HELL'S REBELS ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of rebels and their exploits in the city of Kintargo...


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Male Human Monk (unchained) 11
Fabian Benavente wrote:
Flying kick is like a pounce and the movement does not have to be in a straight line. Aren't you glad I talked you into it? :)

You mean after telling me I can't have AC boost, double damage or extra attacks? ;^) This is nice as long as repositioning is needed, but if we ever get to the level Eirik gets his third style strike, he's really bummed for decent options. If we had a DW rogue, learening to spam trip so the rogue would always have someone prone next to him/her to full-attack sneak attack would be lovely, but with more ranged than melee it might actually be counter-productive ;^) And the other remaining abilities...? bah.


Male Chelaxian Freedom Fighter / 9

Vandomir waited patiently for the creature to pinpoint the enemy, and once that was done, he unleashed a hail of arrows...

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (14) + 16 - 2 + 1 - 3 + 1 = 27
Damage: 1d8 + 4 + 1 + 6 ⇒ (4) + 4 + 1 + 6 = 15

Miss Chance: 1d100 ⇒ 60 Possible

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (6) + 16 - 2 + 1 - 3 + 1 = 19
Damage: 1d8 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12

Miss Chance: 1d100 ⇒ 45 Miss

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (10) + 16 - 2 + 1 - 3 + 1 = 23
Damage: 1d8 + 4 + 1 + 6 ⇒ (7) + 4 + 1 + 6 = 18

Miss Chance: 1d100 ⇒ 60 Possible

+1 Adaptive Composite Longbow Hit: 1d20 + 11 - 2 + 1 - 3 + 1 ⇒ (6) + 11 - 2 + 1 - 3 + 1 = 14
Damage: 1d8 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12

Miss Chance: 1d100 ⇒ 97 Possible

...with mixed results, he again thought he was hitting his target, but not consistently.


male

Turn 431 – Flying Kick

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Natsiel to hit Ves: 1d20 + 10 ⇒ (18) + 10 = 28, hit
damage: 1d8 + 10 ⇒ (2) + 10 = 12
Natsiel to hit Ves: 1d20 + 5 ⇒ (20) + 5 = 25, hit
damage: 1d6 + 5 ⇒ (6) + 5 = 11

critical?
Natsiel to hit Ves: 1d20 + 5 ⇒ (12) + 5 = 17, no
damage: 1d6 + 5 ⇒ (4) + 5 = 9


Ves has 24 hp, fast healing 2, and DR 5. 35-10=25. She'd have healed 2 point last round, so would be at 23 damage.


male
Vespula wrote:
Ves has 24 hp, fast healing 2, and DR 5. 35-10=25. She'd have healed 2 point last round, so would be at 23 damage.

What bypasses this DR?


Female Human Inquisitor(Infiltrator)/10

Noravia ran over to Ves and invoked Milani's healing on her. She'd never be able to live with herself if she let a piece of Caleb die.

CMW on Ves

It's disheartening that Eirik's hits never did any damage even when considered a good weapon :(


Fabian Benavente wrote:
Vespula wrote:
Ves has 24 hp, fast healing 2, and DR 5. 35-10=25. She'd have healed 2 point last round, so would be at 23 damage.
What bypasses this DR?

Good or Silver. Guessing she's not good ;P


male
Vespula wrote:
Fabian Benavente wrote:
Vespula wrote:
Ves has 24 hp, fast healing 2, and DR 5. 35-10=25. She'd have healed 2 point last round, so would be at 23 damage.
What bypasses this DR?
Good or Silver. Guessing she's not good ;P

No, she's not good and she did not attack with silver. :(

So she attacked three times so your DR counts for 15 points making Ves NOT dying and Ves will be able to 'pinpoint' again this round.

Noravia: feel free to change your action if you want.

Questions?

Game on!


Female Human Inquisitor(Infiltrator)/10

Since Ves is still moving, Noravia will attack once Hetamon's mom is pinpointed.

Noravia kept a close eye on Ves. Not only was she pinpointing where their invisible foe was but also because she was a part of Caleb. Noravia would never forgive herself if something happened to Ves while Caleb was incapacitated.

As soon as Ves stopped and started squealing, Noravia moved up and attacked.

