I can whip together an oracle of Life today, been wanting to play one of those. Are the 3PP apprentice level rules on d20srd.org? Also if you could PM me with some setting details (if we're not on Golarion) and anything else you think would be helpful I'll put it together today on my breaks at work.
Okay, can't seem to edit my profile right now for some reason. So here's the crunchy bits:
Okay, can't seem to edit my profile right now for some reason So here's the crunchy bits:
NG Female Human
Class: Oracle (Life) 0
Age: 15 Height: 5' 3" Weight: 100lbs
Hair: Black Eyes: Brown
Init: +0, Senses: Perception +1
AC 11 , touch 10, flat-footed 11 (+1 Armor)
HP 3 (1d4-1)
Fort -1, Ref +0, Will +2
Speed 30 ft
Space 5 ft, Reach 5 ft
Revelation (Energy Body)
Oracle's Curse (Blackened)
Str 7, Dex 10, Con 9, Int 13, Wis 14, Cha 18
Base Atk +0; CMB -8; CMD 6
Traits: Birthmark (burn scar in shape of deity's holy symbol on back)
Skills (2 ranks, +1 Int, +1 Human):
Sense Motive +3
Perform (Sing) +5
Languages: Common, Celestial
Ceremonial Silk Armor (worn) - 4lbs.
Cold Weather Outfit (worn) - 7lbs.
Healer's Kit (carried) - 1lb.
Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental.
In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light.
Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d4 points of positive energy damage + 1 point per oracle level.
Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack.
Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d4 hit points + 1 per oracle level.
You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space.
You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
Looking for one player interested in creating a bard / witch. Other comparable classes / archetypes may be proposed. Character would start at level two.
Depending on the current PCs the new player would either be joining an established group or replacing a player.
I have presented my concept for a bard to the GM. I will be playing a rather outgoing character which is unusual for me, so we'll see how well I can pull it off. :)
Still picking a name, and will put crunch together at work (plenty of time as work for me involves guarding a field in the middle of nowhere.)
Edit: Base character concept, I am a noble woman who has just come of age recently. She is outgoing and a bit careless, though she trains hard and is proud of what she can do. She has learned much of the magic and knowledge passed down in her family. She takes takes her responsibility as a noble seriously, though her outgoing careless nature disguises it quite well.
Greetings! Established group is looking for one more, preferably melee oriented. Rogues most welcome - though any stealthy type would fit well. We're currently running with two PCs, but expect the return of our oracle after RPG Superstar is complete.
Character starts out at lvl 2 with 20 point buy. Non-human character preferred. Core races, plus Drow and Druegar permitted. All classes, including psonics permitted.
Please respond here.
It looks like the current party composition is an Arcane Duelist Bard, a Crusader Cleric, a Kensai Magus, and a Life Oracle's rejoining the party after Superstar. Is that correct? I'm interested but curious as to why you're specifically requesting another melee-oriented PC considering that the current party has no full arcane caster, no debuffer/battlefield controller, and no ranged combatant.
I'm leaning toward an Alchemist, actually. With the right discoveries, I'll be able to do some debuff/battlefield controll with bombs. Plus, I'll have a fair amount of skills, and I prefer Dex-based characters, so I'll definitely be stealthy enough to fill an Advance Scout role when necessary. I'll put up a build tomorrow after work. I just need to know traits and starting gold.
Here's what I've got. No idea how much money you want me to start with, so I haven't geared myself, but that should be the only adjustment. What's your opinion on crafting alchemical items (tanglefoot bags, splinter arrows, etc)? Also, I haven't done anything backstory-wise, as I'm not sure how you want to bring me into the campaign. If you give me some stuff to work with, I'll type up a paragraph or two. :-)
Languages: Common, Draconic, Elven, Goblin, Orc, Sylvan
Alchemical Weapon (move action)
Dendrite Mutagen (20min, +4 natural armor, +2 physical, -2 mental, fast healing 1)
Bomb: 6/day (1d6+4 fire, x2, 20ft range, 5pt splash, DC 15)
Discovery: precise bombs, tanglefoot bombs (4rds, 10ft splash)
HP: 17 (2d8 + 2 CON + 2 class)
Immune: ghoul paralysis, magic sleep
AC: 13; Touch: 13; Flat-Footed: 10 (+3 DEX)
CMB: +1; CMD: 14
Saves: Fortitude +4; Reflex +7; Will +0 (+1 vs. arcane spells, +2 vs. enchantments)
*Craft(alchemy) +11, *Disable Device +8, *Knowledge(arcane) +9, *Perception +7, *Spellcraft +9, Stealth +5, Survival +2, *UMD +9
Skill Focus: Craft(alchemy)
Martial Weapon Proficiency: longbow
3/day Level One: crafter’s fortune, cure light wounds, endure elements, longshot, reduce person, shield, true strike
Looks great. Use standard wealth for level two. If you're willing I'd like to bring you into the campaign soon. I'm guessing early next week, but depending on post frequency could be as early as this weekend. If that works I can PM you with basic structure of my thoughts for bringing Adalric into the fold.