Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it's nimble move keeps him safe, but his shot is a millimeter of target!

Round 6:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Miss
Dunklezahn: Big hits
Janzi: Go

Round 7:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Deldreg: 119
Purple: 24
White: 24 (Slowed, no knife)


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Per Slack - Posting for the persistent damage
Persistent Acid: 1d6 ⇒ 1
Reflex (DC 10 + Persistent Acid): 1d20 + 9 ⇒ (14) + 9 = 23


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Gig, hit the dwarf!" Booker orders. He thunders two shots of his own between the wild swings of the locked combatants.

Focus Fire @ Dwarf: 1d20 + 17 + 1 - 2 - 3 ⇒ (18) + 17 + 1 - 2 - 3 = 31
Fire Damage: 3d8 + 9 + 3 ⇒ (3, 3, 1) + 9 + 3 = 19

Focus Fire @ Dwarf: 1d20 + 17 + 1 - 2 - 3 ⇒ (11) + 17 + 1 - 2 - 3 = 24
Fire Damage: 3d8 + 9 + 3 ⇒ (7, 5, 1) + 9 + 3 = 25

Charges: 4/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hum literally shakes off the worst of it.

Booker scores only a singular hit, and it's not enough to bring the dwarf down!

Round 6:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Miss
Dunklezahn: Big hits
Janzi: Go

Round 7:
Booker: Hit
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD

DM:

Deldreg: 138
Purple: 24
White: 24 (Slowed, no knife)


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi watches as Dunk gets rocked and socked by the dwarf. Frak, he curses to himself. Not good, not good! as he races to the Vesk's side and giving him a healing spell.

L3 mystic cure: 5d8 + 6 ⇒ (5, 6, 2, 4, 5) + 6 = 28


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Always eager to impress Booker, Gig runs over to line himself up with the Dwarf and then he casts Arcing Surge on the Dwarf.

Moving his hands in brisk somatic gestures he lets out a blast of electrical energy that fires down the line.

Arcing Surge: 10d6 ⇒ (5, 6, 4, 4, 6, 3, 3, 1, 1, 1) = 34

DC 18 Reflex Save for Half


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

GM mistake in hte math. Hum took 16 damage before, not 8.

REF: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 The dwarf dives to the side, but he still takes quite the jolt. He hits the ground, twitching. Blood oozes from Booker's killing bullet!

Janzi puts some serious fight back into Dunklezahn.

The remaining berserker screams a prayer to Destruction and gives a final, albeit slowed, press.

The shade continues to harry Hum, ATK: 1d20 + 12 ⇒ (1) + 12 = 13 but truly the tides have turned.

Round 7:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go

DM:

Purple: 24
White: 24 (Slowed, no knife)

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunk wastes no thought on the dwarf, but instead focuses on the threat to Hack-It. He rushes in and attacks.

Ultrathin Longsword: 1d20 + 16 ⇒ (16) + 16 = 32
Slashing Damage: 4d8 + 18 ⇒ (2, 3, 8, 8) + 18 = 39


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dunklezahn easily strikes the berserker. He pays the wound no head, though clearly he's close to death now.

Round 7:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go

Dunklezahn: Hit
Janzi: Go

DM:

Purple: 24
White: 63 (Slowed, no knife)


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig weaves his magic from the air, drawing forth another three magic missiles of force and releases them directly into the shade.

Magic Missile: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Knowing he can completely affect the shade, Gig drives another trio of missiles into it.

Round 7:
Booker: Hit
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Hit
Janzi: Go

DM:

Purple: 36
White: 63 (Slowed, no knife)


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It takes a step back and behind Dunk and quickly pulls the trigger, firing from the hip.
Hailstorm Zero Pistol vs White: 1d20 + 12 ⇒ (2) + 12 = 14

Hum continues its evasive manuevers. Total Defense. +4 AC


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi sidles over, away from both the remaining upright cultist and the shade, and takes a shot at White.

red star plasma: 1d20 + 8 ⇒ (1) + 8 = 9 you have GOT to be kidding me.
electricity & fire: 1d8 + 4 ⇒ (7) + 4 = 11

[b]This fracking gun is broken,[/i] he mutters.

12/20 charges used


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

With the dwarf finished, Booker turns to survey the mess of the back line. He takes a shot as he shifts closer to the melee, keeping his softer companions behind him.

