| Tanith 'Kordson' Creed |
Bracers of armor +4 for Tanith. That's it.
| Eben MacTeague |
Tactical brainstorming suggestions needed. So one of the abilities of the Arrowsong Minstrel arectype is basically a ranged version of the Magus's spellstrike:
At 6th level, an Arrowsong minstrel can use spellstrike (as per the magus class feature) to cast a single-target ranged touch attack spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. She cannot use spellstrike with normal touch attacks or melee attacks.
At 18th level, an Arrowsong minstrel using a multiple-target spell with this ability can deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.
And, to help make this worthwhile, I get to pick a number of wizard spells to add to my spell list, including any evocation spells.
I'm having a hard time thinking of ranged touch attack evocations, though, that match the ubiquity of the magus's spellstriking shocking grasp. Scorching ray, maybe? I feel like that wouldn't really pay off until after 18th level when I can get use of multiple rays. Otherwise, I'm sort of stumped at decent single-target ranged touch/ray attacks that would be worth using this with at the spell levels currently available to me. (There's some interesting stuff that becomes available once I get 6th level spells, though. Cosmic ray, contagious flame, elemental assessor, and even deafening song bolt all have potential.)
| Sundakan |
Snowball is pretty rad.
Edit: Oh, NVM. Evocation.
Yeah, Scorching Ray is the staple for damage, but I'd focus on debuffing stuff if you can find any. Acid Arrow on casters for that purpose isn't bad (Concentration vs continuous damage). For the long game though, Scorching Ray is probably the best for raw damage.
Battering Blast is actually one of my favorite single target damage spells. It's not GREAT on its own but especially for your purposes it scales well (by 18th you can toss three of them at three targets or concentrate on one) and bull rush people into tactically advantageous spots. If you can manage some curved shot shenanigans you could send arrows zooming around and shove people into good flank positions from across the room, or do the usual "Bull Rush into fire or pit" stuff.
At the same level, I just saw Vengeful Comets which seems new. It's not for use with your Spellstrike, but Immediate action "F%%* YOUR DAY" to a caster is pretty nice.
Again not for Spellstrike, but Telekinetic Charge is insanely useful as a general tactical spell. Just BAMF Tanith right up to some poor schmuck and he gets an extra attack plus his full attack on his own turn.
Nothing jumps out at me for 5th level. MAYBE Sonic Thrust if it works, or Cone of Cold if you want a sure-fire Swarm killer, but they all seem pretty meh to me.
Edit: Doy, Wall of Force. Real good.
And finally 6th, which is also sparse. Elemental Assessor is potentially useful to know what enemies are resistant/immune to, but we don't generally have an issue with elemental resistance in this party.
The best (and funniest) option is Hellfire Ray but I don't know if Eben would be fine with the alignment implications just for the chance to say "GO TO HELL!" and have it actually WORK.
Basically your best stuff is either lower level, doesn't actually work with your Spellstrike, or both. I really like the Battering Blast thing though.
| Eben MacTeague |
Oh, I'd missed battering blast on my initial spell trawl. That does seem like it has potential.
Wall of force I've been considering eventually picking up for a long while, even before this archetype popped up. initially the plan was to go the more traditional bard route of the House of the Imaginary Walls masterpiece, but this might be a better option all things considered.
Actually, I can do snowball, not via my class ability, but I can use a scroll of it to treat it like a known spell, the same as I'm currently doing for shield.
And yeah, hellfire ray is right out unless someone sneaks up and puts a helm of opposite alignment on Eben's head while he's not looking.
| DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |
KC, has enough time passed before our grudge trip to Kulth-Mar that Eben would have finished his retraining? (It's been about two weeks, as opposed to the 55+ days a 100% by the book rebuild would be, but I don't know how much handwaving you were wanting to do.) If not, in your opinion, that's fine, he can finish his studies after and then just be retrained before we head to Alhaster for the next installment. I'm fine either way. (Only big difference is how many spells per day I can cast and whether I'd be using Dirge of Doom or Inspire Courage.)
| Kobold Catgirl |
So, is Zalamandra statted up yet? I hope I wasn't supposed to do that.
