Horde of the Dragon Queen by hiiamtom (Inactive)

Game Master hiiamtom

A modified Hoard of the Dragon Queen starting at level 3.


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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I was 120ft away, and I dashed 60ft. Am I 90ft away now because they all moved away from mE last turn?

Conner dashes another 60 feet, trying to overcome the leader.


Yes, the kobolds moved 30ft.


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Am I close enough to do a running jump-tackle on the leader, to try and body-clobber her off the ladder?


I will let you do it, but you would provoke an opportunity attack from a kobold.


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Works for me. What do I need to roll?


Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

Aemon rushes the kobolds and strikes at the closest one.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


It would be a shove attempt, and you are moving more than 10ft so the jump doesn't need a roll. So Strength(Athletics).


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Alright. I'll burn my Inspiration on this as well.

Athletics: 1d20 + 2 ⇒ (4) + 2 = 6
Advantage: 1d20 + 2 ⇒ (5) + 2 = 7

Balls.


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

Amber runs faster, using any and all action to close the distance.


Everyone advances, and while Aemon strikes a kobold down with his scimitar Larissa charges past.

Kobold Attack: 1d20 - 2 ⇒ (7) - 2 = 5

Bearing no weapon, the kobold tries to strike her with its torch but the weapon is awkward for a small creature to swing and the timing is too far off to hit the swift elven woman.

Larissa leaps into the air and grabs the tails of her purple cloak, turning around she attempts to wrench the cloth from Larissa's grasp.

Leader Strength(Athletics) Check: 1d20 + 2 ⇒ (1) + 2 = 3

But as she lets go of the ladder the combined weight is too much and she falls to Larissa's feet cursing up a storm.

You used her shove to have her fall prone, and she fell 10 feet to the ground while you landed on your feet.

Fall Damage: 1d6 ⇒ 4 bludgeoning damage

The woman stands cast spells.

Larissa Wisdom Save: 1d20 ⇒ 4

The woman steps away from Larissa calming picking up her halberd. Larissa grips her sword but is unable to bring herself to strike the leader, the enchantment is preventing an act of violence. You can only watch as the woman begins to climb the ladder once more.

The few remaining kobolds follow the lead, moving carefully to begin their climb up the granary. They used the "Disengage" action.

I found out the old wooden grain storage buildings are not called silos but are granaries. This building is large and square and held above the ground by pillars to prevent bugs from getting into it. The ladder reaches a small window at the top (about 40ft off the ground) where you can dump the grain.

The leader is 20ft off the ground on the ladder, and the kobolds are in a line behind her with their torches.

Larissa is standing at the bottom of the ladder and can easily reach the bottom Kobold from the ground, Aemon is 10ft from the ladder, Conner is 30ft away, and Amber is 80ft away.

DM Notes:
Aemon 8/24HP - 0/3 inspiration - 0/4 1st level, 0/2 2nd level
Amber 21/35HP - 0/3 rages - rage has ended.
Conner 12/28HP - 0/1 second wind, 0/1 action surge
Larissa 25/26HP - 0/1 second wind, 0/1 action surge, 0/1 Arcane Recovery - 0/2 1st level

Leader - 19 damage taken
Kobold x 3 - 18 damage taken

You may all act!


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]
Quote:
You used her shove to have her fall prone, and she fell 10 feet to the ground while you landed on your feet.

Wait, so she used half her movement to stand up from prone, used her action to cast a spell, then still had enough movement to half-speed-move up the ladder 25ft? So her move speed is 100ft? Or did I misunderstand something?


15ft to stand from prone, 30ft up the ladder... never mind she should be 20ft up the ladder not 25ft. I rounded up on the movement. The spell was a bonus action.

Updated the post, the kobolds are at 5, 10, & 15 feet and the leader is 20 feet up the ladder.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 3

Conner will rush the ladder and attempt to knock it over to stop the woman and kobold ascent.

Athletics: 1d20 + 5 ⇒ (8) + 5 = 13

DM hiiamtom: If you require some different check, let me know.


Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

Aemon takes another swing at the next closest kobold.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

Why am I so far away T.T This was the issue Amber was addressing where she spends half the combat sprinting to the combat.

Amber keeps hauling ass.


Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

Short, stubby, little legs.


I promise there will be less running in the next couple sections of the adventure :)


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

I'm not sure if I get an action this round; was the spell during the leader's turn an ongoing thing, or just something long enough to keep me from getting an AoO as she left?


