Inner Sea Megadungeon: Delving the Drowning Stones

Game Master Garden Tool

A site-based adventure featuring one of the Mwangi Expanse's largest ruins: the Drowning Stones.

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Dark Archive

Discussion Thread is up.

Welcome. Feel free to talk tactics or whatever else.


Good deal!

Dark Archive

Aaand we are go for gameplay.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Let's do this!


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Boards seem to have been down for a few hours this morning, at least for me,

Anyone have a recommended druid trait? Previous one was mostly RP but did give me history as a class skill.

I am thinking Scholar of the Great Beyond - it would give me knowledge History OR Planes with a plus 1 to both. Thoughts?

Dark Archive

Boards were down more or less all morning, yeah.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3
Ojore wrote:

Boards seem to have been down for a few hours this morning, at least for me,

Anyone have a recommended druid trait? Previous one was mostly RP but did give me history as a class skill.

I am thinking Scholar of the Great Beyond - it would give me knowledge History OR Planes with a plus 1 to both. Thoughts?

Given that we're gonna be facing some demon-worshipping skum, I'm thinking that's not a bad call. Do you have a skill point you could shuffle around to get a rank in Know: planes too?


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I think I would take one or the other since only one would become a class skill. And I agree with you that Planes might be more useful based on the assignment. Baring other strong opinion, I will be going with that. Thanks for the vote Nicoleta.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

That will give us three people trained in Knowledge (planes) and only one trained in Knowledge (history). Are we good with that? (I'm genuinely asking there - it's not rhetorical.)


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Probably fine for now. I plan to grab some know (history) with my next level which will give us a second with it.


Knowledge? Bah! Th' only knowledge ye need is where t' hit 'em, an' how t' make 'em stay down!

;)

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Good Morning, I'll be flying today, and mostly out of contact until this evening. I'll make a brief post via iPhone once I am back on the ground.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Garden Tool:
Nicoleta's backstory is up on her profile. There's a villain hook in there if you want it, though I deliberately left Padric's situation vague in case it's not something you're interested in.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

We might want to discuss general tactics and party healing at some point.

General Combat
Ojore, with a single round of buffing will be melee attacking with a +7 at 2d6+5 damage with an AC of 21. Give him two more rounds of buffing and he can be +9 to hit doing 2d6+7 with AC 23. He can choose to drop his shield and do up to 2d6+10 with a single hit. He will not be thrilled about entering combat without at least one round to buff. He is not great at ranged combat though and will try to focus on melee.

His lion companion, speed 40 gets three attacks a round, all at +6, but doing an average of 5 points of damage with a hit.

Healing
While neither of us are primary healers, only Nicoleta and Ojore can heal unless there is some infernal healing in the party (might be a good idea to get wands of that spell as its the most cost efficient way to heal up after a fight).

Ojore has two wands of healing he can get to quickly (wrist sheaths). But these wands are pretty limited - 20 charges of cure light and 5 of cure mod. He currently has not memorized any healing, but might consider changing this if the party thinks its necessary.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Nicoleta has a 2/day ability she can use to force an opponent to reroll an attack, as long as the victim of the attack isn't flatfooted or helpless. It does other things too, so she'll probably use it herself to boost her attacks, but in general she'll reserve one use each day to try to negate a possible crit. (So, GT, the first time that happens each day against a valid ally, go ahead and assume she uses determination.) As an inquisitor, she's just got a spells-known list, but cure light is on it, and she's also got a 20-charge wand available, so she can heal. By and large, though, she'll prefer to do so after the fight is over rather than during.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I know that ability. I have a 6th level "preacher' in PFS. He has two uses of that power. I pretty much use it for crits or save or suck spells.

I went back and looked. Neither arcane caster knows Infernal healing. Not on the Magus list. I am not sure what opposition schools our wizard has chosen. I did not see it on his sheet and did not try to determine it from his spell book entries, but he might not easily be able to cast it either. So, for the moment, we have two healers. And both are combat classes that do not want to have to heal during a combat. I am willing to do so when tactically I believe its the best choice, but in general the party should not expect a lot of in-combat healing.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Infernal healing is on the magus list. It's listed as a magus spell in the ISWG. (I know, because one of my other characters in a Garden Tool game is an Asmodean magus with a wand of it...) In general, however, yeah - Nicoleta and Ojore are far more designed to tear bad guys up than to stitch our friends back together.


