Mended Wall's PBP for beginners (Inactive)

Game Master Hoary and Wizened

BATTLE GRID

Current Initative = Illiam, Kairon, Bombardier, Chillel, Dolok, Goruck, Merlokrep


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Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Car died. in the rain. me and friend nice enough to come get me, pushing BIG HEAVY buick park ave uphill, in the rain about half block across major 4 lane hwy with no power steering to get it off road into parking lot. Me? excercise? Never. Me in shape? DEFINITELY NOT!!!! Me now exhausted. me still wondering about pain in left arm??? but no chest pain. and me talking silly on purpose. don't think it be heart attack. but thought did cross mind more than once.

Just so you know and can see here, yes, I was talking silly on purpose because that is the way I'm feeling. There is some pain in my left shoulder, but I think it's just from the exertion of pushing the car. So as you can see I am using at least fairly proper grammar, and I'm making sense - or at least I think I am?!?! - so I'm fairly certain that I'm not having said heart attack. But if suddenly I don't post here or my campaign ... :(


Dude.

Keep an eye on yourself, and keep us posted, please!! I hope it's just from the exertion.

If it's any consolation:

My sister-in-law decided she wanted a piano. She found a piano. My brother decided to get said piano. He decided that our father and I would be helping him move said piano. In July. In SW Tennessee. In daylight hours. (I have summarily vetoed any such efforts henceforth -- you want a piano? Get a Yamaha keyboard. In December. When it's below 40 degrees F. And don't ask me to drive you there.) So last night was extra-special.

This particular piano couldn't possibly compare to your Buick in terms of mass and such; while it's always in neutral, it has no parking brake . . . . lol

Rest well, man!


Well, that all sounds like sweaty nightmares times two. Sorry that you both had to participate in such crud. Look forward to hearing from you both soon with more positive circumstances in tow. Badoom Ch! :)


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

I survived the night. Feeling quite sore this morning of course, but alive. No clue currently what I'm going to do about the car. One of my gaming buddies is out of work, so I'm going to talk to him about me 'employing'? him to drive me around?

Sorry to hear about said 'piantastic' adventure Syrus! Clearly somebody wasn't thinking things through clearly! ;)


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Nothing to do with our game. Just telling about adventures of another campaign I play in. Feel free to ignore.:

On the other hand, our DM for one of my tabletop games had a friend visiting from out of town who was curious to learn/hear more about our adventuring campaign so he ran an extra session last night and included her in the game. Multiple near death experiences were had! It was fun! :D

We were in a desert area travelling through a canyon. Party is level 11, 6 players present last night. We have had for a while now a 20 ft tall skeleton/construct that one of our players managed to gain control over. Most of the places we go it cannot get inside, so usually it just serves as bodyguard but mainly transportation! 4 of us have hammocks or bedding rigged up somewhere inside it's body! So we still get to travel towards our destination and rest at the same time! The 6 ft tall ... not sure exactly what he is? some sort of living construct made of stone, metal and organic parts? - but a GREAT warrior! - rides sitting on one of the feet holding on to the ankle!