It just prevented your attack of opportunity, nothing else.


Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

Larissa hustles up the ladder after the leader, trying not to let her get away.

Dash and climb up after her, getting as physically close as possible.


Kobold Dexterity(Acrobatics) Check: 1d20 + 2 ⇒ (5) + 2 = 7, Advantage: 1d20 + 2 ⇒ (15) + 2 = 17
Leader Dexterity(Acrobatics) Check: 1d20 + 0 ⇒ (13) + 0 = 13
Larissa Dexterity(Acrobatics) Check: 1d20 + 3 ⇒ (15) + 3 = 18

Larissa lopes up the ladder effortlessly avoiding the Kobolds and even the Leader, and get in place on the ladder just above the cultist leader who curses as you scramble past her.

Aemon cuts down the kobold at the bottom of the ladder, as Conner shatters the supports tying the wooden ladder to the building. It would be easy to pull the whole ladder free from the building, but the weight of the four people still hanging on means it would take additional effort.

Amber nearly catches up to the rest.

The kobolds drop down to try and attack Conner.

Kobold Attack: 1d20 - 2 ⇒ (11) - 2 = 9, Advantage: 1d20 - 2 ⇒ (11) - 2 = 9
Kobold Attack: 1d20 - 2 ⇒ (11) - 2 = 9, Advantage: 1d20 - 2 ⇒ (3) - 2 = 1

But both misjudge the distance and fall to the ground.

Fall damage: 1d6 ⇒ 6
Fall damage: 1d6 ⇒ 1

One kobold lands hard but stands holding the torch, while the other lands on its head with a loud crunch. It remains motionless.

The leader sees this and drops from the ladder pushing to land a distance away. Larissa sees a chance to strike...

Larissa Wisdom Save: 1d20 ⇒ 13

but once more is unable to make her arm strike at the cultist.

Fall damage: 2d6 ⇒ (6, 3) = 9
Concentration Check: 1d20 + 1 ⇒ (7) + 1 = 8

You hear her audibly grunt as she lands, but she stands and shouts, The plan's not going to work, retreat to camp! She then casts a spell, her palm lighting up before she touches her chest and her wounds are visibly healed.

Cure Wounds: 3d8 + 4 ⇒ (4, 1, 6) + 4 = 15

From the reeds behind the granary six cultists stand up and open fire on Conner, Aemon, and Amber with their shortbows.

Conner
Cultist Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Cultist Attack: 1d20 + 3 ⇒ (20) + 3 = 23

Aemon
Cultist Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Cultist Attack: 1d20 + 3 ⇒ (3) + 3 = 6

Amber
Cultist Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Cultist Attack: 1d20 + 3 ⇒ (20) + 3 = 23

Only the crits hit, though the first shot at Amber actually hits the last kobold.

Shortbow Damage (Kobold): 2d6 + 1 ⇒ (3, 1) + 1 = 5
Shortbow Damage (Amber): 2d6 + 1 ⇒ (3, 6) + 1 = 10
Shortbow Damage (Conner): 2d6 + 1 ⇒ (1, 1) + 1 = 3

The arrows mostly hit the granary, but two arrows find their mark striking Conner and Amber hard... and one stray arrow catches the kobold in the back of its head while it stands with its torch.

With the cultists is another man in purple robes he shouts, Retreat, Lady Mondath! We will meet you at camp!

New Turn Order:
Cultist Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Male Leader: 1d20 + 2 ⇒ (10) + 2 = 12

Turn Order:

  • All of you
  • All of them
  • Lady Mondath is 10ft from the ladder and 20ft from Amber. The male leader is 10ft behind the 6 cultists who are 20ft from Conner and Aemon and 50ft from Amber. The mill is providing half cover from the cultists, and is giving Larissa total cover from the cultists.

    Larissa is 15ft up the ladder, Aemon and Conner are at the foot of the ladder, and Amber is 30ft away.

    DM Notes:
    Aemon 8/24HP - 0/3 inspiration - 0/4 1st level, 0/2 2nd level
    Amber 21/35HP - 0/3 rages - rage has ended.
    Conner 12/28HP - 0/1 second wind, 0/1 action surge
    Larissa 25/26HP - 0/1 second wind, 0/1 action surge, 0/1 Arcane Recovery - 0/2 1st level

    Leader - 28 damage taken
    Kobold - 34 damage taken, 6 dead
    Cultists x6 - 0 damage taken
    Male Leader - 0 damage taken


    Oh No! An Ambush! Everyone may act!


    Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

    Round 4, Dual Wielder

    Conner moves in and attacks Lady Mondath.

    LS Att: 1d20 + 5 ⇒ (15) + 5 = 20
    LS Dam: 1d8 + 3 ⇒ (8) + 3 = 11
    Flail Att: 1d20 + 5 ⇒ (3) + 5 = 8
    Flail Dam: 1d8 + 3 + 1d10 ⇒ (2) + 3 + (4) = 9


    Conner Wisdom Saving Throw: 1d20 ⇒ 20

    Conner is able to attack Mondath.


    Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

    As the field of battle changes before his eyes Aemon moves up and swings at Lady Mondath.

    Attack: 1d20 + 5 ⇒ (7) + 5 = 12
    Damage: 1d8 + 3 ⇒ (6) + 3 = 9

    Wis, save: 1d20 ⇒ 15


    Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

    Amber is finally happy to be within striking range she moves to the nearest enemy and proceeds to smash their face in.

    Attack: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d12 + 3 ⇒ (7) + 3 = 10


    Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

    What would it take for me, from my perch up here on the ladder, to send it crashing down onto the lady?


    You would take 2d6 falling damage, and would need to roll a strength attack roll with advantage but without proficiency. If it hits she would take 2d6+1d4 damage and you would be in whatever place you wanted to be away from the granary.


    Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

    Strength, eh? Alright, gonna try it. I'll try to land just past her, hemming her in.

    Larissa, from her perch on the ladder, puts her feet to the granary and pushes

    2d20 ⇒ (5, 14) = 19


    1d3 ⇒ 3

    Larissa catches everyone by surprise bringing the entire ladder structure Conner damaged down from the granary. She pushes against the wall with all her strength tearing the nails from the anchors, but loses the control some while bringing the ladder down. The entire length falls over Fulram and catches Amber in the path as well.

    Amber Dexterity Save: 1d20 + 2 ⇒ (14) + 2 = 16
    Mondath Dexterity Save: 1d20 ⇒ 6

    Amber manages to change her path in time to avoid the ladder while Lady Mondath takes its full force, struck with the weight of the ladder and Larissa as they both fall prone.

    Larissa Fall Damage: 2d6 ⇒ (1, 6) = 7 bludgeoning damage
    Mondath Ladder Damage: 2d6 + 1d4 ⇒ (2, 4) + (1) = 7 bludgeoning damage

    Conner Advantage: 1d20 + 5 ⇒ (16) + 5 = 21
    Conner Advantage: 1d20 + 5 ⇒ (6) + 5 = 11
    Aemon Advantage: 1d20 + 5 ⇒ (17) + 5 = 22
    Amber Advantage: 1d20 + 5 ⇒ (1) + 5 = 6

    Mondath Constitution Save: 1d20 + 1 ⇒ (19) + 1 = 20 concentration broken after Conner's sword strike.

    Conner leaps in like a wrecking ball dealing two blows to Mondath as she tries to hold her halberd in front of her. Aemon can't land a clean blow, but Amber certainly does bringing the blunt of her axe down on the leader's chest causing her to grunt in pain as something pops and breaks leaving her incapacitated but alive.

    Morale Check: 1d20 + 1 ⇒ (1) + 1 = 2, Advantage: 1d20 + 1 ⇒ (13) + 1 = 14

    The half dozen cultists drop their bows and draw scimitars in a howling rage running to Mondath's location. They try to strike down those engaged with her.

    Conner
    Cultist Weapon Attack: 1d20 + 3 ⇒ (9) + 3 = 12
    Cultist Weapon Attack: 1d20 + 3 ⇒ (2) + 3 = 5

    Aemon
    Cultist Weapon Attack: 1d20 + 3 ⇒ (3) + 3 = 6
    Cultist Weapon Attack: 1d20 + 3 ⇒ (2) + 3 = 5

    Amber
    Cultist Weapon Attack: 1d20 + 3 ⇒ (18) + 3 = 21
    Cultist Weapon Attack: 1d20 + 3 ⇒ (14) + 3 = 17

    But you are on your toes, defending against the rain of sword strikes without allowing any definitive strikes.

