Jammin's Takeover Way of the Wicked

Game Master YanJieming

Map of Talingard
Party Gold / Items


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Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

What a booooooooooring sunday...


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Best thing I found today...


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Moving so yea..


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Comon guys let commence with the burning and move on from this place..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

My ticket is bought already....


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Guessing Omen's school has had him down lately..


I'm wanting to keep things chronological, so I'm waiting for everybody to have their actions posted. Otherwise we'll eventually have half the party at day 20 while the rest are still in the first week.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Hmmm. So we're waiting on who? Eryan?


Yes. And for Kharn to specify how he's going to accomplish his job. Please remember to update the sabotage schedule whenever you decide on a course of action.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I'm gonna change this life for fortune and fame!
I'll even cut my hair and change my name!

This week has really made me bored. How was the moving Vlad? Are you living in a mansion?


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Kharn is just going to give his idea about the dwarfs to the others, and let them do what they want with it. He can't lie to save his soul so he will try to do more stealthy things right now.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Did Kharn learn anything about the complex? They are working inside there, aren't they?


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

They didn't accept him into it, and he would need K. engineering to find anything out by examining the walls.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Vlad, by 'sea' do you mean the Lake, or are you completely lost as to where we are?


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Well w/e.. Water.. Throw them into the water..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

^_^


Tomorrow I shall be free from most of the responsibilities that have been binding me down. As such, I need a clear, concise (or detailed) write-up of what you intend to do. I've seen a lot of talking, speculation, ideas, scrutinizing, etc. It is all a little chaotic for me to pile together and I'm sure I would miss or misunderstand something. Do that and I shall do all the write-ups to launch you guys forward in the campaign.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Imo everyone should be figuring out what they would like to have accomplished by the day of the show.. Lets make a list so we can get together with one another so we can give Omen a good list by tommorrow.. I would like to:

1-Infiltrate the castle again over the next few night and cause more damage if possible.
2-Assume Belam's identity and find out what he knows and find out what he has in his personal quarters.
3-Kill or frame the dwarfs
4-Kill the patrol
5-Decide what we're gonna do about the play


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

I thought we were going to burn the play down?

I'm all for killing the dwarves, but we don't want the play cancelled. Why don't we burn the play down and then go on a murder spree like Argan wants. I think we should spoil the food after the play for the same reason.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

If we start things too early we may get reinforcements we don't want to deal with. The Hobbies cannot attack before the 15th, and the show is at the 6th day, so we might want to sabotage to cancel it.

I actually want the play cancelled. Moral and stuff. We don't even know if we could put the place on fire to begin with.


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

That's just a lack of initiative. Theatres are made of wood in this mileu.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

I like the idea of dealing with the dwarfs this night and next night destroying the play. That should be around the time the patrol gets back and we will have four nights with which to attack the tower in the night. Then we can head out a day before the patrol, ambush them, and then come back in time for dealing with the rest of our problems.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Honestly i think burning the play down isnt an option.. Like Argan said we have a long wait before Fireaxe is here so we dont want that kinda heat on us for a week.. We obviously cannot take 100 guards either..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9
Goodie Thornmaple wrote:
That's just a lack of initiative. Theatres are made of wood in this mileu.

I'm not sure about it Goodie. It is on the second level of the castle, deep inside. Or so I believe.

Anyway, although we could try to put it on fire with lots of people inside, certainly there will still be several dozens of guards patrolling the castle. I believe the risk is too big for us to take. Too many, too soon, aside from the unknown element. I'd like to sabotage the play so it would not happen. First, because it would make the guards and townsfolk depressed. Second, because the play is too similar to what we're doing. It might give the commanders an inside of what's happening, since the signs will be noticed, soon or later (Martin dead, an evil cleric in the choir hall, a patrol missing, dwarves dead...)

So, Goodie, since you have an opposite mind, please explain to us how, why and what would you like to do?

@Kharn: I think we have two problems with the patrol. First, we don't know exactly when they are coming back. Second, we don't even know what direction they will come back from, if we want to look for them. Ideas?


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

I liked the fire idea because it could have resulted in lots of dead leadership, but Goodie isn't invested in it either way. She is up for whatever.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Ok so lets see how this sounds:

Eyran had a plan for the 2 captains..

Day 4 Evening - Try to entice the dwarfs outside of the town to be dealt with
Day 4 Night - Deal with Dwarfs if they take the bait, if not mischief in the castle

Day 5 Morning -
Day 5 Evening -
Day 5 Night - Watch for Bellam and if he heads into the cellar entrance take him, if not mischief in the castle/sabatogeing the play..

