MoF's Hells Rebels

Game Master MordredofFairy

Skills Spreadsheet | Party Loot
Kintargo | Tactical Map


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hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

"Have to take it slow, but we can do this." He starts ferrying folks across. When the main group begins to catch up to him, Varuzhan is unperturbed, keeping a steady pace. "The advantage of this bridge is that when everyone is across it, we could disable it again--hopefully permanently--making it harder to be caught."


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

As soon as the way is clear, Boros makes his own way into the sewers, lingering only to close the access point properly. Then, finally out of the driving rain, he does what little he can to dry himself before carefully checking over his equipment (his precious pistol and its ammunition receiving extra attention, naturally). Once he's satisfied that all is in order, he addresses the nearest of those under his watch. "Alright, so we're all down and there's nothin' breathin' down our backs. Any problems I'm needin' to know about?"

What's the lighting like down here? Are there torches or lanterns in use?


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"Hmm..." Miranda thinks for a moment and goes for the temporarily closed weapon shop. She knew some outsiders had troubles with certain metals - and just maybe there were something devil-proof in there?


Panic rises in the barrister as part of the group looks as if it was about to peel off and try to go around.

"We got you this far, stay the course!" Aldous barks, while physically pushing the nearest escapee towards the room. "There's no point in peeling off - it will take just as long, and increase the chance of the Dottari noticing us!"

The Orator feat allows Aldous to use linguistics to change the attitude of someone as per the diplomacy skill, so I'm not sure if this qualifies. He's trying to sway the group to stay the course.

linguistics: 1d20 + 13 ⇒ (20) + 13 = 33 18 if the orator feat can't be used.


Hells Rebels Tactical Map

Varuzhan calmly moves over one, then another member of his vanguard team. The two don't wait around, and start getting into position to provide as much leverage as possible if Varuzhan decides to try and act now, rather than bring more people over.

Aldous reminder that everybody would still be in prison if not for them, and the fact that there is actually a plan for escape quickly shut up those who considered splitting off. In fact, a few others call the guy out for being an idiot for even suggesting that. The mood clearly shifted, and Aldous group starts politely lining up for when they can start moving across.

@Lighting: Mostly what you brought. Not like you stopped and purchase some torches for the guys somewhere - also unlikely they got to keep them in their cells ;) Alas, there's a surprising density of magical lights of various sorts going around
Boros meanwhile checks his weapon, specifically the powder, to make sure his gun remains in operating condition. To his surprise, the very woman who suggested to take the most venerable prisoners to the barbers shop with her has started organizing things down below while he was checking the perimeter. People are buddied up and moving forward in pairs.
Moments before Boros starts heading after his charges as well, he hears some muffled shouting and enough armored boots overhead near the manhole to notice them over the rain. They soon fade into the distance.

Miranda closed in on the weapons shop. With Martial law not allowing the broad public to openly carry weapons, there was little business to be had for a small private enterprise such as this. The windows are boarded up from the inside, but not in a way that would fully cover light shining from within. The door is locked, with a regular built-in lock that (probably) hardly would be a challenge to Miranda, as well as a second lock fixing a sort of steel bar in place that secure the door in addition to the door lock. This lock is of slightly better craftsmanship.
Disable Device DC 25


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Miranda takes a deep breath and focuses on the lock. It wouldn't be hard to crack if she had time - but that was just the issue. Feeling sweat start to run down her back and onto the base of her tail she tried to breach it as fast as she could - if she could. Would have to find another site otherwise. But luckily ...

Disable Device: 1d20 + 10 ⇒ (19) + 10 = 29


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Keeping an eye fixed firmly on their rear, Boros slowly moves along with the group under his particular watch. It's surprising that the lot are moving along so well, but he supposes organization helps in that regard. In fact, once he draws close to the woman doing said organizing, he comments to her about it. "Nice o' ya to step up and help out, and this is surely a better use o' yer abilities than servin' as disposable bait."


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

"You all start loosenin' some of the rust off this thing, while I get another guy over."

Varuzhan tries getting one more strong person over, figuring 4 people can work together well enough without getting in each others' way. Then he gets to work.

Varuzhan's Strength Check, +5 bonus per person: 1d20 + 18 ⇒ (12) + 18 = 30
Varuzhan's Strength Check, +5 bonus per person: 1d20 + 18 ⇒ (20) + 18 = 38


Aldous looks about, trying to determine if any threats approach.

perception: 1d20 + 1 ⇒ (17) + 1 = 18


Hells Rebels Tactical Map

Miranda opens the lock swiftly and efficiently, then slips inside. This weapon shop seemed to not sell products of an associated smithy, but rather to specialize in all kinds of exotic weaponry - if for travellers or for collectors was unclear to Miranda.
One particular weapon, a whip, was even decorating the wall inside a form of display case.
Miranda moves to scout the location, finding that there's no second entrance, but a small storage attic upstairs, as well as a small office for bookkeeping. Said office features a small ceiling window - securely bolted from the inside, and not large enough to fit an adult human through. With some squeezing, a halfling probably could use it to get on the roof, and move on to neighboring buildings from there.
Also, the whip radiates magic, and all manners of exotic and eastern weapons are available if you mean to liberate something for the revolution. Appraise DC 15 = It's Masterwork. Remember, it's only stealing if you don't intend to pay the person back...