Kargath is an up-front brawler, specializing in combat maneuvers for battlefield control - specifically, dirty trick (blinding), grapple, bull rush. Dice rolls being kind, he can be counted on to take 1 humanoid out of combat. Damage isn't his specialty, but he can do 7-10 damage per strike.

Dark Archive

They say in-combat healing isn't the most efficient way to do the job, and I (normally) agree. Exceptions abound, of course.

Infernal healing is indeed a magus spell, unless the d20pfsrd is wrong (which happens, sometimes).


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Ok. Good to know that its a Magus spell. My iPhone resource did not list it.

Both our arcane casters should learn it. I think one could buy it and both learn as they should be able to share spell books. And once we have some resources we should try to buy a wand of it. I guess we have to order it from a big city. It really is efficient as it always grants 10 health per charge where a cure light from a wand is doing 2-9 with an average of 5.5.

I agree that in-combat has diminishing returns, but it might be nice to be able to keep Kargath up and fighting. Or keep the guy that is bypassing DR up. Lots of exception, as you mention.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

I should probably point out that Nicoleta will really disapprove of the use of infernal healing. Really disapprove.

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Back on the ground, so I will follow up with my tactics. Elsir is based on high spot initiative controll, with a +15 to initative and the ability to always act during a surprise round I should get the first drop. I can also roll 2 d20's every round for 7/day and use the 2nd d20 to replace a single roll, primarily I will save these to replace a low initative roll, or save or suck.

Go to spells I will use are going to be things like Web, Grease and Create Pit. Eventual plans will include subsequent summoning spells, and a improved familiar that can use wands. Right now I will be super weak, with a whopping 19hp, so I'll try to be creative
and stay at max range for as long as possible. Thoughts?


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Nicoleta, good thing you have no ranks in spellcraft then. :P I see it as nearly essential for the party with no defined healer. But for now we do not need even have that discussion as neither of our arcane casters know the spell, and both might feel like you do about it.

Elsir, 19 HP is not weak at all. The druid is only packing 24.

One question: Do we need to have things like picks and shovels with us? Block and tackle? etc?


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Nesipho's generic plan of attack would be:
Round 1: Use wand to shield self as a standard action. Sheath wand as a move action. 5' step if meaningful.
Round 2: Throw short spear as a standard action. Move to start positioning for a flank and draw rapier as a move action.
Round 3: Hopefully 5' step to flank and full attack with spell combat.

Depending on opponent positions and numbers, etc, I expect though I will be skipping the round 1 or round 2 action in many cases.

When flanking with spell combat he should be able to put out decent damage getting sneak attack damage on two attacks per round (attack + spellstrike attack) + spell damage - unless the opponents have high AC.

Infernal healing does have an evil descriptor - which isn't particularly a problem for Nesipho to use on occasion, not sure how happy everyone (except Ojore's) characters would be to have that spell cast on them though. And situational enough that I wouldn't be inclined to take it as a memorized spell slot often.

When outdoors I'll be taking more utility spells (grease, obscuring mist) when indoors for a long dungeon crawl I will generally be more focused on damage spells (shocking grasp) and self-defensive spells (shield, mirror image - when I hit 4th magus, etc).


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Doh, just realized I failed to list thieve's tools in my equipment list (for disable device).
@GT you okay if I add those to my list of gear? if not I'll have to remember to get some at the first opportunity.

Dark Archive

@ Nesipho: Yes, that's fine. Remember that only the nonmasterwork tools are free at character creation.


Kargath is fine with any spot in the watch shifts. I usually suggest in a group with multiple casters that the casters rotate so that one get an uninterrupted night of sleep...assuming we are interrupted.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Nesipho, don't sweat it too much if you can't start with masterwork. Your brother can hook you up later with Masterwork Transformation. Anyone with a regular item can get me to upgrade it to MW with the difference in cost at a later time. IF I have the time to cast it.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Divine spellcasters don't need 8 hours of rest, so my suggestion would be something like this:

1st watch - Ojore and his lion
2nd watch - Kargath and Nicoleta
3rd watch - Elsir and Nesipho

That gives us at least one Perception specialist and at least one watcher with better-than-human senses (low-light, vision and/or scent) on each watch.

By the way, because I'm thinking about it, Nicoleta prays for her spells at dusk, in honor of the Mistress of Dreams.

