Motteditor's Fire over Blackcrag 2 (Inactive)

Game Master motteditor

Combat map


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I'm thinking of running Fire over Blackcrag -- the quick adventure included in Mythic Adventures -- again, since I found it a lot of fun when I ran it previously.

I'm looking for five players, preferably ones who've not read or at least played the adventure before.

I'm looking for people who can post daily, 5-10 times a week. I'm a fairly experienced PBP GM at this point, having three ongoing Adventure Paths; that said, I've found the most difficult games -- one of which I ended up stopping pretty early on due to players not posting with much frequency -- were the single-shot adventures. I'm looking for people who are really willing to commit to one single adventure that, last time, took about six months. No problem if you miss the occasional day (I'm going to disappear for a couple weeks in November for my honeymoon, though if we're quick maybe we can finish by then), but if you start posting every three or four days without letting me know, I may replace you (that said, if you know you have to miss some time for vacation or work or whatever, just tell me in the discussion thread -- I completely understand and have no problem with that vs. unexplained absences).

There will be maps available for some combats, but some will rely on your imagination.

Feel free to ask any other questions about play style/expectations.

Character build rules:
Characters start at 7th level; they'll be in the town of Blackcrag Cove on the northeastern coast of Katapesh, either passing through or stopping by after a recent adventure and can choose to know each other or not as you wish. They do NOT begin as mythic. You will eventually get three mythic tiers, though, if you want to start thinking about how you'll handle those.

20-point buy, 23,500 gp to start, 2 traits (feel free to take them from whatever Paizo source you want), anything from the PRD is fine and check with me on other things -- I'll rule on a case by case basis. I'm also OK with anything from the Advanced Class Guide playtest, with the caveat that they'll be updated once the book is actually out. That said, I'm not likely to pick more than one, maybe two, characters with an animal companion/eidolon since I find combat gets too clunky.

Please let me know what mythic path you plan to take, as I want five different ones so we can explore more of the rules.

No need to go too crazy on back story, since this is a 15-page one-shot adventure, but give me enough to get some idea of your posting style, please. I'm fine if you don't fully stat out the character yet either -- I'll pick based on the characters.

Any questions, please don't hesitate to ask. Recruitment will close by Sunday, June 15, though I reserve the right to close it sooner if I see five applications I like.

RPG Superstar 2009 Top 16

Definitely interested, will post something soon.


I'd like to throw in my Hunter/Barbarian Hybrid who just so happens to love level seven. He'll begin as Barbarian 4/Hunter 3 and utilize rage synergy with his badger animal companion. Champion Mythic Path. I'll have him stat'd up in a few minutes if you'll be here to see it.


I'm certainly interested as well.


dotting


Here is a general interest dot :)
I do have a really neat idea (in my head at least) but it involves psionics and a goblin >.>
at its basic it is a goblin aegis wearing medium armor with the powerful build and augmented weapon. He is a small goblin swinging around a large earthbreaker that weighs more than he does (he still only has 5ft reach)
He would be a power attacking vital striker and a mythic champion with mythic vital strike/power attack.
He wouldnt be the most optimized but he would still get pretty decent static bonuses.

Second idea is a breaker barbarian focused on sundering who venerates Rovagug.
Will add more later, its 1 am and im tired :p


It's 2 here and I really wish I was tired lol

Hunter 3/Barbarian 4

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Gobo, sorry, I'm probably going to nix psionics. I'm fine, I think, with a goblin (assuming a good story), but I'd rather stick with Paizo's classes.

Dark Archive

motteditor: do you have any interest in continuing a story with these PCs after the adventure is through, or will this be one and done?

I've a few concepts rolling around. The first and foremost is a melee summoner.

Dark Archive

Dotting for interest.

Will do some brainstorming and try to get a preliminary concept up later tonight - leaning towards caster-type of some description.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Twilse -- this'll be one and done. That said, I've got other games (and I think I may run an Iron Gods PBP when it comes out, though I'm trying to decide if 4 APs is too much), so I'm always looking for good players (I recommended one person from my first Blackcrag game to fill a vacancy in another game I'm playing in, for example...).

Dark Archive

This would likely be a test run for an Iron Gods PC... Or just a PFS Season 6 PC that stays mostly within the scifi of the next season.

I'll see what I can put together.


Hello, here's a submission for a Paladin that will be taking the Marshal path. Ideyoshi. He will be taking the Legendary Item path for sure, making his sword a legendary item.