For now, the rear seemed secure enough, and Boros finds himself talking with the old lady, who could easily be his grandmother. She takes note of his congratulations, then falls back with him some more, shaking her head as she answers out of earshot:"Still not convinced. What are ya lot going to do with us. Half of them were hostages, or imprisoned on an attempt to lure their relatives into doing something stupid. Say us not being bait is better after we manage to contribute, rather than weigh you down..." - despite her dark mood, she cheerfully shouts some orders forward, addressing some stragglers who promptly follow her directions.

Aldous perfectly clear and understandable assessment of the situation shut down all sparks of doubt and rebellion that might have been problems in the current situation. He keeps control over the groups, as Varuzhan works on the maintainance bridge.

Varuzhan and his helpers not only manage to swerve the bridge over, they also manage to hold it in place until it's securely locked in the new position. If not for the fast reactions of the Strix and his helpers, the bridge might have fallen into the water, before it was even fully extended.
With the foundation secure, it was only a matter of extending the bridge all the way to the side where people are waiting. Luckily, thanks to Aldous, the people are acting in a very civilized manner.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Giving the woman a considering look, Boros replies after a time. "Look, I've no doubt that we'll be makin' hard choices about who to help, and how much at that, soon enough. And I'm sure those folks probably won't nearly as willin' to self-sacrifice like the lot o' ya are either. But until we absolutely have to make that choice, we save anybody we can."

A grimace then mars the soldier's expression for a instant, as a rather nasty thought suddenly makes itself known. "And think on this for a bit, how would Thrune's lot present ya goin' off and gettin' caught to the crowd? As somethin' to help the others escape, or as bein' abandoned by cowards to cover their own escape? While it wasn't on our minds when we pressed ya to come with us, ya can bet that if I've thought it up, someone on the other side a damned sight smarter, or just more up on twisty thinkin', would too. It'd make it awful hard to to get done what we need around here if we have a reputation for dumpin' folks like that."


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Miranda's gaze lingered a bit too long on the display case as she entered the building. No, that's not why I'm here! She forced herself away from it and up the stairs. The window was promising. Biting her lip she formulated her plan.

Step 1) Unlock and open the window (quietly!). It'd have to be her escape route.

Step 2) Prepare the decoy diagrams.

Step 3) Take a closer look at what the store had available.

Step 4) Smash and grab?

Her helpers would have to disperse somewhere around 2 and 3 though. They would hardly fit trough the window ... But one thing at a time! Hopefully that bolt wasn't rusted shut. The tiefling looked around to see if there was any oil, maybe from a lamp, available to grease it up. Then she'd just have to try and hope it wasn't too noisy...


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan resumes his disguise as soon as he is done with his flying. The vanguard group had seen his form, of course. But he felt no need to raise even more alarm among the group.

He and his team finishes the bridge setup. "Done. It's time for us to move ahead again." He looks for Aldous to confer quickly before moving on. "You should lead the main group forward as well, but see if you can get some noble-minded volunteers to stay. They should be prepared to disable the bridge again once the older folks move past."

He waits for Aldous's response, but he's also eager to move forward.


The barrister nods, pushing his glasses up his nose. Wonder they haven't been smashed yet, Aldous thinks. "Yes, V., that is a fantastic idea. You, you, and you. Stay back with me. We'll make sure this bridge is impassible once the group has passed."


Hells Rebels Tactical Map

The old woman smiles at Boros:"A, young man, the will spin it to their favor - one way or the other. Maybe you are abducting us, forcing us to labor for the unlawful revolution against our will, hidden away in dark underground workshops. Or we all came along willingly, instead of splitting off from you, thereby proving both our guilt and that the Inquisition was right to detain us all along. You can't win that one. He controls what people are told. Trust me on that one. It's not that people are inclined to believe him, but they have little alternative, and when you hear something said often enough, it starts to get stuck in your mind. You'll want to set up some information campaign if you are serious about this. Certainly makes keeping a low profile harder, but then, so will this stunt you have ongoing there."
Stopping a moment to help some other folks with an obstruction on the path, she nods thoughtfully:"Still, noble of you to have that 'nobody left behind'-attitude going. I mistook you for a military man at first. If you are, must've been with the grunts. Officers tend to think in numbers, no offense intended - there are exceptions."

Miranda does not have to search long - there's a plentiful supply of oil and grease. Both to keep bladed weaponry protected any shiny and to keep more complicated weapons moving parts moving. The bolt also proves not to be rusted shut - being one of the only windows that can be opened, it likely often was used to allow air circulation while the shop was open.
Finding a good spot, Miranda ponders how best to create her fake diagrams to make them as close to the real thing as possible - that the kind of magic involved was well beyond her abilities did not make this much easier, but then, she definitely understood more about the topic than a regular guard soldier would-
Knowledge Arcana Check, your result sets the DC.
Optionally Linguistics Check that will be opposed by enemy arcane support and either lower or raise the DC
Her supporting cast was not, per see, always with her, but stayed in the vicinity, keeping watch, making sure she was not interrupted - it would be easy for them to disperse if needed.
@What's available: As said, basically all exotic/eastern weaponry. If you look for something specific, roll 1d10, on a 1 it's out of stock, 2-10 it's available. That, and the whip on display. Nothing else seems to radiate magic.

