Hullric Torsol
|
Hullric loads his sling and throws a bullet at the statue.
Sling +IC: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage +IC: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Reggie Bottleberry
|
Do we want to try to use the key? I can aid Zoey if so. Other wise we can just hack it to bits.
Reggie tries again, urging Rowdy on even as he flourishes his blade to distract the thing.
Aid Another plus Inspire Courage: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Reginald Bottleberry's Rowdy
|
Rowdy tries to take another bite out of the stick! and try to take it down, too.
Bite plus Aid Another plus Inspire Courage: 1d20 + 3 + 1 + 2 ⇒ (19) + 3 + 1 + 2 = 25
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 2 ⇒ (16) + 2 = 18
The trip attempt only works if he hits, btw.
000dafi03
|
Initiative Order, Bold May Go!
Combat Slide
>>>Andy
>>>Oloch -7hp
>>>Reggie
>>>Hullric
Enemy -38
>>>Zoey
Oloch smashes into the wood golem, carving out an enormous gash, exposing the soft wood underneath the bark.
Hullric's sling proves to be ineffective as the creature is immune to non-lethal damage. I don't think you took into account your 6 STR.
Reggie definitely helps Rowdy's attack land and it even causes the creature to fall over!
Zoey swings at the prone golem and manages to nearly rival the large gash that Oloch made.
The golem is looking extremely flimsy at this point, but it attempts to stand itself back up, provoking AoOs from everyone but Hullric.
Everyone but Hullric, make an AoO on your turn
If he lives through the AoOs:
Who?: 1d4 ⇒ 4
Attack Zoey: 1d20 + 5 ⇒ (7) + 5 = 12 He tries to lash out at Zoey, but completely misses
Hullric Torsol
|
Right. Forgot to calculate the 6Str for damage. Would've been 1d4-2+1 with IC. Meaning he would've done Damage +IC: 1d4 - 2 + 1 ⇒ (1) - 2 + 1 = 0
Seeing his attack do no damage due to not being able to put any strength behind his throw, he decides to help another way. He takes out his wand and slides down the steps to get behind Oloch so he can heal him.
Move Action: Withdrawal Wand
Move Action: 20'
Zoey Arvanxi
|
I also forgot to account for my Str damage, not that it mattered.
Zoey stabs at the golem as it stands.
AoO: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Confirm: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage: 1d8 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Crit Damage: 1d8 + 4 - 2 ⇒ (3) + 4 - 2 = 5
She then takes another swing at it.
Attack: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Damage: 1d8 + 4 - 2 ⇒ (3) + 4 - 2 = 5
| Oloch - Iconic Warpriest |
Oloch uses the opening to attack the wooden construct again!!
AoO, greatsword attack, flank, inspire: 1d20 + 5 + 2 + 1 ⇒ (17) + 5 + 2 + 1 = 25
greatsword damage, inspire: 2d6 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11
And then strikes at it again!
greatsword attack, flank, inspire: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17
greatsword damage, inspire: 2d6 + 6 + 1 ⇒ (4, 6) + 6 + 1 = 17
000dafi03
|
Between Oloch and Zoey working together, they hack apart the wooden golem and it ceases to move.
Combat Over!
Hullric Torsol
|
With the threat over, Hullric sees to Oloch's wound with his wand.
Wand of Cure Light Wounds on Oloch: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of Cure Light Wounds on Oloch: 1d8 + 1 ⇒ (7) + 1 = 8
After the healing, Hullric investigates the wooden statue. "Interesting trap here. I wonder if it has any other meanings. Maybe the key opens up some type of compartment in the statue."
| Oloch - Iconic Warpriest |
"Oh Hullric, I am going to give you money after this adventure! I am so idiotic to be hit all the time, to fall down all the time or just ... ahhhh ... thank you! You will be reimbursed for your kindness!" Oloch says apologetically.
Hullric Torsol
|
Hullric laughs, "Do not worry about it Oloch. With my strength drained as it is, there is not much else I can do."
000dafi03
|
When Andy puts the key into the golem, everyone hears a *click* sound followed the the two tower shields detaching from the golem.
These are for use in the arrow trap room, not that anything tells the players that.
Hullric Torsol
|
"The shields much be of use for something else in the dungeon. Shall we bring them with us or just backtrack if we come across something that might need them?"
Hullric frowns at the shields though, "They look real heavy however."
000dafi03
|
There is a door to the south here and stairs leading down to the lower level.
Downstairs?
South Door?
Hullric Torsol
|
"Lets check the south door. Maybe it won't lead to a trap this time. Perhaps some cute faeries will be there to greet us with mead and song."
000dafi03
|
Zoey opens the locked door with the key from the pool of water. This small chamber has a table on the opposite side of the room. On top of this table are a number of items, each with a small note attached.
