flick of his hands, he hurls the poker at one of the hobgoblins.

Gather power
Attack: 1d20 + 4 ⇒ (4) + 4 = 8

The poker clatters to the ground.


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

As the group takes back to the streets, the elven features flow back into the big-eyed, feathered face once again.

When the hobgoblins obviously spot them, the elf mumbles something under his breath even as he prepares to loose arrows, the feathers giving way to striped fur, once again.

Bow Attack w/ Tiger focus: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d8 ⇒ 8

3 bad rolls in a row for the group. NOT a good start.


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HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

We’re just lulling them into a false sense of security, so they won’t feel the need to yell for help. Clearly, we’re just frightened villagers that they can toy with before eating.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

I've been waiting on Elrik, but I'll go ahead and post. It will just be a little contingent on his actions.

Clover again sticks close to the big man with the shield, figuring he will be the one most in arm's reach of the hobgoblins. She casts Guidance and touches him, hoping it will help. She then prepares to give the hobgoblins as hard of a time as possible getting to him.

AoO (Bodyguard +5 AC): 1d20 ⇒ 16

AoO (Bodyguard +5 AC): 1d20 ⇒ 1

AoO (Bodyguard +5 AC): 1d20 ⇒ 5

AoO (Bodyguard +5 AC): 1d20 ⇒ 7

Since there are 4 hobgoblins I'll go ahead and roll my max number of AoO's


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Woof. Lost a couple posts the last two days, sorry about the delay.

He had waited too long, and now Elrik was dragging the village folk along with him to stop at his home. The elf, at least, seemed alert and calm if slightly distracted by the new elven woman who had been in the back. I hope it gives him a reason to fight harder, not make stupid mistakes, Elrik thought to himself as he ducked into his small cottage and began grabbing sacks and shoving them towards the door.

His time in the military had ground certain ideas into him, and despite planning on living in his hometown for the rest of his life Elrik still hadn't been able to shake the ability to move on a moments notice. He passed sacks out the door to the waiting hands - the first held his small collection of fishing gear and some cooking implements, the next some personal care items he was sure he would end up sharing; shaving and grooming kits and some equipment maintenance. After handing off a packed soldier's backpack complete with a bedroll and some old hard tack rations, Elrik took a deep breath and opened the one solid piece of furniture in his home, a standing armoire.

Elrik began removing the items quickly but nearly reverantly, then stripped off his now tattered leathers and the torn shirt, kicking off his worn brown working boots. First came the uniform, the cloth cleaned and starched. It wasn't the one he had worn at the Spans, that had been burned while he was still unconcious in the healers tents after the battle. This uniform didn't have the stains of blood and vomit and mud, it nearly sparkled in the light. This one he had worn when he had knelt before his commander, when he had recieved honors he'd only ever dreamed of us a child. The starched shirt, the dense, padded jacket with the military front panel buttoned up one side with simple, polished silver buttons. Gleaming black boots, worn from his walk back through the country to return home but rebuffed until they reflected even the dim gleam of light coming through the dirty and frosted glass of the windows of his cottage.

Next came the parade armor, a gift from the Lord-General for the ceremony. A thin steel breastplate, formed in the likeness of a muscular man's torso with the crest of Nirmathas embossed on the heart, attached to a black leather overcoat and a matching armoured kilt with three strips of darkened steel to protect the legs. Elrik held off on the helmet, quickly donning his worn, black leather gauntlets and looping his iron mace to the black swordbelt before strapping on his sword to the other hip. Finally came the helmet, a fancier version of the sallet helm he had worn into battle, this one had a liftable visor in the front and some flourshed etchings on the peaked, layered point that protected the back of the neck. He had only worn it twice before, but as he settled it onto his head now it felt similar to what he knew. The field of vision through the visor was good, maybe even better than his simple soldiers helm from before, and it still left his mouth and chin open and able to breath easily.

Fully garbed, Elrik stood in front of the door leading back out of the cottage. He glanced back at the bed where his ripped and torn shirt and armour were discarded. Hefting his shield, he took a deep breath, then opened the door. There was something about putting on the armour, about wearing the Nirmathas crest, that steeled him, and when he stepped out and the village folk saw him, the complaints and bargaining to make other stops halted.

Maybe, at least for a little while, he could be Sir Elrik of the Eighth Span for these people.

--- --- ---

Sneaking through the backstreets and behind buildings felt wrong now that Elrik was dressed as a warrior of Nirmathas again, but it also meant keeping the people he had already saved safe. We, he thought silently to himself. We've saved them. There was no denying that the elf skinchanger, the halfling woman and the kitchen boy had all done their share in this.

