Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


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| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Eschewing his plan for hacking the crane, Hack-it goes after the fighter directly, but his shot doesn't seem to have any effect.

Round 4:
Dunk: Go
Booker: Go
Janzi: Go
Gig: [Go

Hostile: TBD
Hack-It: TBD

DM:

Fighter: 102
Marine: 21 (Slow)

Grand Lodge

Male LN Vesk Soldier Mercenary 17 SP 153/187 HP 125/125 | RP 15/15 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +20, SM: +20 Active conditions:

Eager to end this fight, Dunk rushes in as swings at the fighter again.

Ultrathin Longsword: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Slashing Damage: 4d8 + 18 + 10 ⇒ (1, 7, 6, 1) + 18 + 10 = 43


Ysoki Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:4/7, 4: 6/6, 5:2/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

Gig directs the corrosive sphere in the cockpit directly into the pilot again.

Corrosive Haze: 4d6 + 5 ⇒ (6, 6, 2, 2) + 5 = 21

DC 19 Reflex Save Negates

Is there anything around that Gig can use to penetrate this ship? Can things such as explosive blast damage the ship itself?


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Booker takes another shot at the cracked canopy, then reloads.

Sniper @ Fighter: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
Damage: 2d10 + 13 + 5 ⇒ (10, 9) + 13 + 5 = 37

Clip: 4/4 rounds.


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Dunklezahn, unflinching in his melee against a starfighter, slices deep into the fuselage! Inky smoke starts pouring out of the fighter! The smoke throws Booker's aim off, and he misses! Flavor, not crunch

Gig sticks with his trusty spell and REF: 1d20 ⇒ 2. Gig has seen regular weapons and energy damage the ship proper. He also thinks it's just barely holding on.

Round 4:
Dunk: Hit
Booker: Miss
Janzi: Go
Gig: Magic
Hostile: TBD
Hack-It: TBD

DM:

Fighter: 135
Marine: 42 (Slow)


Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 106/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 6/7 remaining, 2nd 5/7 remaining, 3rd 5/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

Fracking thing just needs to burn, Janzi says, hurrying forward and shooting at the fighter some more.

liquidator disintegrator pistol: 1d20 + 10 ⇒ (16) + 10 = 26
acid: 1d10 + 5 ⇒ (3) + 5 = 8

4/20 charges used. Pilot is slowed.


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Janzi's shot is close enough to the engine that smoke really starts pouring out. The pilot looks like he's going to (slowly) bail. [ooc]It's move will draw an AoO from Dunklezahn, which might really matter...

Round 4:
Dunk: Hit AOO
Booker: Miss
Janzi: Hit
Gig: Magic
Hostile: ATK
Hack-It: Go

DM:

Fighter: 142
Marine: 42 (Slow)

Grand Lodge

Male LN Vesk Soldier Mercenary 17 SP 153/187 HP 125/125 | RP 15/15 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +20, SM: +20 Active conditions:

As the pilot moves to escape the fighter, Dunk swings.

Ultrathin Longsword: 1d20 + 16 ⇒ (13) + 16 = 29
Slashing Damage: 4d8 + 18 ⇒ (7, 8, 5, 2) + 18 = 40


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Dunk drags his blade across the fuselage. The remaining fuel spills out and the fighter crashes i place! The pilot, slowly, begins to try to escape. Canopy is still closed.

Round 4:
Dunk: Hit
Booker: Miss
Janzi: Hit
Gig: Magic
Hostile: ATK
Hack-It: Go

DM:

Marine: 42 (Slow)


Male CN Ysoki Outlaw Mechanic 17 | SP 118/187 HP 104/104 RP 9/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 111/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Frustrated, Hack-It flies towards the crane. Using his custom rig he attempts a wireless connection to the device, looking to turn it against the ship.
Computers: 1d20 + 20 ⇒ (16) + 20 = 36


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Hack-it immediately and easily gains control of the deck arm. Move action to make it move 30'. It makes melee attacks with your computers check.

Round 5:
Dunk: Go
Booker: Go
Janzi: Go
Gig: Go

Hostile: TBD
Hack-It: TBD

DM:

Marine: 42 (Slow)


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Unphased by his last shot, Booker takes aim again with the sniper rifle.

Sniper @ Fighter: 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33
Damage: 2d10 + 13 + 5 ⇒ (7, 3) + 13 + 5 = 28

Clip: 3/4 rounds.

Grand Lodge

Male LN Vesk Soldier Mercenary 17 SP 153/187 HP 125/125 | RP 15/15 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +20, SM: +20 Active conditions:

Dunklezahn boost up onto the downed fighter and tries to pry the damaged canopy off.

