Council Chairman
|
Jimmy turns the corner and with his light spell, he sees what looks like some big, slightly deformed dogs at the end of the hallway. They see Jimmy and look ready to attack.
Mobs: 1d20 + 2 ⇒ (1) + 2 = 3
Tristain: 1d20 + 4 ⇒ (9) + 4 = 13
Ezren: 1d20 + 2 ⇒ (12) + 2 = 14
Jimmy 1: 1d20 + 3 ⇒ (8) + 3 = 11; Jimmy 2: 1d20 + 3 ⇒ (10) + 3 = 13
Domino: 1d20 + 1 ⇒ (4) + 1 = 5
Combat has Started -- Round 1 - Those in bold may act
Ezren - Unaware, may move down hall.
Jimmy
Tristain - Unaware, may move down hall.
Domino - Unaware, may move down hall.
Mobs
Council Chairman
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Since you're unaware of the combat, I think I'll put you at the end of the hall but not far enough to see the mobs. Basically, you guys can all make a double move but you can't put yourself into combat position is all I meant by moving down the hall. You can't clast BLESS or stuff like that.
Council Chairman
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I sent a PM to Jimmy. Will wait 5 hours to hear from him, otherwise we'll push combat forward.
Council Chairman
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I will assume Jimmy goes total defense, for a +4 dodge bonus (which stacks) to his AC, giving him an AC of 25 for 1 round.
Two disfigured dogs run at Jimmy, while a third dog moves from around the corner as do two tieflings. Neither dog's bite come anywhere close to hitting Jimmy. One of the tielfling's shoots their crossbow at Jimmy as well, which also misses wide of the mark.
Bite attack1 needs 20: 1d20 ⇒ 3
Bite attack2 needs 20: 1d20 ⇒ 2
Crossbow needs 20: 1d20 ⇒ 5
Typical rolls by yours truly
It suddenly gets dark in the area as well, as one of the tiefling's cast DARKNESS. The spell says "Magical light sources only increase the light level in an area if they are of a higher spell level than darkness." Since neither of your level 0 spells are a higher spell level than darkness, I will rule (unless you guys point out a correct rule) that the normal dim light turns to darkness, which is a 50% miss chance. If this is incorrect, please link me a clarification. I'll search myself when I'm done with this post.
Combat -- Round 2 - Those in bold may act
Ezren
Jimmy
Tristain
Domino -- wait for 1 person to post first
Mobs
| Tristain the Chalker |
Round 1
Tristain, seeing the tunnel get inexplicably dark in front of him, freezes. Tristain delays, unsure what is going on and waiting for Jimmy to explain what's what.
"What happened to the lights?! I can't see a thing up there."
I don't think Tristain is darkess (aura effect from object touched by the darkness spell), but Jimmy just blinked away.
Council Chairman
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I don't think Tristain is darkess (aura effect from object touched by the darkness spell), but Jimmy just blinked away.
Yes, the area affected is the main fighting "room"
| Ezren Geitus |
| Tristain the Chalker |
Round 1
Seeing the mists pop up and realizing that it can't get worse, Tristain drops his bow, draws his 'staff' and heads to fight foes he has yet to see.
"Domino, watch my bow!"
Tristain attacks the unknown foe in front of him.
1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 to hit; (bless)
2d4 + 4 ⇒ (4, 2) + 4 = 10 damage;
1d100 ⇒ 35 high is good.
| Jimmy Bodrick |
@CC: What happened to the action I had continuously readied for Jimmy, when attacked? :(
Jimmy swings his swords at the dog east of him. "Jimmy slash!"
Jimmy Slash!: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d10 + 2 ⇒ (5) + 2 = 7 Miss <21%: 1d100 ⇒ 39
"Stop making it dark! Jimmy thinks it's hard to see in the dark!"
How's it work with light sources, do their effects stack in this situation? Darkness makes the light level 1 lower, Jimmy's light spell makes the level 1 higher, and the dancing light make the level 1 higher? Not sure it would, but not sure it wouldn't.
Council Chairman
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Okay, since nobody has posted a different rule (and someone posted a confirmation), the darkness spell overrides your light spells. It has turned the normal dim light into darkness, so there is a 50% miss chance. You will need to roll 1d100 and 1-50 is miss, 51-100 is hit. You will need a light spell that is a higher level than darkness to override it, or you will need darkvision (which of course they have). The obscuring mist is a 20% miss chance for everyone more than 5' away. So, this currently is not affecting the dogs, but is affecting the tieflings who are further away.
