Luke's Shards of Sin (Inactive)

Game Master Luke

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Last Battlemap is here.


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F Human (Vudrani) Cleric 2

I take a 5ft step to (3,15) to get the heck out of the way.


Tale of Days Current Battlemap City Map

Amadia, then I'm ruling that it can be treated as a thrown weapon with a beastie that's released at the point of impact. Let's say that the point of shatter must be within line of sight for you to shape the conjured essence that escapes the bottle. If you create your stirge at your location, it can only get to about (7,9) with its movement. If you want to throw it, declare a square and roll a ranged touch attack vs AC 5 - it can then start its move from there. Either way, your attack roll will get applied in the next turn.

Ayala twirls and suddenly part of her garment is twisting through the air around her like a flail. The tips of her scarves have wicked little blades sewn into them and she lashes out at Rommin. Look out! Rommin takes 6 hp of damage from a bladed scarf attack! Rommin is down to 3 hp.

Two more of the dog-sized rats come darting into the room at the sound of combat. They're able to enter the fray but not able to get off attacks of their own this turn.

Init:
Ayala, Rats, Valai, Amadia, Afli, Rommin, Lawson, Hema


Female Elf Follower Alias

Or I could move and then cast the extract, which means that it can prolly get there on its own move action.

Regardless, ranged touch attack is

Attack: 1d20 + 3 ⇒ (9) + 3 = 12

Either way, it gets there and starts its attack, and idk, maybe this boss has to roll to avoid catching a possible disease.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson will stab out at the rat in front of him, attempting to bring it down quickly.

Shortsword MH Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Shortsword MH Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Shortsword OH Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Shortsword OH Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Critical Threat!
Shortsword OH Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Shortsword OH Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Rommins struggles to keep his stowaway spirits in check, but fails. The spirits stream out of him, covering his eyes in a white sheen and circulating around him like a whirlwind. Rommin attacks the rat to his right (7-9) with a powerful sweep of his longsword.

To hit 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage 1d8 + 4 + 6 - 1 ⇒ (5) + 4 + 6 - 1 = 14Silver damage.

Spirit slam attack
To hit 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d4 ⇒ 3 negative energy.

If that falls the rat creature, with a vacant gaze he'll step toward the one he knows is charge of this attack. Step to 7-9 if the rat is taken out.

Edit: AC drops to 15, hit points bump up to 7.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai charges into the room, robes fluttering behind her as she chants. When her slippers skid to a halt, she shouts the final word to her spell -- and orange-red flame blasts forth from her fingertips, enveloping the rattish beasts battling Rommin and Lawson!

Valai moves to 5-11 and casts Burning Hands on the rat-things at 10-9 and 9-7. Reflex save DC 15 to halve 2d4 ⇒ (4, 2) = 6 fire damage.


Tale of Days Current Battlemap City Map

Resolving these actions in order, Valai's spell turns both dire rats into crispy critters (two failed saves), but also catches Rommin. Rommin must make a DC 15 save vs fire and this is prior to his turn (prior to temporary hp)!

Map updated. Sorry Rommin - a perfect illustration of the perils of provisional actions...


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Ack! >_<; I did not mean to catch you, Rommin... Sorry!


Female Elf Follower Alias

I don't actually think there is anything that Amadia can do due to us rushing into this. She would prolly just pass or something.


Tale of Days Current Battlemap City Map

Amadia's stirge doesn't take the round off - it latches on to the leather armor under the wererat's flowing scarves and hangs on, seeking a spot to try with its probiscus.

Afli moves to get a shot at Ayala with his crossbow. He lets fly with a bolt but fails to connect with the spinning target.

Rommin can keep one of his bright shiny rolls as compensation for losing his attack. That cuts the damage in half, dealing 3 hp and leaving him staggered. Raging can get Rommin those 4 hp back and allow him to act. Those pesky rats are no longer an issue...

