Legacy of Fire

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

Kelmarane City Maps (Slide 13 currently)


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M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

Drael shrugs, swinging out at the nearest warrior as he spits a lone word at the balcony above. Coward.

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 7 ⇒ (4) + 7 = 11


Male NG Keleshite Ranger (Flamewarden) 3 | HP: 23/23| AC: 16(12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2; | Init: +2 | Perc: +7, | Speed 30ft | Active conditions: Invisible (14 minutes) | Ammo: 11 arrows

My new year's resolution is to not forget Bless anymore

Sharing in Drael's frustration, Razif nonetheless smirks as he sees the next wave of attackers. "At least these guys pose some easy targets."
He then brandishes his scimitar and strikes!

Attack: 1d20 + 5 + 2 + 2 + 1 ⇒ (7) + 5 + 2 + 2 + 1 = 17
Damage: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10


M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

Thanks for the reminder haha, I forgot it this round. Drael's roll should total 21.

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Drael's blow fells one of the charging gnolls; Razif's successful attack only wounds his target. The gnolls fall upon the gang with flailing blows as the bugbear charges and viciously swings its morningstar at Rab-rab.

Gnoll B Melee vs Drael, Charge: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d8 + 3 ⇒ (3) + 3 = 6 MISS!
Gnoll C Melee vs Undrella, Charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 221d8 + 3 ⇒ (2) + 3 = 5 HIT! 5pts of dmg to Undrella.
Gnoll D Melee vs Razif, Charge: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d8 + 3 ⇒ (3) + 3 = 6 MISS!
Gnoll E Melee vs Razif, Charge: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d8 + 3 ⇒ (5) + 3 = 8 MISS!
Gnoll F Melee vs Layaali, Charge: 1d20 + 3 + 3 ⇒ (11) + 3 + 3 = 171d8 + 3 ⇒ (2) + 3 = 5 HIT! 5 pts of damage, Layaali!
Bugbear Melee vs Rab-rab, Charge: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 141d8 + 3 ⇒ (8) + 3 = 11 MISS!

The wave of attacks breaks upon the gang defending the battle stage. Undrella and Layaali take glancing blows, while Razif and Drael deflect heavy flail-heads and Rab-rab dodges a particularly brutal spiked morningstar.

Layaali, Rab-rab, and Min may act!


Female Gnome Kineticist 3 | HP: 27/27 | AC 18* (T14, FF 15*) (Physical Ranged Attacks have 20% to miss her) | CMB: +0 CMD: 13 | F:+6* R:+6* W:+1* (+1 w/ animal close) | Init +3* | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Enveloping Winds (always), 2 DEX dmg, Mage Armor (14 hours)

Rab-rab takes a careful five-foot step back and throws her arms out to her sides making a massive tornado of bunny wind swirl around her. Then she shoves her hands at the green gnoll, sending the bunny wind at his face! Gather power, then air blast with the pushing infusion.

Ranged Attack: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Magic B Damage: 2d6 + 5 + 1 ⇒ (4, 5) + 5 + 1 = 15
Bull Rush if the attack hits: 1d20 + 5 ⇒ (7) + 5 = 12 (This can move the green one a max of 5 feet back.


Male Gnome Sorcerer 3 | HP: 14/14 | AC 12* (T8*, FF 11*) (+2 dodge AC in desert) | CMB: +2 CMD: 14 | F:+1* R:+0* W:+5* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 0/6 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: 7 Dex Damage, Mage Armour (Min), Spider Climb (14 minutes)

Min takes a careful step back after his sister, (five foot step), and rubs his hands together. "Nindralius boing-boing!" He shoves his hands out and fires an blast of icy snow and ice all over the place! (Burning hands for cold damage).

Cold Damage: 3d4 ⇒ (2, 1, 4) = 7 Reflex DC 14 for half damage.