Coming to the break in the buildings near the Trading outpost, Elrik lifted a hand to warn the elf not to go too far out, but it was too late as the others moved forward as well. They don't know how overconfidence can kill you, he panicked, stepping forward to warn them, but it was too late. Ironfang, lounging about in front of the trading post. The cry went up quickly and all Elrik could think was that they were lucky it wasn't a whole battalion sitting in the space.

Moving forward, Elrik hefted his shield and planted himself in between the others and the hobgoblins. "Just don't light me on fire, lad," he said to the kitchen boy as he passed, then slammed his longsword against the rim of his shield. "Come on, you louse-ridden poxmongers. Face a son of Nirmathas!"


Current AC: 22 v Goblinoids
Move: Full move to get to 2 down and 1 right of Barhador (aka. right in front)
Standard: Fight Defensively (+2AC/-4Atk), Ready Attack on first Hobgoblin to come close

Longsword Readied Attack: 1d20 + 4 - 4 + 1 ⇒ (14) + 4 - 4 + 1 = 15 for Slashing Damage: 1d8 + 3 ⇒ (2) + 3 = 5

PP: 18+10=28
Unclaimed Loot:
- Dwarf Merchant Guard:
Heavy Crossbow w/ 20 bolts, 10 mwk bolts, Heavy Mace
- Oreld: Plans for Stump Remover Acid
- Other Villagers: 3x Daggers, Leather Armour, Mortar + Pestle, Portable Alchemy Lab, Alchemy Supplies (200g, or 600g worth if crafted)
- 1x Dust of Tracelessness, 1x Dust of Illusion to Aramis
- Stuff from Elrik is in his profile


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

:facepalm: Didn't think to check for an updated combat map! Retreat! Retreat! I think I need to do a standard move at least back to the line!


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

At Elrik’s House...

Arryn stiffens as Elrik emerges in his uniform. The boy subconsciously stands a little straighter but also starts putting a bit more space between the two of them as they walk.

Looks like Elrik got ninja’d and didn’t include the +1 from guidance.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Lol, yeah. Long post is long, thankfully I've noticed before Editing wasn't an option so I've added the Guidance in on the attack.

In other news, I think it's kind of kismut that I took Paranoia as a drawback in the game where someone else is actually using Aid Another as a main feature. Sorry Clover!


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2
Quote:
Retreat! Retreat! I think I need to do a standard move at least back to the line!

Realized Elrik moved up, so the front line is, well, in front of me.


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

A note on the loot list: Although Aramis picked up the dusts, she did it for the group. She'll carry them, but if anyone really wants them she'll hand them over. Is anyone using that wand of magic missile I read you got on page 2, though? Aramis will happily take that when the opportunity presents itself.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Clover has the wand right now but can't reliably use it. If Clover has reason to know you're a spell caster she'd have passed it off to you. Is it something well known around town?


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Oh, no rush. You'll know after this fight. I've already cast a spell.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Post got eaten, but I think I remembered everything important in this rewrite.

Round 1:

Aramis: 21
Elrik: 19
Barhador: 14
Clover: 12
Arryn: 9
Antagonist: 1d20 ⇒ 1

Elrik, Clover and Aramis rush foward, following Barhador's errant arrow, as the hobgoblins move with military precision to meet them, one ducking under Aramis' spell. Note: I didn't move Elrik quite as indicated to allow Clover to stay nearby him.

Two of them head toward the heavily armed Elrik -- one barely blocking a thrust from the once and future soldier -- while the other two peel off toward the halfling and half-elf. Clover's jab distracts the first attacker -- saving Elrik from a potentially nasty stab -- but she leaves herself open against her own attacker, who slashes down in a vicious cut on her shoulder. 8 hp

Arryn notices as the poker doesn't quite respond to his commands as he'd hopes that they have another problem -- the hot poker seems to have caught the thatch roof on fire, and it's spreading!

Behind you, the gathered villagers look on nervously, several letting out cries as Clover is injured.

Mechanics:

1d20 + 4 ⇒ (17) + 4 = 21
1d20 + 4 ⇒ (11) + 4 = 15
1d20 + 4 ⇒ (13) + 4 = 17
1d8 + 2 ⇒ (6) + 2 = 8
1d20 + 4 ⇒ (4) + 4 = 8

Fire: 1d100 ⇒ 2
1d8 ⇒ 3

Party is up


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis draws her sickle, and steps sideways cautiously. She thrusts her empty hand out at the hobgoblin who wounded Clover, causing a blast of green eldritch energy to fly from her hand into the hobgoblins back.

Move to draw sickle, free action to five foot step sideways towards Clover, and a standard action to cast magic missile at the hobgoblin threatened by both Clover and Elrik.

