| Nayce Mernorr |
Nayce strides purposefully to the xorn and swings his sword at it, shadows swirling about his form.
Shroud on xorn. Shadow Storm on the xorn using the shroud. 1d20 + 16 ⇒ (17) + 16 = 33 vs AC, 1d8 + 10 ⇒ (6) + 10 = 16 damage on a hit plus 1d6 ⇒ 1 shroud damage.
Edit: Brutal on the shroud 1d6 ⇒ 6 So 22 damage total.
| Rev DM |
Nayce - I'm not sure where you want to be, and it matters somewhat.
As Nayce's longsword swings, the xorn turns crazed eyes on him and compels him to redirect his attack . . .
For the Love of Money (Will). Immediate interrupt when targeted by melee attack. On hit, instead of attacking the dwarf, target makes a basic melee attack on a target of the dwarf's choice. If no such target exists, no attack is made.
1d20+12=25 = Xorn v Nayce. Hits.
Depending on where you are, the attack goes to Quillan, Rusty or the Spirit Companion.
Note that hatched area is difficult terrain.
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter -
Bolter 1 - BLOODIED
Rusty - +2AC (26) to end encounter; +2 defenses (full defense) - POSTED
Dorvin
Xorn - under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud
Isari
Nayce - +2AC (25) to end encounter
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Nayce Mernorr |
M6 is right. I went there for the Combat Advantage. Sorry. I started to post the move and melee attack, then I changed my mind to a ranged attack, then I changed it back to melee and forgot to put the move back in!
1d20 + 8 ⇒ (8) + 8 = 16 vs AC. 1d8 + 2 ⇒ (2) + 2 = 4 damage.
| Rev DM |
Nayce's longsword diverts mid-swing towards Rusty, but the change in direction leaves the blow lacking weight and the dragonborn's armour is easily strong enough to withstand it.
Note that hatched area is difficult terrain.
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter -
Bolter 1 - BLOODIED
Rusty - +2AC (26) to end encounter; +2 defenses (full defense) - POSTED
Dorvin
Xorn - under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud
Isari
Nayce - +2AC (25) to end encounter
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Amenephus |
Amenephus, gliding back and forth like an ice dancer (to K9) expends a Healing Word on Isari: (Spend a healing surge plus an additional 3: Healing Word bonus for Isari: (2d6=3))
He then lets fly with Lance of Faith (v Reflex) against the Xorn: Lance of Faith v Xorn: (1d20+9=19, 1d8+5=8)
If that hits, it does 8 radiant damage, and an ally I can see gains a +2 power bonus to their next attack roll against the Xorn: Go for it, Dorvin!
| Rev DM |
Concentrating on restoring Isari, Amenephus's aim is a little off and his bolt of radiant light is just evaded by the xorn. For a lump of animate rock, it's surprisingly agile.
Note that hatched area is difficult terrain.
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter; +2 defenses (full defense)
Dorvin
Xorn - under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Quillan Quartzcutter |
Quillan moves in and takes a killing swing at the surrounded monster.
Move Action: Move to O6
Standard Action: Leading Strike on X w/ OoE
| Rev DM |
Distrubed by the fate of the dwarves, Quillan's attack can't penetrate the xorn's defenses.
Rusty backs away, looking for a better opportunity.
Note that hatched area is difficult terrain.
Dorvin
Xorn - under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter; +2 defenses (full defense)
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Rev DM |
Dorvin's attack knocks a vital chunk of rock off the xorn and it starts to seep gravel.
Bloodied, but I'm guessing that for xorn the technical term is probably "rubbled".
Enraged and in increasing agony, the xorn shifts easily across the treacherous ground burrowing towards Amenephus and rising up beside the cleric. Stony jaws clamp around the eladrin and Amenephus feels the force of rock pushing him backwards.
Shifts between Nayce and Quillan, sinks to burrow and heads for Amenephus, moving as part of its standard action.
Burrowing Bite (AC). Xorn burrows half speed and bites. On hit target is pushed one square and xorn moves into vacated space.
1d20+14=32 - xorn v Amenephus. Hits.
2d8+7=13
13 damage to Amenephus
1d6+4=5 damage to xorn from Isari's booming blade.
Nayce and Quillan get OAs at -5 on the xorn as it passes.
Note that hatched area is difficult terrain.
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter; +2 defenses (full defense)
Dorvin
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Rathorus "Rusty" Mournflame |
"Amenephus! Slippery creature, you've munched your last meal!"
===============================================================
OOC:
Move to L-8
Standard : Dance of Steel
Attack 1d20 + 17 ⇒ (9) + 17 = 26 (+2 flanking)
Damage 2d10 + 10 ⇒ (4, 7) + 10 = 21
If I hit the target is slowed until the end of my next turn.
| Isari of the Frost |
Isari makes an arcane gesture and swings his sword into thin air, only to slice into a disorientated xorn.