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Rab-rab, the green foe of yours is the remaining bugbear, not a gnoll. I'm going to rule that you weren't able to 5-foot-step where you initially suggested because of the steps there (i.e. it's difficult terrain). I've instead put you in a different square that you could have freely stepped into.

Reflex Save: 1d20 + 4 ⇒ (4) + 4 = 8 FAIL!

Rab-rab's blast of air sails wide of the threatening bugbear, but Min's icy blast takes it full in the face. The bugbear snarls at the diminutive sorcerer behind a beard of icicles.

Layaali may act!


Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

Layaali takes a five-foot step back and casts a spell on herself, praying to Vileis for protection. Cure light wounds.

Healing: 1d8 + 3 ⇒ (7) + 3 = 10

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Round 6!

Initiative Order:

  • Undrella
  • Drael
  • Jank
  • Razif
  • Gnoll A
  • Gnoll B
  • Gnoll C
  • Gnoll D
  • Gnoll E
  • Gnoll F
  • Bugbear A
  • Bugbear B
  • Bugbear C
  • Rab-rab
  • Min
  • Hurvank
  • Layaali
  • Undrella screeches and swings at the injured gnoll after its glancing blow ruffled her feathers.

    Melee Attack vs Gnoll C: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 2 ⇒ (7) + 2 = 9 MISS!

    The wily gnoll ducks under Undrella's morningstar. Cawing in frustration, the harpy steps back and calls out to Drael.

    "My love! I would use my vexing song on these dog-men, but it would affect you and your pink-skinned brethren. Finish these fools so we may see to Kardswann's painful death!"

    Drael and Razif may act!


    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Drael shrugs as he swipes at yet another gnoll, Fine. But I won't be able to do much to him at this rate.

    Just FYI, I have 4 rounds of rage left after this, and after that Drael will be fatigued for 20 rounds.

    Attack: 1d20 + 8 ⇒ (13) + 8 = 21
    Damage: 1d8 + 7 ⇒ (4) + 7 = 11

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    Drael crunches into the nearest gnoll, leaving him teetering on his feet, blood spraying from a fatal wound in his chest.

    Awaiting Razif. No worries about waiting a little bit longer.


    Male NG Keleshite Ranger (Flamewarden) 3 | HP: 23/23| AC: 16(12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2; | Init: +2 | Perc: +7, | Speed 30ft | Active conditions: Invisible (14 minutes) | Ammo: 11 arrows

    I'm sneaking this one in real quick, but I'll try to be back full force come Friday

    Right after deflecting, Razif strikes at the gnoll again!
    "Hang in there, everyone, just a few more!"

    Attack: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17
    Damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

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    Razif thrusts up with his scimitar after deflecting the flail, gutting the already-wounded gnoll and dropping it to the ground. Mortally wounded, the gnoll threatening Drael tries to bring its flail down on the bloodrager in a pyrrhic strike. Meanwhile, further gnolls press the attack on the ranger, Undrella, and Layaali, while the bugbear pursuing Rab-rab hacks at the gnoll single-mindedly.

    Gnoll B, Melee Attack vs Drael: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 3 ⇒ (3) + 3 = 6 MISS! The gnoll collapses after this attack.
    Gnoll C, Melee Attack vs Undrella: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 3 ⇒ (2) + 3 = 5 HIT! 5pts of damage to Undrella.
    Gnoll E, Melee Attack vs Razif: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 3 ⇒ (1) + 3 = 4 MISS!
    Gnoll F, Melee Attack vs Layaali: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (5) + 3 = 8 MISS!
    Bugbear C, Melee Attack vs Rab-rab: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 3 ⇒ (6) + 3 = 9 HIT! 9pts of damage, Rab-rab!

    Drael's assailant collapses in a pool of its own blood. Undrella again suffers a painful clip across her shoulders. While Razif and Layaali dodge their blows, Rab-rab isn't so lucky. The bugbear brings its spiked weapon down painfully on the pink-haired gnome, laughing with fury as he does so.

    Layaali, Rab-rab, and Min may act!


    Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

    Knowing Rab-rab is the only companion she has that won't automatically heal at her expense, Layaali takes a careful five-foot step away from the gnoll and over to Rab-rab, then prays aloud to Vildeis, healing Rab-rab's wounds.

    Layaali's safe healing ability means she does not provoke AoOs for casting this spell.
    Healing Rab-rab (cure light wounds): 1d8 + 3 ⇒ (1) + 3 = 4


    Male Gnome Sorcerer 3 | HP: 14/14 | AC 12* (T8*, FF 11*) (+2 dodge AC in desert) | CMB: +2 CMD: 14 | F:+1* R:+0* W:+5* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 0/6 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: 7 Dex Damage, Mage Armour (Min), Spider Climb (14 minutes)

    Worried over his sister, Min takes a five-foot step over, then thrusts his hands at the bugbear bullying his sister! "Santy rabbanty!"

    Color spray. He only hits the green bugbear with it. Will DC 14

    He is now out of sorcerer spells.


    Female Gnome Kineticist 3 | HP: 27/27 | AC 18* (T14, FF 15*) (Physical Ranged Attacks have 20% to miss her) | CMB: +0 CMD: 13 | F:+6* R:+6* W:+1* (+1 w/ animal close) | Init +3* | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Enveloping Winds (always), 2 DEX dmg, Mage Armor (14 hours)

    Rab-rab takes a five-foot step away from the bugbear and shoves her hands at the green bugbear, sending bunny wind at his face!

    Ranged Attack: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
    Magic B Damage: 2d6 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15

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    Will Save: 1d20 + 1 ⇒ (13) + 1 = 14 SUCCESS!

    The oracle reaches out and touches the bruised kineticist as she and her brother send a barrage of occult and arcane energy the bugbear's way. His mirth is short-lived as the combination of the two effects blasts him backward into a crumpled heap.

    GM roll: 1d20 + 0 ⇒ (1) + 0 = 1

    Round 7!

    Initiative Order:

  • Undrella
  • Drael
  • Jank
  • Razif
  • Gnoll A
  • Gnoll B
  • Gnoll C
  • Gnoll D
  • Gnoll E
  • Gnoll F
  • Bugbear A
  • Bugbear B
  • Bugbear C
  • Rab-rab
  • Min
  • Hurvank
  • Layaali
  • ?????
  • Growling audibly in fury, Undrella swings her morningstar at the pesky gnoll, blood trickling down her arm from the most-recent painful blow. She follows the vicious overhead swipe with a clawed talon.

    Melee Attack #1 vs Gnoll C: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 2 ⇒ (4) + 2 = 6 HIT![/ooc
    Melee Attack #2 vs Gnoll C: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (6) + 2 = 8 [ooc]HIT!

    Undrella's morningstar crunches into the gnoll's collarbone on the left side, penetrating his chest. The harpy follows with a claw to its groin, ripping out a painful chunk of questionable flesh and throwing it in the gnoll's face as it collapses. She looks to the bloodrager for acknowledgment.

    "I see you, lover!"

    Drael and Razif may act!


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    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Drael looks faintly nauseated by Undrella's display, averting his eyes and failing to connect at all with the nearest gnoll as he tries to refocus on anything but the harpy and her victim.

    Attack: 1d20 + 7 ⇒ (3) + 7 = 10
    Damage: 1d8 + 7 ⇒ (1) + 7 = 8


    Male NG Keleshite Ranger (Flamewarden) 3 | HP: 23/23| AC: 16(12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2; | Init: +2 | Perc: +7, | Speed 30ft | Active conditions: Invisible (14 minutes) | Ammo: 11 arrows

    Razif lets out a snicker and turns to Drael as he moves to slash the next gnoll. "She sure knows how to get a guy's attention, huh?"

    Attack: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16
    Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

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    Distracted by Undrella's antics, Drael misses high over the ducking gnoll. In response, the bloodrager's foe attempts a haymaker blow with his flail. The ranger thrusts into a meaty thigh and then drawing a vicious counter-swing from his attacker.

