Lucendar's Legacy of Fire PbP

Game Master Lucendar


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Good to have you back Eli. Now, Eli, you do understand, there is no cover at a32, only concealment from shadows. Second, did you distribute the potions and if so, how? Dumah and Jarva, I need to know the exact squares where you guys are. Second, do you have readied actions, if you see someone come through the hallways? If so, what are they? Please note that you cannot ready sleep, as it is a full-round action. Also, Jarva cannot cast entangle inside the monastery, as it consists of a stone floor. If not readying actions, then are you hiding using stealth? Not that anyone is coming through those hallways anyway......


Dumah will cast Mage Armor on himself and move to K15. Does he need a stealth roll for that? He'll be ready with his club.

The windows in the curved walls of the chapel... How high are they? Can someone jump through them easily? Are they pretty high up?


About the brush and vegetation outside, can Jarva see the hallway beginning at F9-10 from behind the veg at k7? If so, he will wait there.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:
Good to have you back Eli. Now, Eli, you do understand, there is no cover at a32, only concealment from shadows. Second, did you distribute the potions and if so, how? Dumah and Jarva, I need to know the exact squares where you guys are. Second, do you have readied actions, if you see someone come through the hallways? If so, what are they? Please note that you cannot ready sleep, as it is a full-round action. Also, Jarva cannot cast entangle inside the monastery, as it consists of a stone floor. If not readying actions, then are you hiding using stealth? Not that anyone is coming through those hallways anyway......

I am trying to hide in the shadows as a good rogue should :)

I will keep one of the CLW and give one each to Kyra, Quzman, and Jarva. The other potions I will entrust to Jarva since his money paid for most of it. That is one each of CMW, Lsr Restoration, and Delay Poison. I will take them out of my invintory and they can each add them to their own.

EDIT: I forgot to include a ready action. Eli is trying to slip up along the side unnoticed. His goal is to gain a position that would flank the villain should this turn to combat. If he sees an opportunity to grab the girl and run out without endangering her he would do that.


Got the potions list written down on my sheet, Eli.


Dumah wrote:

Dumah will cast Mage Armor on himself and move to K15. Does he need a stealth roll for that? He'll be ready with his club.

The windows in the curved walls of the chapel... How high are they? Can someone jump through them easily? Are they pretty high up?

K15 is in the unexplored portion of the map. Did you mean k15? The windows in the chapel start about 4' high and are boarded up.


Jarva bin-Stavain wrote:
About the brush and vegetation outside, can Jarva see the hallway beginning at F9-10 from behind the veg at k7? If so, he will wait there.

Jarva can barely see that hallway from k7; there are 2 columns in his way after all.


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

I'll try and give Brebork a berth on my way into the hall. Seeing Kyra's rolls, I'll give her the south side of the hall, seeing as crossing would probably harder than slinking along the northside I'd think. I have a scimitar out and held low and close while moving.


Male Half-Orc Cleric 2

Zedric appears to have trouble seeing in the dark. Brebork hides his unsheathed sword in the folds of his travelling cloak. As he speaks he walks to the dais makes for one of the benches at c24...as per the plan.

Brebork speaks with gentle authority, but loudly enough for all to hear. He hides any sign of fear or concern for the girl as best he can.

If he is to use the Command spell he would want Zedric to chase him into the area of the pews and slow him down in there - separating him from the girl. The range for his Command spell is 25'

Diplomacy 1d20 + 8 ⇒ (15) + 8 = 23

Zedric wrote:

"Ironic, this is the place where we meet again, eh priest?", says Zedric, as he looks around the chapel.

It may seem ironic on the surface, Zedric, but you know - I think it most fitting for us to meet in this temple? It is a holy house for healing and redemption. Understand that the blessed Lady heals many kinds of wounds and afflictions. Sometimes they are mere wounds of the flesh, other times they are wounds of a spiritual nature. Such wounds can be serious...they may even afflict you beyond the grave. I can see that you suffer....and so it does not surprise me that you sought out this place. Tell me Zedric, what caused you to suffer so much that you would murder the alchemist and now threaten to murder an innocent girl? You would have me cure you of the poison inside you...then I must know what ails you on the inside.


Yes, I meant k15. Thank you.

And let me say again how much I love the roleplaying of this group! Remarkable speech by Brebork there! Each day I can't want to see what else has been posted!


Female Human (Kelishite) Ranger 1 (Fav. Class Ranger +1HP)

Thanks for the awesome rolls for Kyra ... Was sick this weekend with a nasty stomach flu ... The whole family (of 5) was sick, it was godawful :P

Kyra readies her action to save April by either bullrushing Zedric or the girl ... whichever comes first.