Aldous, opting to stay behind and oversee the destruction of the bridge himself with some members of his group, watches as the others start moving across. The construction was still...precarious, and definitely not made to carry more than 2 or 3 people at the same time. Thankfully, due to his previous call to order, people are civilized enough to move across in a sensible manner - shortly before the last of his group managed to get over, Boros group arrives at the bridge as well.

Meanwhile, Varuzhan and his Vanguard rush on ahead, finding themselves in front of an iron fence blocking the tunnel ahead, with a locked doorway on the sidewalk. The iron bars extend into the water - and a couple of large objects have caught on them.
While some of his Vanguard scout the nearby tunnels, V takes a closer look at the door.
It would need to be picked, or smashed open with brute strength - also, one of the objects stopped by the bars seems to be a body.
I suppose V may already be on leave with his little one. I'll bot him for now once the other 3 posted. As said, not in a hurry but seems the sensible approach for the time being. (plus with his involved role I can't really have his stuff happen off-screen)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"All right. This is the place. We try and draw the glyph and then you disperse. I'll make some noise and slip out that window. Don't get caught!" Miranda conferred in a hushed tone with her co-conspirators. Standing on her toes she whispered "I'll give you all a location. Be there in three or four days - at midnight - if you can and want to join us. I hope you all have a place to lay low in the meanwhile? I don't think Thrune and his goons will let you just go home in peace ..."

Then it was time to draw the glyph itself. She went with some garbled Elven. Elven was vague and old enough that it could be basically anything. Plus it was a language associated with gates and the sky, which would hopefully lead their pursuers astray.

Arcana: 1d20 + 8 + 3 + 1 ⇒ (4) + 8 + 3 + 1 = 16 (using a divination focus point)

With that being done she looked around for one of those things Boros had. She knew that he had complained about not having enough of them earlier. Plus, if she could find some of that powder and a fuse, they'd make a dreadful noise certain to attract the thrune grunts!

Guns?: 1d10 ⇒ 4

Appraise for guns: 1d20 + 10 ⇒ (13) + 10 = 23

Oh this won't do! Miranda thought as she inspected her work again. Oh no no! It had to - needed to - be better!

Adding 5-9 reroll:

reroll!: 1d20 ⇒ 7

And then, assuming nothing distracted them further, she grabbed the whip and stuffed it into her bag along with the Boros-stick and as much powder as it would fit. Assuming there were anything left after she rigged a small "come-and-investigate" boom... "Aight. See you all later! And grab something sharp and quiet. It might be weird, but hopefully it'll help somewhat..."


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Boros just nods ruefully as the woman points out how things can be used against them, no matter what. The observation that he must have been something other than an officer draws an amused snort from the soldier. "Aye, right ya are, I was just a common soldier. Was told I lacked the qualities needed for any proper rank, though I'm not quite sure what was meant by that. Only thin' I could ever find out, was that I needed to learn when to keep my mouth shut." Boros shrugs in dismissal, as the matter of his rank isn't really important here and now.

His group's arrival at the bridge cuts short anything else he might say, however, as the soldier recognizes that this is a poor time for distractions. The suspect nature of the bridge is readily apparent to soldier, and he looks at it with a faint expression of horror before immediately considering ways to make it safer with anything that they have on hand. Upon learning that Aldous will apparently form a rear-guard for the purpose of destroying the crossing after the bulk of the group has used it, Boros also turns his thoughts to effectively destroying the bridge and making it impassible, hopefully without anyone lingering by it to do the job.

Making a Knowledge check to see about the stability of the bridge, if there's any way on hand to improve it while they cross, then destroy it after everyone has made it over.
Knowledge (engineering) Check: 1d20 + 8 ⇒ (20) + 8 = 28


Aldous nods as Boros and the group approach, the corners of his mouth turned up in a flat, mirthless smile. "Cross quickly, but two at a time, no more!"

"I was going to blow the bridge, but it occurs to me that you may be better suited for the task, B. Do you have any explosives? I suppose that may draw attention, however..."

The barrister trails off in thought. This sort of sabotage was well out of Aldous's comfort zone. If only they had more time and a proper way to research such activities!


Hells Rebels Tactical Map

Boros inspects the bridge, which turns out ot be surprisingly stable after being fixed in place across the chasm. It never was designed to carry more than two or three people, though, and placing too much weight on it could easily cause it to collapse.
Since the structural weakness was in the connection point between the extended bridge part and the swivel-able base part affixed on the other side, there was little that could be done without tools to improve it - sabotaging it, on the other hand, would be quite doable, further reducing the maximum weight it could carry.
The water below it became more violent as the amount of water flowing into the chamber increased, causing the liquid to push into the tunnel leading to the river with higher pressure.
The old lady stops her chatting, letting Boros concentrate on his task - but when he is done, she resumes your talk:"Your superiors were right. You may be good at what you do, but you fail to inspire people. Rank needs social grace, not just martial skill. Remember back in the streets? Their leader almost convinced the people you just freed from prison that you are a double agent. I think some may still doubt you. That way of presenting an idea and getting people to belief in it, that's what can inspire people to risk their life, ... if you ever want to climb in rank, you should not only keep your mouth shut, but learn to use it proper."