So, as were going through this canyon we hear 'skittering' from the ridges above us. (My pyromancer/sorcerer/efreeti-blooded has a + 19 to his perception currently!) then we see several pairs of arms extend as they throw a gigantic net out over our skeleton friend/ride! Our oracle/cleric riding in the skull casts air wall and blows the net away! Nothing else seems to be happening though we can still hear them moving around. My character loves his fireballs! I decide to cast fly and fly straight up so I can see them and then murder them right? After all in just my robes before any mage armor I have an AC 19 and I have 100 HP!!! I should be fine! ... They were holding actions! With crossbows! With bolts tipped with scorpion venom! Humans riding on scorpions! 10 of them. Freaking SEVEN of them managed to get past my AC! Two of them critted! That alone did 61 points of damage! Then I had to make the seven saves! I only got about half of them! I lost 7 CON! With my Con of 17 that was another -33 HP! I had 6 HP left! (If I did all my maths right!) Con loss sucks! Several of our party members have some means of flying or other, though two of those do involve the skeleton just picking them up and throwing them! (Still 'flying' right?) They have feather fall for the landing. So the rest of the party starts working their way up to the top of the ridge. The oracle/cleric channels to heal me for 24 HP so I'm up to 30. The scorpion riding humans get to go again before I can! I get hit for aother 12 HP! Then I have to make saves agaist the poison again. Roll badly, end up losing another 8 CON!!!! I drop to a Con of TWO!!!! That's a -4 penalty! I lose another 44 HP! Going to a -32? HP!! Technically I'm dead, but the poison rules in this case or the DM I don't know, says I can't die from it so I just go uncoscious. WHILE FLYING 50 FT UP IN THE AIR!!!! No longer flying. Falling. The skeleton catches me! The others engage in heroic battle. When it gets back to the oracle he does what he likes to call pulling the 'emergeny rip-cord' and casts heal on me! YAY! Heals all poison, all ability damage and 10 HP per level so 110 HP! (And it heals a BUNCH of other stuff as well!) I'm back to full health! (100 HP). Most of the others hve been engaged in melee, but nothing spectacular happening currently. My turn comes around, I decide I'm a little 'traumatized'? I get inside the skeleton's skull. I cast Mage armor. Next round I cast shield. Mentally I'm saying @#$% this! In the meantime, one of the other players has an idea. Tells the skeleton to grab that big net, and use it! It grabs the net, climbs part way up the wall, throws the net over managing to snag three of the humans and their scorpions! And proceeds to pull them over the ledge where they fall to their deaths!
The 'living construct' warrior, gets surrounded by 3 - now riderless - scorpions and one with a rider. His turn? He has all of the available cleave feats! Manages to strike out and hit all five target dealing 30+ damage to each! They are still alive though. Their turn, the scorpions say screw their masters and flee! AoO to the warrior who manages to kill one. I look out and see human on scorpion fleeing, another party member says don't let it get away. It is some 440 ft away so no magic missile. So? ... FIREBALL! for just the scorpion with a humman rdier on his back! Human turns out to be a rogue. Makes his reflex save takes no damage, BUT! The scorpion don't have that feat and doesn't make its save! Due to feats, my fireball does 11 d6!!! I managed something in the area of 50+ damage. Human ends up laying spread eagled flat on his face!- By the way, I can currently do this fireball up 7 times a day with a current range of 880 ft Reflex for half DC 22! Few things can run away from me without at least taking some damage! I also have an elemental blast (Efreeti) within 60 ft of me, 1/day, a 12 d6, 20ft burst, reflex for half DC 26!!! Those who fail gain vulnerability to fire until the end of my next turn, which means they take an additional 50% damage - REGARDLESS of their saves! Anyways, we let the one human live (after having a VERY intimidating 'talk' with him which involved the Centaur paladin (The visiting friend) walk up to the prone human and stomping one of her hooves down right next to his ball sack!) so he can tell the others not to try to steal our skeleton. That is what they were trying to do, because they didn't notice all the 'people' inside! Hahaha!