Iniative: 1d20 + 3 ⇒ (20) + 3 = 23


Male Half-Orc Cleric 2

I think I meantthe row at C47. I have to be in close range for the spell. Zedric will come after me as fast as he can and I wish to trap him there. Is that possible?


Before we continue the rping, just want to make sure I have everybody correctly positioned:

Dumah at k15 (with no line of sight to either hallway)
Jarva at k7 (with barely any line of sight to one hallway)
Eli at a32
Quzman at e32 behind cover(what does he have in hand? scimitar or bow?)
Kyra at H35 behind cover (Kyra could not bullrush anyone, as she would have to charge and there are numerous benches in the way. Does she want to hold a javelin instead?)
Brebork at C47

If any of this is incorrect, let me know


Brebork wrote:
I think I meantthe row at C47. I have to be in close range for the spell. Zedric will come after me as fast as he can and I wish to trap him there. Is that possible?

What do you mean by trap him? Also note that since he is holding a dagger in his right hand and the girl with his other, I would intepret the "Drop" command to mean he releases both, were he to fail his save.


Male Half-Orc Cleric 2

Also, does the girl appear to be healthy? Just checking.
Rolls if required:

Perception 1d20 + 3 ⇒ (15) + 3 = 18
Health 1d20 + 7 ⇒ (5) + 7 = 12

C47 may not be close enough. If I remain at the end of the bench row I could make a move after casting the spell the draw him in
(5ft step?)...Sorry. I'm not sure how this will be ruled.


Brebork wrote:
It may seem ironic on the surface, Zedric, but you know - I think it most fitting for us to meet in this temple? It is a holy house for healing and redemption. Understand that the blessed Lady heals many kinds of wounds and afflictions. Sometimes they are mere wounds of the flesh, other times they are wounds of a spiritual nature. Such wounds can be serious...they may even afflict you beyond the grave. I can see that you suffer....and so it does not surprise me that you sought out this place. Tell me Zedric, what caused you to suffer so much that you would murder the alchemist and now threaten to murder an innocent girl? You would have me cure you of the poison inside you...then I must know what ails you on the inside.

"Many things ail me, Priest, and stop right there, do not get too close. So you've actually come alone? Ha! I doubt it, you would not be that stupid! Where are your friends, outside? Hiding in the shadows? It does not matter, because in here, in this chapel, there is no place to hide, so it is just you and me...and April here! Do not look so concerned for her safety, she is fine, a little scared of course, but who wouldn't be? This is not my fault. The plan was working....till that damn Eloais saw too much and I had to shut him up for good! And then you and your merry band showed up, further screwing up the plan, sticking your noses in and investigating his death! You damn meddling kids! Lol...could not resist! Funny, isn't it? I would have died in the explosion...damn chemicals mixed too fast and I had to wait before leaving the wagon, were it not for you, priest! April here would have been nice and safe, were it not for you! Ha!" Zedric laughs, a little maniacally.

As Brebork listens to the wide-eyed Zedric, who appears to have lost a marble or two since you first met him, he glances around the chapel. Perception check please, Brebork.


Brebork, I'll use the Perception check you just rolled for the girl.

April appears fine and healthy. She is sweating, it is hot in the chapel. You also see tears running down her face from behind the blindfold.

For Brebork only:
As you glance around the chapel, you notice a thin balcony overlooks the chapel some 20' off the floor on the east side. Perhaps, where a choir once sat, playing music during the service? You do not see anyone on the balcony.


Brebork wrote:
C47 may not be close enough. If I remain at the end of the bench row I could make a move after casting the spell the draw him in (5ft step?)...Sorry. I'm not sure how this will be ruled.

Don't know what you're trying to do, if you could explain it to me. Remember, in a surprise round, if you have one, you are limited to a partial action, then initiative is rolled, and you have your full round of actions.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

While Brebork parlays with Zedric, Eli listens intently to the vilian trying to determine how confident or desperate he actually is. With a glance over his shoulder he looks into the northern alcove. If it is clear of danger he silently slips through the darkness cast by the monastery walls. He carefully moves across the floor to a hiding behind the pew benches of the chapel. If the alcove is not empty of enemies he holds in his hiding place ready to leap out and attack if necessary.

Sense Motive Check 1d20 + 5 ⇒ (18) + 5 = 23
Perception Check 1d20 + 5 ⇒ (10) + 5 = 15
Stealth Check 1d20 + 3 ⇒ (15) + 3 = 18

I want to try and see if by is tone and action if he will betray if he is alone or if he thinks he has a secret upperhand. Before moving I want to check the alcove to the north for any trouble and if it appears clear move to c39 to hide behind the pews there. If anyone is in the alcove lying in wait I will stay in my current spot and be ready to leap out and attack them from behind.


