| GM-JZ |
More or less directly below you. She is trying to convey that failure to defeat The Splatterman before he spells out her name means he will destroy her and escape Harrowstone and in doing so become markedly more powerful, beyond the level of this party. But not before killing everyone he can in Ravengro
| Kazamir Rhuul |
"Take hope, lady. We will go to confront him forthwith. Take comfort from this, though..."
Not sure who has the badge, but Kaz will either hand it to the spirit, or ask whoever is holding it to do so.
| GM-JZ |
Sorry if I haven't made myself clear, tomorrow is your last opportunity. In 24 hours from now he will have spelled out her name so you could technically rest one more time
Tears of pale blue smoke drift from Vesoriana's eyes and dissipate when they run from her face as Kaz reaches out to offer her the badge.
Thank you. she says simply and humbly. I have no other words for you, nothing I can say can express the gratitude I have for bringing me my husband's badge of office.
Her hand reaches out to the badge and where she touches it there is a gentle glow of pale blue and a moment later a ghostly version appears on her dress, leaving the physical token in Kaz' hand.
Take it. Once the spirits here are quieted it will help you defeat more of my kind.
| Hazel Stokes |
As they listen to the frantic ghost's words, Hazel sets her jaw in a look of determination. "Nothing for it then. It looks like we finish this now or not at all."
"I still have most of my power left for the day," she continues, taking stock of their situation. "And I think there's one more haunt siphon; Zed should be carrying it if I remember right. What about the rest of you?"
| Zed Ulmin |
Assuming we decide to agree to return...
Zed cloaks everybody in hide from undead as they move forward through the secret door.
| GM-JZ |
Back in the torture chamber, the worked stone slides aside to reveal an entrance to a short cavern that seems to have been dug directly out of the bedrock beneath the prison.
The rough stone walls of this natural cavern drip with moisture, leaving stagnant pools of water on the uneven floor.
Kazamir per: 1d20 + 8 ⇒ (10) + 8 = 18
Vala per: 1d20 + 9 ⇒ (18) + 9 = 27
Hazel per: 1d20 + 2 ⇒ (14) + 2 = 16
Raj per: 1d20 + 5 ⇒ (14) + 5 = 19
Constantin per: 1d20 + 6 ⇒ (4) + 6 = 10
Zed per: 1d20 + 2 ⇒ (5) + 2 = 7
The chamber is dank and damp, with standing pools of water in the crevices and lower portions. But wait! One of those pools isn't water at all! Up ahead, there is a Gray Ooze lurking in the way
| GM-JZ |
Surprise Round - Enemy
1d2 ⇒ 2
As Zed and Raj lead the way, the inquisitor's boot comes down on what he believes is just a pool of murky grey water.
Ferramin is close now. Zed can feel him in every fibre and he knows now that he will never stop hunting him, not until one of them were destroyed. It is an admirable trait, to be so single minded, but if he weren't perhaps he would see that the grey water... is not water at all.
Auto slam damage: 1d6 + 4 ⇒ (1) + 4 = 5 and Acid damage: 1d6 ⇒ 2
Grab: 1d20 + 10 ⇒ (12) + 10 = 22 Success, Zed is grappled
The 'water' of the pool lurches up to meet the boot and thick, viscous tendrils of oozy liquid wrap themselves around the inquisitor's lower leg, burning the flesh there like fire!
Surprise Round - Vala only
If you would like to post, don't feel you need to wait for Vala's action. You guys will be up after her so you can post your R1 action now if you like.
| Hazel Stokes |
Round 1
Hazel gasps with surprise and astonishment at the sight of what appears to be a vicious gray blob of jelly attacking Zed. "What the hell? How are we supposed to kill that, spread it on our toast!?" she exclaims.
Unsure of what else to do and with quarters being tight she stows her starknife and draws her bow as she takes a step back.
Move action to sheathe her starknife, move/free to step back and draw her bow. Posting this now since I'll be at work again tomorrow and don't want to slow our roll!
| Zed Ulmin |
"Maybe peanut butter." Zed suggests in one of his dark bouts of humor.
| Valavastra Cross |
Surprise Round
Vala gasps and points at the faux-puddle, revealing the threat for what it is.
