HELL'S REBELS ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of rebels and their exploits in the city of Kintargo...


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male
Eirik Clausen wrote:

In that case, would you be OK with this one:

Quote:
Elbow Smash: The monk follows up a punch with a strike from his elbow. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a –5 penalty. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. The monk must attack with a fist to use this style strike.

This will one will you another attack (attack number 4 without boots of speed) and make me keep track of damage separately.

Surely you can find another one that you like. :)


Male Human Monk (unchained) 11

Well, after this one, everything else starts getting situational... Hammerblow is decent, but I don't quite like the idea of it. I guess I could live with Flying Kick, it at least can be useful, but again the image of Eirik jump-kicking people this way and that kinda bugs me.


Female Human Inquisitor(Infiltrator)/10

Noravia nodded at Rizolla and searched the tiefling's body as she trussed her up in the manacles.

perception: 1d20 + 15 ⇒ (18) + 15 = 33

Eirik Clausen wrote:
Eirik trailed off, pressing a bundle of cloth against his bleeding wound. "Either we allow the summons to be finished or we go in, and if we go, I suggest we waste no time; who knows how close to the finale the casters are. If someone would be so kind as to patch me up a bit I vote we go in and present our complaints to the people in charge over yonder," he added, gesturing at the door.

The inquisitor pulled the healing wand back out. "Yes, we can't have you bleeding all over the floor as we present out complaints by way of forcefully dealt blows."

One charge of the wand should do it for Eirik...


male

I think the idea is to go and try and stop the chanting but I'll wait for Caleb and Vandomir to chime in.

Game on!


Male Chelaxian Freedom Fighter / 9

"Make sure these two are healed a little, and let us move says I. Someone may need to point me at the ring leader, but once I am on them, I will see about stopping this ritual with arrows," Vandomir abruptly added, "hopefully before it summons something from the depths of hell!"


Stats

"Ahem. I might be of help here.Come through the door in fifteen seconds." Caleb offers, and vanishes.
Plan is to cast vanish, then cast DD to go through the doors, say 10ft, then summon an aqueous orb on their summoning circle while they're flat footed.
@Fabian: if you want to keep the group together, forget this
@All: if you want to stop him, feel free; I'm not wedded to the actions.
I do think we want to be careful about how long we take to heal up...
though potentially the module calls for it to be summoned when we open the doors, regardless of how long that takes.


Male Human Monk (unchained) 11
Caleb Cage wrote:
Plan is to cast vanish, then cast DD to go through the doors, say 10ft, then summon an aqueous orb on their summoning circle while they're flat footed.

Never mind flat-footed, I think being suddenly surrounded by water is an excellent way to make sure they stop the chant, right the bloody now ;^)


Female Human Inquisitor(Infiltrator)/10

Noravia didn't like the idea of anyone going off alone but this was especially true for Caleb. However, she wasn't about to stop him. Before he disappeared she pushed this thought at him, Fifteen seconds, not a second more.

Using Bonded Mind on Caleb


male

Turn 422 – Fifteen Seconds

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

stats:

Natsiel reflex save DC 19: 1d20 + 9 ⇒ (11) + 9 = 20, pass
green hag 1 reflex save DC 19: 1d20 + 8 ⇒ (10) + 8 = 18, fail
damage: 2d6 ⇒ (1, 2) = 3
green hag 2 reflex save DC 19: 1d20 + 8 ⇒ (15) + 8 = 23, pass

green hag 1 reflex save DC 19: 1d20 + 8 ⇒ (6) + 8 = 14, fail

initiative Caleb: 1d20 + 2 ⇒ (18) + 2 = 20
initiative enemies: 1d20 + 2 ⇒ (13) + 2 = 15


Stats

@Fabian! thanks! I had been thinking I'd just dump it in the middle of their ritual space - if they have one, they must need it for something! This is much better.
Does casting Dimension Door and Aqueous Orb breach the Vanish? I thought he still had a round or two left.


male
Caleb Cage wrote:

@Fabian! thanks! I had been thinking I'd just dump it in the middle of their ritual space - if they have one, they must need it for something! This is much better.

Does casting Dimension Door and Aqueous Orb breach the Vanish? I thought he still had a round or two left.

I've considered this and even read some forums. The jury is still out on whether casting aqueous orb will void the invisibility but moving the sphere definitely will void invisibility since you are causing NL damage and potentially entangling people.

Given the layout, just casting the sphere in the middle of the font would not have prevented the chanting so I gave you a full action so you can move the sphere.

In summary, you are currently visible but it's your turn...

