Gamemaster Kobolum's Way of the Wicked (Inactive)

Game Master Kobolum

Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends.

What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only…

No. No one has ever escaped from Branderscar Prison. This is where your story ends.

Images

Initiative:
[dice=Casius Flann's initiative]1d20 + 3[/dice]
[dice=Baolo Tizden's initiative]1d20 + 1[/dice]
[dice=Venn D'or's initiative]1d20 + 4[/dice]
[dice=Lucia Dakara's initiative]1d20 + 2[/dice]


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Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Venn isn't sure whether to be happy the big human killed the guard or enraged at how useless he'd been in dispatching the guard. He opts for neither. "Grab what you can." He then heads over to the door and listens at it to see if he hears anyone on the other side that might have been alerted by the struggle.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius begins stripping the guard of his belongings. "There are more arrows for you. Also, do you want the armor, or should I take it?"


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Venn curls his lips as he looks at the armor, but then casts an appraising look at Casius.”I’d do better with leather, easier to sneak around in without the damned links clicking against each other, but I can wear it, though nobody will believe I’m a Guard with this handsome face. Up to you. You seem like a sorcerer or something. Can you even wear it?”

Happy to take it. But since I plan on keeping Venn out of melee range, anyone who is going to be up close should have first dibs I think.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"I actually do know how to wear armor - although I wouldn't call myself a sorcerer. It's more...mind tricks. I focus, and I'm able to manipulate others' thoughts - make them more amenable to me, or overwhelm their senses. It isn't flashy with arcane words and gestures - it's entirely the mind and force of will." As he explains a bit about his abilities, he puts the armor on, although he keeps the dagger.


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

As the others go about figuring out their way forward, Baolo returns back to the cell where the unconscious guard was shackled. Blade in hand, he finishes the unconscious guard off, driving the tip of his blad into the neck. Even if the man were somehow to survive, it should be quite difficult for the man to make any kind of discernible noise.


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Venn's eyes widen slightly in the shadows as Casius talks of powers by force of will. Tread carefully around this one, Venn. But he nods in acceptance. "Good. Perhaps if we have to run a bluff, you two can be guards escorting the lot of us somewhere. To wit, we should see about grabbing some manacles just for show if we can." He then lifts the key and goes about exploring the rest of the cell block to make sure there are no other prisoners who might be willing to join them. Baolo's dispatching of the surviving guard elicits a slight smile and certainly no objection.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius nods in approval of Baolo's finishing off of the guard. It wouldn't do to have him wake up and sound an alarm, after all. He smiles at Venn's suggestion of a bluff. "I've always been talented at lying to people - that gift is how I ended up here."


As Venn goes out to inspect the other cells to look for any other inmates he doesn't even have time to check one before a voice calls out to him. "You! how you little ’un get out?" The voice calls and Venn looks to see a great and mighty ogre staring directly at him... Well he would be great and mighty if it wasn't obvious that he was a prisoner just like the rest of you.


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Venn's first reaction is to stop dead in his tracks and start to raise the longbow to fire. The reputation of ogres as brutal and mindless thugs means only one thing: threat. But then it registers. This one is speaking in Common and is jailed. Slowly, the tiefling lowers the bow, cocks his head to the side in curiosity and says, "My friend with powerful magic bewitched the guards' minds and convinced them to free us... and then we killed them. And what are you called, big 'un?"


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

So focused was he on watching for the arrival of any additional guards that Baolo's reaction to the ogre was much the same as Venn's. Turning on his heels, sword and shield at the ready the man took a defensive stance...a pose he held for a few moments longer, figuring that for a ogre, a few metal bars might not hold it back. following up on Venn's query, Baolo adds, "Aye, And what did these piss-ants do to capture the likes of you?"


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius, donning the armor, whirls about and sees the ogre. Cautiously, he finished equipping himself, leaving the tabard on the floor, then walks over to Venn and says, "You look rather strong. How is it that you haven't already ripped those chains out of the wall and gone on a rampage killing guards?"