Force Damage: 1d4 + 1 ⇒ (3) + 1 = 4


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Elrik's shield arm was already starting to ache as he caught and blocked the heavy swings of the Ironfang soldiers. There was a cry behind him, and he glanced quickly to see that the halfling woman had a vicious wound as the third hobgoblin struck at her instead of him.

That's our healer, we need her! Elrik thought, grimacing beneath his helmet. "Pick on someone your own size, you ugly mutt," he shouted, slashing a backhand blow at the hobgoblin standing over the halfling woman while raising his shield to defend against the two already beating away at him. Between blows he lashed out suddenly with the shield, punching at one of the hobgoblins before using the space to take a step back.

They almost had me surrounded. I need something at my back. Elrik looked around furtively but there was no way to protect their few fighters and himself at the same time. Well, s%#$. He gritted his teeth and hefted his shield up, preparing for another back and forth with the Ironfang dogs.


Current AC: 22 v Goblinoids
Full Round Attack; still Fighting Defensively (+2AC/-4Atk)
Sword Attack: 1d20 ⇒ 13 at Goblin that struck Clover for Slashing Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Shield Bash: 1d20 ⇒ 1 at SE Goblin for Piercing Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Finish with a 5' step West one square


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Arryn crooks a finger, and the poker flies up off the ground and sails at the hobgoblin attacking Clover.

Attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Good grief!


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Always eliminate the threat. Always focus on making the space safe. The elf has to keep himself on task, as he wants to see if he can help the halfling, but there are too many threats at hand to turn aside for now.

Bow w/ Tiger @ Hobgoblin Aramis moved away from: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d8 ⇒ 3


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

Wow, I don't think I've ever seen a game so plagued with endless crappy rolls for so long. I'll bet our group average on 1d20 rolls is around a 7 or 8 for the game right now.

It's the impact that makes an impression on Clover, not the cut. It surprises her to be jostled so. The cut makes her feel woozy, just a little ill. She thrusts back at the hobgoblin but something's off. Huh, I think there's something wrong with my shoulder...

Clover steps back, away from he hobgoblin, to get her bearings. Her eyes are watering and she needs to wipe them.

Attack: 1d20 ⇒ 6

Standard: Attack (pfft), 5' step to the left (west).

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I feel like all my characters have crappy rolls like this; I think the die bot is biased against me usually. :)

However, on the bright side, I realized I forgot to account for something in my last roll, which would have made that attack just miss, so Clover is uninjured.

Round 2:

Aramis: 21
Elrik: 19
Barhador: 14
Clover: 12
Arryn: 9
Antagonist: 1

Aramis steps away from her attacker as he reels back from an arrow from Barhador and blasts Clover's would-be assailant with magic.

Unfortunately, Arryn, Elrik and Clover have less luck, the hobgoblin soldiers turning aside their attacks with general ease, though Elrik's sword penetrates his foe's guard only to catch the edge of the Ironfang's armor before hitting flesh.

They press their attack and Elrik again sees a blade coming straight for his head -- only to veer off course as Clover's spear jabs at the hobgoblin, forcing him to change the direction of his swing to avoid an injury.

The flames continue to lick at the thatch roof, growing in intensity, though they seem contained to the 10-foot-square area, for the moment.

Mechanics:

1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 2 ⇒ (4) + 2 = 6
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 2 ⇒ (5) + 2 = 7

Bodyguard: 1d20 ⇒ 20
Bodyguard: 1d20 ⇒ 15
1d100 ⇒ 65
1d2 ⇒ 1
1d8 ⇒ 1

HG1
HG2
HG3: 4
HG4: 3

Clover didn't call for the Bodyguard, but I don't see anything preventing her from using it every round, so I rolled for her (Clover, I will probably assume that you will always use Bodyguard vs. taking your own attacks of opportunity, but let me know if that's not right and/or your priorities change).


HP: 91/91; NL: 24; Force Ward: 5/20; Internal Buffer: 1 AC: 21 (touch 16; FF 16; +2 vs goblinoids; 15% chance to ignore crits or sneak attacks); CMD 20| F/R/W: +13/+12/+4; Init: +5; Perc: +12;

Blast: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Arryn tries again to connect poker with hobgoblin and again fails wildly. He becomes very frustrated at the same time he realizes that Phaistea is back in the shadows, watching him failing miserably.

He takes a five foot step northwest to stay out of the hobgoblins’ easy reach.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

The back and forth of the fight, strike and block, strike and block, began to feel like the rote exercises back on the training fields. Muscle memory fought the numbness in his arms and the panic in his mind. Now I am surrounded. Damn it. More than that, even though he was surrounded, somehow that half-elf woman had managed to separate herself from the group and was getting chased by the fourth Ironfang.

The smell of smoke and fire had grown and while he wildly blocked and parried, ducking back from an overhead blow, Elrik realized that someone hard started a fire up on the trading company roof. None of this matters if the place burns down. "Aubrin! I hope Cayden is listening, we need water on that roof!"