Sovereign Court

Dotting for interest.

Have a Halfling Acrobat (Rouge) that would go the Trickster route.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Jib, just FYI, I had a halfling acrobat in my first running of the game.

That's certainly not a critical mark against your character, but if there are two otherwise equal choices, that could be a deciding factor.

Sovereign Court

motteditor wrote:

Jib, just FYI, I had a halfling acrobat in my first running of the game.

That's certainly not a critical mark against your character, but if there are two otherwise equal choices, that could be a deciding factor.

Ahhah. What are the odds? Lol

Nonetheless because I just got done writing it out, here it is. =D

Jrat Bumpkins:

Jrat Bumpkins
Male Halfling Rouge 7 (Acrobat)
CG Small humanoid (Halfling)
Init +6 ; Perception +8
-------------------- 
Defense
-------------------- 
AC 23 Touch15, Flat-footed 18 (+4 Dex, +7 Armor, +1 Natural, +1 Dodge)
Hp 40 (7d8)
Fort+3, Ref +14,[/b]Will+3
-------------------- 
Offense
--------------------
Speed 20 ft
Melee: +1 Menacing Halfling Sling Staff; +9, 1d4+3/X2
Ranged+1 Menacing Halfling Sling Staff; +11, 1d6+3/X3
Special Sneak Attack +4d6
-------------------- 
Statistics
--------------------
Str 14, Dex 19, Con 11, Int 7, Wis 10,Cha 15
BAB+5; CMB+6; CMD20
Feats: Run, Ammo Drop, Skill Focus (Acrobatics), Lighting Reflexes, Dodge
Traits: Reactionary, Deft Dodger
Skills: Acrobatics +19(+23 to Jump; +23 (+28 Daredevil Boots) Move Through Enemy Threated Squares), Climb +13, Disable Device +11, Escape Artist +14, Perform: Juggle +9, Slight of Hand + 13, Stealth + 18, Swim + 12
LanguagesCommon, Halfling
Rouge Abilities:
Sneak Attack +4d6
Expert Acrobat
Evasion
Second Chance (2/day)
Rouge Talents ( Combat Feat: Ammo Drop, Expert Leaper, Offensive Defense)
Unncanny Dodge
Equipment:
+1 Menacing Sling Staff (4000g)
+4 Studded Leather Armor (16000g)
Daredevil Boots (1400gp)
Belt of Tumbling (800 gp)
Halfling Sharp Stones -40- (4g)
Bullets -60-
Wand of Cure Light Wounds (750g)
Cold Iron Bullets - 10 -
Adamantine Bullets -5-
Silver Bullets -20 -
Halfling Juggle Sticks
Belt Pouches -4-

Completly underdatnd if something else you would perfer comes up. Just wanted to throw it out there, and thanks for the heads up. =)

Grand Lodge

I was thinking an elven sorcerer of the arcane(sage) bloodline, obviously aiming for the archmage mythic path. I will rough out a sheet tomorrow.

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Thanks, guys. Also, I'm more interested in character ideas than stats at this point. Make me want to see your character in this adventure!


I'll do my best to spruce up the character! Any plot hooks available? I'm not familiar with where the campaign is located or why our characters might be there.

Grand Lodge

Got a wandering warrior I might throw into the works, need to flesh out a few things but the basics are, human fighter headed towards champion mythic

Dark Archive

Drogusk is a Kellid or Orc/Half-Orc (GM Preference) that, in his vagrant wanderings, found himself in a cave in Numeria. Inside that cave, he woke something up. That "creature" bonded with Drogusk and has been with him since.

The "Creature" is a harness that augments the abilities of it's wearer. It's backed with an AI that can provide tactical information and other support as needed. It's spent the past several months rebuilding itself and some corrupted files.

Mechanically, Drogusk is a summoner and the harness is his Eidolon. The Eidolon rides the summoner and uses Aid Another on both him and his allies when possible.

If an Orc/Half-Orc, I'd be going with the Blood God Disciple archetype to represent the harness studying enemies and augmenting it's abilities as needed.

Edit to Add: I've got other characters rolling around in my skull, if you'd prefer one of those. If you wind up running Iron Gods, and I manage to get my foot in the door, this is likely who I'd like to play there.


I would like to give a Hexcrafter Magus a try. This is a good level for one since I would actually have access to Hexes. I already have a character concept mapped out.

