Korvosa Confidential 5E

Game Master Jam412


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Hi Folks, I would like to start a 5th Edition Curse of the Crimson Throne game. Let me start out by saying that I realize that these adventures have been around for some time already. I’m sure a bunch of you have already read/ run/ played in them. If you have, it’s fine, you will be expected to keep character and player knowledge separate though. I WILL also be making changes to the story, so not everything that you know will be reliable information anyway.

I’ve already got two players on board, so I am willing to take on up to four more, for a total of six.

Character Creation:

Races: We’re playing in Golarion, so keep in mind the normal races. That means no Drow or Dragonborn. Tieflings and Aasimar are okay, so are Goliaths, just reskin them as a particularly large Ulfen or something. If you have something else in mind from Volos or one of the web supplements, run it by me and I’ll check it out. Humans can take the alternate feat option if they like.

Classes: All of the PHB stuff is cool. I’ve barely looked at Sword Coast Adventures, but I have access to it, so if there is some archetype you want to use in there, let me know and I’ll check it out. I’d rather stay away from the unearthed arcana stuff.

Ability scores: Let’s keep it simple. Pick an array from the character creation section of the PHB and go!

Background: Curse of the Crimson Throne players guide is here. Download it and check it out. It is, in my opinion, one of the best players guides that Paizo has done for an AP. Read about some of the places, organizations and NPCs. I’m open to allowing you to have ties with some of those things from the get-go.

There was also a blog post that has updated info for players here.

We are going to diverge a bit from the starting expectations of the AP. I would like at least some of you to start off as members of the Korvosan guard. You’ll be working for Field Marshal Kressida Croft to hunt down the criminal Gaedran Lamm. If you don’t want to go that route for your character, you should use the traits in the players guide to figure out your attachment to Lamm. You don’t have to use the specifics listed there, it’s your story, you tell me how you were victimized by Gaedran.

Other Considerations: You’re the good guys, so no evil alignments please.
Also, Korvosa will be going through some tough times in this AP. It would makes sense for some folks to pack up and abandon it for greener Magnimars. It’s up to you to make sure that you aren’t one of those folks. Your character should care about Korvosa and want to stay there.
Most of this AP takes place in the city, but there are some excursions.
Aaaand.. That’s all I’ve got on Character creation for now.

Posting Expectations:

Baseline is once a day, but I can often post more than that. If you can’t post on a given day, I think we will all get over it. I know that will happen to me. I have a job that gets super busy occasionally without any notice. I also have an infant at home.. That combination means that there will be days that I can’t post and won’t have the time/ brain space to give a head’s up to you all. I don’t post much on weekends but usually check on the game and can probably squeeze a post in when I need to.

This brings me to late summer. My job gets a bit hellish between mid August to mid September and my posting is going to drop to a trickle at that time. We might have to put the game on hiatus then, but I would have to let you know closer to that time. It’s different every year.

Playing the Game:

5E is a bit fast and loose with it’s rules, which matches up pretty well with my GM style. I will always try to stay consistent and fair with my rulings, but hey, i’m human.

I loathe making and updating combat maps, and so theater of mind will be how we play it, unless there is a situation that absolutely calls for a map.

I’ll roll initiative for everyone at the start of the combat. This usually helps keep things rolling.

If you need them, you can find the basic D&D 5e rules here.

We won’t be using XP. Leveling will be a milestone/ DM fiat sort of thing.

Starting:

I don't have a real deadline for starting, just when folks are ready (including me).

I’m sure that I forgot some things, so questions are welcome.


Yay!

My initial idea for a character is a paladin that's returned from a year as a missionary in the Cinderlands, attempting to bring the light of Saerenrae (or Iomedae) to the Shoanti. It didn't take, so he's back in the city. But in that time, one of the orphaned children the temple cares for has run off and fallen into Gaedran Lamm's clutches. The kid was always a handful, since she had a rough life and the behavior issues that came with that, but my PC was always like a big brother to her- so he's taken it upon himself to get her back.

I've also played a guardsman in a short-lived Crimson Throne game whose father was thrown in prison, forcing the family to move out into the Varisian section of the city. He resents his father's criminal dealings and the position his mother and siblings are in after his arrest and sees being a guard as a way to bring them back into a middle-class lifestyle. He would be a fighter.

