Game Master S |
Hack-it's nimble move keeps him safe, but his shot is a millimeter of target!
Round 6:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Miss
Dunklezahn: Big hits
Janzi: Go
Round 7:
Booker: Go
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD
Deldreg: 119
Purple: 24
White: 24 (Slowed, no knife)
Hack-It |
Per Slack - Posting for the persistent damage
Persistent Acid: 1d6 ⇒ 1
Reflex (DC 10 + Persistent Acid): 1d20 + 9 ⇒ (14) + 9 = 23
Booker Broadshaw |
"Gig, hit the dwarf!" Booker orders. He thunders two shots of his own between the wild swings of the locked combatants.
Focus Fire @ Dwarf: 1d20 + 17 + 1 - 2 - 3 ⇒ (18) + 17 + 1 - 2 - 3 = 31
Fire Damage: 3d8 + 9 + 3 ⇒ (3, 3, 1) + 9 + 3 = 19
Focus Fire @ Dwarf: 1d20 + 17 + 1 - 2 - 3 ⇒ (11) + 17 + 1 - 2 - 3 = 24
Fire Damage: 3d8 + 9 + 3 ⇒ (7, 5, 1) + 9 + 3 = 25
Charges: 4/20.
Game Master S |
Hum literally shakes off the worst of it.
Booker scores only a singular hit, and it's not enough to bring the dwarf down!
Round 6:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Miss
Dunklezahn: Big hits
Janzi: Go
Round 7:
Booker: Hit
Hostiles: TBD
Gig: TBD
Hack-it: TBD
Dunklezahn: TBD
Janzi: TBD
Deldreg: 138
Purple: 24
White: 24 (Slowed, no knife)
Torin Janzi |
Janzi watches as Dunk gets rocked and socked by the dwarf. Frak, he curses to himself. Not good, not good! as he races to the Vesk's side and giving him a healing spell.
L3 mystic cure: 5d8 + 6 ⇒ (5, 6, 2, 4, 5) + 6 = 28
Gig Razorbyte |
Always eager to impress Booker, Gig runs over to line himself up with the Dwarf and then he casts Arcing Surge on the Dwarf.
Moving his hands in brisk somatic gestures he lets out a blast of electrical energy that fires down the line.
Arcing Surge: 10d6 ⇒ (5, 6, 4, 4, 6, 3, 3, 1, 1, 1) = 34
DC 18 Reflex Save for Half
Game Master S |
GM mistake in hte math. Hum took 16 damage before, not 8.
REF: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 The dwarf dives to the side, but he still takes quite the jolt. He hits the ground, twitching. Blood oozes from Booker's killing bullet!
Janzi puts some serious fight back into Dunklezahn.
The remaining berserker screams a prayer to Destruction and gives a final, albeit slowed, press.
The shade continues to harry Hum, ATK: 1d20 + 12 ⇒ (1) + 12 = 13 but truly the tides have turned.
Round 7:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go
Janzi: Go
Purple: 24
White: 24 (Slowed, no knife)
Dunklezahn |
Dunk wastes no thought on the dwarf, but instead focuses on the threat to Hack-It. He rushes in and attacks.
Ultrathin Longsword: 1d20 + 16 ⇒ (16) + 16 = 32
Slashing Damage: 4d8 + 18 ⇒ (2, 3, 8, 8) + 18 = 39
Game Master S |
Dunklezahn easily strikes the berserker. He pays the wound no head, though clearly he's close to death now.
Round 7:
Booker: Hit
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Hit
Janzi: Go
Purple: 24
White: 63 (Slowed, no knife)
Gig Razorbyte |
Gig weaves his magic from the air, drawing forth another three magic missiles of force and releases them directly into the shade.
Magic Missile: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12
Game Master S |
Knowing he can completely affect the shade, Gig drives another trio of missiles into it.
Round 7:
Booker: Hit
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Hit
Janzi: Go
Purple: 36
White: 63 (Slowed, no knife)
Hack-It |
Hack-It takes a step back and behind Dunk and quickly pulls the trigger, firing from the hip.
Hailstorm Zero Pistol vs White: 1d20 + 12 ⇒ (2) + 12 = 14
Hum continues its evasive manuevers. Total Defense. +4 AC
Torin Janzi |
Janzi sidles over, away from both the remaining upright cultist and the shade, and takes a shot at White.
red star plasma: 1d20 + 8 ⇒ (1) + 8 = 9 you have GOT to be kidding me.
electricity & fire: 1d8 + 4 ⇒ (7) + 4 = 11
[b]This fracking gun is broken,[/i] he mutters.
