GM Red
|
Marty next stab causes the draugr to stop moving as its eyes go dim, but the hat remains attached, stuck to its skull by algae and barnacles.
Geoffrey takes down a second draugr, while Pádraig and Rosebud double team the white-eyed draugr, cutting through and burning its rotten flesh.
Slam vs Marty: 1d20 + 5 ⇒ (10) + 5 = 151d10 + 4 ⇒ (4) + 4 = 8
Slam vs PH: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 4 ⇒ (9) + 4 = 13
The two draugr retaliate, but find both Marty and Pádraig evasive to their attacks, dodging their fists.
Round 2
Padraig (Heroism)
Rosebud (Heroism)
Geoffrey
Marty
Green (-6), White (-12)
Issil + Spiritual Ally
Morvena (Mage Armor)
Blue Draugr
Party Buffs: Water Breathing, Dancing Lights, Inspire Courage +2/+2, Bless
Environmental Conditions: Aquatic Terrain, Water Pressure
Issil & Morvena are up!
| Morvena Sarini |
"Hmm....no, not particularly tenacious," Morvena remarks as Marty and Geoffrey take down two of the draugr. "I will conserve my resources...for now," she adds as she takes aim at White, firing another missile from her wand.
Pew Pew vs. White: 1d4 + 1 ⇒ (3) + 1 = 4 Charges remaining (47).
| Issil Tanessen |
Issil directs her Spiritual Ally to flank with Marty.
Attack: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d10 + 2 ⇒ (2) + 2 = 4
Meanwhile, Issil struggles to advance.
Swim: 1d20 + 5 ⇒ (6) + 5 = 11
I think that's too low to move, so I'll keep Issil in place.
"Swimming is hard. When you're not a manta." She sticks her tongue at Geoff. "No bragging."
GM Red
|
Slam vs Marty: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 4 ⇒ (6) + 4 = 10
White is pelted by another magic missile, and Issil's spirital ally also manages to punch the draugr with a fist full of force - enough force to throw off its retaliatory slam at Marty!
Round 3
Padraig (Heroism)
Rosebud (Heroism)
Geoffrey
Marty
Green (-6), White (-16)
Issil + Spiritual Ally
Morvena (Mage Armor)
Blue Draugr (-4)
Party Buffs: Water Breathing, Dancing Lights, Inspire Courage +2/+2, Bless
Environmental Conditions: Aquatic Terrain, Water Pressure
Padraig, Rosebud, Geoffrey, and Marty are up!
| Geoffrey Piersym |
Seeing the enemy before him vanquished Geoffrey moves to aid the manta ray...
Swim check: 1d20 + 18 ⇒ (15) + 18 = 33
Swim 15' as full round action.
| Roger Schmitt |
Marty's eyebrows go up as he sees the Spiritual Ally start harassing his target "Now we're talking. We've got places to be and bigger fish to fry." He slashes at blue with dagger and tail barb.
Large:+1 Lawful Outsider Bane Mithril Dagger, Expertise, Bless, Bard Thing, Flank: 1d20 + 10 - 2 + 1 + 2 + 2 ⇒ (3) + 10 - 2 + 1 + 2 + 2 = 161d6 + 4 + 2 + 4d6 ⇒ (5) + 4 + 2 + (3, 5, 6, 1) = 26
Large:Tail Barb, Expertise, Bless, Bard Thing, Flank: 1d20 + 9 - 2 + 1 + 2 + 2 ⇒ (5) + 9 - 2 + 1 + 2 + 2 = 171d6 + 1 + 2 + 4d6 ⇒ (2) + 1 + 2 + (4, 2, 1, 4) = 16
AC27 with expertise.
| Rosebud Glistenwings |
Rosebud snaps her fingers, sending another ray of positive energy to disrupt undead. "Take that, draugr!"
Ray vs Touch AC into melee, bless, heroism, Point-Blank Shot, Inspire Courage: 1d20 + 10 - 4 + 2 + 1 + 2 ⇒ (16) + 10 - 4 + 2 + 1 + 2 = 27
Positive Energy, PBS, Inspire Courage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
(Forgot to add +1 to attack and damage for PBS last round.)
Pádraig Henry
|
Bubbles burbling with his song, Pádraig Henry thrusts his rapier again at the white draugr. "That's it, Rosebud. We'll just keep chipping away at this big feller."