    Gnoll E, Melee Attack vs Drael: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (7) + 3 = 10 HIT! 10pts of damage, Drael!
    Gnoll F, Melee Attack vs Razif: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 3 ⇒ (1) + 3 = 4 MISS!

    Drael takes the upswing of the flail full in the face, his nose exploding in blood. Razif dodges the clumsy parrying blow.

    It is Layaali, Rab-rab, and Min's turn!


    Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

    Drael's fresh wounds immediately begin to knit themselves back together as Layaali grunts in pain, blood blossoming and flesh tearing across her face in the same place Drael was wounded. Drael automatically heals 5 hp and Layaali takes 5 damage.

    Looking oddly invigorated by her wounds, Layaali reloads her crossbow and fires it at the brown gnoll still standing.

    Ranged Attack: 1d20 + 0 + 1 - 4 ⇒ (16) + 0 + 1 - 4 = 13
    P Damage: 1d8 ⇒ 1


    Male Gnome Sorcerer 3 | HP: 14/14 | AC 12* (T8*, FF 11*) (+2 dodge AC in desert) | CMB: +2 CMD: 14 | F:+1* R:+0* W:+5* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 0/6 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: 7 Dex Damage, Mage Armour (Min), Spider Climb (14 minutes)

    Min moves back up onto the stage then he rolls his hands over each other faster and faster. "Kskooo kskooo!" He mutters over and over. Getting louder and LOUDER! Then he thrusts his hands forward and a beam of ice shoots out of his hands the pink gnoll!

    Ranged Touch (elemental ray): 1d20 + 5 - 3 + 1 - 4 ⇒ (19) + 5 - 3 + 1 - 4 = 18
    Cold Damage: 1d6 ⇒ 1


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    Female Gnome Kineticist 3 | HP: 27/27 | AC 18* (T14, FF 15*) (Physical Ranged Attacks have 20% to miss her) | CMB: +0 CMD: 13 | F:+6* R:+6* W:+1* (+1 w/ animal close) | Init +3* | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Enveloping Winds (always), 2 DEX dmg, Mage Armor (14 hours)

    Rab-rab moves over, being sure to stomp on the face of the green bugbear on her way over. King Jack-jack does too! Five-foot step, then coup-de-grace! She does not know if he is unconscious or dead.

    Damage: 2d2 - 1 ⇒ (2, 2) - 1 = 3

    She is pretty sure she did a good job.

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    Min sends a blast of cold air at the gnoll attacking Drael, riming its tail with frost. As Rab-rab and Min giggle at the outnumbered Kulldis gnolls, a hail of arrows rockets down from above!

    Min, Rab-rab, Layaali, and Undrella are each getting one arrow apiece.

    Ranged Attack vs Min: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 3 ⇒ (4) + 3 = 7 CRITICAL THREAT!
    Critical Confirm vs Min: 1d20 + 3 ⇒ (16) + 3 = 192d8 + 6 ⇒ (1, 1) + 6 = 8 CRITICAL CONFIRMED! 15 pts of damage, Min!

    I believe that Layaali has her life link with Min, but this will activate on her turn. As such, I have Min at -1 hp and DYING. Also, because Min will go in initiative order BEFORE Layaali, he will need to try to stabilise on his turn before Layaali can revive him with her life link.

    Ranged Attack vs Rab-rab: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 3 ⇒ (4) + 3 = 7 HIT! 7pts of damage, Rab-rab!
    Ranged Attack vs Layaali: 1d20 + 3 ⇒ (15) + 3 = 181d8 + 3 ⇒ (4) + 3 = 7 HIT! 7pts of damage, Layaali!
    Ranged Attack vs Undrella: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (8) + 3 = 11 MISS!

    The deadly arrows thunk down; one of the arrows pierces the diminutive sorcerer's head. Min collapses, blood blossoming out on the battle stage under his prone form.

