Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Notices

Greenbelt RRR

Troll lair


801 to 850 of 1,194 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Are you sure you want to do that?

It's pretty common knowledge you need fire or acid to end Trolls, so you're all well aware of that with those rolls.


Are you sure you want to do that?

So, are you going with Niadroubs plan?


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic

Sounds like it. Reknar will use his wand of Shield before we engage though.

UMD: 1d20 + 8 ⇒ (7) + 8 = 15
UMD: 1d20 + 8 ⇒ (10) + 8 = 18
UMD: 1d20 + 8 ⇒ (17) + 8 = 25


Are you sure you want to do that?

Ok, everyone place yourself on the map and tell me your actions.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Setting up traps and then readying an attack with his bow from hiding.


human cleric 5, feysworn 1 | HP 31/37 (0 thp) | AC 19; FF 17; TAC 12 | F +5; R +4; W +11(12 me) | Init +2 | Perception +8 | adamantine dagger +4 (1d4 19-20); sling +5 (1d4) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7 | Active Effects: Mirror Image 5 dups, bless +1 atk & saves vs fear, haste +1atk, AC, Ref

How am I placing myself on there?


Are you sure you want to do that?

Click on the link up top and copy your avatar image onto the page. I've put your image on so you can just place yourself where you wish to start.


human cleric 5, feysworn 1 | HP 31/37 (0 thp) | AC 19; FF 17; TAC 12 | F +5; R +4; W +11(12 me) | Init +2 | Perception +8 | adamantine dagger +4 (1d4 19-20); sling +5 (1d4) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7 | Active Effects: Mirror Image 5 dups, bless +1 atk & saves vs fear, haste +1atk, AC, Ref

Done, wasn't sure if you had them up there somewhere already or not.


Wrapping up a road trip with the family. Will post tonight. Apologies for holding things up.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Can we move through our traps safely, since we know where they were set? I was hoping to get their attention with the traps between the trolls and Xan, now I'm thinking she needs to dash through the red traps to try and lure the trolls into them.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44
Andostre wrote:
Wrapping up a road trip with the family. Will post tonight. Apologies for holding things up.

Sorry, all. I'm still trying to catch up. Bot me as needed. Spring Break With Small Children + Road Trip = Exhausting. It might be Sunday/Monday before I get a chance to post.

NK's strategy at this point is to case flaming sphere and shove it down a troll's throat.


Are you sure you want to do that?

You know where all the traps are.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

I’m not gonna be available to post much over the next couple of days. Down in Melbourne for a cousin’s wedding. Flying back Sunday afternoon but it’s into Brisbane so there’ll be another couple hours on the bus to get back home to Toowoomba.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

Have fun!


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

Gang, I'll be travelling Friday through Sunday. Probably won't get a chance to post much.


Are you sure you want to do that?

After a tough fight like that one it's time for you all to level up. I'll work out the loot as well and have it up soon..


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic

Wohooooo!!! :D


human cleric 5, feysworn 1 | HP 31/37 (0 thp) | AC 19; FF 17; TAC 12 | F +5; R +4; W +11(12 me) | Init +2 | Perception +8 | adamantine dagger +4 (1d4 19-20); sling +5 (1d4) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7 | Active Effects: Mirror Image 5 dups, bless +1 atk & saves vs fear, haste +1atk, AC, Ref

Forgot I was already level 5 and started to level up to it...don't I feel dumb.

I did realize I missed some of my Background Skill points so I corrected that.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

HP: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
BAB +1
Feat: Slashing Grace, Skill Focus *Appraise
Adventuring Skills: Disable Device +1, Disguise +1, Perception +1, Sense Motive +4, Stealth +1

Background Skills
Appraise +1, Linguistics +1
Languages: Elven

*False Allegiance (Ex):
Eventually, a loyalist begins training to infiltrate one of Brevoy’s great houses. At 5th level, a Dragonscale loyalist chooses one of the seven houses of Brevoy, gaining a bonus feat and a special ability appropriate to the chosen house. He need not meet the feat’s prerequisites.

House Lebeda: The Dragonscale loyalist gains Skill Focus (Appraise). He can also resell items for 60% of their listed value, rather than 50%. The purchase limit of the settlement must be high enough to accommodate the increased value.

