Hunger in the Darkness - Expedition to the Mines of Zolurket (Inactive)

Game Master Mark Sweetman

A desperate attempt to reclaim the ancestral Dwarvish mine of Tar-Urkatha from the darkness that has engulfed it....


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Minor Crab-beast

Gah - missed the MM Dolgrym. Apologies, will include on next update.
Had a fun night with our three year old throwing up so am a little behind the pace today ;)


Minor Crab-beast

It's a long weekend here in Malaysia - so update might now be for a wee while.


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Thanks for the heads-up, DMV. How's the 3-year-old doing?


Minor Crab-beast

He's doing fine - was a bit out of it for a day or so, but back to normal now.


Male Dwarf Trapsmith Rogue

listening carefully Love steps oh so softly deeper into the cloud. His hands lightly touch the walls of the entry passage. Are they rough stone? Handholds, ledges? A way to add a dimension to this fight?

Perception +13, Stealth +10. Not sure how the actions will play out. I am trying to locate dark and hooded without giving away my position.


Minor Crab-beast

Dolgyrm's forceful bolt extinguishes the life of another of the ghouls - leaving the three first to join the combat destroyed before you.

The other three ghouls charge forward to replace the fallen, insensate to any regret shown at the loss of their kin. Etched on their face is merely hunger...
Ghoul on Khepri: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 for 1d6 + 4 ⇒ (4) + 4 = 8 And Fort Save DC 15 or paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds. Also give me a second Fort save please.
Ghoul on Khepri: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Ghoul on Padrym: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
...and yet again the companions defences hold reasonably firm, but the first ghoul to charge at Khepri stays unexpectedly low to the ground and manages to strike through his defences and bite a gobbet of bloody flesh from the paladin's thigh.

Love:
You manage to step lightly into the smoke filled chamber and find the figure swathed in black having exchanged it's crossbow for a wicked pair of curved blades. It does not yet seem to have seen the stealthy dwarf approaching him.

To it's left you see a series of lever controls that likely connect to the portcullis and other apparatus. The walls are hewn stone - rough to the touch, but their shape was carved from the stone with care.
2d20 ⇒ (7, 4) = 11

Round 3: XX, Ghouls, Cynara, Khepri, Feigr, Lowfield, Dolgrym, Padrym
Red rimned ghoul was the one injured by Dolgrym's initial MM

Round 3 Map


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Round 3:

Status:

HP: 21/21 AC: 17 Conditions: none

With the approach of the remaining trio of ghouls into range, Cynara again channels positive energy at them.

Damage, DC 16 Will save to halve: 2d6 ⇒ (1, 4) = 5

Expendables used:

L1 spells: 0/7 L2 spells: 1/4 Channel energy: 2/6 CLW wand: 3/50


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Looking to conserve some of his resources, Dolgyrm focuses on his Flaming Sphere and moves it toward the ghoul that was already wounded by his previous magical attack.

Flaming Sphere Damage 3d6 ⇒ (2, 2, 5) = 9

Ref DC 16 to avoid damage.

AC14 HP 34/34


Minor Crab-beast

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
Will 1: 1d20 + 7 ⇒ (2) + 7 = 9 2: 1d20 + 7 ⇒ (15) + 7 = 22 3: 1d20 + 7 ⇒ (7) + 7 = 14

Between the righteous fire of Cynara's energy and the arcane of Dolgrym's - the injured ghoul is left blackened and bereft of the necromantic force that animated it's limbs. The other two ghouls are seared by the outpouring of the power holy... but fight on.

Round 3: XX, Ghouls, Cynara, Khepri, Feigr, Lowfield, Dolgrym, Padrym

K,8 - is re-dead and the firey sphere sits atop it's scorched corpse.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 3

Status:

HP = 39/39
AC = 20/12/19
Speed = 20'
Weapon Equipped = Magatha
Arrows = 20/20
Arcane Pool = 3/3
Magus (Bladebound) Spells(CL 4, 7 melee touch, 4 ranged touch):
2 Glitterdust (DC 14)
1 Shocking Grasp (x2), Enlarge Person (DC 13)
0 Acid Splash, Detect Magic, Prestidigitation (DC 12), Light
Status Effects = Shield, Mirror Image (1)

"Magatha will drink the blood of the fallen!"

Padrym puts Magatha to work on the latest ghoul to threaten him.

Magatha Two-Handed Power Attack: 1d20 + 7 ⇒ (11) + 7 = 181d10 + 10 ⇒ (8) + 10 = 18


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Round 3

Feigr looks on helplessly, but hope lifts as the ghouls fall.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri's muscles tighten and he finds himself unable to to move and can only look on helplessly.