I've marked the map in blue the areas affected by obscuring mist. Because of the darkness and obscuring mist, you may not see additional things at a distance on the map. However, they can't see you either. I'm tracking their actual locations on a separate GM-only ditzie map.
"Ben bir şey göremiyorum. Daha fazla yardım alın!"
"I can not see anything. Get more help!"
Unfortunately, because it's now so dark the attacks by Jimmy and Tristain fail to connect. One dog now attacks Tristain, while the other continues to attack Jimmy. Both of the dogs fail to bite either of you.
Bite attack vs. Tristain: 1d20 + 3 ⇒ (10) + 3 = 13 Miss 1-50: 1d100 ⇒ 36
Bite attack vs. Jimmy: 1d20 + 3 ⇒ (13) + 3 = 16 Miss 1-50: 1d100 ⇒ 13
I'll roll damage if one hits
Combat -- Round 3 - Those in bold may act - Darkness & Obscuring Mist in effect
Ezren
Jimmy
Tristain
Domino -- wait for 1 person to post first
Mobs
| Ezren Geitus |
Domino - HoW
|
Domino will cast Ghost Sound behind the party, Will Save DC 13, to create the sound of 6-8 armored Hellknights.
Shit! The Rack followed us in, we're trapped!
Bluff 1d20 + 12 ⇒ (20) + 12 = 32
Council Chairman
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Some strange voice from down the hallway says, "Daha geri herkes kadar, oraya geliyor. Çağrıştırmak"
"There are more coming, back up everyone. Ring the bell."
@ Ezren - noted. Just update your spells used tab for obscuring mist and divine favor. Thanks.
@ Domino - No reinforcements will come. You guys can run away. NPCs in my game will use all tactics available to them. Guards on duty will run down the hatch and warn others, and mobs in one location will move to another location if notified rather than sit in their room and wait for you to come. I've chosen to warn the less dangerous mobs for the group's benefit. Still, the warning is giving the enemy a significant advantage. This will prove a difficult victory, but one you will cherish if successful. I'm not trying to beat the PCs, but give you guys significant challenges that require tactical planning. Although you were doing a bluff check, the NPCs do know who is with them and who is not; they are on guard duty and the city is killing tiefling's all over the place; finally they are terrified of what the mummies will do to them if they fail. Combined with a very good sense motive roll, one ran to warn the others.
@ Tristain - technically it is round 3. Round 1 was you running down the hall, round 2 you dropped bow and attacked, and round three you just did.
@ Jimmy - I'll give you 6 hours to post. Otherwise I will do a melee attack on your behalf. Given how I roll, that's probably not a good thing.
Council Chairman
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Jimmy thinks he hears a voice in his head telling him to keep attacking the dog in front of him.
Jimmy slash!: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d10 + 2 ⇒ (9) + 2 = 11 Miss 1-50: 1d100 ⇒ 65
Jimmy crit confirm: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d10 + 2 ⇒ (5) + 2 = 7
Jimmy cuts the head of the dog off in front of him. Jimmy steps forward onto the dead dog's body and encounters yet another dog. The dogs continue to try to bite both Jimmy and Tristain. Neither dog's bite lands true.
Dog bite on Tristain: 1d20 + 3 ⇒ (11) + 3 = 14Miss 1-50: 1d100 ⇒ 38
Dog bite on Jimmy: 1d20 + 3 ⇒ (16) + 3 = 19Miss 1-50: 1d100 ⇒ 79
I roll damage if hit
Combat -- Round 4 - Those in bold may act - Darkness & Obscuring Mist in effect
Ezren w/Divine Favor Buff
Jimmy
Tristain
Domino -- wait for 1 person to post first
Mobs
| Jimmy Bodrick |
Jimmy slash!!: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d10 + 2 ⇒ (1) + 2 = 3 Miss 1-50: 1d100 ⇒ 77
Quite positive he can see the dog's outline Jimmy swings his sword again, albeit with less force than before. This time Jimmy attacks the new dog that appeared east of him when he moved 5 feet. "Jimmy slash!"
Domino - HoW
|
Following along the wall Domino will move half speed.
Due to the lack of light and the miss chance no AoOs should be provoked by moving
Bluff 1d20 + 12 ⇒ (11) + 12 = 23
Then Domino will try to aid Tristain stabbing with his shortsword into the darkness before the chalker.
Aid Another to attack 1d20 + 2 ⇒ (10) + 2 = 12
Miss Chance 1d100 ⇒ 32 <100 misses with no aid benefit.