Shot on the Run @ White: 1d20 + 17 + 1 - 2 ⇒ (2) + 17 + 1 - 2 = 18
Fire Damage: 3d8 + 9 + 4 ⇒ (6, 3, 2) + 9 + 4 = 24

Charges: 0/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The turn of events begins to crumble as the party misses left and right. Fortunately the weakest foes are all the field holds.

The berserker tries to grab Dunklezahn's blade CMB: 1d20 + 17 ⇒ (2) + 17 = 19, but succeeds only in opening himself up.

The shade turns its attention to Booker ATK: 1d20 + 12 ⇒ (10) + 12 = 22, but misses.

Round 8:
Booker: Miss
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go + AoO
Janzi: Go

DM:

Purple: 36
White: 63 (Slowed, no knife)


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig releases another burst of three rapid magic missiles at the Shade.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig drops another trio of missiles into the shade!

Round 8:
Booker: Miss
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Go + AoO
Janzi: Go

DM:

Purple: 45
White: 63 (Slowed, no knife)

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn sidesteps the berzerker's grab and stabs in with his sword.

Ultrathin Longsword, AoO: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing Damage: 4d8 + 18 ⇒ (4, 3, 6, 2) + 18 = 33

He then continues his assault to bring down the berzerker.

Ultrathin Longsword: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25
Slashing Damage: 4d8 + 18 + 4 ⇒ (6, 4, 7, 4) + 18 + 4 = 43


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dunklezahn makes a quick upward cut as the cultist moves, and then follows it up with a fatal downward swing!

Round 8:
Booker: Miss
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Kill
Janzi: Go

DM:

Purple: 45


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It and Hum now focus their attention on the shade. "This'll teach you to mess with my droid!"

Hailstorm Zero Pistol (Holy): 1d20 + 12 ⇒ (16) + 12 = 28
Cold damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Frostbite Zero Rifle: 1d20 + 12 ⇒ (1) + 12 = 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it's first shot freezes away some of the shade!

Round 8:
Booker: Miss
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Kill
Janzi: Go

DM:

Purple: 50


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

So fracking tired of undead things...

red star plasma: 1d20 + 8 ⇒ (10) + 8 = 18
electricity & fire: 1d8 + 4 ⇒ (7) + 4 = 11

16/20 charges used


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker methodically reloads and dumps a blast into the shade.

Artillery Laser @ Shade: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31
Fire Damage: 3d8 + 9 + 4 ⇒ (1, 3, 4) + 9 + 4 = 21

Charges: 16/20.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Janzi fires and hits the shade. It's then he realizes that the shade is close to oblivion...

When Booker hits it with a laser, it's all the Starfinders need!

For finishing off Deldreg the Butcher and his rear guard of cultists, the party earns 24,000 XP.

Booker wastes no time, and gives the dwarf a confirmation boot kick and some ash in his face. That is one dead dwarf.

The cultists seem to have the standard issue load out Total:

  • 2 golemforged plating III (weapon spikes)
  • 2 Tactical knives
  • 2 liquidator disintegrator pistols
  • 2 Batteries with 20 charges, one with 17, and one with 19
  • 3 incendiary grenades II
  • 2 sintered longswords

    The berserkers are differently equipped Total:

  • 2 Advanced Lashunta tempweaves (Black Force field [10 HP])
  • 2 Disintegrator pistols
  • 2 Batteries with 20 charges, and two with 18 charges.

    Deldreg has a unique load out

  • battle harness (mk 1 thermal capacitor)
  • advanced X-gen gun with no ammo
  • credstick (4,000 credits)


  • N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker strips everything off the bodies and puts the equipment in a pile, snagging a few batteries for himself. He leaves the bodies where they lie. After rolling a cigarette, he takes some minutes to wipe down the blood on the X-gen gun and clean it thoroughly.

    Taking 10 minutes to recover SP, which I imagine we all will want to do.

    Once he is satisfied, he changes the battery on the artillery laser and strips some ammunition from his squad machine gun, stowing both weapons. He loads as much as he can into the X-gen and hefts it. "You ladies ready?"

    I only have 60 heavy weapon rounds on me (plus more of special materials), but those will last a while.


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Hack-It takes the time to repair his drone. Bastards ruined the paint job."

    He eyes the tempweave, unsure if it'll fit him. "Give me a few minutes to make adjustments. I can make this work."
    Engineering vs DC 28: 1d20 + 21 ⇒ (19) + 21 = 40

    Satisfied with his handiwork, he removes his Estex suit and slips into the weave. "Very nice. Only a little blood left on it too."


