Into the West (Inactive)

Game Master Simeon

Combat Maps


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Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Waiting on Kuruk.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I’ll have Kuruk’s botted actions and the enemy round up tonight.


Male Dwarf Divine Hunter (Hunter) 5th

Weird I did not see the update that you were waiting on me and I posted awhile back must not have taken. Casting Expeditious retreat and moving. Will also draw tomahawk on way (bow in one hand axe in other as it is one handed.

will save: 1d20 + 6 ⇒ (9) + 6 = 15

Handle animal: 1d20 + 10 ⇒ (7) + 10 = 17

Huera will save: 1d20 + 5 ⇒ (7) + 5 = 12

looks like our buffalo tank is staring at the pretty lights despite my best animal handling efforts.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Its a Fort save and not a Will save against the cloud.

And if your buffalo is within 30 ft of Guujaaw he gets a +2 bonus on that save :-) (I can't see the buffalo on the picture)

RPG Superstar Season 9 Top 32

Taking same rolls Kuruk would be 18 and Huera 16 with the adjustment.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0
Kuruk Vetrov wrote:
Taking same rolls Kuruk would be 18 and Huera 16 with the adjustment.

The DC is 17.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The glittery cloud gets the best of Huera, who stops and becomes fascinated. The Mexica stand and stare.

The party is up.


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

John Thomas walks behind the first of the unmoving Mexica drawing his pistol as he moves.

Even I can't miss this.

He places the gun to the head and performs a coup de grâce.

Crit: 4d8 ⇒ (1, 3, 5, 1) = 10

As soon as the trigger is pulled he winces and mumbles.

"Shouldn't have tried the gun."


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Zaranna stays alert and moves further into the fort, searching--unable to believe that this is all the Mexica in the area.

Perception: 1d20 + 13 ⇒ (13) + 13 = 26


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The wooden building doesn't show many signs of activity, but there are a few lights visible suggesting occupation in the building.

We can assume the encounter at the stockade is over if the group wishes to proceed to the timber building.


'Blast, I cannot believe the rifle misfired.' Taking a moment, Angus quick clears his rifle. He then moves forward toward the gate into the cloud. Calling out "Hey, John or Zaranna, what did you find?"

quick clear is a standard action, 20 ft move. If combat has ended until we move to the building, then Angus will reload his weapons and meet the others there.
fort. just in case: 1d20 + 7 ⇒ (19) + 7 = 26

moving forward?
Meeting the others at the door, pistol in hand, Angus smiles. "Shall we see if anyone is home? He then opens the door."


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

John Thomas quickly fall in beside Angues.

Got to remember to check those bodies before we leave. May be something of value.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

When you mean assume it is over, do you mean assume that we took everyone down? I don't want to leave any bad guys behind us.

Zaranna calls back to Angus Nothing so far.


Male Dwarf Divine Hunter (Hunter) 5th

Seeing his animal companion caught in the same trance as the remaining two Mexica Kuruk decides to follow the others into the wooden building. Huera is more than enough to take those two men should they raise their arms against us.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

guujaaw follows (pc broke so can't move on map)


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Angus opens the door and sees a large room, with a throne at one end, likely once occupied by Axlai. Several benches and barrels of supplies line the walls. Four doorways lead out of the room, two on the left, one on the right, and one on the far side of the room.

Yes, assuming everyone was taken down. Given that the Mexica were essentially incapacitated, I didn't especially want to run more rounds of combat that could be automatically resolved.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Cool; just making sure. Thanks.

Zaranna follows the others into the building, her bow ready.


'A throne, how arrogant.' Looking around quickly, "No wonder he didn't want to follow orders, it looks like he was setting up his own little kingdom." Moving into the room Angus, keeping a keen eye out moves to the doorway to the right and if clear looks inside.

perception: 1d20 + 9 ⇒ (3) + 9 = 12


Male Dwarf Divine Hunter (Hunter) 5th

Detect magic and Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Two Mexica are asleep on their beds, simple wooden affairs and rough cotton blankets. There are several other beds in the room, along with a table, some chairs, and a few barrels of supplies.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

"Lets take their weapons and try and take them prisoner. I'd like to avoid more killing if possible"


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

John Thomas simply nods as Guujaaw speaks. Not being very sneaky he holds his position for this.

