
Game Master S |

Eschewing his plan for hacking the crane, Hack-it goes after the fighter directly, but his shot doesn't seem to have any effect.
Round 4:
Dunk: Go
Booker: Go
Janzi: Go
Gig: [Go
Hostile: TBD
Hack-It: TBD
Fighter: 102
Marine: 21 (Slow)

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Eager to end this fight, Dunk rushes in as swings at the fighter again.
Ultrathin Longsword: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Slashing Damage: 4d8 + 18 + 10 ⇒ (1, 7, 6, 1) + 18 + 10 = 43

Gig Razorbyte |

Gig directs the corrosive sphere in the cockpit directly into the pilot again.
Corrosive Haze: 4d6 + 5 ⇒ (6, 6, 2, 2) + 5 = 21
DC 19 Reflex Save Negates
Is there anything around that Gig can use to penetrate this ship? Can things such as explosive blast damage the ship itself?

Booker Broadshaw |

Booker takes another shot at the cracked canopy, then reloads.
Sniper @ Fighter: 1d20 + 18 - 2 ⇒ (3) + 18 - 2 = 19
Damage: 2d10 + 13 + 5 ⇒ (10, 9) + 13 + 5 = 37
Clip: 4/4 rounds.

Game Master S |

Dunklezahn, unflinching in his melee against a starfighter, slices deep into the fuselage! Inky smoke starts pouring out of the fighter! The smoke throws Booker's aim off, and he misses! Flavor, not crunch
Gig sticks with his trusty spell and REF: 1d20 ⇒ 2. Gig has seen regular weapons and energy damage the ship proper. He also thinks it's just barely holding on.
Round 4:
Dunk: Hit
Booker: Miss
Janzi: Go
Gig: Magic
Hostile: TBD
Hack-It: TBD
Fighter: 135
Marine: 42 (Slow)

Torin Janzi |

Fracking thing just needs to burn, Janzi says, hurrying forward and shooting at the fighter some more.
liquidator disintegrator pistol: 1d20 + 10 ⇒ (16) + 10 = 26
acid: 1d10 + 5 ⇒ (3) + 5 = 8
4/20 charges used. Pilot is slowed.

Game Master S |

Janzi's shot is close enough to the engine that smoke really starts pouring out. The pilot looks like he's going to (slowly) bail. [ooc]It's move will draw an AoO from Dunklezahn, which might really matter...
Round 4:
Dunk: Hit AOO
Booker: Miss
Janzi: Hit
Gig: Magic
Hostile: ATK
Hack-It: Go
Fighter: 142
Marine: 42 (Slow)

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As the pilot moves to escape the fighter, Dunk swings.
Ultrathin Longsword: 1d20 + 16 ⇒ (13) + 16 = 29
Slashing Damage: 4d8 + 18 ⇒ (7, 8, 5, 2) + 18 = 40

Game Master S |

Dunk drags his blade across the fuselage. The remaining fuel spills out and the fighter crashes i place! The pilot, slowly, begins to try to escape. Canopy is still closed.
Round 4:
Dunk: Hit
Booker: Miss
Janzi: Hit
Gig: Magic
Hostile: ATK
Hack-It: Go
Marine: 42 (Slow)

Hack-It |

Frustrated, Hack-It flies towards the crane. Using his custom rig he attempts a wireless connection to the device, looking to turn it against the ship.
Computers: 1d20 + 20 ⇒ (16) + 20 = 36

Game Master S |

Hack-it immediately and easily gains control of the deck arm. Move action to make it move 30'. It makes melee attacks with your computers check.
Round 5:
Dunk: Go
Booker: Go
Janzi: Go
Gig: Go
Hostile: TBD
Hack-It: TBD
Marine: 42 (Slow)

Booker Broadshaw |

Unphased by his last shot, Booker takes aim again with the sniper rifle.
Sniper @ Fighter: 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33
Damage: 2d10 + 13 + 5 ⇒ (7, 3) + 13 + 5 = 28
Clip: 3/4 rounds.