"Me Grumblejack. Grumblejack hunting little ’uns, one little ’un, than more little ’uns. But no kill me, bring me ’ere, stupid little ’uns." As Grumblejack talks it becomes more apparent that the cell he's in is reinforced, probably for stronger prisoners like him, as the bars are thicker then the rest of the cell block. He also has a runic F on his arm just like the rest of you, and he has clearly not been treated as he still has visible wounds, certainly from his capture and imprisonment.


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Hmm... Not sure we can trust him... Venn makes sure he’s not within reach of the ogre’s cell, stepping back if necessary, then says, ”So, you kill little ‘uns, hmm? Would you kill us if we let you out, or would you work with us to kill the little ‘uns who locked us all up?”

My Sense Motive stinks but hopefully others are decent.

Sense Motive On response: 1d20 + 0 ⇒ (18) + 0 = 18 And then sometimes you just roll high.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius looks at Venn, then says, "As my friend says, we'd prefer not to be killed by you. But, if you're willing to help us kill the little 'uns who locked us all up, we'll let you out of there. Sound like a good deal?"

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14
Sense Motive: 1d20 + 4 ⇒ (6) + 4 = 10


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Interest piqued as the ogre told his simple story, Baolo raises his arm where the runic F was seared into his skin and adds, "Aye, we been marked same as you...but we ain't keen on becomin' your food or playtoys. What we are keen to do is find a way out of here, and maybe cause a bit of carnage on our way out."


"You mean you let Grumblejack out and help Grumblejack kill stupid little ’uns?" Grumblejack asks as his expression turns into a very toothy smile, "yes, YES! Let Grumblejack out!"


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Assuming there is no bluff on the ogre's part...

Venn studies the exuberant ogre for a moment, then looks back at the others. He doesn't say anything, but the arched brow and a shift of his eyes towards the ogre's cell door clearly conveys a question, perhaps seeking consensus before he frees the beast.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"Good. Then we have an agreement. But, just so we're clear, betray us, and I'll use your mind for a plaything far worse than I used theirs."

He motions Venn, Baolo, and Lucia to stand ready, then went to open the ogre's cell and chains.

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

"I agree let's bring him along" She thinks for a moment and says "But you have to promise to follow our orders Grumblejack. Hum. Grumblejack is hard to say. I'll call you Tank. And you can stand right in front of me."

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

Did someone take the both the masterwork daggers? I would like one. A club as well.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

I have one of the daggers (thought they were normal, not masterwork). I think you can have the other - and one of the clubs, too.


Why Tank? And yes you have one of the daggers, and are now NPC asmodian priest has a club.

Grumblejack lets out a noise but it's hard to tell if it's a gruff or a snarl. "Fine Grumblejack listen to you, but Grumblejack still Grumblejack."


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Baolo raises an eyebrow when Lucia mentions calling the ogre Tank...he was fine with letting the creature loose, they had something in common to fight for as it were. However, even the burly murderer wasn't brave enough to try any sort of teasing.

"I think I saw some keys around here. Let's see if one of them will get the door open," he says, fist giving the now dead guards a once over before moving into the next room to see what could be found.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casisu holds up the keys to catch Baolo's attention, and says, "Of course, Grumblejack. I wouldn't have it any other way." He opens the cell door, then unlocks Grumblejack's chains.

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

The Veil had two masterwork daggers. But a regular dagger is fine. Can I roll to improve Grumblejack's attitude? Or is he already helpful?

"Grumblejack, you seem quite strong and capable. You will be of great help in our escape. Thank you."

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

Actually Casius, you should roll Diplomacy to Improve Grumblejacks attitude. If we can. You have a better chance than I do.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"Now, Grumblejack, don't forget who let you out of your chains - and who put you in them in the first place. Now, how about you get some revenge?"

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

GM permitting, we can also Aid Another on those kinds of checks, so those of us with lesser bonuses can still try to give him a +2.

If the Mitrans had taught him nothing else -- even if it wasn't the lesson they'd intended -- it was to not judge others by appearances and stereotypes. And so, aside from an initial reaction of wanting to put an arrow through the ogre's warty face, Venn quickly adapts to the situation. "Welcome aboard, Grumblejack. We may well die trying to escape from here, but at least we'll get some revenge. Now... any thoughts on how we do that? What else does the Veil have? Or should I try sneaking out the door to find what we're facing?"


