Game Master S's "Dead Suns" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS
HANDOUTS | CAMPAIGN RECORDS | DRAMATIS PERSONAE |DRAMATIS NAVES | Sunrise Maiden | Ship Roles | The Story Thus Far

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Booker]d20+11[/dice]
[dice=Dunklezahn]d20+10[/dice]
[dice=Gig]d20+4[/dice]
[dice=Hack-it]d20+4[/dice]
[dice=Janzi]d20+1[/dice]

Skill Quickpost:

Perception
[dice=Booker]d20+13[/dice] (Darkvision 60')
[dice=Dunklezahn]d20+10[/dice] (Darkvision 60')
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+6[/dice] (Darkvision 60')
--->[dice=Hum]d20-1[/dice]
[dice=Janzi]d20+13[/dice]

Sense Motive:
[dice=Booker]d20+0[/dice]
[dice=Dunklezahn]d20+0[/dice]
[dice=Gig]d20+0[/dice]
[dice=Hack-it]d20+0[/dice]
[dice=R.1.G.5.]d20+0[/dice]
[dice=Torin]d20+6[/dice]


551 to 600 of 5,307 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"I could hardly put the f&~@ing Hippopotamus in autopilot FROM OVER HERE, could I?!?! You're the only idiot plugged inta the Acreon's controls!!"


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Seventh sun, more of those stupid things, Janzi says, moving strategically to place Booker and R1G5 between the akatas and himself before taking a shot at Silver.

azimuth laser pistol vs. EAC: 1d20 + 2 ⇒ (6) + 2 = 8
fire dmg: 1d4 ⇒ 4


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"Ohhhh, I see how it is. Pin the blame on the guy keeping us alive in this junker, and not the pilot who didn't take the proverbial keys out of the ignition." Hack-It chirps back, at this point shouting over laser fire. "Did it ever occur to you that maybe, just maybe, someone activated it remotely? So maybe turn that chatterbox of yours to the ambassador, instead of the guy who's making sure you have air to breathe!"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig, don't forget to tell me which one you're shooting!

Gig and Booker combine their shots and take out the far akata, leaving one pinned between the Starfinders.

Janzi misses with his shot, accidentally hitting an exposed beam.

Round 1:
Dunk: Hit
Hostiles: ATK
Gig: Hit
Booker: Kill
Torin: Miss
R1G5: Go
Hack-it: Zip

DM:

White: 4

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

Janzi, your gonna bring this place down with aim like that.

R1G5 will Trick Attack the other Big’N’Nasty.

Acrobatics: 1d20 + 16 ⇒ (8) + 16 = 24
pleasedontmakemeeatmywords: 1d20 + 6 ⇒ (8) + 6 = 142d4 ⇒ (1, 3) = 4


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

With the banter over the comms in full swing, R1G5 scores another hit, confusing the akata with his motion before squeezing the trigger.

Round 2:
Dunk: Go
Hostiles: TBD
Gig: TBD
Booker: TBD
Torin: TBD
R1G5: TBD
Hack-it: TBD

DM:

White: 8

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn swings his staff around and strikes the akata that came from across the room.

Battle staff: 1d20 + 7 ⇒ (4) + 7 = 11
Bludgeoning Damage: 1d4 + 5 ⇒ (4) + 5 = 9


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Despite the angle, Dunk can't connect, and the akata dodges the attack only to bite him back: Bite: 1d20 + 8 ⇒ (6) + 8 = 14, and graze off his armor.

Round 2:
Dunk: Miss
Hostiles: ATK
Gig: Go
Booker: Go
Torin: Go
R1G5: Go
Hack-it: Go

DM:

White: 8

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

R1G5 will tumble backwards 5 feet and unload a shot into the akata that's gnarling at Dunk.

Acrobatics: 1d20 + 16 ⇒ (14) + 16 = 30
Azimuth pistol: 1d20 + 6 ⇒ (12) + 6 = 182d4 ⇒ (2, 1) = 3


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The operative continues the dance of death, scoring another hit on the akata!

Round 2:
Dunk: Miss
Hostiles: ATK
Gig: Go
Booker: Go
Torin: Go

R1G5: Hit
Hack-it: Go

DM:

White: 11


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Less talking, Janzi interjects, and more shooting.

azimuth laser pistol vs. EAC: 1d20 + 2 ⇒ (9) + 2 = 11
fire dmg: 1d4 ⇒ 1

Janzi looks at his pistol, checking the sights. Cheap imported fecal matter...