So either of those could work.


Hey!

As with the other CotCT thread that came up, I made this character specifically for this campaign and would love to play through it fully. The furthest I got before was finishing off the first villain and then the game sadly ended. I do miss Kimiko, the female Nagaji Samurai. She was another players character and became a sort of mother and authoritarian figure over Elegad.

He's a free-hand Fighter (Longsword in one hand, nothing in the other) able to punch, kick, stab and headbutt in combat. He can take a hit (damage reduction), so I'll have to multi-class most likely as I think the Barbarian is the only class that gets DR in 5E. He starts with no gear, so I'll likely skip starting wealth to represent living on the street. The campaign will turn his life around.

I'll need to work out how to make him for 5E (I only own the DMG), but would love to be considered. All info is already complete in this alias profile. I'd just need to stat him out as a 5E character (which I need to refresh my mind with, as I'm not too familiar with the rules....but I do love Critical Role!).

I'd also be happy to use my Roll20 account to put the maps up for the party.


James Keegan wrote:

Yay!

My initial idea for a character is a paladin that's returned from a year as a missionary in the Cinderlands, attempting to bring the light of Saerenrae (or Iomedae) to the Shoanti. It didn't take, so he's back in the city. But in that time, one of the orphaned children the temple cares for has run off and fallen into Gaedran Lamm's clutches. The kid was always a handful, since she had a rough life and the behavior issues that came with that, but my PC was always like a big brother to her- so he's taken it upon himself to get her back.

I've also played a guardsman in a short-lived Crimson Throne game whose father was thrown in prison, forcing the family to move out into the Varisian section of the city. He resents his father's criminal dealings and the position his mother and siblings are in after his arrest and sees being a guard as a way to bring them back into a middle-class lifestyle. He would be a fighter.

So either of those could work.

Those both look like they would fit perfectly into the game. Just as a note on paladins, since we are using the 5E rules, you don't have to limit yourself to a LG alignment.


Well there are three things that I have never done. 1) I have never played in a play by post campaign, but want to. 2) I have never played/read/DMed this AP 3) I have never played 5e.

If number 1 and 3 don't eliminate me then I would love to join.

I would be interested in going with a Lightfoot Halfling Bard.

Eldon Lightfoot is a halfling with his finger on the pulse. When he isn't providing entertainment at all of the "finest" establishments and rubbing elbows with its patrons, he is making lucrative connections with those who hold political power.

Eldon loves Korvosa! He would hate to see it fall to ruins if its citizens leave. Eldon uses his skills as a performer to set people at ease with joyful ballads or erupts the room into a jig when he brings out his fiddle.

Eldon comes from a long line of Halfling Sailers that were brought in to work for House Leroung. The life at sea is hard for one who is afraid of water, and does not know how to swim. This caused him to set out on a different path, one of a Gleeman.


Elegad Espris wrote:

Hey!

Hi Elegad, that is a lot of background. I don't have time to read it all just yet, but I'll check it out a little later and let you know what I think.


RelicBlackOUT wrote:

Well there are three things that I have never done. 1) I have never played in a play by post campaign, but want to. 2) I have never played/read/DMed this AP 3) I have never played 5e.

If number 1 and 3 don't eliminate me then I would love to join.

I would be interested in going with a Lightfoot Halfling Bard.

Eldon Lightfoot is a halfling with his finger on the pulse. When he isn't providing entertainment at all of the "finest" establishments and rubbing elbows with its patrons, he is making lucrative connections with those who hold political power.

Eldon loves Korvosa! He would hate to see it fall to ruins if its citizens leave. Eldon uses his skills as a performer to set people at ease with joyful ballads or erupts the room into a jig when he brings out his fiddle.

Eldon comes from a long line of Halfling Sailers that were brought in to work for House Leroung. The life at sea is hard for one who is afraid of water, and does not know how to swim. This caused him to set out on a different path, one of a Gleeman.

The first one is absolutely no problem. The third one might be. Are you familiar with the rules at all?