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Dunklezahn boost up onto the downed fighter and tries to pry the damaged canopy off.
Athletics: 1d20 + 18 ⇒ (1) + 18 = 19

Gig Razorbyte |

Gig fires an Arcing Surge at the ship trying to shut it down.
Arcing Surge: 10d6 + 5 ⇒ (6, 6, 2, 3, 3, 4, 6, 2, 3, 5) + 5 = 45 Electricity Damage
Reflex DC 19 for half

Game Master S |

Despite his awful technique, Dunklezahn gets the canopy open. It's perfect timing as Booker's shot strikes the marine in the head a moment after it becomes a clear shot. The ship is down Gig.
gig sends a bolt of lightning right over Janzi's head, making his antennae stand on end. REF: 1d20 ⇒ 15 Even slowed though he gets himself clear of the worst of it.
Round 5:
Dunk: Rip
Booker: Hit
Janzi: Go
Gig: Zip zap
Hostile: TBD
Hack-It: TBD
Marine: 792 (Slow)

Torin Janzi |

Okay, now that the fighter is burning, it's your turn, Breathless.
liquidator disintegrator pistol: 1d20 + 10 ⇒ (16) + 10 = 26
acid: 1d10 + 5 ⇒ (1) + 5 = 6
8/20 charges used.

Game Master S |

Slowed and severely outnumbered Janzi's shot puts it over the edge for the marine. He takes the hit, and makes a half-hearted go at Dunklezahn, who splatters him all over the cockpit!
For defeating the marine and his fighter (and thus giving you control over a bay where everyone else is in CAP.) the party earns 12,800.

Booker Broadshaw |

"Right." Booker reloads. "Let's keep movin'. Gig, see what y'can find on the ship's layout from the control room."
Booker takes a look at/in the doorway first to deal with any surprises.
Perception: 10 + 13 = 23

Gig Razorbyte |

"No problem, Booker. I'm on it!" Gig replies obediently.
The ysoki looks around for a computer system to access.
Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Once he gets online, he scans the system to find a map of the layout of the ship.
Computers: 1d20 + 22 ⇒ (9) + 22 = 31

Hack-It |

Hack-It takes a moment to land, then enters a command on his wrist console. Within seconds the jetpack transforms back into his drone.
"Let me know if you need extra eyes, Gig."

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While Gig works on gather intel, Dunk takes a moment to catch his breath.
10 minute rest to spend an RP to recover SP

Game Master S |

The party catches their breath as Gig and Hack-it look about the flight deck. Unfortunately, Gig can't seem to find any place to even scan here, though he does spy some security cameras in the upper corners of the room. There's a red screen force field on one end. It looks like there are plenty of goodies and controls in there, though it's hard to see from this side...
Booker doesn't see a lock of any type, so he opens it. This long, narrow room is crowded with controls, monitors, and readouts that cover the walls and even the ceiling. Colored lights blink and flash adjacent to numerous switches and keypads. The starboard wall has a single, long window that looks out onto the hangar bay, and doors exit to the fore and aft. Within two cybernetic zombies are physically wired into the control panels here. They do not react to Booker at all.

Torin Janzi |

Janzi makes sure Dunk is still okay after the fighter fight, then moves up with Booker, keeping across the way from his as he opens the door.

Booker Broadshaw |

Booker grunts in the entryway. He carefully looks over the ingress for traps or alarms (T20 for 33), then, if deemed safe, steps across the threshold. He keeps his gun level at the zombies.
After a moment, he addresses them. "Report!"

Game Master S |

Booker doesn't find any traps, so he opens the door. It's only right then that he realizes what he missed; a death-ray projector bathes everything within the room and just outside with lethal necromantic rays! Booker takes DMG: 9d8 ⇒ (1, 4, 5, 8, 3, 5, 1, 8, 4) = 39 FORT DC 21 for half.