Paralysis Fort Save 1d20 + 10 ⇒ (2) + 10 = 12

Second Fort Save Fort Save 1d20 + 10 ⇒ (12) + 10 = 22 I don't think I need this one as a paladin but here it is


Minor Crab-beast

Magatha drinks deep as the axe clefts through a forearm to lodge in the ghoul's distended belly. As it goes down Padrym has to heave to pull Magatha free from the crumpling body and maintain his grasp.

Love action still to come for Round 3...

The sole surviving ghoul tears hungrily at the paladin whose muscles burn with the foul poison that was upon it's maw...
Claw: 1d20 + 5 + 4 ⇒ (10) + 5 + 4 = 19 for 1d6 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25 for 1d6 + 3 ⇒ (3) + 3 = 6
Bite: 1d20 + 7 + 4 ⇒ (13) + 7 + 4 = 24 for 1d6 + 4 ⇒ (1) + 4 = 5
...sharp claws and teeth easily finding their way into the weaknesses of his armor and making his every sense blossom out with pain as blood mars the hands and maw of the ghoul.

Correct Khepri, immune to the second Fort save - apologies for missing that.
Khepri's Helpless AC is 16 - so that's three hits from the ghoul. And three more DC 15 Fort saves ;)

Round 4: XX, Ghouls, Cynara, Khepri, Feigr, Lowfield, Dolgrym, Padrym

No map as am at work - but J,8 is the only surviving enemy.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Fort Save #1 1d20 + 10 ⇒ (13) + 10 = 23
Fort Save #2 1d20 + 10 ⇒ (15) + 10 = 25
Fort Save #3 1d20 + 10 ⇒ (13) + 10 = 23

Current Status:

HP 11/36
AC 16
Effects paralyzed
Lay on Hands 7/day Used - [0]
Smite Evil (2/day) Used - [0]


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Round 4:

Status:

HP: 31/31 AC: 17 Conditions: none

I'll probably regret this.... The oracle steps past the paralyzed paladin in front of her, but in her solicitousness for his condition is unable to manage an effective attack on the ghoul.

To hit with rapier: 1d20 + 5 ⇒ (4) + 5 = 9

Expendables used:

L1 spells: 0/7 L2 spells: 1/4 Channel energy: 2/6 CLW wand: 3/50


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Round 4

Status:

HP = 39/39
AC = 20/12/19
Speed = 20'
Weapon Equipped = Magatha
Arrows = 20/20
Arcane Pool = 3/3
Magus (Bladebound) Spells(CL 4, 7 melee touch, 4 ranged touch):
2 Glitterdust (DC 14)
1 Shocking Grasp (x2), Enlarge Person (DC 13)
0 Acid Splash, Detect Magic, Prestidigitation (DC 12), Light
Status Effects = Shield, Mirror Image (1)

"Come here beast!"

With a roar Padrym steps up and attempts to end the last ghoul.

Magatha Two-Handed Power Attack: 1d20 + 7 ⇒ (20) + 7 = 271d10 + 10 ⇒ (3) + 10 = 13
Crit Confirm: 1d20 + 7 ⇒ (9) + 7 = 162d10 + 20 ⇒ (9, 3) + 20 = 32


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Thank you Padrym!


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Waiting to see if Padrym finished the punk undead off before wasting a spell.


Minor Crab-beast

Padrym did indeed end the beast... full update incoming after a four hour workshop.


Minor Crab-beast

Magatha drinks deep in the sickly and poisoned blood of the undead as a ribcage is cleft asunder. The ghouls that assaulted you have been ended... but there is still a sense of danger in the air.

Round 4: XX, Ghouls, Cynara, Khepri, Feigr, Lowfield, Dolgrym, Padrym


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Dolgrym will hold any action until another threat presents itself.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri will hold action until he has a choice not to ;)


Minor Crab-beast

Well with Love two rounds behind I'm in a little bit of a quandry as to how to resolve the alcove... Love? - you there?

With the death of the ghoul the chamber goes quiet and you are left cautious and the prickling hair on the nape of your neck suggests that eyes still lay upon your skin... though no owner presents themselves yet.

If you wait in place, then Khepri and Feigr will recover from their paralysis without further assault upon your person...


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

I say you DMPC him. Same as I'd hope you do if I were out for a few days.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

The first thing Khepri will do when he can, is lay on hands

3d6 ⇒ (3, 5, 5) = 13

Status:

HP 24/36
AC 22
Effects paralyzed
Lay on Hands 7/day Used - [1]
Smite Evil 2/day Used - [0]


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I agree with Dolgrym's DMPC reco. Probably the easiest way to handle.