I'm totally in. No hesitation. I don't even particularly like 5e, but with JAM DMing it will be a hoot!


Huzzah!


No problem! I did get a little carried away a year or two back when I came up with him. I'm just making the build now. I know all about the advantage system and a fair bit about how the game works, but am just refreshing myself with character creation. Being able to fight with a Sword and Fist at the same time is my main goal, so I'm looking into how I can make that work. :)


DM Jam wrote:


The first one is absolutely no problem. The third one might be. Are you familiar with the rules at all?

5e? No. I have been playing pathfinder since the beta testing and 3.5 before then. If its not possible then I understand. I figured I would toss my chip in the hat to see.


Hello! I would like to join the party as a Lightfoot halfling, a young Rogue barely out of childhood at the age of 15, who was formerly one of the orphans that Gaedren Lamm abducted to serve as his cutpurse. Eventually, my character (Rollo, the halfling pickpocket) got tired of the regular abuse and poor rations that Lamm afforded his petty guild of thieves, and betrayed him to the Korvosan guard.

I was "deputized" by Field Marshall Croft to help guide the Guardsmen under her command right to Lamm's hideout and past his defenses. Since Korvosa is the only home I've ever known, I want to make a good life for myself here in the city instead of running away like some foreign-born coward.

I'll create an alias for the character at the same time I make a character sheet, if I get accepted. Thanks in advance.


Jam - The only stat arrays I can see are:

1. 15, 14, 13, 12, 10, 8
2. 15, 15, 15, 8, 8, 8
3. 13, 13, 13, 12, 12, 12

We're limited to just these instead of the point buy aren't we?

If so, I'll keep it simple and just go with option 1. The only thing I'm still having trouble working out is two-weapon fighting. I'm starting off as a Barbarian because it fits best with a character struggling to survive.


Pathfinder Adventure Subscriber

I've been debating a disgraced Shoanti, that for some offense (Real or imagined unknown at this point) ended up living on the streets of Korvosa in a pesh induced daze. I've thought up a couple of potential tie in's. (1) He spent so much time in the stockade for vagrancy that F.M. Croft finally gave him one more chance to straighten out his life, and he's been straight and working for the guard for some time... or (2) he was actually employed by Lamm as one of his lieutenants, but was injured, near death battling city forces for Lamm. He's served his time, which also resulted in him being weaned off the pesh, and is now trying to make amends.

I see him as a Druid, who maybe hasn't taken advantage of his connection to the wild, but perhaps is beginning to embrace the city wildlife.


Elegad Espris wrote:

Jam - The only stat arrays I can see are:

1. 15, 14, 13, 12, 10, 8
2. 15, 15, 15, 8, 8, 8
3. 13, 13, 13, 12, 12, 12

We're limited to just these instead of the point buy aren't we?

If so, I'll keep it simple and just go with option 1. The only thing I'm still having trouble working out is two-weapon fighting. I'm starting off as a Barbarian because it fits best with a character struggling to survive.

Oops! You're right. Not sure what I was thinking. You should use the point buy on page 13 of the PHB or page 8 of the free rules PDF I link above.


Great! Well, I'm about half done and that's actually using the sample point buy. I made it work and am pretty happy with the results (I hate having a minus in something). I should have the build up within an hour or two! :)


I love 5th edition, and (fair warning) I'm currently dming this campaign, but I've never played it afore, and would really like to.

I'm leaning towards a rogue, or possibly a monk of the way of shadow. Something in me wants to be batman! BATMAN I say!

In terms of 5e, what sources are you allowing?


RelicBlackOUT wrote:
DM Jam wrote:


The first one is absolutely no problem. The third one might be. Are you familiar with the rules at all?
5e? No. I have been playing pathfinder since the beta testing and 3.5 before then. If its not possible then I understand. I figured I would toss my chip in the hat to see.

Certainly not impossible. Check out the free rules PDF that I linked above. Give the rules a once over and see if you're into it. If you have any questions, go ahead and ask. I find them to be a bit simpler than Pathfinder.


Elegad Espris wrote:
JThe only thing I'm still having trouble working out is two-weapon fighting.