Booker Broadshaw |

Fort: 1d20 + 10 ⇒ (16) + 10 = 26
Booker grunts at the pain. After it subsides, he offers a simple "Ow."
Unfazed, he again addresses the zombies. "Report!"

Game Master S |

The zombies don't acknowledge Booker's presence at all.

Booker Broadshaw |

Medicine: 1d20 + 16 ⇒ (11) + 16 = 27 Lol
Keeping his eyes and barrel pointed at the zombies, Booker tilts his head left slightly to talk to the ysoki. "See what you can get from the computers. I'll cover ya."

Hack-It |

Physical Science: 1d20 + 15 ⇒ (18) + 15 = 33
Engineering: 1d20 + 22 ⇒ (2) + 22 = 24
"Keep quiet, Booker. They don't respond to voice commands. They're wired to get commands through a console. Probably takes a properly coded command. Might be something we can figure out."
Hack-It looks over at Gig, then says, "Wanna help? It'll probably really impress ol' Booker here."

Torin Janzi |

Take 10 on Mysticism for 33.
Janzi watches with slight bemusement as Hack-It decides to try and hack in, after a few seconds sending a telepathic message to Booker.

Gig Razorbyte |

”You bet I want to help. Watch this!”
Physical Science : 1d20 + 17 ⇒ (11) + 17 = 28
Computers: 1d20 + 22 ⇒ (13) + 22 = 35
”Hey, Booker. Here’s the situation. These cybernetic zombies are wired to receive commands through the cables from the consoles in the control panels. So, as you can see, they are incapable of any actions without receiving a properly coded command. I’m still working on that command, but without more examples, or about a week of time pulling apart panels and consoles, I’m not likely to find it.”
”Dammit, Hack. You already got to tell him the cool stuff. All I got to say that was new is that the codes cannot be found. That’s a sure way to impress the boss.”

Hack-It |

"It's fine, Gig. You see that scowl Booker always has? That's actually what humans look like when they're impressed. And yeah, he's often impressed."

Game Master S |

The floor of this chamber is covered in gravel, which stretches from wall to wall and is heaped in small hills and shallow hollows. The walls are scored and covered in small dents, and large sections are slightly discolored in what appear to be spray patterns, but they seem structurally sound. The area is thick with dust. To the left of the entrance is a metal cabinet with a large handle. Within are a pair of strange worm-like creatures who immediately respond to the door opening.
Round 1:
Dunklezahn: Go
Booker: Go
Hack-it: Go
Janzi: Go
Hostiles: TBD
Gig: TBD
Hostiles: 1d20 + 6 ⇒ (12) + 6 = 18
Booker: 1d20 + 11 ⇒ (17) + 11 = 28
Dunklezahn: 1d20 + 10 ⇒ (18) + 10 = 28
Gig: 1d20 + 4 ⇒ (7) + 4 = 11
Hack-it: 1d20 + 4 ⇒ (17) + 4 = 21
Janzi: 1d20 + 1 ⇒ (18) + 1 = 19

Torin Janzi |

Life Science OR Mysticism, since the GM b*~!*ed about it: 1d20 + 18 ⇒ (14) + 18 = 32 Mysticism is +5.

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Eager to battle something that can bleed, Dunklezahn rushes at the closest wurm.
Ultrathin Longsword: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing Damage: 4d8 + 18 ⇒ (8, 2, 8, 6) + 18 = 42

Game Master S |

Janzi has heard of surnochs before. They're worms who can digest ANYTHING, and they're often used as garbage disposals. Ask 2 questions
Dunklezahn's blade cuts deep, real deep!
Round 1:
Dunklezahn: Hit
Booker: Go
Hack-it: Go
Janzi: Go
Hostiles: TBD
Gig: TBD
Grey: 42

Torin Janzi |

Special attacks or defenses, weakest saves.

