| Ballar Fargrim |
Tragically, my internet has crashed for unknown reasons...the soonest I will be back up and running will be Wed. next week...utilities, they do what they want, when they want :( I'm hacking a library computer now but I won't be posting regular like. Sorry guys!
Will Save: 1d20 + 6 ⇒ (8) + 6 = 14
Snapping out of his confucius state, Ballar looks around at the other's impersonations of the Stooges. Pointing at the large welt appearing on the wizard's face Ballar snickers, Eeww, tha looks painful. He is inspired though by the elf's determination to set the creature on fire. Eh, I've got someth'n tha'll go with tha! Reaching into one of his pouches, Ballar retrieves a flask of oil. Calling to his trusty civil servant, Oi! Ya blith'r'n lump! Take this 'ere flask and drop it in tha pit.
I may be pushing the rules a bit here, but you won't know if you don't try :) Regardless of where in the pit the creature may be, if Mr. Anders walks over to the edge of the pit and drops the flask of oil into it, I'm thinking creative FIRE DAMAGE. But if you'd rather Ballar not use his unseen servant in this manner, that's ok.
Plan B, Ballar lobes the flask into the pit: 1d20 + 3 ⇒ (10) + 3 = 13
50% chance of ignition: 1d100 ⇒ 54
Additional Fire Damage for 2 rounds: 1d3 ⇒ 1
| Terquem |
Because the room is only a 10'x10' room, the whole room is a pit! Standing by the Portcullis, anyone can drop anything into the pit. The Gibbering Mouther is not strong enough to climb out of the pit. Berenwyr has effectively shut this monster down, for the duration of the spell. It is a sitting duck!
| Terquem |
I will try to update the map tonight
Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6
There is a bit of confusion crossing up Ballar’s and Berenwyr’s posts, but we’ll just ignore it!
Round 2, wrap up
Ballar comes around, and waits to see what Berenwyr will do. Teirist stays out of weapon range of the slightly confused people all around him
Round 3
When The Mouther tries to climb out, a few of its mouths stop gibbering, and the change is all Berenwyr needs to get a grip on reality. Thinking quickly, he drops a flaming concoction into the pit. Ballar is keen to observe the wizard’s actions and follows up with a flask of oil.
The pit is now in flames. Presumably, so is the mouther. The gate is still closed
We need a round 3 save from Durgen
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 11 damage
| Durgen Grimhelm |
Ironically Durgen would have made his save the first time, but his player failed to update his stat line. He deserves to hit himself in the face for that.
Will Save: 1d20 + 4 ⇒ (15) + 4 = 19
Durgen realizes he wasn't confused after all, wishing he had some oil to throw on the fire. Instead he gets out his bow after putting his hammer away.
| Jim Seeker |
and me!
will: 1d20 + 5 ⇒ (9) + 5 = 14
-Posted with Wayfinder
| Berenwyr |
Just so the rest of you know Berenwyr calls out, that pit is only going to last for a few more seconds, and when it goes away, we're going to have a slightly burnt, and very mad whatever it is on our hands. Anyway, I'm going to try to blind it, but the fun is about to begin!
Create pit only lasts for 4 rounds, so we have whatever round 3 and 4 actions left, then the mouther will be back on my initiative count of round 5.
| Jim Seeker |
Wait, am I up?
Jim suddenly figures out what's going on. He also drops a flask of oil into the pit. "Killing it with fire! Hooray!"
| Terquem |
Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6
Round 3, wrap up
Durgen comes around and drops more flaming oil on the mouther
Damage: 1d3 ⇒ 1
Ballar and Teirist are already accounted for in round 3, so it’s of to Round 4 – Jim, is that your round 4 Save? If it is, you are indeed up
Round 4
in this round the Mouther will take 2d3 damage from two applications of oil, then it will attempt a save to extinguish itself, or suffer another d6 fire damage - then on berenwyr's round 5 action, the pit becomes a non-pit again
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 11 damage
| Terquem |
Oh wow! I'm so sorry Teirist, I mean that, I thought your question was a joke at Berenwyr expense, damn I screwed that up.
But, yes, since the pit comes to within a foot or two of the Portcullis, you can see into it and see the that the mouther is on firs and thrashing about in the bottom of the pit.
Sorry about that
| Teirist |
Teirist takes his hand crossbow out and loads it.
just in case i can't shoot, but maybe we retcon it to last round?