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    "Let's go see what the dwarf was up to," Booker mutters, heading for the stairs.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    This is a wide junction at the bottom of the stairs descending from the north. Hallways lead off to the east and west, while a large gray double door leads to the south. Sections of the floor have long gouges in them. Map opened a bit.


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    Once everyone takes 10 minutes, Janzi grabs a battery pack to reload his plasma pistol and follows behind Booker.


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker grunts in acknowledgement of... arriving at the intersection. He moves to inspect the gouges. Perception: 1d20 + 8 ⇒ (18) + 8 = 26


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Booker doesn't see a cause of the gouges from his current position.


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft
    Booker Broadshaw wrote:
    Booker grunts in acknowledgement of... arriving at the intersection. He moves to inspect the gouges. [dice=Perception]d20+8

    Not sure where the gouges are... I moved the party down the stairs.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gouges are the black marks in the southwest.

    The party gets down the stairs and spies a par of cultists to the west.

    "BOSS, THEY'RE HERE!"

    A high pitched voice answers, "Put the damned dwarf on it."

    "A boss, one of them has Deldreg's canon."

    "Oh.... umm..... STALL!"

    The cultists raise a pair of pistols!

    Hostiles: 1d20 + 4 ⇒ (14) + 4 = 18
    Booker: 1d20 + 10 ⇒ (4) + 10 = 14
    Dunklezahn: 1d20 + 9 ⇒ (5) + 9 = 14
    Gig: 1d20 + 4 ⇒ (15) + 4 = 19
    Hack-it: 1d20 + 4 ⇒ (1) + 4 = 5
    Janzi: 1d20 + 1 ⇒ (12) + 1 = 13


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Round 1:
    Gig: Go
    Hostiles: TBD
    Dunklezahn: TBD
    Booker: TBD
    Janzi: TBD
    HAck-it: TBD


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Gig takes the initiative, moves his hands somatically to draw forth a tremendous surge of energy. He releases Explosive Blast that lands in a firey explosion midway between the two cultists.

    Explosive Blast: 9d6 ⇒ (5, 5, 6, 3, 6, 6, 2, 2, 1) = 36

    Reflex Save DC 18 for half.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    REF Black: 1d20 + 7 ⇒ (10) + 7 = 17
    REF Red: 1d20 + 7 ⇒ (9) + 7 = 16

    The explosive blast catches both cultists unaware! The ysoki in the back ducks despite not needing to and frantically slams away at the keyboard, "Hold them off until I get this super robots up and running!"

    Obliging as best they can, both cultits level pistols at Booker, since Gig is too far:
    Disintegrator Black: 1d20 + 14 ⇒ (15) + 14 = 29 for DMG: 1d10 + 7 ⇒ (4) + 7 = 11
    Disintegrator Red: 1d20 + 14 ⇒ (20) + 14 = 34 for DMG: 2d10 + 14 ⇒ (10, 7) + 14 = 31

    Round 1:
    Gig: BOOM!
    Hostiles: ATK
    Dunklezahn: Go
    Booker: Go
    Janzi: Go
    Hack-it: Go

    DM:

    Black: 36
    Red: 36


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    His rebreather overloaded, the acid stings and burns on Booker's skin. He grits his teeth and presses forward, getting in range of the ysoki. "Best give it up now, Zaz!" he shouts. "Before I gotta put you down... just like I did yer sister."

    He emphasizes the point with a shot from the X-gen gun.

    X-Gen @ Zaz: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
    Damage: 2d12 + 12 + 4 ⇒ (12, 3) + 12 + 4 = 31

    Clip: 58/100 rounds.

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    You're not activating drek!

    Dunk activates his haste circuit and charges into the room.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Dunklezahn hustles into the room while Booker takes a shot... and connects! !@#$#$%!@# You! She isn't dead monkey boy." The snark comes with a clear tone of pain.

    Round 1:
    Gig: BOOM!
    Hostiles: ATK
    Dunklezahn: Move
    Booker: Hit
    Janzi: Go
    Hack-it: Go

    DM:

    Black: 36
    Red: 36
    Zaz: 31


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    Well, she does a remarkably good impression of dead-ness then, Janzi says, darting into the room. Maybe she's a possum and not a rat...?

    When he gets sight of Black, he unleashes a mind thrust at them.

    mind thrust: 7d10 ⇒ (2, 3, 7, 8, 5, 9, 7) = 41 DC 19 Will for half.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Will: 1d20 + 10 ⇒ (5) + 10 = 15 The insults don't seem to stick, but the spell does as the ysoki squeals in rage at the mental damage!

