Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


4,451 to 4,500 of 5,307 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>

Male CN Ysoki Outlaw Mechanic 17 | SP 187/187 HP 104/104 RP 15/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 128+17/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

With all the best guns taken, Hack-It grabs the controls for the solar cannon.
Heavy Solar Cannon vs Green: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 4d8 ⇒ (1, 8, 2, 7) = 18


| Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

All three guns blast the hell out of the Crypt Warden's port side!
Systems 1: 1d100 ⇒ 9 REROLL
Systems 1: 1d100 ⇒ 53 Weapons
Systems 2: 1d100 ⇒ 65 Engines
Systems 3: 1d100 ⇒ 40 Weapons

When the smoke clears the ship is clearly in a bad spot, but not out of the fight just yet!

GM:

[color=Blue]BLUE[/color]
Damage Sustained: 0
Ship Status: Normal
Shields:
  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=green]GREEN[/color]
    Damage Sustained: 136
    Ship Status: Sensors Malfunctioning, Weapons Malfunctioning, Engines glitching
    Shields:

  • Forward 22
  • Starboard 21
  • Port
  • Aft 21

    [color=red]RED[/color]
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    There is chaos all around. The capital ship's weapons fire constantly at the ancient defenses. It's obvious that they've got the kishalee remnants outgunned.

    Round 4

    Engineering
    Captain (Janzi): Action?
    Science Officer (Hack-it): Action?
    Engineer (Gig): Action?

    Initiative
    Booker if you fail to beat this score, take your Helm Action
    Enemy Initiative: 1d20 + 14 ⇒ (10) + 14 = 24


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 130/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 7/7 remaining, 2nd 7/7 remaining, 3rd 6/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

    Every Vesk dies. Not every Vesk really lives.

    Encourage, auto-succeed on DC 15 Diplo, +2 to Dunk's Gunnery check.


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Enemy Engineering/Helm:

    [color=Blue]BLUE[/color]
    Captain: 1d20 + 14 ⇒ (1) + 14 = 15 FAIL
    Engineer: 1d20 + 14 ⇒ (11) + 14 = 25 Divert to Weapons
    Science: 1d20 + 14 ⇒ (9) + 14 = 23 Scan
    Pilot: 1d20 + 14 ⇒ (18) + 14 = 32 Flip and Burn
    Damage Sustained: 0
    Ship Status: Normal
    Shields:
  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=green]GREEN[/color]
    Captain: 1d20 + 14 ⇒ (6) + 14 = 20 +2 Gunner
    Engineer: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 +10 Shields
    Science: 1d20 + 14 ⇒ (3) + 14 = 17 Rebalance
    Pilot: 1d20 + 14 ⇒ (18) + 14 = 32
    Damage Sustained: 136
    Ship Status: Sensors, Weapons Malfunctioning. Engineering glitching
    Shields:

  • Forward 20
  • Starboard 18
  • Port 18
  • Aft 18

    [color=red]RED[/color]
    Captain: 1d20 + 14 ⇒ (15) + 14 = 29 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (12) + 14 = 26 +2 Speed
    Science: 1d20 + 14 ⇒ (2) + 14 = 16 Fail
    Pilot: 1d20 + 14 ⇒ (17) + 14 = 31 Turn
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Captain: 1d20 + 14 ⇒ (13) + 14 = 27 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (19) + 14 = 33 +2 Speed
    Science: 1d20 + 14 ⇒ (3) + 14 = 17 Fail
    Pilot: 1d20 + 14 ⇒ (8) + 14 = 22
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • N Human Pilot Soldier 17 SP 189/204 HP 123/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+13 | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

    "Let's finish off that one long range an' start on the others," Booker advises. He swings the Maiden around again to zip towards the Empire of Bones.

    DC 25 Piloting to Evade: 1d20 + 24 + 1 ⇒ (8) + 24 + 1 = 33 SUCCESS

    Maiden is in the Port arc of Green/Yellow/Blue and the Starboard arc of Red. AC 26, TL 31.