Athletics: 1d20 + 18 ⇒ (1) + 18 = 19


Ysoki Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:4/7, 4: 6/6, 5:2/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

Gig fires an Arcing Surge at the ship trying to shut it down.

Arcing Surge: 10d6 + 5 ⇒ (6, 6, 2, 3, 3, 4, 6, 2, 3, 5) + 5 = 45 Electricity Damage

Reflex DC 19 for half


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Despite his awful technique, Dunklezahn gets the canopy open. It's perfect timing as Booker's shot strikes the marine in the head a moment after it becomes a clear shot. The ship is down Gig.

gig sends a bolt of lightning right over Janzi's head, making his antennae stand on end. REF: 1d20 ⇒ 15 Even slowed though he gets himself clear of the worst of it.

Round 5:
Dunk: Rip
Booker: Hit
Janzi: Go

Gig: Zip zap
Hostile: TBD
Hack-It: TBD

DM:

Marine: 792 (Slow)


Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 106/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 6/7 remaining, 2nd 5/7 remaining, 3rd 5/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

Okay, now that the fighter is burning, it's your turn, Breathless.

liquidator disintegrator pistol: 1d20 + 10 ⇒ (16) + 10 = 26
acid: 1d10 + 5 ⇒ (1) + 5 = 6

8/20 charges used.


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Slowed and severely outnumbered Janzi's shot puts it over the edge for the marine. He takes the hit, and makes a half-hearted go at Dunklezahn, who splatters him all over the cockpit!

For defeating the marine and his fighter (and thus giving you control over a bay where everyone else is in CAP.) the party earns 12,800.


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

"Right." Booker reloads. "Let's keep movin'. Gig, see what y'can find on the ship's layout from the control room."

Booker takes a look at/in the doorway first to deal with any surprises.

Perception: 10 + 13 = 23


Ysoki Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:4/7, 4: 6/6, 5:2/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

"No problem, Booker. I'm on it!" Gig replies obediently.

The ysoki looks around for a computer system to access.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19

Once he gets online, he scans the system to find a map of the layout of the ship.

Computers: 1d20 + 22 ⇒ (9) + 22 = 31


Male CN Ysoki Outlaw Mechanic 17 | SP 118/187 HP 104/104 RP 9/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 111/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It takes a moment to land, then enters a command on his wrist console. Within seconds the jetpack transforms back into his drone.

"Let me know if you need extra eyes, Gig."

Grand Lodge

Male LN Vesk Soldier Mercenary 17 SP 153/187 HP 125/125 | RP 15/15 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +20, SM: +20 Active conditions:

While Gig works on gather intel, Dunk takes a moment to catch his breath.

10 minute rest to spend an RP to recover SP


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

The party catches their breath as Gig and Hack-it look about the flight deck. Unfortunately, Gig can't seem to find any place to even scan here, though he does spy some security cameras in the upper corners of the room. There's a red screen force field on one end. It looks like there are plenty of goodies and controls in there, though it's hard to see from this side...

Booker doesn't see a lock of any type, so he opens it. This long, narrow room is crowded with controls, monitors, and readouts that cover the walls and even the ceiling. Colored lights blink and flash adjacent to numerous switches and keypads. The starboard wall has a single, long window that looks out onto the hangar bay, and doors exit to the fore and aft. Within two cybernetic zombies are physically wired into the control panels here. They do not react to Booker at all.


Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 106/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 6/7 remaining, 2nd 5/7 remaining, 3rd 5/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

Janzi makes sure Dunk is still okay after the fighter fight, then moves up with Booker, keeping across the way from his as he opens the door.


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Booker grunts in the entryway. He carefully looks over the ingress for traps or alarms (T20 for 33), then, if deemed safe, steps across the threshold. He keeps his gun level at the zombies.

After a moment, he addresses them. "Report!"


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Booker doesn't find any traps, so he opens the door. It's only right then that he realizes what he missed; a death-ray projector bathes everything within the room and just outside with lethal necromantic rays! Booker takes DMG: 9d8 ⇒ (1, 4, 5, 8, 3, 5, 1, 8, 4) = 39 FORT DC 21 for half.


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Fort: 1d20 + 10 ⇒ (16) + 10 = 26

Booker grunts at the pain. After it subsides, he offers a simple "Ow."

Unfazed, he again addresses the zombies. "Report!"


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

The zombies don't acknowledge Booker's presence at all.

DC 28 Medicine or Physical Science:
The cybernetic zombies are wired to receive commands through the cables from the consoles in the control panels (and are incapable of any actions without receiving a properly coded command).

DC 28 Computers, Engineering, or Mysticism:
You determine that the process of issuing such commands is as much magical as it is technological, and, as no commands are currently being given, there’s no way to hack or emulate the signals without either more examples of the system, or several days spent tearing apart the panels and analyzing their components.