12/20 charges used
Booker Broadshaw |
With the dwarf finished, Booker turns to survey the mess of the back line. He takes a shot as he shifts closer to the melee, keeping his softer companions behind him.
Shot on the Run @ White: 1d20 + 17 + 1 - 2 ⇒ (2) + 17 + 1 - 2 = 18
Fire Damage: 3d8 + 9 + 4 ⇒ (6, 3, 2) + 9 + 4 = 24
Charges: 0/20.
Game Master S |
The turn of events begins to crumble as the party misses left and right. Fortunately the weakest foes are all the field holds.
The berserker tries to grab Dunklezahn's blade CMB: 1d20 + 17 ⇒ (2) + 17 = 19, but succeeds only in opening himself up.
The shade turns its attention to Booker ATK: 1d20 + 12 ⇒ (10) + 12 = 22, but misses.
Round 8:
Booker: Miss
Hostiles: ATK
Gig: Go
Hack-it: Go
Dunklezahn: Go + AoO
Janzi: Go
Purple: 36
White: 63 (Slowed, no knife)
Game Master S |
Gig drops another trio of missiles into the shade!
Round 8:
Booker: Miss
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Go + AoO
Janzi: Go
Purple: 45
White: 63 (Slowed, no knife)
Dunklezahn |
Dunklezahn sidesteps the berzerker's grab and stabs in with his sword.
Ultrathin Longsword, AoO: 1d20 + 16 ⇒ (17) + 16 = 33
Slashing Damage: 4d8 + 18 ⇒ (4, 3, 6, 2) + 18 = 33
He then continues his assault to bring down the berzerker.
Ultrathin Longsword: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25
Slashing Damage: 4d8 + 18 + 4 ⇒ (6, 4, 7, 4) + 18 + 4 = 43
Game Master S |
Dunklezahn makes a quick upward cut as the cultist moves, and then follows it up with a fatal downward swing!
Round 8:
Booker: Miss
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Kill
Janzi: Go
Purple: 45
Hack-It |
Hack-It and Hum now focus their attention on the shade. "This'll teach you to mess with my droid!"
Hailstorm Zero Pistol (Holy): 1d20 + 12 ⇒ (16) + 12 = 28
Cold damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Frostbite Zero Rifle: 1d20 + 12 ⇒ (1) + 12 = 13
Game Master S |
Hack-it's first shot freezes away some of the shade!
Round 8:
Booker: Miss
Hostiles: ATK
Gig: MM
Hack-it: Go
Dunklezahn: Kill
Janzi: Go
Purple: 50
Torin Janzi |
So fracking tired of undead things...
red star plasma: 1d20 + 8 ⇒ (10) + 8 = 18
electricity & fire: 1d8 + 4 ⇒ (7) + 4 = 11
16/20 charges used
Booker Broadshaw |
Booker methodically reloads and dumps a blast into the shade.
Artillery Laser @ Shade: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31
Fire Damage: 3d8 + 9 + 4 ⇒ (1, 3, 4) + 9 + 4 = 21
Charges: 16/20.
Game Master S |
Janzi fires and hits the shade. It's then he realizes that the shade is close to oblivion...
When Booker hits it with a laser, it's all the Starfinders need!
For finishing off Deldreg the Butcher and his rear guard of cultists, the party earns 24,000 XP.
Booker wastes no time, and gives the dwarf a confirmation boot kick and some ash in his face. That is one dead dwarf.
The cultists seem to have the standard issue load out Total:
The berserkers are differently equipped Total:
Deldreg has a unique load out
Booker Broadshaw |
Booker strips everything off the bodies and puts the equipment in a pile, snagging a few batteries for himself. He leaves the bodies where they lie. After rolling a cigarette, he takes some minutes to wipe down the blood on the X-gen gun and clean it thoroughly.
Taking 10 minutes to recover SP, which I imagine we all will want to do.
Once he is satisfied, he changes the battery on the artillery laser and strips some ammunition from his squad machine gun, stowing both weapons. He loads as much as he can into the X-gen and hefts it. "You ladies ready?"
I only have 60 heavy weapon rounds on me (plus more of special materials), but those will last a while.
Hack-It |
Hack-It takes the time to repair his drone. Bastards ruined the paint job."
He eyes the tempweave, unsure if it'll fit him. "Give me a few minutes to make adjustments. I can make this work."
