KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

As they walk, Astraden pulls out the unidentifiable scroll recovered from Theldrick's body. With the spell from earlier still going, she attempts to decipher it.

Just plain old read magic.


Battle at the Rift, The Isle of Last Resort
Zalamandra wrote:

Sure.

[dice=Spellcraft + Detect Magic]1d20+7

Magic. Otherwise, not sure.

Astraden: Scroll of dispel magic.

Dourstone does as instructed. The guards look confused, but warily oblige.

The group is able to make it down to the Dark Cathedral once more without incident.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Zalamandra nods at the guards as they let the party pass.

The sight of the Dark Cathedral causes her to arch an eyebrow and whistle. "Expensive and time-consuming. Impressive."

"Oh, by the way, I can tell for certain that the breastplate we have? It's magical. Not entirely sure what it does, though." She adds.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden checks the breastplate as well.

Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23

She points the western hallway out to Zalamandra and Eben. "That's the temple of Hextor. I think I forgot to check some scrolls in there, but since I need to prepare that spell for the journal, perhaps one of you could check them?"

Preparing protection from evil, comprehend languages, and bull's strength.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Zalamandra shrugs. "Very well, then. Eben?" She turns and heads into the temple of Hextor, crossbow readied.

Out of curiosity, are the bodies still here? Or did we dispose of them already?


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben looks around the cathedral with some obvious awe and trepidation. He casts dancing lights and spends a few seconds sending the lantern-lights around the room, taking in the details. "Yup, coming..." he says, following Zalamandra with an arrow ready.

Liberty's Edge

Male Underpowered Warrior 1

Btw Eben here is the Dark Cathedral room description and here is the Temple of Hextor room description.

I don't think any of us specifically said we moved the bodies, but we could probably assume we piled them all up somewhere?


Battle at the Rift, The Isle of Last Resort

The armor is +2.

When the scrolls on Theldrick's desk are exposed to a read magic, writing begins to appear in a strange, silvery script. It appears to be encoded.

It will require a DC 40 Linguistics check to decipher right now. This check takes ten minutes, though you can Try Again on it.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

That sounds like a long term project.

Admiring the well-crafted breastplate, Tanith begins undoing the straps and buckles holding his own ill-sitting scale armor in place. Built for the dwarf's broad shoulders, the breastplate looked like it might be a decent fit for his own brawny form.

"Let me try that on before we go much further."

RPG Superstar 2010 Top 32, 2011 Top 4

DC 40? Ow. Mental note to start buying linguistics ranks... Actually, not even sure I can see the script, since it would be Zal casting read magic, but if it just appears for all to see, Astraden might be able to just read it w/ comprehend languages at the same time she reads the dourdiary. Otherwise we might need to wait til she has both prepared at once.
Eben tries his best not to look perturbed at the bodies stacked to the side like firewood. Mental note: do not get on this groups bad side...


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

It sounds like some sort of code, so comprehend languages might not be applicable. I'm not sure we even have skill boosts to get Astraden up to +20, at this level.

Assuming the next fifteen minutes go uninterrupted . . .

Astraden finishes praying and grips one of the elevator's supports, pulling herself to her feet. She mutters a hodgepodge of Oeridian, Flan, and Rhennee and folds her hands in several quick motions. Then she reaches into her pack and extricates Ragnolin's journal, flipping briefly through it.


Battle at the Rift, The Isle of Last Resort

The journal seems to span roughly fifty years. Several pages at the start have been ripped out, and Astraden can't find anything about the Ebon Triad—aside from rare references to Dourstone's worry that the operation is nearing a segment of the Underdark.

The last entry is from about two years ago.

This journal never had any real point. I cannot afford to tell the truth in writing, but I am sick of lying to myself. Thirty-three.

Thirty-three, for what? For a suit of old mail and a sack of bloody metal. Both, and this journal, will go up in the attic. I hope I never see them again. I only wish I could find those missing pages...I'd like to blame rats, but my gut tells me I am in danger.

Knowledge (history or local) 25:
Roughly fifty years ago, the Greysmere Disaster took place. In it, a freak mining accident resulted in the collapse of a large portion of the Greysmere mines. Thirty-three miners were killed or lost. Shortly thereafter, a human mining company was able to buy the areas—deemed unstable—for a pittance. This incident marked the end of the dwarven monopoly on high-quality ores, and may be what Dourstone is referencing.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Knowledge (history): 1d20 + 5 ⇒ (20) + 5 = 25 DAMN

Astraden heads into the Temple of Hextor and briefly checks the scroll table, then turns to Zalamandra and Eben. "Dourstone was losing memories or something. He started the journal soon after the Greysmere Disaster, and may have been involved in it?" She translates the last page out loud. "He was worried about the Triad breaking into the Underdark, but he doesn't mention much besides that."