At the spearhead of your column, Varuhan attempts to break the door, and manages, together with a large man with arms the size of hams, to bust open the locking mechanism.
Of course, it will stay open, meaning anybody coming after could easily pass through, but there was no time for more subtelty.
Strenght: 1d20 ⇒ 15

Meanwhile, Aldous ponders the best way to destroy the bridge as well. Boros could indeed use some of his blackpowder to sabotage the bridge. But with no time to make proper shaped charges, the required amount would almost leave him empty-handed.
His earlier call to order luckily still had an effect, and the group he directed followed his instructions - and Varuzhans vanguard - quite
orderly.
As he watched them file across the bridge, he also takes note of Kaylee once more. She still didn't seem better, leaning heavily on Susan as the two crossed the bridge. Her eyes seem unfocused, and her movement uncoordinated. Right now, it was important to keep moving, to bring the people to safety, but Kaylees state was worrying nonetheless...especially since her rescue had been the key motivation for all that happened after.

@Miranda: 5-9 reroll doesn't actually apply...you rolled a 4 - luckily the potential improvement wasn't impressive.

Miranda prepares the glyph to the best of her abilities. Which is still surprisingly good considering she does a hasty job, permanently looking back to the entrance at each little noise she hears.
Not quite willing to leave empty-handed, she then looks around for a halfling-sized souvenir.
Indeed, she finds a masterfully crafted heavy wrist launcher in a display case near the counter. Next to it, there's a set of bolts for it in a metal case, with the tips made of glass and holding a small amount of some blueish liquid - unfortunately there's no documentation to know what exactly they are supposed to do - but she pockets them all the same, together with some mundane ammunition.
She grabs the whip from the wall, and puts it into her backpack as well - without any alarms going off, no magical snakes appearing, or other nasty surprises. At least, none that she knows about.
Finding some experimantal thunderstone arrows, she rigs them to fall and make a decent amount of noise for a few seconds, taking a deep breath again, before setting her plan into motion.

@Miranda: Spellcraft DC 25 for the whip, Craft(Alchemy) DC 18 for the special Bolts.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

It seems as though Boros hasn't heard Aldous' query, for he doesn't immediately respond, his attention still on on the bridge. However, this is not the case, as the soldier eventually shakes his head and speaks, seemingly to nobody at first, until his words make it clear that he's replying to the barrister. "No, that wouldn't work. I mean, yes, I likely could make up somethin' capable o' blowin' this bridge to scrap. But it'd take just about every grain o' powder I'm carryin' right now." His eyes then shift to the tumultuous water, and he spits into it disgustedly. "Not to mention that, which has a fair chance o' soakin' anythin' I put together and makin' it useless altogether. Nah, blowin' it won't do. But," he adds with a slight smile. "That's not to say that I can't do a bit here and there to make crossin' this real unpleasant once we're over. I'm pretty sure I can rig it so that more than one person tryin' to cross, maybe even one sufficiently heavy person even, will end in ruin."

@Miranda: Boros can possibly identify those bolts for you later.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Miranda settles for simply grabbing the things and taking a closer look later. Not too much later, but once she wasn't actively trying to get the city guard to chase her.

Now she just needed to get away! First she concentrated on a Pass Without Trace spell and then headed for the window she had scouted earlier, wondering if she would need her Monkey Fish scroll to slip away as well.


Hells Rebels Tactical Map

Courtesy of illness, Aldous had a couple more days, but it's been 10 days now and I really want to speed things up again.

Boros stays behind and contemplates the best way to sabotage the bridge. Of course, rigging the middle part, where the connection is weakest and the stress highest, would be the most certain way to make sure nobody successfully crosses after the group. But then, that also means exposing himself to that very real danger of the bridge collapsing and dropping him in the flood.
It would also be, theoretically, an option to try and swivel the bridge over onto the open area while extended and let gravity do its thing. But with the overall sorry state, even un-securing the bridge and getting it ready to be rotated would probably take a lot of strength, and possibly also some time.
In the end, he settles for damaging the two support struts that extend forward from the bridge's base, from the safety of solid ground. As an added bonus, with the struts damaged, the stress on the weak spot would increase as a person moved closer to the spot due to leverage.
Chances are the bridge would at first seem safe, then suddenly fail, dumping whoever was on it into the floods. At least, if the person was sufficiently heavy.
Will you stay in the rear, or try and move on ahead to replace V? He got his current challenge opened, but depending on your choice he might get hurt and need to fall back, no longer able to lead the vanguard.)

Miranda ready to make her escape, starts squeezing through the window, thanks to her small size. Still holding on to the frame, she also realizes, while trying to step out on the roof, a roof that is quite slippery. Especially with the heavy rain, the wet, angled surface does not seem to allow for swift movement. With some care, she could certainly make it to safety, but trying to move fast would expose her to the danger of falling.
Take 10 is possible with your Acrobatics, but movement is at half speed. If you want to move at full speed, you need a couple rolls(depending on how far you want to move on the roof before returning to ground level). Or Monkey Fish.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Miranda didn't hesitate to pull out her scroll once she saw what the surface looked like. Better not risk it. And if someone spotted her, she'd rather have some extra escape option then not. So she added the magic of her scroll to her own prowess and started to head out on the roof. Away!