He then fires into the pit.
Crossbow: 1d20 + 6 ⇒ (14) + 6 = 20
damage, if hits: 1d6 + 2 ⇒ (5) + 2 = 7
| Jim Seeker |
"That's the spirit Teirist! No weapon is too small. Not even yours."
-Posted with Wayfinder
| Ballar Fargrim |
How did you get 1d6+2 on a hand crossbow?
Ballar whips out his copy of Seer's Catlogue and reads, Accord'n ta this, tha was'ssa contact-based explosive pra-jectile. Ya shove-it in'ya crossbow, fire it'a something, then it explodes when it hits. Hopefully 'long with tha thing ya're shoot'n at. Ballar looks over Teirist's shoulder and checks the bolt the butcher just launched, Ya should've stuck with tha explosive round lad...
| Berenwyr |
Berenwyr pulls out another flask of oil and dumps it into the pit. This stuff is pretty handy, we should probably get some more of it. I wonder if we could harvest some from Teirist's hair... If not, maybe it's greasy enough to use as an alchemical power component...
| Ballar Fargrim |
Checking Teirist's hair, Aye, but will it burn?
That's an interesting idea, grease will burn but unfortunately the general consensus is that the type of grease created by the spell is a non-flammable ectoplasm...aka Mage's Lubricant *shutter* Or perhaps it is butter, but in its solid state and so not immediately flammable.
| Berenwyr |
Burn? Certainly, but I'm not sure that's the kind of thing we'd want to subject ourselves to in an underground environment without sufficient airflow to disperse the inevitable stench cloud...
Mostly, I'm just trying to figure out if Terquem will allow me to use the alchemical power component rules. They're fun.
| Terquem |
Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6
The link Berenwyr provided goes to a site that I cannot normally access from all of the computers I use, so I’ll have to get back to you on that one, when I’ve had time to research the information, thanks
Round 4, wrap up?
Jim, you made your save, but did I miss a round 4 action?
Berenwyr dumps even more oil on the mouther
Durgen?
The mouther rolls around the floor trying to put out the flames only to have more flames erupt from the new oil
Total flaming oil damage this round: 3d4 ⇒ (1, 1, 2) = 4
Ballar?
And finally, shrugging with boredom, Teirist, puts a small bolt into the mouther for good measure
When Round 5 begins, Jim and berenwyr will go, then the pit is gone and the Mouther is in front of everyone, on the other side of the portcullis, on fire, and angry
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 16 damage
| Jim Seeker |
Wait, am I up?
Jim suddenly figures out what's going on. He also drops a flask of oil into the pit. "Killing it with fire! Hooray!"
| Jim Seeker |
Jim takes a swig from his waterskin of healing bubbles.
clw: 1d8 + 1 ⇒ (5) + 1 = 6
-Posted with Wayfinder
| Ballar Fargrim |
Was waiting on Durgen and the mouther but as it's roll'n around...
While listening to Berenwyr's keen knowledge of air flow within confined spaces, Ballar nods as he retrieves a flask of alchemist's fire, Sounds fas-in'at'n! Perhaps we need ta request tha Baroness install some sort'a vent-alation system. Oh! looks like tha beasty's not quite done yet. Tossing the fiery vial of liquid through the bars of the portcullis, the dwarf continues, No one should hav'ta put up with these sorts'a work'n conditions! Tis no'health-eh!
Att: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 2
No Damage and no spells active | MA retrieve flask | SA toss it at the Mouther
| Jim Seeker |
Do you have any minuscule projectiles, like blowgun darts? You could help like Teirist.
| Ballar Fargrim |
Clearing his throat, Ballar steps back beside Tierist, nudges the butcher, and points to the short bow slung over Durgen's back, Do ya suppose he knows 'ow ta use tha?
5 ft step to G2 - Ballar's probably not the best person to be right in front of the portcullis when the mouther is freed from the pit.
| Terquem |
Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6
Durgen happily adds more oil to the pit causing the Mouther to scream in pain. Teirist hits the flaming Mouther with another small bolt, and then Ballar pours even more oil on the monster.
more flaming oil damage!: 1d3 ⇒ 2
Round 5
Jim downs a quick drink of healing elixir
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 18 damage
| Berenwyr |
Berenwyr's pit rapidly rejoins the floor, bringing the viscous monster back to floor level, so the elf lobs a bit of conjured acid at the mouther before strategically retreating down the hallway, drawing his bow as he goes.
ranged touch: 1d20 + 3 ⇒ (2) + 3 = 5
acid damage: 1d6 + 1 ⇒ (6) + 1 = 7
Gah, horrible. Move me to M2 please.
| Terquem |
Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)
Jim – 22
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6
Round 5, continued
Berenwyr manages to splash acid all over the portcullis, and then the ground beyond that suddenly rises bringing the Mouther with it. As soon as it is in sight, Durgen fires an arrow but the bars of the portcullis get in the way yet again.