Eli, your stealth check takes you to the alcove to the north, where you see Quzman. If you want to reach the pews, I will need another stealth check.

For Eli:
Zedric appears a little edgy and paranoid right now and he does not appear to care if he lives or dies at the moment. You also see his eyes seem to dance around, scanning the whole room.


Male Half-Orc Cleric 2

Brebork wishes to separate him from the girl so that the party can subdue him. He will begin by parlaying with him as the others set up around. When Brebork gives the command (ie. casts the spell)- if Zedric fails the save - he will come rushing to Brebork . If Brebork is positioned in one of the pews Zedric will follow him there as fast as he can, making it more difficult for him to return to the girl in the next round. At least there will be an attack of opportunity if he does. But there may be other options depending on his actions...so right now Brebork is parlaying .

Quote:
April here would have been nice and safe, were it not for you! Ha!" Zedric laughs, a little maniacally.

It is not I who is pointing a knife at the girl, mate. Surely you must have been engaged in something ill conceived or foolish that our arrival would have messed it up so badly for you. Somehow I think it is getting even messier for you now that you are here, Zedric. But - as I said - this is a holy place of the Goddess Sarenrae - here there is hope for salvation yet. I mean - look at this place! - this is a wondrous temple! - It much larger than I thought it would be - two levels - a balcony over head..impressive. Tell me how you got into this pickle Zedric - tell me the story. Maybe I can help you - I want to help you. Beleive me. Do not be afraid.


Very cool, the way you got in the balcony reference into the rp!

Zedric continues: "There's one thing I need to know, priest, now tell me the truth, was I really poisoned or was that just a ruse for the killer to reveal himself? I don't feel any different, despite the fact that more than a day has passed since I was exposed to any alleged poison. And besides, you brought me back from certain death, so I am sure your healing would have cured any poison in my system. Tell me the truth priest or this girl suffers!" , he says yanking on poor April's arm, causing her to moan in pain, even through the gag.


Male Half-Orc Cleric 2

You are certainly affilicted with something serious - so serious that my curative prayers yesterday were not sufficient to rid you of it. As I said before - some afflictions are of a more serious spiritual nature. As for poison - some poisons are not cured with a spell such as I used yesterday. And I cannot use magic to detect poison when I am here and you are there with a knife at a girl's throat! So what's it going to be Zedric?

the tension is killing me! one more round of this nonsense - Brebork will have use the command.


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:

Eli, your stealth check takes you to the alcove to the north, where you see Quzman. If you want to reach the pews, I will need another stealth check.

** spoiler omitted **

Correct me if I am wrong:

In my post #701 I made a stealth check of 23 to position myself at c32 right at the edge of the alcove wall. Then in my post #718 I made a stealth check of 18 to move to c39(actually looking at the map again I think it would be c38 to avoid going over a bench and making noise that would alert Zedric to him. I am just trying to get to a position crouching behind the pews.

(If you need it) Stealth Check 1d20 + 3 ⇒ (2) + 3 = 5


Great read guys...I am really enjoying this. Jarva is too worried about the child to try and get any closer than he is. Also I will be out of the office this afternoon, so if hostilities break out, once Jarva hears it, he will come running with his scimitar.


Eli Wynnstock wrote:
Correct me if I am wrong: In my post #701 I made a stealth check of 23 to position myself at c32 right at the edge of the alcove wall. Then in my post #718 I made a stealth check of 18 to move to c39(actually looking at the map again I think it would be c38 to avoid going over a bench and making noise that would alert Zedric to him. I am just trying to get to a position crouching behind the pews. (If you need it) Stealth Check 1d20+3

Let's try to clear up the confusion, Eli. The post where the stealth check of 23 was used has you at a32, not c32. Then you next posted you moved to the northern alcove, which is where I used your Stealth check of 18 (remember in Stealth, you move at 1/2 movement with no penalty, so that is 15 feet per check). Thus, to move from the alcove to the pew requires another Stealth check. Is that clearer? If you misunderstood anything, in this medium, please speak up and I will permit you to take it back, if reasonable. Let me know.


Brebork wrote:
You are certainly affilicted with something serious - so serious that my curative prayers yesterday were not sufficient to rid you of it. As I said before - some afflictions are of a more serious spiritual nature. As for poison - some poisons are not cured with a spell such as I used yesterday. And I cannot use magic to detect poison when I am here and you are there with a knife at a girl's throat! So what's it going to be Zedric?