This doesn't happen until Round 5 if we do stay in initiative...
Feigr shivers as the feeling returns to his extremities and he gradually regains control of his body. He shakes his hands and legs loose and then grabs for his shoulder where the ghoul sank its teeth into him. "That was unpleasant." When he pulls his hand back trailing blood, he adds, "Ugh, yes, really not good. I guess that was a terrible idea to have the one with the spell to remove ghoul paralysis get bit by a ghoul. I shouldn't be too much worse for wear though when you all are ready to move on." He looks around. "Speaking of which...what happened to Love?"
Heal check on injury 1d20 + 3 ⇒ (5) + 3 = 8

Status:

hp 28/35 (all three temporary hp expended)
Conditions: 1 day incubation


Minor Crab-beast

Executive decision made...

As you pause you hear a brief scuffle within the smoke filled alcove. There is the sound of scraping steel, twin grunts and sighs and a clatter before all goes still.

Love:
For the sake of ease, I've assumed you take out the shadowed and hooded - but in return get nicked by a poisoned blade and unconscious-ised.
This is a special poison that will last as long as it needs to until you're back in a position where posting might be less of a concern. I really enjoy your input into the campaign, but by the same token a one post per 5-7 days really tanks the speed for the rest of the guys.
Is the current busyness continuous? or just a transient situation.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

"Did you all hear that? Up There in the alcove. Do the rest of you feel well enough to go check it out with me?"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Aye, I'll go first."

Padrym moves quickly into the alcove.


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Cynara follows. "Feigr, I'll want a better look at that bite before much longer. Those jaws were filthy."


Male Dwarf Trapsmith Rogue

Voice:
I am back. Was traveling around the Netherlands for the past six weeks but I have returned to the emerald city only a tad jet-lagged. I assumed that I would be able to keep up but that proved to be a pipe dream. Fine with the Dmpcing and the nap. To tell the truth I was unsure about how to deal with hooded and sneaky. Was not positive they were hostile...The smoke was really to direct the ghouls towards the rest of the party and buy time to decide what to do. Sorry about the delaying. Posts will return to their usual verbosity and promptitude. Well after this one that is. :7)

"........" Love lets out a barely audible grunt as Padrym's foot finds something soft.


Minor Crab-beast

Love:
Roger roger - good to hear that you're back in the saddle. I hope that the Netherlands was suitably dutch for you ;)

As the smoke gradually clears from the alcove, you find a cloth swathed humanoid slumped in the corner - it's chest decorated by one of Love's daggers buried to the hilt and the dwarf in question prostrate upon the floor before it. A short sword that glistens wet and a nick upon the scout's arm betray the reason for Love deciding to take an impromptu nap.

The alcove has some levers and contraptions along one side that based on your observance likely connect to the portcullis and cage doors around the room.

Feigr - No result on the heal check, and will be difficult to diagnose until you become symptomatic :P

Lastly - at this point you've just stayed at the entrance, or moved slightly to the alcove - let me know if you approach any deeper into the chamber.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

"We've made some ground, but I think we need to get Love out of here. I've used most of my spells, and who knows what those undead bites are going to do?"


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Bah, bite looked ok to me. Hurts a bit, but not too bad. I suppose you all can take another look once we get back to camp. But, I suppose you're right that we should surface given Love's condition and our dwindling resources. Let's check this alcove out and then we can check the rest of the room when we have an opportunity to return."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Let us shut these portcullises and take Love back to camp, as Dolgrym says. We've slain the first of what are sure to be many."

Padrym takes the head off the humanoid before gathering it's gear onto it's body and wrapping them all in a cloak.

"Did the ghouls have anything we should take back with us?"

A few arcane gestures and he gazes about the chamber and hallway.

Detect Magic and Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Once the group is ready to head out he will carry the creature with. If nobody is able to assist with Love he will also sling him over his shoulder.


Minor Crab-beast

As Padrym moves to pick up the cloth swathed humanoid it's form crumbles under his fingers and he is left with only the robes that hid it's form. In addition it bore twin curved short blades and a light crossbow. At the creatures waist is a small satchel with several crystal vials.

The ghoul do not bear much upon their bodies apart from rags. However one of the destroyed females had a golden ring upon her finger.

No magic visible

So loot and run? - dropping the portcullis behind you?


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Forgot to give you Perception. 1d20 - 1 ⇒ (17) - 1 = 16

"I can help you with Love. Let's collect those other things and we can check them out when we get to camp." On the way out, Feigr asks Padrym to pause so he can look at the portcullis to see if it can easily be dropped and raised again when we return. If so, he'd be for dropping it.
Knowledge (Engineering) 1d20 + 5 ⇒ (11) + 5 = 16


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Now why would it crumble?"

