Its "A" Dungeon (Inactive)

Game Master Terquem

Thrown through, okay more like stepped through, a mysterious portal the adventurers find themselves on another world looking for a way back home, or a good taco stand, whichever comes first...


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Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Tragically, my internet has crashed for unknown reasons...the soonest I will be back up and running will be Wed. next week...utilities, they do what they want, when they want :( I'm hacking a library computer now but I won't be posting regular like. Sorry guys!
Will Save: 1d20 + 6 ⇒ (8) + 6 = 14

Snapping out of his confucius state, Ballar looks around at the other's impersonations of the Stooges. Pointing at the large welt appearing on the wizard's face Ballar snickers, Eeww, tha looks painful. He is inspired though by the elf's determination to set the creature on fire. Eh, I've got someth'n tha'll go with tha! Reaching into one of his pouches, Ballar retrieves a flask of oil. Calling to his trusty civil servant, Oi! Ya blith'r'n lump! Take this 'ere flask and drop it in tha pit.

GM:

I may be pushing the rules a bit here, but you won't know if you don't try :) Regardless of where in the pit the creature may be, if Mr. Anders walks over to the edge of the pit and drops the flask of oil into it, I'm thinking creative FIRE DAMAGE. But if you'd rather Ballar not use his unseen servant in this manner, that's ok.
Plan B, Ballar lobes the flask into the pit: 1d20 + 3 ⇒ (10) + 3 = 13
50% chance of ignition: 1d100 ⇒ 54
Additional Fire Damage for 2 rounds: 1d3 ⇒ 1


male

Because the room is only a 10'x10' room, the whole room is a pit! Standing by the Portcullis, anyone can drop anything into the pit. The Gibbering Mouther is not strong enough to climb out of the pit. Berenwyr has effectively shut this monster down, for the duration of the spell. It is a sitting duck!


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Create Pit is a really good spell, at least it is against things that can't fly and are not good at climbing.


male

I will try to update the map tonight

Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)

Initiative order:
Jim – 22
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6

There is a bit of confusion crossing up Ballar’s and Berenwyr’s posts, but we’ll just ignore it!

Round 2, wrap up

Ballar comes around, and waits to see what Berenwyr will do. Teirist stays out of weapon range of the slightly confused people all around him

Round 3

When The Mouther tries to climb out, a few of its mouths stop gibbering, and the change is all Berenwyr needs to get a grip on reality. Thinking quickly, he drops a flaming concoction into the pit. Ballar is keen to observe the wizard’s actions and follows up with a flask of oil.

The pit is now in flames. Presumably, so is the mouther. The gate is still closed

We need a round 3 save from Durgen

Damage tracker:
Jim – takes 8 damage
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 11 damage

DM Notes:
Mouther, AC 19, T 13, ff 16 | hp 46 (4d8+28) | F +8, R +4, W +5 | DR 5/B, Immune to Criticals, precision damage | 6 bites +7, d4 plus grab, blood drain, engulf (6d4 plus 2 con, ac 13 hp 4), gibbering (DC 13 will, confused for 1 round), ground manipulation, spittle (+6 ranged touch) | CMB +3 (+7 grapple), CMD 16 (can’t be tripped)

Potion Countdown Clock:
27 turns remain – Jim, Teirist, Berenwyr, and Ballar have filled water skins, Ballar has used 2 doses


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

Ironically Durgen would have made his save the first time, but his player failed to update his stat line. He deserves to hit himself in the face for that.

Will Save: 1d20 + 4 ⇒ (15) + 4 = 19

Durgen realizes he wasn't confused after all, wishing he had some oil to throw on the fire. Instead he gets out his bow after putting his hammer away.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

and me!
will: 1d20 + 5 ⇒ (9) + 5 = 14

-Posted with Wayfinder


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Just so the rest of you know Berenwyr calls out, that pit is only going to last for a few more seconds, and when it goes away, we're going to have a slightly burnt, and very mad whatever it is on our hands. Anyway, I'm going to try to blind it, but the fun is about to begin!

Create pit only lasts for 4 rounds, so we have whatever round 3 and 4 actions left, then the mouther will be back on my initiative count of round 5.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Can we see the mouther, no the one in the pit?