+1 mithral rapier, bless, heroism, Inspire Courage; Damage: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 131d4 + 4 ⇒ (2) + 4 = 6
That was rather embarrassing.
GM Red
|
Marty refocuses his attention on the flanked foe and cuts down another draugr. Seeing as the stab proves fatal, he pokes at the next draugr with his tail barb, sending it floating back into the shipwreck. A bright beam of holy light shines from Rosebud's palm, and envelops the final foe, reducing it to ashy bubbles.
Out of combat
GM Red
|
Silence fills the depths only momentarily, as from the ledge Pádraig had started to look at appears a ghostly, aquatic elven woman.
"Oh, thank you, you've stopped those dreaded undead!" She exclaims. "I need your help. I'm the spirit of an aquatic elven druid called Menotha. I tried to purge the Drowned Eye of its evil necromantic aura, but was slain by those same undead, and I've been here ever since."
Menotha stares down at the shipwreck. "In fact, I'm stuck here as a result, but only wish to be put to rest. And the only way to do that is to bring a living aquatic elven druid to this location so that they may perform the cleansing ritual."
Morv: 1d20 + 6 ⇒ (14) + 6 = 20
PH: 1d20 + 6 ⇒ (12) + 6 = 18
Rosebud: 1d20 + 10 ⇒ (18) + 10 = 28
Vic: 1d20 + 5 ⇒ (17) + 5 = 22
Geoffrey: 1d20 + 5 ⇒ (8) + 5 = 13
Issil: 1d20 + 5 ⇒ (16) + 5 = 21
The woman's movements and appearance are a little off, and as you get a close enough look, you realize that she's... nothing but an illusion! Whatever magic is being used to project her seems particularly strong, however.
| Issil Tanessen |
"Uh-huh. Uh-huh. Yeah. Makes sense." Issil nods along with the creepy even ghost. "So yeah. Could you tell me a bit more about yourself?" She calls the spiritual Ally to her side and continues to stall for time while her allies investigate.
Bluff: 1d20 + 11 ⇒ (12) + 11 = 23
| Morvena Sarini |
Oh, really?
"Mm...and what manner of process is this ritual? The specification for a 'living, aquatic elven druid' is very unique, after all," Morvena remarks as she attempts to surreptitiously discern more about the ghostly woman.
Kn. Arcana: 1d20 + 14 ⇒ (3) + 14 = 17
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
| Roger Schmitt |
Marty grabs the hat off of the Captain and pulls it free, using his dagger to scrape and pry off the attaching sea creatures. He stuffs it under his armor for his next alias.
Thanks to his oversized Manta fins Marty zooms around the wreckage as he looks for anything useful, doing his best to make it look like he's only looking for treasure not the source of the illusion. "Aquatic Elven Druids. Know of any locally that may fit that bill?" He hollers before swimming in search of something tangible and $$$.
Bluff: I just want cash, straight cash homey: 1d20 + 17 ⇒ (10) + 17 = 27
Perception: Where's this coming from.. Cash?: 1d20 + 11 ⇒ (4) + 11 = 15
Pádraig Henry
|
| 2 people marked this as a favorite. |
Bluff: 1d20 + 20 ⇒ (15) + 20 = 35
"Cleansing ritual, eh? Of course." Pádraig Henry says, deadpan. "Have you already tried a herbal high colonic? Spread a little ghost salt around the rim, and the pop it up through the spectral sphincter and squeeze. Gently."
GM Red
|
We were long overdue for a poop joke, and that was top notch.
Sense Motive: 1d20 + 2 ⇒ (5) + 2 = 7
Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12
Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12
Marty nabs the captain's old hat and totally ignores the ghostly figure, and instead goes searching for treasure. There must be something old and valuable lost forever in a trench this deep, right? He starts digging through the ship while the others get a better look at the Menotha...
A few moments later, Marty swims back out of the wreckage with a glass vial containing a rust-colored liquid, and capped with a grime-covered yet gaudy gold lid.
Morvena uses her knowledge of magic to try to figure out what the illusion might be, but she can't quite recall.
Menotha opens her palms, pleading. "Yes, I believe the village above - Acisazi, I think it's called - there is a druidic elf by the name of Athannah there. She should be able to assist in the cleansing. Will you bring her here?"
