| Finnegan "Devilbow" Rook |
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18
Finnegan avoids the worst of the acid, but is still burned a bit by it.
"Indeed. Perhaps relying primarily on your divine gifts may be of some help."
| Alexander Orlovsky |
Alexander frowns and coughs slightly, Best to clear this place out entirely. He chuckles, A little bit of work and it may make good farmland.
Have we searched the creature and area? Just in case it swallowed someone with valuable stuff. :)
| The Winds of Fate |
Nothing of value was found within the plant creature. You may assume that few people braved the stench to get close enough for it to eat.
Instead of crossing the wide Tuskwater, you instead choose to go south-east to cross the smaller Shrike River in order to finish exploring the Southern borders of your territory.
Shortly after you for the river, you all can see a large figure wandering along in the distance. Using the nearby trees for comparison, you guesstimate the humanoid looking figure's height to be roughly 10 feet tall. It appears to be walking in the direction away from you and does not appear to have noticed your group as of yet.
Hill giants are the most nomadic of all the humanoid giant species, preferring to travel from one settlement to the next in order to raid and pillage. While they prefer temperate climates, they’ll travel far from their preferred environment so long as the raiding is plentiful and successful. They are, as a whole, incredibly selfish creatures and rarely engage in battles they don’t automatically know they’ll win. Hill giants are known for shoving one another at terrifying foes and won’t hesitate to sacrifice a clan-mate to save their own skins. Roving bands of hill giants are common in temperate hills, and their constant aggression makes them one of the more feared dangers in this climate.
Solitary, non-evil hill giants are very rare but can sometimes be found in other humanoid societies, though they are almost never accepted in central cities or population centers. They do best as laborers and soldiers in outlying frontier towns, and often serve as rudimentary diplomats to negotiate with marauding hill giant bands. Unfortunately, hill giants who shed their racial lifestyle for civilization are mocked and often killed on sight by their nomadic brethren. Still, these “civilized” hill giants can find their place within society and many have managed to live peaceful, uneventful lives.
| Radomir Shax |
knowledge (local), circuit: 1d20 + 4 ⇒ (13) + 4 = 17 What do you know!? Radomir actually knows stuff!! wow!
My Lord, that is a hill giant. They're nomadic, uncivilized brutes, craven and selfish to the core. They'll sacrifice their own clanmates to save their own worthless hides. If there's one, there are likely to be others around. Some can be taught to accept the benefits of civilization. If this one could be tamed, it would make a useful soldier or laborer. We could even use it speak with other giants on our behalf. If it could be tamed. Radomir's grim tone speaks volumes to how likely he thinks that prospect to be.
| Alexander Orlovsky |
Taking 10 on Knowledge (local) for an 18.
Alexander nods as Radomir speaks. We shall see. Come, let us find out what this Giant wants. Alexander dismounts and prepares to approach cautiously. Mr. Rook, Othniel, and I will scout it out and make sure it's alone. Stay back and prepare to charge if it decides to be hostile.
| Radomir Shax |
Aye, my lord. True to his lord's commands, Radomir, stays within charging distance, lance leveled and at the ready, and allows Alexander to take the lead.
| The Winds of Fate |
Given the size of Giants, those of you scouting around are fairly certain the Giant you see is the only one in the area.
It also seems rather preoccupied and so far hasn't been inclined to notice any of you. He even seems to be muttering under his breath about something in what is likely the tongue of giants.
| Finnegan "Devilbow" Rook |
Stealth: 1d20 + 13 ⇒ (13) + 13 = 26
Finnegan ghosts through the terrain towards the giant, keeping enough distance that he isn't in easy whacking range, waiting to see if Alexander chooses to challenge it. He studies the giant, as well, so he can be ready if it turns out to be violent.
Studied target on the giant
| Alexander Orlovsky |
Alexander approaches quietly, stopping within shouting distance. Othniel, Mr. Rook. Remain hidden and...well, you know what to do.
Before moving forward, Alexander rummages through his pack and pulls forth a scroll. I sure hope he speaks common, but just in case... The tall man stands upright and moves forward and away from his allies to not draw attention to them. Hello! Hello there, fellow traveler!
| The Winds of Fate |
The tall figure slowly turns around, interrupted in the midst of drinking something out of a large jug with fumes emanating from it strong enough to make your eyes water. He upends the jug finishing off whatever was in it and then sighs very loudly.
He then looks down at Alexander, frowns, sighs and then starts talking in Giant.
Anyone speak giant?
| Finnegan "Devilbow" Rook |
Nope. Finnegan didn't work with any giant bandits. He worked with a half-orc who looked like he was half-giant, but barely spoke Common, forget the Giant tongue. Wasn't too bright, either, but he was real scary looking.
| Alexander Orlovsky |
Alexander frowns, You don't happen to speak Common, do you? If no response is forthcoming, and the giant doesn't attack, he'll unfurl the scroll he pulled out and read. Using a Scroll of Tongues. I knew this would come in handy.
Giantish: Hello there! How are you, fellow traveler? You seem troubled. Anything we can do to help?
Diplomacy: 1d20 + 20 ⇒ (16) + 20 = 36
| The Winds of Fate |
The what you now know to be a semi-inebriated giant suddenly just plops down on his giant backside and starts to blubber and cry.
| Alexander Orlovsky |
Sorry, I thought I had posted this!
Alexander will, of course, translate for the others. Giantish Trolls, you say? What do they know of a Giant's strength? Tell m more of these foolish trolls and perhaps we can come up with something clever to teach them the error of their ways.
| Alexander Orlovsky |
Well, now you've got me curious. How large is this group? And where are they? It sounds like maybe these tunnels should be put to better use than home for some ignorant trolls.
| The Winds of Fate |
The giant tries to think so hard he forgets to keep blubbering. Instead, he tries counting on his fingers so he can answer Alexander's questions. In Giant: "Uhmm, one, two, three...Uhm, is it still one troll or two if it has more than one head? And just the trolls? Hargulka is a giant, but he tells all the trolls what to do. I don't know why he'd rather boss around a bunch of trolls but not let me join in too! It's just not fair."
Now that he's stopped trying to count, he starts blubbering again.
| Radomir Shax |
Radomir sneers behind his helm at the giant's weakness. But, he refrains from commenting. His lord seemed to have this well in hand. Perhaps, later, they could tame the giant for their use. Else, he would make an excellent example and demonstration for the populace.
| The Winds of Fate |
The pathetic giant waves vaguely westish. In Giant: "Back that way, past the territory of the lizard people, past the territory of the dragon, then you find the old ruins they have taken over. They've been making trips out and killing and eating anyone that they find. Last I heard, they was plotting how to take over some old castle that some people had been rebuilding up to the north from it. Think they said there was some tasty fae in it and other humans people."
"I don't know what my plans for the future are."
| Alexander Orlovsky |
Giantish: A Dragon? Well, good sir, you seem to know a lot about these woods. And, if you've no plans...perhaps you'd like to work for us? We have use for a clever giant who might know his way around the woods. And, maybe kill a few things that bother us along the way.
Turning back to Radomir, What do you think? Can you train him? I imagine he can hit rather hard.
| Radomir Shax |
My lord, he will be tamed, or he will break. Either way, his threat will be stopped. He has committed crimes against your law. You decree that his punishment is to serve your interests and defend the realm he preyed upon. So be it.