[Gurps(4th Ed)/PbP] Infinte Worlds: Quantinium ((Closed)) (Inactive)

Game Master Sovliss

Closed


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Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

Sir Gavin grabbed an open crate and threw it over the creature.
Brawling (13): 3d6 ⇒ (3, 4, 1) = 8
"I have it!" He said, pleased with himself. He sat on the crate to make it too heavy for the creature to lift. "Now what do we do with it?"


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Hmm. Take it with us. Find a bigger jar if we have to, otherwise this one should do."

"In any case—I'm going to have a look at the controls, see what's wrong. You figure out what planet we're headed to, if we only get one jump. My vote's for Homeline, unless we can't get there, then my world is a decent option."

Engineer/TL8 Parachronic 15: 3d6 ⇒ (6, 3, 2) = 11

Once the bug is bottled, Flynn will also try to use it and a few geometric circles representing the planet's magnetic field lines to cast a seeker spell on our missing commander.

Runes 15: 3d6 ⇒ (5, 3, 5) = 13
Seeker 15+2-mana penalty: 3d6 ⇒ (2, 3, 4) = 9


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

When talking about their home worlds, Aurora shy's away from the group. The blasted remains of the world she was found on just leave her with more questions about who she is...or what she is.


BATTLE MAP

The bug began to scuttle away but was easily encased by Gavin's daring move.
A bottle was then used to get the creature into an ease of carrying, however it did not want to be encased in such a small space. It remained close, though it was adamant about not entering the bottle. It shrieked a spooling generation of sound waves. It stopped once the pressure off of it to be in the container, one could deduce that if it had continued getting louder, damage would have been done.

The Projector is severed from it's quantum power source. Flynn notes this via a variety of cables from the back end being destroyed.

With the aid of the runes and the stunning efficiency of his Seeker magic, Flynn's vision is projected:

Through a silver and gray haze that seems to ebb and weave, Flynn's sense forces its way through and comes into view of the Commandant. She is wearing a deep red coat, both arms of the coat removed exposing her arms. One of which is cybernetic. She seems relaxed as her sword lay sheathed on a desk she stood over, running the arm that was original hers along the covered blade. Stamped on hilt of the weapon is a common insignia, A swastika made of gold.
The room she's in seems to be lined with books and digital containers of a variety. Her own desk seems to have a computer and sextant.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Err, is she on this timeline? If not, the spell would simply register her as "dead/far away." I should have specified.


BATTLE MAP

For the sake of the ooops, we'll let it function with some extra awesome. I didn't read that bit. It's fine.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Oh!" Flynn responds, dazed. "Something happened to the bug, and the spell misfired. Suffice to say the Commandant is no-longer on-world, and she seems to be working with these weird shadow nazis. There's nothing left here. The projector's cut off from its power source, and I don't know if we have the wires and equipment we need to repair it. So, Captain, what do you say? I think our best bet at getting this thing repaired is on Homeworld, if we can get there, and that also lets us inform the IP of the deception that happened here."


Jaq bows her head and sighs on hearing the word "nazis."

"It's official. My life is now the plot of a bad sci-fi movie," she mutters to the group before looking up and going completely over the top, "Beware the swastika! Time Nazis: The Return of Hitler! Premiering this Saturday at 7pm Eastern, only on SyFy."

With that, she falls flat on her back in a snowbank near by.

"Is this because my great, great granddad missed World War II by three months," she asks no one in particular as she gazes up at the sky.

She lies there for a minute before sitting up and looking at Flynn.

"Sorry, I was indulging in my self-pity for a moment. I think I could rig something up, but I know zip about nazi time-travel tech."


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Oh no, they're real, and they're dangerous. Spend enough of your life hopping through the timestream and eventually the Reich will try to kill you or recruit you. There's a reason why Tymander taught me spells to block machine gun fire."

"That said, the IP usually does a good job keeping them in check, and would welcome the new prisoners."


"I think before we worry about the projector, it might be better to get me, heck, everybody, up to speed on all of this. I don't know anything about time-travel, or dimension hopping, or whatever it's called and all the baddies and goodies out there. I'm completely in the dark, and I don't like that I know nothing about this. Up until a couple of weeks ago, I didn't know that we'd have to worry about being attacked at base or about a bunch of fruit loops calling me a harlot while tracking Aurora down," she says, before pausing and looking sheepishly at one of the fruit loops in question, "er, no offense."


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Right. They seriously didn't brief you on this when you joined up? I guess the whole 'secret Nazi operation' explains the shoddy training we got."