Not gonna try the check; if comprehend languages deciphers it that's fine though.

Then she returns to the Dark Cathedral and calls the party around. "Okay, Dourstone was saying there's some beast-men in there. The caves are natural, so expect hampered movement and probably darkness. Does anyone have any plans, or should we just charge in and play it by ear?"


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith mutters a prayer and touches Farrukh's shield causing it to glow with a bright light. "There's no way to plan for an enemy we've never met. Let's just go in ready for trouble."

"Which way was the caves?"


Battle at the Rift, The Isle of Last Resort

The door marked with no symbol—the one Theldrick was headed towards.

EDIT: Corrected. The door is unmarked, unlike the Hextor and Vecna doors.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben nods. "We seem to have plenty of light, at least. Aside from that, play it as it goes."
He once again makes four dramatic flourishes and the floating lantern-lights blink out for a moment and then refresh. After another second he passes his hand before his face; where it passes, his countenance is... paler, somewhat more manic-seeming, his hair seeming to twitch of its own accord.
Recasting dancing lights and casting haunted fey aspect. Both last one minute per cast.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith cocks an eyebrow at the performer's strange appearance and then heads toward the doors Theldrick was fleeing for.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden calls on Olidammara's grace then goes around, tapping each member of the party with a minor spell.

Bless lasts 33 rounds and resistance on everyone lasts the following number of rounds: Farrukh 10, Cuetzpalli 9, Astraden 8, Tanith 7, Eben 6, Zalamandra 5, Spiny 4.

Oh and I guess that means I discharge touch of chaos on Spiny. It just lasts a round, though. (Long gone by the time I finish going around, obviously.)

"Who will take the front?"


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Realistically it should be Farrukh but Tanith is feeling pretty studly in his new armor.

Tanith prays to the Brawler for strength and leads his companions into the caves. Shield of Faith.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Zalamandra taps Tanith's weapon with her staff and causes it to shine with light before muttering another incantation on herself, causing a translucent disc of force to flash into existence before fading.

Casting light on Tanith so we can see where we're going, then shield on myself.

AC is currently 15.


THP: 0 HP: 58/165 (106/213), BR 23/36, APs 9/12; AC 28, T 13, FF 25; Fort +18 Ref +13, Will +13 (16, +2 ME) (+4 vs evil all saves); Perception +19, Init +5 Buff overflow: communal air walk, death ward, holy aura, haste Everyday buffs: GFL, bear's endurance, protection from evil (permanent, undispellable) Currents: greater magic weapon (+3), freedom of movement, good hope, moment of greatness, shield, greater false life, recitation

Cuetzpalli thanks Astraden for the spells, and readies his bow, following behind the others. He keeps Spiny at his side to help defend the rear of the group.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben glances back and forth between Tanith and Farrukh, as though making up his mind, then lays a hand on Tanith's shoulder. "I believe in you." he says, quietly but fervently. He then takes his place in the line of comrades somewhere after the vanguard.

400 rounds worth of heroism on Tanith, since I figure Farrukh and his sneak attack will be the beneficiaries of my disappearing act during combat.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith's head spins as Eben's spell fills his mind with heroism and renewed confidence. Erip and Carina's deaths no longer felt like such failures. He could overcome anything.

"Thanks!" the hulking Kordite says with a broad grin.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

"Let's be cautious going in here. Charging in blindly, into their home territory, strikes me as being more than a bit suicidal." Zalamandra says from behind Tanith.


Battle at the Rift, The Isle of Last Resort

The eastern door opens to reveal a flight of natural "stairs" leading down. The area is not lit, and the only source of light comes from Tanith's poleaxe. Unlike the other wings of the Black Cathedral, the caves of Erythnul are little more than natural fissures within the rock.

There appears to be a larger chamber

1d20 + 9 ⇒ (5) + 9 = 141d20 + 9 ⇒ (14) + 9 = 231d20 + 13 ⇒ (1) + 13 = 14

Make Perception checks.

If you get 21:
Stealth: 1d20 + 6 + 5 + 2 ⇒ (8) + 6 + 5 + 2 = 21
You hear an odd tapping sound, like reeds clinking against each other in a strong wind.