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Wait, am I up?
Jim suddenly figures out what's going on. He also drops a flask of oil into the pit. "Killing it with fire! Hooray!"


male

Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)

Initiative order:
Jim – 22
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6

Round 3, wrap up

Durgen comes around and drops more flaming oil on the mouther
Damage: 1d3 ⇒ 1

Ballar and Teirist are already accounted for in round 3, so it’s of to Round 4 – Jim, is that your round 4 Save? If it is, you are indeed up

Round 4

in this round the Mouther will take 2d3 damage from two applications of oil, then it will attempt a save to extinguish itself, or suffer another d6 fire damage - then on berenwyr's round 5 action, the pit becomes a non-pit again

Damage tracker:
Jim – takes 8 damage
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 11 damage

DM Notes:
Mouther, AC 19, T 13, ff 16 | hp 46 (4d8+28) | F +8, R +4, W +5 | DR 5/B, Immune to Criticals, precision damage | 6 bites +7, d4 plus grab, blood drain, engulf (6d4 plus 2 con, ac 13 hp 4), gibbering (DC 13 will, confused for 1 round), ground manipulation, spittle (+6 ranged touch) | CMB +3 (+7 grapple), CMD 16 (can’t be tripped)

Potion Countdown Clock:
27 turns remain – Jim, Teirist, Berenwyr, and Ballar have filled water skins, Ballar has used 2 doses


male

Taps Microphone, *tap*, *tap*, *tap* hello, Round 4 anyone, anyone at all?


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Well I didn't get an answer to my question, my guess is, no we can't see it. I have nothing to add except awesome jokes at Berenwyr's expense.


male

Oh wow! I'm so sorry Teirist, I mean that, I thought your question was a joke at Berenwyr expense, damn I screwed that up.

But, yes, since the pit comes to within a foot or two of the Portcullis, you can see into it and see the that the mouther is on firs and thrashing about in the bottom of the pit.

Sorry about that


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Teirist takes his hand crossbow out and loads it.

just in case i can't shoot, but maybe we retcon it to last round?

He then fires into the pit.

Crossbow: 1d20 + 6 ⇒ (14) + 6 = 20
damage, if hits: 1d6 + 2 ⇒ (5) + 2 = 7


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

How did you get 1d6+2 on a hand crossbow?


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

By looking at my light mace line! I plead the infection in my ears and sinuses for my sillyness.

Real Damage, if hits: 1d4 ⇒ 1


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

"That's the spirit Teirist! No weapon is too small. Not even yours."

-Posted with Wayfinder


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7
Quote:
How did you get 1d6+2 on a hand crossbow?

Ballar whips out his copy of Seer's Catlogue and reads, Accord'n ta this, tha was'ssa contact-based explosive pra-jectile. Ya shove-it in'ya crossbow, fire it'a something, then it explodes when it hits. Hopefully 'long with tha thing ya're shoot'n at. Ballar looks over Teirist's shoulder and checks the bolt the butcher just launched, Ya should've stuck with tha explosive round lad...


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr pulls out another flask of oil and dumps it into the pit. This stuff is pretty handy, we should probably get some more of it. I wonder if we could harvest some from Teirist's hair... If not, maybe it's greasy enough to use as an alchemical power component...


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Checking Teirist's hair, Aye, but will it burn?

That's an interesting idea, grease will burn but unfortunately the general consensus is that the type of grease created by the spell is a non-flammable ectoplasm...aka Mage's Lubricant *shutter* Or perhaps it is butter, but in its solid state and so not immediately flammable.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Burn? Certainly, but I'm not sure that's the kind of thing we'd want to subject ourselves to in an underground environment without sufficient airflow to disperse the inevitable stench cloud...

Mostly, I'm just trying to figure out if Terquem will allow me to use the alchemical power component rules. They're fun.


male

Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)

Initiative order:
Jim – 22
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6

The link Berenwyr provided goes to a site that I cannot normally access from all of the computers I use, so I’ll have to get back to you on that one, when I’ve had time to research the information, thanks

Round 4, wrap up?

Jim, you made your save, but did I miss a round 4 action?

Berenwyr dumps even more oil on the mouther

Durgen?

The mouther rolls around the floor trying to put out the flames only to have more flames erupt from the new oil

Total flaming oil damage this round: 3d4 ⇒ (1, 1, 2) = 4

Ballar?

And finally, shrugging with boredom, Teirist, puts a small bolt into the mouther for good measure

When Round 5 begins, Jim and berenwyr will go, then the pit is gone and the Mouther is in front of everyone, on the other side of the portcullis, on fire, and angry

Damage tracker:
Jim – takes 8 damage
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 16 damage

DM Notes:
Mouther, AC 19, T 13, ff 16 | hp 46 (4d8+28) | F +8, R +4, W +5 | DR 5/B, Immune to Criticals, precision damage | 6 bites +7, d4 plus grab, blood drain, engulf (6d4 plus 2 con, ac 13 hp 4), gibbering (DC 13 will, confused for 1 round), ground manipulation, spittle (+6 ranged touch) | CMB +3 (+7 grapple), CMD 16 (can’t be tripped)

Potion Countdown Clock:
27 turns remain – Jim, Teirist, Berenwyr, and Ballar have filled water skins, Ballar has used 2 doses


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft
Jim Seeker wrote:

Wait, am I up?