Game Master S |

Channel your inner Star Wars trash compactor scene.
Special Attacks: It can shoot acid from its spines, and if it's grappling, it can automatically inject the acid.
Special Defenses: None
Weakest Save: Will
Round 1:
Dunklezahn: Hit
Booker: Go
Hack-it: Go
Janzi: Go
Hostiles: TBD
Gig: TBD
Grey: 42

Booker Broadshaw |

Seeing that they bleed, Booker opens fire.
Sniper Shot @ Grey: 1d20 + 18 - 2 + 1 ⇒ (8) + 18 - 2 + 1 = 25
Damage: 2d10 + 13 + 5 + 1 ⇒ (3, 2) + 13 + 5 + 1 = 24

Game Master S |

Booker's shot sends pieces of the worm flying, but it's massive body can take the hit.
Round 1:
Dunklezahn: Hit
Booker: Hit
Hack-it: Go
Janzi: Go
Hostiles: TBD
Gig: TBD
Grey: 66

Torin Janzi |

Don't let them grab you! Janzi shouts. They can inject acid, which, in my considered medical opinion, is unhealthy! Gig, target their willpower if you can!
Janzi gives Grey a mind thrust.
L3 mind thrust: 7d10 ⇒ (10, 10, 10, 8, 7, 6, 5) = 56 DC 20 Will save for half.

Game Master S |
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Will: 1d20 + 8 ⇒ (7) + 8 = 15
While the worms have simple minds, they still have minds. Janzi's spell causes the creature to thrash about, nearly dead from the ordeal!
Round 1:
Dunklezahn: Hit
Booker: Hit
Hack-it: Go
Janzi: MTIII
Hostiles: TBD
Gig: TBD
Grey: 122

Hack-It |

Hack-It and Hum hustle forward, and the mechanic punches a few comands into his wrist console that sets the drone on the attack. Its barrel swivels and fires upon the red-tinged wormy mass.
Disruption Rifle vs Red: 1d20 + 13 ⇒ (20) + 13 = 33
Sonic damage: 6d8 + 20 ⇒ (3, 7, 6, 5, 4, 1) + 20 = 46
DC 18 Fort save or they're also staggered for 1 round

Game Master S |

Hack-it doesn't want the other trash worm to feel left out, so he levels the disruption rifle at it and hits it square down the throat! FORT: 1d20 + 13 ⇒ (8) + 13 = 21
It's not enough to kill the worm, though it does cause it to start retching. The retching turns into... something and a split second later a line of corrosive acid spews forth from its maw.
Line: 1d20 + 18 ⇒ (15) + 18 = 33 The acid washes over Booker and Hack-it, each taking ACID: 3d6 + 9 ⇒ (2, 1, 5) + 9 = 17
the worm dealing with Dunklezahn seems eager for a meal: Bite: 1d20 + 21 ⇒ (19) + 21 = 40 for Piercing: 2d10 + 12 ⇒ (4, 3) + 12 = 19
Round 1:
Dunklezahn: Hit
Booker: Hit
Hack-it: Crit!
Janzi: MTIII
Hostiles: ATK
Gig: Go
Round 1:
Dunklezahn: Go
Booker: Go
Hack-it: Go
Janzi: Go
Hostiles: TBD
Gig: TBD
Grey: 122
Red: 46

Booker Broadshaw |

Booker shakes off the acid and puts another bullet into the grey worm.
Sniper Shot @ Grey: 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
Damage: 2d10 + 13 + 5 ⇒ (2, 8) + 13 + 5 = 28

Gig Razorbyte |

Gig moves across and casts an arcing surge at the red beastie
Arcing Surge: 10d6 + 5 ⇒ (1, 4, 2, 2, 2, 2, 6, 6, 2, 4) + 5 = 36 Electricity Damage
Reflex DC 18 for half.

Game Master S |

Gig's spell REF: 1d20 + 13 ⇒ (4) + 13 = 17 cooks a good chunk of the worm, and Booker's follow up shot kills the other!
Round 1:
Dunklezahn: Go
Booker: Kill
Hack-it: Go
Janzi: Go
Hostiles: TBD
Gig: TBD
Grey: 122
Red: 82