GM Choon presents The Witchwar Legacy - Table the Second (Inactive)

Game Master Choon


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F Human Kinetecist (pyrokineticist) 17

Quick Stats:

HP 247/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal)

Taerine fires another bolt of blue flame toward the burning Ferric, the fire seeming to call to itself as it surges toward him.

Damage from having caught on fire: 1d6 ⇒ 4

Blue flame blast (ranged touch): 1d20 + 18 + 2 + 2 ⇒ (19) + 18 + 2 + 2 = 41
Caster level check (vs SR): 1d20 + 17 + 4 + 2 ⇒ (12) + 17 + 4 + 2 = 35
Fire damage: 18d6 + 3 + 3d6 + 4 ⇒ (1, 4, 5, 2, 2, 4, 1, 5, 3, 1, 3, 5, 2, 1, 1, 6, 6, 3) + 3 + (3, 4, 5) + 4 = 74

Crit?(ranged touch): 1d20 + 18 + 2 + 2 ⇒ (15) + 18 + 2 + 2 = 37
Crit damage: 18d6 + 3 ⇒ (4, 2, 1, 3, 6, 5, 1, 5, 6, 4, 5, 1, 5, 1, 6, 6, 4, 2) + 3 = 70

Ouch. I'm guessing that's 144 damage, 216 if he's vulnerable to fire...


Male Fetchling ninja 16 | hp 130/162

awesome-sauce (or perhaps hot sauce?)


The Man. The Myth. The Mask!

Ragnvald to act


HP: 142/165 AC:32 FF:29 T:17 F:16 R:18 W:20 Init:+4 Percep:+28

Floating in Ragnvald's monstrous form unleashes unholy hell on the northern giant.

"Remove the chafe from the wheat."

Swift: Studied Combat against that giant in particular.
5ft. shift.

Full attack on his head.

1d20 + 29 + 2 + 2 + 8 - 4 ⇒ (7) + 29 + 2 + 2 + 8 - 4 = 44
1d8 + 19 + 2 + 8 + 8 ⇒ (5) + 19 + 2 + 8 + 8 = 42 1d4 ⇒ 3 Bleed 1d6 ⇒ 6 Acid

1d20 + 29 + 2 + 2 + 8 - 4 ⇒ (9) + 29 + 2 + 2 + 8 - 4 = 46
1d8 + 19 + 2 + 8 + 8 ⇒ (5) + 19 + 2 + 8 + 8 = 42 1d4 ⇒ 3 Bleed 1d6 ⇒ 6 Acid

1d20 + 29 + 2 + 2 + 8 - 4 ⇒ (4) + 29 + 2 + 2 + 8 - 4 = 41
1d8 + 19 + 2 + 8 + 8 ⇒ (6) + 19 + 2 + 8 + 8 = 43 1d4 ⇒ 4 Bleed 1d6 ⇒ 6 Acid

1d20 + 29 + 2 + 2 + 8 - 4 ⇒ (15) + 29 + 2 + 2 + 8 - 4 = 52
1d8 + 19 + 2 + 8 + 8 ⇒ (6) + 19 + 2 + 8 + 8 = 43 1d4 ⇒ 3 Bleed 1d6 ⇒ 5 Acid

1d20 + 29 + 2 + 2 + 8 - 4 ⇒ (15) + 29 + 2 + 2 + 8 - 4 = 52
1d8 + 19 + 2 + 8 + 8 ⇒ (1) + 19 + 2 + 8 + 8 = 38 1d4 ⇒ 4 Bleed 1d6 ⇒ 4 Acid

1d20 + 26 + 2 + 2 + 8 - 4 ⇒ (4) + 26 + 2 + 2 + 8 - 4 = 38
1d8 + 19 + 2 + 8 + 8 ⇒ (4) + 19 + 2 + 8 + 8 = 41

1d20 + 26 + 2 + 2 + 8 - 4 ⇒ (17) + 26 + 2 + 2 + 8 - 4 = 51
1d8 + 19 + 2 + 8 + 8 ⇒ (8) + 19 + 2 + 8 + 8 = 45


The Man. The Myth. The Mask!