    Gun Disposition
    Heavy Turret 1+2: Linked Particle Beams (16d6, long range, any target) [RECOMMEND: TARGET GREEN]
    Heavy Turret 3: Heavy Laser Net (5d6, short range only, Blue in range) [RECOMMEND: TARGET BLUE]
    Port: Light Laser Cannon (2d4, short range, Blue in range, Yellow at penalty) [RECOMMEND: TARGET BLUE]
    Aft: Light Laser Cannon (2d4, short range, Red/Green at penalty)


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    [color=Blue]BLUE[/color] Targeting Port arc
    Port Gyrolaser: 1d20 + 14 ⇒ (14) + 14 = 28 for DMG: 1d8 ⇒ 8
    EMP: 1d20 + 14 ⇒ (16) + 14 = 30 Only if shields down

    [color=green]GREEN[/color] Targeting aft arc
    Port Gyrolaser: 1d20 + 14 - 4 - 2 ⇒ (5) + 14 - 4 - 2 = 13
    EMP: 1d20 + 14 - 4 - 2 ⇒ (10) + 14 - 4 - 2 = 18

    [color=red]RED[/color] Targeting Aft arc
    Starboard Gyrolaser: 1d20 + 14 ⇒ (20) + 14 = 34 for DMG: 1d8 ⇒ 3 System if shields down
    EMP: 1d20 + 14 ⇒ (15) + 14 = 29

    [color=yellow]YELLOW[/color] Targeting Port arc
    Port Gyrolaser: 1d20 + 14 ⇒ (17) + 14 = 31 for DMG: 1d8 ⇒ 1
    EMP: 1d20 + 14 ⇒ (10) + 14 = 24

    Grand Lodge

    Male LN Vesk Soldier Mercenary 16 SP 58/176 HP 118/118 | RP 14/15 | EAC 35; KAC 42; CMAC 50 | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +18, SM: 18 Active conditions:

    Pushin' buttons! Pushin' buttons!

    Heavy Laser Net: 1d20 + 17 ⇒ (16) + 17 = 33
    Damage: 5d6 ⇒ (3, 3, 6, 2, 6) = 20


    Male CN Ysoki Outlaw Mechanic 17 | SP 187/187 HP 104/104 RP 15/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 128+17/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It wrestles control of the Maiden's big weapon from Gig, then gleefully fires on the ship they've been focusing on.
    Linked Particle Beam vs Green: 1d20 + 17 ⇒ (7) + 17 = 24
    Damage: 16d6 ⇒ (1, 2, 6, 5, 2, 5, 1, 1, 1, 5, 1, 4, 5, 6, 1, 6) = 52


    Sivv Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:5/7, 4: 6/6, 5:3/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

    "Hey, I wasn't done using that yet! This was suppose to be my turn. I'm going to Booker on you."

    Not wanting to lose all chances to shoot other ships, Gig quickly moves to the port side light laser cannon and fires it at Blue.

    Light Laser Cannon: 1d20 + 17 ⇒ (17) + 17 = 34
    Damage: 2d4 ⇒ (3, 4) = 7

    Although pleased that he hit his target, Gig looks disgruntled at the ineffectiveness of the small gun.


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    That's EXACTLY the amount of damage needed! Hack-it's shot knocks the Crypt Warden right out of the fight! Dunklezahn and Gig hit a second ship, leaving some blast marks on the hull!

    Enemy Engineering/Helm:

    [color=Blue]BLUE[/color]
    Captain: 1d20 + 14 ⇒ (15) + 14 = 29 +2 Weapons
    Engineer: 1d20 + 14 ⇒ (18) + 14 = 32 Divert to Shields
    Science: 1d20 + 14 ⇒ (5) + 14 = 19 Fail
    Damage Sustained: 2
    Ship Status: Normal
    Shields:
  • Forward 34
  • Starboard 23
  • Port 2
  • Aft 23

    [color=red]RED[/color]
    Captain: 1d20 + 14 ⇒ (18) + 14 = 32 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (17) + 14 = 31 +2 Speed
    Science: 1d20 + 14 ⇒ (12) + 14 = 26 Scan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Captain: 1d20 + 14 ⇒ (2) + 14 = 16 Fail
    Engineer: 1d20 + 14 ⇒ (12) + 14 = 26 +2 Speed
    Science: 1d20 + 14 ⇒ (14) + 14 = 28 SCan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Round 5

    Engineering
    Captain (Janzi): Action?
    Science Officer (Hack-it): Action?
    Engineer (Gig): Action?