Here is the relevant bit about Two Weapon Fighting:

Two Weapon Fighting:
When you take the Attack action and attack with a light
melee weapon that you’re holding in one hand, you can
use a bonus action to attack with a different light melee
weapon that you’re holding in the other hand. You don’t
add your ability modifier to the damage of the bonus
attack, unless that modifier is negative.
If either weapon has the thrown property, you
can throw the weapon, instead of making a melee
attack with it.


Vrog Skyreaver wrote:

In terms of 5e, what sources are you allowing?

Mostly just the PHB. As I put in the opening post though, if you want to try out a race or class archetype in another book, let me know and I'll check it out.


Thanks! I found that not too long ago and am trying to work out if, wielding a light weapon (my own fist), I'd get a bonus action to fight with my other fist.

The closest I can find is with a Fighter that states with the Action Surge "you may attack one additional time, as well as a possible bonus action", but it doesn't state what makes that bonus action possible, making me think from the ruling you quoted, I'd be able to use a bonus action due to both weapons (fists) being light.

Up to you, but this kid has nothing, so he'll be fighting in rags with nothing but his own body as a weapon. The idea is, everything he finds along the adventure will start shaping who he is, what he represents and how he fights. I'm not having any wealth or any equipment at level 1, so ignoring all of that. I've got 14 Strength and fists do a flat 1 damage (until you can get feats and class abilities later), so he'll be doing 3 damage per hit and if he's allowed to use his other fist, 4 damage per round as his off-hand won't yet get his strength bonus.


Specifically what I would like to use would be a fighting style out of the Arcanis 5e primer, Canny defense, which lets you add your intelligence to your dexterity when calculating AC (and allows shields like a barbarian's uncanny defense).


DOT.

Cleric for me I think.

The Exchange

So...f I am playing subdued fighter/caster type in Kirth's game maybe I could go for crazy gnome in yours?

Jam what do you think about the Artificer? Unearthed Arcana? Obviously its playtest so if we need to tweak I am good but I was thinking about making one as a rock gnome...


Okay, so I got there in the end. I still don't know for sure if I get a Bonus Action to attack with my off-hand and I swear I read ages ago that the stats and skills you're proficient in automatically give you advantage, but I can't find that anywhere so I've left that out.

He's going to be a Berserker Barbarian/Standard Fighter.

He's out for Lamm's blood and dreams of becoming a Sable Company Marine. All of this will hopefully send him on the right track for this AP.

My backstory should do the rest.

Hopefully you like him!

Elegad Espris' Build:

Elegad Espris
Level: 1
Class: Barbarian
Alignment: Neutral Good
Senses: Dark Vision
Fey Ancestry: Advantage on saves vs charmed and magic can't put you to sleep.
Languages: Common and Elven. I'll learn my third during the campaign.

HP: 14, AC: 15

Speed: 30ft, Initiative: +3

Str: 14
Dex: 16
Con: 14
Int: 10
Wis: 12
Cha: 10

C o m b a t:

Fist +4, 1+2
With Rage - Fist: +4, 1+4

Any off-hand attacks I may be able to use as a Bonus Action:

Fist +4, 1
With Rage - Fist: +4, 1+2

R a g e:

Rage: 2 uses per day, each lasting one minute
Rage Damage: +2
Initiate Rage: Bonus action to start and stop.
Maintaining Rage: Must have hit an opponent or taken damage each turn. Stops when unconscious.
Rage properties: Advantage on Strength checks and saving throws.
Resistance: While raging, bludgeoning, piercing, and slashing damage is halved.

P r o f i c i e n c i e s:

Proficiency Bonus: +2
Proficiency stats: Strength and Con

1. Light Armour, Medium Armour, Shields
2. Simple Weapons, Martial Weapons
3. Thieves Tools, Disguise Kit
4. Background - Sleight of Hand, Stealth
5. Barbarian - Perception, Survival
6. choice - Athletics, Insight

C l a s s and B a c k g r o u n d:

Barbarian Class Ability: Unarmoured Defense - While wearing no armour, your AC is 10+Dex+Con.
Background: Urchin

Personality Trait - I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
Ideal - People: I help the people who help me — that’s what keeps us alive. (Neutral)
Aspiration: I'm going to prove that I'm worthy of a better life.
Bond - No one else should have to endure the hardships I’ve been through.
Flaw - I will never fully trust anyone other than myself.