Dark Archive

I'm glad they let clerics choose, these days. It used to be deity-specific. Orc worshipping a required-to-pray-at-noon god? Enjoy interrupting your rest cycle every day of your life forever, or just adventuring during the day despite your light sensitivity.

Does Nicoleta's 3-shift, 12-hour camping schedule sound agreeable to everyone?

Dark Archive

QUICK NOTE: I do have a system for random encounters, and for random events and occurances. And it is random. The difficulty of encounters is dependant on the region. Encounter difficulties fall randomly between high and low ranges, by region. For example, a "difficulty 12" region might host encounters ranging from EL 9 to EL 15. As a general rule, regions far from civilization are more difficult and more frequent, and regions closer to civilization are less difficult. If the Mwangi tribes, Society waystation staff, and the ulat-kini can survive out here, so can you, but that's not to say that there won't be encounters and dangers.

Also, there is technically no real limit to the number of encounters you could have per day, or per hour, or whatever. If you were very, very, very, very, very unlucky, you could have about as many encounters as there are hours in the day. On the flip side of that particular coin, it is not at all unheard of for many days to pass without incident.

And that's a summary of my random encounter system, just so you know what to expect (or what not to).


Bring 'em on! I'd prefer a straight fight to all this sneaking around.


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

That watch cycle is fine by me.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

I am good with the watch cycle. Ojore gets his spells in the morning. He will maintain a light spell during his watch.

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

The watch cycle looks good to me, thanks for setting it up. It makes a lot of sense.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Can everyone see where I moved Ojore and Shange?


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

I can see Shange next to the spider and Ojore in the middle of the group.


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

If I could make a suggestion GT, put the map link in the 'Short Description' field of the campaign info tab. Doing that will place the map link at the top of every page for the game, whether gameplay thread, discussion thread, or other. Then we won't need to scan backwards in the thread for your posts to find the link.


I have just started keeping a bookmark of the google docs maps in my various campaigns, for those who don't put a link in every new post.

Dark Archive

Done; good suggestion, bbangerter. I cannot hyperlink it, unfortunately, but it's there.


Male Human Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Not letting you do the url=? That is odd. But I can work with that, easy enough to copy paste.

FYI, when I go to the campaign info tab it tells me 'work in progress'. Maybe you need to put something in every field before that page is fully active? Or in some key fields? (Not really sure, just guessing here).

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Holding on a another Grease for next round, letting the melee get in close.


M: Human Mwangi Druid 2 || HP 25/25 || AC 19, T 13, FF 16, CMD 18 || F +5, R +2, W +5 || Per. +7 Init +2, Sense Motive +7

Your first grease did the "heavy lifting". Getting the thing down on the ground where we can get to it was fantastic! :)

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Thanks! I depending on how the next round goes, I might hold off and peg it with the bow.


I think spiders are considered "long" for purposes of reach. So a large spider would only have a reach of 5', though it takes up a 10' square.


Just an FYI, I am moving on Monday, so will be without regular internet until probably Wednesday. If you need to DMPC Kargath before then, just have him scratch and hit things. Minus RP points if you don't do th' accent.

Dark Archive

Nesipho Inkosi wrote:

Not letting you do the url=? That is odd. But I can work with that, easy enough to copy paste.

FYI, when I go to the campaign info tab it tells me 'work in progress'. Maybe you need to put something in every field before that page is fully active? Or in some key fields? (Not really sure, just guessing here).

Found the problem - I was over the character limit. It's all linked up now.

Silver Crusade

Female Human (Varisian) Inquisitor (preacher) of Desna 3

Just a tactics note: if Ojore and Nicoleta take 5 ft steps east and Shange takes a 5 ft step west, Ojore can provide a flank for the lion and the Varisian both. (Nicoleta can take a 5 ft step even if the undergrowth would otherwise prevent it, because agile feet is cool like that - the question in the game thread is only to find out if she needs to use it.)

Dark Archive

@ Celeador: Elsir can swap his longbow out for a crossbow, considering he hasn't fired or drawn it yet.

Grand Lodge

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Hey guys! Going on a work trip this week, i'll be on the forums, but using a iPhone. so my actions won't be as in depth as I would like. Should have full access to my computer by Friday.

@GT: I'll go ahead and do that. Thanks!

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