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Despite his admonition, Janzi also misses!

Round 2:
Dunk: Miss
Hostiles: ATK
Gig: Go
Booker: Go

Torin: Miss
R1G5: Hit
Hack-it: Go

DM:

White: 11


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Sputter makes his usual beeping noises as he continues to fire.
Azimuth Laser Pistol: 1d20 + 5 ⇒ (1) + 5 = 6
The shot goes wide though, not even distracting the creature.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Sputter sputters...

Round 2:
Dunk: Miss
Hostiles: ATK
Gig: Go
Booker: Go

Torin: Miss
R1G5: Hit
Hack-it: Miss

DM:

White: 11


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Gig repeatedly tries to take down the akata with another blast from his laser pistol.

Azimuth Laser Pistol vs. EAC: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d4 ⇒ 4

"Booker, I see another one! Kill it! We've had enough of these beasts! They all must go!"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Gig scores a hit, but it still doesn't drop. There's no doubt now that a solid hit from Booker will be enough.

Round 2:
Dunk: Miss
Hostiles: ATK
Gig: Hit
Booker: Go
Torin: Miss
R1G5: Hit
Hack-it: Miss

DM:

White: 11


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"What did you think I was doing?" the soldier growls at Gig. Another blast from Booker thunders into the confined space, but the bolt finds a way to weave through the akata's snapping jaws and swinging mane.

Artillery Laser: 1d20 + 7 ⇒ (4) + 7 = 11 bleh


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Blast go everywhere, but Dunk sees an opening!

Round 3:
Dunk: Go
Hostiles: TBD
Gig: TBD
Booker: TBD
Torin: TBD
R1G5: TBD
Hack-it: TBD

GM:

White: 11

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn steps around the akata to make sure it doesn't have a clear lane to his allies.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

What did you do with our ship?!

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

If you won't talk, then I have no further use for you.

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Battle staff: 1d20 + 7 ⇒ (1) + 7 = 8
Bludgeoning Damage: 1d4 + 5 ⇒ (1) + 5 = 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Dunk misses by a mile after the beast seems to not understand his words. It tries, yet again, to bite Dunk ATK: 1d20 + 8 ⇒ (16) + 8 = 24 for DMG: 1d6 + 2 ⇒ (1) + 2 = 3

Round 3:
Dunk: Wicked Miss
Hostiles: ATK
Gig: Go
Booker: Go
Torin: Go
R1G5: Go
Hack-it: Go

DM:

White: 11


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

"Alright, that's enough biting for today."

Artillery Laser: 1d20 + 7 ⇒ (16) + 7 = 23


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Oops, thought I put that on there. Sorry.

Fire Damage: 1d10 ⇒ 3


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Booker's shot is STILL not enough to put down the alien. It's severely wounded, but it's still very much a threat!

Round 3:
Dunk: Wicked Miss
Hostiles: ATK
Gig: Go
Booker: Hit
Torin: Go
R1G5: Go
Hack-it: Go

DM:

White: 14


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Sputter takes another shot...
Azimuth Laser Pistol: 1d20 + 5 ⇒ (13) + 5 = 18
Fire Damage: 1d4 ⇒ 2


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The attacks add up as the akata approaches death. The danger of those teeth, however, is still quite real.

Round 3:
Dunk: Wicked Miss
Hostiles: ATK
Gig: Go
Booker: Hit
Torin: Go
R1G5: Go

Hack-it: Hit

DM:

White: 16

Acquisitives

N Android Bounty Hunter Operative 6 | SP 49/49 HP 34/42 | RP 7/8 | EAC 19; KAC 19 | Fort +4; Ref +10; Will +7 | Init: +7 | Perc: +13, SM: +4 | Speed 40ft | Active conditions: None

R1G5 dons some new shoes to show off some fancy footwork.

Acrobatics: 1d20 + 16 ⇒ (5) + 16 = 21
Lazer Pistol: 1d20 + 6 ⇒ (18) + 6 = 242d4 ⇒ (2, 4) = 6


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

With a flip to get an angle at the exposed neck, the final blast kills the akata!