Hymnalaya is a Snowcaster elf from way up north in the Crown of the World. She was talented at both Snowcaster magic and sword artes, so she learned to wield them both at once. The Magus left her home decades ago on a pilgrimage to investigate activity concerning a possible second Earthfall (which turned out to be bogus) and gather data and materials to hopefully reinvigorate her people's culture from its many years of stasis. Hymn joined up with other groups as necessary since everything in Golarion seems to be out to kill her. Her ability to Hex stems from a run in with a hag witch coven she had years back, which ended with her escaping from their dinner (to the Hags, Snowcaster = Ice Cream Dinner) and stealing a small book containing their witch work.

Grand Lodge

The concept I have in mind is a warmage-type. Not the front-line type like a magus, but one who stands back and helps out with some offensive spells. He will be wearing armor, with the needed feats and such. He is a smart blaster that can chip in with a few well timed arrows or sword in the side. Will have a variety of skills, but mostly arcane based.


My character is created to be a melee heavy brute. Utilizing his strong bond with his pet badger to obliterate his enemies. I'm actually thinking about switching him from his falchion to claws and bite, to further the connection between him and his young animal friend. With their advanced tactics and flanking abilties Davros and Doraga will destroy their enemies and take their heads as hunting trophies.

Dark Archive

Here's a snippet on Drogusk. Slightly edited from his Kingmaker introduction in another thread.

The Ten-Minute Background:

In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:

Step 1: Core:
Write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
1.) Barbarian host to a foreign intelligence. The battle between savagery and technology wages within Drogusk.
2.) BrainPal: Drogusk is “host” to an intelligence that assists him in his endeavors. It has access to great knowledges and will, at times, share that knowledge (his Eidolon). It has a strong self-preservation protocol and tries very hard to imprint that on Drogusk
3.) A Long Journey: Drogusk has traveled far in his 19 years. He has a wanderer’s soul and has seen many great sights. His most memorable adventure was a town called Torch with a purple flame sitting on the crest of a hill. While there, he explored an oddly square cave and found his BrainPal.
4.) Enjoys solitude and can never find any. He’s never alone now. He’s pretty much always got this avatar in the back of his head speaking to him and informing him of things. Maybe eventually he’ll learn to tune it out? Maybe eventually it’ll drive him mad.
5.) More comfortable in melee. Yells at the BrainPal to “cast spells.” He uses his actions to impement different protocols in the system.

Step 2: Goals:
List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.

1.) I’m looking forward to awkward interactions with folks as he discusses the ghost that he speaks with and his odd assortment of equipment. I’d like for the equipment to develop as the plot does. I’d love to see his bank of knowledge come in useful. I can see him at some point living a hermit’s life in the woods in a cottage that’s got a lot more going on inside than people might think. Perhaps he’s/ his Companion is rebuilding something from Numeria?

2.) I don’t see him taking on a fatherly role (like several other characters of mine) with the party. I’d like to see him become more of a protective older brother… or maybe even an over-protective younger brother who’s a bit of a hot head. I could see the BrainPal yelling at him as he charges into battle.

Step 3: Secrets:
List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1.) He wound up in that cave fleeing from combat. It’s not a big deal to most people, but a Kellid that fled from fear instead of practicality is a Kellid with a lot of shame.

2.) When he was in that cave, he awoke more than just the BrainPal. Something else stirred. It may have followed him. Who knows? (Hint: the GM knows)


Step 4: relationships:
Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1.) Kundarr: Drogusk’s Father. He was a shaman of the Kellids in the Realms of the Mammoth Lords. Drogusk never even had the chance to
2.) Ariana: Drogusk is somewhat smitten with Ariana. Unfortunatelyfor him, she’s happily married. He’s begun considering challenging her husband to signle combat for her hand.
3.) BrainPal: Some might not consider the BrainPal a person. Drogusk knows otherwise. He and the BrainPal have had enough arguments (and he’s lost enough of them) to know that she’s not just a thing.

Step 5: Memories:
Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1.) Passing “near” the Worldwound and seeing all of the chaos and destruction that it had wrought. Also seeing the Templars and the service they provide the people of former Sarkoris. It’s clear that protectors are important and he feels called to that role.
2.) When he found his BrainPal. Suddenly a flood of information was poured directly into his skull. It took him ages to sort out what was happening to him and how to adjust. He’d been given a tool to accomplish many things and now needed a place to use that gift.
3.) Finding civilization again. He’s been reveling in the change. Crazy people and their purple flame…


Hello, Motteditor!