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

I'll stay back for now, but if Varuzhan does need to switch I can do that when it comes up.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Careful now. Miranda thought to herself as she crept along the rooftops. She didn't want to be around the store when the guard arrived but she really really didn't want to slip on the slick tiles and fall down. But on the bright side, as long as that pesky imp wasn't looking for a promotion, she doubted that the guards would crawl out here either. So she decided to stick to the roofs for a little while - hopefully to slip down on the streets sufficiently far away from the scene that she could make a swift exit. She also hoped her companions managed to navigate and escape through the sewers...


Hells Rebels Tactical Map

No you don't go inactive. Not right after I sent out invitations.


Hells Rebels Tactical Map

Miranda carefully creeps along the rooftops, trying not to be seen. While slowing her movement, the heavy rain actually helped with that. Few if any of those on street level looked upwards, towards the rain, keeping their faces down and hurrying along.
The rain drowns out most sounds, but seeing a patrol on street level hurry towards the weapons shop suggests that her ruse managed to draw some attention, at least.
Eventually, she makes her way back to the street level, and safely sneaks back towards the hideout. There were more guards out than usually, but such was to be expected - and they were not looking for one small-framed lass, but a whole group of people. Eventually, Rexus also shows up there, but Lily remains missing.

Miranda:
The DC's for the items are up above, but I'll let you know what they are ahead of time: The bolts (10) are filled with concentrated Blue Whinnis poison. (DC 16). The Whip grants improved Skill with Whips. If not proficient, it grants proficiency with Whips and the use of Whip Mastery. If proficient, it grants Whip Mastery and Improved Whip Mastery. If proficient and having Whip Mastery, it grants Improved Whip Mastery and Weapon Specialication(Whip) - all ignore prerequisites.

Varuzhan, leading the group, finds he has to decide between staying above ground, or going back into the sewers. So far, things had gone well, noboy seemed to have found them yet, and the chances for detection were significantly higher on the streets. As such, he decided to head back into the sewers - the next stretches had some nauseating smells followed by a mazelike complex of an old sewer system. It took quite some time to get through, but in the end, you managed to find the way to an alleyway near your target. From there, it was simply making sure you could not be followed - most of the search efforts were focused on a different area of the city - and the rain helped wash away footprints easily enough.

Boros, after rigging the bridge to Blow, wants to urge Aldous onward. But the Barrister kneeled nearby, next to Kaylee, who had fallen unconscious. He offers to help carry her, as do the two woman who supported her so far, but Aldous insists you hurry onwards.
He would make sure Kaylee, the one he did all this for, would be safe, then catch up. Or, if not possible, find a way to hide away with her...something much easier for 2 people than for a larger group.
When the Barrister refuses to move, focusing on the girl, Boros eventually curses and leaves, taking care of the wounded and elders making up the last group again, making sure they don't fall too far behind. Following the marks left by Varuzhan, he contemplates leaving them for Aldous to follow...but soon, that seems a risky proposition - and Aldous did know where to go, and would not need pointers in the sewers. With some inner conflict, he decides to erase them as they get closer to their home base.

Eventually, everybody that does make it arrives to the damp lower levels beneath the Long Roads Coffee House.
Laria makes sure the doors are barred, but brings some hot chocolate and bread with diverse left-overs of the days business:"With the embargo ongoing, it will be hard to feed this many people for any amount of time. At least without anybody noticing the amount of food that seems to go missing - I'll have to pretend to sell all that is needed, which means I will have to pay taxes - for something I purchase and give away free. I would gladly help free of charge, but if these people are to stay longer than a few days, you'll have to help cover these expenses-"
She turns to leave the room again (you had stayed upstairs, in the back room, waiting and hoping for the others to show up again), then stops:"Oh, and 2 of them specifically asked to join up with you. Figured you may want to talk with them, if all you do is stare at the door and wait. So I brought them up with me - not my place to judge but their intent seemed genuine. Shall I send them in?"


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Finally making it back to the Long Roads Coffee House, Varuzhan helps the large group of rescues settle in. Though he notices something wrong.

"Damnation, did we lose Aldous again? He was the whole reason we did this rescue in the first place." The disguised strix shakes his head, frustrated with the endeavor.

When Laria mentions that there were some new recruits, Varuzhan brightens a little. "Good, someone with fight in them. Volunteering even after such a long day. We'll need a lot more like them if we're going to accomplish anything against Thrune. Let them in."


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Catching Varuhan's question, Boros nods with a disgruntled expression. "Aye, he hung back to help that friend o' his, and waved off every offer o' help to move her too. Damned fool thin' to do, and right by that bridge after I'd rigged it up to pop no less. I swear, if that idiot gets caught again after all the work and risk we had gettin' him loose, I'll be kickin' his flat arse up around his neck."