    The male leader shouts some words of power and waves his scimitar, creating a spectral copy that appears swooping for Amber's neck.

    Weapon Attack Roll: 1d20 + 3 ⇒ (13) + 3 = 16
    Weapon Damage: 1d8 + 1 ⇒ (1) + 1 = 2

    He stays in the long grass.

    Aemon, Amber, and Conner are engaged with 6 cultists. Larissa is prone 30ft past them and is lying prone. The male leader is 40ft from the melee and 60ft from Larissa.

    DM Notes:
    Aemon 8/24HP - 0/3 inspiration - 0/4 1st level, 0/2 2nd level
    Amber 19/35HP - 0/3 rages - rage has ended.
    Conner 12/28HP - 0/1 second wind, 0/1 action surge
    Larissa 18/26HP - 0/1 second wind, 0/1 action surge, 0/1 Arcane Recovery - 0/2 1st level

    Lady Mondath - 64 damage taken, incapacitated & prone
    Kobold - 34 damage taken, 6 dead
    Cultists x6 - 0 damage taken
    Male Leader - 0 damage taken

    Everyone may act!


    Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

    Round 5, Dual Wielder

    Conner attacks the closest cultist.

    LS Att: 1d20 + 5 ⇒ (8) + 5 = 13
    Dam: 1d8 + 3 ⇒ (3) + 3 = 6
    Flail Att: 1d20 + 5 ⇒ (18) + 5 = 23
    Flail Dam: 1d8 + 3 + 1d10 ⇒ (7) + 3 + (4) = 14


    Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

    Aemon steps up and clumsily swings his blade at the nearest cultist.

    Attack: 1d20 + 5 ⇒ (1) + 5 = 6
    Damage: 1d8 + 3 ⇒ (8) + 3 = 11


    Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

    Larissa stands up, then begins advancing on the melee while she fires off a bolt of fire at the male leader in an attempt to end his spell.

    Fire Bolt: 1d20 + 5 ⇒ (15) + 5 = 20, Fire Damage: 1d10 ⇒ 1

    Okay, damage could've been better, but hey, the goal was a concentration check. :D


    Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

    "I'll break all your necks!"

    Amber screams as she furiously tries to land a blow on a cultist.

    Attacl: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d12 + 3 ⇒ (10) + 3 = 13


    A pitched battle ensues in the shadow of the granary as you all fight this ambush head on. Conner manages to bring down the two cultists in front of him and moves to assist Aemon and Amber as they struggle to land a blow.

    Larissa leaps to her feet and quickly launches a blast of fire that catches the male leader by surprise, burning his cheek as it passes. No concentration check. In response, the leader shouts a word of power towards Larissa, GROVEL!

    Larissa Wisdom Save: 1d20 ⇒ 6 -> Larissa drops prone.

    Larissa cannot help but drop to her hands and knees as the spectral weapon swoops towards her.

    Weapon Attack: 1d20 + 3 ⇒ (2) + 3 = 5, Advantage: 1d20 + 3 ⇒ (8) + 3 = 11

    But Larissa is able to fall backwards to a sitting position as the scimitar falls where her neck was.

    The cultists continue attacking.

    Aemon
    Cultist Attack: 1d20 + 3 ⇒ (10) + 3 = 13
    Cultist Attack: 1d20 + 3 ⇒ (12) + 3 = 15
    Scimitar Damage: 1d6 + 1 ⇒ (1) + 1 = 2 slashing damage

    Amber
    Cultist Attack: 1d20 + 3 ⇒ (2) + 3 = 5
    Cultist Attack: 1d20 + 3 ⇒ (16) + 3 = 19
    Scimitar Damage: 1d6 + 1 ⇒ (2) + 1 = 3 slashing damage

    Aemon, Amber, and Conner are engaged with 4 cultists. Larissa is prone 30ft past them and is lying prone. The male leader is 40ft from the melee and 60ft from Larissa.

    DM Notes:
    Aemon 6/24HP - 0/3 inspiration - 0/4 1st level, 0/2 2nd level
    Amber 16/35HP - 0/3 rages - rage has ended.
    Conner 12/28HP - 0/1 second wind, 0/1 action surge
    Larissa 18/26HP - 0/1 second wind, 0/1 action surge, 0/1 Arcane Recovery - 0/2 1st level

    Lady Mondath - 64 damage taken, incapacitated
    Kobold - 34 damage taken, 6 dead
    Cultists x4 - 20 damage taken, 2 dead
    Male Leader - 0 damage taken

    Everyone may act!


    Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

    Aemon urches back from the cultists strike and quickly delivers a haphazard swing back at his opponent.
    Attack: 1d20 + 5 ⇒ (9) + 5 = 14
    Damage: 1d8 + 3 ⇒ (5) + 3 = 8


    Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

    Round 6, Dual Wielder

    Conner attacks the cultists again, the nearest and then the next with his flail, if the first one falls.

    LS Att: 1d20 + 5 ⇒ (19) + 5 = 24
    Dam: 1d8 + 3 ⇒ (6) + 3 = 9
    Flail Att: 1d20 + 5 ⇒ (11) + 5 = 16
    Flail Dam: 1d8 + 3 + 1d10 ⇒ (8) + 3 + (4) = 15

    I've got these, get to the leader and aid Larissa!


    Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

    Damn, Conner's a machine!

    Larissa stands up (again) and advances on the leader (again) and fires off a bolt of flame at him (again).

    Fire Bolt: 1d20 + 5 ⇒ (9) + 5 = 14, Fire Damage: 1d10 ⇒ 3


    Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

    Hp: 25/35

    Amber goes for another attack, this time aiming for another cultist.

    Attack: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d12 + 3 ⇒ (5) + 3 = 8


    Aemon and Conner bring down the remaining cultists, as Amber and Larissa team up on the Leader.

    Larissa's fire bolt hits the reeds without touching the leader, while Amber stomps towards him with her axe.

    The leader sees the cultists are down, and thinks for a moment.

    Morale: 1d20 + 1 ⇒ (11) + 1 = 12, Advantage: 1d20 + 1 ⇒ (5) + 1 = 6

    But decides that he must stand his ground until the end. The floating scimitar lashes out against Larissa, as the leader charges Amber.

    Scimitar Attack: 1d20 + 3 ⇒ (1) + 3 = 4

    Leader Attack 1: 1d20 + 4 ⇒ (12) + 4 = 16
    Scimitar Damage: 1d6 + 2 ⇒ (1) + 2 = 3 slashing damage

    Leader Attack 2: 1d20 + 4 ⇒ (20) + 4 = 24
    Scimitar Damage: 2d6 + 2 ⇒ (1, 1) + 2 = 4 slashing damage

    The floating scimitar is effortlessly driven into a piece of the ladder and sticks by Larissa's longblade, and the leader can't get a clean hit on Amber even when he had a chance to go for her head.

    The leader is 25ft from the melee, engaged with Amber, and 35ft from Larissa. He is out of the soft cover from the reeds, but has soft cover from Amber.

    DM Notes:
    Aemon 6/24HP - 0/3 inspiration - 0/4 1st level, 0/2 2nd level
    Amber 9/35HP - 0/3 rages - rage has ended.
    Conner 12/28HP - 0/1 second wind, 0/1 action surge
    Larissa 18/26HP - 0/1 second wind, 0/1 action surge, 0/1 Arcane Recovery - 0/2 1st level

    Lady Mondath - 64 damage taken, incapacitated
    Kobold - 34 damage taken, 6 dead
    Cultists - 20 damage taken, 6 dead
    Male Leader - 1 damage taken

    Everyone may act!


    Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

    Same song, second verse: fire bolt and advance.

    Fire Bolt: 1d20 + 5 ⇒ (17) + 5 = 22, Fire Damage: 1d10 ⇒ 1

    ONLY LIKE 20 MORE HITS LIKE THAT AND YOU'RE DEAD MOTHERF#@&%R WHAT ARE YOU GONNA DO NOW

    -_-'


    Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

    Round 7, Dual Wielder

    Conner quaffs a potion of healing.

    Healing Potion: 2d4 + 2 ⇒ (4, 3) + 2 = 9

    Then, he moves within 10 feet of the leader with both weapons drawn.


    Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

    Aemon moves up to help Amber. He engages the leader swinging his sword low at his legs.

    Attack: 1d20 + 5 ⇒ (15) + 5 = 20
    Damage: 1d8 + 3 ⇒ (1) + 3 = 4


    Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

    "Come to Mama!" amber yells as she tries to cave in the leaders head.

    Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d12 + 3 ⇒ (7) + 3 = 10


    Quick post.

    All attacks hit as the leader continues to fight.