Engineering vs DC 28: 1d20 + 21 ⇒ (19) + 21 = 40
Satisfied with his handiwork, he removes his Estex suit and slips into the weave. "Very nice. Only a little blood left on it too."
Game Master S |
This is a wide junction at the bottom of the stairs descending from the north. Hallways lead off to the east and west, while a large gray double door leads to the south. Sections of the floor have long gouges in them. Map opened a bit.
Torin Janzi |
Once everyone takes 10 minutes, Janzi grabs a battery pack to reload his plasma pistol and follows behind Booker.
Game Master S |
Booker doesn't see a cause of the gouges from his current position.
Booker Broadshaw |
Booker grunts in acknowledgement of... arriving at the intersection. He moves to inspect the gouges. [dice=Perception]d20+8
Not sure where the gouges are... I moved the party down the stairs.
Game Master S |
Gouges are the black marks in the southwest.
The party gets down the stairs and spies a par of cultists to the west.
"BOSS, THEY'RE HERE!"
A high pitched voice answers, "Put the damned dwarf on it."
"A boss, one of them has Deldreg's canon."
"Oh.... umm..... STALL!"
The cultists raise a pair of pistols!
Hostiles: 1d20 + 4 ⇒ (14) + 4 = 18
Booker: 1d20 + 10 ⇒ (4) + 10 = 14
Dunklezahn: 1d20 + 9 ⇒ (5) + 9 = 14
Gig: 1d20 + 4 ⇒ (15) + 4 = 19
Hack-it: 1d20 + 4 ⇒ (1) + 4 = 5
Janzi: 1d20 + 1 ⇒ (12) + 1 = 13
Game Master S |
Round 1:
Gig: Go
Hostiles: TBD
Dunklezahn: TBD
Booker: TBD
Janzi: TBD
HAck-it: TBD
Gig Razorbyte |
Gig takes the initiative, moves his hands somatically to draw forth a tremendous surge of energy. He releases Explosive Blast that lands in a firey explosion midway between the two cultists.
Explosive Blast: 9d6 ⇒ (5, 5, 6, 3, 6, 6, 2, 2, 1) = 36
Reflex Save DC 18 for half.
Game Master S |
REF Black: 1d20 + 7 ⇒ (10) + 7 = 17
REF Red: 1d20 + 7 ⇒ (9) + 7 = 16
The explosive blast catches both cultists unaware! The ysoki in the back ducks despite not needing to and frantically slams away at the keyboard, "Hold them off until I get this super robots up and running!"
Obliging as best they can, both cultits level pistols at Booker, since Gig is too far:
Disintegrator Black: 1d20 + 14 ⇒ (15) + 14 = 29 for DMG: 1d10 + 7 ⇒ (4) + 7 = 11
Disintegrator Red: 1d20 + 14 ⇒ (20) + 14 = 34 for DMG: 2d10 + 14 ⇒ (10, 7) + 14 = 31
Round 1:
Gig: BOOM!
Hostiles: ATK
Dunklezahn: Go
Booker: Go
Janzi: Go
Hack-it: Go
Black: 36
Red: 36
Booker Broadshaw |
His rebreather overloaded, the acid stings and burns on Booker's skin. He grits his teeth and presses forward, getting in range of the ysoki. "Best give it up now, Zaz!" he shouts. "Before I gotta put you down... just like I did yer sister."
He emphasizes the point with a shot from the X-gen gun.
X-Gen @ Zaz: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Damage: 2d12 + 12 + 4 ⇒ (12, 3) + 12 + 4 = 31
Clip: 58/100 rounds.
Dunklezahn |
You're not activating drek!
Dunk activates his haste circuit and charges into the room.
Game Master S |
Dunklezahn hustles into the room while Booker takes a shot... and connects! !@#$#$%!@# You! She isn't dead monkey boy." The snark comes with a clear tone of pain.
Round 1:
Gig: BOOM!
Hostiles: ATK
Dunklezahn: Move
Booker: Hit
Janzi: Go
Hack-it: Go
Black: 36
Red: 36
Zaz: 31
Torin Janzi |
Well, she does a remarkably good impression of dead-ness then, Janzi says, darting into the room. Maybe she's a possum and not a rat...?
When he gets sight of Black, he unleashes a mind thrust at them.
mind thrust: 7d10 ⇒ (2, 3, 7, 8, 5, 9, 7) = 41 DC 19 Will for half.