Council Chairman
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Both Jimmy and Tristain feel their weapons connect with the dogs, and the others hear the dogs whelp in pain. However, they continue to fight.
There is no response to Domino's comment.
Combat -- Round 4 - Those in bold may act - Darkness & Obscuring Mist in effect
Ezren w/Divine Favor Buff (Please post by late tonight if possible).
Jimmy
Tristain
Domino
Mobs
Council Chairman
|
The injured dogs continue to attack but neither are successful. The group notices that nothing else is attacking as the sounds of footsoldiers comes from behind them.
Bite on Tristain: 1d20 + 3 ⇒ (8) + 3 = 11 Miss 1-50: 1d100 ⇒ 93
Bite on Jimmy: 1d20 + 3 ⇒ (15) + 3 = 18 Miss 1-50: 1d100 ⇒ 63
Combat -- Round 5 - Those in bold may act - Darkness & Obscuring Mist in effect
Ezren w/Divine Favor Buff
Jimmy
Tristain w/ Inspiring Word
Domino
Mobs
Please post by 10:30 a.m. PST
| Jimmy Bodrick |
Slash: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d10 + 2 ⇒ (9) + 2 = 11 Miss 1-50: 1d100 ⇒ 78
Another swing of Jimmy's sword connects to the dog east of him, this time with more force. "Jimmy hit something!"
If possible Jimmy will move to the east, planning to take down the tieflings.
Not posting a new map, because I'm not sure how far I can proceed to the east without bumping into a new enemy.
Council Chairman
|
Tristain swings well, but darnit, it's too dark. Jimmy kills the dog in front of him then stumbles in the darkness until his sword hits the wall at the end of the hallway. The dog in front of Tristain would have bit Jimmy, if the dog could see him walking by.
@ Jimmy - In a situation like this (should it happen again), post a map, I'll move you back if you bump into anyone.
You hear a door shut down the hallway.
Ezren complains about how he can't see what you guys are doing. The dog in front of Tristain tries again to bite him. This time, the dog somehow finds Tristain's leg and nearly chews it off. Tristain has taken 13 damage!
Bite Attack: 1d20 + 3 ⇒ (20) + 3 = 23 Miss 1-50: 1d100 ⇒ 67 Crit Confirm: 1d20 + 3 ⇒ (17) + 3 = 20 Damage rolled twice: 2d6 + 6 ⇒ (5, 2) + 6 = 13 Trip CMB: 1d20 + 3 ⇒ (12) + 3 = 15 Well, at least the trip failed. Jeez.
Combat -- Round 6 - Those in bold may act - Darkness & Obscuring Mist in effect
Ezren w/Divine Favor Buff
Jimmy - out of the mist but it's still dark where you are
Tristain
Domino
Mobs
| Jimmy Bodrick |
Jimmy doesn't see anyone in the area around him, and moves back to the dog that's hurt Tristain.
"Jimmy lost track of them!" he notifies the others, and swings his sword at the dog in an attempt to help Tristain.
Slash: 1d20 + 4 ⇒ (3) + 4 = 7 Damage: 1d10 + 2 ⇒ (10) + 2 = 12 Miss 1-50: 1d100 ⇒ 50
Council Chairman
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The dog is surrounded but everyone seems to keep missing it. It smells blood and likes it and tries once again to bite Tristain. It comes close, but misses as well.
Dog Bite: 1d20 + 3 ⇒ (15) + 3 = 18Miss 1-50: 1d100 ⇒ 41
Everyone hears the faint sound of a big bell ringing, coming from somewhere up above. The darkness fades but the mist continues to linger.
Combat -- Round 7 - Those in bold may act - Obscuring Mist ONLY in effect
Ezren w/Divine Favor Buff
Jimmy
Tristain
Domino
Mobs
Council Chairman
|
COMBAT IS OVER
With that, the dog dies a painful death. It's only obscuring mist, 20% miss chance now.
Through the mist you see three dead dogs lying on the floor. The bell from above is still ringing.
What do you do?
| Jimmy Bodrick |
"Jimmy thinks we should move now! Jimmy's pretty sure this tunnel leads to the temple!"
After casting a new light spell on his buckler Jimmy moves out of the mist, and follows the tunnel to the south.
| Tristain the Chalker |
As the darkness recedes, Tristain takes a moment to see the ghastly wound the dog delivered.
"Dammit! He got me good!" Tristain says, reaching for a potion of CLW.