For the other encounter we had that night, we also have a largish sphere, about the size of a halfling? That allows me and anyone I wish to take with me, to astral travel for 1 hr. We can travel very quickly in that manner and common enemies can't detect us, so we like to use it to 'scout' ahead. Of course for any big bosses they somehow have some form of detecting a 'presence' so they aren't 'suprised' when we show up! Anyhow ... We were hearing 'thundering' sounds from up ahead in the canyon, but the skies are clear. This canyon is of course the only path to take to our destination! So 3 of us go astral and scout ahead. We find tracks. Human looking, except they are Giant-sized, and by giant I mean MOUNTAIN GIANT SIZED!!! We follow the track of apparently only one of them to a gigantic cave, go inside, find the giant sleeping. It gets described as being large enough to pick up out 20 ft tall skeleton and use it as a one handed weapon! It starts to wake up. I'm telling the other two let's get outta here! They decide they wanna stay and watch. One of them even starts trying to poke it and mess with it. Our astral forms just go right through it. It can obviously tell there is a 'presence' or something. DM rules that we can cast detect Magic while astral, so we do. The 'leather' or 'hide' armor (Dinosaur skin looks like?) and the war hammer are both magical. I keep telling the others we need to go! They keep ignoring me. The giant gets up and heads outside. It does have to get down on hands and knees to crawl out. The one keeps messing with the giant. The cleric and I decide to stay in the cave a moment longer checking it out. We do find several appropriatley sized giant chests, and the DM reminds us in Astral form we can stick our heads in them if we want. The cleric immediately does so! He finds they are filled with gold and gems! We go outside. The one barbarian character is still messing with the giant, while the oracle/cleric decides to start yelling at it to see if it can hear us. At the yelling it does turn slowly in that direction and swings it's appropriately sized war hammer around as if 'searching' for something. Finally the hour of astral form is up and we go back to our bodies! I decide this is the last time I'm allowing that barbarian character that was messing with the giant to come on astral travel with me! The other party members decided to have some 'fun' and drew stuff with soot on my face and his while our bodies were in their 'unconscious state'. We decide we want to try to take on the giant. Greedy as we are!!! We come up with a plan to approach stealthily by everyone riding the skeleton and I will cast fly on it when we get closer. We're travelling down the path and we start hearing 'thump' sounds behind us. We see nothing. The oracle/cleric has a very smart idea to use his create water cantrip and just starts soaking the ground behind us! Soon enough we suddenly see a mountain giant sized footstep suddenly 'thump' into the muddy sand about 50 ft behind us!!! INITIATIVES!!! I'm preparing to cast Glitterdust, when the oracle/cleric caste purge invisibility! And we can all see it! We all have to make fear checks! Everybody but our rogue & myself pass! The two of us are high enough level that we only get shaken. -2 to all d20 rolls basically. I'm a sorcerer! I don't care! Elemental blast that suckers ass! It fails it's reflex. Deal something like 50 +/- HP! We had two melee characters last night. One, the centaur decides she want to get behind it, not thinking about the AoO! It smacks her for some 80+/- damage! She's up, but hurting! 'Living construct' guy charges in ... don't remember results, nothing spectacular. Rogue starts shooting arrows. GIANT attacks! Swinging its war hammer right through the legs pf our skeleton ride!!! We all fall down! Reflex to stay up, most of us do! Oracle/cleric starts channeling healing (he only has 1 'Heal' per day for now). I cast my "Fire Snake" spell. It creates a 60 ft path, 5 ft wide, dealing 1d6 fire damage per level and since all my 'evocations' are cast at 1 level higher it deals 12 d6 to each creature in its path! Reflex for half DC 24! DM won't let me make the path criss-cross over the sma creature multiple times regretably, but understandably. Anyways, nothing else spectacular that I can recall. The Paladin centaur (visiting friend) does almost get killed, but thanks to her lay-on-hands ability as a swift action when it's for herself, at 5d6, and the oracle channeling healing she manages to survive barely. Giant's legs give out, it falls on top of the 'living construct' who digs himself out next round ... swing, hit, damage, cast, cause damage, etc etc, I decide to try my enervation spell, ranged touch ray, no save, cause loss of 1d4 negative levels, I hit his touch which the DM tells us is only an 11! By the way, his AC was ... 32? 33? or so! So lots of attack were missing! My first enervation and I only rolled a 1 on the level loss! I tried again next turn and only got a 2! Before my next turn Giant finally dies! Later the DM tells me the giant was immune to negative energy, so no level loss!!! The skeleton ride, is dead from when it got its legs crushed. Construct brought to 0Hp dies. We have a 'chest-of-holding' the skeleton was carrying. It has a very large capacity, I don't know how much. When the rogue said we would put all the gold/gems in there, the DM laughed in his face! Made it clear between bags of holding, my Floating Disk spell - 3-ft.-diam. horizontal disk holds 100 lbs./level, so 1100 lbs at this point for 11 hrs! - but between all of us we will be able to carry away the gold/gems though we will have no other space. It was late by then so DM called it and will tell us about all the loot next gaming session, but that is not scheduled until 8/2 because we do alternate months on Wed night. This month I'm running Emerald Spire, in August we go back to his campaign. Anyways, hope you enjoyed the read! Sorry if it was too long or boring!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Mended, are you sure that the gellycube could get as far as you moved it? You did mention 5ft-wide doorways, and it had to pass through one of them to get to where it is now, which unless I've missed something means that a couple of those squares of movement should have been subject to squeezing rules, and thus cost 2 squares of movement. If I have missed something that makes it not subject to squeezing rules, that's an important thing to know for the next part of the plan. Probably not a dealbreaker, but very important to keep in mind.