With that, the soldier's attention switches to Laria. "And yer right about our food supply and all, and that's somethin' we'll have to think on when we've settled a bit. Though I'm not all too fond of the idea, I've heard about magic that can make food, or at least make a little go a long way. I think we'll have to make a real effort at gettin' some o' that for ourselves, otherwise we'll be reduced to robbin' for every meal."

He's about to turn his attention to the matter of the prospective recruits when something else occurs to him, and he sends a question Laria's way before she leaves. "Ah, say, have you had a chance to look in on our lizard downstairs? It slipped my mind to check on it when we arrived, but since I didn't hear any terrified screams, I'm guessin' it's still wrapped up nice and tight?"


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Miranda eagerly accepts a mug of hot chocolate and sips with delight. While she was glad she hadn't had to dive through the severs again, being out in the rain hadn't been pleasant either. But much better then rotting in a prison she had to admit. Much better.

Learning that Aldous hadn't come back soured the sweetness a bit though. With a small grimace and a frown she added her thoughts. "Well... At least he's not *guaranteed* to be in their clutches. Let's hope he'll just hide away."

"We'll going to have to think a bit on the supply bit. This isn't edible -" the tiefling brought up her bag and dumped it on the table. Inside it was the bolts and the whip. "They *uh* were laying around where I made the distraction. The shop was closed down anyhow, so I figured if we used them to kick Thrune out it would actually count as helping them!"

To identify them: Spellcraft DC 25 for the whip, Craft(Alchemy) DC 18 for the special Bolts.

"But let's see these volunteers! If hah the lizard hasn't eaten them ..." she concludes with a small laugh. Small *nervous* laugh. Really hoped that the lizard hadn't actually eaten them.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

"Nezari Neilrotti, just call me 'Nez', at your service!" Nezari introduces herself with a flourish of an imaginary hat as she slip into the room around the door.

"Turns out I was apparently accidentally helping fund various rebellious how-do-you-dos with a little vermin breedin' gig I was running. Well, after that little stint, I figure maybe I should get onboards more proper like. How do you do?" Nezari offers both of her hands out perhaps for handshakes, one at Varuzhan and another at Boros. She then notices she left Miranda out and crosses her arms to send one at her, now leaving her other in vaguely the direction of both gentlemen.

"As far as bein' a help, us Sarenites get a pretty fun rep for how we swing the ole scimitar around, so that's my basic skillset. On the other hand, I've got plenty of other skills, spells, and tricks that work sometimes! Figured that'd be good ta mention seeing I'm shy exactly one scimitar at the moment."


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Taking 10 on the Craft check to identify the bolts.
Craft (alchemy) Check (Take 10): 10 + 8 = 18

Something about the bolts catches Boros' eye, and he leans across the table to retrieve them for a closer look. After a bit of careful study, the soldier's face pales and he carefully sets the bolts down, being quite obviously careful to avoid the tips. "Ah, right, well, I can tell ya that these little bastards are poisoned. It's not even close to the worst poison I've seen, just put ya out for a bit o' sleep of it gets ya, but the fact that someone in town had these for sale at all probably goes a good way to explainin' why that shop wasn't open anymore."

The arrival of the first of their volunteers distracts Boros, and he finds himself smiling slightly at the rather enthusiastic introduction. Something she says sticks in his mind, however, and the smile grows into a grin. "Vermin breedin'? Oh no, let me guess, ya had a little hustle goin' where ya were shamelessly abusin' that bounty system by makin' yer own supply to cash in, right? And somehow, yer profits, or at least a bit o' them, just happened to end up stickin' to rebel fingers too?" The humor suffusing his voice makes it apparent that Boros doubts that there was anything remotely accidental about where Nez's money ended up; anyone willing to game the system like that would never be unaware of where their money is.

Still, he doesn't seem to have a problem with that, and says as much. "Well, as long ya keep yer cheatin' and double-dealin' to those that properly deserve it, I suppose yer welcome enough." The soldier then sobers and continues. "Mind, it's nothin' against ya personally, but don't be surprised if we're a bit slow to trust ya. We know that the fella runnin' that prison had at least a few people he was tryin' to stick with us, and we can't be sure that there ain't a few among the lot we dragged with us. And he's a right smooth talker on top o' that, almost had me believin' I was workin' for him and his, so I don't know that he didn't manage to win a few hearts and minds before we got away."


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan seems taken aback by the offered hands extended in all different directions. It struck him as rather undisciplined, and he does not end up shaking any of them. "Breeding rats for the bounty, clever. I can see you have no love for the current regime. The question is, Nezari, what are your ambitions. What is it do you want to accomplish by joining with a group of strangers that are wanted criminals, hiding underground?"

Varuzhan looks at Nezari intently, trying to judge his character.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

"Mmm, well if'n the House of Devils did wanna put some pressure on me, best way to do it'd be to take me Mum and Da. But last I checked they were still hidin' in Shelyn's place. I wouldn't complain if you wanna head there to root around what makes me tick. Otherwise I suppose we work together, trust or na, or ya clonk me on the head -aaaa- an then chuck me out a high window." Nezari pondered for a moment with her hand animatedly rubbing her chin, as though putting on a show of thought. At the end, she mimed bonking herself with a club, tongue wide and out to display insensate, and then took a jogging step towards a wall for the throwing part.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"And I would have assume Thrune would have taken everything not bolted down when closing the shop. Maybe it was voluntarily then - leave the city before everything went south?" the tiefling ponders, wishing she had had time to poke around a bit in the shop.