+2frost morningstar,haste,bless,judgment: 1d20 + 11 + 1 + 1 + 2 ⇒ (8) + 11 + 1 + 1 + 2 = 23
damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9
+2frost morningstar,haste,bless,judgment: 1d20 + 6 + 1 + 1 + 2 ⇒ (7) + 6 + 1 + 1 + 2 = 17
damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9
+2frost morningstar,haste,bless,judgment: 1d20 + 11 + 1 + 1 + 2 ⇒ (17) + 11 + 1 + 1 + 2 = 32
damage: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14

Plus her weapon is good in case she needs to bypass DR


Male Human Monk (unchained) 11

So, from that gentle hint I take it the critter has Stoneskin on her? Which itsn't too surprising, considering she could actually cast 3 Feebleminds. Lovely... that block, what... 100hp damage? 200hp? This will be swell, with only part the group up to the challenge. Will have to think about some options.


Male Human Monk (unchained) 11

Ok, let's try this one more time, at least... see if we can batter our way through that spell. If this round isn't enough, I think Eirik would start wondering if he needs another approach next round, as damage is piling up nicely... one good thing that we don't need to worry about the critter's own DR before we deal with the spell... assuming I interpreted Fabian's message correctly, as the Stoneskin is the outermost layer of defence.

Eirik's fists hurt from hitting the surprisingly tough target, but at least the woman wasn't finding this funny any longer - a hopeful sign that with persistence, his blows would eventually meet flesh and blood instead of some fell spell protecting the magic-user. Taking advantage of Ves spotting the enemy again after she mvoed, Eirik repeated his earlier tactic and hit the invisible enemy with everything he had, hoping to feel something give...

Perception: 1d20 + 16 + 1 + 1 ⇒ (13) + 16 + 1 + 1 = 31 No need to roll for damage for this one, apparently
Hit concealed? w. Blind-fight: 1d100 ⇒ 19 Miss
Hit concealed? w. Blind-fight: 1d100 ⇒ 5 Miss
Perception: 1d20 + 15 + 1 + 1 ⇒ (6) + 15 + 1 + 1 = 23 Use 1 Ki
Hit concealed? w. Blind-fight: 1d100 ⇒ 92 Hit
Hit concealed? w. Blind-fight: 1d100 ⇒ 56 Hit
Perception: 1d20 + 15 + 1 + 1 ⇒ (2) + 15 + 1 + 1 = 19 Haste
Hit concealed? w. Blind-fight: 1d100 ⇒ 100 Hit
Hit concealed? w. Blind-fight: 1d100 ⇒ 85 Hit
Perception: 1d20 + 15 + 1 + 1 ⇒ (17) + 15 + 1 + 1 = 34
Hit concealed? w. Blind-fight: 1d100 ⇒ 9 Miss
Hit concealed? w. Blind-fight: 1d100 ⇒ 99 Hit
Perception: 1d20 + 10 + 1 + 1 ⇒ (14) + 10 + 1 + 1 = 26
Hit concealed? w. Blind-fight: 1d100 ⇒ 37 Miss
Hit concealed? w. Blind-fight: 1d100 ⇒ 64 Hit

Damage, unarmed, lethal: 1d10 + 1d6 + 1 ⇒ (10) + (4) + 1 = 15
Damage, unarmed, lethal: 1d10 + 1d6 + 1 ⇒ (6) + (4) + 1 = 11
Damage, unarmed, lethal: 1d10 + 1d6 + 1 ⇒ (8) + (4) + 1 = 13
Damage, unarmed, lethal: 1d10 + 1d6 + 1 ⇒ (4) + (4) + 1 = 9
Damage, rend, lethal: 2d6 + 1d6 ⇒ (4, 4) + (6) = 14


Er - sorry all, but while Ves is up another round of attacks would definitely kill her, and I don't think she's prepared to die - especially given our attacks seem pointless. I'm inclined to have her play dead for now.
Plus, we'll need some coordination here. Your best bet might actually be to drag her over to the waterball and hold her there till she drowns. If she's grappled she'll need a pretty good concentration check to teleport.
Fabian: Are Sp and Su abilities still usable while feebleminded?


Male Human Monk (unchained) 11

Hmm... need to rethink this in that case. Without a spotter Eirik can't flurry, that's for sure.