Well, see, here's the thing. The doorways aren't really 5' wide (I don't think I ever said they were, I just said your vision wasn't clear where your icon was placed before), though they aren't really 10' wide either. There more like 8'-8.5' wide, which, I suppose could subject the jelly to squeezing rules. Partially I ignored that because, in my head, we're talking about a grey area. Partially I also ignored it because I want to move things along here, and with a double move, that was not in a straight line, the creature can't make an attack against Goruck anyway. So the sooner we can get everybody up the stairs, with the gel cube following, the quicker this combat, which I kind of see as a foregone conclusion already, the quicker we can move on to other challenges. :)

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Fair enough. I would like to get to the action of this combat too, though I do want to make sure we get the time we need to prepare. I do suspect that goruck meant to move on his turn, though it occurs to me now that if he attacks, then moves his speed (which is more than the cube's speed) AND the cube can't reach him by moving in a straight line, he can actually slow it down, forcing it to take less than its full double-move speed and still denying it the opportunity to attack (if it makes a single move, it's out of range, but if it makes a double move, it only gets 20ft of movement because its way is blocked, and it can't attack if it didn't move those 20ft in a straight line.


I hate to breathe a word of this, but . . . .

ooze traits

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Oh yeah. I was so busy making sure that its amorphous shape didn't give it a way to squeeze through tight spaces that I forgot all about the critical hit thing (plus, attacks that could potentially be critical weren't part of my plan). Good call.


I held off for a full day on it. I'm sure Mended would have caught it and handled it right, but I figured the reminder might keep any of us from being taken aback later on . . . . Few things in PF/3.5 more disheartening than thinking a crit's a crit when it ain't.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Was wondering about it myself, but didn't want to look it up 'cause I don't wanna know too many details.

And like Syrus says, I'm sure Mended would have caught it ... eventually! ;)

By the way Syrus, when you say you may need another 'token assist', what do you mean by that please?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

It means that he's on a mobile device, and can't move his token on the battle grid, so he needs someone to do it for him.

I already did it, btw.


Yup.

And thanks, Illiam!


I guess this is the first time this has come up. I ignore a lot of monster entries that say "immune to critical hits," except for incorporeal, and some of the elementals; I think fire, air, and water... Earth? No, you can definitely critically hit a rock. You can certainly critically hit a giant square of jelly. I find it to be complete BS. Critical hits are a part of the mechanics of the game that everyone loves. There's rarely something about a monster's "anatomy" that would make it immune to I slash (or bludgeon, or pierce, or magic) the ever loving stuffing out of the bugger... I've said before that I reward good dice rolls, because I think good dice rolls should be rewarded. Besides, as I've said before, what's good for the goose... As far as I know there are only a very few items, feats, or abilities that make a PC immune to critical hits. Just because something doesn't have, you know, lungs, or kidneys, or whatever, doesn't mean you can't land a devastating blow and slice off a giant hunk of it.

Same thing goes for precision damage from flanking. Backstabs are a very important part of many of the "rogue-ish" classes, and to take that ability away from them because an enemy doesn't have recognizable internal organs is lame.

Did you know that in 3.5 undead were not subject to critical hits? Pathfinder changed that, making them vulnerable. I'd like to think they did it because it's lame to have something immune to I literally just cut you in half...