---

Miranda took the offered hand, noting that she got one of her own while the others had to share. Felt kinda good though she quickly resolved to not try and lord over her companions too much. "If you are offering help, we could use all of it. And we'll make sure to fix the scimitar issue! But yeah - we'll try to ration the secrets wisely."

She gave a wide and toothy smile at the theater. "But you can have one - I don't think throwing you out of the window would help much. For one - I think it might just make the city guard curious!"


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

While the flamboyant Nez makes her introductions the other character stays in the corner. He's tall and has very elvish features but is awkward where elves are supposed to be graceful and his fingers twitch nervously and his angular face displays a few tics when he's finally noticed. It seems like he might be pretty good at hiding.

Ah.. M'names Kith. he startles when he's asked about himself. I make things. Well. I used to. Dottari didn't like it when I gave 'em some bad alchemist's kindness when they 'requisitioned' it. Hah. Um.. I've got a contigency stash of stuff and I just need help getting it back and.. then.. I guess I can make things for you at cost? Don't like Kintargo anymore. Was thinking of maybe running to Absalom....


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Varuzhan seems to find Nezari agreeable enough. "We'll ask around, if everything checks out, you'll get your share of the work and then some. Plenty to go around."

Varuzhan's eyes narrow at the second volunteer as he starts to trail off. "Listen, Kith, we're not here to work with cowards. If you don't like Kintargo, it's time to change it. If you'd rather flee, nobody's stopping you. . ."


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Hearing that the other of the volunteers is apparently a fellow practioner, Boros visibly perks up with an interested expression. "Well, I'm looking forward to workin' with ya, bein' a bit o' a dab hand with the alchemy myself." The soldier's expression then lowers and he shakes his head in response to Kith's idea of flight, though he waits until Varuzhan's delivered his ultimatum before making his thoughts heard. "Nevermind cowardice, since it's only good sense to be worried about what yer life's goin' to be like now. But don't even waste yer time tryin' to leave the city right now, it'll be locked down tight enough you couldn't pass a mouse beyond the walls without gettin' caught at it."

Considering the distinctly twitchy elf, Boros sighs and scrubs a hand down his face. "I've got no problems helpin' ya get yer stuff back, and I'm sure ya can help out on the supply end if yer not too keen on fightin'. But honestly, we're short on warm bodies and could really use a few more. If the price o' yer aid is gettin' ya out when it's possible to do so, I suppose I at least can agree to it." He looks curiously at his fellows, wondering what they think on the matter.


Male Elf Alchemist 4/Urban Ranger 3 HP 28/28 | AC 20 T 15 FF 16 | F 6 R 9 W 2 | Per +4 | Init +4

I haven't mind my mind up yet Kith mutters Never been out of the city and Absalom's a long way away. Guess I'll try but.. What're you lot even going to do? Last group I was supplying didn't do too well. Hah.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

"Our plan is simple enough. Organize a resistance. Get more and more people to join our cause, and get more people to support our actions. And do the right thing--like freeing people imprisoned in black sites. I'm sure you can appreciate that last bit, anyway."

Kith and Nezari realize that while Varuzhan looks in dress to be like a local, his accent marks him as some strange foreigner.

He is using his Hat of Disguise to appear human, even though he's a strix.


Hells Rebels Tactical Map

Rexus, who also managed to find his way back, joins the discussion:"Well, for starters...", he unhooks one belt with a Sheath attached, then throws it to Nezari, who finds a Scimitar inside the sheath. "...I think you are getting more mileage out of that than I will."
He steps to the table:"Secondly, if you will try to run once there is a chance, say so now. I looked into what happened at the park some more...it would seem some groups were identified when supply runners and people acting outside the city were taken into custody and interrogated. Trying to run makes you a liability, if you know too much about us. If you join, I need you to commit to seeing this through. None of that 'maybe I'll leave Kintargo, not sure yet'-stuff."
Unrolling the map of Kintargo you used to plan the last operation, he keeps talking:"That said, I would not go retrieve your contingency stash. Not safe. They may already be waiting for you, there. But we can get back your stuff - and that of others."
He points at a location a few streets further from the makeshift Prison:"Obviously we'll want to lay low for a few days, not go there ...either way, there's been a lot of imprisonments and executions recently, and they run out of storage room for evidence at the guard stations. Most possessions they found with or on those people who went to the Blacksite were catalogued and then put away here. As you know, the Embargo causes many warehouses for fast-moving goods to remain empty. They simply requisitioned another one nearby. - I doubt things will remain there for long now that the Prison got emptied. In fact, a little bird told me they will transfer the goods to the castle within a week - and will be able to tell me in advance when they leave. There's only so many routes they can take, and escort is probably light as they consider most of the stuff junk. I say we ambush them, raid the cart - or carts, and vanish before they know what happened."
He looked at the new recruits to gauge their reaction...it was easy enough to lock them up in the cellar until after the raid, if it came to that, but he hoped Laria was right about them.
Mechanically, we are getting the Gear for our new guys, it provides the final XP for Level 4, and you are getting some Equipment to outfit a Group or two.
There will be 3 carts. You can raid one, two, or all three - but they will not move together, so you'd need to split up if hitting more than 1.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

"Niiice!" Nezari catches the scimitar and is quick to pull it out, twisting it this way and that in the light. She quickly sets it on her finger at several places to test the balance of the weapon and other various tests.