    Initiative
    Booker if you fail to beat this score, take your Helm Action
    Enemy Initiative: 1d20 + 14 ⇒ (11) + 14 = 25


    N Human Pilot Soldier 17 SP 189/204 HP 123/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+13 | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

    Booker speeds the Maiden towards the Empire of Bones, but whips the ship around in a button-hook after passing the last engaged frigate, pointing the starboard guns at the enemy's wounded port side.

    DC 25 Piloting to Evade: 1d20 + 24 + 1 ⇒ (16) + 24 + 1 = 41 SUCCESS

    Maiden is in the Port arc of all ships. AC 26, TL 31.

    Gun Disposition
    Heavy Turret 1+2: Linked Particle Beams (16d6, long range, any target) [RECOMMEND: TARGET BLUE]
    Heavy Turret 3: Heavy Laser Net (5d6, short range only, Blue in range)
    Starboard: Heavy Solar Cannon (3d8, medium range, Blue in range, Yellow at penalty) [RECOMMEND: TARGET BLUE]
    Forward: Light Laser Cannon (2d4, short range, Yellow/Red at penalty)


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 130/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 7/7 remaining, 2nd 7/7 remaining, 3rd 6/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

    You have to think about one shot. One shot is what it's all about.

    Encourage, auto-succeed on DC 15 Diplo, +2 to Dunk's Gunnery check.


    Sivv Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:5/7, 4: 6/6, 5:3/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

    Gig hops into the Heavy Turret where he gets to fire the Linked Particle Beams.

    "Out of the way, Hack! Its my turn now!"

    He starts firing at Blue as soon as he gets a chance.

    Linked Particle Beams: 1d20 + 19 ⇒ (8) + 19 = 27

    Damage: 16d6 ⇒ (4, 6, 1, 2, 1, 2, 5, 2, 6, 3, 6, 3, 5, 3, 6, 4) = 59 Damage


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    [color=Blue]BLUE[/color] v. starboard arc
    Gyrolaser: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 for DMG: 1d8 ⇒ 6 If hull takes damage, 1d100 ⇒ 61 Engines affected.
    GEMP Canon: 1d20 + 14 ⇒ (12) + 14 = 26 If hull takes damage, 1d100 ⇒ 6 Life support affected.

    [color=red]RED[/color] v. forward arc
    Gyrolaser: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 for DMG: 1d8 ⇒ 2 If hull takes damage, 1d100 ⇒ 12 sensors affected.
    GEMP Canon: 1d20 + 14 ⇒ (17) + 14 = 31If hull takes damage, 1d100 ⇒ 92 Power core affected.

    [color=yellow]YELLOW[/color] v. forward arc
    Gyrolaser: 1d20 + 14 ⇒ (13) + 14 = 27 for DMG: 1d8 ⇒ 1
    GEMP Canon: 1d20 + 14 ⇒ (8) + 14 = 22 MISS

    Grand Lodge

    Male LN Vesk Soldier Mercenary 16 SP 58/176 HP 118/118 | RP 14/15 | EAC 35; KAC 42; CMAC 50 | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +18, SM: 18 Active conditions:

    *pew* *pew*

    Turret 3, Blue: 1d20 + 17 ⇒ (13) + 17 = 30
    Damage: 5d6 ⇒ (5, 3, 4, 5, 2) = 19


    Male CN Ysoki Outlaw Mechanic 17 | SP 187/187 HP 104/104 RP 15/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 128+17/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It considers the shields, then grabs the controls for the solar cannon
    Heavy Solar Cannon vs Blue: 1d20 + 17 ⇒ (14) + 17 = 31
    Damage: 3d8 ⇒ (4, 8, 4) = 16


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    The Sunrise Maiden rocks the Crypt Warden by her! System: 1d100 ⇒ 31 1d4 ⇒ 3 Their port weapons are glitching!

