KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith can't get that.

Oblivious of any potential danger, Tanith follows the group.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Yeah, that's outside Eben's possible Perception range as well.
Are there spikes leading up to this end of the upper tunnel as well?

Eben follows along, bow at the ready, freshening up his cantrip suite as he goes.

recasting prestidigitation and haunted fey aspect.


Battle at the Rift, The Isle of Last Resort

No spikes.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

When the group comes to a stop, Astraden peers ahead past the lights and sort of points. "Farrukh, check over there?"

Perception (aid): 1d20 + 8 ⇒ (15) + 8 = 23 Should be enough with distance penalties.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Oh, see, when deeply tired I forget about the ways I can be useful even when I don't have a shot myself...

Eben helpfully sends his cluster of lights flying above where Astraden is pointing to brighten things up for Farrukh.

Perception Aid Another: 1d20 + 7 ⇒ (3) + 7 = 10


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli follows with bow ready as well, surveying the strange cave. "Looks like the only way from here is up. We could clamber up that rubble then throw a rope up to the bridge."


Battle at the Rift, The Isle of Last Resort

Alright, place yourselves on the Vague General Map.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Done.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

1d20 + 10 ⇒ (6) + 10 = 16

"Looks clear to me."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Done as well.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Zalamandra quietly follows behind, crossbow readied.

Put myself behind Tanith.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Could have sworn I posted a 'done' when I moved Eben a few hours ago, but apparently I was hallucinating. Well, done.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Zalamandra: I think "behind" is inside the (lower) tunnel, for what it's worth. If there's something hiding among the rubble you are going to kind of be on the front line, though if the enemy is further up we're not going to be able to attack it without stepping out, I suppose.

Ah, yeah, and I'm "done" as well.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I misunderstood the map too. I moved Tanith back and took the liberty of moving Zalam as well.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Thanks.


Battle at the Rift, The Isle of Last Resort

Okay, what do you do?

Also, try to keep "retcon advice" in-character.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

We're going to try to climb up the rubble like Cuetzpalli suggested.


Battle at the Rift, The Isle of Last Resort

Any particular order?


Battle at the Rift, The Isle of Last Resort
Farrukh Al'Khatel wrote:

1d20+10

"Looks clear to me."

Also, not that it matters, Farrukh, but you got a +4 from Eben and Astraden's aiding.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Farrukh well go first to get a rope going for the less physically able.


Battle at the Rift, The Isle of Last Resort

Led by Farrukh, the group marches towards the pile of rubble.

Suddenly, two hideous creatures leap out. The hunched-over wretches have long, pliable arms like tentacles capped with five wide, spiny claws. They are clearly emaciated.

Knowledge (dungeoneering) 12:
These are chokers—murderous aberrations named for their habit of strangling their prey, as well as their incredible speed.

One of the creatures hisses and claws at Farrukh, while the other moves with terrifying speed to strike Astraden.

Tentacle (Astraden): 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
Grab!: 1d20 + 10 ⇒ (13) + 10 = 23
Constrict: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11
Tentacle (Farrukh): 1d20 + 8 ⇒ (6) + 8 = 14

Astraden takes 24 damage and is Grappled and Strangled. While Strangled, Astraden cannot speak of cast spells with verbal components.

End Surprise Round. Inits: 1d20 + 8 ⇒ (4) + 8 = 121d20 + 2 ⇒ (1) + 2 = 3

Round 1: You are up!


Battle at the Rift, The Isle of Last Resort

Oh, not that it makes a difference, but they should be getting a +1 to-hit from elevation. Also, remember, going through the rubble counts as four squares of movement.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Are the tentacles on these things attackable as a separate target?


Battle at the Rift, The Isle of Last Resort

Not specifically in the rules, but I'll allow it. The tentacles are considered Easy, and don't forget the -2 if you aren't adjacent.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Also, is the non-rubble area difficult terrain?


Battle at the Rift, The Isle of Last Resort

Yes.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I'm going to wait for Cuetzpalli to act. Tanith wants the space he's in so he can attack the feely tentacle.

If you don't mind my asking, how's the damage they're dealing work? Is some of that sneak attack damage?


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Just something real quick regarding called shots: would I be able to make called shots with magic missile?


Battle at the Rift, The Isle of Last Resort

Zalamandra: No, for the same reason you can't make called shots with true strike.

Tanith: The creature does seem to have taken advantage of Astraden's surprise.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Alright then.

Round 1: Actions
Standard Action: Blast the thing strangling Astraden with magic missile!

The sight of small, emaciated freaks springing out to attack catches Zalamandra by surprise.

When one of them starts choking Astraden, she immediately extends her right hand and, with a quick incantation, shoots two magic bolts directly into the beast's centre mass.

Magic Missile Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Shield Rounds Remaining: 20/40

EDIT: Revised how many rounds of shield I have left. I was using Astraden's bless as a benchmark.


Battle at the Rift, The Isle of Last Resort

The creature lets out an angry hiss as the bolts hit it in its boneless chest.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1
Dungeon Kobold wrote:
Also, try to keep "retcon advice" in-character.

I didn't see it as advice - they did not initially understand the map, so I was relaying what I asked you about in person (e.g. there wasn't really a concept of a "front" for Zalamandra to be behind).

Astraden gags, struggling silently. She wraps her hand around the tentacle but cannot seem to focus.

Touch of chaos (casting defensively plus action point): 1d20 + 4 + 1d6 ⇒ (9) + 4 + (2) = 15 DC 17

Copycat (casting defensively): 1d20 + 4 ⇒ (4) + 4 = 8 DC 17

She keeps ahold of her crossbow, though.