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Medicine: 1d20 + 16 ⇒ (11) + 16 = 27 Lol

Keeping his eyes and barrel pointed at the zombies, Booker tilts his head left slightly to talk to the ysoki. "See what you can get from the computers. I'll cover ya."


Male CN Ysoki Outlaw Mechanic 17 | SP 118/187 HP 104/104 RP 9/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 111/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Physical Science: 1d20 + 15 ⇒ (18) + 15 = 33
Engineering: 1d20 + 22 ⇒ (2) + 22 = 24

"Keep quiet, Booker. They don't respond to voice commands. They're wired to get commands through a console. Probably takes a properly coded command. Might be something we can figure out."

Hack-It looks over at Gig, then says, "Wanna help? It'll probably really impress ol' Booker here."


Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 106/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 6/7 remaining, 2nd 5/7 remaining, 3rd 5/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

Take 10 on Mysticism for 33.

Janzi watches with slight bemusement as Hack-It decides to try and hack in, after a few seconds sending a telepathic message to Booker.

Booker:
It's as much magical as it is technological. It'll take a week or more spent tearing apart the panels and analyzing their components since he's got nothing else to work with. I'm tempted to just let him spin his wheels here -- it's safer for all of us that way -- but I like Gig, so I'm thinking maybe not.


Ysoki Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:4/7, 4: 6/6, 5:2/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

”You bet I want to help. Watch this!”

Physical Science : 1d20 + 17 ⇒ (11) + 17 = 28

Computers: 1d20 + 22 ⇒ (13) + 22 = 35

”Hey, Booker. Here’s the situation. These cybernetic zombies are wired to receive commands through the cables from the consoles in the control panels. So, as you can see, they are incapable of any actions without receiving a properly coded command. I’m still working on that command, but without more examples, or about a week of time pulling apart panels and consoles, I’m not likely to find it.”

”Dammit, Hack. You already got to tell him the cool stuff. All I got to say that was new is that the codes cannot be found. That’s a sure way to impress the boss.”

Grand Lodge

Male LN Vesk Soldier Mercenary 17 SP 153/187 HP 125/125 | RP 15/15 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +20, SM: +20 Active conditions:

Well, then. Let's get this party started.

Dunklezahn opens the door.


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Booker gives Janzi a nod and follows Dunklezahn to the door. "Guess we're back to fightin' a dreadnought without a map," he mutters.


Male CN Ysoki Outlaw Mechanic 17 | SP 118/187 HP 104/104 RP 9/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 111/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"It's fine, Gig. You see that scowl Booker always has? That's actually what humans look like when they're impressed. And yeah, he's often impressed."

Grand Lodge

Male LN Vesk Soldier Mercenary 17 SP 153/187 HP 125/125 | RP 15/15 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +20, SM: +20 Active conditions:

Dunklezahn advances to the closest door and readies to breach the room.


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

The floor of this chamber is covered in gravel, which stretches from wall to wall and is heaped in small hills and shallow hollows. The walls are scored and covered in small dents, and large sections are slightly discolored in what appear to be spray patterns, but they seem structurally sound. The area is thick with dust. To the left of the entrance is a metal cabinet with a large handle. Within are a pair of strange worm-like creatures who immediately respond to the door opening.

Round 1:
Dunklezahn: Go
Booker: Go
Hack-it: Go
Janzi: Go

Hostiles: TBD
Gig: TBD

Hostiles: 1d20 + 6 ⇒ (12) + 6 = 18
Booker: 1d20 + 11 ⇒ (17) + 11 = 28
Dunklezahn: 1d20 + 10 ⇒ (18) + 10 = 28
Gig: 1d20 + 4 ⇒ (7) + 4 = 11
Hack-it: 1d20 + 4 ⇒ (17) + 4 = 21
Janzi: 1d20 + 1 ⇒ (18) + 1 = 19


Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 106/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 6/7 remaining, 2nd 5/7 remaining, 3rd 5/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

Life Science OR Mysticism, since the GM b*~!*ed about it: 1d20 + 18 ⇒ (14) + 18 = 32 Mysticism is +5.

Grand Lodge

Male LN Vesk Soldier Mercenary 17 SP 153/187 HP 125/125 | RP 15/15 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +20, SM: +20 Active conditions:

Eager to battle something that can bleed, Dunklezahn rushes at the closest wurm.

Ultrathin Longsword: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing Damage: 4d8 + 18 ⇒ (8, 2, 8, 6) + 18 = 42


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Janzi has heard of surnochs before. They're worms who can digest ANYTHING, and they're often used as garbage disposals. Ask 2 questions

Dunklezahn's blade cuts deep, real deep!