Any other ideas can be added, but lets get something together for Omen for days 4 and 5..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Resuming Argan's:
Day 3 Morning - Speaking with folks and got a job as Jack. Done
Day 3 Evening - Spreading rumors. Stated on gameplay
Day 3 Night - Gathering Info on rumor #9 Stated on gameplay
Day 3 Morning - Briefing with group
Day 4 evening - I'll deliver the note to the dwarves' chambers. If I feel comfortable enough (that is, if their room is isolated enough) Argan will pick the lock (disguises as #3, shamelessly called Gambit), to see what is there in the room, and he will leave the note over somewhere easy to call attention. By leaving it inside the room the dwarves will probably think its the staff of the lodge, so they will bite the bait easier. I'll lock the room on the exit and then walk around town spreading rumors.
Note again: "The guy who beat you in drinking cheated. He needs to be taught a lesson. Meet us at the border of the woods north of town when the sun sets."

Day 4 Night - Come to the place at the end of the afternoon, to wait for them. Argan (Gambit) and Kharn (on whatever disguise he wants) will wait in the open with a fire burning, while the others who have a better stealth (or who can attack at range) keep away from the range of their darkvision and wait until when they think appropriate to attack (cannot take long cause I don't have much to explain to the dwarf)

Day 5 - I have a job inside the castle, carrying stuff for the play. I'm not sure which time is it, since I haven't been told, but I might get a better understanding of the insides of the castle, that is my objective, whatever the time the job may happen. The rest of the day I'll spread my share of my hoaxes and see what else can we make depending on the action in the castle.

More detailed than this I can only get if I make too many assumptions...
My actions on the schedule are updated like this up to the 5, and are a bit vague after that.


Beautiful bookkeeping. Exactly what I need.

I feel bad about the rumors because you post this huge detailed description of how you spread them and pretty much the only immediate NPC reaction is "Oh wow, really?" I kinda just make your bluff role and make a note of it for later haha


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I'm happy to know anyone actually HAVE to read the stuff I write... ^_^


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Is this the real life?


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I hope so.. We were rolling along there and seemed to have stalled.. This town is a serious roadblock in this AP..


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

Is there something else you would like from us before moving on Omen? I see you applying for other things so i was just wondering if the hold up was from something on our end?


Still waiting for the rest of the party to post the summary of their actions here like Vlad and Argan did.

Interesting, when I played this my party rather enjoyed the sabotage, but you lot just seem to find it tedious. Different parties I guess.


Usable:
Touch of Corruption 8/8, Smite Good 3/3, Call Fiendish Ally 1/1
HP 102/102 | AC 29 | T 12 | FF 27 | CMD 23 | Fort +16 | Ref +8 | Will +11 | Init +4 | Perc +7 | SM +9
Active Effects:

I found it interesting but i think it would be funner at an actual tabletop not a pbp.. Not trying to sound run down because i'm not i just want us to get past this since it has obviously slowed us down considerably..

Ive updated myself on the schedule up to day 6..


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

I'm not sure what more you want? I've posted my activities on the board and kept the excel sheet apprised of my activities.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

I'm waiting on the night to attack the dwarfs.


Well we all seem restless so I'm going to take what I have and move on.

Argan, you will have the morning on day 5 but after that you'll be busy at the play.

Large update coming soon.


Room key is now updated under my profile.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Whoa that was lucky.

I am enjoying pretty much this part, but it had indeed slowed us down. I believe you don't need to be too picky with out actions Omen. We have lots of time in our opinion so if someone don't want to do something really meaningful it's ok.

Anyway we are indeed different types of players. We will probably try a direct approach at some point, instead of just waiting for the army to come...


Yeah I was wondering if you guys would find that. Definitely the biggest prize outside of the fort.

Yeah my group likes the subtle path often, we had a ball. I can't give details because that would ruin a lot for you, but once you (hopefully) succeed here I'll tell you about it.


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

I suggest that the ones who can hide in the forest.


Male Drow Oracle of Wind (Possessed) 4 Init +6; Hp:34/34; AC: 18; Touch: 14; FF: 14, Fort: 4; Ref: 6; Will: 5(+4 vs enchantment); CMB: +2; CMD: 16; Perception +4

I will be hiding. Can i disguise myself as a tree? Perhaps camo gear for clothes. :D which really just means dark clothes...


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

Those poor Toramins. . .


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

If I vomited a swarm of spiders into an area effected by Web would they ignore it?


I would say that's logical.

Yes, those poor Toramin's lol. It's what I had on hand for dwarves :P


I don't think I've ever said this before, but we're actually waiting on Argan. Huh.

Did you know there's an ancient Persian god called Mithra?


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

The site is killing me. Sometimes it just won't open. Is anyone having the same problem?

It was me who put the web on the map quite a while ago, but couldn't post....


Web is appreciated, kept me from having to look up area of effect templates.

I've been having some trouble getting updates.


Female Human Witch (Gravewalker) 4 l HP: 22 l AC: 11 [T: 11, FF: 10] l Fort: +2, Dex: +2, Will: +6 l Per: +6 l Init: +3

I did. Christmas was once a Mithran holiday for the Son of the Sun. If I recall he was a god of war and light. People who desired his blessings would be doused in the blood of a sacrifical bull.


Don't tell that to Bjorkus.

Or do, that would be hilarious.

Holy crap Barnabus is still standing. That dwarf is tougher than nails.

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