Before the fight with the draugr, Pádraig had a closer look at this ledge, where he noticed an illusory wall deeper in the alcove, and this ghostly figure had not been there at the time.
Pádraig Henry
|
"Yeah, next time we're in Acisazi, we'll see if we can find this Athannah lady. We'll tell her you want her help, Menotha."
Detect magic, Spellcraft: 1d20 + 14 ⇒ (6) + 14 = 20
The bard casts a cantrip and examines Marty's glass vial containing a rust-colored liquid, and capped with a grime-covered yet gaudy gold lid. "Hmm. I wonder what this is... "
Pádraig Henry turns to his friends. "But while we're here, we might as well take a look at that illusory wall over there, deeper inside the alcove."
| Issil Tanessen |
Issil manages not to grit her teeth as this... trick mentions Athanna."Yeah, we'll bring her here once we clear this place of danger. You never know what to believe."
Issil turns towards the illusory wall and shakes her head. "I'm sorry, are you a Manta wearing a Captain's Hat?"
| Roger Schmitt |
"A Manta wearing a captain's hat? That's ridiculous. How can I keep it stuck to my head underwater?" He asks. Seriously. "So how can I? It would look pretty good wouldn't it?"
| Geoffrey Piersym |
"I don't think that color matches with your skin Marty," Geoffrey deadpans.
| Morvena Sarini |
"Yes, we should clear the area of any additional threats before we look to bring anyone else down here," Morvena agrees.
Hopefully we are all on the same page...and can find the source of these shenanigans.
"And could you not...put some manner of tie on the hat, if you wished to wear it in your current form?" she adds, addressing Marty.
| Issil Tanessen |
Spellcraft vs Ghost: 1d20 + 11 ⇒ (4) + 11 = 15
Spellcraft vs Wall: 1d20 + 11 ⇒ (12) + 11 = 23
Issil casts Detect Magic and tries to identify what's going on with this "ghost" and the illusory wall.
GM Red
|
Marty brings the vial over, and Pádraig examines it. He doesn't detect magical aura emanating from the bottle or liquid contained inside.
As Pádraig and Issil approach the ghost, she turns, her expression suddenly angry. "Fools, where are you going? This is the wrong way! As I say, get me that wretched druid, and bring her here at once!" She hisses, glaring directly at 1d3 ⇒ 1 Rosebud.
Rosebud needs a DC 22 Will save or...
Rosebud feels her mind infiltrated, and is compelled to do exactly as Menotha says. (per Dominate Monster)
I'm going to drop us into rounds here, for reasons.
Morvena: 1d20 + 2 ⇒ (19) + 2 = 21
Padraig: 1d20 + 8 ⇒ (20) + 8 = 28
Geoffrey: 1d20 + 5 ⇒ (17) + 5 = 22
Issil: 1d20 + 4 ⇒ (12) + 4 = 16
Victor: 1d20 + 8 ⇒ (6) + 8 = 14
Rosebud: 1d20 + 11 ⇒ (12) + 11 = 23
M: 1d20 + 7 ⇒ (4) + 7 = 11
N: 1d20 + 4 ⇒ (9) + 4 = 13
S: 1d20 + 6 ⇒ (5) + 6 = 11
Looking behind the ghostly form, it's now clear to Issil and Pádraig that the party could swim directly through the illusory wall.
Everyone may act. Map
| Rosebud Glistenwings |
Will DC22: 1d20 + 12 ⇒ (3) + 12 = 15
"Yes, Menotha," Rosebud responds in a monotone. "I will go and get the wretched druid and bring her back to you."
The lyrakien begins swimming to the surface, rising some 15 feet from the seabed.
Swim DC10: 1d20 + 6 ⇒ (18) + 6 = 24
Pádraig Henry
|
Sense Motive DC15: 1d20 + 20 ⇒ (4) + 20 = 24
Spellcraft DC24: 1d20 + 14 ⇒ (15) + 14 = 29
"Uh-oh, Rosebud is suffering some sort of very powerful magical enchantment, something like dominate monster!"
Pádraig Henry points past the ghostly form. "We can swim through the illusory wall."
The bard starts singing to inspire the team and casts good hope on the party.
Inspire Courage +2 competence bonus on attacks/damage and +2 morale bonus on saves vs charm and fear effects.