Questions?

Game on!


Male Human Monk (unchained) 11

Fabian, can you tell me what style strike Eirik is allowed to get? Preferably before we start a fight ;^)


male
Eirik Clausen wrote:
Fabian, can you tell me what style strike Eirik is allowed to get? Preferably before we start a fight ;^)

I know you understand that I'm doing this to keep you from 'stealing the show' with regards to combat. I'm really not picking on you (or on anyone else when I ask them to adjust their PCs). :)

If I can't hit you or if you deal too much damage then I'll have to increase the relative strength of the opponents to keep the challenges interesting. And if these 'upgraded opponents' are too much for the rest of the party then that's no fun.

Let me take a look and see if I find anything. If not then we may have to substitute that particular ability for something else that has more variety and not a direct application to just 'combat' (a feat or ki power or something).

Let me see...

Game on!


Stats

All good - just checking. Tactically stupid, but...
Caleb stepped forward, his form phasing in and out of existence as he did so. Gathering his courage he counted slowly in his head. "Morning ladies. Here's the deal. My army and I are giving you a chance to surrender."

Really hoping for a "what army"\"this army" moment.
Standard to cast Blink. Move to move the orb back over the succubus. Can I make an intimidate check? If so intimidate: 1d20 + 8 ⇒ (15) + 8 = 23
Figure 6 seconds DD, 6 seconds orb, this should be the round before the heroes come through

Sorry - I know this isn't great. I've tried to rewrite it, but I'm just not firing properly today :(


Male Human Monk (unchained) 11

How 'bout that Flying Kick, then? Repositioning power, no extra attack or defense stats. If you don't mind me ignoring the actual flying kicking part more often than not ;^) Having Eirik flying across a room bicycle-kicking thin air get a bit too Capcomy for me ;^)

Caleb wrote:
“Ahem. I might be of help here. Come through the door in fifteen seconds.” Caleb offered, and vanished.

"He's brave, got to give the man that," Eirik murmured, testing out his side where the nasty puncture wound had been partially mended and nodded his thanks to Noravia.


male
Eirik Clausen wrote:
How 'bout that Flying Kick, then? Repositioning power, no extra attack or defense stats. If you don't mind me ignoring the actual flying kicking part more often than not ;^) Having Eirik flying across a room bicycle-kicking thin air get a bit too Capcomy for me ;^)

Flying kick is fine.

Did you take a look at the head-butt?

I intend to kill Caleb recap later today. :)

Game on!


Male Human Monk (unchained) 11
Fabian Benavente wrote:
Did you take a look at the head-butt?

Oh, you would be OK with Eirik chain-staggering foes all day long, eh? ;^) Yeah, noted it and thought that style of combat (head-butting something every 6 seconds 'till it dies) felt too repetitive and boring.


Female Human Inquisitor(Infiltrator)/10

Noravia's stomach was in knots as soon as Caleb disappeared. She knew he was more than capable of defending himself but there were too many unknown variables behind the door. She barely acknowledged Eirik's nod of thanks as she was distracted by counting inside her head. She moved to the door and prepared to burst in. In the few seconds left she feels compelled to call on Milani's blessing over the group and protection from evil over Eirik.

If you'll allow, she'll cast Bless on the group and Protection from Evil on Eirik considering he'll be up close to fight


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

I'll get something posted when I get home, out of state til later and this game is hard to post to from my phone due to the recaps.


Male Human Monk (unchained) 11

Allow? If its buffs just keep 'em coming! No doubt those critters will have an annoying dr/good too like half the enemies we seem to face...


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

Action 1
Rizolla looked at the others as Caleb went ahead of them and said, "You know we can't leave him alone in there don't you? Let me go in first and cast a spell, then feel free to come in after me." With that the sorceress moved to pass Noravia and enter the room.

Action 2
Not wanting to leave Caleb alone to face whatever was inside the next room Rizolla entered a few seconds after he did and saw a pair of targets down the way. Realizing they were in a nice, even, row the sorceress said a few words, gestured, and then sent a bolt of lightning arcing into the pair in front of her. The electricity lanced out and slammed into both of them with a thunderous cacophony of noise as it went to impact the wall behind them.

Lightning Bolt (Ref Dc 20 for half): 8d6 + 16 ⇒ (5, 3, 4, 4, 2, 1, 1, 5) + 16 = 41
SR if needed: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

I'll enter the room next to where Caleb is and send the lightning bolt straight down the line with the two in it.


