"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

AoO 1d20 + 8 ⇒ (7) + 8 = 151d6 + 4 ⇒ (6) + 4 = 10

Will 1d20 + 4 ⇒ (8) + 4 = 12

That's not good


M Goblin Beer Snob 1/Freethinker 3

Wyvurn -- your limbs lock up and you stop moving; you are paralyzed. You can attempt another save on your turn next round.

The good news is that you seriously damaged the zombie before it moved you back.

The remaining zombie near Jaegre steps up and swings a club-like arm at him:
1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (5) + 4 = 9
With a sickening smack, the limb smashes into you, undoing some of the benefits of your friends' spells.

Jaegr -- you're up! Don't forget wound penalties, as applicable.


Male Hill Dwarf Fighter 5

Does damage from the AoO apply as a penalty to the Combat Maneuver roll as in pathfinder?


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr returns the attack of the zombie with one of his own

Silver Warhammer 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14
Damage 1d8 + 9 - 1 ⇒ (1) + 9 - 1 = 9

If that hits and downs the zombie, Jaegr will move closer to Kaylissa

Hp 10/33


Male Halfling Bard 5 (Minstrel)

Is everyone including the inspirational bagpiping of yours truely?

Caspian continues to play and attempts to Daze his girlfriend....


M Goblin Beer Snob 1/Freethinker 3
Kelgan Cragbelly wrote:
Does damage from the AoO apply as a penalty to the Combat Maneuver roll as in pathfinder?

Good question! The answer is no, because most people already take wound penalties from injuries sustained from an AoO, and I didn't want them stacking. Probably I should spell that out somewhere in the rules.


M Goblin Beer Snob 1/Freethinker 3

Kaylissa will save: 1d20 + 5 ⇒ (7) + 5 = 12
She shrugs off the spell as she would a gnat; you're not sure if it's because she's mentally that tough, or just too experienced to be taken in by that particular spell.

Jaegr -- Your blow hurt the zombie, but failed to drop the thing.

Kelgan, you're up (technically before Caspian cast his spell).


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)
Kirth Gersen wrote:


Jaegr -- Your blow hurt the zombie, but failed to drop the thing.

Jaegr will move 5' closer to Kaylissa if possible then


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Jaegr will move 5' closer to Kaylissa if possible then

Done. The mindless zombie does not move to effectively bar your way, and since you haven't left its threatened area, it gets no AoO against you.


Male Goblin Druid 5

Kill! Kill! Kill the zombie(s)!


Male Hill Dwarf Fighter 5

Kelgan's glaive whistles fatally towards the zombie Jaegr wounded.

1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10

If that kills the zombie, and no other close ones remain, Kelgan will nod to Caspian, watch yourself, then advance 20 feet towards Kaylissa, avoiding the greased area. If he can get Wyvern in reach, will once again drop into shield ally.

Shield Ally (Wyvern): +1 AC& saves, take only half damage.


M Goblin Beer Snob 1/Freethinker 3

The zombie drops. Avoiding the grease detours you out of the way, however, and prevents you from closing the distance to reach Wyvurn. Next turn you can easily move up to cover him and still attack Kaylissa or the other zombie, however.


M Goblin Beer Snob 1/Freethinker 3

Wyvurn: Save vs. Will to end the paralysis.
Cricket & Wolvie: You guys are up.


Male Hill Dwarf Fighter 5

In that case I will spend a hero point to take an immediate move action and close the distance to Wyvern and shield him.


M Goblin Beer Snob 1/Freethinker 3

Done! Wyvurn -- you are now protected by Kelgan. Kalgan -- Kaylissa sees this burst of valor on your part and her eyes widen -- it's clear she didn't think you could move into place that fast, and you can practically see her abortively stop a motion towards Wyvurn. You're pretty sure that your expediture of heroism just saved the hobgoblin's life.


Male Hill Dwarf Fighter 5

That's right, witch. You won't be killing him, and you won't be killing the Duke, either. You'll pay for trying, though. Best throw yourself on my mercy, while you still can.


Male Goblin Druid 5

Cricket warbles like a wren, which Wolvie knows is a command: to attack! He'll charge whoever he's got better acces to: the remaining zombie or Kaylissa.