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
| Geoffrey Piersym |
Geoffrey had been watching this display with a casual air, yet when he notes the lyrakien swim away he knows something is up. Taking a few powerful strokes he swims towards the illusory wall, trident ready here.
"I think that's enough from you now Menotha."
Swim, GH: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21 Full round action.
| Issil Tanessen |
Is Spiritual Ally still active? It should last for 7 rounds. I cast the spell here
"Hey. Uh, whomever is actually behind there. I'm comin' for ya." Issil focuses and casts Bestow Curse. The next creature she touches may lose its actions every turn.
I'm picking the curse where the afflicted has a 50% chance not to act that turn. I still need to touch the target first.
Issil swims ahead.
Swim: 1d20 + 5 ⇒ (12) + 5 = 17
| Morvena Sarini |
"Menotha is not real either," Morvena points out, eyes narrowed. "Some manner of illusion, but apparently still dangerous! Proceed with caution."
Hoping that she might be able to dispel the enchantment on Rosebud before she ascends too high, she decides to pull out her somehow-waterproof-book(?) and swap out a bit of magic.
The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.
______________
If possible, Morv will spend a point from her reservoir to swap out a Water Breathing for a Dispel Magic as a full-round action~
| Roger Schmitt |
Marty watches Rosebud start to swim off, under some sort of trance. Huh, I always knew good was dumb! I'm sure she'll be back soon enough to scold me about bad thoughts.
With a flick of his oversized body fin, Marty squeezes himself through the tunnel and pokes his head through the false magic wall to see just what's going on, ready to lay the beat down.
One movement used. Waiting to see what's inside for my standard action.
GM Red
|
The Spiritual Ally is still effective for another 4 rounds.
While Rosebud swims up and away from the rest of the party, the others advance on the strange ghost.
Issil and Geoffrey swim towards the wall. Morvena gets better prepared for what might be coming, swapping out a spell, while Padraig begins an inspiring song.
Marty swims right through the ghostly lady and beyond the wall, where he sees both an enormous, three-eyed tentacled monster, and... Nerrenn and his shark companion!
What's more is that the walls of the cave are covered in thousands of strange, twisted runes, creating a tangled, multilayered mess of writing. The runes glow and pulse with soft green light, giving a sickly atmosphere to the chamber. Over two dozen decaying elven bodies float here and there in the murky water, adding to the cave’s already grim ambience.
"More sacrifices for Menotheguro," Nerrenn mutters in monotone. "Die and you too will become part of the great, magnificent, gargantuan sea bonze!"
Marty still has a standard, here. Map. I'll post the combat tracker after Marty finishes his action this round.
| Roger Schmitt |
Marty the Manta doesn't like sharks, no no. He slings a gob of acid at the flat finned shark.
Acid Splash, RT, inspire, hope, range: 1d20 + 9 + 2 + 2 - 2 ⇒ (2) + 9 + 2 + 2 - 2 = 131d3 + 2 + 2 + 4d6 ⇒ (3) + 2 + 2 + (6, 2, 4, 1) = 20
If it is indeed a sneak attack then reduce the shark's chance to hit by 2, 4 vs Marty.
Then he underwater hollers to the others about what's inside.
GM Red
|
The green torpedo of acid slips by the shark's fin, and hits the sea cavern wall.
A better look at Nerrenn reveals that he's a little different than when you had encountered him in Acisazi, with sharp, dragon-like claws.
He points forward, and his shark comes at Marty with teeth bared!
Marty gets an AoO vs shark
Bite vs Marty: 1d20 + 7 ⇒ (2) + 7 = 91d6 + 6 ⇒ (1) + 6 = 7
Then Nerrenn swims ahead, an angry scowl on his face as he goes for a claw swipe of the manta ray.
Claw vs Marty: 1d20 + 9 ⇒ (13) + 9 = 221d4 + 7 ⇒ (2) + 7 = 9
Yet the ever evasive manta ray avoids any hits. Menotheguro turns its tentacles on Marty, and speaks to him in a tantalizing whisper. "Drop your weapons, and come to my side. You were meant for bigger things than serving a small elven village. Realize your true potential!"
Marty needs a DC 22 Will Save
You suddenly feel compelled to listen to Menotheguro, as if you might be... dominated?