F e a t u r e

City Secrets:
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

S k i l l s:

Acrobatics: +3
Athletics*: +4
Insight*: +3
Investigation: +0
Perception*: +3
Sleight of Hand*: +5
Stealth*: +5
Survival*: +3

Equipment: Nothing but a decorative and effeminate pendant/necklace, with a tiny portrait of he and his adoptive mother inside. This is the only keepsake he has. His clothes are tattered, riddled with holes and filthy. He has no shoes, only a pair of distressed brown trousers that are now too short for him, looking more like tightly fitting three quarter lengths and a baggy, ruined, cream coloured cotton shirt. Also, a single pack of cigarettes, with three left.


Character rolled up! I'll post the full thing tomorrow.
NG Male human cleric 1, soldier (cop) background, loves his city and works for the City Watch.


I'm interested. I will look over everything and then submit a concept

I am also willing to help anyone with building their characters. It's simple enough and I might take some of the work off of DM Jam's shoulders.

@Elegad
Unarmed strikes are not considered light weapons and you are not actually wielding a weapon in your off-hand, so you can't use two-weapon fighting with them.
You could get a bonus action to attack unarmed by taking a level in monk, but in order to get that you would be limited to shortswords and simple weapons that don't have reach or two-handed.


My son has been encouraging me to give 5E a try, so I would love to get in on this. :)

Concept is of a street urchin who tried to pilfer from a wizards laboratory. The wizard caught him and saw something that encouraged the wizard to take him in as an apprentice.

Now, he has become fascinated with elemental energies and focused on becoming an Evocationist.


@Threeshades - That's insane. It's attached to you and deals a measly 1 point of damage, plus your base mod. Massive shame. Both Pathfinder and Savage Worlds allowed for me to build him with two-weapon fighting at level 1 and the whole concept with his fighting style is a free-hand fighter, so it seems a little odd I won't be able to fight with two fists/fist and sword until level 5 or whenever you get your first stat bump (needed to purchase a feat). Is there no way to make it work at all, other than waiting that long? I'll be doing lots of 3-5 damage haymakers otherwise...


I looked it over just now and its even worse than that, you can't actually use dual-wielder either because unarmed strikes have been clarified to not be weapons. I just edited my original post.

I'm trying to think of other ways to get your build off the ground in 5e.


You might consider taking your first level in monk. Not only will it let you use dexterity to hit and damage with your unarmed strikes and make them a 1d4 weapon, but you will be able to use your bonus action to make an extra unarmed strike attack. You can then swap your strength and wisdom and keep the same AC.

Your other option might be to consider dual-wielding clubs, since they're effectively free. They don't have the finesse trait, but they do have the light trait.

I feel your pain though. The build I'm currently looking at will also be punching, and I will also not get an unarmed damage die until 2nd level. I'll know for sure if that's the way that I want to go once I get the yay or nay from our glorious leader. I, for one, welcome our new Jam Overlord!


Yes the monk i mentioned in my edited post.

The drawbacks are that you are taking a level in a 1d8 HP class, its unarmored defense does not stack with that of the barbarian, and using dexterity for your melee attacks means you don't get the damage bonus from rage.

To top it off, you need 13 Strength to multiclass into barbarian later, or if you are starting with barbarian (which from an HP standpoint is better) you will need 13 Dexterity and Wisdom to multiclass into monk.


I could always shuffle my stats around to accomplish that, but then I have the tough choice of sacrificing survivability for being able to punch twice in one round. 5E really doesn't like natural weapons.

Thematically it makes sense for my angst-ridden chain smoker to start off as a Barbarian - He's angry at the world, homeless and has somehow survived all this time.

Just imagining him as a Monk (even for class purposes and not a Monk in any other sense of the word) is a bit cringe.


In this case DM may I make a suggestion for a homebrew feat on Elegad's behalf?