Brebork, since you are evading the question about the poison (very nicely), can I get a Bluff or Diplomacy check? You choose!


Male Half-Orc Cleric 2

Diplomacy of course 1d20 + 8 ⇒ (18) + 8 = 26 what a roll!


"Fine, priest, cast your detection spell!", says Zedric, as he takes the dagger away from April's throat. He still holds her arm in his left hand as he holds her to the side and the dagger in the right hand. April no longer provides cover to Zedric

"But beware, orcish priest, you try something funny with your magic and she will pay for your mistakes!"


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:
Eli Wynnstock wrote:
Correct me if I am wrong: In my post #701 I made a stealth check of 23 to position myself at c32 right at the edge of the alcove wall. Then in my post #718 I made a stealth check of 18 to move to c39(actually looking at the map again I think it would be c38 to avoid going over a bench and making noise that would alert Zedric to him. I am just trying to get to a position crouching behind the pews. (If you need it) Stealth Check 1d20+3
Let's try to clear up the confusion, Eli. The post where the stealth check of 23 was used has you at a32, not c32. Then you next posted you moved to the northern alcove, which is where I used your Stealth check of 18 (remember in Stealth, you move at 1/2 movement with no penalty, so that is 15 feet per check). Thus, to move from the alcove to the pew requires another Stealth check. Is that clearer? If you misunderstood anything, in this medium, please speak up and I will permit you to take it back, if reasonable. Let me know.

OK that is clear, my bad I forgot about 1/2 move for stealth. The only correction is one that is my fault for typing wrong or getting confused. My intention is to be at a38 just behind the benches (I dont know why I started putting c. In my mind I slipped down along the wall, looked over my shoulder and then did a crouch walk up the stairs to the benches. But it wont mater with that 5 i just rolled :{


Female Human (Kelishite) Ranger 1 (Fav. Class Ranger +1HP)

Ok, I'll just close the distance with the longspear given to me by Brebork when the time is right :)

Kyra is tensed and ready to spring out at Zedric any moment now.
Sweat is dripping from her forehead.

"Good going Brebork, now get April out of the way so we can have a shot at that bastard!"

Awesome RPing Brebork :D


Eli Wynnstock wrote:
But it wont mater with that 5 i just rolled :{

Perception check for Zedric 1d20 + 2 ⇒ (2) + 2 = 4 Too funny! He didn't notice it either!


Kyra Rusmanya wrote:

Ok, I'll just close the distance with the longspear given to me by Brebork when the time is right :)

Ok, no problem, I will assume Quzman has his shortbow out then unless he posts differently


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9
The_Gnoll_DM wrote:
Eli Wynnstock wrote:
But it wont mater with that 5 i just rolled :{
Perception check for Zedric 1d20+2 Too funny! He didn't notice it either!

NO WAY TOO FUNNY

Eli crouches and moves closer to the Zedric as quietly as he can.

Stealth Check 1d20 + 3 ⇒ (2) + 3 = 5
Moving 15 ft closer in the shadows, let me know what square I can reach without going over benches. AKKK! He's sure to see me now :{


Wow, you got greedy, Eli! Zedric Perception check 1d20 + 2 ⇒ (16) + 2 = 18

Eli, covered in sweat, reaches the north side of aisle a41, when he unfortunately leans too much weight on the bench he is hiding behind, causing it to lunge forward and creak, before Eli can stop it.

Zedric, engrossed in conversation, with Brebork is waiting for the cleric to cast his spell, when the chapel echoes with the creak. Zedric immediately looks to his right, right at Eli!

Actions Brebork and Eli


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

Caught, Eli steps out of the shadows determined to keep the presence of the others a secret by addressing Brebork, "Don't be mad Brebork, I know we all agreed to let you do this alone, but the girl I couldn't stop thinking about her...scared, alone. I had to follow you. I waited till the others were busy helping in the camp and then slipped away unnoticed to follow you. I would have caught up with you if I hadn't gotten lost, that a teach me for trying to wander the desert without a guide." Eli slowly walks towards the alter area but lowers his weapon so as to look non-threatening.

Bluff Check 1d20 + 9 ⇒ (10) + 9 = 19


Male Half-Orc Cleric 2

It's now or never I think! If Zedric makes the save at least we have a clear shot at him.

Initiative? 1d20 ⇒ 17

On Brebork's Turn:
"This game we play has gone on long enough, man! Zedric, it's time for your medicine! COME HERE TO ME NOW!"