So, strike on my friends, critically, strike on.


Wow.

Just wow.

OK.

}:>


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet
Syrus Terrigan wrote:

Wow.

Just wow.

OK.

}:>

Ditto!


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

I have had another long period without internet. And I expect more. Sorry but there is SFA I can do about it. Please bot my character if I am holding things up. :(


Chillel, sorry to hear about your continued internet outages. I hate to sound callous or narcissistically transcendent, but truly that is a first world problem. :P ;) :) If the worst thing you're dealing with right now is inability to access the internet, you're still doing okay, I'd like to think.

As you say, I will bot you as needed if it looks like Chillel's actions are holding up the show, for this current combat, though I doubt it will take too terribly long anyway, I'll just keep moving you out of harm's reach and readying some frost bolts.


Female CN Human [Andoran] Winter Witch | HP: 24/24 | AC: 15 (15 Tch, 14 Fl) | CMB: 0, CMD: 11/10 |FL F: +2, R: +2, W: +3 | Init: +7 | Perc: +2, SM: +0 | Speed 30ft | Hexes Slumber - DC:15, Misfortune DC 15 | Spells: lvl0- 4 1st 3 2nd 2| Active conditions: None.

True things could be worse. And the connection seems OK at the moment.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Speaking of connection issues, I have a trip Friday through Sunday, and while I expect to be able to check in at least once a day, go ahead and narrate Illiam continuing to carry out his part of the plan if I don't beat you to it. The idea is to lure the cube into the room, then shift out through a window. Backup plan is to cast Grease, which should be pretty effective at immobilizing it, but that's a last resort, since I expect a lot of encounters "today" and don't want to use any spells I don't have to.


Your description of Kairon's use of create water was exactly what I had planned, Mended! :)

As for mithral plate mail . . . . . Hoo, boy!!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Can we get some clarification on which type of armor it is? You've said "plate mail" and "plate armor", but neither names a specific armor type on the armor page. We'll particularly need to know if it's medium or heavy armor before deciding who should wear it. Mithral, of course, means that it's considered one category lower, though that applies to encumbrance and whatnot, but not to proficiency, so if it's full plate or another "heavy" armor, that's an argument for Goruck wearing it (despite the fact that he just bought some fancy armor) instead of Kairon. Of course, maybe Kairon is willing to take the ACP (especially considering that it is reduced by 3 due to the mithral).

I think someone SHOULD wear it, since the kobolds will likely fear it, and if neither of our martial characters wants to wear it, it might be worth looking for a way for Illiam to be able to hide inside it (note, he would be encumbered while carrying it, which would give him the same movement speed as the cube), but we'd have to find a way for him to cast from inside without accepting the arcane spell failure chance, which would be nasty. If he can drop it and just be "behind" it from every angle, but able to cast normally, that's worth considering if our martial characters don't claim it. There would also need to be an escape hatch so that he can run and leave it behind if it comes to that.

I do think it would be a really bad idea for one of our other arcane casters to try to wear it, because they would actually be wearing it, and would get the full ACP and arcane spell failure (with the mithral reductions, which aren't enough to make it make sense).


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

The escape hatch would be the rear hatch they open when they have to take a dump. ;)

Sorry, couldn't resist!

It might be interesting to have the same character wearing the armor and using 'Glintaxe' the axe? If the kobolds saw that and recognized it or confused it thinking it was Glintaxe in a new form coming after them? Just a thought.

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Yes, and if Illiam "wears" the armor, the axe should be propped up on it so that it looks like he's wielding it.


