In Memoriam Mortis (Inactive)

Game Master JonGarrett

A tale of surviving when the zombies aren't the only thing out to play.

Sewer Map - Alley Encounter Map


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Male. Mostly. Human. Mostly. Archaeologist

Here's where you talk about stuff.


Ratfolk alchemist (grenadier) 3, VMC Wizard| HP 24/24 | AC18/T14/FF15 | F5/R6/W3 | Int+4 | Perc +11 (14 in Sharow/Darkness) | Speed 25
Skills:
Acrob. +3, Appraise +8, Climb +1, Cr(alchemy) +13 (+16), Diplo. +6, Heal +6, Kn(arcana) +9, Kn(nature) +9, Kn(religion) +5, Ling. +5, Lore (Harper's bay) +8, S.Motive +3, Spellcraft +10, Stealth +7, Surv. +6, Swim +1, UMD +7

Dot


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

I noticed I had forgotten the skill points from my +1 Int modifier. I've added the new skills to my sheet.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Dot

Will update later on.

Mental Health Points: 1d5 ⇒ 1


Male. Mostly. Human. Mostly. Archaeologist

Cool.


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

Hmm... this is only my 2nd PbP game, so any constructive criticism is appreciated, but first off how do I get the stats to display under my character's name?


Ratfolk alchemist (grenadier) 3, VMC Wizard| HP 24/24 | AC18/T14/FF15 | F5/R6/W3 | Int+4 | Perc +11 (14 in Sharow/Darkness) | Speed 25
Skills:
Acrob. +3, Appraise +8, Climb +1, Cr(alchemy) +13 (+16), Diplo. +6, Heal +6, Kn(arcana) +9, Kn(nature) +9, Kn(religion) +5, Ling. +5, Lore (Harper's bay) +8, S.Motive +3, Spellcraft +10, Stealth +7, Surv. +6, Swim +1, UMD +7

That's easy. In your profile, put all the information you want to appear into the race or class/level. You can even put a spoiler tag like I did, so as not to crowd it too much.

If it's not completely clear, click on my profile to see how I did it.


Male. Mostly. Human. Mostly. Archaeologist

Yeah, it's a nice tool for a quick profile.

Sorry for the delay on posting, tonight has been crazy. Literally crazy, we had a mentally disturbed person trying to get in. Posting shall commence shortly.


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

Thanks for the help, Kerwin. Also, Jon, is this an offer for theft or is it just too dangerous to get there otherwise?


Male. Mostly. Human. Mostly. Archaeologist

Well, the Barkeep intended it as 'If you wanna go overland, go for it' but if you instead choose to do a little light plundering then, well, I'm down with that.

This will be reasonably sandboxy in this regard - I'll give missions and hints, but if you guys all decide to run for the docks and swim for it you're totally allowed to do so.

It won't work, but you can try.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Ugh, and now reading Darkson's sheet, I realized I'd missed that I had two stalker arts, not one, at lvl 3. I took Combat arts -> Discipline Focus -> Veiled Moon. I assumed that my kunai were also light blades, like daggers are, for the +2 damage bonus.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Hey, sorry, I forgot to ask before. Since I've got my wolf with me right now, but he's not actually my companion yet, do you want me to deduct the cost of buying a combat trained wolf from my gold for balance purposes? I'm fine either way, I just figured I'd check. I just don't like the companion-appearing-out-of-nowhere-at-level-4 thing - I want there to be some history between us even if he doesn't get to advance for my first three levels.


Male. Mostly. Human. Mostly. Archaeologist

Nah, it should be fine to just keep it around. Although be careful with it, since it's not terribly effective.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

I took the Carrion Sense racial trait. It gives me the scent ability but only for corpses and creatures at less than 50% hp. It seemed thematically appropriate, even if the stalker can just get a lvl1 stance that gives him a general scent ability. My question is, do undead count as corpses for this ability?

And perhaps another point, would any scent ability function in a sewer? I could imagine the... aroma is a bit overpowering down there.


Male. Mostly. Human. Mostly. Archaeologist

Some will. They'll be some...interesting undead in this campaign. I'm an old (olllllld) Resident Evil fan, but I'm far too mean to simply use Crimson Heads on you.