Not sure what we are going to do with prisoners but they can work that out.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Zaranna will look around more and see what else is in here, moving to the back of the room and looking in the next room, still with her bow ready.

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25


'Prisoners, to do what with?' Shrugging, Angus turns and says softly, "That's not a bad idea, we can disarm them, burn the fort to the ground and send them on their way with some water and corn. They will have to go back home or survive here with no weapons, supplies or shelter."

He steps away from the door, "You go ahead and tie them up, I'll cover Zarranna." He then steps behind the hunter, supporting her in case there is trouble.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Zaranna is able to creep into the room and tie up the Mexica. However, once tied they begin to yell to others in the building.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

That isn't what I was trying to do at all. I ignored the suggestion to tie up the prisoners and went to a different room to look in. If we want to just go with that, okay, but it wasn't my intention.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

My apologies, I misinterpreted your post. Int hat case, ignore my previous posting. I’m not sure who Angus was intending to tie up the Mexica.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

My interpretation was that he was talking to Guujaaw, but --? I'm just trying to scout the whole place and see what the situation is before taking action.


Male Dwarf Divine Hunter (Hunter) 5th

Soooo part of the reason Kuruk is TN is that he was raised by Apache. Apache are historically rather practical in their tactics regarding sleeping foes.

Coup De Gras

Using a bow no less: 1d8 + 6 ⇒ (3) + 6 = 9 x3 27
Using a bow no less: 1d8 + 6 ⇒ (4) + 6 = 10 x3 30


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

"So, no prisoners then? "

"Well, I survived Orcs. I guess I can survive murdering dwarves as well. At least the murdering bastard is on my side"


GM Coyote wrote:
My apologies, I misinterpreted your post. Int hat case, ignore my previous posting. I’m not sure who Angus was intending to tie up the Mexica.

Sorry, on the map Zarranna had moved further into the building. Angus had gone into the room on the right. I thought that since it was Guujaw's idea to tie them up that Angus would let him, and he would go support Zaranna.

Quietly following Zaranna, Angus, pistol in hand, keeps a keen eye out.

stealth: 1d20 + 2 ⇒ (11) + 2 = 13
perception: 1d20 + 9 ⇒ (13) + 9 = 22


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Moved the rest of the party into the building where I imagine they would need to be to do the things they posted, but feel free to change your position if I didn't place you where you intended to be.

My stealth is already posted above, but adding a Perception roll for seeing what there is in the next room.

Perception: 1d20 + 13 ⇒ (2) + 13 = 15


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The door to the room is open, and the room is empty. Two low doors in front directly in front of the group currently stand open, two latrines behind them. There are doors to the left and right.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Wow. How often do you actually see bathrooms in a game?

Zaranna moves forward to look through the right door, her bow still ready.

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

Must have tripped over something in the latrine. Bleah.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


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Zaranna wrote:
Wow. How often do you actually see bathrooms in a game?

Or indoor plumbing in an aboriginal fort in the 1800's :-)

Angus flinches as he see's Zaranna go to a knee, but continues moving with her keeping a keen eye out.

stealth: 1d20 + 2 ⇒ (18) + 2 = 20
perception: 1d20 + 9 ⇒ (10) + 9 = 19


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The room Zaranna has entered is fairly large, with a double bed, table, and writing desk. Papers lie scattered on the desk and a small shrine of some god sits beside the door.


Watching as Zarrana walk in the room on the right, seeing nor hearing any commotion, Angus sticks his head in the door on the left and looks inside.

perception: 1d20 + 9 ⇒ (12) + 9 = 21


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Zaranna takes the papers and the shrine (unless it is huge), and checks the drawers of the desk (if any) for anything else that looks important or valuable. Then she comes back out (after however long that takes) and follows Angus.