GM, do you want to summarize what we can collectively figure out between the four of us? There's still a lot about the IP setting I haven't read/understood yet, and Flynn's knowledge is mostly working with a freelance time-jumper.


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

Sir Gavin stood up and tugged his tunic straight.
"Well then. Our course is clear now; we must return to Homeline. I hope we have the tools and skill to make it there, since I assuredly do now." He stated matter of fact.


"Nope, it was pretty much straight from the hospital to meeting up with all of you. I had a week between coming here and that last mission, but I spent it working on a drone. I didn't even think there might be a danger beyond letting the secret slip or getting into trouble with the locals," Jaq shrugs, "honestly, beyond the basics, they told me jack diddly."


BATTLE MAP

ALrighty! So we are on a Quantum 3 timeline. Homeline is a Quantum(Q) 5 world...so you have to have a projector to their. Not only that, but you need a suitable amount of power to hop 2 quantums.

It has become clear that for what ever reason, the commandant has betray the Homeline and allied timelines. THe Nazi's have played their hand and now have top secret information at their finger tips. If they weren't an issue before this, they will be now.

All the means to create new devices, repair old functions and *cough* Make a mobile projector per Jaq's blue prints *cough* are here. As a matter of fact, over the week, you all have been collecting useful parts and storing them on the launch pad, where you have made you make-shift base of operations.

Currently, The Vessel can traverse along the quantum 3 timeline as long as it would like. There are plenty of civilized timelines in this Quantum and better yet, unexplored ones as well. The issue is that each jump requires a 24 hours of recharge, so long as nothing happens to the vessel's power unit.

Figuring That I can only spew so much info before it becomes non-usable information, Ask question, Ill answer. This is a great time to get a course of action set and things made/studied. Food is not an issue as there is plenty of life in the snowy wastes.


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

As the others talk about the different worlds and some creature known as a Nazi, Aurora starts fiddling with the power to the main computers, seeing if she can get something working. The knowledge just suddenly seems to be in her head, as she starts rewiring power nodes to get the system running. She locates some tools to help her along with this task.
Can I assume the equipment here is of good quality(+1)?

Electrical Engineering(?)[12+1=13]: 3d6 ⇒ (2, 5, 6) = 13


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Ooh, okay! So... we have plot, now.

"Right... so we can't leave the Quantum, then. I can think of two magical options to eventually get us out of here. The first is timeportation—which I have a spell for, in my books, but it will take a lot more practice with magic. The other is a repair spell—one that should be easier to learn, but will also require at least a dozen talented magical assistants, and potentially a high-mana world."

"Either way, we should probably explore, unless someone knows of a few good candidate worlds in this Quantum."


Jaq shrugs, then notices Aurora tinkering with something. Curiosity gets the better of her and she heads over to take a look.

Electrical Engineering TL9: 10: 3d6 ⇒ (3, 4, 2) = 9

Guessing at what her mute friend is trying to do, she soon busies herself with helping.

A note on that self-contained projector/conveyor. It is going to require a slew of engineering skills and knowledge that Jaq doesn't have, and all of those skills are going to need to be at a pretty high level.

Now, that's for the full bore, this thing is meant to survive the apocolypse. The main issue is she doesn't have any skills in Parachronics right now. That said, I think I know where her next points are going.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Right, guys, maybe let's not poke around at things and make it worse? I can take a look at what you're doing if you want, just clear out for a minute and let me think."

Symbol drawing 14: 3d6 ⇒ (4, 5, 4) = 13
Locksmith 15+2-mana: 3d6 ⇒ (5, 5, 1) = 11

Autohypnosis 12: 3d6 ⇒ (2, 5, 3) = 10

Engineer/TL8 (Parachronic), extra time (x4) 15+5+2+2=24: 3d6 ⇒ (4, 4, 5) = 13

That's about an hour of preparation and work, but Flynn beats the skill roll by 9 points. If we still can't fix it, it's because we're missing the parts/tools necessary, which is entirely reasonable.


BATTLE MAP

Aurora is able to get a computer working salvaged form one of the spar rooms, It's been acting as your main computer hud but with limited access until now. Its a parachronic analyzer at it's base but could be reprogrammed to do anything a computer can normally do.
The computer had an encryption that was alblative to it's interior framework per system access. In affect, everytime one failed to access the interior files, some would delete if failed. Aurora just accessed a wealth of information. When using this computer, one gains +2 to any parachronic roll.

Jaq is able to reroute power from the ruined station to the HQ launch pad and give a boost to any tools in the area. +1 Engineering when dealing with powered tools.