Zombies and other 'rotting' undead will be detectable. Skeletons and other more stable undead won't.


Ratfolk alchemist (grenadier) 3, VMC Wizard| HP 24/24 | AC18/T14/FF15 | F5/R6/W3 | Int+4 | Perc +11 (14 in Sharow/Darkness) | Speed 25
Skills:
Acrob. +3, Appraise +8, Climb +1, Cr(alchemy) +13 (+16), Diplo. +6, Heal +6, Kn(arcana) +9, Kn(nature) +9, Kn(religion) +5, Ling. +5, Lore (Harper's bay) +8, S.Motive +3, Spellcraft +10, Stealth +7, Surv. +6, Swim +1, UMD +7

Just realized we have two Ks on the map. So If you keep the K Korvar, I'll be Ke.


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

I already put myself in as Ko, which is fine by me. If the K isn't you, I don't know who that is.


Ratfolk alchemist (grenadier) 3, VMC Wizard| HP 24/24 | AC18/T14/FF15 | F5/R6/W3 | Int+4 | Perc +11 (14 in Sharow/Darkness) | Speed 25
Skills:
Acrob. +3, Appraise +8, Climb +1, Cr(alchemy) +13 (+16), Diplo. +6, Heal +6, Kn(arcana) +9, Kn(nature) +9, Kn(religion) +5, Ling. +5, Lore (Harper's bay) +8, S.Motive +3, Spellcraft +10, Stealth +7, Surv. +6, Swim +1, UMD +7

No pb, I hadn't seen the Ko. I have now. I'll remove the K so there is no confusion.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

I realized our characcters didn't IC introduce themselves to each other. Do we assume we know each others names from the last few days of beeing cooped up? Sneaking through the sewer is such a bad time for a round of who's who.

Also, do we want to try fancy shenenigans with keeping Abelone at some distance from the darkvision teammembers (everyone except me and Abelone I think. If I can survive for 4 levels I'll get it too :p), and me just far enough behind that to be in dim light? Or is that going to get old too fast, and will we just move as a team, maybe with the darkvision-ers going around corners first or something?


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

I was just thinking we keep non-darkvisioners in back, as that'll let them have the light they need to get around while limiting the amount of light that precedes us and possibly gives away position earlier than we'd like. I don't think we need any special shenanigans for it, especially since the light spell only shines as a torch, so it only gives light to 20 feet away for normal vision.

EDIT: Yeah, I think we're ok just assuming that the past few days have given ample opportunity for introductions. More can come if we survive the sneaking to the warehouse. :)


Male. Mostly. Human. Mostly. Archaeologist

I assumed we'd done the awkward introductions, but feel free to do so! You did start in an Inn, after all.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Yar, I sort of assumed we all at least sort of know each other at this point. Maybe not well, but in the way that you do when the undead have taken over a town and you all get stuck in an Inn together for a little while. Basically, not super well, but well enough to have at least a basic sense of "they seem trustworthy-ish and competent!". I would think we know each others names at least.

Those were my assumptions.

While I'm thinking about it, how long have we been in the Inn, what sort of timeline have things been occurring on?


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Souns reasonable. I'll assume Chloir knows names but not much else. Once we've secured the warehouse we may do some friendly bonding.

Two practical matters: Shall I just keep my current perception and stealth rolls until the next time we find something or vice versa? It'd be easier than rolling every time. Secondly, do we need acrobatics checks to cross the muck? I can take 10 for a result of 20, but if the DC is more than 11 I'll know I have to roll in combat.


Male. Mostly. Human. Mostly. Archaeologist

Sorry, folks, next post shall be tomorrow while I sort out technical difficulties.

And by technical difficulties, I mean my boss plied me with whiskey. Sorry about that, I wasn't expecting to be in such a poor shape.


Male. Mostly. Human. Mostly. Archaeologist

*Whistles* Folks? Hello?


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sorry, Mondays are a little crazy and long for me.

Posting here shortly.


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

Hey guys!

Sorry for not posting, I've been quite busy (and will still be for a bit) sorting out some legal stuff.

Don't get scared, I'm not in trouble, yet it's mostly just paperwork and stuff. Still a bit of pain in the rear though. :P


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Okay, so I assumed we were going for herbs to stop the bleeding. Figured bleeding was more urgent than food stores.