GM notes:
RF: 134
G1: dead
G2: 57
G3: dead
5d20 ⇒ (15, 4, 19, 3, 19) = 60
16d6 + 38 + 38 ⇒ (5, 3, 5, 1, 4, 4, 2, 1, 2, 5, 1, 4, 3, 3, 2, 2) + 38 + 38 = 123
3d20 ⇒ (7, 1, 17) = 25

As the group starts to shift its focus to Ferric Ragnvald decapitates the northern giant. And not from the neck. It's like watching a blender without a container eat it's way downwards. The entire party is splattered with bits of giant brains and fluids.
The rest of the damage, including a punishing strike by Taerine, wound Ferric, but he still stands. His hammer comes after Tor. A leading blow bruises the dwarf, followed by an easily predicted follow through. The third strike, a hay maker from down low, catches Tor on his heels and nearly takes the dwarf's head off in a single strike.
Tor takes 123 damage from a hit and a confirmed crit.
Party up! Finish Him!


Since we have multiple people who are wounded, Tor will defensively cast his [I]Mass Heal[/dice]
Concentration: 1d20 + 24 ⇒ (20) + 24 = 44

Everyone but the people on the stairs heals 170, as I use a 20 that would have probably dropped Ferric. Oh well!


Male Fetchling ninja 16 | hp 130/162

so which giants are dead? and where did that wolf come from?


The Man. The Myth. The Mask!

I haven't been able to update the map in a while due to business at home. At this point only the giant :on the far left and Ferric remain.


Male Fetchling ninja 16 | hp 130/162

updated the map, I hope


Male Fetchling ninja 16 | hp 130/162

Talon feels the healing wash through him, as cracked ribs are mended, and bruises fade.

Talon feels refreshed, but the threat still remains and he needs to find a way to bring him down.

Talon backs up from the really big giant, and with deadly precision and a concentrated aim he hurls a single Adamantine shuriken.

use Deadly Shuriken ability to throw a single shuriken but get several rolls to hit and each hit deals extra damage

attack #1: 1d20 + 22 ⇒ (3) + 22 = 25
attack #2: 1d20 + 17 ⇒ (11) + 17 = 28
attack #3: 1d20 + 12 ⇒ (20) + 12 = 32

confirm crit?: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25

damage: 1d3 + 1 ⇒ (3) + 1 = 4
damage if attack 2 hits: 1d6 ⇒ 4
damage if attack 3 hits: 1d6 ⇒ 1
damage if crit is confirmed: 1d3 + 1 ⇒ (3) + 1 = 4

not much but total would be 12 damage damage from a single shuriken, would have been great if I could have gotten a sneak attack in there

EDIT I wasn't sure if I could have combined that with flurry of stars for two additional rolls so I didn't


F Human Kinetecist (pyrokineticist) 17

Quick Stats:

HP 247/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal)

Taerine blasts the massive giant with another searing bolt of blue flame.

"Burn, damn you!" she snarls.

Continuing burning damage: 1d6 ⇒ 6

Blue flame blast (ranged touch): 1d20 + 18 + 2 + 2 ⇒ (14) + 18 + 2 + 2 = 36
Caster level check (vs SR): 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37
Fire damage: 18d6 + 3 + 3d6 ⇒ (4, 2, 2, 2, 4, 1, 6, 3, 4, 6, 3, 5, 3, 5, 1, 3, 5, 5) + 3 + (4, 3, 1) = 75


The Man. The Myth. The Mask!