Finally, the party takes a breath and looks about the room.

The noqual fragments of two more akata cocoons are scattered throughout engineering They have 2 bulk and are worth 1,000 credits.. There's a fair amount of raw material here too. 300 UPBs

You also find a tactical arc emitter underneath one of the engineering consoles. The rifle’s battery has 12 charges remaining.

The ship is clear.... but you're also stuck for the time being.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

For killing the final pair of akatas, the party earns 800 XP.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The party takes a final pass through of the ship. The only loose ends are:

The goblin guarding all the treasure for you.

The rather suspicious package.

Oh, and you're stuck here somehow. Hack-it confirms that the ship left, and that there was no one aboard. Searching for options, the party realizes that simply waiting might not be an option due to food and water since the ship is quarantined.

Just as Booker and Hack-it begin to bicker, Hack-it picks something up on the sensors. Apparently, the Hippocampus is back!

Computers DC 15:

It looks like it was programmed to detach in the event of weapons fire on the Acreon. Once the threat stopped for long enough, it re-docked.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0

Computers: 1d20 + 10 ⇒ (11) + 10 = 21

"So what is the deal with the hippo? Did you say it is back again? Did the goblin take it for a joy ride or something? I think we need to keep track of our ships a little better than this, especially if we want to get back home safely."

Calling the other ysoki, Gig asks, "Hack, my friend, could you please check to see if the hippo was programmed to detach in the event of weapons fire? Maybe there is some such program at work. Let's make sure we have our ride home.


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

"I'm checking, I'm checking!" Hack-It's fingers rapidly work through the commands. Computers, Take 10 for 21

"Huh. Good guess, Gig. That's exactly what it was programmed to do. With everything quiet, it came back. Not going to lie though. I want to disable that. Stupid idea, really."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hack-it finds it easy to disable to safety protocols.

So Starfinders, you've got the ship searched, the package, and a room with a locked goblin. What now?


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

Janzi nods toward the locked hold. I'm not opposed to employing the less fortunate, he says, but I'm unconvinced that one is much of a galley cook or a housekeeper. At the same time, I'm not sure we should shove him out the airlock just because. Ideas?


N Human Pilot Soldier 18 SP 66/216 HP 130/130 RP 13/17 | EAC 37 KAC 38 | F+15 R+14 W+19* | Init+12 | LLV, DV (60 feet), Perc+22 SM+1 | Speed 50ft

Booker grunts and slaps the arc emitter atop the console and changes out the batter on his heavy laser. Plenty of loot up for grabs. It is all marked.

"Still no clue what the f#$% happened here. Let's ask the bastard." Checking the laser to ensure the safety is off, he proceeds to the isolated goblin's cabin and taps the control to open the door. "So! What brings a deranged idiot like you here?"


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It leaves all the interrogation to Booker. Instead the computer whiz gestures to Gig. "Wanna look over the package with me? Maybe figure out what the deal really is? Y'know, before the human gets his panties in a bunch."

Regardless of Gig's answer, Hack-It goes to look over the mysterious package. Take 20 for any relevant checks. He's being thorough.


Ysoki Technomancer 18 SP 198/198 HP 8/92 RP 15/17 | EAC 37 KAC 38 | Spells 1: 7/7, 2: 7/7, 3:3/7, 4: 7/7, 5:4/5 6:3/4| F+9 R+10 W+10 | Init+5 | Perc+20 SM+0
Hack-It wrote:
Hack-It leaves all the interrogation to Booker. Instead the computer whiz gestures to Gig. "Wanna look over the package with me? Maybe figure out what the deal really is? Y'know, before the human gets his panties in a bunch."

Gig's face lights up and he stands a little straighter at the Ysoki's request. "That sounds like a plan, Hack! Let's unwrap the gift."

Gig takes 10 perception to aid Hack in his work.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The pair take a thorough look at the crate, and eventually crack it open a bit. Within you find a smaller transparent polycarbon plate capsule that looks much like a coffin—an impression only heightened by the capsule’s occupant, a skeletal humanoid figure with an elongated cranium wearing a military uniform.

Even more surprising, the skeleton suddenly opens the capsule and stands up!