I'd like to throw in my hat for this game. :) I hope we can finish this game if you do choose me; I do like your style of gameplay.

I have most of the crunch and the background story ready, I just need to buy equipment and spells. Please let me know what you think!

If chosen, my character would go the Archmage route. (While keeping an eye on her kung fu-aspect. ;) )

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, let's see what we've got so far (looking at things that have been submitted so far, though please feel free to still submit if you've dotted):

COMPLETED SUBMISSIONS
Tazo/Ideyoshi: Human paladin; marshal path; good writeup (Tazo, your submission's good as is. The adventure's located in a small harbor town to the north of Katapesh if you want to try to come up with some link to it, but that's not necessary).
Aebliss/Tasha Mournglory: human wizard; archmage path; writeup is good

INCOMPLETE SUBMISSIONS
cosmic dream lord/Hymnalaya: Snowcaster elf Hexcrafter Magus; need path; writeup is good
twilsemail/Drogusk: human/half-orc "sci-fi summoner"; need path; writeup is good
Alistus: Half-orc hunter/barbarian; champion path; need details on the character's personality, history, etc.
Gobo horde: breaker barbarian focused on sundering who venerates Rovagug; no path listed; no details on personality/history
Jib916/Jrat Bumpkins: Halfling rogue; trickster path; need details on personality, history, etc.
grimdog: elven? war mage; archmage path; need details on personality, history, etc.
Kayne Rhal: human fighter; champion mythic; need details on personality, history, etc.

Hymnalaya and Drogusk are almost complete, just want to know what mythic path you'd be thinking of taking.

For the rest, I'd like to get some more idea of the type of character you're playing. Ideyoshi, Tasha, Hymnalaya and Drogusk are good ideas of what I want to know to be chosen.

For anyone else, you're still welcome to submit!

Grand Lodge

bckground:
I am going for the confident but not cocky elven warmage. He is the type that comes up with a plan and follows through with it, unless it is not working then adapts on the fly. He is driven to bring honour to his family, as his family has lofty expectations of him. He was schooled by his father and grandfather, both renowned wizards. His older brother broke from family tradition and tried his hand at being a scout of some success. His mentors put a fair deal of pressure on the novice mage to carry on the family name in the arcane arts. The youngster had a different idea though, and presented his thoughts to his instructors. He wanted to explore the evocation school in order to be a warmage. It was at this time that he discovered his heritage....he was descended from some of the most noted mages of the last millenia.....his blood coursed with arcane power...just waiting to be harnessed and flourish. His grandfather shared his arcane knowledge passed down to him years before....some of it only spoke about in legends and campfire tales. After some final lessons from his teachers, he struck out on his own to make a name for himself and unlock the true potential of his heritage.


This is Alistus' Hunter/Barbarian, ignore the stats in the profile for now, I still have to update him for this particular campaign. There's a brief back story and motivation on the bottom of the profile.

Dark Archive

motteditor wrote:

INCOMPLETE SUBMISSIONS

twilsemail/Drogusk: human/half-orc "sci-fi summoner"; need path; writeup is good

Crud! I knew I forgot something.

The current plan is for Drogusk to fill a front line melee position. I'd probably place him as a Champion.

That said, depending on party dynamics and relationships I could also see him heading over to Marshal or Guardian.


Doting for interest. I'll cook something and post in a couple of hours.


Hymn will probably be a dual Champion-Archmage.


Motteditor -- I swapped out Snake Sidewind for Kirin Style. I hope that's alright. ^^ I'm going for defensive martial arts over the full range...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Tasha, that's fine. I'm not really looking at stats yet. More trying to get the feel of characters so we can get a good group that will be interesting together. I like combat as much as the next guy, but IMO it's the role-playing that makes the game great.


Aw, I'll give it a shot. It's been a while, but I think I'm in for a short term project like this.

I've got a Lore Warden net and trident guy with whom I'm interested in taking the Guardian Path Here.