    Attacking Amber
    Leader Attack: 1d20 + 4 ⇒ (16) + 4 = 20
    Scimitar Damage: 1d6 + 2 ⇒ (1) + 2 = 3

    Leader Attack: 1d20 + 4 ⇒ (20) + 4 = 24
    Scimitar Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14

    Attacking Larissa
    Scimitar Attack: 1d20 + 3 ⇒ (7) + 3 = 10
    Spell Damage: 1d8 + 1 ⇒ (4) + 1 = 5

    Amber falls unconscious from the critical strike.

    DM Notes:
    Aemon 6/24HP - 0/3 inspiration - 0/4 1st level, 0/2 2nd level
    Amber 0/35HP - 0/3 rages - unconscious
    Conner 21/28HP - 0/1 second wind, 0/1 action surge
    Larissa 13/26HP - 0/1 second wind, 0/1 action surge, 0/1 Arcane Recovery - 0/2 1st level

    Lady Mondath - 64 damage taken, incapacitated
    Kobold - 34 damage taken, 6 dead
    Cultists - 20 damage taken, 6 dead
    Male Leader - 16 damage taken


    You all may act!


    Init +2 | AC 15 | HP 35/35 | Saves: S+3/D+2/C+3/I-1/W+1/C+0 | Raging : [1/2 damage except psychic, +2 damage] | Rages : [2/3] | Percp. +3

    I hate it when I math wrong...

    Death Saving Throw: 1d20 ⇒ 12


    Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

    Round 8, Dual Wielder

    Conner slides in to wreak havoc on the leader. He attacks ferociously with both weapons.

    LS Att: 1d20 + 5 ⇒ (2) + 5 = 7
    LS Dam: 1d8 + 3 ⇒ (4) + 3 = 7
    Flail Att: 1d20 + 5 ⇒ (10) + 5 = 15
    Flail Dam: 1d8 + 3 + 1d10 ⇒ (7) + 3 + (2) = 12


    Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

    Over come with horror of seeing his comrade fall Aemon swings wildly at the leader.

    Attack: 1d20 + 5 ⇒ (2) + 5 = 7
    Damage: 1d8 + 3 ⇒ (6) + 3 = 9


    Init +3 | AC 16(13) | HP 26/26 | Saves: S+2/D+3/C+4/I+3/W+0/C-1 | Perc +2 | 2Wind: [X] | Surge: [X] | ArcRec: [ ] | Spells: 1st (1/2) | Insp: [ ]

    Larissa joins in on the melee:

    Longblade: 1d20 + 5 ⇒ (1) + 5 = 6, Slashing Damage: 1d8 + 5 ⇒ (8) + 5 = 13

    ...in spirit.


    Sorry for the delay!

    The leader proves a fearsome warrior, his personality is pressed outward putting you all off kilter as Amber falls to his scimitar. Larissa retreats from the hovering weapon to attempt and attack, but cannot land a blow as teh cultist is able to parry Aemon and Conner's attacks. It does put him into a bad position and Conner's flail strikes him in the thigh with a glancing blow in the chaotic exchange.

    In revenge, the leader mumbles a chant while drawing a sigils in the air with a piece of metal he produced from his robes. The enchantment stings Conner's mind.

    Conner Wisdom Save: 1d20 ⇒ 10 Just barely missed

    Conner loses control of his body, the magic holding him as still as a statue. He can do little as the floating weapon moves within a few feet of him.

    The weapon is 5ft from the melee.

    DM Notes:
    Aemon 6/24HP - 0/3 inspiration - 0/4 1st level, 0/2 2nd level
    Amber 0/35HP - 0/3 rages - unconcious, 1 save
    Conner 21/28HP - 0/1 second wind, 0/1 action surge
    Larissa 13/26HP - 0/1 second wind, 0/1 action surge, 0/1 Arcane Recovery - 0/2 1st level

    Lady Mondath - 64 damage taken, incapacitated
    Kobold - 34 damage taken, 6 dead
    Cultists - 20 damage taken, 6 dead
    Male Leader - 26 damage taken


    Everyone can act!


    Init +4 | AC 15 | HP 24/24 | Saves: S+0/D+5/C+2/I+0/W+0/C+5 | spell DC 13 | Bardic Insp: [2] | Percp. +4

    Aemon lethargically swing as his sword and remembers why he took up music in the first place.

    Attack: 1d20 + 5 ⇒ (4) + 5 = 9

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