    ROUND 8!

    Initiative Order:
  • Undrella
  • Drael
  • Jank
  • Razif
  • Gnoll A
  • Gnoll B
  • Gnoll C
  • Gnoll D
  • Gnoll E
  • Gnoll F
  • Bugbear A
  • Bugbear B
  • Bugbear C
  • Rab-rab
  • Min -1 hp and DYING!
  • Hurvank
  • Layaali
  • Gnoll Snipers (4)
  • Undrella screeches in fury and take flight, wicked claws and heavy morningstar wheeling about. She unleashes a vicious strike as she lances by the gnoll archers gathered for what was-to-be-easy target practice.

    Fly Check: 1d20 + 15 ⇒ (9) + 15 = 24
    Melee Attack: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 2 ⇒ (2) + 2 = 4 HIT! 4pts of damage.

    Drael and Razif may act!


    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Just to clarify, the archers are somewhere up above, right?

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    Yup. You probably haven't noticed them as you're in melee combat with a gnoll in front of you.


    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Drael growls as Min drops to the floor, lashing out viciously at the nearest gnoll as he looks around for the source of the arrows.

    Attack: 1d20 + 7 ⇒ (17) + 7 = 24
    Damage: 1d8 + 8 ⇒ (6) + 8 = 14


    Male NG Keleshite Ranger (Flamewarden) 3 | HP: 23/23| AC: 16(12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2; | Init: +2 | Perc: +7, | Speed 30ft | Active conditions: Invisible (14 minutes) | Ammo: 11 arrows

    Razif looks with disgust as his friends are riddled with arrows.
    "Is THIS the Battle Market of the great Kardswann? A pit of weaklings, cowards and cheaters?! Truly this is a place for people of all walks of life, so they may live in the filth where they belong!"

    While eyeing the mass of the crowd, Razif continues to strike at the gnoll next to him.

    Attack: 1d20 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 1 = 17
    Damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

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    Drael and Razif both dispatch the two remaining foes in deadly synchrony, turning in disbelief at the carnage wrought on their companions.

    It is Rab-rab, then Min's turn. And THEN Layaali's turn. In that very strict order. Min will need to try to stabilise on his turn.


    Male Gnome Sorcerer 3 | HP: 14/14 | AC 12* (T8*, FF 11*) (+2 dodge AC in desert) | CMB: +2 CMD: 14 | F:+1* R:+0* W:+5* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 0/6 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: 7 Dex Damage, Mage Armour (Min), Spider Climb (14 minutes)

    Stabilize: 1d20 + 0 - 1 ⇒ (6) + 0 - 1 = 5

    Failing, at -2 hp.


    Female Gnome Kineticist 3 | HP: 27/27 | AC 18* (T14, FF 15*) (Physical Ranged Attacks have 20% to miss her) | CMB: +0 CMD: 13 | F:+6* R:+6* W:+1* (+1 w/ animal close) | Init +3* | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Enveloping Winds (always), 2 DEX dmg, Mage Armor (14 hours)

    "No! Save him Layaali! Save my brother!"

    Rab-rab looks around to see who just shot her brother. If she sees someone she sticks out her hands wide causing a loud tornado all around her. The wind gathers in her hands. Then she shoots her hands at the bad guy! Gather power, then air blast with the extended range infusion. It's range is now 120 ft.

    Ranged Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 (+1 higher if they are within 30 ft.)
    Magic Bludgeoning Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14

    Aww, man! Not another critical miss. :(


    Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

    Layaali's nose crunches and blood pours from her head as both Min and Drael's wounds heal. Min heals five, bringing him up to 3 hp, Drael heals 5, bringing him back up to full. Layaali takes 10 damage.

    Short of blood, slightly dazed, and gripped by religious fervour, Layaali prays aloud to Vildeis, knowing she needed to share these wounds with her god if she wanted to stay conscious to help her friends.

