Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

Handout One;

Tazlford

Mud bowl

Combat:

Colwyn <========== May act!

Red

Vibenia, Marten & Niadroub <========== May act!


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Are you sure you want to do that?

Just to let everyone know, I've got my hands on the Kingmaker PC game and have been playing it just over a week now.

I'm enjoying it, though my first run ended when I didn't deal with the Stag lord in the required three months. :)

Started again with a Druid, who has a Dog as his animal companion. The Dog has put so many opponents on their arses with trip!

Picked up a Ranger companion with a wolf and now a lot of fights end up with the party murdering people lying on their backs. :)

It's a little slow to start but gets far more interesting once you are starting to set up your Kingdom. Managing things is really tricky.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

I used to play video games a lot, but I just don't have time for them anymore.

I've had PCs with a dog or wolf companion in my 3.5 days, and trip almost never worked out!

Glad you're enjoying the game. What did you name your kingdom and capital city?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I've got to go back to it, hopefully things got improved a little with a few patches since I last played. Still fun but one of those games where you could see it being amazing with a little more polish.


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Are you sure you want to do that?

Yeah, it's still a little unpolished in places. Quests are very unintuitive and you need to go to the journal to find out what the hell you're supposed to be doing sometimes.

Kingdom is Thornsward, which I could decide. Capital is Tuskvale which I couldn't. You have to take the Stag lords fort as your capital as well.

It was going a bit slow on the building front until I found out the trader in town sold BP, suddenly all that gold I had was put to good use.

They've split the map into areas. Up around Oleg's is the Outskirts, down around the Stag lords is the Shrike hills etc.

You start with just the one area and village, spend BP to claim another area and can put one new village there. When population rises you can raise your village to a town, then to a city.

First time through the building and administering so I"m making a lot of blunders as the ruler. :)

But I now have six regions claimed and am on the verge of being made King.

As I said, slow to start, but once you have your first settlement and are running around trying to balance quests with governing it gets much more gripping.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

I've had the game on my wishlist on Steam and Humble Store for a while, but I don't think I'll end up buying it. As it is, I just have too many unplayed games to catch up on already.


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Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

In some ways I hope Colwyn persists to high level with no ranks in spellcraft or knowledge arcana or religion... just paranoid about magic but without any grasp of it's limits.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

Ha ha!


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands
Richard Harmon wrote:
In some ways I hope Colwyn persists to high level with no ranks in spellcraft or knowledge arcana or religion... just paranoid about magic but without any grasp of it's limits.

I like this idea. What makes it even better is the fact that what little he knows of magic will come through the filter of his magister, Niadroub.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72
Colwyn the Toad wrote:
Richard Harmon wrote:
In some ways I hope Colwyn persists to high level with no ranks in spellcraft or knowledge arcana or religion... just paranoid about magic but without any grasp of it's limits.
I like this idea. What makes it even better is the fact that what little he knows of magic will come through the filter of his magister, Niadroub.

"Megik is doone by meking moonshine froom swemp taters, yeh see?"


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I wonderbif we can get away with an honour duel? Richard can probably take on a bodyguard solo... I'm not sure about the chief.


human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

Normally try not to add if this then that sections to posts but as work is too crazy to be sure I can post a quick response I figured I should this time.


Are you sure you want to do that?

Sorry for going missing. I picked up a nasty cold from somewhere on Sunday and have been bedridden since then. It might be a day or two more before things get back to normal.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

Yikes. Thanks for taking the time to update. Hope you feel better soon.


1 person marked this as a favorite.
Are you sure you want to do that?

Still alive, just not very well. It's keeping me tired and aching, with a nasty cough. Drops away until I get optimistic, then slams me back down again.

I hope to resume posting over the weekend, thanks for your patience.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Sorry guys but I'm gonna have to drop out - I'm getting burnt out on Pathfinder in general these days and I've never been happy with Xan from a personality standpoint so I've lost interest with her quicker than any of my other characters.

I'm sorry to bail on you but I just can't build up any enthusiasm for this game anymore.


Are you sure you want to do that?

Sorry to hear that.

Thanks for letting us know.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

Sorry to hear that, Xantria. Hope things go well for you.


Are you sure you want to do that?

Aldori Swordlord does seem to be an underwhelming archetype though? The few times I've seen people play it they soon become annoyed by how it under performs.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Sorry to hear that Xan... All the best for you, and thanks for letting us know.

Never actually seen a Swordlord played into mid/higher levels - it does 'seem' fun, but I'm not sure how it compares to other classes. Would it be similar to a Swashbuckler in some aspects?