If 27:
1d20 + 16 + 5 + 2 ⇒ (16) + 16 + 5 + 2 = 391d20 + 16 + 5 + 2 ⇒ (4) + 16 + 5 + 2 = 27
You hear the incredibly faint sound of a bare foot scraping against jagged stone.
If 39: There are two humanoids moving down there.

UNLESS OTHERWISE NOTED, the cave floors—pitted with shallow holes, rocks, and other debris—are treated as DIFFICULT TERRAIN.

Map. North is up.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Perception (Heroism): 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Uh oh... this doesn't bode well...


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Perception (aiding Farrukh): 1d20 + 8 ⇒ (11) + 8 = 19 and some distance penalties

Astraden stumbles down the stairs, peering ahead in the feeble light of Zalamandra's spell.

Also Knowledge (religion): 1d20 + 8 ⇒ (14) + 8 = 22 about Erythnul's worshippers.


Battle at the Rift, The Isle of Last Resort

Aid is successful.


Battle at the Rift, The Isle of Last Resort

Astraden:
Erythnul is the Oeridian god of hate, envy, malice, panic, ugliness, and slaughter. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage. His more monstrous worshipers often just give him a five-pointed star. He is called the Many, because in battle his features continually shift from human to bugbear to troll to ogre to gnoll and back to human again

Erythnul is an extremely old god—he was the god of war before Hextor's birth.

The chaos of battle is the sacred charge of the worshippers of Erythnul. In all the myriad forms of terror and suffering that war creates, there is a strange kind of unity. This is part of the reason that Erythnul is called the Many. Battle is a test of merit and strength, and living and dying by the sword is the definition of the good life.

Many of Erythnul's worshippers believe that blood spilled in battle feeds their god, increasing his madness and bloodlust. Chaotic neutral worshippers believe that non-combatants and weak opponents are meaningless, and that killing them does nothing to satiate their god or prove their ability; killing those unworthy of a warrior's death even angers Erythnul, they believe. Chaotic evil worshippers, who are far more common, disagree, believing that all slaughter is a sacrament, and that the dying screams of innocents are music to Erythnul's ears, hymns in the church of the battlefield.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh follows just behind Tanith, more cautiously.

I'd try to sneak along a bit but my shield is all glowy.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16 +4 vs traps

Hahahaha nope.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

It seems unlikely the other two are going to get the high DC either.

Oblivious of any potential danger, Tanith continues forward.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben moves along and tries not to stumble too badly.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Nope.


Battle at the Rift, The Isle of Last Resort

The group arrives at a much larger chamber.

A forest of stalactites and stalagmites fills this cavern. The rocky formations make it difficult to see far ahead, as they choke most of this natural cave. The steady, rhythmic splash of water dripping into a puddle echoes through the chamber. The ground here is rough and uneven.

Next to the puddle, an immense gathering of reed-like fungi grows.

Each of you, make a Perception check.

Perception 15:
There are a few drops of blood on a small, jagged stalagmite near the back, like something cut itself.

Perception 23:
1d20 + 10 ⇒ (13) + 10 = 23
The ground the fungus is growing on looks softer than the rest of the stone...and appears to be breathing.

Perception 28:
There are two lanky gray-skinned humanoids lurking behind stalagmites.

Knowledge (dungeoneering) 20:
You are fairly certain that this species of "fungus" does not exist.

For the record, the stalagmites will grant cover, but they don't otherwise obstruct movement anymore than the Difficult Terrain already does.


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Emerging from the 'stairs', Eben gestures and sends the cluster of lights to the center of the cave.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

In the increased light, he notices blood on a stalagmite near the rear of the cave, and quickly points it out to the rest.

Argh, so close to the better result. Putting the dancing light cluster right left of the shaggy fungi clump.


Battle at the Rift, The Isle of Last Resort

The room is illuminated, though the stalactites still obscure the majority of what lies within.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Perception (Aid Another): 1d20 + 4 ⇒ (9) + 4 = 13
Zalamandra's eyes scan the area, trying to help Eben discern oddities in the cave.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Perception (Heroism): 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Tanith nods, confirming the spotted blood droplets. He gestures at the strange fungi. "Is that the poison kind?"


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Maybe. I don't know much about plants, so not really planning on touching it..."
His eyes follow where Zalamandra's are staring, and stumble upon something as a result.
"Like I said, don't know much about plants, but... they're not usually growing on breathing soil, right?" He points at the unusually soft ground the fungus is growing from, which seems to be inhaling and exhaling.


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith cocks an eyebrow. "Breathing?"

I have a feeling that's going to trigger something...


Battle at the Rift, The Isle of Last Resort

For the record, it doesn't. ;)


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Fine then!