Also, I realize that this is basically the extradimensional equivalent of a big spooky trapped door, but let's try not to dally too long with the teleportation. Just sort out your affairs and tell me where you're teleporting. None of this vulture shit.
| Carina Viera |
I still have Zalamandra's old stats.
| Kobold Catgirl |
I think the answer to your question, Gark, is 'yes'. You don't have fine control over the objects. They attack who you want them to attack. That said, I would assume you can tell them to hold off until you give the command. As long as you're within sight of what's happening, you can have them ready actions.
I'll give Astraden the results of the scrying within a few hours.
Gark the Goblin
|
KC and DCat, this look good for a Zalamandra stat block? I've intentionally chosen some weaker options to avoid stepping on toes, while trying to keep her original flavor. (She's presumably been doing some studying on undead since hearing about Lambere and Greyhawk and deciding to join up again.)
Also, two questions - would this spell be legal? And does Zalamandra keep her traits?
Female human sorcerer 10
CN Medium humanoid (human)
Init +1; Senses Perception +4
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 deflection, +1 Dex, +1 natural)
hp 54/54 (10d6+14)
Fort +5, Ref +5, Will +10
OFFENSE
Speed 30 ft.
Melee darkwood quarterstaff +5 (1d6-1) or darkwood quarterstaff +1/-3 (1d6-1)
Ranged +1 light crossbow +7 (1d8+1/19-20), within 30 ft. +8 (1d8+2)
Spells Known (CL 10th, concentration +14 or +18 casting defensively)
5th (4/4) - teleport
4th (6/6) - ball lightning, black tentacles, dimension door, detect scrying
3rd (7/7) - fly, halt undead, haste, magic circle against evil, stinking cloud, suggestion
2nd (7/7) - blindness/deafness, invisibility, mirror image, scorching ray, web (DC 16)
1st (7/7) - burning hands (DC 15), charm person (DC 15), identify, disguise self, mage armor, magic missile, shield
0 (at will) - acid splash, daze, dancing lights, detect magic, detect poison, ghost sound (DC 14), light, message, prestidigitation (DC 14), read magic, resistance
Bloodline Rakshasa
Spell-Like Abiliies (CL 10th, concentration +14)
Constant - hide aura
2/day - mind reader (DC 16)
7/day - silver tongue (DC 20)
STATISTICS
Str 8, Dex 12, Con 12, Int 14, Wis 14, Cha 19 (+1 8th)
Base Atk +5; CMB +4; CMD 15
Feats Combat Casting, Empower Spell (B), Eschew Materials (B), Extend Spell, Point-Blank Shot, Precise Shot, Spell Focus (necromancy), Threnodic Spell
Traits Charming, World Traveler
Skills Appraise +6 (1), Bluff +17 (+18 when Charming applies) (10), Diplomacy +7 (+8 when Charming applies) (3), Disguise +12 (5), Linguistics +7 (5), Knowledge (arcana) +8 (3), Knowledge (local) +12 (4), Knowledge (planes) +7 (5), Knowledge (religion) +8 (6), Perception +4 (2), Spellcraft +8 (3), Use Magic Device +10 (3)
Languages Abyssal, Auran, Celestial, Common, Draconic, Flan, Infernal, Undercommon
Favored Class sorcerer (+4 hp, +6 spells)
SQ bloodline arcana, bonus feat, bonus sorcerer spell (2x), cantrips, hide aura, mind reader (Detect thoughts for 1 round, 1/day), rakshasa bloodline, silver tongue (Convincing lies, DC 14, 7/day), skilled, weapon and armor proficiency
Gear amulet of natural armor +1 (2000 gp), cloak of resistance +2 (1000 gp, 1 lb), +1 crossbow with 10 bolts (2335+1 gp, 5 lbs), darkwood quarterstaff (340 gp, 2 lbs), handy haversack (2000 gp, 5 lbs) (with sorcerer's kit, 8 gp & 19 lbs), ring of protection +1 (2000 gp), rod of lesser silent spell (3000 gp, 5 lbs), and 66 gp (1 lb); all non-wearable gear stored in haversack unless otherwise noted
SPECIAL ABILITIES
Bonus Feat Humans select one extra feat at 1st level.