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male

Turn 423 - Surrender

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

green hag 1 reflex save DC 19: 1d20 + 8 ⇒ (3) + 8 = 11, fail
damage: 2d6 ⇒ (2, 2) = 4
Natsiel reflex save DC 19: 1d20 + 9 ⇒ (15) + 9 = 24, pass

green hag 2 claw 1 Caleb: 1d20 + 15 ⇒ (17) + 15 = 32
damage: 1d4 + 6 ⇒ (3) + 6 = 9
miss if <50: 1d100 ⇒ 50
green hag 2 claw 2 Caleb: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 1d4 + 6 ⇒ (1) + 6 = 7
miss if <50: 1d100 ⇒ 14

Happy 2-year Anniversary!

Turn 000 was posted on August 26, 2015.


Stats

Caleb's heart leaped into his throat as he heard the door rattle, but he did his best to keep the fear from his face. 'Locked? And a guard? Oh Callistria, no!'
bluff: 1d20 + 13 ⇒ (5) + 13 = 18
@Fabian: can Caleb see how the door is secured? Bar, key-lock, etc. More critically; can it be opened from this side?
perception: 1d20 + 8 ⇒ (19) + 8 = 27


Ves went still. "We need to get this door open right now." she insisted to Noravia.


Female Human Inquisitor(Infiltrator)/10

perception: 1d20 + 15 ⇒ (12) + 15 = 27

Noravia could hear that Caleb needed help and Ves reiterating that fact did not help matters. The inquisitor tried to sound calm but her voice was shaking as she spoke, partly from fear and partly from intensity. "Vandomir, Eirik - I don't care which one of you opens that locked door but by Milani one of you must. I can't abide something happening to Caleb."

Can spells be transferred to Caleb through Ves?

What DC are we looking at to break down the door?


male

DOOR

The door is barred from Caleb's side; it's easy to see and open (standard action).

Breaking down the door is strength check DC 25.

Not sure what you mean by 'transferring spells through Ves'.

Questions?

Game on!


Female Human Inquisitor(Infiltrator)/10

Since Ves was with Noravia when she cast Bless then Ves is blessed...would Caleb also be blessed because Ves is? That's what I'm wondering.


Stats

Caleb all but fell back as the old woman swiped at him, fingers like claws. Instead the world went black-and-white for a second, just as it did when he took his shortcut, and the claw-fingers passed harmlessly through him.
Shaking with adrenaline, Caleb darted for the door. Once again everything went black and white, and his stride drifted as if he were weightless. Another step and his courage returned "Come now!" he called as he moved "Here I am trying not to kill you, and you can't even respond to a straight line like that?"

Finally at the door, Caleb grabbed the bar and lifted. Once again the world shuddered into black and white, add and he found himself stepping through the door, bar still in hand, as the others rammed it open.

being complicated here, feel free to ignore. Move: go to the door. Standard: Lift the bar. Total concealment normally prevents AoO, not sure if Blink's 50% miss is concealment. If so, she'll get an AoO. Not much I can do about it.


Male Human Monk (unchained) 11

How 'bout just busting the door itself? Strong woode door has hardness of 5 and 20 HP, so with Eirik's DR/hardness ignoring strike he should be able to demolish the whole door with one flurry with time to spare. That OK with you?

Failing that, Eirik can get himself in the room, but it'll take his whole round and won't help the others get past the door...


Stats

Hoping Caleb is going to open the door for people


male
Eirik Clausen wrote:

How 'bout just busting the door itself? Strong woode door has hardness of 5 and 20 HP, so with Eirik's DR/hardness ignoring strike he should be able to demolish the whole door with one flurry with time to spare. That OK with you?

Failing that, Eirik can get himself in the room, but it'll take his whole round and won't help the others get past the door...

It seems reasonable for Eirik to bust through the door in one round.

Caleb: will you be able to interact with a solid object with blink on or is that also 50% chance...

Questions?

Game on!


Male Human Monk (unchained) 11
Vespula wrote:
Ves went still. "We need to get this door open right now." she insisted to Noravia.

"Step back, please," Eirik said, rolling his shoulders as he strode forward. He sized up his opponent, pushed against it with an open palm to see where the lock of bar was holding it back the most and struck, a series of blows hammering the wood, splintering the boards until a filan kick sent what remained crashing against the wall.