Tanith inches forward. "Hello there Mister Breathing Rock?"


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

Eben winces.

"Careful, there might be... spores, or something..."


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Kn. Dungeoneering: 1d20 + 7 ⇒ (6) + 7 = 13

"I don't trust the breathing rock. Rocks aren't supposed to breathe."


*=temporarily buffed Human Bard 15/Ranger 1 — 151*/119 hp — AC 38*/26*/26* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th 1/4 4th, 0/5 3rd, 2/6 2nd, 3/6 1st — Panache 3/3— Performance 37/40— Perception +19 — Init +4— Action Points 11/13—
Daily magic item use:
Bracers of falcon's aim 2/3, Lesser rod of quicken spell 1/3, rod of extend spell 2/3, Forzamele 3/3

"Well, it might not be rock. It could be some kind of... living thing that's paralyzed and acting as a host for the fungus. Okay, that makes this no less discomforting."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Probably shoulda used an Action Point there, but I forgot. Though with my luck I'd roll like a 2 on the die anyway.


Female Human Sorceress 5|HP: 25/25|AC: 11/11/10(15/11/14 when Shielded)|Saves: +3 Fort, +3 Ref, +7 Will|Spell Slots: 2/5 2nd, 4/7 1st|Perc: +4|Initiative: +1|Action Pts: 0/7|Ammo: 22/24

Zalamandra readies her crossbow, pointing it at the breathing soil.

"Be ready for a fight."


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

"Eben, keep that imagination to yourself", the big man quips with a laugh.


Battle at the Rift, The Isle of Last Resort

Tanith walks up and peers at the rock.

The rock blinks.

It shoots out of what was actually a large indentation in the ground. It is in reality a massive monster. Wicked ebony quills run from its head, tail, and back.

The strange creature locks eyes with Tanith, inhales, and lets out an ear-piercing howl as it arches its back to pierce Tanith with its quills.
Quills: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Make a Reflex save, DC 14.

If Failure:
A quill breaks off, causing you to be sickened until it's removed. Removing one quill requires a DC 15 Heal check made as a full-round action. For every 5 by which the check is exceeded, one additional quill can be removed.

At the same time, two lanking gray-skinned creatures rush out, brandishing spiky clubs. The muscular humanoids stare with dark, eyeless sockets as they advance.

End surprise round.

Monster pic.
Humanoid pic.

Everyone, make Will saves against the howling. If you fail, nothing happens immediately.
Init: 1d20 + 2 ⇒ (20) + 2 = 221d20 + 2 ⇒ (20) + 2 = 22
Wow. What a great use of two twenties.

Okay, I worked out the Init average. Currently, you're all at a tidy +2.5. The enemy is at "+2.6666...". So, they go first.

Round 1:

One of the eyeless creatures advances and swings at Eben with his morningstar.
Morningstar: 1d20 + 4 ⇒ (3) + 4 = 7
The other sheathes his morningstar and draws a javelin.

The strange quilled monstrosity continues howling, stopping only to bite Tanith.
Bite: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Map updated.

Knowledge (the planes) 15:
This is a howler—a foul outsider found in the Abyss and, rarely, Pandemonium. The howler's curse, triggered by the howl, has been known to drive men insane.

Dungeoneering 11:
These are grimlocks—monstrous, man-eating humanoids with blindsight. Grimlocks were originally surface-dwelling barbarians with stonelike skin.

After enduring their bloodthirsty raids for generations, other races eventually united to drive them into the underearth. There they managed to survive, though many became enslaved by mind flayers, who bred them like cattle, augmented them with their profane sciences, and sometimes sold them to other slave-holding races of the depths.

You are up!


Male Suel Sacred Fist/Godling 16 | 147/161 (179/193 buffed) hp, Init +0, AC 32 (45 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 5/8 | Fervor 5/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 5/11

Tanith grunts in pain as he's lanced in the side by the monstrous hound-thing's quills and then bitten on the forearm. "Kord's balls! Where did that thing come from?!"

Reflex (Heroism and Resistance): 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14
Will: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Thanks Astraden and Eben!

Assuming Eben withdraws and/or steps over:

Despite his wounds, the big Kordite rears back and takes a mighty hack at the nearer of the two eyeless brutes with his poleaxe. Inspired by Eben's spell, he quickly recovers and attacks again on the back-swing.

Slash (Heroism): 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 1d10 + 6 + 6 ⇒ (1) + 6 + 6 = 13

Action Point!: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d10 + 6 + 6 ⇒ (2) + 6 + 6 = 14

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