...Basically the part that benefits the group is he can sell stuff for the group back at the capital for 60% rather than 50%.

Talent:

Loyal Aid:
(Ex) (Ultimate Intrigue pg. 11): The vigilante gains the service of a number of loyal allies who can help him gather information, cover for his two identities, or perform minor tasks. Inside his area of renown, a vigilante with this talent gains a bonus on Diplomacy checks to gather information equal to half his vigilante level.

In addition, if the vigilante wants, he can task his friends to help cover for him by spreading false tales of his location and activities to others. This has the effect of increasing the DC of Diplomacy checks to gather information about the vigilante and Survival checks to track him by an amount equal to his level. This lasts for 1 day, and can be used only once per week.

Finally, once per day, the vigilante can ask his allies to perform a minor task for him. This usually involves delivering a message, purchasing a piece of mundane gear worth 100 gp or less (which the vigilante must pay for), or retrieving an object owned by the vigilante (that would be easily accessible by the ally). This task might take other forms as well, subject to GM discretion, but can never involve combat or danger. A vigilante must be at least 3rd level and have the renown social talent to select this talent.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Rogue Level 5:

HP w/ FCB: 1d8 + 1 ⇒ (6) + 1 = 7

Adventuring Skill Points: 8+2+1 = 11
Stealth +1
Disable Device +1
Perception +1
Ride +1
Acrobatics +1
Climb +2
Diplomacy +2
Bluff +2

Background Skill Points:
Knowledge (Geography) +1
Handle Animal +1

New Feat:
Rapid Shot

Abilities:
Sneak Attack +2d6 => +3d6


Are you sure you want to do that?

Found in a Handy haversack that was being used as a belt pouch by one of the trolls.

Loot:
405pp, 1,855gp, 432sp, 996cp
+1 Mithril shirt
+2 studded leather armor
+1 Blinding buckler
+1 heavy crossbow
Adamantine Dagger.


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic

+1 Level in Bard
HP: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 (Includes FCB)

Feat: Dodge

Skills: 8
Acrobatics +1
Intimidate +1
Knowledge (Dungeoneering) +1
Knowledge (Local) +1
Perception +1
Stealth +1
Survival +1
UMD +1

Background Skills:
Appraise +1
Perform (Oratory) +1

Bard Spells gained:
0 Flare
1 Windy Escape


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

Richard's contribution to combat has gone up a lot this level as things start to come together.

+1 Mithril shirt -Extremely interested in this one.
+2 studded leather armor -Not as interested in this one but still a temporary upgrade if someone else wants the mithral one.
+1 Blinding buckler -Only rocking a masterwork one so this is an upgrade.
+1 heavy crossbow -Others can likely make better use of this.
Adamantine Dagger- An handy too for someone to hold onto.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Forgot to record the full list of stuff Xan got, though most of it was just more of the same. Save for Weapon Training (Heavy Blades) and her new feat, Aldori Dueling Disciple.

HP: 1d10 + 1 ⇒ (8) + 1 = 9


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

As for the loot - only stuff Xan'd want would be one of the armours. Although the +2 studded armour would leave her with the same AC she has now (it's got 1 more enhancement bonus but 1 less armour bonus), so only the mithril one would be an actual upgrade for her.


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic
Richard Harmon wrote:
Richard's contribution to combat has gone up a lot this level as things start to come together.

Slashing Grace with Aldori Dueling Sword is a sweet combo ;)


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

I was tempted to grab that for Xan, but I'll be progressing into the Aldori Swordlord PrC soon and it's 1st level benefit is Dex to Damage so it'd kind of be a wasted feat.


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic

Aren't you fighting 2h Xan? If so I don't think you can use Slashing Grace?


human cleric 5, feysworn 1 | HP 31/37 (0 thp) | AC 19; FF 17; TAC 12 | F +5; R +4; W +11(12 me) | Init +2 | Perception +8 | adamantine dagger +4 (1d4 19-20); sling +5 (1d4) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7 | Active Effects: Mirror Image 5 dups, bless +1 atk & saves vs fear, haste +1atk, AC, Ref

The dagger and/ore heavy crossbow are of interest to me. Both would be upgrades to my current normal dagger and sling.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

Level 5!!!

New Exploit
Potent Magic (Su) (Advanced Class Guide pg. 11): Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 2 instead of 1.