Jim suddenly figures out what's going on. He also drops a flask of oil into the pit. "Killing it with fire! Hooray!"


male

Ah yes, the second flask of oil, I forgot about that


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Jim takes a swig from his waterskin of healing bubbles.
clw: 1d8 + 1 ⇒ (5) + 1 = 6

-Posted with Wayfinder


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Was waiting on Durgen and the mouther but as it's roll'n around...

While listening to Berenwyr's keen knowledge of air flow within confined spaces, Ballar nods as he retrieves a flask of alchemist's fire, Sounds fas-in'at'n! Perhaps we need ta request tha Baroness install some sort'a vent-alation system. Oh! looks like tha beasty's not quite done yet. Tossing the fiery vial of liquid through the bars of the portcullis, the dwarf continues, No one should hav'ta put up with these sorts'a work'n conditions! Tis no'health-eh!
Att: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 2

No Damage and no spells active | MA retrieve flask | SA toss it at the Mouther


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Teirist just shakes his head and loads and fires his crossbow.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage, if hits: 1d4 ⇒ 2


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

I don't have any flasks of oil so Durgen will delay


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Do you have any minuscule projectiles, like blowgun darts? You could help like Teirist.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr has one more flask hanging off his belt if Durgen wants to grab it.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Clearing his throat, Ballar steps back beside Tierist, nudges the butcher, and points to the short bow slung over Durgen's back, Do ya suppose he knows 'ow ta use tha?

5 ft step to G2 - Ballar's probably not the best person to be right in front of the portcullis when the mouther is freed from the pit.


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Tierist nods.

"He seems adept at weaponry, also adept at hitting himself in the face."


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

I wasn't sure I could shoot the bows through the bars or not

Durgen notices the flask and grabs it off of Berenwyr's belt and tosses it in at the creature

Ranged Touch: 1d20 + 4 ⇒ (16) + 4 = 20


male

Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)

Initiative order:
Jim – 22
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6

Durgen happily adds more oil to the pit causing the Mouther to scream in pain. Teirist hits the flaming Mouther with another small bolt, and then Ballar pours even more oil on the monster.

more flaming oil damage!: 1d3 ⇒ 2

Round 5

Jim downs a quick drink of healing elixir

Damage tracker:
Jim – takes 2 damage
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 18 damage

DM Notes:
Mouther, AC 19, T 13, ff 16 | hp 46 (4d8+28) | F +8, R +4, W +5 | DR 5/B, Immune to Criticals, precision damage | 6 bites +7, d4 plus grab, blood drain, engulf (6d4 plus 2 con, ac 13 hp 4), gibbering (DC 13 will, confused for 1 round), ground manipulation, spittle (+6 ranged touch) | CMB +3 (+7 grapple), CMD 16 (can’t be tripped)

Potion Countdown Clock:
27 turns remain – Jim, Teirist, Berenwyr, and Ballar have filled water skins, Ballar has used 2 doses, Jim has used one


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Teirest stows his crossbow and draws both swords in preparation of the mouther getting out.


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

Berenwyr's pit rapidly rejoins the floor, bringing the viscous monster back to floor level, so the elf lobs a bit of conjured acid at the mouther before strategically retreating down the hallway, drawing his bow as he goes.

ranged touch: 1d20 + 3 ⇒ (2) + 3 = 5
acid damage: 1d6 + 1 ⇒ (6) + 1 = 7

Gah, horrible. Move me to M2 please.


Male Dwarf HP 45/45 AC 18 FF 17 T 11 F +8 R +3 W +4 CMD 17 Init +1

"We need to kill this thing quickly, it's starting to make me hungry. I'll have to check my nacho supply."

shortbow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 4


male

Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)

Initiative Order:

Jim – 22
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6

Round 5, continued

Berenwyr manages to splash acid all over the portcullis, and then the ground beyond that suddenly rises bringing the Mouther with it. As soon as it is in sight, Durgen fires an arrow but the bars of the portcullis get in the way yet again.

The beast is on fire, and rolls around trying to extinguish the flames
Reflex Save, versus DC 15: 1d20 + 4 ⇒ (7) + 4 = 11

but it cannot put out the flames
more fire damage: 1d6 ⇒ 4

Teirist readies himself
Ballar?