It....She... seems completely disoriented. "Where am I, what is this place? Who ARE YOU?" She doesn't seem belligerent, but she's clearly used to getting answers when she wants them.

DC 20 Culture:

You recognize her uniform as that of a commander of the Corpse Fleet!


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

DC 20 Culture: 1d20 + 7 ⇒ (6) + 7 = 13

We're still on the station, right? Not back on the wayward Hippocampus?


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

You're still on the Acreon


Male CN Ysoki Outlaw Mechanic 18 | SP 198/198 HP 110/110 RP 8/16 | EAC 35 KAC 35 | F+16 R+19 W+15 | Init +8 | Perc+24 SM+16 || Hum HP 110/190 | EAC 32 KAC 32 | F+4 R+16 W+5 | Perc +24 (Blindsense 60ft, Darkvision 60ft, Low-Light Vision)

Hack-It ignores the woman for a moment, activates his comm device, and broadcasts to group. "Forget the goblin for now. You're going to want to see this."

He then looks at the military woman. "I'm Hack-It, and this here is Gig. We're Starfinders."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"I am Commander Eskolar of the Corpse Fleet. I hereby request that you take me to Ambassador Gevalarsk Nor, as soon as possible please."

It's common knowledge that the Corpse Fleet has been officially disowned by Eox, and they are not allowed in the Pact Worlds...


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:
Game Master S wrote:
You're still on the Acreon

That's what I meant, yeah. Thanks.

Janzi steps forward. Greetings and salutations, exalted one! You have been in hibernation and thus perhaps do not realize the status of the Corpse Fleet in the Pact Worlds — Eox does not recognize the existence of the Fleet any longer, so the opportunity to meet Ambassador Nor through normal channels is quite out of the question.

Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11 Ugh.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"I am traveling to Absalom Station to serve as a military attaché assigned to the Eoxian diplomatic mission. There is nothing illegal about shipping a willing and sentient being. Also, as a diplomat, the treaties about the Fleet are irrelevant here."

Culture DC 15:

She's right about the shipping comment, but you don't know about the diplomatic one.

"I would be willing to bet that the Ambassador made a specific request to NOT open my container. That means we can help each other out. You honor your agreement, and I won't mention that you've already broken it."


Male CN damaya lashunta Scholar Mystic (mindbreaker)/18 | SP 0/162 HP 7/112| RP 10/16 | EAC 35; KAC 36 | Fort +12, Refl +12 Will +18 | Init +5 | Perc +34, SM +32 | Speed 30ft | Spells 1st 5/7 remaining, 2nd 4/7 remaining, 3rd 2/7 remaining, 4th 2/6 remaining, 5th 4/5 remaining, 6th 1/4 remaining | Active conditions:

DC 15 Culture: 1d20 + 7 ⇒ (7) + 7 = 14 Haha, of course.

Bluff: 1d20 + 6 ⇒ (10) + 6 = 16
That was, er, a grey area of the terms of our contract, actually, Janzi says. However, I did specify "through normal channels," and as luck would have it, we are Starfinders with the ability to, shall we say, make things happen outside of said normal channels.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

She seems to buy Janzi's statement, "Well then, all is well. Nevertheless, I KNOW you weren't supposed to open up the crate. I suggest we make haste and be done with this place."

DM:

1d20 ⇒ 8

Grand Lodge

Male LN Vesk Soldier Mercenary 18 SP 198/198 HP 105/132 | RP 13/16 | EAC 35; KAC 42; CMAC 50; DR 15/slashing,piercing; concealment 10% | Fort +15; Ref +15; Will +14 | Init: +11 | Perc: +21, SM: +21 Active conditions:

Dunklezahn rushes into the room after Hack-It calls to the rest of the team. Upon entering, he snarls, What have you done?!

Seeing the "woman" in military uniform standing in front of the group, he stands at attention and gives her a Vesk military salute.

Apologies, ma'am. You are correct that the ambassador asked us to quite specifically deliver the crate to him unopened. There was no grey area in that regards. My coworkers's curiosity got the better of them and acted outside the bounds of our contract, good sense, and if nothing else proper business etiquette. It was only by the graces of the ambassador that we were able to gain entry to the Acreon, in order to fulfill our obligations to the Starfinders. You have my full apology and we will accept any recrimination you and the ambassador deem fit for breach of contract.

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