    Enemy Engineering/Helm:

    [color=Blue]BLUE[/color]
    Captain: 1d20 + 14 ⇒ (2) + 14 = 16 +2 Science
    Engineer: 1d20 + 14 ⇒ (6) + 14 = 20 Divert to Shields
    Science: 1d20 + 14 ⇒ (5) + 14 = 19 Rebalance
    Damage Sustained: 94
    Ship Status: Port weapons glitching
    Shields:
  • Forward 20
  • Starboard 19
  • Port 19
  • Aft 19

    [color=red]RED[/color]
    Captain: 1d20 + 14 ⇒ (4) + 14 = 18 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (16) + 14 = 30 +2 Speed
    Science: 1d20 + 14 ⇒ (6) + 14 = 20 Scan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Captain: 1d20 + 14 ⇒ (1) + 14 = 15 Fail
    Engineer: 1d20 + 14 ⇒ (1) + 14 = 15 Fail
    Science: 1d20 + 14 ⇒ (8) + 14 = 22 SCan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Round 6

    Engineering
    Captain (Janzi): Action?
    Science Officer (Hack-it): Action?
    Engineer (Gig): Action?

    Initiative
    Booker if you fail to beat this score, take your Helm Action
    Enemy Initiative: 1d20 + 14 ⇒ (1) + 14 = 15

    Enemy Helm:

    Blue: 1d20 + 14 ⇒ (13) + 14 = 27
    Red: 1d20 + 14 ⇒ (9) + 14 = 23
    Yellow: 1d20 + 14 ⇒ (9) + 14 = 23

    Go!


    N Human Pilot Soldier 17 SP 189/204 HP 123/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+13 | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

    "Keep it comin'!" Booker swings the Maiden around again for another pass at the wounded starship.

    DC 25 Piloting to Evade: 1d20 + 24 + 1 ⇒ (7) + 24 + 1 = 32 SUCCESS

    Maiden is in Port arc of Red/Yellow and Starboard arc of Blue.

    Gun Disposition
    Heavy Turret 1+2: Linked Particle Beams (16d6, long range, any target) [RECOMMEND: TARGET BLUE]
    Heavy Turret 3: Heavy Laser Net (5d6, short range only, Blue in range)
    Starboard: Heavy Solar Cannon (4d8, medium range, Blue in range, Red at penalty) [RECOMMEND: TARGET BLUE]
    Aft: Light Laser Cannon (2d4, short range, Yellow in range)


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 130/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 7/7 remaining, 2nd 7/7 remaining, 3rd 6/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

    Courage. Honor. Loyalty. Sacrifice. You're braver than you think.

    Encourage, auto-succeed on DC 15 Diplo, +2 to Dunk's Gunnery check.


    Sivv Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:5/7, 4: 6/6, 5:3/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

    Gig retargets blue and depresses the trigger when it comes into his sights.

    Linked Particle Beam @Blue: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38

    Damage: 16d6 ⇒ (5, 6, 1, 1, 5, 2, 4, 2, 5, 2, 5, 5, 6, 6, 4, 5) = 64

    ”I hit it, Booker! It looks like a direct hit!”


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    The sky lights up!

    [color=Blue]BLUE[/color]
    Gyrolaser: 1d20 + 14 ⇒ (3) + 14 = 17
    Turret: 1d20 + 14 ⇒ (3) + 14 = 17

    [color=red]RED[/color]
    Gyrolaser: 1d20 + 14 ⇒ (5) + 14 = 19
    Turret: 1d20 + 14 ⇒ (8) + 14 = 22

    [color=yellow]YELLOW[/color] v. Aft arc
    Gyrolaser: 1d20 + 14 ⇒ (20) + 14 = 34 DMG: 1d8 ⇒ 5 System: 1d100 ⇒ 24
    Turret: 1d20 + 14 ⇒ (1) + 14 = 15

    Grand Lodge

    Male LN Vesk Soldier Mercenary 16 SP 58/176 HP 118/118 | RP 14/15 | EAC 35; KAC 42; CMAC 50 | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +18, SM: 18 Active conditions:

    Dunk toggles the controls to fire the sun gun.