I would like to submit Melunni, a half-elf druid for consideration. She's been out of the Mwangi Expanse for only a year now, and she'll probably stumble her way into the adventure- after having flown to the general area. I don't have her stated up as of yet, but druids are a favorite class of mine, so I can crunch one out pretty quickly. I can post again with stats if there is interest in the character.

concept:
Melunni is a half-elf druid who thinks of herself as an elf currently in a lower incarnation. She is from the Mwangi expanse and has a roc companion.*
Traits: Elven Reflexes, Elven Serenity
Feats: Natural Spell, Sharp Senses, Skill Focus (Perception), Self-Sufficient, one other...?
Her build is going to be mostly drawn from the core, with only a few exceptions. With a class drawing from such tried and true material, it should be easy to add mythic to her, even though I lack experience with mythic.
Mythic Path: Whatever is most appropriate for a druid

*:If an animal companion would be too difficult to run, I will gladly change this to a domain. Her story can still work without a feathered mount- considering the possibility of wild-shape.

backstory:
Melunni does not know her human parent, other than that he was from Katapesh. Her elvish mother disappeared as well some years after her birth. However, Melunni grew up among Ekujae elvish kin in the Mwangi expanse. She has been taught that she was an elf in a previous life who in some way abandoned the elvish way, one of her own deceased ancestors. She has been reborn as a half-elf as a final opportunity to reclaim the elvish Brightness, and restore herself on her path to true union with nature. Now she most devout her life wholly to nature less she reborn as a mere human, or an even lesser being. Melunni has taken this interpretation of her current life as a half-elf to heart, and although half-human, thinks of herself entirely as an elf presently in a half-elf incarnation. She is therefore even more devouted than most as a follower of Gozreh in her quest to atone with nature.

Her life in the expanse has endowed her with sharp senses, survival instincts, situational awareness, as well as a roc companion. Although devoted to her life as a druid, her curiosity about her mother's fate, and her human side, inspired her to fly over the Brazen Peaks to Katapesh. After a year of futile searching, she decided to return home, but not before stopping at a certain coastal town on the north eastern coast of Katapesh. This was a decision that would change her life.

Grand Lodge

So I reworked my character option a bit, he's still a merc, but now he's built as an Eldritch Knight focusing on using Dimentional Agility chain of feats.

His Name: Nate Grind
Occupation: Merc

Having just finished up a mission to track down a rogue necromancer. Nate has been following the road looking to spend he portion of the pay.

Should have a full work up soon, but this is what I'v put together at the moment.


Profile updated with stats and backstory/motivation.

Liberty's Edge

I'm interested in applying with this guy.

I know he's third party but I promise to be good and not use anything abusive or overly complicated. If you'd like, I can send PDFs of the relevant bits.

He'll end up being a guardian but may dual path for champion.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey all,

Feral's in one of my other games, so I'm inclined to give him a shot in this one. (Especially because I'm also playing in one of his games and you know you never want to get your GM upset with you.)

You've got about 30 more hours to get a submission in/finalized -- and there's a slight chance for more than that. My fiancee and I are going into NYC tomorrow but I assume I'll have some time to make my picks when I get back; if not, though, I'm getting my eyes dilated (for the first time), and I have no idea how that'll affect me. I get the impression I won't be able to read, which will make picking characters hard, so selections may not be made until later Monday or even early Tuesday.


Well, I'm in trouble if Feral's in. I was going guardian as well, so I guess that character is out. I don't blame you for wanting to play with your friends after all, that's what it's all about. I don't think you'll get another submission from me unless I get really inspired.


I forgot to mention my posting availability so I'll just throw that up now. I'll be checking and updating every few hours every day and will most likely post several times per day. Wether it's dialogue or playful conversation between Davro and Doraga.


Something recently came up, so I am going to have to bow out. Best of luck to everyone else.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, guys, I think I'm going to go with Skaar, Drogusk, Ideyoshi, Tasha Mournglory and Davro.

As always, thanks everyone for your interest. I hate having to disappoint people, since I know how much it sucks not getting picked, but unfortunately I can't play with everyone. Please post in the discussion thread with your final build and I'll give 'em a look.

I'll put a general first post in the game thread, so please feel free to role-play. As noted, I don't know what tomorrow will be like with this dreaded eye dilation, so I'll probably plan to start the meat of the adventure itself in a couple days.

Dark Archive

Thanks Boss. I'll see you over in Discussion.

Grand Lodge

Hey no disappointment here...i look at it as practice for making characters. If you need a replacement, drop me a line. Thanks for the chance...gl all!


Yay! ^^ I'm looking forward to it.

Right! Time to get shopping and select those spells.

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