Male Human Monk (unchained) 11

Let's see... IF someone could spot the enemy. IF Eirik could get to her with one move. IF he then had a standard action free he could try to grapple her (casters often have bad CMD). IF he succeeded. IF he managed to maintain the grapple for another round. He could then drag the enemy into the water ball and drown her, since Eirik himself doesn't need to breath. But that'd mean someone else do the DC 35 spotting, since Eirik'd need a full round to get to the moving target and initiate grapple. Any takers?


Male Human Monk (unchained) 11
Vespula wrote:
Fabian: Are Sp and Su abilities still usable while feebleminded?

Even if they technically are, could someone with a vegetable level IQ use them in any way approaching intelligent fashion?


Male Human Monk (unchained) 11

It'd be really handy to have some spell to fill the room with that'd make the enemy visible... Fog Cloud or something similar would likely work.


Male Human Monk (unchained) 11

Alternatively... any way for Vespula to do her spotting from outside melee range? Does she have to get within 5'?


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

Because SP are treated, for all intents and purposes, as spells I would imagine the answer is no. He and I already discussed SU abilities and it was said that yes they will work. Look in the spoilers if you want to see the discussion Caleb. I just don't have a target I can go after that is obviously attacking an ally or I could do something. Right now I just stand there looking like a slack jawed ijit.


Male Human Monk (unchained) 11

Can someone with Int 1 even remember/recognize an ally? If someone's not currently, directly hurting you, wouldn't they just all be strange things that move around and make silly noises?


Stats

Not Ves.
The Familiar link normally links a barely sentient animal with a hyper-intelligent familiar. That still applies... just in reverse. She even has Speak with Master as an Ex ability.
Ves could point direction, using Scent, I believe. Maybe Fabian would make it easier to then spot whatshername - but she needs to be within 5ft to pinpoint. If she pinpoints and retreats she cops an AoO.
The idea of a magic fog is a good one. Guess we need a smokestick or something.


male
Eirik Clausen wrote:
Can someone with Int 1 even remember/recognize an ally? If someone's not currently, directly hurting you, wouldn't they just all be strange things that move around and make silly noises?

What Rizolla said.

The feebleminded can defend themselves and will recognize and defend allies but they are not smart enough to recognize an invisible opponent.

Yeah, this is a tough encounter and made tougher by the fact that two of you are 'out of the fight' as it were.

I'm trying to think of elegant options for concluding this and have not realistically come up with any yet that doesn't involve heavy losses to the party.

I don't think it would be in character for the three of you to just leave at this point.


For what it is worth, Ves has a constant detect magic. I know you don't like using it as a radar though.


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

From now on someone needs to carry bags of flour. Ves could have dumped one on this demoness and made her visible again.


male
Vespula wrote:
For what it is worth, Ves has a constant detect magic. I know you don't like using it as a radar though.

No, I don't like it but it's not needed in this case. I'm allowing Ves to automatically pinpoint the devil-woman.

Bag of flour or dispel magic or glitterdust or spells/magic items of true seeing...

There are lots of ways to get rid of invisibility but feeblemind is rough.


Male Human Monk (unchained) 11

Anyway, what shall we do... I could have Eirik roll for Perception one roll at a time, but even if he made the first he couldn't both get to the enemy and do anything to her in the one Standard action that remained. He still has the best single Perception score, but needs to throw an 11 to make the DC 35, with the aid of his sash, so it's not given he can spot the enemy even if that's all he does. And if we need to do 100+ damage just to get through her buff (which she just might recast the following round), I'd rather have Eirik's 5 attacks available to deal damage if other options of detection can be fashioned.

I love Caleb's drowning idea, but as I said, that'd involve a ton of actions from someone with a high Grapple score... Eirik's is +10, anyone able to beat that?


Male Human Monk (unchained) 11
Rizolla wrote:
From now on someone needs to carry bags of flour. Ves could have dumped one on this demoness and made her visible again.

Actually, Eirik *does* have one Smokestick, but a 10' cube for only one round is not much... maybe if we could herd her into a corner, but that's what I have been aiming for for several rounds and it doesn't seem to work...


male
Eirik Clausen wrote:
Rizolla wrote:
From now on someone needs to carry bags of flour. Ves could have dumped one on this demoness and made her visible again.
Actually, Eirik *does* have one Smokestick, but a 10' cube for only one round is not much... maybe if we could herd her into a corner, but that's what I have been aiming for for several rounds and it doesn't seem to work...