    Gunnery, Blue: 1d20 + 17 ⇒ (13) + 17 = 30
    Damage: 4d8 ⇒ (5, 2, 4, 2) = 13


    Male CN Ysoki Outlaw Mechanic 17 | SP 187/187 HP 104/104 RP 15/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 128+17/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Computers (Rebalance Shields) vs DC 25: 1d20 + 23 ⇒ (2) + 23 = 25
    Geez... F&++ you, dice

    Hack-It, just barely, manages to get the shields rebalanced. "Whoa, Osteth. That is NOT a good part of the memory core to inhabit. Any disk fragmentation is gonna make things slow. And when it comes to the shields, that's something we need fast. I'll run a defrag later, don't stress it."


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    "Sorry. I'm still finding my space." The two shots rock the crypt warden, but don't knock it out.

    Enemy:

    [color=Blue]BLUE[/color]
    Damage Sustained: 152
    Ship Status: Port weapons glitching
    Shields:
  • Forward 20
  • Starboard 0
  • Port 19
  • Aft 19

    [color=red]RED[/color]

    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]

    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Round 7

    Engineering
    Captain (Janzi): Action?
    Science Officer (Hack-it): Action?
    Engineer (Gig): Action?

    Initiative
    Booker if you fail to beat this score, take your Helm Action
    Enemy Initiative: 1d20 + 14 ⇒ (6) + 14 = 20


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Enemy Engineering/Helm:

    [color=Blue]BLUE[/color]
    Captain: 1d20 + 14 ⇒ (20) + 14 = 34 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (1) + 14 = 15 Fail
    Science: 1d20 + 14 ⇒ (10) + 14 = 24 Rebalance
    Pilot: 1d20 + 14 ⇒ (20) + 14 = 34
    Damage Sustained: 152
    Ship Status: Port weapons glitching
    Shields:
  • Forward 16
  • Starboard 15
  • Port 15
  • Aft 15

    [color=red]RED[/color]
    Captain: 1d20 + 14 ⇒ (5) + 14 = 19 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (18) + 14 = 32 +2 Speed
    Science: 1d20 + 14 ⇒ (15) + 14 = 29 Scan
    Pilot: 1d20 + 14 ⇒ (19) + 14 = 33
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Captain: 1d20 + 14 ⇒ (15) + 14 = 29 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (3) + 14 = 17 FAIL
    Science: 1d20 + 14 ⇒ (20) + 14 = 34 Scan
    Pilot: 1d20 + 14 ⇒ (16) + 14 = 30
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • N Human Pilot Soldier 17 SP 189/204 HP 123/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+13 | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

    Booker maneuvers the Maiden in a S pattern to lay the ship alongside a new target. "Gig, knock out the wounded ship. One more hit oughtta do it. Hack an' Dunk, target the close ship... I'mma 'bout to do some fancy flyin'."

    DC 25 Piloting to Evade: 1d20 + 24 + 1 ⇒ (16) + 24 + 1 = 41 SUCCESS

    Maiden is in the Port arc of Red/Yellow and Starboard Arc of Blue.

    Gun Disposition
    Heavy Turret 1+2: Linked Particle Beams (16d6, long range, any target) [RECOMMEND: TARGET BLUE]
    Heavy Turret 3: Heavy Laser Net (5d6, short range only, Yellow in range) [RECOMMEND: TARGET YELLOW]
    Starboard: Heavy Solar Cannon (3d8, medium range, Yellow in range, Red/Blue at penalty) [RECOMMEND: TARGET YELLOW]


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 130/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 7/7 remaining, 2nd 7/7 remaining, 3rd 6/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

    I love the smell of laser blasts in the morning.

    Encourage, auto-succeed on DC 15 Diplo, +2 to Dunk's Gunnery check.