K. Arcana: 1d20 + 8 ⇒ (1) + 8 = 9
K. Dungeoneering: 1d20 + 7 ⇒ (6) + 7 = 13
K. Religion: 1d20 + 3 ⇒ (3) + 3 = 6

Uff. Better than during combat anyway.


Minor Crab-beast

Dropping the portcullis is the easy part - removal of Love's spike and the grating should slide into place easily enough. But the mechanism to control it lies within the chamber and not without. It could be sabotaged if the desire was there... but even then would be unlikely to prove a tangible barrier to anyone determined to broach it.


Minor Crab-beast

Dungeoneering is the relevant one.

Padrym does not know of any specific creature that would fade to dust and appears as this one...


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Well, now there is an interesting question Padrym." Knowledge (Dungeoneering) 1d20 + 6 ⇒ (16) + 6 = 22 As long as everyone else is ok with dropping the portcullis, I think we stick with that.


Female Elf Oracle (Life)/7 Swashbuckler (Inspired Blade)/1 HP 55/65 AC 20/T 14/FF 18 Init +3 Perc +14 Fort +4 Ref +7 Will +7/+9 vs. ench. effects

Cynara idly walks around the room, touching levers and leaning close to peer at them. "Before we leave, it might be wise to examine the places where the ghouls were kept. My guess is that they're normally confined, but were released to deal with us. So there may be more of them still caged around this chamber, which we could safely put to rest without risk to ourselves."


Male Dwarf Trapsmith Rogue

....muzz ak.....

Love mumbles as he is lifted onto Fegir's(?) shoulder.

I do my best role playing when unconscious.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri says, "I'm ok with looking around a little more before leaving. I had some wounds, but not concerned with whatever else the ghouls may do."

Khepri will look around to make sure there are not any more confined. He will use a lay on hands for his light nimbus and will use the extra light in his quick look around.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Know. Dungeoneering 1d20 + 9 ⇒ (10) + 9 = 19

Know. Engineering 1d20 + 8 ⇒ (5) + 8 = 13

Dolgrym examines the remains and the porticullus, seeing if he could find any clues to shed a light on the subject.


Minor Crab-beast

After a short period of imitating a particularly lumpy sack of potatoes Love comes back to the land of the mobile... albeit with a fierce headache and the lingering taste of cloves upon his tongue.
Back and awake with no mechanical impact

Between Dolgrym and Feigr's musings on the corpse, a greater sense of understanding is garnered. The dead one that turned to dust is a Dark Stalker, a race of humanoids that preys in the areas of shadow and blackness. They favor stealth, short blades and poison as their tools of trade. While not known to willingly engage with the undead, they are resourceful creatures and may well have formed other truces or alliances.

You recall that it was a creature of this ilk that slew Resdern also. Generally upon death they explode in fire or physical sound.

The chamber opens up before you - the cells line the walls curving Southwards on the walls both to the East and the West, and there remains the structure lying roughly 50ft and directly South from the entrance.
Which direction do you initially head?

All the while you cannot shake the uneasy feeling that you are being watched.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Dark stalkers? Seems like a strange group to find here in Tar-Urkatha. I was expecting undead. Not them." Feigr racks his memory to see if he can dredge up any tales of dark stalkers from the history he knows of Tar-Urkatha.
Knowledge (History) 1d20 + 8 ⇒ (13) + 8 = 21 +2 = 23 for Knowledge (History) checks relating to dwarves and their enemies.

"If you're determined to take a look through those cells now, let's stick to the edge of the room. There is something about that structure that bothers me and if we're not prepared to tangle with more foes now, I'd rather avoid it."


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym nods at Feigr's wisdom and moves to Love.

"Are you alright to continue Love? I've seen men poisoned in the Ninth and there's no shame in recovering at camp."

Especially if we're at risk for it.


Male Dwarf Trapsmith Rogue

Love shakes his head before paling and raising a hand to his temple.
"I'm fin...ow! That stuff packs a wallop." He shakes his head again, more carefully this time.

"Yeah, I'll be fine. I see you got him. Good work. They are nasty pieces of work, Stalkers."

Love stands, brushes off some dust and replaces his dagger.

"I am ready to press on. We should check the cells. Without tall dark and toxic here anymore it won't take the rat men long to pick this place clean. We should see what there is to see." He looks around the group trying to gauge how battered the party is.

Love is fine to go on, but then he did basically hide from the last fight. How bruised are folks?


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

I'm damaged but I have plenty of lay on hands/channels I can do to heal myself or others

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