1d20 + 5 ⇒ (13) + 5 = 18
1d6 + 2 ⇒ (4) + 2 = 6 + trip 1d20 + 5 ⇒ (7) + 5 = 12


Male Goblin Druid 5

Meanwhile, Cricket will start skulking, hoping to get into place somewhere behind Kaylissa.

Stealth 1d20 + 9 ⇒ (14) + 9 = 23


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Will Save 1d20 + 4 ⇒ (9) + 4 = 13

Ugh. At least fast healing is still going.


Male Halfling Bard 5 (Minstrel)

Continues to inspire and moves to get Wyvern back into the fight with a cure light spell....

CLW
1d8 + 3 ⇒ (5) + 3 = 8


M Goblin Beer Snob 1/Freethinker 3
Cricket the Sexy Goblin Druid wrote:

He'll charge whoever he's got better acces to: the remaining zombie or Kaylissa.

1d20+5
1d6+2 + trip 1d20+5

Wolvie the Zombie Slayer crashes into the last zombie (Kaylissa's bodyguard), knocking it to the floor and savaging it with his fangs. Combines with the deep slash Wyvirn had already inflicted on the thing, it's now a goner.

For future ease of play, since Wolvie's trip only activates on a hit anyway -- and has the same bonus -- let's just use his attack roll as his trip roll as well.

The light in the basement is dim enough that Cricket is able to skulk in the shadows and begin edging around the room, hiding among crates and torture implements (!).


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Continues to inspire and moves to get Wyvern back into the fight with a cure light spell...

First Kaylissa, Jaegr, and Kelgan get their turns, then you're up!


M Goblin Beer Snob 1/Freethinker 3

Kaylissa, devoid of bodyguards and unable to get in a quick kill on Wyvurn, and seeing the rest of you about to close in on her, raises her obsidian necklace and steps forward and to her right; she is now surrounded by combatants in an arc. The dark energy erupts forth:
3d6 ⇒ (5, 2, 1) = 8
Remember, DC 15 Will for half.

If I calculate correctly, she can just barely catch everyone after moving, but the movement puts her within Kelgan's 10-ft. reach, provoking an AoO from him as she goes past.


Male Hill Dwarf Fighter 5

Improved trip to drop her before she moves too far 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22

Will save 1d20 + 2 ⇒ (7) + 2 = 9

Will also take half the damage that Wyvern takes. Current HP: 33/41


Male Goblin Druid 5

1d20 + 6 ⇒ (17) + 6 = 23

(F@#@ yeah!--Also, I am down to 2/3rds of my total hit points. What are these "wounds" rules and where can I find them?)

Never mind, I found 'em!


M Goblin Beer Snob 1/Freethinker 3
Kelgan Cragbelly wrote:
Improved trip to drop her before she moves too far

Nice! That means she's prone when the energy is channeled, leaving Caspian outside the blast radius.


Male Halfling Bard 5 (Minstrel)

Caspian misses the blast radius!

1st time ever!

(Queen?)

had an embarrasing mis-spelling there!


Male Hill Dwarf Fighter 5

Dverge, here's a gift for you... a foe laid out at your feet. Try not to kill her, she has some answers I want.


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Will Save 1d20 + 5 ⇒ (2) + 5 = 7

HP 2/33

Jaegr will take a breather to recover 16 hps as he is dangerously close to going under again. I forget, is that a full round action? If not he will move to Kaylissa, if it is he will 5' step closer

Post Breather 18/33


Male Hill Dwarf Fighter 5

Kelgan chops at the prone sergeant with a vengeance.

Glaive, inspired, vs prone 1d20 + 6 + 1 + 4 ⇒ (18) + 6 + 1 + 4 = 29 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14

Jerking the glaive back out, he tries to assess her condition with a quick inspection.

Heal 1d20 + 8 ⇒ (3) + 8 = 11


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:
Jaegr will take a breather to recover 16 hps as he is dangerously close to going under again. I forget, is that a full round action?

Yes, it is.


M Goblin Beer Snob 1/Freethinker 3

Kelgan -- She rolled almost all the way to the side, so that your glaive barely scratched her ribs. She smiles sweetly up at you and says, "You want some more candy, dwarfie?"

You doubt the wound is inconveniencing her at all.


Male Hill Dwarf Fighter 5

"You're one slippery witch, I'll grant you that. Bet you got where you are on your back."