Melee, flurry: 1d20 + 16 ⇒ (20) + 16 = 36
Crit?: 1d20 + 16 ⇒ (12) + 16 = 28
Melee, flurry: 1d20 + 15 ⇒ (13) + 15 = 28
Melee, flurry: 1d20 + 10 ⇒ (5) + 10 = 15

Damage, unarmed, lethal: 2d10 + 1d3 + 2 + 1 ⇒ (3, 3) + (2) + 2 + 1 = 11 DR ignoring, lousy rolls
Damage, unarmed, lethal: 1d10 + 1d3 + 1 ⇒ (6) + (3) + 1 = 10
Damage, unarmed, lethal: 1d10 + 1d3 + 1 ⇒ (10) + (2) + 1 = 13
Damage, rend, lethal: 2d6 ⇒ (5, 1) = 6

Bad rolls but the total, after reducing 5 damage from hardness from the last three attacks still gets Eirik to 25 points of damage which should be sufficient.


Male Chelaxian Freedom Fighter / 9

I recognize Eirik is out to beat the door down. If it makes sense then...

With the door locked, there as concern as to Caleb being stuck alone with the enemy. Vandomir went to try and unlock the door from his side...

Disable Device: 1d20 + 19 ⇒ (12) + 19 = 31 +1 to disable traps

... and met with success, as he rammed a shim through the crevice and caused the bar to drop on the other side.

If it doesn't, please ignore. Eirik is welcome to open the door with brutality.


Stats

Attacks do have a 20% miss chance, so I guess you could roll that?


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

Stuck with little she could do until the door was opened Rizolla took the chance to cast yet another spell, this time one that would affect her. She pulled on the power of unlife and used it to coat herself in a protection of psuedo life once more. She would once again have a buffer between herself and being harmed directly by attacks directed at her.

False Life: 1d10 + 8 ⇒ (7) + 8 = 15


male

Turn 424 – Door Buster

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

AoO green hag 2 claw 1 Caleb: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 1d4 + 6 ⇒ (2) + 6 = 8
miss if <50: 1d100 ⇒ 78
Caleb fort save DC 16: 1d20 + 4 ⇒ (19) + 4 = 23, pass


Female Human Inquisitor(Infiltrator)/10

No sooner had Eirik bashed through the door that Noravia was pushing her way through with her weapon at the ready. She quickly took a swing at the hag's head in an attempt to get her away from Caleb.

+2frost morningstar: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7


Stats

I am confused; how did the hag spoil the action?


male
Caleb Cage wrote:
I am confused; how did the hag spoil the action?

Poetic license since Eirik was already busting the door at the same time. I liked the cinematics of Eirik busting the door open and everyone seeing you in a struggle to the death with the green hag.

You did take an AoO though. Sorry if it wasn't clear.

Game on!


Male Chelaxian Freedom Fighter / 9

When the door flew open and Vandomir saw what they were facing, his eyes shone. "Now THAT problem looks like a nail to me," he exclaimed, and he commenced playing his bow like a cheap guitar...

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (5) + 16 - 2 + 1 - 3 + 1 = 18
Damage: 1d8 + 4 + 1 + 6 ⇒ (6) + 4 + 1 + 6 = 17

+1 Adaptive Composite Longbow Hit: 1d20 + 16 - 2 + 1 - 3 + 1 ⇒ (10) + 16 - 2 + 1 - 3 + 1 = 23
Damage: 1d8 + 4 + 1 + 6 ⇒ (3) + 4 + 1 + 6 = 14

+1 Adaptive Composite Longbow Hit: 1d20 + 11 - 2 + 1 - 3 + 1 ⇒ (18) + 11 - 2 + 1 - 3 + 1 = 26
Damage: 1d8 + 4 + 1 + 6 ⇒ (1) + 4 + 1 + 6 = 12

... and causing several of his arrows to strike true into the closest hag.

Work on gunning down the one on Caleb.


male

Turn 425 – I have a Hammer

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

damage: 2d6 ⇒ (1, 3) = 4
green hag 1 reflex save DC 19: 1d20 + 8 ⇒ (1) + 8 = 9, nope

green hag 2 claw 1 Noravia: 1d20 + 15 ⇒ (14) + 15 = 29, hit
damage: 1d4 + 6 ⇒ (1) + 6 = 7
green hag 2 claw 1 Noravia: 1d20 + 15 ⇒ (4) + 15 = 19, miss
damage: 1d4 + 6 ⇒ (3) + 6 = 9

Noravia fort save DC 16: 1d20 + 8 ⇒ (13) + 8 = 21, pass


female human sorceress 10 | HP 64/64, thp 8, nl 0 | AC 19, T 13, F 17 | CMB +6, CMD 18 | F +6, R +7, W +8 | Init +2 | Per +12 |
Spells:
1st 7/8, 2nd 5/7, 3rd 4/7, 4th 4/6, 5th 4/4
minor meta rod of intensify 3/3; minor metamagic rod of persistent spell 3/3

Knowing that her allies could use the boost Rizolla began chanting and when she was done sent a spell out onto her companions. All of them felt their senses begin to speed up and their enemies suddenly seemed to move very slowly for a change.