The base chassis is a Fighter one, right? I am partial on this because I really, really like Fighters (except for the 2+Int skills per level), but this right here for a melee bruiser:

'The following benefits only apply when a swordlord is using a dueling sword and carrying nothing in his other hand.'

Seems kind of a dealbreaker to me - it will just flat out hurt the damage output without anything to make up for it?


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

I wasn't worried about it under-performing, I just couldn't really get into Xan's head much. And, as I said, I'm getting kind of burnt out on Pathfinder in general (probably from having binged on stuff for Exalted a lot lately since the Kickstarter for Lunars: Fangs at the Gate).

Mechanically, all I had in mind for Xan was to eventually take that Angel Wings racial feat for aasimar (and potentially the one that makes the wings metallic, hadn't decided but the extra natural attacks could've helped with the damage thing). I really just took the archetype because I'm a sucker for dex-oriented melee combat and the Swashbuckler either wasn't out when I first made her or, for whatever reason, didn't appeal to me for Xan (probably the reliance on Charisma and I kind of pictured Xan being a bit abrasive at times).


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

I get what you mean Xan - from my end it is getting increasingly difficult to create characters if I don't get a feel for them beforehand, previous to the mechanics of it.

I admit sometimes doing it the other way around - liking a crunch idea, and going from that, but then I need to find an 'angle' for him/her or it gets hard to play the character.

Hmmmmm, how are you liking Exalted? I know absolutely nothing about it.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Yeah, that's kind of what happened with Xan - I built her as a way to try out the Aldori archetype and then bolt a backstory on that... I'm happy with it, it's just Xan's personality I could never work out.

As for Exalted... frustratingly, despite backing the 3e core book on Kickstarter a few years back, I still have yet to find a group for it. Which is really frustrating because I worked out a great character I want to play. There's a lot I love about the system's design - and a livestreamed campaign that Beanduck is running is pretty good so far - but I'm basing this on second-hand accounts and such.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Sorry to see you go Xantria but I get it.

I've never gotten to play exalted, I made a character once. The closest I've gotten is Scion or Exalted at 0.00001%... arguably that's what Hunter the Reckoning is from a certain viewpoint but it's a very different beast.

@GMDBH I have a friend who is trying to get into PBPs, I'm starting a Ruins of Azlant game with him in it. He might be interested and is pretty proficient with Pathfinder.


Are you sure you want to do that?
Richard Harmon wrote:

Sorry to see you go Xantria but I get it.

I've never gotten to play exalted, I made a character once. The closest I've gotten is Scion or Exalted at 0.00001%... arguably that's what Hunter the Reckoning is from a certain viewpoint but it's a very different beast.

@GMDBH I have a friend who is trying to get into PBPs, I'm starting a Ruins of Azlant game with him in it. He might be interested and is pretty proficient with Pathfinder.

Ok, have him make a character and PM me with it. I prefer to have the group recruit rather than doing another re-recruitment thread.

crunch:

Starting level is 5th.

The Crunch:
20 point buy.
All Paizo classes and races are accepted. Though if it's really exotic or out of place you are going to have to sell it to me.
No 3PP.
No Evil alignments.
I am adding new parts so previous experience isn't a problem.
Maximum HP's and gold for your class at 1st level, roll once for hps for every level after that, if it's no good take the average.
1 or 2 paragraphs telling me about your character
2 traits, you don't need to take a campaign trait at this stage, but you can if you want. No drawbacks!
Any questions or clarifications just ask.

One of the martial classes would be the best fit.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

I usually decide on a party role or general class, then the personality, and then the build, each consideration informing the latter. I've gotten burned out on games before, and if you can't get into your PC's head, I completely understand not enjoying playing. Especially if you're in multiple games.

The swashbuckler is fun for what it is, but aside from a few out of combat charisma-based skills, it's a one-trick pony. Feat intensive and hard to play a different sort of character if you play a second PC with the same class. It's good for multiclassing, though.

GM_DBH wrote:

Ok, have him make a character and PM me with it. I prefer to have the group recruit rather than doing another re-recruitment thread.

** spoiler omitted **

One of the martial classes would be the best fit.

Xan is the Kingdom's Warden leadership role, which has it's modifier based off Dex or Wis (or to a lesser extent the Survival skill due to an optional rule we're using). If that doesn't work, leadership roles with NPCs we can shuffle around are:

  • Councillor (Wisdom or Charisma)
  • Grand Diplomat (Intelligence or Charisma)
  • Royal Enforcer (Dexterity or Strength)
  • Treasurer (Intelligence or Wisdom)
  • Warden (Constitution or Strength)

    Honestly, we should look at replacing Oleg and Svetlana (Treasurer and Grand Diplomat, respectively) as they both only provide a +2 bonus, and I'm sure they want to focus on their trading post anyway. :)


  • Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

    Also, yay, I can edit Google Drive docs (except for PDFs) from work, again!


    Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

    Thank you for playing with us, Xan.
    We'll miss you, but if you think it's for the best, then we'll support you.


    Are you sure you want to do that?

    Sorry, life decided to ambush me and I've had no time to update today. Back to normal Thursday.


    Are you sure you want to do that?

    @Richard. Nothing heard from your friend regarding making a character?


    Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

    I'll poke him again about it.

    Edit: He'll be in contact tomorrow.


    AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

    Guys, I wanted to let you in on my upcoming schedule and some changes which will most likely impact my availability in game.

    From the 3rd June I am starting a new job, and one with more responsibility than my latest ones - next week I will be starting the handover (Mon-Wed) in the mornings. This shouldn't impact my gaming much, but when work starts it most definitely will (I am hoping to get myself organized to post once in the am, and once in the evening, as even though I will most likely still have a PC in front of me most of the day, I am not sure how available I will be to post. And I want to focus strongly on this job opportunity).

    Then, from the 15th June I have three (or four) weeks of vacations - WOHOOOOO!!!! So there's that also :D

    Bottom line, from the next week until the... 15th of July or something along those lines, this will be a bumpy ride. I will keep you up to date on whether I will be able to keep up, etc. I'm not leaving though ;)


    Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

    Good luck with the new job, Reknar!


    Are you sure you want to do that?

    Sorry, I've got a splitting headache and am off to bed. Update tomorrow.


    Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

    @Reknar Congratulations!

    @GM_DBH Condolences!


    human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

    Sorry for the delay in posting. Our house was sideswiped by a tornado on Monday (we're fine, the house is fine) and we just got power back a bit ago. Needless to say posting was not happening with no power.


    AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

    Good to know everyone is safe Zelera, and hope the worst has passed?


    human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

    Yeah, it's just clean up at this point, only significant issues are:
    1.) Well pump may have taken a lightning strike so no running water just now.
    2.) Attached garage door was dented in about a foot at the top but was able to be popped out enough to manually lift the door and leave it that way.
    3.) One of the two big doors on the pole barn was blown completely off the track on the bottom edge and folded up and inside of the barn almost to the rafters. It's been slowly coming down from it's own weight.

    We came out fairly well overall, some neighbors had a garage and part of a house smashed (no one living there at the time as they hadn't moved back in yet) and their pole barn was smashed flat. There was another barn near the interstate that had the top lifted off and set on the ground right next to it.

    The nearby town of Pendleton did not fare so well though. The park was trashed, significant damage from trees and such and too structures, several buildings were badly damaged, and part of town was evacuated due to a major gas leak after the storm. From all reports the town looks like a warzone.


    Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

    If you're talking about the areas affected in Indiana (or even if you're not), good luck. I think I read that you could be getting more severe storms next week.


    human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

    Yep, the areas in Indiana.


    Are you sure you want to do that?

    I hope things stay safe for you. We had fun this way with heavy quakes a year or two ago. That was more excitement than I need.


    Are you sure you want to do that?

    And while you're leveling up Xantria receives news and tells you she has to leave. Problems back home. This way she can rejoin if she feels inclined.


    Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

    HP: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
    BAB: +1
    Fort +1, Ref +1, Will +1

    Skills
    Bluff +1, Diplomacy +1, Disable Device +1, Disguise +1, Intimidate +1, Perception +1, Sense Motive +1, Stealth +1

    Background Skills
    Appraise +2

    Crimson Claw
    Vigilante Talent: Steely Resolve (Ex) (Disciple's Doctrine pg. 23): Three times per day, as an immediate action when the vigilante fails a Will saving throw against a mind-affecting effect, the vigilante can delay the effect’s onset for a number of rounds equal to half his vigilante level, after which the vigilante is affected as normal by the entire effect. Rounds spent delaying the effect do not count toward the effect’s duration.


    human cleric 5, feysworn 5 | HP 51/51 (0 thp) | AC 20 ; FF 18; TAC 13 | F +7; R +6; W +11 | Init +2 | Perception +10 | adamantine dagger +7 (1d4+1 19-20); +1 hvy xbow +9 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 1/1 | Active Effects: dead