Talon's shuriken lodges itself deep into the Gigas's neck, staggering it right into Taerine's BBQ of Doom. He cries out, chokes on his indides as they liquefy, then collapses to the ground with a bone-jarring thud.
The party makes simple work of the last giant and gets to looking through pockets.
You come to realize that the personal guard of the witch Ilivorr Karanasi have been here, and have been devoured by the winter wolf Their mundane equipment has been ruined and thrown on the garbage heaps that stand against the walls of this room. However, their valuables were taken by Ferric and are carried in his bag. It contains five suits of masterwork chainmail, a +2 heavy wooden shield, a +1 shock light crossbow, two potions of lesser restoration, a belt of physical might +2
(Strength and Constitution), and a backpack holding 1,975 gp. The other giants carry a total of 2,200 gp in coins and semiprecious stones.

Now that you have a moment to look about, a massive double portal composed of two white stone doors dominates the north wall of this sixty-foot-high chamber. Its surface bears a scene of craggy, snow-clad peaks in relief beneath the cavorting forms of unidentifiable creatures. The lintel above the door bears an inscription in ancient runes. Bloodstains mar the floor of the chamber, and piles of garbage have been swept into the corners. This is the remains of whomever the Witch left here, no doubt.

DC 27 Knowledge (planes):

The strangely disturbing creatures depicted only as things from beyond the known planes that are sometimes vaguely affiliated with Baba Yaga.

DC 37 Perception:
You spot one creature among the reliefs
that can be positively identified as a wendigo.

The doors themselves are of no known type of stone and are apparently locked without handle, lock, or hinges. In fact, they are entirely impregnable to all forms of physical or magical penetration, including divination magic such as scrying, as are the walls of this chamber. The inscription above the door is in an archaic form of Skald (legible to speakers of that language with a DC 17 Intelligence check or DC 12 Linguistics check) and says, “Only by the Power of Faith shall ye pass Beyond.”


Male Fetchling ninja 16 | hp 130/162

knowledge planes: 1d20 + 23 ⇒ (13) + 23 = 36
perception: 1d20 + 24 ⇒ (12) + 24 = 36

Talon checks the double doors, these inscriptions, I see some connection with Baba Yaga. as he examines closer, but here, he looks closer, yes definitely a Wendigo, or so it seems to be.

Taking a step back he looks over the inscriptions, Up there, I can't seem to make them out, probably very old.

do not speak that language so cannot decipher the words.


F Human Kinetecist (pyrokineticist) 17

Crap. Sorry I didn't realize we were waiting on us. I know I was obviously lagging too, guys, but as players we need to be better. If my players didn't post for a week, I'd be thinking of ending the game early.

Perception: 1d20 + 22 ⇒ (1) + 22 = 23

"Can anyone make out the carvings? They mean nothing to me and I also can't see them well.

"Either way, there's more to be found. Deathsteel, can you heal yourself? If so, we should move on."


The Man. The Myth. The Mask!

The only way forward is to get through those doors. If youall truly can't get past it, then you have that coin you can call Percy with.
NPCmachina FTW :P


The Man. The Myth. The Mask!

Looking back, I realize that I think I skipped telling you about that. I told the other group. Sorry. Percy entrusted each of you with a coin that can call her to your side should you need her. She cannot stay for long without revealing Imbrex's tampering with the situation, but she is available.[/ooc]


F Human Kinetecist (pyrokineticist) 17

I don't think it's inability. We all just dropped off except Talon. We need to figure out if anyone can read it and then -- if it involves faith -- see what Tor can do probably.


Well, crap, my post from earlier in the week just....disappeared. Lemme repost something.

Linguistics: 1d20 + 27 ⇒ (4) + 27 = 31

Tor will start with using a Cure Light Wounds spell and see if there is any reaction, moving up the chain of cure spells as necessary.

Cure Light Wounds: 1d8 + 5 ⇒ (6) + 5 = 11


The Man. The Myth. The Mask!

The doors do not respond to any of your spells.


F Human Kinetecist (pyrokineticist) 17

"This was Baba Yaga's domain, was it not? Perhaps one of you can invoke her..."


Male Fetchling ninja 16 | hp 130/162

Is that wise? talon asks.


F Human Kinetecist (pyrokineticist) 17

"As long as you're aware of what you're doing. If not, we'll have to find another way forward."