Monstrous Insight: 1d20 + 5 ⇒ (18) + 5 = 23
Round 1
As the ooze wraps around Zed, Vala sends a beam of pearlescent white lancing toward the creature, taking care to avoid Zed.
Disrupt Undead: 1d20 + 4 ⇒ (8) + 4 = 12 (minus a bunch, no doubt)
for: 1d6 ⇒ 3
HP: 21/21
Negative Energy Resist 5
AC: 16 (12 T / 14 FF) (includes +2 from MI)
CMD: 12
F/R/W: +4/+1/+7 (+2 vs death effects, energy drain, negative energy, & necromancy)
Monstrous Insight used: 2/7
Wand of CLW: 14/50 remaining
Healing Hex targets: Raj, Kaz, Constantin
Prepared spells
Orisons (4) | DC 14: dancing lights, disrupt undead, identify, read magic
Level 1 spells (2+1+1*) | DC 15: inflict light wounds [ ] [ ], know the enemy* [ ], produce flame (CL4) [X]
Level 2 spells (1+1+1*) | DC 16: spiritual weapon [ ] [ ], tongues [ ]
Ongoing Effects
Monstrous Insight (1/10): +2 to hit, +2 AC vs grey ooze
| Kazamir Rhuul |
Knowledge/Dungeoneering: 1d20 + 8 ⇒ (4) + 8 = 12
Unsure of what he is facing, Kaz hurls a bit of debris at the blob.
tk projectile: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
bludgeoning: 1d6 ⇒ 2
| GM-JZ |
Vala levels her finger and sends a beam of light at the liquid creature but it seems to have no effect.
It is very easy to strike but is quite tough and in addition produces acidic enzymes that harm creatures either when they are struck by it or strike it with natural weapons. The acid is particularly devastating to metal and wooden objects and can cause them to quickly disintegrate to nothing if the wielder is not careful (Reflex save each time it is hit or the weapon takes damage). Once wrapped around a creature, it seldom lets go and would rather just digest it in place (grab and constrict)
Constantin sends a telekinetic missiles at the thing but with Raj and Zed in the way the shot is practically impossible but as if to challenge that assertion, Kaz' stone strikes the blob and tears a tiny chunk of it away.
Raj brings his axe down on the thing, hoping to slice it from Zed.
Axe: 1d20 + 7 ⇒ (5) + 7 = 12 Hit
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Reflex: 1d20 + 5 ⇒ (5) + 5 = 10 Fail
Acid: 1d6 ⇒ 6
The blade of the axe buries in but when it is drawn out it fizzes and hisses.
Zed?
| Zed Ulmin |
Zed tries to rip the accursed thing off of him.
CMB: 1d20 + 5 ⇒ (19) + 5 = 24
| GM-JZ |
Zed manages to shake his boot free of the ooze but as he does so he sees the leather is all but perished and an ugly burn has spread along his calf.
Round 1 - Enemy
1d2 ⇒ 1
Attack, Raj: 1d20 + 6 ⇒ (8) + 6 = 14 miss
The things lurches forward again, this time at Raj though the slayer deftly side steps the slower creature and it's tendril passes harmlessly through the air.
Round 2 - Heroes
Map stays the same I believe
| Zed Ulmin |
Zed scowls as their hiding spell drops. "You know I usually don't hold a grudge for unintelligent creatures, but I'll make an exception here." He brings down his tetsubo on the creature.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Nope.
| Kazamir Rhuul |
TK Projectile: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
1d6 ⇒ 6
Kazamir steps back to maintain distance and sends another rock hurtling through the air at the ooze.
| GM-JZ |
I'm not 100% sure what you would do here Vala so I'm going to move on, feel free to post two actions
Round 2 - Enemy
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
The amorphous blob leaves a trail of fizzing stone behind it as it activates it's digestive juices. It lurches toward Zed but the inquisitor, now aware of it's threat, simply lifts his foot out of the way.
Round 3 - Heroes
| Zed Ulmin |
Damn creature. Whump!
Attack: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Damage: 1d10 + 7 ⇒ (10) + 7 = 17
Fighting defensively, current AC is 19.
| GM-JZ |
Round 3 - Enemy
The ooze suddenly lurches upward, wrapping itself around Zed's throat and burning, burning, burning...!
He can smell his own flesh sizzling, feel the agony of it but tries to compartmentalise it lest he be lost to it entirely. But it is no use, the darkness of unconsciousness swallows him and the pain is so great, it is welcome.