    Sivv Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:5/7, 4: 6/6, 5:3/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

    Gig takes careful aim, waits for the right moment and fires the linked particle beams at blue.

    Linked Particle Beams: 1d20 + 19 ⇒ (20) + 19 = 39
    Damage: 16d6 ⇒ (6, 5, 1, 3, 5, 2, 6, 3, 2, 3, 6, 3, 1, 1, 6, 4) = 57

    Grand Lodge

    Male LN Vesk Soldier Mercenary 16 SP 58/176 HP 118/118 | RP 14/15 | EAC 35; KAC 42; CMAC 50 | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +18, SM: 18 Active conditions:

    Seeing Gig take control of the particle beam, Dunk toggles over to the heavy laser net and opens up on the Corpse Fleet vessel.

    Particle Beam: 1d20 + 17 ⇒ (18) + 17 = 35
    Damage: 5d6 ⇒ (3, 2, 3, 3, 3) = 14


    Male CN Ysoki Outlaw Mechanic 17 | SP 187/187 HP 104/104 RP 15/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 128+17/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It takes control of the "sun gun", and takes a shine on the ship with yellow paint.
    Heavy Solar Cannon vs Yellow: 1d20 + 17 ⇒ (2) + 17 = 19
    Damage: 3d8 ⇒ (3, 6, 7) = 16


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Gig's shot takes out a second Crypt Warden! Dunklezahn scores a hit too, but the net is absorbed by the shields!

    Enemy Engineering:

    [color=red]RED[/color]
    Captain: 1d20 + 14 ⇒ (14) + 14 = 28 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (10) + 14 = 24 +2 Speed
    Science: 1d20 + 14 ⇒ (9) + 14 = 23 Scan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:
  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Captain: 1d20 + 14 ⇒ (6) + 14 = 20 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (16) + 14 = 30 +10 Shields
    Science: 1d20 + 14 ⇒ (17) + 14 = 31 Rebalance
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 25
  • Starboard 24
  • Port 24
  • Aft 24


  • | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Round 8

    Engineering
    Captain (Janzi): Action?
    Science Officer (Hack-it): Action?
    Engineer (Gig): Action?

    Initiative
    Booker if you fail to beat this score, take your Helm Action
    Enemy Initiative: 1d20 + 14 ⇒ (14) + 14 = 28


    N Human Pilot Soldier 17 SP 189/204 HP 123/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+13 | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

    The enemy's maneuvering improves -- but not enough. Booker easily outruns them.

    Helm: 1d20 + 24 + 1 + 3 ⇒ (4) + 24 + 1 + 3 = 32

    Enemy moves first.


    N Human Pilot Soldier 17 SP 189/204 HP 123/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+13 | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

    "Two down, two t'go," Booker mutters. With only two functional hulls left to contend with, Booker's job is considerably easier.

    DC 25 Piloting to Evade: 1d20 + 24 + 1 ⇒ (14) + 24 + 1 = 39 SUCCESS

    Maiden is in the Starboard arc of all ships. AC 26, TL 31.

    Gun Disposition
    Heavy Turret 1+2: Linked Particle Beams (16d6, long range, any target) [RECOMMEND: TARGET RED]
    Heavy Turret 3: Heavy Laser Net (5d6, short range only, Red in range) [RECOMMEND: TARGET RED]
    Starboard: Heavy Solar Cannon (3d8, medium range, Red/Yellow in range) [RECOMMEND: TARGET RED]


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 130/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 7/7 remaining, 2nd 7/7 remaining, 3rd 6/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

    Oh the war is common cry, pick up you swords and fly!

    Encourage, auto-succeed on DC 15 Diplo, +2 to Dunk's Gunnery check.


    Sivv Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:5/7, 4: 6/6, 5:3/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

    Elated to take out the last ship, Gig turns his aim to red. He fires, waits, and then takes aim as the enemy ship comes into his sights. Then he realized that he already fired.