Dropping his guard slightly, Elrik went on the offensive, risking his own hide briefly to try and put the hobgoblin at his back onto the ground. It was the only way for him to not get skewered from behind in the extended fight.


Current AC: 20 v Goblinoids
No longer Fighting Defensively
Full Round Attack at wounded Hobgoblin to North East. If he dies redirect to South East.

Longsword Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Longsword Slashing Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Shield Bash: 1d20 + 2 ⇒ (18) + 2 = 20
Shield Piercing Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Female half-elf sorcerer 5 / oracle 1 | | HP: 39/39, Temp HP 13/13 | AC 21* (T 16, FF 14*) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +10 | Speed 30 ft. | Oracle Spells: 1st: 3/4 | Sorcerer Spells: 2nd: 3/5, 1st: 0/6 | Channel: 5/5, Tanglevine: 6/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: Mage Armor, False Life, Barkskin, Shield

Aramis thrusts forward with her sickle at the hobgoblin beside her, hooking it on his shoulder and tearing down, hoping to cut between the armour plates.

Ataack: 1d20 ⇒ 9
Damage: 1d6 ⇒ 5


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Seeing no real changes happening on the field in front of him, Barhador curses under his breath, taking a last bow shot at the enemies before stowing the bow so he can switch out to melee . . ..

Bow w/ Tiger aspect into melee: 1d20 + 3 + 1 - 4 ⇒ (6) + 3 + 1 - 4 = 6
Damage: 1d8 ⇒ 6

Primary target will be the one NE of Elrik - no cover and frees up retreat for Aramis. If that hobgoblin has fallen before then, secondary target is hobgoblin SE of Elrik - no cover.

And of course my target selection is irrelevant.


Female Halfling Oracle (Spirit Guide) 2 | HP: 22/22 | AC: 18 (T: 14, F: 15) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +3 | Init: +3 | Perc: +7, SM: +0 | Speed 30'

@motteditor: Ah, no actually is was better than fine to add the OoOs. It corrected a mistake I was making. I was thinking the Bodyguard feat required being adjacent to the ally and the enemy. But I reread it and it just requires being adjacent to the ally. I was thinking Clover couldn't use it after the 5' step, but she can. I'll just keep the current position and use it from there this round even though she's not wounded.

Clover continues to try to foul the weapons of the hobgoblins and protect the man with the shield.

AoO (bodyguard +5 AC): 1d20 ⇒ 7

AoO (bodyguard +5 AC): 1d20 ⇒ 15

AoO (bodyguard +5 AC): 1d20 ⇒ 20

AoO (bodyguard +5 AC): 1d20 ⇒ 10

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You have to be adjacent to the enemy, but you also have to be in position to make a melee attack on the opponent that is engaging a friend in melee combat. So I actually messed that up, as I thought you had a longspear (thus had reach), but it looks like you just have a regular spear. We'll just go with what we've done up to this point, however, and get our stuff together moving forward. :)

Round 3:

Aramis: 21
Elrik: 19
Barhador: 14
Clover: 12
Arryn: 9
Antagonist: 1

Aramis slashes at the nearest hobgoblin, who easily knocks her blow aside, seemingly undistracted by the growing fire and the melee just to the side of their one-on-one battle. He takes advantage of the opening and slashes the half-elf, who's barely able to pull away quickly enough to stop the wound from being mortal. 6 hp

Elrik slams his shield into the Ironfang soldier in front of him, then turns with a quick spin and slides his blade into the guts of the attacker at his back before the hobgoblin even realizes he's in danger. Elrik, relying on his trainting, twists his arm as he pulls it back, spilling the creature's guts all over the ground. The Ironfang soldier looks astonished for a moment and raises his arm to deliver a return blow, only for the sword to fall from his hand into the mud -- where it's joined in a few more moments by the creature's lifeless form.

The shocking death seems to gives the other two hobgoblins pause for a moment and Elrik takes advantage, barely blocking one's sword as he sidesteps the other.

Meanwhile, you hear shots of alarm -- "Help! Fire!" -- suddenly coming from inside the building as they seem to have realized they're in peril. A deluge of water falls on the roof, dimming some of the flickering light -- apparently in response to Elrik's cry as a quick look back shows Aubrin gesturing toward the burning thatch -- but the blaze spreads nonetheless, moving slowly toward the door itself. Aubrin's spell helped tamp down some of the flame in one section, but it also spread to a new section.

Mechanics:

1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (17) + 2 = 19
1d8 ⇒ 6

1d100 ⇒ 7
1d2 ⇒ 2
1d8 ⇒ 2
1d2 ⇒ 2

HG1:
HG2: 7
HG4: 3

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