EDIT

Init:
Ayala, Rats, Valai, Amadia, Afli, Rommin, Lawson, Hema


Female Elf Follower Alias

Did the Stirge drain 1 point of Con from Ayala and did she avoid the slight chance of catching a disease?


Tale of Days Current Battlemap City Map

The Stirge is attached but the blood drain ability requires that the stirge still be attached at the end of the round. Ayala has the option on her turn to try to break the grapple and avoid the bite, or act offensively. Pretty nice move on Amadia's part actually.

I figured the beastie is supposed to stick around for two rounds, so the first surprise round counts as 1/2. This full round brings its life to 1 1/2 rounds. So it should stick around long enough to have this distracting/draining effect for one round only before it's gone (loses its second action in the next round).


Female Elf Follower Alias

Ah, I misread, I incorrectly assumed end of its turn meant after its attack, not end of the round. My mistake, im still learning summoning things and tactics.


Rommin moves to cut off her escape, slashing at her as he does so.

Step to 6-7 and attack, using longsword attack roll from above. Also, spirits attack....
To hit 1d20 + 2 ⇒ (9) + 2 = 11, damage 1d4 ⇒ 2 negative energy.


Tale of Days Current Battlemap City Map

Rommin presses his attack home, slicing through armor so that his blade comes away red.

Lawson, you have your turn back. Map is updated.

Init:
Ayala, Valai, Amadia, Afli, Rommin, Lawson, Hema

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Lawson moves quickly to come to the aid of Rommin now that the smaller rats are taken care of. (Moving to X8,Y8 for flanking!)

He stabs out with his sword attempting to put the giant mouse down!

Shortsword MH Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Shortsword MH Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Attack!: 1d6 ⇒ 2


F Human (Vudrani) Cleric 2

Hema is inspired by her new friends prowess. She rushes forward to help.

I move to (3,11) and cast fire bolt.
ranged touch: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Okay, maybe not that inspired after all.


Tale of Days Current Battlemap City Map

Lawson, I moved you to (7,8) to gain the flank advantage (directly opposite Rommin). And I wish I could share the blank stare I got from Hema when I reminded her of the -4 for targeting into melee without the precise shot feat. The look that says... that rule doesn't apply to me!

Both Lawson and Hema fail to connect with more than scarf. Ayala ignores the bleeding wound and the conjured monster on her back, twisting away from sword and flame while fanning her own blades out in the rogue's path. Lawson takes 5 hp of damage from the bladed scarves, bringing him to 2 precious hit points. Something tells me that the law of averages is about to catch up with my wererat queen...

Init:
Ayala, Valai, Amadia, Afli, Rommin, Lawson, Hema


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai charges up the hall, skids to a halt next to Rommin and lashes out with her silver longsword, the blade narrowly missing the stirge as it drinks of the last Tower Girl's blood.

"Either you surrender or you die, vermin, and I care not which!" she hisses at the beleaguered wererat,

Valai moves to 7-9. Attack roll 1d20 + 3 ⇒ (17) + 3 = 20 for 1d8 ⇒ 3 damage, silver.


Tale of Days Current Battlemap City Map

Valai darts in and draws the monster's blood. Surrounded by enemies, Ayala's swings turn more desperate. By the crazed look in her eyes she's going down hard.

Init:
Ayala, Valai, Amadia, Afli, Rommin, Lawson, Hema


Sensing the battle is nearing its end and not wanting her to get away, the spirits guide Rommin so that he circles around to cut off her escape. Once in position, he lunges in with his blade while Valai has her distracted.

Move 6-6, 6-5, 7-5. Once there, two handed strike with his silver longsword.

To hit 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28
Damage 1d8 + 4 + 6 - 1 ⇒ (4) + 4 + 6 - 1 = 13 silver damage.

The wrathful spirits also lash out, protecting their host.
To hit 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Damage 1d4 + 0 ⇒ (2) + 0 = 2 negative energy.