Two-Fisted Brawler

  • Your Strength or Dexterity score increases by 1 to a maximum of 20.
  • Your unarmed strikes deal 1d4 bludgeoning damage instead of 1.
  • When you take the attack action and attack with an unarmed strike or a one handed weapon you are wielding in one hand and you are holding no object in your other, you can make an unarmed strike as a bonus action.

    It would still require waiting to 4th level, unless you want to change your race to human. The feat should be in line with other feats, like polearm master powerwise.

    Alternatively take only the thrid bullet point and make it a Combat Style for fighters, then he could get it at second level by multiclassing.


  • Yea, I mean I've had a good look at the Feats myself and although Tavern Brawler is a good one to get for me and fits very well, it doesn't allow you to choose to grapple or attack. It just allows for you to grapple as a bonus action with a free hand.

    T a v e r n B r a w l e r
    Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
    • Increase your Strength or Constitution score by 1, to a maximum of 20.
    • You are proficient with improvised weapons and unarmed strikes.
    • Your unarmed strike uses a d4 for damage.
    • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

    If it's not possible to do this at level 1 without going Monk, what I'll have to do is go 1 level Barbarian, 1 level Monk and then take my levels into Fighter later on (after level 5), because taking one level of Monk just for the ability of fighting with two hands (I literally want nothing else from the Monk class), sets me back 1 level, meaning I couldn't actually get a feat until level 5.

    I would blame my concept, but I made him for Pathfinder initially, played him briefly in Savage World's, so thought it would be just as easy to accomplish with 5E. I guess two out of three isn't bad, but it is what it is. Still, I do like how universal the feats are. No matter what class you are, you can choose almost any feat and use it just as well as any other character of any class.

    The decision is in your jammy hands, DM. :)


    I agree about feats in this game. They are one of the more robust features, and definitely something that they got right IMO.


    Lots of activity while I slept!

    First I should point out that James Keegan and Kirth Gerson are the two people that are automatically in. I've been promising them this game since, probably November. So they've got a spot.

    Now for questions!

    Vrog Skyreaver: I should have been more clear, I meant WotC related books. However, I found the book that you were referring to and I actually like Canny Defense quite a bit. Go ahead and use it.

    In fact...

    Elegad Espris: Just below the Canny Defense style is this one:

    Pugilist Your unarmed strike now deals 1d4 bludgeoning
    damage. While taking an Attack action you may make
    an unarmed attack as a bonus action. If you take the Tavern
    Brawler feat your unarmed strikes deal 1d6 damage.

    I believe that your original build was a Fighter. If you wanted to take that as your style, I would have no problems with it.

    More to come when I get a spare moment...


    PirateDevon: I'm generally against Unearthed arcana options, since they aren't yet playtested, but if you've got your heart set on Artificer, I can give it a look.

    Scranford: I really like both of those background hooks. It would certainly be interesting to have a Shoanti inn the group.

    Arknight: Take a look in the players guide at the Acadamae section. Maybe your street urchin attempted to break in there?

    Kirth: I know you aren't super familiar with Golarion. Scope out the deity list here to see your options.


    Thank you sir! I'll get started on my character then.


    DM Jam wrote:
    Kirth: I know you aren't super familiar with Golarion. Scope out the deity list here to see your options.

    I'll take a look. I know that the Hamburglar (or something) is an evil deity, and that there's some kind of straight-laced Red State agricultural god... and some kind of a drunk guy, maybe? I'll find something.

    EDIT (after perusing list): Can Aroden grant spells, even if he's (technically) dead? If not, Phrasma would be my next selection. Both of them have [Knowledge] as a domain (which is the one I'd picked) and are within 1 step of NG.


    Kirth Gersen wrote:


    EDIT (after perusing list): Can Aroden grant spells, even if he's (technically) dead? If not, Phrasma would be my next selection. Both of them have [Knowledge] as a domain (which is the one I'd picked) and are within 1 step of NG.

    Aroden cannot grant spells. He dead-dead.

    As far as alignment goes, I care much more about you playing a cleric of a faith that makes sense to your character, than how many steps you are from their prefered alignment.

    Pharasma is very much about cycle of life type stuff. Their cathedral in Korvosa is in the graveyard. Maybe that fits what you have in mind, but it's not your typical "Cop" deity.