Male Halfling Bard 5 (Minstrel)

"Shes dangerous on her back with tha grease unner her!"

Continues to inspire


Male Goblin Druid 5

14 points of damage on a 29 to-hit and it barely scratched her!!! Cricket isn't telling jokes.


Male Goblin Druid 5

Is it my turn because Wyvurn is paralzed? If so, woops! and:

Cricket continues to skulk 1d20 + 9 ⇒ (9) + 9 = 18 and casts barkskin on himself.

Wolvie charges Kaylissa, slathering as he goes for her throat.

1d20 + 4 ⇒ (14) + 4 = 18

1d6 + 3 ⇒ (4) + 3 = 7


M Goblin Beer Snob 1/Freethinker 3

Wolvie starts mauling the prone and relatively helpless sergeant. She is now wounded, and doesn't look too happy at this development. Around savage barking and slobberings, when her throat is temporarily free from his teeth, she calls, "Well, kiss the Duke good-bye, boys!"


Male Hill Dwarf Fighter 5

"Tell me what you know, Sinister. This is your only chance to live. Tell me now!"


Male Goblin Druid 5

Quick, someone disarm her, and I'll call Wolvie off!

And Cricket will do so, as a free action, if someone does.


M Goblin Beer Snob 1/Freethinker 3

All this talk has broken up the normal initiative order. Anyone who wants to disarm her can roll initiative against hers to see who acts first. She's prone and injured, but not helpless.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

I'll thow out a couple will saves if I am up.

Damage then paralysis 1d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (6) + 4 = 10


Male Halfling Bard 5 (Minstrel)

Initiative
1d20 + 3 ⇒ (18) + 3 = 21


Male Hill Dwarf Fighter 5

So, Wyvern saves for half, then Shield ally splits the damage? Or, does shield ally apply first then he saves? Either way, he only takes 2 damage. Kelgan takes 2 or 4 depending.

Initiative 1d20 + 1 ⇒ (9) + 1 = 10


M Goblin Beer Snob 1/Freethinker 3
Kelgan Cragbelly wrote:
So, Wyvern saves for half, then Shield ally splits the damage?

This interpretation would allow us to just have one save -- fewer dice rolls at the table. But then, if he had DR or energy resistance, as written that would also apply off the top, and you'd split the remainder, although it would be more "realistic" if it worked the other way -- you each took half, then each of your resistances, etc. applied to what each of you took. I'm open to suggestions and/or recommendations. How do you guys think it should work? We can have a vote and I'll amend the text accordingly, but let's move that discussion to HERE.


M Goblin Beer Snob 1/Freethinker 3

Kaylissa initiative: 1d20 + 5 ⇒ (8) + 5 = 13


M Goblin Beer Snob 1/Freethinker 3

  • Caspian, back away from the action and able to see it all, is the quickest to react. He can charge 40 ft. to attack Kaylissa, or throw a spell (if he has any left) or whatever.
  • Wyvurn is still paralyzed;
  • Kelgan is still rattled from his first taste of negative energy to react too quickly;
  • Jaegr is recovering himself, but can act after Kelgan; and
  • Cricket and Wolvie are holding their actions pending everyone else's.


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    Male Halfling Bard 5 (Minstrel)

    "I told you not to f@*# with me b~#*~!"

    Caspian rises to a moment of greatness using a hero point
    +8 hero point, -4 firing into melee.....

    Halfling slingstaff
    sling attack 1d20 + 9 ⇒ (14) + 9 = 23
    sling damage 1d6 ⇒ 4

    "Halfling balls flying at yer face!"


    Male Goblin Druid 5

    Although hilarious, Caspian, that is not exactly disarming her.


    Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

    Jaegr appreciates it though, he's had about enough of her


    M Goblin Beer Snob 1/Freethinker 3

    -4 for firing at a prone enemy, but she gets no Dex mod to AC...
    Pretend the hero point was used to gain access to one combat feat for 1 round (a legitimate use). Say he picked ranged maneuver (disarm) as that feat...

    If we go that route, the chunk of obsidian, struck by the sling ball, goes skittering off to the side before she can channel black doom on everyone again!

    Or you can just hit her for 4 points of damage, with no observable effect except to annoy her slightly, and let her channel...

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