    Casting cure light wounds on herself.
    Healing Layaali: 1d8 + 3 ⇒ (2) + 3 = 5

    This brings her back up to 9 hp after all is said and done. She is out of spells (but not channel). Advanced warning Drael and Razif: if either of you takes 5 or more damage, Layaali will need to sever her life link with you as an immediate action at the start of her turn in order to allow her to auto-heal Min and stay conscious. I'll let you know at the start of my turn if it's necessary.

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    By my calculations, Layaali, you have 12hp. Am I incorrect?


    Female Gnome Kineticist 3 | HP: 27/27 | AC 18* (T14, FF 15*) (Physical Ranged Attacks have 20% to miss her) | CMB: +0 CMD: 13 | F:+6* R:+6* W:+1* (+1 w/ animal close) | Init +3* | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Enveloping Winds (always), 2 DEX dmg, Mage Armor (14 hours)

    My Mom says she will backread to double check later.


    Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

    Yup! I double checked and I am at 12, not 9. Thanks!

    Grand Lodge

    Nakondis Maps | Kelmarane City Map

    Layaali blasts a gout of air upwards, targeting nothing with the errant energy burst. As Layaali grunts with the effort at soaking up her companions' wounds, Min's eyes snap open, his consciousness restored.

    Two of the archers re-focus their aim on the soaring form of Undrella, while the other two continue to target the gnome kineticist and the oracle.

    Ranged Attack #1 vs Undrella: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (7) + 3 = 10 HIT! 10pts of damage to Undrella!
    Ranged Attack #2 vs Undrella: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 3 ⇒ (7) + 3 = 10 MISS!
    Ranged Attack vs Rab-rab: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 3 ⇒ (2) + 3 = 5 MISS!
    Ranged Attack vs Layaali: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 3 ⇒ (2) + 3 = 5 CRITICAL HIT!
    Critical Confirm vs Layaali: 1d20 + 3 ⇒ (10) + 3 = 132d8 + 6 ⇒ (1, 4) + 6 = 11 CONFIRMED! 16pts of damage to Layaali.

    Undrella takes a painful arrow through her wing, crying out in pain and fury. As her cries echo out, a lethal arrow from above sinks into Layaali's neck, blood spurting from around the hideous wound. The oracle scrabbles at the arrow, but her vision clouds into a red haze, her legs buckle, and Layaali collapses to the earth.

    I have Layaali at -4 hp and DYING.

    ROUND 9!

    Initiative Order:
  • Undrella
  • Drael
  • Jank
  • Razif
  • Gnoll A
  • Gnoll B
  • Gnoll C
  • Gnoll D
  • Gnoll E
  • Gnoll F
  • Bugbear A
  • Bugbear B
  • Bugbear C
  • Rab-rab
  • Min
  • Hurvank
  • Layaali DYING
  • Gnoll Snipers (4)
  • Undrella loops around and flies at the nest of snipers from the side. Instead of her morningstar, the wily harpy extends a ring-encrusted fist of talons at one of the gnolls at the edge of the balcony. A boom erupts from Undrella as she passes by the archer buffeted by the force blast.

    Ranged Attack: 1d20 + 11 ⇒ (7) + 11 = 182d6 ⇒ (2, 6) = 8 pts of damage!
    CMB Bull Rush: 1d20 + 18 ⇒ (12) + 18 = 30 SUCCESS!

    The targeted gnoll rockets off the balcony, dropping twenty feet to the battle stage below.

    Reflex Save: 1d20 + 0 ⇒ (13) + 0 = 13 FAIL!
    Falling Damage: 2d6 ⇒ (6, 1) = 7 pts of damage!

    With a wet crunching noise, and no small amount of irony, the gnoll responsible for the killing blow on Layaali drops onto the stony stage. It twitches and shudders before stilling.

    The entire party may act! Layaali acts at the end of the round, just before the snipers.


    Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

    As Layaali falls unconscious her life links all sever. No more auto-healing. (She's ending them as an immediate action).