Round 1
Morvena (Mage Armor)
Padraig
Geoffrey
Issil (Spiritual Ally, Bestow Curse)
Victor
Rosebud (Dominated)
Nerrenn
Menotheguro
Shark
Environmental Conditions: Aquatic Terrain
Party Buffs: Inspire Courage +2/+2, Good Hope
The whole party is up!
| Issil Tanessen |
Issil takes this opportunity to drink her potion of Touch of the Sea.
"I think it's go time."
| Roger Schmitt |
Marty doesn't flinch when the shark comes at him, he's four times its size. He waits on striking until the sea elf comes close... yes got him!
AOO vs Nerrenn:+1 Lawful Outsider Bane Mithril Dagger, Inspire, Good Hope, Big: 1d20 + 10 + 2 + 2 - 2 ⇒ (12) + 10 + 2 + 2 - 2 = 241d6 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10
Will vs Dominate: DC22: GULP: 1d20 + 5 ⇒ (2) + 5 = 7
"Hey tentacle BRO, how they hangin'?" Marty's mind is mush... all them hookah hits.
Dang, didn't dominate used to be capped to 1 target at a time? No es bueno.
Marty drops his dagger to the cavern floor then swims on through "Back off fellas, I'm with tentacle BRO now. If you hit me I'm gonna be PISSED!" Marty the Manta dances around those two chowder heads and gets to the back of the room.
Acrobatics, large, hope: 1d20 + 14 - 1 + 2 ⇒ (9) + 14 - 1 + 2 = 24
| Geoffrey Piersym |
Geoffrey sees Marty move to help the baddies here with a look of consternation.
That's NOT good...and we are expecting him to resist a fiend's influence?
Seeing Issil drink her potion, Geoff follows suit marveling at his new webbed fingers.
"Morv! Can you break that enchantment?"
Pádraig Henry
|
| 1 person marked this as a favorite. |
Pádraig Henry ceases his bardic performance and casts saving finale to give 'Marty' another opportunity to save himself from the magical domination. (Immediate Action)
The bard resumes his song, inspiring his friends. (Move Action)
Then dusting his hands with some ground mica from his spell component pouch, Pádraig Henry casts a another spell, and a cloud of glittering golden dust particles covers everyone and everything in the area around the shark, including Nerren but not Marty. (Standard Action)
(Will DC16 to negate blinded condition; SR No. Duration 7 rounds; each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.)
Inspire Courage +2 competence bonus on attacks/damage and +2 morale bonus on saves vs charm and fear effects.
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
| Morvena Sarini |
"I will try if you can clear the way for me!"
Sorry Rosebud.
Not really being able to see what's going on, Morvena attempts to maneuver behind Issil...
Swim (DC 10): 1d20 - 1 ⇒ (18) - 1 = 17
...and actually manages to propel herself through the water without too much effort. Being unable to see anything past the illusory figure and being unwilling to try advancing past Geoffrey and Issil, there's not a whole lot else she can do except to conjure forth a number of duplicate images of herself, to throw off any would-be attackers.
Images: 1d4 + 2 ⇒ (3) + 2 = 5
3rd - Dispel Magic, Water Breathing x3
2nd -
1st - Adhesive Spittle, Enlarge Person, Grease,
Cantrips - Dancing Lights, Detect Magic, Flare, Mage Hand, Message, Prestidigitation, Read Magic
______________
Morv moves to her current position & casts Mirror Image~
| Rosebud Glistenwings |
Swim DC10: 1d20 + 6 ⇒ (13) + 6 = 19
Rosebud swims another 15ft toward the surface.
Must fetch elf druid...
| Roger Schmitt |
Pádraig Henry ceases his bardic performance and casts saving finale to give 'Marty' another opportunity to save himself from the magical domination. (Immediate Action)
Reroll via Saving Finale, Good Hope vs DC22: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
BINGO! Retcon incoming. Nice work Padraig. I also forgot to use good hope the first time.
Marty slams on the fin brakes as he starts to get all chummy with tentacle BRO. "Nah, I'm good on this side of the fence, thanks for the offer though." He does continue to swim around the pair to get into position to kick their asses.
I'll just keep that acrobatics roll to move around these chowder heads for future flanking.