    I guess what I'm saying is, we can make the mechanics work. Focus more on the flavor/ lore of the what you want to play.


    Pharasma is good for me! As a patrolman, I've seen life and death up close -- and am fascinated by them. The strangeness! The wonder! They only hinted at this in Seminary. On the street is where the goddess manifests herself most truly.


    Hello Jam,

    Just wondering if you had overlooked my application post. Do you have any thoughts with regard to Rollo, my halfling pickpocket-turned-informant rogue?


    Hillebrand wrote:

    Hello Jam,

    Just wondering if you had overlooked my application post. Do you have any thoughts with regard to Rollo, my halfling pickpocket-turned-informant rogue?

    Hi Hillebrand, I did read your submission, just forgot to comment on it. Looks good! Your back story would fit in well, I think.

    Dark Archive

    Hi DM Jam! (Aka Khalid =)

    I've never played a Ranger, mostly because everything that everybody says about this is exactly true. That said, I'm intrigued about the changes proposed in their Unearthed Arcana, but I understand the hesitancy you mention about it.

    The criticisms leveled against the Ranger are fair, in that they depended upon having unique skills, but as 5E got more betterer, many of their skills were opened up to everyone, robbing them of their core skills. Hence the need for an update.

    Hence, what say you? I think a wilderness/urban ranger in an urban setting would add an interesting spin on things, but I'd want your opinion before getting my hopes up.

    Oops, too late. My hopes are going up. =)

    (P.S. I know nothing about this adventure except what I read just now in the players guide you put up. ^_^)


    "...and I'm thinking that I'm ready, subject of course to Your Excellency's approval. Some people seek the gods in nature, or in the castle cathedral, or up in the sky. My work -- my job -- has taught me otherwise. The gods show themselves in the streets and alleys of Korvosa. Why do some starve while others get fat and rich? How can some get away with murder, and others pay the price? These are the things we must study. The will of Pharasma is a thing of great and strange beauty, if we can but grasp her design."


    Since you have two players already, what kind of character's are they playing? I'm thinking a spellcaster of sorts...


    DM Jam wrote:

    Elegad Espris: Just below the Canny Defense style is this one:

    Pugilist Your unarmed strike now deals 1d4 bludgeoning
    damage. While taking an Attack action you may make
    an unarmed attack as a bonus action. If you take the Tavern
    Brawler feat your unarmed strikes deal 1d6 damage.

    I believe that your original build was a Fighter. If you wanted to take that as your style, I would have no problems with it.

    More to come when I get a spare moment...

    Yeah, thinking pugilist over, it seems like a solid choice. Although personally i would limit it to one-handed and unarmed melee attacks.

    The style (like honestly a lot of the Arcanis Primer) is written too loose (even for 5e), sometimes to the point of having nonfunctional rules, and theoretically allows for a character to shoot a longbow and then make an unarmed attack as a bonus action.

    Dark Archive

    Whoops! Sorry, I gave the wrong link.

    The US new Ranger went through some playtesting, and that came up with the Revised Ranger here.

    Also, I'd be keeping things simple and going with the Hunter Conclave, 'cause companions are hard. =3


    Atlas2112 wrote:

    Hi DM Jam! (Aka Khalid =)

    I've never played a Ranger, mostly because everything that everybody says about this is exactly true. That said, I'm intrigued about the changes proposed in their Unearthed Arcana, but I understand the hesitancy you mention about it.

    The criticisms leveled against the Ranger are fair, in that they depended upon having unique skills, but as 5E got more betterer, many of their skills were opened up to everyone, robbing them of their core skills. Hence the need for an update.

    Hence, what say you? I think a wilderness/urban ranger in an urban setting would add an interesting spin on things, but I'd want your opinion before getting my hopes up.

    Oops, too late. My hopes are going up. =)

    (P.S. I know nothing about this adventure except what I read just now in the players guide you put up. ^_^)

    Hi Atlas (or Bannock)!

    That is a great point! They actually put out a more recent version of the class though. Check it out here. It's what they came up with after playtesting. I would absolutely green light that version.

    Ninja'd!!

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