I can't believe I'm going to say this, but Knowledge (religion) to know the best way to demonstrate the power of faith?

Knowledge (Religion): 1d20 + 27 ⇒ (15) + 27 = 42


The Man. The Myth. The Mask!

You pause for a moment in contemplation. Baba Yaga and most nortgern cultures, you realize, don't put much emphasis on faith in the divine like most major dieties. The epics are about the hero, not his faith. So, what if one were to have faith in himself and his ability to "Pass"? It sounds crazy, but then again you are dealing with an Eldest...


"Okay, this is going to be weird, but you have to unflinchingly believe in yourself to bypass this obstacle."

Tor will conjure up every instance of his bypassing linguistical passages to decipher their hidden meanings or uncovering obscure texts that led to greater mysteries, and then opened the door.


The Man. The Myth. The Mask!

Tor, the door doesn't move, but your hand does. It passes into the stone!


Tor will walk through the door.


The Man. The Myth. The Mask!

An eerie sight greets the eye as this large chamber is entered: row upon row of identical, life-size ice sculptures depicting a bent-backed old crone with a skull-like face standing in perfect ranks. A sense of woe seems to radiate from each statue, and dark arcs of power crackle across their surfaces and leap from sculpture to sculpture.
One of the statues (the second from the end in the northwestern corner of the last row) has been shattered, and shards of ice litter the floor around its base.
Halfway across the room, a packet of some kind lies on the floor. Each of the statues contains an exquisitely carved, tiny porcelain doll depicting a gnarled old woman at its core.

All this you observe in seconds. Then you are hit with a wave of negative energy!
Negative: Will save DC 25 for half: 10d6 ⇒ (3, 5, 3, 1, 1, 1, 3, 2, 5, 1) = 25


F Human Kinetecist (pyrokineticist) 17

Will: 1d20 + 15 ⇒ (16) + 15 = 31

Quick stats:

HP 235/250; Burn (max 12)/non-lethal damage 3/51; Internal Buffer: 3/3
AC 36, touch 22, flat-footed 31; CMD 34
Fort +23, Ref +20, Will +15
Effects: Force Ward (17/17 temp hp); 10/150 stoneskin; magic vestment (40 hours; +5 enhancement, +2 over normal)

Taerine joins the dwarf in walking through the door, then grunts as the evil energy washes over her.

"Back through," she orders. "Let's discuss our next move."

Assuming we can get back through the doors...:

"It seems we have two options: Try to go through as quickly as possible and out the far side or bring Hell down on those dolls. That packet could be of some importance and could be destroyed depending on what we do," she says.


The Man. The Myth. The Mask!

The door is easily passed one it's secret is determined.


F Human Kinetecist (pyrokineticist) 17

Taerine explains the scene on the other side to anyone who didn't pass through and repeats her question about what the group should do.


Male Fetchling ninja 16 | hp 130/162

is the negative energy for everyone or just the first through the door?

Talon passes through the door to catch a glimpse of the room beyond.

will DC 25: 1d20 + 11 ⇒ (12) + 11 = 23 Of course that would be the case, +1 vs traps though but that is still only a 24

Talon absorbs the negative energy seemingly unfazed but there is tell tale evidence that he was wounded.

I could try and navigate the room to the object in the middle.


The Man. The Myth. The Mask!

That burst will hasten every round someone is in the room.


F Human Kinetecist (pyrokineticist) 17

"Perhaps Tor can give you some protection first?" Taerine suggests. "It would be good to know what it is, though."

Don't know if he has negative energy protection prepped.


"We'll just have to push across and I'll heal when we get everyone there."

Will Save: 1d20 + 21 ⇒ (16) + 21 = 37

Btw, since I have deathless armor, I basically have energy resistance 10 for negative energy.


The Man. The Myth. The Mask!