Retreat?

Didn't you guys have a similar issue before with a certain flying sorceress?

I mean, don't get me wrong. In order to keep the game 'feeling real', there will be consequences here but at least the game could go on. You could lick your wounds as it were and rethink your strategy.

If you all die here then we would only have Tillia left and the saboteurs left...


Male Human Monk (unchained) 11

Ok, change of plans... just heard my mother fell and has one leg in plaster cast... need to go visit the folks tomorrow for a long weekend. MIGHT be able to post at some point, but don't expect to see more than a few lines from me for the next few days, and certainly nothing resembling regular posting schedule.


male
Eirik Clausen wrote:
Ok, change of plans... just heard my mother fell and has one leg in plaster cast... need to go visit the folks tomorrow for a long weekend. MIGHT be able to post at some point, but don't expect to see more than a few lines from me for the next few days, and certainly nothing resembling regular posting schedule.

Sorry to hear that. Tell your mom to get well soon so she can let you play again. :)


Male Human Monk (unchained) 11

Thanks... off to arrange tickets and clear up calendar for a couple days.

But a quick comment on escape... At least now the enemy has used up 3 damn dangerous spells. I dunno if we can even remove those Feebleminds on our own. And it's not easy to prepare against those even given time. So if we run and do eventually come back, we'll face several rounds of dumbening with little we can do to avoid it, even if we could more easily detect the enemy. But if she can spam Feebleminds, she can surely spam Stoneskin just as easily and just tank the hits and alternate on Feeblemind/Stoneskin/Feeblemind/Stoneskin until we are likely back where we started.


male
Eirik Clausen wrote:

Thanks... off to arrange tickets and clear up calendar for a couple days.

But a quick comment on escape... At least now the enemy has used up 3 damn dangerous spells. I dunno if we can even remove those Feebleminds on our own. And it's not easy to prepare against those even given time. So if we run and do eventually come back, we'll face several rounds of dumbening with little we can do to avoid it, even if we could more easily detect the enemy. But if she can spam Feebleminds, she can surely spam Stoneskin just as easily and just tank the hits and alternate on Feeblemind/Stoneskin/Feeblemind/Stoneskin until we are likely back where we started.

It never occurred to me to span stoneskin (and I won't).

The feebleminds are removable, especially with the support and access to NPCs that the Ravens have. It might take a couple of days but is certainly doable.

And again, I' not forcing an 'escape' but I do need to play the NPCs in a believable way (even if I try to pull the punches as much as I can).

Will you be able to determine what Eirik does this next round?

Questions?

Game on!


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

The creature that was Rizolla didn't understand anything going on. These people she felt she trusted were flailing and it made no sense. That there was an invisible creature they were fighting couldn't begin to make sense to her and she stared there dumbfounded at their actions. Her primitive instincts were all she had to work with and they said she should hurt something but she couldn't figure out what to hurt. With no clue what to do she stood there as her instincts left her with nothing else she could do...for now.

OOC below this point:
Even if we do run, or rather those with the intelligence to run, there is no guarantee that those left behind will be killed. After all, a succubus gotta feed, and she can certainly dominate us and then restore the damage she inflicted so we can serve as her minions/playthings/meals.

As for spamming stoneskin, she likely can't. The material cost for that spell is significant and it's unclear just how much she has available. Exchew Materials won't negate the cost on that one either.


Male Human Monk (unchained) 11

Yeah... got tickets for tomorrow after work (my time), but we are kinda in stuck in a planning phase so I'm wondering... let's assume she's a 10th level caster, since she didn't try to go for fourth Feeblemind (might be 9 with really high stat, but NPCs generally don't tend to be that optimized). Which means her Stoneskin would soak some 100HP damage. Not knowing her AC, I would assume she might still have taken up to 120 HP damage (counting hit that would have hit about AC 23-ish). So her Stoneskin is likely about to fail... and if so (and Fabian goes easy on us and refrains from recasting it), she's about to start hurting. Although slowly, since we still need to use up a lot of actions to spot her.

From that, I'd assume we'd have a decent chance if we just get a few good rolls... and even Greater Invisibility can't last too too much longer.