New Spells
2nd: Create Pit and Resist Energy

New Feat
Defensive Combat Training

I took the average HP option and there's nothing crazy about my skill selections.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44
Zelera wrote:
The dagger and/ore heavy crossbow are of interest to me. Both would be upgrades to my current normal dagger and sling.

NK's planned progression is that he'll stop using any sort of mundane weapon once his spell slots increase enough to make it worth it. So, I'm fine if you take the crossbow (and the dagger).

I'm more than happy to claim the handy haversack! Those are great for wands and wondrous items.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9
Xantria Aldori wrote:
As for the loot - only stuff Xan'd want would be one of the armours. Although the +2 studded armour would leave her with the same AC she has now (it's got 1 more enhancement bonus but 1 less armour bonus), so only the mithril one would be an actual upgrade for her.

The studded leather is still and upgrade for him and no one else is mentioning the buckler so I'd be pretty happy to pass on the magic mithral since the studded leather wouldn't be an upgrade at all for you.

+1 Mithril shirt -Xantria?
+2 studded leather armor -Richard?
+1 Blinding buckler -Richard?
+1 heavy crossbow -Zelera?
Adamantine Dagger- Zelera?


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

The Handy Haversack is the only item I would be interested in, but I'm willing to let Niadroub claim it.

I've added the coinage to the Loot sheet.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

Thanks!


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
Reknar Heldergast wrote:
Aren't you fighting 2h Xan? If so I don't think you can use Slashing Grace?

Nope, one-handed. Aldori Defender's class features all require you to be using them one-handed.

Although the hands is the other reason I'm not taking Slashing Grace and just waiting until I can start on the Swordlord PrC - its dex-to-damage feature works regardless of how many hands you're wielding the dueling sword with.


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic

Aaaaah, sweet one Xan ;)

Loot wise - I don't think there is anything there for Reknar. Is there any way to use a buckler with a 2h weapon without getting the -1 to hit?


human cleric 5, feysworn 1 | HP 31/37 (0 thp) | AC 19; FF 17; TAC 12 | F +5; R +4; W +11(12 me) | Init +2 | Perception +8 | adamantine dagger +4 (1d4 19-20); sling +5 (1d4) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7 | Active Effects: Mirror Image 5 dups, bless +1 atk & saves vs fear, haste +1atk, AC, Ref

Are there bolts for the crossbow as well or do I need to buy some for it?


Are you sure you want to do that?

You will need to buy the bolts, the Trolls didn't keep any, since most were used on them.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44
Zelera wrote:
Are there bolts for the crossbow as well or do I need to buy some for it?

Grab the 10 bolts from the Party Loot spreadsheet.

Also, there's two Cloaks of Resistance +1 up for grabs (and other loot besides) if anyone is interested.


Male Richard's Map Vig 6, HP: 46/46, AC: 21, FF: 17, Touch: 15, CMD: 20 CMB: +6 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +9, SM +9

We've got a hefty pile of cash sitting there, about twenty thousand never mind a few other odds and ends. I'd suggest we either round it down to an easy enough number to divide up or we all pick an appropriate item to potentially get.


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic

I can easily figure out where to spend 4-5k for Reknar :D


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands
Richard Harmon wrote:
We've got a hefty pile of cash sitting there, about twenty thousand never mind a few other odds and ends. I'd suggest we either round it down to an easy enough number to divide up or we all pick an appropriate item to potentially get.

Should I add the ~6K from selling items to the communal pile, or did we already divvy that up?

In terms of using the money, whether done with the communal pile or just his share, Colwyn would be keen on building some kind of personal manor or keep. It means we wouldn't need to keep using the Toad and Stag as our "offices," and I think building either of those out of pocket costs less than using BP.


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44

I think it's reasonable to build a keep or manor for the "ruler" of the nation, and so long as you're ruling, you can live there. If you wanted a second "personal" home, however, that would come out of your own pocket.

Keep in mind...

A House is 3 BP, which is ~ 12,000 gp
- but this is the House improvement, which is actually "a number" of mid-sized houses.
A Mansion is 10 BP, which is ~ 40,000 gp
A Noble Villa is 24 BP, which is ~ 96,000 gp
A Castle is 54 BP, which is ~ 216,000 gp
A Palace is 108 BP, which is ~ 432,000 gp

My point is that unless you want a modest house, I don't think any of us are in any financial position to buy our own residence, yet.