Flynn, what exactly are you trying to do? I mean, your rolls are awesome, but I can't quiet tell what your doing.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Whoops. Trying to figure out whether it's possible to fix the power source with the tools we have.


BATTLE MAP

WIth Flynn's super powers involving math and Magic, It is indeed possible to fix the projector. However, it would take roughly 2 weeks to do.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Hmm. We might be able to completely fix the projector, but we'd be sitting here for two weeks. Not ideal if the time nazis return. Maybe we should look for another world to hide on, first, one we're sure is safe."


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

"And so, in short, we must wander the Quantum 3 lines until we can locate a suitable power source that will enable us to jump Quanta?" Sir Gavin said, trying to frame the problem.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Or a safe place where we can wait for two to three weeks and repair it ourselves. Or somewhere with magic talented enough to rebuild it more quickly. But yes, I suggest we jump."


"How many jumps can we make before we're stranded," Jaq asks.


BATTLE MAP

AS it stands, the conveyor has fuel for 1.5 jumps. one will have to find a means to recharge the power once the jump has been done.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

What sort of power does it use? Jumping to a medieval world by mistake could be dangerous, then.


BATTLE MAP

You can recharge the Quantum power source with primitive tools, its just takes awhile. Fear not, there is always a way!


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Can it use electricity? Flynn owns a LOT of solar panels.

"Jaq—software is more your thing than mine. Can you scan through the jumper's database, or any other computers on this rock, and see if there's a directory of available, safe worlds? Preferably we'll also want some code that scrambles past searches after we jump so the timenazis can't track us easily."


BATTLE MAP

Yeah, hell it can use a watermill to generate it.


"Yes and maybe. Do the computers need to be usable after I'm done?"

There's a bit of a gleam in Jaq's eyes that would make any of her instructors nervous. The girl had gained a bit of infamy when the material covering explosives came up in basic, both times.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"No. But if you're going to blow up anything important, make back-ups first—preferably on tapes or solid-state storage."


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

Aurora will help Jaq with the downloads of the computers. She will also hunt and bring back food for the group.


BATTLE MAP

Jaq, Aurora. Make some computer skill uses for the computer stuff. Aurora is merely aiding Jaq in that department. Aurora, Make a survival check for me so I can gauge how much food you retrieve.


"Of course, but in that case, it might be better to grab the drives themselves then blow the rest to smithereens."

Computer Operation TL9 13: 3d6 ⇒ (5, 4, 3) = 12

GM, is there anything that has a lot of ammonium nitrate in it and something with lots of hydro-carbons? I was thinking that Jaq could rig up some ANFO to use.


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

Survival (Sabertooth-11): 3d6 ⇒ (2, 4, 1) = 7
Survival (Sabertooth-11): 3d6 ⇒ (6, 4, 6) = 16
Survival (Sabertooth-11): 3d6 ⇒ (4, 1, 3) = 8
Survival (Sabertooth-11): 3d6 ⇒ (4, 3, 6) = 13

Computers (Assisting-12): 3d6 ⇒ (4, 1, 3) = 8
Computers (Assisting-12): 3d6 ⇒ (3, 2, 4) = 9
Computers (Assisting-12): 3d6 ⇒ (2, 5, 2) = 9
Computers (Assisting-12): 3d6 ⇒ (2, 1, 2) = 5

Spending too much time working on the computer problems, Aurora neglects her hunting and does not bring in as much meat as usual. That said, the large animals she does kill, provides food for the 3 humans for several days.


BATTLE MAP

Ill go ahead and say you could have found the equivalent (if not the exact) chems you sought. I think that's fair seeing as you've been around a week. With that said, Jaq is able to retrieve the system master drive and a couple back ups with Aurora's help.

The party now has a Mainframe drive. This device holds parachronic information regarding Homeline and the skeleton operation here in Mummut. When accessing this drive, one receives a +4 bonus when seeking information (Asking questions about parachronics, Homeline and Mummut)

The 3 secondary drives seem to be backups, however they have encrypted files as well. Each seem to possess one encrypted file. -10 to any "hacking" attempt at accessing these files. From what you were able to find out, each file has a security wipe measure in place. Caution would be advisable.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

Hmm. Is the hacking based on intelligence, or fast typing? If it's the latter, I can use my locksmith spell to boost Jaq's typing rate, but I'm only at Cryptography 12.

While the others figure out what to do with the encrypted files, Flynn takes a look at the Mainframe drive, seeing if he can pull unencrypted info on any other worlds in this quantum.

Research 13+4=17: 3d6 ⇒ (2, 4, 6) = 12


Jaq doesn't go anywhere near the encrypted files when she sees the security measures in place. She also makes sure that everyone knows not to even look at the files funny, otherwise they might go up in smoke.