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Male Dwarf Divine Hunter (Hunter) 5th
Zaranna wrote:

Wow. How often do you actually see bathrooms in a game?

GM in another game let my favoite utility wizard invent a spell and later an ioun stone called "Private washroom," I also played her as a germaphobe and constantly asked the cleric to cast cure disease after every dungeon.


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

That's hilarious. I had an oracle with a death wish once... she was hilarious, and not sure you could top that kind of fun, but I think that a germophobe would come close.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The papers are written in Nahuaña, and seem to be a variety of letters, maps, and journal entries, nothing of too much significance. The shrine is too large to easily transport. However, it has several jade symbols of Huitzilopochtli, along with three opals. The two drawers of the desk seem mostly empty, aside from a small bag of cured meat in one. Angus looks into the next room, seeing another simple bedroom. There is nothing of note inside it.

Perception DC 20:
The empty desk drawer has a false bottom, and a small switch to open it. The small space contains a map of areas further to the west and a letter in handwriting similar to the one found at the Smith’s house. It is written in Nahuaña.


'Good, there is no threat in hear, may as well help Zaranna.' Stepping out of the empty rooms doorway, Angus motions to the others he's going in the room wht Zaranna, then starts to help her search the room. "Are we taking this with us now? Or are clearing out the rest of the building first?"

perception: 1d20 + 9 ⇒ (4) + 9 = 13


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Sorry about the OOC comment above not being marked as OOC. I think at the time I assumed I was in the discussion thread. I apologize.

Zaranna gathers up the Jade symbols and the opals, and the bag of cured meat.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

She also sees a weird abnormality in the empty drawer, and finds that it has a false bottom. She takes the maps, and glances at the letter, scanning it quickly to see if it is of import before moving on to search the rest of the building.

When Angus comes in, she shows him the things that she has gathered.

We should check the rest of the building of course she whispers. ... but she still finishes scanning the letter before following him out.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Sorry for me going silent for a few days. At least I have a good excuse (I was in hospital :-(. Hopefully will catch up tonight


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

Sorry to hear that. Hope all is okay.


The hospital, wow, glad your back with us.

Nodding to Zaranna, Angus pistol in hand, moves to the nearest doorway and looks inside.
perception: 1d20 + 9 ⇒ (2) + 9 = 11


Map NG Female Elf (Aasimar) Oracle of the Cosmos 3 | HP 27/30 | AC 18 | Fort +5 / Ref +7 / Will +7 | Class DC 18 | Perception +5 | Low-Light Vision / Darkvision | Hero Points 3 | Spells 1L 3/3 2L 2/2 | Focus Points 2/2 | Spell Attack +7 / Spell DC 17 | | DR 3 v Bludgeoning, Piercing, Slashing | Exploration Mode: Search (repair or treat wounds as needed)

After getting the gist of what is in the letter, Zaranna follows Angus, bow ready.


Male Human L5 Haida Witch raised by Orcs HP 36/38 | AC 10 T 10 FF 10 | Fort +3 Ref +1 Will +4 | Init +0 | Per +0

Guujaaw also advances although he keeps behind the others


Statue: Dodge AC23 - T14 - F13 none | Brawler 5 | 48/48 HP | AC22/19 | T13 | F19/16 | Init +4 | Per +8 | Fort +6 | Ref +6 | Will +1 | Brawlers Flurry +8/+8 1d8+4x2 | Unarmed +10 1d8+4 x2 | Cold Iron Dagger +9/+7 1d4+4 | 1/1 Knockout | 4/5 Martial Flexibiity LOOT SHEET

Having somewhat lost the thread John Thomas follows along behind those more prone to thinking their actions threw keeping his shield at the ready.

Glad/hope you are feeling better Guujaaw.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Angus finds a storeroom. There are several barrels of food and water, along with a few benches. There is a door to the left, along with the one the party has entered from.

My best wishes for a good recovery Guujaw. Glad you’re back.

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