Besides, if done with the kingdom's BP currency, we can apply each building's bonuses to the kingdom's stats.

If we were to ever buy a Bureau (10 BP), I think it would be reasonable to set aside a few of the rooms for personal quarters for any non-Ruler leaders. When we eventually build a Caster's Tower, that's where NK is going to live. :)


human cleric 5, feysworn 1 | HP 31/37 (0 thp) | AC 19; FF 17; TAC 12 | F +5; R +4; W +11(12 me) | Init +2 | Perception +8 | adamantine dagger +4 (1d4 19-20); sling +5 (1d4) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7 | Active Effects: Mirror Image 5 dups, bless +1 atk & saves vs fear, haste +1atk, AC, Ref

So do you do all of the planning and such out of character via discussion or in character?

What kinds of details are there about what was here when you arrived/before you arrived to take over?


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Niadroub:

I was looking at the Downtime rules for constructing buildings out of "rooms," rather than the Kingdom rules. For instance, in the Downtime rules for private buildings, it gives the cost (or at least the capital costs) for a mansion as 5160gp and a castle as 7390gp. Since these would be private buildings, rather than public, that's why I was looking at the different ruleset.

Zelera:

Yes, most of the planning is done out of character in the Discussion tab.

We settled our capital at a point in the hill country where there was a natural river crossing. In the general region, there is a tribe of kobolds that are treated as vassals, a tribe of mites that we cleared out, and the old bandit fort that we cleared out.


human cleric 5, feysworn 1 | HP 31/37 (0 thp) | AC 19; FF 17; TAC 12 | F +5; R +4; W +11(12 me) | Init +2 | Perception +8 | adamantine dagger +4 (1d4 19-20); sling +5 (1d4) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7 | Active Effects: Mirror Image 5 dups, bless +1 atk & saves vs fear, haste +1atk, AC, Ref

While she isn't too particular about what buildings are built Zelera does have some things she will "recommend". Zelera will try to encourage not rearranging the land, building with it rather than against it, and to keep greenery around in addition to a "park" of some kind that is kept free of buildings. Think conservationist policies of a sort. And if her suggestions are ignored too often and the sugar for your coffee is "accidentally" swapped for salt well, she wouldn't know anything about that now would she?

*looks all innocent and cute*


Male Human Arcanist 6 ~ AC 17* (t 12, ff 15*) *-4 if no mage armor | F+4, R+5, W+8 | Init +7, Per +8 | A.R. pts 7/8 | HP 31/44
Colwyn the Toad wrote:

Niadroub:

I was looking at the Downtime rules for constructing buildings out of "rooms," rather than the Kingdom rules. For instance, in the Downtime rules for private buildings, it gives the cost (or at least the capital costs) for a mansion as 5160gp and a castle as 7390gp. Since these would be private buildings, rather than public, that's why I was looking at the different ruleset.

Oh, right! I'm familiar with the Downtime rules. It's interesting the difference in cost between the two systems for the same building.


Per +12, Init +3, F/R/W +4/+10/+3, AC 21 (T 16, FF 17), HP 39/39, CMB +6, CMD 19 Maps: Thornholme Republic of the Kamelands

Since I never got a reply to my earlier question about the funds from the recently sold items, I simply added the value to the communal funds on the party loot sheet. I also converted some of the silver and copper pieces to gold.

Lastly, I also withdrew my share of the gold, which I rounded down to an even 3,500gp.


Are you sure you want to do that?

No update today sorry. Busy, busy, busy.


Init +3; Senses darkvision 60 ft.; Perception +8 || AC 21 (currently 25), touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 Dodge) || hp 49 || Fort +8, Ref +12, Will +7; +4 vs. bardic performance, language-dependent, and sonic

Apologies for my delays in posting everyone - this week is turning out waaaaaaaay more complicated than I anticipated - my parents are visiting until Friday, and in the meantime I am having job interviews and whatnot. So yeah...

That being the case, and if I don't post with the desired frequency, please feel free to bot me as needed.

801 to 850 of 1,194 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker. The shadows behind the throne. Discussion All Messageboards

Want to post a reply? Sign in.