    Linked Particle Beam: 1d20 + 19 ⇒ (2) + 19 = 21
    Damage: 16d6 ⇒ (5, 6, 1, 5, 2, 5, 4, 2, 2, 3, 2, 2, 6, 1, 6, 2) = 54

    Grand Lodge

    Male LN Vesk Soldier Mercenary 16 SP 58/176 HP 118/118 | RP 14/15 | EAC 35; KAC 42; CMAC 50 | Fort +14; Ref +15; Will +13 | Init: +11 | Perc: +18, SM: 18 Active conditions:

    Hey, Janzi! Was that Wild Hearts of Castrovel?! Man, that was one of the best! Have you seen the sequel, Wild Hearts of Elindrae?

    Heavy Laser Net, Red: 1d20 + 17 ⇒ (2) + 17 = 19
    Damage: 5d6 ⇒ (4, 1, 3, 2, 3) = 13


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 130/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 7/7 remaining, 2nd 7/7 remaining, 3rd 6/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

    Something I heard on an ancient thing called a "cassette", Janzi replies. Something called The Battle of Every Moor or some such. It was good stuff, if you like that sort of thing.


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Hack-it zeroes in on his aim. Dunklezahn's mind is on vids instead of aim, but Hack-it is dialed in for a solo.

    Meanwhile the remaining 2 ships fire!

    Red v. Starboard Arc
    Gyrolaser: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24 Miss
    EMP: 1d20 + 14 ⇒ (14) + 14 = 28 Foiled by shields

    Yellow v. Starboard Arc
    Gyrolaser: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 for DMG: 1d8 ⇒ 3
    EMP: 1d20 + 14 ⇒ (3) + 14 = 17 MISS

    DM:

    [color=red]RED[/color]
    Captain: 1d20 + 14 ⇒ (9) + 14 = 23 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (6) + 14 = 20 +2 Speed
    Science: 1d20 + 14 ⇒ (17) + 14 = 31 Scan
    Damage Sustained: 29
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 0
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Captain: 1d20 + 14 ⇒ (1) + 14 = 15 Fail
    Engineer: 1d20 + 14 ⇒ (14) + 14 = 28 Fail
    Science: 1d20 + 14 ⇒ (2) + 14 = 16 Scan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • Male CN Ysoki Outlaw Mechanic 17 | SP 187/187 HP 104/104 RP 15/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 128+17/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It mans the cannon, taking a shot that he hopes tears away some red paint on the enemy ship.
    Heavy Solar Cannon: 1d20 + 17 ⇒ (11) + 17 = 28
    Damage: 3d8 ⇒ (2, 2, 2) = 6


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    It looks like Gig's modifier is off, so that's a miss, but Hack-it does hit.

    Enemy Engineering:

    [color=red]RED[/color]
    Captain: 1d20 + 14 ⇒ (11) + 14 = 25 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (2) + 14 = 16 Fail
    Science: 1d20 + 14 ⇒ (20) + 14 = 34 Scan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:
  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Captain: 1d20 + 14 ⇒ (14) + 14 = 28 +2 Gunner
    Engineer: 1d20 + 14 ⇒ (12) + 14 = 26+2 speed.
    Science: 1d20 + 14 ⇒ (15) + 14 = 29 Scan
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

  • Round 9

    Engineering
    Captain (Janzi): Action?
    Science Officer (Hack-it): Action?
    Engineer (Gig): Action?

    Initiative
    Booker if you fail to beat this score, take your Helm Action
    Enemy Initiative: 1d20 + 14 ⇒ (3) + 14 = 17


    | Devastation Ark | | Redemption's Rise | A Festive Operation | Ship Roles |

    Enemy Helm:

    [color=red]RED[/color]
    Pilot: 1d20 + 14 ⇒ (12) + 14 = 26
    Damage Sustained: 0
    Ship Status: Normal
    Shields:
  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20

    [color=yellow]YELLOW[/color]
    Pilot: 1d20 + 14 ⇒ (7) + 14 = 21
    Damage Sustained: 0
    Ship Status: Normal
    Shields:

  • Forward 30
  • Starboard 25
  • Port 25
  • Aft 20


  • N Human Pilot Soldier 17 SP 189/204 HP 123/123 RP 16/16 | EAC 37 KAC 38 | F+14 R+13 W+13 | Init+12 | LLV, DV (60 feet), Perc+21 SM+1 | Speed 50ft

    With closer quarters, Booker opts for something a little more... bold. "Hold on t'your seats, boys an' girls, we're doin' a flyby. Ready the starboard guns."