Edit: Wow, two possible crits!
Confirm sword 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11, damage 1d8 + 4 + 6 - 1 ⇒ (3) + 4 + 6 - 1 = 12.
Confirm spirit attack 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6, damage 1d4 ⇒ 2.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

With the hits piling onto the were-rat. Lawson continues to seek for an opening and strikes out with his swords!

Shortsword MH Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Shortsword MH Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Shortsword OH Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Shortsword OH Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"You made your choice, vermin," Valai says, her voice grim as death as she cuts at the wererat once again with her silver longsword.

Attack roll 1d20 + 3 ⇒ (6) + 3 = 9 for 1d8 ⇒ 2 damage, silver.


Tale of Days Current Battlemap City Map

Ayala finds herself out of time and space to run. She dies under a rain of steel.

Combat ended.

Description of the current room, repeated from above...
The door swings open onto a large irregularly-shaped chamber with four interior pillars supporting a high ceiling. The western wall is dominated by a set of black double doors made of stone with a complex silver seal in its center. Directly across the room is another sealed door. To the left as you look into the room (east) the room comes to an apex and there are two more doors, one on either side of the room's eastern point. One of these doors is slightly ajar and there is light in the room beyond.

Current hp totals
Valai 10
Amadia 17
Hema 17
Lawson 9
Rommin 3


F Human (Vudrani) Cleric 2

Healing, anyone?

Hema looks around at the dead. Well, it seems I was rescued by very worthy folk. My I be of assistance to anyone? It would seem a shame to lose someone before we were made better acquaintance! She looks around forlornly. She'd really feel better if she found her things.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"I would recommend we search the body - carefully," Valai says. "She may be carrying" - she glances at Hema - "an item of corruptive and evil magic."


When Ayala falls, the shroud of white wisps surround Rommin fade away and color returns to his eyes. With the sudden loss of support from the spirits, a burned and bleeding Rommin drops to his knees, breathing hard and momentarily unable to act. At Hema's offer, he smiles wanly, and simply says Yes. Please."

I have Rommin at 3 of 28, so down 25.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"I wouldn't say no a bit of patch work. Lawson said with a wince. "It feels like I tried to shave with a cat."

Taking a moment to ensure that the were-rat is truly dead. Lawson will carefully look through her things.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Tale of Days Current Battlemap City Map

Ayala's armor is very nice, though it's now also bloodstained (masterwork studded leather). She also has a pouch containing 25 gp, a small ring with two keys on it and a set of nice earrings - but no hidden artifacts.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

Grabbing the pouch and earrings. Lawson pockets them securely for later distribution and appraisal. "Nice leather suit, though it'll need cleaning and maybe some patching." He said as he stooped to pick up and gently fold the bladed scarf into something that won't cut him to shards as he puts it into his pack. "Might be worth something, if only a trophy."

Wincing again his cuts looks over to the group. "Lets patch up and make sure this level is clear. Hopefully we can find Hema's things, then we can take a closer look at that big silver seal."

Once everyone is healed and we are sorted, Lawson will lead the way to check on the ajar door to the east. Keeping an eye out for traps.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

I don't suppose a Lycanthrope body is worth anything? Heh. That is a bit morbid.


F Human (Vudrani) Cleric 2

Hema makes her way to the gentlemen of the party. "This is all I am able to do until I get my holy symbol back."

For Rommin: 1d8 + 2 ⇒ (2) + 2 = 4
For Lawson: 1d8 + 2 ⇒ (1) + 2 = 3

I'm not sure that was worth the time it took to type it!


Tale of Days Current Battlemap City Map

I updated the map, but take it with a grain of salt - it's a little bit misleading when it comes to the windows. They're not actually big enough to step through.

It turns out both doors on the eastern side of the room lead to the same place. The room beyond these doors is odd on a couple of counts. First, the room is shaped vaguely like an X, with window openings along the eastern side of the X that mirror the two doors that connect this room with the room you just left. These windows are tall and narrow and look out over the lancet bay where you landed your boat. Looking up, you can see the wooden platform and ropes you used to swing out over the bay and ascend into the ceiling.