The beast is on fire, and rolls around trying to extinguish the flames
Reflex Save, versus DC 15: 1d20 + 4 ⇒ (7) + 4 = 11
but it cannot put out the flames
more fire damage: 1d6 ⇒ 4
Teirist readies himself
Ballar?
Round 6 begins now
Jim – takes 2 damage
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 26 damage
Mouther, AC 19, T 13, ff 16 | hp 46 (4d8+28) | F +8, R +4, W +5 | DR 5/B, Immune to criticals, precision damage | 6 bites +7, d4 plus grab, blood drain, engulf (6d4 plus 2 con, ac 13 hp 4), gibbering (DC 13 will, confused for 1 round), ground manipulation, spittle (+6 ranged touch) | CMB +3 (+7 grapple), CMD 16 (can’t be tripped)
27 turns remain – Jim, Teirist, Berenwyr, and Ballar have filled water skins, Ballar has used 2 doses, Jim has used one
| Ballar Fargrim |
Raising his arms dramatically, Ballar makes a couple westling poses followed by a complete spin saying, blindado de mago!, then using his finger like a rapier, touches Jim on the arm. An invisible field of force surrounds the monk.
Right. Off ya go Jim.
SA casts MAGE ARMOR on Jim +4 AC bonus | Mr. Anders still active
| Teirist |
Oh great and powerful Oz, what are the options that we have? We have a portcullis in the way and normally that would be bad if the mouther was just on the other side, but it is spending time stop, drop and rolling.Can we lift it without incurring mouther attacks? Does anyone know if it can just go through the bars? Can we push Jim through the bars and let him karate chop it down to jello?
| Berenwyr |
I say we displace and make this thing follow us Berenwyr calls out. The fire is hurting it, and our arrows seem to have done good work as well. Let it come to us, and let it suffer every sludging step of the way! And if it can't follow, we can simply fill it with arrows until it quiets down.
If we head back the 30' of hallway to the stairs, we can probably do some damage to this thing before it can get to us. And if it can't squeeze through the bars, then we just shoot arrows through them until it's dead.
| Ballar Fargrim |
Das-place? Ballar leans over to Jim. Pointing to the wizard with his thumb, the dwarf whispers, Not sure how ya do tha. Is he talk'n gibberish again?
Ballar smiles and slowly nods in agreement, trying carefully to look as though everything is alright.
Sounds like a good idea. Fighting the mouther in this crowded hallway could get tricky.
| Terquem |
Day 6, turn 68 (approximate time of day, 11:10 am) (turn 2 of 6)
Berenwyr – 14
Durgen – 14
Mouther – 14
Ballar – 10
Teirist – 6
Round 6
The party isn’t certain what will happen next, but they all begin to back away slowly from the Portcullis in expectation of something.
The monster abandons any further attempts to extinguish itself. Seemingly lost in pain and madness the monster angrily charges the portcullis and squeezes its body though until it is on the other side, doing this extinguishes the remaining fire.
Last fire damage: 1d6 ⇒ 3
The monster is now at H,1, take a moment to reposition yourself, if you desire. Then we’ll start Round 7 with Jim. Okay?
Berenwyr – takes 9 damage
Durgen – takes 7 damage
Mouther – takes 29 damage
| Ballar Fargrim |
Ballar follows the deer down the hall, hoping the mouther prefers deer meat to dwarf... (M2 - assuming we have full movement available) :)
| Teirist |
I can't move me for some reason. Elf hate, I suspect. Anyway, move me to I1, which should be opposite Jim, around the corner, which might allow me stealth and definitely allow me flank, which means...slice and dice! Unless one of you hoodlums know something about them, say, need to use bludgeoning weapon.
| Jim Seeker |
you can't flank creatures made of mostly eyes (usually)
-Posted with Wayfinder