VS Nerrenn:+1 Lawful Outsider Bane Mithril Dagger, Inspire, Good Hope, Big, Expertise: 1d20 + 10 + 2 + 2 - 2 - 2 ⇒ (17) + 10 + 2 + 2 - 2 - 2 = 271d6 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
AC27 with expertise going.
GM Red
|
Nerrenn, DM Save: 1d20 + 4 ⇒ (5) + 4 = 9
Nerrenn, GS Save: 1d20 + 4 ⇒ (9) + 4 = 13
Shark, GS Save: 1d20 + 2 ⇒ (1) + 2 = 3
Marty takes a swipe at Nerrenn as he approaches, cutting a deep gouge in the aquatic elf's side!
Issil and Geoffrey chug their touch of sea potions, and their bodies suddenly feel light against the water, as if they too were manta rays.
Marty's mind is taken hostage by the aboleth, and he's about to swim over to his new master's side, but Pádraig changes his tune to something soothing and meditative, and Marty succeeds at steeling his mind against the domination!
A cloud of golden dust shimmers with light bouncing from the dancing lights, and the dust fills the eyes of both Nerrenn and his companion.
Marty's sneak attack: 4d6 ⇒ (1, 4, 3, 5) = 13
Marty uses the opportunity to swim behind the two, but ends up getting close to Menotheguro, and the aboleth lashes a tentacle at the manta ray. The tentacle lands, and the flap where it hits suddenly becomes crusted and scaled.
Still, Marty manages to gouge open Nerrenn's back with his dagger.
"Guh..." The aquatic elf groans in pain and his face changes for a moment, but a second later, you notice Menotheguro's tentacles glow and Nerrenn's eyes go glossy again. "I will kill you if it's the last thing I do!"
Tentacle vs Marty: 1d20 + 13 ⇒ (19) + 13 = 321d6 + 7 ⇒ (6) + 7 = 13
Nerenn Blinded, < 50 is bad: 1d100 ⇒ 14
Claw vs Marty,Blind: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 101d4 + 7 - 2 ⇒ (2) + 7 - 2 = 7
Nerenn Blinded, < 50 is bad: 1d100 ⇒ 81
Shark Blinded, < 50 is bad: 1d100 ⇒ 68
New Save, Nerrenn: 1d20 + 4 ⇒ (8) + 4 = 12
New Save, Shark: 1d20 + 2 ⇒ (4) + 2 = 6
Tentacle vs Marty: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 7 ⇒ (6) + 7 = 13
Tentacle vs Marty: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 7 ⇒ (1) + 7 = 8
Tentacle vs Marty: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 7 ⇒ (2) + 7 = 9
Tentacle vs Marty: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 7 ⇒ (3) + 7 = 10
Nerrenn fails to land a single hit, and then the evil necromancer lashes out with all four tentacles... Somehow, only one of them hits Marty!
But Marty will need two DC 20 Fort saves for this attack and for the AoO above
Round 2
Morvena (Mage Armor, 5 Mirror Images)
Pádraig
Geoffrey (Touch of Sea)
Issil (Spiritual Ally, Bestow Curse, Touch of Sea)
Marty (-26, Slimed?)
Rosebud (Dominated, Depth = 170 ft.)
Nerrenn (Blind, -32)
Menotheguro
Shark (Blind)
Environmental Conditions: Aquatic Terrain
Party Buffs: Inspire Courage +2/+2, Good Hope
The whole party is up! Thanks for remembering your swim checks, as you aren't on the seabed here.
| Roger Schmitt |
Fort Save, Good Hope: DC20: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Fort Save, Good Hope: DC20: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Fort Save, Good Hope: DC20: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Fort Save, Good Hope: DC20: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
50% pretty good considering.
Marty cringes as the tentacles lash out at him "First you wanna bang me, then you wanna beat me... BLOW!"
Knowledge: Dungeoneering? vs Menotheguro: 1d20 + 9 ⇒ (8) + 9 = 17
I'll wait for others to post and see if we don't know something about this thing now that we see it before I take my turn.
Pádraig Henry
|
Pádraig Henry keeps singing, retrieves and downs his potion of touch of the sea, and then the halfling swims forward a few feet, closer to the action but still unable to see Menotheguro.
Inspire Courage +2 competence bonus on attacks/damage and +2 morale bonus on saves vs charm and fear effects.