As Rexus lays out the plan, Nezari gives a keen whistle, "Damn, with a voice like that, I should be askin' that birdie for lessons. Soft target with shiny loot? That's a sight for sure. If they've still got my stuff, my biggest treasure was a set of Muleback cords, which should be a right help for hauling all the resta the stuff."


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Boros studies the marked routes intently. "Right, so we just need to decide which cart to hit, if there's more than one o' them, and who'll do the hittin'." The soldier is silent for a time, trying to work out the possibilities in his head, numbers on their side versus numbers for the enemy, risk balanced against the potential rewards. After a time, he sighs and sits back in his seat. "Rexus, is there any way we could influence the route, or routes if more than one cart is sent out? Or at least learn the manifest?"

Mordred, could I--or any other party member, for that matter--make a Knowledge (local) check to figure out how long each of the prospective routes should take to traverse before the cart and the contents of same on that route are lost to us? Boros wants to figure out which routes would take the longest amount of time, which will affect what he suggests as a course of action.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"'Anymore' is the important bit I think." Miranda comments after Kith's introduction. The red eyed halfling shudders and glances at the windows. "I don't think anyone likes Kintago right now. But we'll have to fix that. If not who will?"

---

She straightens her back and neck to try and make herself taller so she can see all of the map Rexus rolls up. While she hadn't decided exactly how she felt about the new pair, she did certainly enjoy the prospect of taking something out of Thrunes grubby mitts again. She shines up in a toothy grin again.

"We could play with the routes a bit. Find a choke point and place some obstacles there. If it's not too obvious we might delay or reroute a cart - but if there's any imps around they'll know something us up fast."

The thought of the devils makes her mood sour a little. "We need to figure out something clever to deal with them. Tanglefoot bags and hope they can't fly away? And something to find them with ..."


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

"I think we better find out how many will be guarding each shipment. I'm all for splitting up if it makes sense, but I'm not that interested in exchanging lives for some equipment. We're much stronger as a single team than split apart. If we have a week, though, I can help make some tanglefoot bags or other items or potions."


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

"So... About the extra info we want, do we have like... People we talk to? Magic spells and crystal balls and stuff? Or do we wander around the warehouse and offer booze to the guards cause we bought too much or something?" Nezari scratches her cheek as she ponders how to transition those ideas into things she can do.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"Crystal balls would be neat. I have this though!" the halfling replies with a grin and produces a magnifying glass from a pouch. She holds it up and views Nezari with a single large red eye. Magnificent. Putting it down again she lets out a small laugh. "Not *quite* what we need right now though ..?"

Sorry! Got that instead of a Crystal Ball for my divination implement :P

"The booze might just work though ... Maybe if we can find some off-duty guards in a tavern somewhere?"


Hells Rebels Tactical Map

Boros, go ahead. I even re-suggested a Knowledge Check in Discussion. And btw: The knockout-bolts were for hunting beasts. Made for a noble who failed to pick them up after Thrune introduced his new rules. They were not regular street gear.

Laria, who talked with the chef near the door, addresses you while you plan:"Also, I do hope one of those guys you brought here is trained in handling exotic animals. I kept your Lizard somewhat sedated in a safe area, but we are running out of herbs to make the sedative."
She then leaves, closing the door behind herself, probably heading downstairs to feed the creature once more.

Rexus meanwhile listens to all the questions:"Well, I can ask my informant for more details, but I suspect that...will be dangerous for them. What piece of intel would you think is most valuable? A cargo manifesto? Exact timing? Exact route? Guards? Safety Measures? I can probably ask for a bit more...but if my informant is found out, chances are we'll head into a trap, so I'd personally prefer not to push our luck..."


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Knowledge (local) Check: 1d20 + 8 ⇒ (7) + 8 = 15

As Rexus raises the various pieces of desired information, the soldier's brow furrows in thought for a few moments before he answers. "Manifest and timin', I'm thinkin'. No matter their routes, each cart will hit that bridge at some point," he says while tapping a finger on the line denoting the span over the Yolubilis. "And there's not a lot o' choices for routes to it either, so we can either stake out those routes, or tail the carts after they cross. That'll let us scout the guard strength for ourselves as well, so we only really need to know when they move, and which carts are the priority if we can only safely hit one or so."


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

"Hmm..." Miranda closes her eyes and reaches out to touch her magnifying glass again to concentrate. Had she heard or seen anything about these shipments herself before?

Know(Local): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 Spending 1p of focus for Sudden Insight!

Though she peeks at the map again when Boros starts tapping. And she might as well bring up that other thing Laria mentioned while they were at it. "Ah yeah ... Do either of you know how to take care of large scaly sewer lizards? We miiiight have one we're not sure how to deal with. And not like a derogatory term for some slimey fella - an actual lizard sewer lizard?"

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