The two windows are artfully worked into a wider tile portrait along the walls that shows wizards stitching monstrous humanoids together out of dismembered parts.

Scattered around the room are crates and boxes of supplies. Within one of these you find all of Hema's possessions, along with many of the items stolen from Father Darienne. There's also a small strong box with a lock that matches the smaller of the two keys found on Ayala. Within the strong box you find a pile of loose papers written in Varisian, a pile of coin (87 gp, 175 sp) and a wide collection of odd and very ancient looking jewelry.

You also find the following items scattered in the crates and boxes:

2 doses bloodroot poison
mwk composite short bow
grappling hook
50' silk rope
mwk thieves tools


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

Valai curses when she sees the papers. "I cannot read these," she complains. "Anyone else?"

As an afterthought, Valai casts a brief cantrip and regards the various items, as well as the chamber itself.

Detect magic. Linguistics on the papers: 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"These are useful." Lawson said looking the well crafted thieves tools. "Very good quality. Anyone need these? Mine are similar quality."

Glancing over the papers Valai is holding he shakes his head. "Sorry. I worked towards Giant and Dwarven in my studies at the lodge."

"Looks like your stuff is here Hema!" Lawson said as they continued looking through the boxes.

While everyone is getting their bearings for the moment, Lawson will take a closer look at the odd and ancient jewelery.

Appraise: 1d20 + 6 ⇒ (18) + 6 = 24


When Valai asks if anyone else can read them, Rommin stifles a laugh at the notion of him possibly being able to read something the brilliant elf could not. He makes himself busy, specifically keeping watch back the way they came while the others evaluate what we've found here.


F Human (Vudrani) Cleric 2

Hema is relieved to have her things back. She quickly gathers them and makes sure everything is there. Her confidence grows and she stands a little taller as each piece is put back where it belongs. She takes a moment to offer up a brief thanks to Saranrae before she looks over the things from Father Darienne. She suffers a moment of grief and then gets on with it. She looks at the papers. "I'm sorry my friend," she says to Valai, "I am of no use when it comes to languages."


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"It is of no import," Valai says, shrugging. "Mayhap I can translate it. My dagger...?" The Elf holds out a pale, slender hand for her cold iron dagger, a hint of a smile hovering on her lips.


F Human (Vudrani) Cleric 2

Hema hands the dagger back. "My thanks for the loan,"Hema says as she settles her scimitar and mace in their proper places. "It will work in an emergency but I prefer my weapons with a little more...heft." Hema moves to the middle of the group. "Now that I have my things I may try healing again. It would seem some of you are still in need."

I move where it seems I may do the most good...30ft radius
channel positive energy: 1d6 ⇒ 6

That's more like it!


Tale of Days Current Battlemap City Map

Lawson, you reckon the worth of the jewelry to be very high indeed - 850 gp at least. Likely the heart of the band's treasure, kept in its most portable form.

The righteous healing magic of the Sun goddess courses into your bodies. Hema, you recognize the last of Ayala's two keys as Father Darienne's. It unlocks a pair of chests he brought along to Magnimar filled with the ornaments of your faith - items with which he intended to re-found her worship.

Afli takes the sheaf of papers and flips through it. Gypsy script - that's all I can tell. I don't know Varisian either.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"These are actually extremely valuable" Lawson said after examining the jewelry. "Just on their own, I'd say 850 gold pieces. More maybe if they have any historical or sentimental significance."

Feeling much better after Hema's healing wave, Lawson feels the last of his wounds vanish. "I feel much better! No more holes or leaks!" He says with a smirk.

"We can stash the papers for now I guess." Lawson says with a shrug. "There was one more door other than the big silver door in the main room, once we know this level is clear we can take our time to poke at the silver one. What do you all think?"


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

So my attempt at Linguistics was insufficient? ^^; That's a shame.