I cast haste on the group.


Stats

perception: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21
Oh, well, never mind that then.
"There's an invisible one as well!" warned Caleb. Even as he spoke he bolted around the witch. 'Best thing I can do is be an anvil for Noravia and Eirik, and not a trip hazard!'
acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31
Called by Caleb's prodigious will, the swirling ball of water barreled down on the free witch, the thrashing dark water halting inches from her face. Within the ball the trapped cultist flailed helplessly at her sister.
Move: right, right, down. Unless CMD is >31, there is no AoO.
Standard: move the ball right-up, right-up,up,up,up. Should finish one square below the witch.
Should end with witch bracketed by the ball, Caleb and Noravia. When Eirik steps out he'll have flanking and she'll be trapped.


Female Human Inquisitor(Infiltrator)/10

Noravia smiled as she felt a different kind of magic course through her body. She continued to beat back the hag to make room for the others. Her morningstar continued to make contact leaving frozen skin in its wake.

+2frost morningstar,haste,bless: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
damage: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14
+2frost morningstar,haste,bless: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
damage: 1d8 + 4 + 1d6 ⇒ (8) + 4 + (6) = 18
+2frost morningstar,haste,bless: 1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
damage: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

perception: 1d20 + 15 ⇒ (18) + 15 = 33

As she shattered the hag's bones, she could hear magic mumblings across the room but couldn't tell what they were. "It sounds like someone is casting something across the room. Can anyone else tell what's being said?"

Hoping that if she points it out that someone else can tell what's being said.


Stats

@Noravia: you should have flanking as well, once Caleb has moved


Female Human Inquisitor(Infiltrator)/10

Cool! Flanking means she'd also get an extra 1d6 damage per hit with precise strike/solo tactics


Male Human Monk (unchained) 11

Ok... let's use style strike flying kick to move up to 30' to get in reach of the hag, and use acrobatics to circle around it while avoiding AoOs (hopefully).

If the hag happens to die before Eirik gets a go, Eirik can use the rest of the 30' movement to move closer to the waterballed hag. He would have a decent chance to pinpoint the invisible critter (Perception 20 vs. Invisibilty-granted +20 to Stealth), but I believe that requires a move action and I'd rather first kill the enemy we see, particularly since Eirik's only just entering the room and for all he knows, the chanter might just be outside his line of sight at the SE part of the room.

Acrobatics: 1d20 + 17 ⇒ (14) + 17 = 31

Dodging and weaving past friend and foe, the fat monk circled around the hag trying to claw the Inquisitor to shreds, kicking and punching the horrid creature even as he moved further into the room.

Flurry, unarmed: 1d20 + 16 ⇒ (2) + 16 = 18 I doubt these two will hit, flank bonus or no
Flurry, unarmed: 1d20 + 15 ⇒ (2) + 15 = 17
Flurry, unarmed: 1d20 + 15 ⇒ (13) + 15 = 28
Flurry, unarmed: 1d20 + 10 ⇒ (18) + 10 = 28

Damage, flurry, lethal: 1d10 + 1d6 + 1 ⇒ (1) + (3) + 1 = 5
Damage, flurry, lethal: 1d10 + 1d6 + 1 ⇒ (10) + (2) + 1 = 13
Damage, rend, lethal: 2d6 + 1d6 ⇒ (6, 3) + (2) = 11

Intimidate to demoralize: 1d20 + 14 ⇒ (18) + 14 = 32

Perception: 1d20 + 20 ⇒ (14) + 20 = 34


male

The same person who heard the arcane words needs to identify them.

Pinpointing an invisible creature is a full round action.

Thanks for reminding about the flanking damage 'cause I would have forgotten that.

I intend to recap later today.

Game on!


male

Vandomir...


male

Turn 426 – One’s Invisible

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

damage: 2d6 ⇒ (1, 4) = 5
green hag 1 reflex save DC 19: 1d20 + 8 ⇒ (12) + 8 = 20 , yes

green hag 1 claw 1 Caleb: 1d20 + 15 ⇒ (1) + 15 = 16, miss
damage: 1d4 + 6 ⇒ (2) + 6 = 8
miss chance < 50: 1d100 ⇒ 38

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