Attack, Zed: 1d20 + 6 ⇒ (20) + 6 = 26 Hit
Confirmation: 1d20 + 6 ⇒ (20) + 6 = 26 Confirmed
Damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17 and Acid damage: 1d6 ⇒ 5
Grab: 1d20 + 10 ⇒ (20) + 10 = 30 Grabbed
Wow.....!!
Round 4 - Heroes
| Hazel Stokes |
Will go ahead and post my Round 3 action too, though I doubt it will make a difference to the current situation. Ouch...
Round 3
Though unsure of whether her first arrow had any effect or not on the ooze all Hazel can really do is ready another one and fire, hoping that they're making a difference.
Attack (Shortbow; Into Melee): 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 Figures ;_;
Damage: 1d6 ⇒ 6
As she fires directly into the ooze, Hazel is surprised to see that her arrow didn't seem to pack that extra punch that she would have expected for such a perfect shot.
Round 4
Hazel looks on with horror as the ooze lashes out viciously against Zed, slamming into him and quickly winding around the inquisitor. Dropping her bow she draws her starknife and moves up to attempt to cut her companion free, somehow.
"Rrr! Let him go!"
Attack (Starknife): 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
| Kazamir Rhuul |
I assume Kaz's last two were misses? Awful ooze Ac, and all...
Kazamir steps up as well, striking at the amorphous mass with his cane.
attack with inspiration (2 uses to add to combat): 1d20 + 2 + 1d6 ⇒ (9) + 2 + (1) = 12
1d6 ⇒ 2
If possible without taking an AoO, he will move to flank, raising that attack roll to 14
Also, reflex save: 1d20 + 3 ⇒ (5) + 3 = 8
| Hazel Stokes |
With the threat of the ooze taken care of, Hazel also kneels next to Zed and attempts to call on what minor magics she has to at least stop the worst of the bleeding. "I hope she can, because I can't do anything more for him," she adds, looking extremely worried.
Casting Stabilize on Zed. The spell description doesn't say anything about positive energy so it *should* work on him, I'd hope.
| Hazel Stokes |
"Good thinking Vala," Hazel sighs with relief as the infernal magics do their work and bring Zed back to consciousness. "Zed, you okay? That was a nasty hit you took. Still up for tangling with Feramin?"
She looks back at the others and then to Zed once more. "You were the only one that really took any hits there so the rest of us are still good to go if you are."
I'm assuming we'll press on, although we'd better hope nothing knocks Zed down again...
| Zed Ulmin |
Zed heals himself once more.
ILF: 1d8 + 3 ⇒ (3) + 3 = 6
"Perhaps it would be best to come back later. That's the last of my magic for the day. My other magic was ruined by this creature."
| Zed Ulmin |
My vote is withdraw.
| Kazamir Rhuul |
Kazamir looks disturbed as he ponders what to do next. Finally, he sighs.
"I fear you may be right, Zed. I would hate to go against anything else with one of our most capable combatants to weakened. Is there another spent siphon you could draw upon?" "
Unless there is additional healing available for Zed, I say withdraw.
| Zed Ulmin |
I think Hazel has one. If you guys want to continue we can keep moving.
| Valavastra Cross |
You'd asked before about drinking the negatively charged haunt siphons to heal, Zed. Every siphon we've used thus far has finished a haunt and should be full of negativity if you'd care to lean on those.
Vala shakes her head as the others begin to speak of turning back. "We've come this far and we can't be sure how long Vesoriana will last. The horrors in the world aren't going to stop just because some of us are tired."
| Zed Ulmin |
Zed grimaces, knowing the others will have to see what his ancestry allows him to do - what he must do in order to press on, in order to survive, in order to help these people. "We press on than. I'm sorry you have to see this." Zed takes one of the filled haunt siphons, opening it so the malevolent spirits start flowing out of the cap. Then with a determined expression he raises it to his mouth and tosses it back, consuming the spirits. As he swallows his wounds close.
Can somebody remind me what the dice on the siphon was?
Got it.
Siphon Healing: 1d6 ⇒ 2
If we have a second one...
Zed lowers the siphon, then steels himself and repeats the horrific process.
Siphon Healing: 1d6 ⇒ 3