Male Human Monk (unchained) 11

Oh sod it, let's keep going for a little while longer. Full action to spot her twice for the others.

Perception: 1d20 + 20 + 4 ⇒ (4) + 20 + 4 = 28
Perception: 1d20 + 20 + 4 ⇒ (20) + 20 + 4 = 44 And that's what I call a Perception roll ;^)


Male Human Monk (unchained) 11

Go, Vandomir! Shoot it full of arrows!


male

Lots of talk in this round, let me try and state what's going on.

Ves: plays dead;
Eirik: pinpoints:
Noravia: attacks; and
Vandomir: attacks (presumably, waiting on his actions).

Does this sound right?


Male Chelaxian Freedom Fighter / 9

With Eirik pointing out where the enemy was, Vandomir continued firing...

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (13) + 16 - 2 + 1 - 3 + 1 = 26
Damage: 1d8 + 4 + 1 + 6 ⇒ (8) + 4 + 1 + 6 = 19

Miss Chance: 1d100 ⇒ 34 Miss

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (9) + 16 - 2 + 1 - 3 + 1 = 22
Damage: 1d8 + 4 + 1 + 6 ⇒ (3) + 4 + 1 + 6 = 14

Miss Chance: 1d100 ⇒ 24 Miss

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (3) + 16 - 2 + 1 - 3 + 1 = 16
Damage: 1d8 + 4 + 1 + 6 ⇒ (2) + 4 + 1 + 6 = 13

Miss Chance: 1d100 ⇒ 54 Possible

+1 Adaptive Composite Longbow Hit: 1d20 + 11 - 2 + 1 - 3 + 1 ⇒ (4) + 11 - 2 + 1 - 3 + 1 = 12
Damage: 1d8 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12

Miss Chance: 1d100 ⇒ 23 Miss

[ooc]So, the only one that succeeded the 50% miss chance was a 16, so I didn't do anything this round.

... but he simply couldn't hit the invisible creature.


Male Human Monk (unchained) 11

Damn... what's your spot chance? Eirik has 5 attacks and double the chances to avoid the miss chance. That's why I'd prefer to attack, if someone else points the way.


Male Chelaxian Freedom Fighter / 9

I'm +13 perception and +2 more since we're in Kintargo.


Female Human Inquisitor(Infiltrator)/10

perception: 1d20 + 15 + 4 ⇒ (20) + 15 + 4 = 39 Yes!
perception: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27

Noravia can point her out instead of attacking this round because Eirik has a better chance of doing damage.

She's also considering starting to throw water around the room. There should be a chamber pot in the bedroom to use as a bucket...


Stats

Aw, I was hoping someone could heal Ves up.

RE: Chamberpot. Gosh dang! Staring us in the face. Well done Noravia!
@Fabian: the picture has some sort of well in the middle of the room. Can you describe it? I'm wondering if we dumped something in it would water slosh over the floor of the room.


male

What a nice GM I am... :)

So now the actions are:

Ves: plays dead;
Noravia: pinpoints:
Eirik: attacks; and
Vandomir: attacks.

I intend to recap later today.

Game on!

--------------

Caleb Cage wrote:

RE: Chamberpot. Gosh dang! Staring us in the face. Well done Noravia!

@Fabian: the picture has some sort of well in the middle of the room. Can you describe it? I'm wondering if we dumped something in it would water slosh over the floor of the room.

That is a fountain but it will not spill if you introduce something there since the water is not up to the rim. However, you can slosh water around if desired.


male

Turn 432 – Is Ves Dead?

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

unholy blight: 5d8 ⇒ (3, 4, 3, 7, 8) = 25
Eirik will save DC 19: 1d20 + 7 ⇒ (18) + 7 = 25, pass
Noravia will save DC 19: 1d20 + 11 ⇒ (17) + 11 = 28, pass
Ves will save DC 19: 1d20 + 7 ⇒ (10) + 7 = 17, fail


Ves is LE. She has the [Lawful][Evil][Extraplanar]and [Devil] descriptor. I know I argued to have them changed, but I have a feeling losing that argument might be about to be pretty useful. Mechanically she is an Imp variant.