    Round 1:
    Gig: BOOM!
    Hostiles: ATK
    Dunklezahn: Move
    Booker: Hit
    Janzi: MT
    Hack-it: Go

    DM:

    Black: 36
    Red: 36
    Zaz: 72


    Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

    Knowing that computers are his forte, Hack-It runs into the room at full speed, passing between both cultists.

    Hum, for its part, fires upon one of the cultists.
    Frostbite Zero Rifle vs Black: 1d20 + 12 ⇒ (3) + 12 = 15
    Cold damage: 1d8 + 9 ⇒ (8) + 9 = 17


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Fixing the Mind Thrust to the correct target. The cultist screams in insane agony. Hack-it's aim isn't great and he hits the wall!

    Round 2:
    Gig: Go
    Hostiles: TBD
    Dunklezahn: TBD
    Booker: TBD
    Janzi: TBD
    Hack-it: TBD

    DM:

    Black: 77
    Red: 36
    Zaz: 31


    Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

    Run, Run, run, little Hack! Don’t stop yet!

    After Hack runs between the cultists, Gig notices that the spacing is just right for a repeat performance.

    ”This is what I call an encore of the pyrotechnics!”

    Drawing forth a weave a magic with his precise somatic gestures, Gig casts another Explosive Blast and released it directly between the two cultists.

    Explosive Blast: 9d6 ⇒ (6, 1, 5, 2, 6, 3, 6, 4, 2) = 35

    Reflex DC 18 for Half


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gig's second verse is same as the first, and why not? It worked like an charm evocation last time!

    Black Ref: 1d20 + 7 ⇒ (14) + 7 = 21
    Red Ref: 1d20 + 7 ⇒ (11) + 7 = 18

    This time they're ready though and twist as soon as the blast hits. The one addled by Zanzi's spell nearly drops, but holds on long enough to shoot back and a bit more. Both of them turn and close on Dunklezahn, shooting their pistols at the vesk on the way by:

    Black ATK: 1d20 + 14 ⇒ (14) + 14 = 28 for Acid: 1d10 + 7 ⇒ (10) + 7 = 17
    Red ATK: 1d20 + 14 ⇒ (16) + 14 = 30 for Acid: 1d10 + 7 ⇒ (9) + 7 = 16

    Round 2:
    Gig: Boom
    Hostiles: ATK
    Dunklezahn: Go
    Booker: Go
    Janzi: Go
    Hack-it: Go

    DM:

    Black: 95
    Red: 53
    Zaz: 31


    N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

    Booker emits a low growl of annoyance. He was hoping to keep the cultists focused on him while Dunklezahn dealt with the ysoki. He shifts targets to take them out.

    Focus Fire @ Black: 1d20 + 16 - 2 - 3 ⇒ (16) + 16 - 2 - 3 = 27
    Damage: 2d12 + 12 + 4 ⇒ (7, 8) + 12 + 4 = 31

    If Black goes down, shift to Red, with a -1 penalty.

    Focus Fire @ Black: 1d20 + 16 - 2 - 3 ⇒ (16) + 16 - 2 - 3 = 27
    Damage: 2d12 + 12 + 4 ⇒ (2, 10) + 12 + 4 = 28

    Clip: 54/100 rounds.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Booker continues to to make good use of his new toy. The first shot riddles the cultists full of holes and he drops. The second tears through in a few places, but they're not enough to kill the man.

    Round 2:
    Gig: Boom
    Hostiles: ATK
    Dunklezahn: Go
    Booker: Kill
    Janzi: Go
    Hack-it: Go

    DM:

    Red: 81
    Zaz: 31


    Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

    Janzi moves forward, watching Black crumple to the floor. You're next, he says to Red, letting fly with his corona laser pistol.

    corona laser pistol: 1d20 + 8 ⇒ (13) + 8 = 21
    fire: 2d4 + 3 ⇒ (4, 2) + 3 = 9

    1/20 charges used

    Grand Lodge

    Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

    Unfazed, Dunklezahn continues on to the ysoki.

    Ultrathin Longsword: 1d20 + 16 ⇒ (4) + 16 = 20
    Slashing Damage: 4d8 + 18 ⇒ (6, 7, 6, 3) + 18 = 40


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Janzi lands a hit with his pistol, but the ysoki dodges Dunklezahn's!

    Round 2:
    Gig: Boom
    Hostiles: ATK
    Dunklezahn: Miss
    Booker: Kill
    Janzi: Hit
    Hack-it: Go

    DM:

    Red: 90
    Zaz: 31

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