Immediate Interrupt, using Transposing Lunge to teleport the xorn back to N5 before it attacked Amenephus. (vs AC) 1d20 + 15 ⇒ (8) + 15 = 232d10 + 7 ⇒ (8, 2) + 7 = 17
Now for this round's actions, assuming that hit.(If it missed, he wasn't teleported and still attacked Amenephus)
Isari once again slashes at the elemental, the screech of metal on stone filling the air.
Using Booming Blade: 1d20 + 15 ⇒ (4) + 15 = 191d10 + 7 ⇒ (8) + 7 = 15
| Rev DM |
Quick though he is, Isari can't quite land his blow and the xorn chomps on Amenephus unhindered. Frustrated, he crosses the room to attack again, but his aim is off once more.
Isari - I've moved you to flank with Amenephus, but let me know if you had somewhere else in mind.
Note that hatched area is difficult terrain.
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter; +2 defenses (full defense)
Dorvin
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud
Isari
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Nayce Mernorr |
(The xorn doesn't already have a shroud because I used it on my last turn.)
Nayce sends his shadowy noose to ensnare the xorn.
Shroud on xorn. Excutioner's Noose using shroud. 1d20 + 11 ⇒ (6) + 11 = 17 vs Fortitude. 1d6 + 11 ⇒ (3) + 11 = 14 force damage on a hit plus 1d6 ⇒ 4 shroud damage and the xorn is slowed until the end of my next turn. (No effects on a miss.) I will decline to use the pull portion of the power - he's fine where he is.
| Amenephus |
Amenephus is somewhat perturbed by the Xorn's chomping, and does not react well:
Forgemaster's Flame v Xorn - 1d20+9vAC; 2d8+3 fire damage, and (as I haven't used a Channel Divinity power this encounter) the Xorn grants combat advantage and is slowed until the end of my next turn.
Forgemaster's Flame v Xorn: (1d20+9=29, 2d8+3=18)
Edit: as that's a crit, the damage is actually 19 not 18.
Rev DM
OK - I know that I had combat advantage already, and that the +2 isn't included in my roll, but I forgot, and it doesn't seem to make much difference!
| Rev DM |
Nayce's shadowy noose falls some way short, but Amenephus channels the spirit of the mines and knocks another vital projection off the elemental.
Note that hatched area is difficult terrain.
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter; +2 defenses (full defense)
Dorvin
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud; slowed and grants CA to end Amenephus's next turn
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Quillan Quartzcutter |
Quillan rushes forward, unwilling to let the Xorn escape, and swings his axe in a mighty arc once again, which explodes in a shower of sparks as it hits.
Move Action: Move to L9
Standard Action: Sparking Wounds on X w/ OoE
| Rev DM |
Crazed, gold-streaked eyes meet Quillan's and the dwarf feels his axe turn inexorably towards Isari.
For the Love of Money (Will). Immediate interrupt when targeted by melee attack. On hit, instead of attacking the dwarf, target makes a basic melee attack on a target of the dwarf's choice. If no such target exists, no attack is made.
1d20+12=23 = Xorn v Quillan. Hits.
Quillan - please make a basic melee attack on Isari.
Note that hatched area is difficult terrain.
Rusty - +2AC (26) to end encounter; +2 defenses (full defense)
Dorvin
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud; slowed and grants CA to end Amenephus's next turn
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Rathorus "Rusty" Mournflame |
Rusty joins in on the attack. He makes sure to stay a distance away from Isari and Amenephus, hoping to avoid the xorn's mesmerizing power.
========================================================================
OOC:
Move: NE , E to J-8
Standard: Dance of Steel
Attack 1d20 + 15 ⇒ (4) + 15 = 19
Damage 2d10 + 10 ⇒ (3, 4) + 10 = 17
If I hit the target is slowed until the end of my next turn.
| Rev DM |
I know 4e is prone to grind, but come on now...
Love of Money is immediate interrupt at-will. I'm switching it to a recharge power as of now and for next time you meet a monster so adorned. I too would like to finish this fight.
Quillan stops his attack from landing on Isari and Rusty moves to set up a potential four-way flank. His opening shot misses, but the xorn is running out of options.
Note that hatched area is difficult terrain.
Dorvin
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud; slowed and grants CA to end Amenephus's next turn
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Rev DM |
At Dorvin's urging, Isari knocks another chunk off the xorn. The dwarven warlord waits expectantly for carnage to descend on the ambulant rockpile.
Amenephus (who has CA), Nayce, Quillan and Rusty - post at will. You're aiming for AC23. It may well not make it out of this.
Note that hatched area is difficult terrain.
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud; slowed and grants CA to end Amenephus's next turn
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter
Dorvin
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Quillan Quartzcutter |
Quillan steps away from his allies so as not to endanger them any more and attempts a massive sideswing of his axe. The blow lands true, and the wound glows with divine light for a moment, showing Quillan's allies the way.