Female Human Inquisitor(Infiltrator)/10

perception: 1d20 + 15 + 4 ⇒ (20) + 15 + 4 = 39 Apparently the dice roller really wants Noravia to find her again...it would have been awesome if she could have gotten her hands on a chamber pot to toss water around :)
perception: 1d20 + 15 + 4 ⇒ (6) + 15 + 4 = 25

Noravia heard movement to her right and grabbed at the devil woman's clothing to keep her in place for Vandomir and Eirik. Yelling at them inside their minds she thought, "Here!"

Noravia will heal Ves as soon as she has a chance.


Stats

Talked to Fabian and he's agreed that Ves should as the servant of a CN god, be [Chaotic] and not [Evil] and certainly not [Lawful]. Sadly that means Ves is down and out. I think if we can't do something clever this round, we need to get out. People just took 25% of their hp in one round and we got lucky. We're two people down already - and it could take days to find someone who can cast a 6th level cleric spell. If she's an outsider then the moment we get her to low hp, unless it is in a single round, she'll teleport for the hills. She can then spend a round or two healing up and head back,
still invisible.

Any strategy needs to make sure she's not casting, and I don't see how to do that. With us 'blind' she's likely to make the acrobatics roll to go through our squares, so I'm not sure how we'd hem her in.
The only option I see is Eirik going for grapple and everyone else doing aid (which is not subject to blindness, I believe). If he makes it maybe there's a shot.
Otherwise I think we need to use the few rounds we have left to get out of dodge. We can pull together replacements for Caleb and Rizolla and come back. Glitterdust means Tillia would make short work of her.
That's twice now Invis has kicked our butts - three if you count the stealthy thieves at the start. We need something any of us can do to even the odds, so even when we're missing someone we don't get hit like this. Glitterdust would probably have finished this fight three rounds ago (as she wouldn't be able to cast or move without provoking).
In retrospect I shouldn't have pulled Caleb in alone at the start. I thought using the ball wouldn't break invis, and it does. If he'd been invis he could have just waited out Ms Sorcerors rounds.


Male Human Monk (unchained) 11

Yeah... Fabian did tell us that the Stoneskin is no more, and the enemy will start hurting. Wonder if it'd be better to deal damage or go for the grapple option. Luckily, if Eirik CAN grapple, the enemy even trying to get free is a standard action that will just eat up her invisibility time. Besides, I kinda like Caleb's drowning suggestion. So Eirik will go hug her, hopefully at least wasting her time, preferrably to drag her to a watery death the next round. If that fails... I hope just hitting her will start to work a lot better from now.

Anyway... train leaves in a few hours, I have time for a couple of posts but from now, feel free to NPC my various characters in your games if you don't hear from me as quickly as you'd like.

Grapple: 1d20 + 10 + 1 + 1 ⇒ (14) + 10 + 1 + 1 = 26
Hit concealed? w. Blind-fight: 1d100 ⇒ 78 Hit
Hit concealed? w. Blind-fight: 1d100 ⇒ 16 Miss

The monk felt the invisible enemy's denfenses crumble, but she still had tricks up her sleeve as wave of dark energy rolled over him. Growling as he shrugged off the pain, he decided to try for a different tactic. Taking advantage of Noravia's sharp senses, Eirik jumped at the enemy, wrapping his arms and legs around her form, seeking to immobilize her and rob from her the ability to wield more of her magic by restraining her arms.

So... move to get close enough, standard to initiate grapple (Eirik will accept the AoO). The following round, unless she gets loose, maintain grapple and drag her into the waterball, since she supposedly needs to breathe and Eirik doesn't. If she gets loose either regrapple or, if she's taken a noticeable amount of damage from other PCs' efforts, just go to town with Flurry.


Male Human Monk (unchained) 11

Oh yeah... did we have those Action Point thingeys? I never remember to use them anyway so I'm not 100% if we even used them in this campaign. If we do, might as well use one to boost the grapple chances.


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

Well, at least Ves only takes half regardless since she's not good. I doubt it makes enough difference but it's something.

Rizolla saw some kind of black foulness wash over some of those in the room and wasn't sure what happened, though by their sounds whatever it was hurt them. In particular the wasp thing seemed in terrible condition. With no real thought behind it, only instinct, she knew that she needed to protect her own and Rizolla quickly moved to where the wasp lay and picked her up so she could try and protect her.


male

I'm OK with your attempt to grapple her but she has not yet been pinpointed this round yet...

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