Bonus Sorcerer Spell (6x) Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Eschew Materials
Hide Aura (Sp): At 9th level, you can conceal yourself from prying magic. This ability acts like a constant nondetection spell cast upon yourself. You can end or restore this protection as a move action.
Mind Reader (Sp) You can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as if you had concentrated on it for 3 rounds. You may use this ability 2 times per day.
Rakshasa Bloodline At some point in your family's history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birthright is a secret you may be forced to keep from societies that would never deal with you if your heritage were known.
Silver Tongue (Su) You can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 14) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability 7 times per day.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer's gestures, which can cause his spells with somatic components to fail.
World Traveler: Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Knowledge (Local), and it is always a class skill for you.
| DankeSean RPG Superstar 2010 Top 32, 2011 Top 4 |
Hey, since we now have Zalamandra and her arcane spellcasting skillz back on board, what would you think about Eben taking this spell at some point, Gark? I was considering it back when we had Rodrigo with us, but after he left it seemed less essential since Eben would be the only arcane caster (well, and Cuetz, but it seemed like it wouldn't benefit him quite as much.)
| Kobold Catgirl |
Just so we're clear, the current map confusion is entirely on me, not you guys. I made a choice when setting up the map to try to make things easy for Jelani to understand, but it didn't occur to me that in the process I was making it more confusing for everyone else.
Cuetzpalli has See Invisibility. As such, he's seeing things nobody else is. Ignore the star in the lake and focus on what's written in the descriptive text.
| Carina Viera |
It's my turn to officially say...
"Happy New Year!"
| Sundakan |
As is tradition, time to begin brainstorming Farrukh replacements!
1.) Go back to proper sneaky man. A Stalker would be fun, we could start doing a bit more scouting. Stalkers are suuuuper hard to pin down if caught while sneaking so it would be relatively low risk and save us from walking into some traps.
2.) Full on warleader type with a Warlord. This is the class I actually WANTED to respec Farrukh into but I couldn't justify the Cha boost. Whole idea here would be tactical benefits, giving people buffs, free move actions to get out of trouble, and occasionally deflecting attacks on allies if I remember some Golden Lion Maneuvers right. Bonus points, gives us another Cha based character who is heavily incentivized to take Diplomacy, Intimidate, and Sense Motive and max those b$%$+es out.
3.) A full arcane caster (or Psion). Pros: Much needed utility and arcane cool stuff. Cons: I hate playing full casters a lot of the time, so it'd take a lot of effort for something to really grab me here.
4.) Ranged specialist. I could actually combine this and option 2 really easily. Con here is it kinda steps on Eben's toes.
| Sundakan |
I do potentially have one more trump card to play, but it's fuzzy on if it works here.
By reversing the flow of your personal Hourglass, you can turn back time, undoing a harmful event. You can initiate this counter when you would be affected by a negative condition (such as being cursed, dazed, paralyzed, or sickened), or are affected by a negative condition. You ignore the condition that would affect you, or end any one such condition currently affecting you. You cannot negate your death with this counter.
Grappled is, technically, a condition. Could I use this power to escape?
If not, Plan B is "F!&+IN' MURDER IT BEFORE IT EATS ME" but that has a chance of failure.
| Kobold Catgirl |
Blegh. The site ate my post last night when it went down, so a lot of responses will have to wait.
Sundakan, that's a difficult question (grappling is a sight more complex than most conditions, after all). I think I'll rule a compromise: You ignore the condition's effects, but you can't move outside the creature's reach (20 ft), and will still be considered grappled for the purposes of the creature's actions. The Overworm is still considered grappled.
| Carina Viera |
Would I be able to target myself with a Dispelling Bomb?