    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Is there a visible place to Drael where he could drag Layaali and be out of sight of the archers, at least temporarily?

    Grand Lodge

    Nakondis Maps | Kelmarane City Map

    Drael quickly scans the galleries surrounding the battle-stage for a place of safety from the snipers' arrows. Torches illuminate a darkened gallery of compact market stalls in the eastern half of the inner wall. A few persistent merchants remain, possibly guarding their wares. A raised platform along the northwest curve of the inner wall sports four round tables, several wooden chairs, and a long bar stocked with numerous bottles of distilled spirits. A few stragglers sit in the tavern, watching the sport with well-raised mugs and glasses.

    To the northwest there's a tavern - that's where Hurvank and the bugbears came from when they entered the fray. All along the east are open market stalls. Some look darkened and empty; others appear to have a merchant or two seated inside, watching the proceedings. All of these locales would provide shelter from the balcony above.


    Male NG Keleshite Ranger (Flamewarden) 3 | HP: 23/23| AC: 16(12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +5, R: +5, W: +2; | Init: +2 | Perc: +7, | Speed 30ft | Active conditions: Invisible (14 minutes) | Ammo: 11 arrows

    Razif sheathes his scimitar and picks up his bow again. That's possible if I don't move, right?

    "Drael! I'll try to take down these miscreants, can you get the rest somewhere safe? I'll be right behind you!"


    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Is the best way to move an unconscious body to perform the drag combat maneuver, or is there some more efficient method if they aren't resisting?

    Grand Lodge

    Nakondis Maps | Kelmarane City Map

    Razif: yes; Drael: drag is the best while still in encounter mode initiative (which you are).


    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Drael grabs hold of Min's unmoving form, dragging it roughly behind him as he moves away from the center of the open circle.

    Drag: 1d20 + 8 ⇒ (12) + 8 = 20


    Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

    @ Drael: It's Layaali unconscious, not Min.

    @ Everyone: And sorry, busy weekend. My kids will get a post in tomorrow. Thanks.

    Grand Lodge

    Nakondis Maps | Kelmarane City Map

    Min is conscious but prone; it is Layaali who is unconscious. Would you like to swap people that you're dragging?

    Also, Rab-rab, Min, and Layaali may act. Layaali, I'll need you to make a stabilisation check, please.


    Female Gnome Kineticist 3 | HP: 27/27 | AC 18* (T14, FF 15*) (Physical Ranged Attacks have 20% to miss her) | CMB: +0 CMD: 13 | F:+6* R:+6* W:+1* (+1 w/ animal close) | Init +3* | Perc +2, SM +0, Social +1 Speed 20 ft. | Burn: 0/6 | DL: 1/1, GS: 1/1, Pr: 1/1, SwA: 1/1 | CW: 1/1, CLW: 1/1, KD: 1/1, St: 1/1 | Eternal Hope: 1/1 | Active Conditions: Enveloping Winds (always), 2 DEX dmg, Mage Armor (14 hours)

    "Ahhh!" Rab-rab shrieks as she shoot a blast of water up at a the knolls in the balcony.

    Ranged Attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
    Magic B Damage: 2d6 + 5 ⇒ (5, 2) + 5 = 12

    She looks down at her brother, grabs his hand, and is about to pull him up and away. But, then she realizes he's not dying! "You're alive! But I think Layaali's about to die again! We should get out of here!" She hurries back off the stage with her brother!

    Move action.


    Male Gnome Sorcerer 3 | HP: 14/14 | AC 12* (T8*, FF 11*) (+2 dodge AC in desert) | CMB: +2 CMD: 14 | F:+1* R:+0* W:+5* | Init +2 | Perc +2, SM +0, Social +3 | Speed 20 ft. | Spells: 1st: 0/6 | MH: 1/1, O/C: 1/1, Pr: 1/1, US: 1/1 | Elemental Ray: 5/6 | Active Conditions: 7 Dex Damage, Mage Armour (Min), Spider Climb (14 minutes)

    Min gets up and follows his sister!