"I agree that we should be thorough," Valai says as she rises, stows the papers in her pack and dusts off her hands. "We also need to be exceedingly cautious from here on in. Those gewgaws, Lawson - can you stow them in your pack? Once we find the artefact, I think we'll have a good use for this strongbox; we don't want to be affected by the item before it can be made safe."

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"Sure thing." Lawson said with a nod sorting the jewelry into his pack, taking care to wrap it safely so it is not damaged.


Rommin's bleeding slows and some of his minor wounds stitch together, but he is clearly still ragged. "Thank you." he manages.


Tale of Days Current Battlemap City Map

The last door is much like the others you've found in the crow and it opens at an easy pull. The corridor beyond is choked in the rubble of a ceiling collapse. Beyond twenty or so feet, the passage is totally impassable.

There's a pick and a shovel here next to a pile of rubble that's been cleared away and shoved to the side. Going anywhere in this direction is a long and dangerous job.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"So much for that. We'll have to tell the Pathfinders, they'll get the man power here to dig everything up." Lawson said.

Moving back to the main room Lawson will look at the Silver Seal on the double door in detail.

"So...any ideas anyone? How does giant magic work Valai? Maybe your shard will open this?"

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"Hmph," Valai snorts. She mutters a Word of Power and makes a gesture at the door, regarding the silver seal steadily, her large eyes taking in every detail.

Detect magic & Spellcraft 1d20 + 11 ⇒ (13) + 11 = 24. Let's see what we've got here before I start poking it with the Shard of Pride. ;)


Tale of Days Current Battlemap City Map

The seal registers as a very strong source of evocative magic. As you're examining the engravings in the metal it suddenly flashes pink - a quick and subtle color flash that's only noticeable under close study.

knowledge(nature) DC 25:
The seal is made of an extremely rare metal mined from fallen stars called siccatite.

The seal is a confusing puzzle of sliding tiles and concentric rings superimposed over the pattern of the sihedron. Each of the three rings can be rotated clockwise and counterclockwise. Each ring also has seven tiles on it that can be slid into and out of the ring so that the order of the tiles can be changed. On each of the tiles is a Thassilonean rune. Below the seal is a lever that slides up and down. It's currently in the up position.

Thassilonean:
The tiles of the outer-most ring bear runes naming the seven sins. The tiles of the middle ring have runes naming the seven kingdoms of ancient Thassilon. The tiles of the inner-most ring name the seven skymetals that make up the sihedron. If you can read this spoiler - solving the puzzle is a DC 25 knowledge(history) check.

Lawson, your intuition tells you there's danger here, but you haven't detected any trap mechanism to disable.


Female Elf Wizard 3; Init +1 (+1 Dex.); Senses Low-light vision; Perception +3; AC 15 (+1 Dex., +4 armour); hp 20; Fort +2, Ref +2, Will +4

"Ah, Thassilonean script!" Valai says. "Have a seat and take your ease a bit, my friends. I need to take my time with this - it's a puzzle-lock. I can get it, but I need to go slow."

The cantankerous Elf focuses her full attention on the lock, glancing occasionally at notes in her journal and her spellbook while she looks at the sliding parts of the seal. Muttering under her breath, she finally starts to rearrange the lock to make the correct parts line up.

Valai takes 20 on Knowledge (history) for a result of 30.

Grand Lodge

Male Human Rogue | Init +3, HP 10/18, Speed 30 AC 16, Touch 13, Flat-footed 13, CMD 16, Fort +1, Ref +6, Will +1, CMB +3, +6 Perception, +5 Shortsword

"That works for me Valai, but my...sixth sense." Lawson said waving his hand ambiguously around in the air. Say's there's danger here too."

Lawson will keep close watch, ready to pull/help Valai if the seal should start to act up.


Tale of Days Current Battlemap City Map

No taking 10s or 20s on knowledge checks (sorry). No retries at all, in fact, unless some new source of relevant information is added to the equation. You either know something or you do not.

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