    Flyby DC 30: 1d20 + 24 + 1 ⇒ (11) + 24 + 1 = 36 SUCCESS

    Maiden is in the Aft arc of all ships. AC 24, TL 29.

    GUNNERS: Booker's flyby maneuver means we get a free extra shot with the starboard guns, including turrets, so I am listing two Gunnery dispositions -- one for the flyby, and one for the regular Gunnery phase.

    FLYBY Gun Disposition
    Heavy Turret 1+2: Linked Particle Beams (16d6, long range, Red only) [RECOMMEND: TARGET RED]
    Heavy Turret 3: Heavy Laser Net (5d6, short range only, Red only) [RECOMMEND: TARGET RED]
    Starboard: Heavy Solar Cannon (4d8, medium range, Red only) [RECOMMEND: TARGET RED]

    REGULAR PHASE Gun Disposition
    Heavy Turret 1+2: Linked Particle Beams (16d6, long range, any target) [RECOMMEND: TARGET RED]
    Heavy Turret 3: Heavy Laser Net (5d6, short range only, Red/Yellow in range) [RECOMMEND: TARGET RED]
    Starboard: Heavy Solar Cannon (4d8, medium range, Red in range) [RECOMMEND: TARGET RED]
    Aft: Light Laser Cannon (2d4, short range, Yellow in range)


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/17 | SP 130/153 HP 87/106| RP 14/15 | EAC 35; KAC 36 | Fort +11, Refl +11, Will +17 | Init +5 | Perc +33, SM +31 | Speed 30ft | Spells 1st 7/7 remaining, 2nd 7/7 remaining, 3rd 6/7 remaining, 4th 3/5 remaining, 5th 4/5 remaining, 6th 2/3 remaining | Active conditions:

    With flames from the dragon of darkness, the sunlight blinds his eyes! So, y'know, blast 'em out of the sky.

    Encourage, auto-succeed on DC 15 Diplo, +2 to Dunk's Gunnery check.


    Sivv Technomancer 16 SP 176/176 HP 82/82 RP 15/16 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:5/7, 4: 6/6, 5:3/4 6:3/3| F+12 R+14 W+14 | Init+5 | Perc+18 SM+0

    Gig takes advantage of the flyby and let's the Linked Particle Beams fire at red!

    Flyby

    Linked Particle Beams: 1d20 + 17 ⇒ (9) + 17 = 26
    Damage: 16d6 ⇒ (5, 2, 1, 2, 5, 6, 2, 6, 4, 1, 6, 3, 5, 3, 2, 5) = 58

    Regular

    Linked Particle Beams: 1d20 + 17 ⇒ (6) + 17 = 23
    Damage: 16d6 ⇒ (3, 5, 3, 2, 3, 5, 2, 1, 1, 4, 6, 6, 6, 6, 3, 2) = 58


    Male CN Ysoki Outlaw Mechanic 17 | SP 187/187 HP 104/104 RP 15/15 | EAC 35 KAC 35 | F+15 R+14 W+14 | Init +8 | Perc+23 SM+15 || Hum HP 128+17/170 | EAC 31 KAC 31 | F+4 R+15 W+5 | Perc +23 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It keeps at it with the sun gun, firing with glee!
    Heavy Solar Cannon (Flyby vs Red): 1d20 + 17 ⇒ (11) + 17 = 28
    Damage: 4d8 ⇒ (7, 3, 3, 7) = 20

    Heavy Solar Cannon (Regular vs Red): 1d20 + 17 ⇒ (7) + 17 = 24
    Damage: 5d8 ⇒ (4, 4, 8, 3, 4) = 23

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