Not saying this is what was agreed on, just what I was under the impression of.

Basically the following is what I assumed our working plan was (with 3 and 4 possibly being switched or slightly different).
1) Herb shop
2) Treat injured man
3) Take them to Inn (since they are relatively close)
4) Get food.


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada
Abraham Darkson wrote:

Okay, so I assumed we were going for herbs to stop the bleeding. Figured bleeding was more urgent than food stores.

Not saying this is what was agreed on, just what I was under the impression of.

Basically the following is what I assumed our working plan was (with 3 and 4 possibly being switched or slightly different).
1) Herb shop
2) Treat injured man
3) Take them to Inn (since they are relatively close)
4) Get food.

Kovar didn't discuss earlier, but I'm in agreement with this plan.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

I think we were of two minds on the plan - Chloir wanted to get food first since that'll help more people, but I'd put forth that healing would take priority since it's more time sensitive. I think those are the two options we're debating over.

As for me, my vote's getting the guy healed first, but I'm fine with either.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

My plan was to use the alcohol and cure spells to make sure things didn't get worse, and that'd buy us time to get more food for everyone first, and then get the herbs. This was partly since both tasks are potentially dangerous so we'd best help the greatest number first, and partially because Chloir is selfish and doesn't want even more mouths to feed in her hideout before being certain that they can be fed. Also, a longer wait before transporting means that if he does turn undead he'll likely do it before being taken into the inn.

So it's mostly in character rationalizations. Your characters can outvote Chloir, no problem. I just thought we were gonna do it Chloir's way.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Yeah, sorry, I think I just kind of forgot what all we had discussed.

Well, let's take a vote, to make it easy.

A) We focus on healing the kid, then get food.

B) Patch the fella up, go get food, then come back for him.

Abraham votes A.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Yeah, A probably gets more votes so lets just assume that's what we decided to do, so the story can move along. Chloir will grumble but won't go alone with a vampire on the prowl.


Male. Mostly. Human. Mostly. Archaeologist

So, to the herbalists shop? OK.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Sorry for lack of posting past few days, forgot to mention that my girlfriends (entire) family was coming to visit.


Male. Mostly. Human. Mostly. Archaeologist

Life happens. Thanks for the heads up.


Male. Mostly. Human. Mostly. Archaeologist

So...things are slowing down a little. Problems, issues? Is my slightly slow build too slow? Feedback, folks, would be appreciated.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

I tend to monopolize conversation a little bit if I'm not careful, so I try to let several posts go in between mine to make sure everyone's getting a chance to speak up.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Seems fine to me. All things considered I feel like things are moving around. Maybe I'm just used to slower games though, not that I'm opposed to things moving along quicker (though they by no means have to).


Male. Mostly. Human. Mostly. Archaeologist

OK. If there is a problem, do tell me. I'm not going to be offended and feed you a passing monstrosity.

I was planning to feed you to the passing monstrosity anyway. How did none of you think to Detect Magic on the cute kitten in a horror game? You deserve all the shape-shifting suffering you get.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Wasn't the attic whisperer flatfooted the first round? If it was I think I hit it once.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Posting may be erratic the next several days. Stuff going on with my husband's family.


Male. Mostly. Human. Mostly. Archaeologist

You're right, I always forget that one.

Thanks for the head's up Rennai.


Male. Mostly. Human. Mostly. Archaeologist

It'll be a day or two before the game progresses. I got sent to A&E this morning, and I'm feeling pretty wiped out. Sorry for (yet another) delay.


Male Thrush HP 10/10; AC 18 (touch 16, FF 16); Fort +1, Ref +4, Will +5; Init +2, Perception

Got around statting up Abelone's familiar yesterday, but was too tired afterwards to actually post. :P Is it okay to just assume that he's with the group?


Male. Mostly. Human. Mostly. Archaeologist

Yeah, go for it.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Question: Do our characters know if, and why, it isn't feasible to leave this city altogether?


Male. Mostly. Human. Mostly. Archaeologist

Unless you've tried, no. You can have some idea from rumours and such, but very few who tried are still talking about it.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Are we going back up to the street? I assumed we were going further through the sewers now. I moved myself on the map to as far as we made it on our first go.


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

I thought we were going back up to the street as well.

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