Sorry about that, it is full plate, heavy armor. As you astutely pointed out, Illiam, the mithral means that it is one category lighter in terms of encumbrance, but does not change the prerequisite proficiency. My suggestion would also be for Goruck to wear it, even though he just acquired the mountain pattern armor, this could be easily decided as the result of his mountain pattern armor taking severe damage from the cube's acid. Your conclusion that the kobolds would fear anyone wearing the armor and bearing the glowing axe is absolutely right, and would be amply improved if he was also surrounded by the sound of sizzling stone. Perhaps a Ghost Sound scroll could be found in one of the chambers near the entrance... Perhaps not... :P

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Come to think of it, Illiam could scribe a scroll of ghost sound for only 6.25GP, then cast from that. Have to check item creation rules when I get home, but I think his spellcraft is good enough that it shouldn't be a problem, even without the spell prepared. It would take a couple of hours of in-game time, though...

Edit: Nevermind. Got a moment to look, and you're not allowed to skip the casting prerequisite for spell completion items (scrolls), which defeats the purpose.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Just letting you know I am checking in daily, just haven't seen the need to make a post. Following the plan.

If ya needs me to post something, let me know.


Profuse and sincere apologies for my delay in posting, good people. My job hunt began in earnest this week, and then a great deal of fecal matter hit the oscillating ventilation unit *after* that picked up. Been crazy busy.

That said -- I guarantee that I will post close to once a day for the foreseeable future.


Mended:

Really??!! A nat 1 initiative roll??!!!

C'mon, man!

And:

Woo-hoo!!! Big fight!!!
Sorry about my super non sequitur. lol


Syrus Terrigan wrote:

Mended:

Really??!! A nat 1 initiative roll??!!!

C'mon, man!

And:

Woo-hoo!!! Big fight!!!
Sorry about my super non sequitur. lol

You act like I have any control over it. I just do what the dice tell me. :D Speaking of which, Illiam, I'm going to wait for each bad guys' turn to roll their individual sense motive to beat your bluff.


Oh, dude -- it *has* to be your fault. lol

But being the thumper is sometimes a good thing!


Well, looks like this one is just about wrapped up!!

Hurray for crits! And super-strong Bluff rolls!


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

On a personal note, I have a favor to ask of any willing participants please. A little quite a bit of backstory/info first:
In a tabletop game where I'm playing an Efreeti/Aasimar Pyromancer Sorcerer (Just went up to level 12!), we are on a MAJOR quest. There is an ... entity? A Demi-god, a son of a god, a god? or something along those lines, intent on ... ? not totally sure either? but seems to be: destroying the known universe and more?!? And of course our party is on an EPIC quest to stop it! A Mystical Sphinx (All Sphinx's were thought to be extinct!) Has sent us to find these various 'artifacts/relics'? There is supposed to be one for each party member (Nice coincidence huh?!?!) The DM has taken time to forewarn me, my relic will be some sort of staff. Once I acquire it, it will grant me access to ALL THE SPELLS KNOWN IN OUR WORLD!!!!! Yes, you read that correctly. ALL THE SPELLS KNOWN IN OUR WORLD!!!!! I thought it beared repeating. :) Mind you, that is NOT all the Sorcerer Spells. NOT all the Sorcerer/Wizard Spells either. ALL THE SPELLS, ANY CLASS, ANY LEVEL!!!!! "Wow?" - Don't even begin to cover it!

So, he told me I should become "familiar with all the spells" Just ... what does one say to that? I'm fairly certain that is an impossible task for any human? And I most certainly/definitively KNOW it's an impossible task for my mind! I can't even remember all the spells I have on my character Sheet!!! :D

Some of the others have suggested I make 'Flash' cards of the best/most useful/interesting spells. I like that idea and luckily I happen to have MANY Index cars.

I plan to AVOID any wish spells or similar. Our DM is just too Evil for that.

So, the question/favor is: What spells (any class/any level) do you recommend as best/most useful?

Oh, and it will technically be the staff casting the spell so technically none of my caster's info matter's?!

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

So the staff is using its own stats. Presumably, that means they are higher than your own? It matters, for the same reason that some spells are generally considered to be better for wands than others. Good "spammable" wand spells are generally ones that don't scale well with increased levels/caster stats, because wands (especially when you don't craft them yourself) generally use the lowest possible stats. If, however, the staff's stats are higher than your own, you want to pick spells that you normally would not pick for a wand. Also, for wands, you generally want to choose things (like rays) that don't have saves, because while a ranged touch attack uses your dexterity (which is hopefully high), but the save DCs are usually the lowest possible for the level of the spell.