1d8 + 1 ⇒ (3) + 1 = 4 Healing
and another:
1d8 + 1 ⇒ (1) + 1 = 2 Healing
HP: 15/22
Tristain puts away his scythe and thanks Domino for his bow. "That was crazy. I do not like fighting in the dark. These tieflings bring the darkness with them. We need a solution to that."
Tristain quasi-watches Jimmy move away.
"Ezren, how are you feeling? Domino? Should we press on or retreat? We have stumbled too far...haven't we? We wanted to scout and prepare, I thought."
Council Chairman
|
13:18 Wednesday
I've updated the map based upon your descriptions. I'd prefer it if you guys updated the map based upon your descriptions, so I can look at what you wrote and where you moved. So, you'll have to accept my version of events if you don't update the map yourself.
The bell stops ringing.
Everyone make a perception roll, DC15. If you succeed, please see your appropriate spoiler. Again, do not read spoilers that are not directed at you. They are different for a reason.
You hear what sounds like someone is dragging a shovel along a rough cement floor coming from behind.
You hear strange voices from behind the door and like they are moving something. These voices are definitely not from inside your head.
You hear people speaking behind the door in Infernal saying "Block the door so the Hellknights can't enter."
| Tristain the Chalker |
1d20 + 7 ⇒ (17) + 7 = 24 Perception
"Ezren, do you hear that? Sounds like something is behind us? Get ready."
Tristain readies his bow as he moves to the edge of the mist to see if he can see anything.
"Ezzy, do they know where they are going?"
| Ezren Geitus |
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
"I hear it. Whatever it is?" Turning toward Tristain. "Tristain that bite still looks bad let me heal you." Grasping his holy symbol Ezren touches Tristain's wound.
CLW: 1d8 + 2 ⇒ (7) + 2 = 9
"There that is better." Ezren moves to behind Tristain to prepare for the new enemy.
Council Chairman
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Well, this is an exciting battle you guys have gotten yourselves into. Ezren, I suppose you replaced Summon Monster with CLW? I know Clerics can swap that out, so just making sure.
Domino - HoW
|
Domino will drink a potion of CLW.
1d8 + 1 ⇒ (4) + 1 = 5
Perception 1d20 + 6 ⇒ (10) + 6 = 16
Im alright to continue. If we fled now, it would be that much more difficult to get this far again. I say we move on.
Listening at the door [whisper]Jimmy, they are trying to block us out, thinking we've got hellknights with us!
Council Chairman
|
Since there are multiple sounds coming from within the dungeon, given your locations you would hear different things with a perception check on sound. That does not mean you cannot hear each other talking (and whatever is making those sounds might hear you talking). So, Jimmy and Domino can hear what Tristain and Ezren are saying and vice versa. There is no need to split up as you guys can talk to each other, albeit with your locations you might have to speak up. Especially as noted Domino is holding the bow.
In other words, because that might have been confusing (based upon the posts, I assume it was), you can move yourselves on the map (within reason) without regard to time. This is because it might not have been clear that you guys can still talk to one another. Just be aware that talking to one another would require you to speak very clearly. Your group is certainly benefiting from the belief that the Hellknights are with you and the obscuring mist makes it more believable.
Please avail yourself to this opportunity. I don't want the group penalized for some kind of misunderstanding, either between me and the PCs or within the PCs. You may transfer the bow, move yourself, etc. and no time will pass. It's a great chance for you guys to figure out how you want to set yourselves up. Since each group passed the Perception check (well, Domino told Jimmy exactly what they were saying), you know the door in front of Jimmy (that some of you can't see from your location) is being barricaded. You also hear a what sounds like a shovel being dragged along a rough concrete street from down the hall, but since you're still in the mist you can't see it, nor can they see you (but they can hear you).
I hope that clarifies everything. If not, ask in Discussion or send me a PM, either way.
Council Chairman
|
| Tristain the Chalker |
Round Surprise!
"Ezren, we have company...ugly, ugly company. Take care of Tarvi if I don't make it back," Tristain whispers to Ezren.
Tristain steps out of the mist and gives the big ugly a bit of love.
1d20 + 7 ⇒ (19) + 7 = 26 to hit;
1d8 + 4 ⇒ (7) + 4 = 11 damage;
Tristain:
HP 22/22
AC 15
To hit:
+3 Dex
+2 BAB
+1 MW
+1 PBS
-------------
+7 to hit
Damage:
+3 Str
+1 PBS
--------------
1d8+4