    Feysworn 1
    HP: 1d8 ⇒ 8

    BAB +0

    F +0
    R +0
    W +1

    Skills: 2+1+1=4 (+2 BG)
    Bluff +11=+2+6+3 +1sp
    Diplomacy +9=+2+4+3
    Knowledge (nature) +7=+1+6+3 +1sp
    Knowledge (religion) +5=+1+1+3
    Knowledge (planes) +10=+1+6+3 +1sp
    Perception +12=+3+6+3 +1sp
    Background Skills
    Perform (dance) +12=+2+6+3+1 +1sp
    Linguistics +5=+1+1+3
    Sleight of Hand +7=+2+5+0 +1sp

    Spells per day: none

    Abilities:
    New Class Skills: Bluff (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis).
    Feymarked: Upon death, a feysworn is immediately resurrected and transported to a location on the First World sacred to the Eldest the feysworn worships (at the GM’s discretion, the feysworn may be reincarnated instead). From that point forward, the character is held in her living state only by the Eldest’s will. While the amount of service the Eldest demands in exchange varies, if at any point the Eldest becomes displeased enough to revoke this status, the feysworn is immediately and utterly destroyed, her soul energy permanently reabsorbed into the First World. Creatures slain in this manner cannot be resurrected short of deific intervention.

    Feysworn creatures are immune to any spell not capable of targeting fey (such as dominate person, charm person, hold person, and any other spells specifically targeting humanoids). This immunity can be voluntarily suspended as per the rules for spell resistance.
    Obedience: A feysworn must select one of the Eldest to worship; once this choice is made, it can’t easily be changed . In order to keep the abilities granted by this prestige class (including augmented spellcasting abilities), a feysworn must conduct a daily obedience to her chosen Eldest (see Chapter 2).


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    Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 47/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

    Slayer (Sniper) 1
    HP: 1d10 ⇒ 2

    BAB +1
    Fort +2, Ref +2, Will +0

    Skills:

    New Class Skills:
    Heal, Knowledge (Geography), Ride, Survival

    Adventuring Skills: 6+2+1 = 9 ranks
    Stealth +1
    Acrobatics +1
    Bluff +1
    Climb +1
    Perception +1
    Knowledge (Dungeoneering) +1
    Knowledge (Religion) +2
    Knowledge (Local) +1

    Background Skills: 2 ranks
    Knowledge (Geography) +1
    Knowledge (History) +1

    Abilities:

    1st Studied Target (Ex):
    A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

    Accuracy (Ex)At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm. This ability replaces track.

    Proficiencies:

    Simple and Martial Weapons
    Light and Medium Armor
    Non-Tower Shields

    Multiclassing into Slayer because Colwyn is falling into the role of a ruler who directly hunts down and eliminates threats to his citizens. He doesn't send bands of adventurers or mercenaries to slay monsters; he'll do it himself. I think this also reflects how he's building up his confidence in his new life path - or at least how his sense of pride is evolving.


    Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

    Arcanist 6

    Another arcane reservoir point

    Dipping into Knowledge (planes)

    Another 2nd level spell slot and 2 3rd level spell slots

    New spells: Haste and Aqueous Orb

    *********

    Back in April, Colwyn said:

    Colwyn the Toad wrote:
    Lastly, I also withdrew my share of the gold, which I rounded down to an even 3,500gp.

    And for some reason it seems like some of the rest of us didn't do the same. I'm taking 3,500 gp out of the party loot for NK.

    *********

    NK is also going to try and learn the Fly spell from the scroll they looted way back when from Tartuk.

    Spellcraft DC 18: 1d20 + 13 ⇒ (10) + 13 = 23

    Cost: 3 hours and 90 gp


    AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

    Not sure I can update Reknar before the weekend. Apologies guys, having a really busy week.


    Are you sure you want to do that?

    Still waiting to hear from the replacement character?

    I had approved his character and have sent him a PM telling him he was now able to join, no response.


    Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

    I poked him, he's got a very good reason to be busy the last few days. Hopefully he'll respond later today.

    Withdrawing 3,500gp as Richards share before I forget... otherwise I'll never touch it. Just considering what I can afford that'll help.


    Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29

    Hi all, finally checking in.

    My apologies, had the first new addition to the family recently and things have been crazy. Part of why I'm trying to get more into play by post, less likely to get a game to the table but I should be able to be online regularly.

    I'm playing a unchained monk, sheet is (mostly) complete now, although it does look like I should possibly level him up to 6?
    I should be rolling for HP I believe:

    L2: HP: 1d10 ⇒ 8
    L3: HP: 1d10 ⇒ 10
    L4: HP: 1d10 ⇒ 8
    L5: HP: 1d10 ⇒ 1
    L6: HP: 1d10 ⇒ 6

    Anyway, looking forward to joining you all.


    Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 7/13 | HP 30/72

    Welcome, Isaac! (This is Heiek.) And congratulations again!

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    Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker. The shadows behind the throne. Discussion All Messageboards

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