    "AHHHHHHH!" Min shrieks on the way.


    Female Aasimar Oracle of Vildeis 3 | HP: 23/29 | AC 12 (T 10, FF 12) | CMB: +0 CMD: 10 | F:3* R:+1* W:+4* | Init +0 | Perc +5, SM +6, Bluff +4, Diplomacy +12 | Speed 30 ft. | Spells: 1st: 0/6 | Channel Energy: 2/5, Empyreal Focus 0/1 | Active Conditions : 4 DEX damage, Life Link (Drael, Min, Razif), Cat's Grace (14 min)

    Stabilization: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1

    She's at -5.


    M Suli Bloodrager/3 (HP 32/32) | AC:19 | T:11 | FF:18 | CMB:6 | CMD:15 | Fort:+5 | Ref:0| Will:+1 | Init:+1 | Perc:+6 | Speed 25)

    Yes, I'll swap them. I thought that they were both unconscious and that Min was just stabilized.

    Grand Lodge

    Nakondis Maps | Kelmarane City Map

    I'm going to shift your attempted drag, Drael, from Min to Layaali given Min's actions.

    Drael tries to pull on Min's arm to drag him away, only to startle at the gnome standing up and racing after his pink-headed sister towards the southern exit to the Battle Market. Drael then grabs the limp wrist of the oracle and pulls her unresponsive form in the same general direction.

    Layaali is at -5 hp and is DYING.

    Two of the remaining gnoll archers fire at the murderous harpy while the remaining gnoll targets the battle stage below.

    Random Target (Odd - Drael; Even - Razif): 1d100 ⇒ 75 Drael
    Ranged Attack #1 vs Undrella: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 3 ⇒ (7) + 3 = 10 MISS!
    Ranged Attack #2 vs Undrella: 1d20 + 3 ⇒ (20) + 3 = 231d8 + 3 ⇒ (2) + 3 = 5 CRITICAL THREAT!
    Critical Confirm: 1d20 + 3 ⇒ (3) + 3 = 62d8 + 6 ⇒ (8, 2) + 6 = 16 NOT CONFIRMED! 5 pts of damage to Undrella.
    Ranged Attack vs Drael: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 3 ⇒ (7) + 3 = 10 HIT! 10 pts of damage, Drael!

    One of the gnolls' arrows flies wide, but the snipers largely remain true to their bows. Undrella takes another painful arrow to the back of her thigh. Drael nearly drops Layaali's supine form as an arrow lances into his shoulder, blood spurting from the wound. Moving the fingers of his affected limb uncertainly, Drael confirms that his arm still works and continues in an attempt to reach cover.

    Initiative Order:
  • Undrella
  • Drael
  • Jank
  • Razif
  • Gnoll A
  • Gnoll B
  • Gnoll C
  • Gnoll D
  • Gnoll E
  • Gnoll F
  • Bugbear A
  • Bugbear B
  • Bugbear C
  • Rab-rab
  • Min
  • Hurvank
  • Layaali DYING
  • Gnoll Snipers (3)
  • Undrella swoops back around, targeting the nearest gnoll in a fashion similar to before, her arcane ring poised to blast another archer off his feet.

    Ranged Attack: 1d20 + 11 ⇒ (20) + 11 = 312d6 ⇒ (3, 4) = 7 CRITICAL THREAT!
    Critical Confirm: 1d20 + 11 ⇒ (4) + 11 = 152d6 ⇒ (4, 4) = 8 CRITICAL CONFIRMED! 15 pts of damage!
    CMB Bull Rush: 1d20 + 18 ⇒ (6) + 18 = 24 SUCCESS!

    With a squelch, a wall of force emanates from Undrella, enveloping a hapless gnoll and pitching it end-over-end off the edge of the balcony. The gnoll dies well before its body smashes with a wet thud into the battle market twenty feet below. Undrella strafes the two remaining archers.

    The gang all may act!

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