As for what spells are the best, that depends on how you're playing. What little description you've given of your character suggests that you wouldn't be interested in the types of spells that Illiam would choose. When I choose spells, I read the short descriptions on the spell list page, then read the longer descriptions of the ones that sound interesting, and narrow the list from there. "What spells would you choose from all the spells?" is too broad a question to answer usefully.


Male Human TN Sorcerer (Efreeti blooded) Lev. 3 | Init: + 3 | Perc: + 2, SM: + 0 | DEFENSE | AC 15, touch 11, flatfooted 14, (+1 armor, +1 Dex, ) | HP: 27/27 (1d6 + 2 + 1 FC) | F: +3, R: +2, W: +3 | OFFENSE Speed 30ft | Melee Quarterstaff +1 (1d6+0/X2) or dagger +1 | 2 if thrown, (1d4+0/19-20) Ranged Light Crossbow +2 (1d8+0/19-20) Fire Ray +2 (1d6+1/2lev) | Fire Rays 7/7 | Spells: 1st 4/6 | Active conditions: Mage Armor. Character sheet

Considering the staff is a 'god-like relic' I also have to presume it's stats are higher than mine! I do not know it's stats. I have not even found or seen the staff yet. The relics we have found so far? Blow + 5 items off the chart, they are that much more powerful!

Now, as to my style of play, telling you that I'm playing an Efreeti/Aasimar Pyromancer Sorcerer - having put Efreeti, a fire based race first, and Pyromancer before Sorcerer - I love to blow stuff up and burn it! One hostile was escaping and I blew a whole fireball spell to stop 1 character! That's my Pyro! That being said, I do have a few 'utility' spells as well. But the whole point of this is that I will have access to anything! Yes my question is broad, but the subject is so broad that there are multiple books on it! Maybe if I re-word my question, Which are your favorite top-level spells out of any/every class? Maybe that would help? Maybe anybody who's willing can list one favorite top-level or high-level spell per class? Or if someone's bored, got some time and really want to help, list your top 3 or top 5 from every class?

So you can see why I'm feeling OVER-WHELMED!!! I have trouble picking/choosing/deciding which spell to cast now, when I only have my 12th lev sorcerer spell list, WHAT am I going to do when I can cast anything I want?!?!?!?

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Yeah, I'm not terribly familiar with the higher end of the spell lists. I've run a couple of high-level NPCs, but never a terribly high-level PC. I need to find a game that doesn't start at level 1...

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

Oh, here's one. I used this once with a party NPC cleric who had it as her domain spell, and it was the most encounter-ending spell I've ever used (and that particular encounter was headed for a TPK until I used it, since the PCs were otherwise really poorly equipped to deal with what they were fighting): Cloak of Dreams


This. Though the new version is quite a bit scaled down from what it used to be. It is still a ridiculously powerful spell. Open a gate, pull in a planar ally, maybe a Huge Fire Elemental... Have them kill everything. Stand around and laugh. Mwa ha ha ha ha ha ha ha.


Also this. You'd be surprised how versatile a fireball times four and ratcheted up to 11 can be. :D


Just a few things, Stormstrider:

1) Paizo-only spells?
2) I second the method Illiam suggested: fun short description merits specific examination
3) That said, though: A GM-granted intro like the one you've described makes me think that there could be a 'cheatyface' factor here -- he may be giving you a "passenger jet when all you need is a reading light." I'm willing to bet that he's got something particular in mind -- I'd focus on the spells you can't normally access by class first, and of uncastable level after that.

That last may be too meta-gamey, but that's the hunch I felt was prompted.

I'll get ya some specifics later, concerning certain spells.