Round 1:
Dunklezahn: Hit
Booker: Go
Hack-it: Go
Janzi: Go

Hostiles: TBD
Gig: TBD

DM:

Grey: 42


Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 106/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 6/7 remaining, 2nd 5/7 remaining, 3rd 5/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

Special attacks or defenses, weakest saves.


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Channel your inner Star Wars trash compactor scene.

Janzi:

Special Attacks: It can shoot acid from its spines, and if it's grappling, it can automatically inject the acid.
Special Defenses: None
Weakest Save: Will

Round 1:
Dunklezahn: Hit
Booker: Go
Hack-it: Go
Janzi: Go

Hostiles: TBD
Gig: TBD

DM:

Grey: 42


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Seeing that they bleed, Booker opens fire.

Sniper Shot @ Grey: 1d20 + 18 - 2 + 1 ⇒ (8) + 18 - 2 + 1 = 25
Damage: 2d10 + 13 + 5 + 1 ⇒ (3, 2) + 13 + 5 + 1 = 24


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Booker's shot sends pieces of the worm flying, but it's massive body can take the hit.

Round 1:
Dunklezahn: Hit
Booker: Hit
Hack-it: Go
Janzi: Go

Hostiles: TBD
Gig: TBD

DM:

Grey: 66


Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 106/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 6/7 remaining, 2nd 5/7 remaining, 3rd 5/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

Don't let them grab you! Janzi shouts. They can inject acid, which, in my considered medical opinion, is unhealthy! Gig, target their willpower if you can!

Janzi gives Grey a mind thrust.

L3 mind thrust: 7d10 ⇒ (10, 10, 10, 8, 7, 6, 5) = 56 DC 20 Will save for half.


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| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Will: 1d20 + 8 ⇒ (7) + 8 = 15
While the worms have simple minds, they still have minds. Janzi's spell causes the creature to thrash about, nearly dead from the ordeal!

Round 1:
Dunklezahn: Hit
Booker: Hit
Hack-it: Go
Janzi: MTIII
Hostiles: TBD
Gig: TBD

DM:

Grey: 122


Male CN Ysoki Outlaw Mechanic 17 | SP 118/187 HP 104/104 RP 9/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 111/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum hustle forward, and the mechanic punches a few comands into his wrist console that sets the drone on the attack. Its barrel swivels and fires upon the red-tinged wormy mass.
Disruption Rifle vs Red: 1d20 + 13 ⇒ (20) + 13 = 33
Sonic damage: 6d8 + 20 ⇒ (3, 7, 6, 5, 4, 1) + 20 = 46
DC 18 Fort save or they're also staggered for 1 round


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Hack-it doesn't want the other trash worm to feel left out, so he levels the disruption rifle at it and hits it square down the throat! FORT: 1d20 + 13 ⇒ (8) + 13 = 21

It's not enough to kill the worm, though it does cause it to start retching. The retching turns into... something and a split second later a line of corrosive acid spews forth from its maw.
Line: 1d20 + 18 ⇒ (15) + 18 = 33 The acid washes over Booker and Hack-it, each taking ACID: 3d6 + 9 ⇒ (2, 1, 5) + 9 = 17

the worm dealing with Dunklezahn seems eager for a meal: Bite: 1d20 + 21 ⇒ (19) + 21 = 40 for Piercing: 2d10 + 12 ⇒ (4, 3) + 12 = 19

Round 1:
Dunklezahn: Hit
Booker: Hit
Hack-it: Crit!
Janzi: MTIII
Hostiles: ATK
Gig: Go

Round 1:
Dunklezahn: Go
Booker: Go
Hack-it: Go
Janzi: Go

Hostiles: TBD
Gig: TBD

DM:

Grey: 122
Red: 46


N Human Pilot Soldier 17 SP 152/204 HP 77/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+18* | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

Booker shakes off the acid and puts another bullet into the grey worm.

Sniper Shot @ Grey: 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
Damage: 2d10 + 13 + 5 ⇒ (2, 8) + 13 + 5 = 28


Ysoki Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:4/7, 4: 6/6, 5:2/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

Gig moves across and casts an arcing surge at the red beastie

Arcing Surge: 10d6 + 5 ⇒ (1, 4, 2, 2, 2, 2, 6, 6, 2, 4) + 5 = 36 Electricity Damage

Reflex DC 18 for half.


| Devastation Ark | Road to Reconciliation | Into the Veskarium | Ship Roles |

Gig's spell REF: 1d20 + 13 ⇒ (4) + 13 = 17 cooks a good chunk of the worm, and Booker's follow up shot kills the other!

Round 1:
Dunklezahn: Go
Booker: Kill
Hack-it: Go
Janzi: Go

Hostiles: TBD
Gig: TBD

DM:

Grey: 122
Red: 82

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