Good Hope +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
| Rosebud Glistenwings |
Swim DC10: 1d20 + 6 ⇒ (9) + 6 = 15
Rosebud swims another 15ft toward the surface. (155ft from the surface)
Must fetch elf druid...
| Issil Tanessen |
Now with her blessed speed, Issil swims up to Nerren. With a smirk, she slaps him.
Melee Touch, Inspire Courage, Good Hope, Combat Expertise: 1d20 + 6 + 2 + 2 - 1 ⇒ (13) + 6 + 2 + 2 - 1 = 22
SR Check: 1d20 + 7 ⇒ (9) + 7 = 16
"Boy, I sure love sticking it to authority." She curses Nerren. "Now be a good boy and relax while we kill your horrible master from beyond the depths."
Issil will Bestow Curse upon Nerren. He can resist with a Will Save, DC 17. If it fails, the target has a 50% chance to act normally each turn; otherwise, it takes no action.
"I'll get you patched up, Marty. Don't try to skewer my brains out, please."
| Geoffrey Piersym |
Geoffrey assesses the situation and realizes that pet shark could be a problem.
I hate to do this but...I can't trust you to call off your shark-pet...
He swims up and stabs at the shark with his trusty trident...(10' reach).
Merciful Trident, flank, IC, GH: 1d20 + 11 + 2 + 2 + 2 ⇒ (2) + 11 + 2 + 2 + 2 = 19, damage: 1d8 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8
NL damage: 1d6 ⇒ 2
Ally gains +2 to AC and Reflex saves.
| Issil Tanessen |
"I can knock out these two without killing them." Issil shrugs. "Don't ask how the magic works, but I can adjust it on the fly."
GM Red
|
Marty slimed: 1d4 ⇒ 2
Will Save, Nerrenn: 1d20 + 4 ⇒ (2) + 4 = 6
Marty can't quite ward off the slime, and watches as his fin continues to crust over. No mechanical effects as of right now He thinks on what else the tentacle monster might be capable of, but other than being sure it's an aboleth, he's not quite sure what other tricks Menotheguro has up his tentacles... DC 17 Dungeoneering to know what it is, but you needed an extra 5 for each question over that
Issil advances and touches Nerrenn's arm, a dreary look washing over the aquatic elf's face as the curse takes hold. Geoffrey whacks the shark on its snout? nose? with his trident, bruising the animal companion.
Round 2
Morvena (Mage Armor, 5 Mirror Images)
Pádraig (Touch of Sea)
Geoffrey (Touch of Sea)
Issil (Spiritual Ally, Touch of Sea)
Marty (-26, Slimed)
Rosebud (Dominated, Depth = 155 ft.)
Nerrenn (Blind, Cursed, -32)
Menotheguro
Shark (10 NL, Blind)
Environmental Conditions: Aquatic Terrain
Party Buffs: Inspire Courage +2/+2, Good Hope
Marty and Morvena are up!
| Roger Schmitt |
"Got any SPEED Morv? We could use it!" The manta hollers as he drifts in closer, ready to stick n stab the aboleth.
+1 Lawful Outsider Bane Mithril Dagger, Inspire, Good Hope, Big, Expertise: 1d20 + 10 + 2 + 2 - 2 - 2 ⇒ (12) + 10 + 2 + 2 - 2 - 2 = 221d6 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13
Tail Barb, Inspire, Good Hope, Big, Expertise: 1d20 + 9 + 2 + 2 - 2 - 2 ⇒ (3) + 9 + 2 + 2 - 2 - 2 = 121d6 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10
AC27
| Morvena Sarini |
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"'Break the enchantment Morv', 'Speed us up Morv', 'Make us breathe underwater, Morv'...am I some manner of human multi-tool to you?" Morvena calls out irritably. "Very well! Just, ah, keep the creature and his pets busy a moment longer..." she calls as she begins to consult her amazingly waterproof spellbook yet again...
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Similar to earlier, Morv will spend 1 reservoir point to swap out another Water Breathing for a Haste as a full-round action~
| Roger Schmitt |
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"Hey Morv how about some flanking friends?" Calls out Marty after his finishes stabbing.
"Hey Morv, how about a cold beverage?" He follows it up in jest.
"Hey Morv, if your refrigerator running? Ya? Better go catch it!"