Syrus Terrigan wrote:

Just a few things, Stormstrider:

1) Paizo-only spells?
2) I second the method Illiam suggested: fun short description merits specific examination
3) That said, though: A GM-granted intro like the one you've described makes me think that there could be a 'cheatyface' factor here -- he may be giving you a "passenger jet when all you need is a reading light." I'm willing to bet that he's got something particular in mind -- I'd focus on the spells you can't normally access by class first, and of uncastable level after that.

That last may be too meta-gamey, but that's the hunch I felt was prompted.

I'll get ya some specifics later, concerning certain spells.

Man, you are one cynical dude, you know that? Can't say I disagree though. Speaking as a GM, I'm pretty sure if I offered up what was offered, there would definitely be a "cheatyface" thing happening behind the screen... Take that for whatever it's worth.


I wouldn't characterize that as a facet of my cynicism -- rather that many of my GMs have granted similar toys with results just as I have suggested: corner-case utility spell, and no points for wishing or miracle-ing your way out of it. And points were the point.

More a . . . realistic embracing of the nature of puzzles we GMs like to present. Sometimes it's more a "How well do you know me, Stormstrider?", rather than a "What would you do with phenomenal cosmic power, Stormstrider?"


Oh, and I forgot to mention:

Mended, you stop it with that filthy language!!!!

EDIT: to be specific -- "volcanic eruption of word diarrhea", or whatever it was. Yecch!


Syrus Terrigan wrote:
I wouldn't characterize that as a facet of my cynicism --

So you admit, you are a cynic. :P

Also, it was verbal diarrhea. :)


MendedWall12 wrote:
So you admit, you are a cynic. :P

<.<

>.>

. . . . mmmmmaaaaybeeeeee . . . .


One more thing, Stormstrider/Dolok --

You say "pyromancer sorcerer". Is that a gestalt thing? Or just "burnitall sorcerer"?


Searching for some clarification:

Edgrin's ability spoiler shows a daily limit on his 0th-level cantrips. Shouldn't that just be that he *knows* 4 cantrips, and that they *do* . . . well . . . "cantrip"??

I ask because Kairon is probably about to try to persuade him to go with the party, trusting Kimi to "do the right thing".

Furthermore -- I think we may be well-advised to break out any and all armaments we have on-hand: especially anything that beats Close range . . . . How many crossbows do we have?


Syrus Terrigan wrote:

Searching for some clarification:

Edgrin's ability spoiler shows a daily limit on his 0th-level cantrips. Shouldn't that just be that he *knows* 4 cantrips, and that they *do* . . . well . . . "cantrip"??

I ask because Kairon is probably about to try to persuade him to go with the party, trusting Kimi to "do the right thing".

Furthermore -- I think we may be well-advised to break out any and all armaments we have on-hand: especially anything that beats Close range . . . . How many crossbows do we have?

Yeah I didn't look at that until afterwards. Not sure if that is a hold over from 3.5? Was there a limit on cantrips in 3.5? The module I have is the 3.5 version, not the Pathfinder version. Regardless, no one has a limit on cantrips, so he can cast those as often he'd like.

Seriously? You're going to try and convince headstrong Kimi Eaveswalker to lock herself and Mikra in a room while the rest of you go to try and find the others? I've got an idea, why don't you send Gurtlekrep and Trigatark up there to guard them? They do have natural armor and natural attacks... <.< >.>

The Exchange

Male CN Halfling Wizard (Conjuration: teleportation) 3 | Character sheet | Character Journal | HP: 18/18 | AC: 18 (14 Tch, 15 Fl) | CMB: -2, CMD: 11 | F: +1, R: +4, W: +3 | Init: +3 | Perc: +5, SM: +0 | Speed 20ft | shift 5ft 6/7, adaptable luck 2/3 | Spells: 1st 4/4, 2nd 3/3 | Active conditions: Mage Armor.

I half expected Kimi, even with Kairon's high diplomacy roll, to flat-out refuse to do anything other than come with us and help save the other kids. That or begrudgingly agree to go with edgrin, then sneak back down to try to help. From a module-authoring perspective, I don't think we would have run into her first if that wasn't the intention.

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