Round 6 begins now

Damage Tracker:

Jim – takes 2 damage
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 26 damage

DM Notes:

Mouther, AC 19, T 13, ff 16 | hp 46 (4d8+28) | F +8, R +4, W +5 | DR 5/B, Immune to criticals, precision damage | 6 bites +7, d4 plus grab, blood drain, engulf (6d4 plus 2 con, ac 13 hp 4), gibbering (DC 13 will, confused for 1 round), ground manipulation, spittle (+6 ranged touch) | CMB +3 (+7 grapple), CMD 16 (can’t be tripped)

Potion Countdown Clock:

27 turns remain – Jim, Teirist, Berenwyr, and Ballar have filled water skins, Ballar has used 2 doses, Jim has used one


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Raising his arms dramatically, Ballar makes a couple westling poses followed by a complete spin saying, blindado de mago!, then using his finger like a rapier, touches Jim on the arm. An invisible field of force surrounds the monk.
Right. Off ya go Jim.

SA casts MAGE ARMOR on Jim +4 AC bonus | Mr. Anders still active


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

Oh great and powerful Oz, what are the options that we have? We have a portcullis in the way and normally that would be bad if the mouther was just on the other side, but it is spending time stop, drop and rolling.Can we lift it without incurring mouther attacks? Does anyone know if it can just go through the bars? Can we push Jim through the bars and let him karate chop it down to jello?


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

I say we displace and make this thing follow us Berenwyr calls out. The fire is hurting it, and our arrows seem to have done good work as well. Let it come to us, and let it suffer every sludging step of the way! And if it can't follow, we can simply fill it with arrows until it quiets down.

If we head back the 30' of hallway to the stairs, we can probably do some damage to this thing before it can get to us. And if it can't squeeze through the bars, then we just shoot arrows through them until it's dead.


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Das-place? Ballar leans over to Jim. Pointing to the wizard with his thumb, the dwarf whispers, Not sure how ya do tha. Is he talk'n gibberish again?

Ballar smiles and slowly nods in agreement, trying carefully to look as though everything is alright.

Sounds like a good idea. Fighting the mouther in this crowded hallway could get tricky.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Jim shakes his head. "I can't believe I'm listening to a wizard."


male

Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)

Initiative order:
Jim – 22
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6

Round 6

The party isn’t certain what will happen next, but they all begin to back away slowly from the Portcullis in expectation of something.

The monster abandons any further attempts to extinguish itself. Seemingly lost in pain and madness the monster angrily charges the portcullis and squeezes its body though until it is on the other side, doing this extinguishes the remaining fire.

Last fire damage: 1d6 ⇒ 3

The monster is now at H,1, take a moment to reposition yourself, if you desire. Then we’ll start Round 7 with Jim. Okay?

Damage tracker:
Jim – takes 2 damage
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 29 damage

DM Notes:
Mouther, AC 19, T 13, ff 16 | hp 46 (4d8+28) | F +8, R +4, W +5 | DR 5/B, Immune to Criticals, precision damage | 6 bites +7, d4 plus grab, blood drain, engulf (6d4 plus 2 con, ac 13 hp 4), gibbering (DC 13 will, confused for 1 round), ground manipulation, spittle (+6 ranged touch) | CMB +3 (+7 grapple), CMD 16 (can’t be tripped)

Potion Countdown Clock:
27 turns remain – Jim, Teirist, Berenwyr, and Ballar have filled water skins, Ballar has used 2 doses, Jim has used one


Recovering Drunkard/ 5th Level Nacho Proficienato / Muchacho's MMA 2 | HP 59/59 +0/0 Temp | AC19 T11 FF16 | CMB+5 CMD +16 | Melee +7 Rng +6 | Dorn +8 | Channeling 5/5
Stats:
| F+8 R+2 W+8 | Init.+1 Perc.+9 In2ish +13 | Appraise +7 | Bluff +6 | Heal +10 | Know. Religion +10 Dungeon +3 | SpellCraft +10 | Intimidate +7

Ballar follows the deer down the hall, hoping the mouther prefers deer meat to dwarf... (M2 - assuming we have full movement available) :)


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I can't move me for some reason. Elf hate, I suspect. Anyway, move me to I1, which should be opposite Jim, around the corner, which might allow me stealth and definitely allow me flank, which means...slice and dice! Unless one of you hoodlums know something about them, say, need to use bludgeoning weapon.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

you can't flank creatures made of mostly eyes (usually)

-Posted with Wayfinder


Male Elf "Butcher" 4 | HP 35/35 | AC 18 | T 14 | FF 14 | CMD 19 | Fort +2 | Ref +8 | Will +2 | Init +4 | Perc +10 | Sense Motive +7

I Can!


Elf Wizard (Conjuration) 4/ Hp: 32/32 Init: +5; Perception +11(+13); AC 13(17)/13/10(14); F+2, R+4, W+5; CMD: 16

You can flank them, but you're probably not going to get any sneak attack out of it.


male

Sorry but I have not figure out how to make interactive maps, I know it can be done with googledocs, or etsy, but I just can't seem to wrap my head around how it is done with uploading an image with other images imbedded in it. Also you do not get sneak attack damage against this monster

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