Ok. Here's how this works. I'm just going to give youall the details and you can roll as needed for your actions.
There is a 10d6 burst of negative energy every round. That you've already seen. Additionally, for each row of status you pass you must make two DC 23 saves for half damage of two effects. One is a will save vs an additional 10d6 negative energy, and the other is fort vs cold.
That means you have the potential to rack up 30d6 damage if the dice hate you.
The bag, once you get there, is a pouch of Dust of Dryness.
The effects in this room can be suppressed by an antagic field or one Mage's Disjunction per row.
Should you wish to damage the statues, they can only be harmed by positive energy, Holy weapon enchants, and the like.


F Human Kinetecist (pyrokineticist) 17

"I think getting through here could be more trouble than it's worth," Taerine says, shaking her head. "You're armor may give you some protection, but not enough. We know there's another way in, and I suggest we take that."

There's an entryway toward the top of the complex where it opens to the sky. I suspect we can get up there easily enough... Alternatively, Tor could try to use his channels to harm the things and we can force our way through...


Male Fetchling ninja 16 | hp 130/162

I can get to the other side rather quickly Talon adds


F Human Kinetecist (pyrokineticist) 17

"I don't think speed is the problem. It's passing the statues," Taerine said.

I'm not that worried about time it takes to get across. We shouldn't be in there more than one round. Having to pass 7 rows of statues, that could be 70d6 negative energy, plus whatever the cold is. I just don't see how we can soak that up without protection if we can't suppress it.


Male Fetchling ninja 16 | hp 130/162

its not a matter of speed, more like shadows. a simple plane shift here and exit over there.

perhaps there is a way to shut this off over there.


F Human Kinetecist (pyrokineticist) 17

"Perhaps. It did not go well for Silas when he tried a similar tactic, however."

Can't hurt to give it a try, Talon. Well, actually, that's not true. You could end up dead. ;)


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Male Fetchling ninja 16 | hp 130/162

If I die I'll ask choon if I can come back with the ghost template just to haunt everyone for the rest of eternity


The Man. The Myth. The Mask!

*steeples fingers*


The Man. The Myth. The Mask!

Talon steps in and jumps. (make a save vs the general negative burst)
He makes it to the other side relatively unscathed and darts out of the room on the other side.
On the other side of doors made from the same unnatural stone talon finds only a stair leading upward. No switch or any sign of deactivation method. Apparently this is the only way in.

As a reminder, the statues can be damaged by channeled positive energy and holy weapons/effects.


Male Fetchling ninja 16 | hp 130/162

Would have made a difference if I shadow jumped to the other side?


The Man. The Myth. The Mask!

You reach in that direction, but feel no shadow to jump into. The stairwell is too light for your ability to operate.


Male Fetchling ninja 16 | hp 130/162

will save?: 1d20 + 11 ⇒ (15) + 11 = 26

Talon motions for the rest to follow, no means to shut this down. just gonna have to run for it.

he then stealthily moves up the stairs a bit searching for more traps or signs of "obstacles".

stealth: 1d20 + 44 ⇒ (14) + 44 = 58
perception: 1d20 + 24 ⇒ (2) + 24 = 26


F Human Kinetecist (pyrokineticist) 17

"Wait, we can't --" Taerine calls as Talon ghosts away.

She turns to the silent dwarf with a glance.

"Unless you have some means to protect me, I'll not be going that way," she says. "There are less dangerous means to advance."

I likely won't survive going through that room. If there's no way to shut it down, I'm turning around and finding some other way to advance. I don't want to split the party, but there's simply no way Taerine's entering that room unless Tor can give her some protection from negative energy.


The Man. The Myth. The Mask!

I may have just thought of a way to justify not having Silas around and get youall past this thing. I won't be able to post it until tonight though. Stand by.


for targeted effects, I assume that each statue is a target? Assuming so, I should be able to obliterate 18 targets with mass heal (it does 180 hp; dc 26 will save assume they get one for 90 on a save). That's the first 3 rows and half of the 4th. I could then do mass cure spells to deal with the other pillars.

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