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

"I say we just move on. I ain't too sneaky myself and with the ogre here, this group won't be doing much sneaking at all...at least no successful like," Baolo grunts as he does a few additional test swings with his procured longsword. Then, the big man heads into the next room, certain that there was not likely to be anyone there...unless they were completely deaf that was. And in that case, it shouldn't be to difficult to dispatch them.


"Grumblejack is very sneaky," Grumblejack says, "quiet as death!"


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Venn eyes the ogre doubtfully but says nothing. Better to keep my head than question his skill. Instead, he nods at Baolo and glances at Lucia and Casius. "One vote for the direct approach. Why don't you discuss and I'll scout outside that door. If I'm not back in a minute... well, then we're likely all dead."

With that, Venn takes one of the sets of keys and pads off towards the door. He'll stop the listen at the door to see if there's anyone who has come to wait outside and, if not, will pad as quietly as possible beyond.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19 (Listening at the door)
Stealth: 1d20 + 10 ⇒ (4) + 10 = 14 (Heading to Room 17 if check above suggests nobody is on the other side)
Perception: 1d20 + 4 ⇒ (9) + 4 = 13 (Listening at the stairs)


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius considered the veil, looking at the window. "There's a window here on the veil, along with a coil of rope. Perhaps we could use some combination of that to escape?"


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Hearing Casius' thoughts, Baolo replies as he keeps an eye in the direction Venn begins to scout, "What good will a window frame do...I assume that's what pops out? Or do you think it'll create a window? If that's what it does...maybe good to keep that for now in case we need to breach a wall or the likes."


Keep in mind you only have one key ring, the other keys you picked up are just single keys that the guards had on their person.

GM:
Guard perception: 1d20 + 2 ⇒ (2) + 2 = 4
Guard perception: 1d20 + 2 ⇒ (12) + 2 = 14

As Venn presses a ear against the wooden door it groans as old wood does right in his ear before he hears talking from the other side.

"Did you hear that?"

"Hear what?"

"I heard something from the cell block."

"Your imagining things."

"Maybe but I want to check it out anyway. Besides, the others have been in there for too long, and grab the signal horn."


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

The tiefling curses his miserable luck as the door groans. He waves his arms frantically at the prisoners back in the room to alert them to the guards, then tries to find a place to hide and let the guards slip past.

If it looks big enough, he'll slip into the fireplace. If not, he'll go with the side room (#20) and hope nobody is in there.

Stealth: 1d20 + 10 ⇒ (17) + 10 = 27


Give me a bluff for conveying the message. Also you didn't communicate well, you're at the door to room 17 not in room 17.

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

Lucia still wondering how she was going to escape while still dressed in rags tries to remember how a magical veil works. Knowledge (Arcana): 1d20 + 9 ⇒ (14) + 9 = 23 To try to remember if the window makes a window only, or makes a window in a wall.


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Ah, GM, I just reread your post and better understand. I had thought Venn heard this after opening the door and that’s what causes it to groan. Bluff below. And instead Venn will just hide behind the door.

Bluff: 1d20 + 7 ⇒ (14) + 7 = 21


Male Half-Orc Hateful Rager 1 | HP: 15/15 (nl) | AC: 11, t11, f10 | Fort +4 Ref +1 Will +0 | Init +1 | Perception +4 | CMB +5 CMD 16 Conditions: N/A

Seeing Venn motion wildly, Baolo grips the hilt of his blade as he does his best to crouch low and out of sight. Mentally, the man was kicking himself for assuming no guards were in the next room.

Stealth: 1d20 - 2 ⇒ (10) - 2 = 8


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius whips around as Venn motions wildly. Considering his options, he said to Grumblejack, "Now's your chance, Grumblejack. Get ready for them to come through the door."

He hid nearby, so that he could avoid notice and stop one of them from acting by scrambling his mind.

Stealth: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11


Lucia:
The window creates a hole (2 ft. by 4 ft., up to 2 ft. deep) in one wall. Unfortunately, once created it is also permanent.

GM:
Guard perception: 1d20 - 8 ⇒ (14) - 8 = 6
Guard perception: 1d20 - 8 ⇒ (4) - 8 = -4
Grumblejack stealth: 1d20 - 1 ⇒ (6) - 1 = 5

Using your wide variety of hiding options such as cell, cell, and cell, you all hide out of the oncoming guards view.