Move Action: Shift to L10
Standard Action: Leading Strike on Xorn w/ OoE
| Rev DM |
Quillan steps away from his allies so as not to endanger them any more and attempts a massive sideswing of his axe. The blow lands true, and the wound glows with divine light for a moment, showing Quillan's allies the way.
Move Action: Shift to L10
Standard Action: Leading Strike on Xorn w/ OoE
1d20+15 vs. AC
1d20+15 vs. AC
1d12+11 damage and on a hit, Rusty gets +4 to his next damage roll against the Xorn.
Quillan - can you use Leading Strike as a basic attack? If not, you can use the attack roll, but please reroll the damage.
For the overnight and early morning crew:
Recharge rolls for Love of Money(on 5,6):
Isari's attack - 1d6=1 - umm. No.
Quillan's attack - 1d6=2 - hmmph
Anticipatory recharge rolls for Amenephus, Nayce and Rusty:
1d6=6. Amenephus. LofMon (Will) 1d20+12=12. Xorn panics and fails. Amenephus's attack target xorn.
1d6=5. Nayce. LofMon (Will) 1d20+12=19. Xorn still panics and fails. Nayce's attack will target xorn.
1d6=2. No recharge for Rusty.
| Rev DM |
I am indeed trying to push things along, but hilariously, you're all missing.
Neither Quillan nor Rusty can quite manage to coordinate their attacks to hit the xorn.
Still need attacks from Amenephus and Nayce. If they don't post in the next couple of hours, I'll roll on their behalf.
Note that hatched area is difficult terrain.
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud; slowed and grants CA to end Amenephus's next turn
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter
Dorvin
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Rev DM |
Fair enough. Sometimes you can use powers as basic attacks, so I wasn't entirely sure.
The xorn struggles desperately, even though there is little it can do to save itself. Claws flash wildly around the companions before it shifts, taking the retribution of Isari's booming blade as it goes. By now the strange elemental is barely held together by will power.
Takes 1d6+4=10 damage for moving away from Isari.
Claw Frenzy (AC)
1d20+13=28 v Amenephus. Hits.
1d20+13=25 v Rusty. Misses.
1d20+13=29 v Dorvin. Hits.
AP to do same thing again.
1d20+13=27 v Isari. Hits
1d20+13=22 v Quillan. Misses.
Damage: Isari can reduce one of these with his Aegis.
1d8+5=9 to Amenephus
1d8+5=10 to Dorvin
1d8+5=11 to Isari.
Note that hatched area is difficult terrain.
Isari
Nayce - +2AC (25) to end encounter
Amenephus - +2AC (25) and regen 5 to end encounter
Quillan (and companion) - Quillan +2AC (26) to end encounter
Rusty - +2AC (26) to end encounter
Dorvin
Xorn - BLOODIED; under Quillan's Oath of Enmity; under Isari's Aegis of Shielding; takes 1d6+4 if it moves away from Isari before the end of his next turn; one shroud; slowed and grants CA to end Amenephus's next turn
Bolter 1 - unconscious on -8
Bolter 2 - unconscious on -17
Hammerer - unconscious on -16
| Rev DM |
Recharge Love of Money. 1d6=5. Attack v Will. 1d20+12=20 ... nearly.
As ice forms once more in its rocky body, the xorn turns crazed eyes on Isari, before the chill overwhelms it. Like a miniature avalanche, the creature crumbles into a still heap. As its final act, it chokes, spewing out a small pile of gold that glints, tempting in the light of the chamber.
Around you lie the dead or unconscious dwarves, the dead commemorated, like the xorn, with a steaming heap of gold coins.
Isari took it to 0hp exactly. You are out of combat and earn 600XP. Your running total is 17,149 and you are well on the way to level 10.
| Quillan Quartzcutter |
Quillan wipes the sweat from his brown and the bloode from his axe before strapping it back onto his back.
He walks over to the unconcious dwarves and begins to examine them thoroughly. If they show signs of waking Quillan will bind them with his rope.
1d20 + 14 ⇒ (16) + 14 = 30 Heal Check
| Rev DM |
I show 18,049 XP even before that fight... Am I way off?
Also, I think that's a milestone.
You're right on both counts. I just did a count back. 18,649 it is. Now correct in my profile. Ah - I see what I did. I typed a "5" for an "8" after the last fight.
You all gain 1AP for reaching a milestone. I will assume a short rest unless you tell me otherwise. Please update surges used and hp in your profiles.
Quillan's examination of the dwarves is not promising. They are in the last stages of gold fever and there is probably nothing he can do to help them in the immediate future.
| Isari of the Frost |
Rathorus "Rusty" Mournflame wrote:We can pay Halston for the ingredients.Is it me, or are there large piles of gold coins lying round the place ...
Yeah, but a day's rations cost 70 gold. Who knows how much it would cost to pay for Remove Disease.