Research Aid 7: 3d6 ⇒ (6, 5, 2) = 13

Jaq tries to help, but the poor girl's curiosity gets the better of her, and she often finds herself off on a tangent whenever something interesting pops up.
By the way, has Aurora ever shifted into a canine form?


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

Not yet she hasn't....and I know Jaq's fear of dogs....though it may come up lates as she now can shift into common, small animals (cats, birds and dogs!!!)


BATTLE MAP

Hacking is INT based. I believe.

In an effort to recover some files from ( Since you didn't specify, Jaq used one of the three bonus drives. not the main.) one of the smaller drives, she triggers the code's (Failed by 5+) corruption. The corruption has affectively destroyed one of the three 'salve' drives.


Royal Guardsman HP: 12/12 | Will:11 | Per:11 | FP: 10/10 | DR:24/8 | Dodge:9 | Parry:13 | Precog Danger Sense: 12 | Influence:+1 | Primary attk: Force Saber 18, Dmg: 7d(5) |

Sir Gavin wanders by, looks over their shoulders and nods.
"Well done. Carry on." He says before wandering off again.
Leadership (12): 3d6 ⇒ (1, 4, 4) = 9 Succeed by 3.


BATTLE MAP

AS time marched on, effort were made. However anxieties and fears about cracking into the other drives caused Jaq to stop her attempts at hacking into them without a proper facility.

Now all the remained was to stock the Conveyor, potentially rig the projector to it and go places. Their former trainer was a Nazi after all, and the Nazi hunting business is often met with wonderful opportunity.


Jaq took in a deep breath. Her nerves were beginning to get the better of her as she triple-checked her straps for the seventh time.


BATTLE MAP

Moving right along then...

And so our heroes abandon the cultists to the wastes of the now ruinous Mummut HQ while they load up into the Conveyer.
Once inside, they check power, supply and navigations...

Food: 20 units of rations(one days worth of food per), 100 units of meat(Although heavy, the only count as 1 meal), 45 Dehydrated veggie/fruit packs(Acts as a single meal per). 1 water filtration unit with 6 contains.
Power: 1 Parachronic Generator(Allows 1 jump along a single Quantum every 72 hours. Although it can be aided in recharge through creative means.) 2 portable batteries. (powers general systems, and can be removed from conveyor Weighs 50lbs each.)
Navigation Systems: Quantum Tracker (A device that helps pin point what Quantum the conveyer is on), Time-gauge(a prototype device that analyses mineral, air and water samples to gauge earth's apparent time. can often calculate within decades), World Composition Analyzer (A portable tool that weighs 5 pounds granting the user information to the worlds health and atmospherics. can be used inside for atmospherics.)

...Now ready to travel, all that need be done is an operation's check.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"Right, then. If we screw up this time, there's no one to rescue us, so I'm going to need some time to focus," Flynn announces, entering a meditative state for ten minutes as he works the controls slowly and carefully.

Autohypnosis 12: 3d6 ⇒ (1, 1, 5) = 7
Engineer (Parachronic)/TL8^ 15+2=17: 3d6 ⇒ (6, 6, 2) = 14

"And we're go for jump!"


BATTLE MAP

With the subtle kick of the parachronic turbine, the outside world phases from view to be replaced by a scorched setting...

The area round the conveyer is bombarded wasteland. According the basic sensor sweep, no vegetation exists within a half mile radius. What's more is that one can still feel the rumbles of distant machinations of war.

The Conveyer is seated neatly along the side of a cliff base that seems to form some kind of large cavernous opening. The conveyer is at the bottom of that 75 foot high opening.
Your inside a craves, a barren, rocky, died, craves.

The atmosphere is breathable, however, the light is poor. you suspect once the light that shines form the sky angles away from the opening, it would be pitch black.


Mathemagician's Apprentice
Stats:
HP 12/12, FP 10/10, Per 14, Will 14, Parry 11 (13 with low mana), Deflect Missile/Turn Blade 15 (with high mana)

"This... doesn't sound like a world we'd be aiming for," Flynn comments. "Do we want to scout around?"


"Check for signs of radiation first. If there's a war going on, then they might have set off nuclear weapons."


Morph - HP: 10/10 | Will:11 | Per:11 | FP: 11/11 | all other by form taken

Aurora looks out at the devastation all around them. Her eyes are very wide and a trembling starts in her hands that soon moves to envelop her entire body. Sitting before she falls down, the young "woman" places her face in her hands and makes a low keening sound...perhaps crying?

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