Except for Grumblejack who crouches next to Casius and puts his hands over his face forgetting how big he is which makes him easy to see from his cell door.

"Oh s*** the ogres free! Sound the alarm!"

Casius Flann's initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Baolo Tizden's initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Venn D'or's initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Grumblejack's initiative: 1d20 - 1 ⇒ (13) - 1 = 12
Guard initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Guard initiative: 1d20 + 1 ⇒ (5) + 1 = 6

You all hear the footsteps of one guard running out of the cell block.

Alright Casius now would be a great time to MVP this s***


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Hmm...well, let's see, I've got no level 1 spells left, a dagger, and they saw the Ogre. So, it all comes down to whether or not I can get line of sight, and a d20 roll. Incidentally, GM, you forgot Lucia's Initiative.

Casius breaks from hiding, running towards the guards with a look of feigned panic on his face, hoping they would notice the equipment and not him with Grumblejack there. Once he had sight of the guard, he focused his stare on him to weaken his will, then sent a mental thrust to overwhelm his senses and stop him.

Move action to hopefully get line of sight on the guard who started running. Swift action to use hypnotic stare on him (-2 Will). Standard action Daze. If I can't get line of sight on the guard who started running, then I'll use hypnotic stare and daze on his buddy. If either guard is already holding a signal horn, I'll use hypnotic stare and daze on that guard.


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Does the guard who ran have a melee weapon at the ready (i.e., is he able to make AoOs)? I'm debating whether to try to run up and grapple him, or to just shoot him while the other guard is still flat-footed.

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

I Will act when I get my initiative roll.


The guard who ran took a full withdraw action, he's gone. Lucia, sorry I forgot your initiative. As I said in discussion post my internet is a bit problematic right now so just roll it yourself please.

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Dark Archive

Female Peri-Blodded Assimar Witch 1st lvl| Hp 10/10 | AC 12/12/10| BAB +0|CMB +0| CMD 12| F +3| R +2| W +3| Init +2 Per +2
Spells Memorized:
Burning Hands, Summon Monster 1, Web Bolt

Lucia moves to stand by Grumblejack. She looks down and closes her eyes. Then she calls out in a clear voice "Asmodeous look upon the unclean." She lifts her head and opens her eyes to stare at the last guard with unholy black eyes.

I use the Evil Eye hex on the last guard. He needs to make a will save DC15 or he takes a -2 AC penalty


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Then I'll use hypnotic stare and Daze (DC 14) on the guard who's left. Oh, and I'll trigger painful stare for 1 additional damage if anyone hits him.


Male Tiefling Stygian Slayer (1) | HP: 11/11 | AC: 15, t14, f11 | Fort +2 Ref +6 Will +0 (+1 vs divine spells) | Init +4 | Perception +4 (darkvision) | CMB +4 CMD 18 Conditions: n/a

Well, shit. If he's gone...

While he silently curses his luck, Venn finds his mindset shifting to that of a hunter. He focuses on the remaining guard, lifts his bow, and fires.

Move action to study target, point blank range.

Bow: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22 Dmg: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 Plus another 1 from Casius' painful stare, so 11 points?

I think we're going to need that window and the rope... Unless Grumblejack can't fit through the window, in which case I say we try to fight our way out with him in front.


GM:
Guard will vs Daze: 1d20 - 1 ⇒ (15) - 1 = 14
Guard will vs Evil Eye: 1d20 - 1 ⇒ (20) - 1 = 19

Grumblejack's unarmed smash: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 181d6 + 3 ⇒ (6) + 3 = 9

Casius and Lucia cast there magic spells on the guard ineffectively, a clearly much stronger willed man than the last, but see Venn's arrow fly straight into the guard piercing through his upper torso. The pain stuns the guard long enough for Grumblejack to charge and smash the guard to the ground with his bare hands. He is clearly unconscious if not dead, although with the arrow stuck through him there is little difference.

Just to clarify I do try to have battles play out in sequence of events with the initiative but in cases like this, where the result is the same anyway, I see no reason to make my life harder.

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