Round 1: Cast touch of chaos defensively (standard action) and cast copycat defensively (move action). Read magic lasts 285 rounds, comprehend languages lasts 360 rounds, bless lasts 5 rounds, and bull's strength lasts 16 rounds.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Kn. Dungeoneering: 1d20 + 7 ⇒ (8) + 7 = 15

And we can use Called Shots? Sweet.

"Chokers! Watch out they...well they like to strangle people." he calls out, a little late.

Farrukh steps forward and slashes at the tentacle of the one choking Astraden.

1d20 + 8 ⇒ (17) + 8 = 25
1d6 + 10 ⇒ (4) + 10 = 14


Battle at the Rift, The Isle of Last Resort

We are for this combat. I haven't had a chance to look into the overall rule, but it makes sense for chokers' arms to be targetable. :P

One problem for Farrukh, though:

The PRD wrote:
A called shot is a single attack made as a full-round action...

So, he can't both step forward and make the Called Shot. I'll assume Farrukh just launches a normal attack.

The choker growls something in a horrid lilting tongue as Farrukh cuts into its soft flesh.

Undercommon:
"Pain...but...soooo hungryyy..."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

"Ckkk mmph hhhrph mfffd!" Astraden makes a series of really enlightening hand gestures.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Somehow I moved away from the wall, so I'll move back. Also yay, Spiny teleported down!

I know the rubble is four squares, what about cave floor?

Cuetzpalli steps back to the wall and fires his bow at thing choking Astraden.

Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

"Spiny, get that thing off Astraden!"

Spiny moves over to the creature and bites it.

Bite: 1d20 + 8 + 1 - 1 ⇒ (2) + 8 + 1 - 1 = 101d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Or rather, tries to bite it, but slips on a pebble and nearly falls over.

Going to work in a couple minutes. Won't be able to post for about 8 or 9 hours. I keep shooting and Spiny keeps biting.

Future Rounds Attacks:

Bow: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Bow: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Bow: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Bow: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Bow: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Bite: 1d20 + 8 + 1 - 1 ⇒ (4) + 8 + 1 - 1 = 121d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Claw: 1d20 + 8 + 1 - 1 ⇒ (12) + 8 + 1 - 1 = 201d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Claw: 1d20 + 8 + 1 - 1 ⇒ (12) + 8 + 1 - 1 = 201d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Bite: 1d20 + 8 + 1 - 1 ⇒ (13) + 8 + 1 - 1 = 211d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Claw: 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 261d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw: 1d20 + 8 + 1 - 1 ⇒ (7) + 8 + 1 - 1 = 151d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Bite: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 231d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Claw: 1d20 + 8 + 1 - 1 ⇒ (20) + 8 + 1 - 1 = 281d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw: 1d20 + 8 + 1 - 1 ⇒ (16) + 8 + 1 - 1 = 241d4 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Bite: 1d20 + 8 + 1 - 1 ⇒ (11) + 8 + 1 - 1 = 191d6 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Claw: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 231d4 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Claw: 1d20 + 8 + 1 - 1 ⇒ (3) + 8 + 1 - 1 = 111d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Move as appropriate, remove claw attacks as appropriate. Save Astraden first, then kill other.


Battle at the Rift, The Isle of Last Resort
Cuetzpalli wrote:
Somehow I moved away from the wall

You guys were moving on.

Cuetzpalli wrote:
Also yay, Spiny teleported down!

At this point, I figure you guys have got this animal transportation system down to a science. :P

Cuetzpalli wrote:
I know the rubble is four squares, what about cave floor?

Difficult terrain., so Spiny actually has to double-move to reach there. Don't worry, I won't make you save that role. :P

Cuetzpalli shoots the creature square in where its heart should be, but it refuses to release its prey.


Battle at the Rift, The Isle of Last Resort

Eben and Tanith are up!


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith edges closer to the melee and rears back with his poleaxe. ”I'll get this one!” he roars.

Hacking (Heroism): 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d10 + 6 + 6 ⇒ (8) + 6 + 6 = 20


Battle at the Rift, The Isle of Last Resort

You take an extra -2 for attacking from reach, remember.

The choker's sinewy arm swings away, narrowly avoiding Tanith's bardiche.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I was including that.


Battle at the Rift, The Isle of Last Resort

And the -2 penalty for the Called Shot? You showed one and not the other, so I guess that threw me.

Also, two things I didn't notice before: You're fifteen feet away (and can't reach) and the choker has Soft Cover. Sorry, I should have spotted that sooner.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Bah! I thought I could just attack the tentacle wrapped around Astraden. Can I just step over and attack the other one instead?


Battle at the Rift, The Isle of Last Resort

Sure, you can reach that—sorry, I misunderstood. You still miss, though.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

That'd be AC 20. Cover from the rubble?


Battle at the Rift, The Isle of Last Resort

No, you're still attacking the tentacle. The tentacle has cover—as the map makes fairly clear, so I'm not gonna give a retcon this time.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

I think you misunderstood me. Since I couldn't reach the tentacle I asked if I could attack the other choker (who appears to be 10 feet away).


Battle at the Rift, The Isle of Last Resort

Indeed, I did misunderstand you—and I corrected it by saying you could, indeed, reach the tentacle. I'm sorry, my post was a bit vague.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Ah. I could reach the tentacle - I just missed.

No retcon necessary then. I'll stick with the original plan.


Battle at the Rift, The Isle of Last Resort

Yeah, sorry about the confusion. I was editing the post pretty quickly, and forgot to clarify the "Yeah, you can reach that" statement.

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