As Brebork issues the Command DC14 a halo shimmers about him and the air in the temple throbs with the divine amplification of his voice!

Brebork will step back into the pews as Zedric chases him (if he makes the Save).

ELI wrote:
I know we all agreed to let you do this alone, but the girl I couldn't stop thinking about her...scared, alone. I had to follow you. I waited till the others were busy helping in the camp and then slipped away unnoticed to follow you. I would have caught up with you if I hadn't gotten lost, that a teach me for tr

Nice quick thinking, Eli! But It's all or nothing now I think.


Confused as to what goes first, the bluff attempt or the spell? Roll initiative, Eli.


Well, since it's killing the suspense, I'll roll for Eli

1d20 + 3 ⇒ (6) + 3 = 9


It was intentionally that Dumah was a little far away and without a line of sight. He was petrified that he might give away the presence of more people with his lack of skill. He is listening intently for any change that might bring him running.


Zedric hears the creak, looks to the side and spots Eli. Before he can start to explain, Zedric yells: "Why you double-crossing dog of a priest!" but before he can react, Brebork's spell goes off, compelling the shocked Zedric to run toward Brebork against his will and leave his only leverage, April, behind on the altar! damn roll!

Zedric's Will save: 1d20 + 2 ⇒ (3) + 2 = 5

Quzman and Kyra can act with your readied actions now that spell has gone off


hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps} Initiative + 4; Perception +9

As soon as he can Eli charges across the chapel to the bound and gag little girl planning on scooping her up and running out of the building with her as fast as he can. "Don't fret April we are here to save you!"


Jarva is going to make a perception check to see if he can hear Eli yelling to the child. As far away as I am , I am sure there will be minuses added in by the DM.

Perception 1d20 + 7 ⇒ (3) + 7 = 10


Dumah will stay put unless he can hear the commotion going on inside.

Perception 1d20 + 4 ⇒ (16) + 4 = 20


HP 63/63; AC: 25(23)/15/21(19); F+7/R+9/W+4; Init: +3 (+5); Percep: +11 (+13)

Sorry for the lack of post today. Sick today. Quzman had a scimitar out.

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

As soon as Brebork shouts out his command, Quzman breaks from hiding and charges to put himself between him and April.

I want to stay close to April, so that I can get an AoO against Zedric if he tries to come back to grab April. Once Eli has April safely away, I will move into melee with Zedric.


Jarva bin-Stavain wrote:

Jarva is going to make a perception check to see if he can hear Eli yelling to the child. As far away as I am , I am sure there will be minuses added in by the DM.

Perception 1d20 + 7

No, you hear nothing.


Dumah wrote:

Dumah will stay put unless he can hear the commotion going on inside.

Perception 1d20+4

No, he hears nothing. -1 for every 10 feet between you


Kyra's initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Zedric's initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Surprise Round Summary:
17 Brebork casts Command, compelling Zedric to move toward him (C47)
16 Zedric is surprised (right in front of Zedric)(C48)
9 Eli moves 30 feet toward April (d50)
8 Quzman moves 30 feet (B40)
6 Kyra moves 30 feet (C40)
1 April scared on altar (C54)

Dumah and Jarva are unaware of any commotion inside the Chapel.

Round 1 actions please


Male Half-Orc Cleric 2

To grapple or not to grapple? Brebork does not want to see blood shed if he can help it.

Breborks sees Zedric approaching and with his dagger in hand, there is no telling what he will do. Brebork decides to reveal his scimitar, his buckler is strapped to his other arm. He makes a 5ft step to the right D47 (hoping later in the round to bull rush the man to the left and into the benches).

"Stop right where you are Zedric and drop that knife! You are outnumbered!" (Intimidate with +1 touch of glory? - not sure if it applies) 1d20 + 9 ⇒ (13) + 9 = 22


Zedric, realizing he has control over his body once again, backs up 5' to D49, pulls something from his pocket, and says as a free action, "That's what you think, priest, do I look that stupid? Help me boss!", as he throws something at Quzman and Kyra.

Attack to hit square D41: 1d20 + 1 ⇒ (8) + 1 = 9

Brebork watches helplessly, as the area in front of Quzman and Kyra suddenly explodes in a sonic boom, as they grasp their ears in pain. Fort saves DC 15 for Quzman and Kyra please.

Failure of Fort Save:
You are deaf, disoriented, and take -4 to initiative.

Jarva and Dumah definitely hear the boom. They may roll initiative to join the battle in round 2

Eli does a double move on his turn and reaches April.

Your turn Quzman, then Kyra and don't forget those Fort saves

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