Game Master S |
Will: 1d20 + 10 ⇒ (5) + 10 = 15 The insults don't seem to stick, but the spell does as the ysoki squeals in rage at the mental damage!
Round 1:
Gig: BOOM!
Hostiles: ATK
Dunklezahn: Move
Booker: Hit
Janzi: MT
Hack-it: Go
Black: 36
Red: 36
Zaz: 72
Hack-It |
Knowing that computers are his forte, Hack-It runs into the room at full speed, passing between both cultists.
Hum, for its part, fires upon one of the cultists.
Frostbite Zero Rifle vs Black: 1d20 + 12 ⇒ (3) + 12 = 15
Cold damage: 1d8 + 9 ⇒ (8) + 9 = 17
Game Master S |
Fixing the Mind Thrust to the correct target. The cultist screams in insane agony. Hack-it's aim isn't great and he hits the wall!
Round 2:
Gig: Go
Hostiles: TBD
Dunklezahn: TBD
Booker: TBD
Janzi: TBD
Hack-it: TBD
Black: 77
Red: 36
Zaz: 31
Gig Razorbyte |
Run, Run, run, little Hack! Don’t stop yet!
After Hack runs between the cultists, Gig notices that the spacing is just right for a repeat performance.
”This is what I call an encore of the pyrotechnics!”
Drawing forth a weave a magic with his precise somatic gestures, Gig casts another Explosive Blast and released it directly between the two cultists.
Explosive Blast: 9d6 ⇒ (6, 1, 5, 2, 6, 3, 6, 4, 2) = 35
Reflex DC 18 for Half
Game Master S |
Gig's second verse is same as the first, and why not? It worked like an charm evocation last time!
Black Ref: 1d20 + 7 ⇒ (14) + 7 = 21
Red Ref: 1d20 + 7 ⇒ (11) + 7 = 18
This time they're ready though and twist as soon as the blast hits. The one addled by Zanzi's spell nearly drops, but holds on long enough to shoot back and a bit more. Both of them turn and close on Dunklezahn, shooting their pistols at the vesk on the way by:
Black ATK: 1d20 + 14 ⇒ (14) + 14 = 28 for Acid: 1d10 + 7 ⇒ (10) + 7 = 17
Red ATK: 1d20 + 14 ⇒ (16) + 14 = 30 for Acid: 1d10 + 7 ⇒ (9) + 7 = 16
Round 2:
Gig: Boom
Hostiles: ATK
Dunklezahn: Go
Booker: Go
Janzi: Go
Hack-it: Go
Black: 95
Red: 53
Zaz: 31
Booker Broadshaw |
Booker emits a low growl of annoyance. He was hoping to keep the cultists focused on him while Dunklezahn dealt with the ysoki. He shifts targets to take them out.
Focus Fire @ Black: 1d20 + 16 - 2 - 3 ⇒ (16) + 16 - 2 - 3 = 27
Damage: 2d12 + 12 + 4 ⇒ (7, 8) + 12 + 4 = 31
If Black goes down, shift to Red, with a -1 penalty.
Focus Fire @ Black: 1d20 + 16 - 2 - 3 ⇒ (16) + 16 - 2 - 3 = 27
Damage: 2d12 + 12 + 4 ⇒ (2, 10) + 12 + 4 = 28
Clip: 54/100 rounds.
Game Master S |
Booker continues to to make good use of his new toy. The first shot riddles the cultists full of holes and he drops. The second tears through in a few places, but they're not enough to kill the man.
Round 2:
Gig: Boom
Hostiles: ATK
Dunklezahn: Go
Booker: Kill
Janzi: Go
Hack-it: Go
Red: 81
Zaz: 31
Torin Janzi |
Janzi moves forward, watching Black crumple to the floor. You're next, he says to Red, letting fly with his corona laser pistol.
corona laser pistol: 1d20 + 8 ⇒ (13) + 8 = 21
fire: 2d4 + 3 ⇒ (4, 2) + 3 = 9
1/20 charges used
Dunklezahn |
Unfazed, Dunklezahn continues on to the ysoki.
Ultrathin Longsword: 1d20 + 16 ⇒ (4) + 16 = 20
Slashing Damage: 4d8 + 18 ⇒ (6, 7, 6, 3) + 18 = 40
Game Master S |
Janzi lands a hit with his pistol, but the ysoki dodges Dunklezahn's!
Round 2:
Gig: Boom
Hostiles: ATK
Dunklezahn: Miss
Booker: Kill
Janzi: Hit
Hack-it: Go
Red: 90
Zaz: 31