The note attached to a sword hilt says: Zoey, please find this sword useful in defending your allies, sisters or not.
Zoey receives a masterwork longsword and an oil of magic weapon.
The note attached to a wand and scroll says: Hullric, may the light of the Lantern King ever shine in the darkness of the crypt. PS: That shadow creature is a b@&~$
Hullric receives a wand of cure light wounds (10 charges) and a scroll of lesser restoration.
The note attached to another wand and scroll say: Andy, as you continue to sing to bolster the spirits of the wary, take this wand and let your words confuse those of your enemies.
Andy receives a wand of lesser confusion (10 charges) and a scroll of lesser restoration.
A note attached to a greatsword says: Oloch, take this blade and revel in the glory of combat as Gorum would want.
Oloch receives a masterwork greatsword and an oil of magic weapon.
A note attached to a lance says: Reggie, take this lance and spear the evil in this world. PS: The treat is for Rowdy, he is super cute!
Reggie receives a masterwork lance, a scroll of magic fang, a tasty dog treat, and a Beast Whistle keyed to wolves.
Finally, a note attached to a wand says: Stigand, I hope your studies of the arcane continue after today and you become a fantastic wizard.
Stigand would receive a wand of mage armor (10 charges) and a scroll of protection from arrows that someone else can take if they'd like.
Hullric Torsol
|
Reading the note left for him, "Interesting. I wonder if the villagers left these items for us or something else. Either way, these items will be useful. That wand to continue healing and I'll go ahead and use that scroll on me to get some of my strength back."
Lesser Restoration: 1d4 ⇒ 3
He reads the letter left for Stigand and sighs. "He could've used that scroll."
Andy Applebottom
|
Andy uses his scroll on Zoey..
Lesser Restoration: 1d4 ⇒ 4
"If no one objects, I can use the wand to cast Mage Armor on Rowdy."
Andy has UMD+7. It would take a bunch of tries, but he should be able to use it.
000dafi03
|
You can either go down the stairs here, the other side of the crypt, or check out the remaining door in the arrow pillar room.
Arrow Room Door?
Stairs in Golem Room?
Stairs in Beetle Room?
@Andy, if you roll a nat 1, you'll break the item for yourself, but I'll assume someone eventually gets the wand working for Rowdy.
| Oloch - Iconic Warpriest |
"I am quite surprised about this present! Who do you think knows our names? Who could this be? The arrow room door." and he follows the rest of the group.
000dafi03
|
Yeah, I have to admit, for the PFS version of this scenario, having your names on the items doesn't really make sense, but just go with it ;)
Reggie Bottleberry
|
"Haw...yeah...this'll work," Reggie says, as he hefts the lance and feels the superior balance.
He dismounts as he picks up the treat. "Lay. Sit. Stand. Jump." Reggie says, going through a series of commands before he hands over the treat.
The wolf goes through the motions obediently and eagerly, his tail wagging happily. When he lays, he comes up to Reggie's waist. When he sits, he is eye to eye with his best buddy. When he stands on his back legs, he towers over Reggie and his jump clears enough air that Reggie could walk under him.
"Now that that crazy arrow tower is out of ammo, should we go back and check out that last door before going downstairs?" Reggie asks as he gets back on Rowdy.
000dafi03
|
The south door in the arrow chamber stands open, through the doorway you can see a continuous carving of mourners that runs along the wall. At the end of the room is a staircase leading downstairs.
Hullric Torsol
|
"The door must of unlocked and opened when the arrow trap used up all of its arrows. Lets get going."
Hullric moves down the corridor of mourners cautiously until he enters the chambers leading to the staircase. He looks around suspiciously for any threats.
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
000dafi03
|
@Andy Yep, that is what I was referring to when I said it would "break for you"
000dafi03
|
Initiative, Oloch: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Andy Applebottom: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative, Reginald Bottleberry: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative, Hullric Torsol: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative, Zoey Arvanxl: 1d20 + 1 ⇒ (17) + 1 = 18
Initiative, Stigand Ufgood: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative, Janira: 1d20 + 6 ⇒ (8) + 6 = 14
As Andy and Hullric move in, 4 skeletons soaked in blood come out from behind the pillars in the room.
Initiative Order, bold may go!
Combat Slide!
>>>Andy
>>>Reginald
>>>Zoey
Enemies
Oloch
Hullric
These are bloody skeletons. They are almost the same as normal skeletons except for one key difference, fast healing. "A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water."
Andy Applebottom
|
Andy begins to sing..."My friends and I have come to fight, evil creatures we will smite. Your reign of terror soon will pass, once we have finished kicking your....buts."
basic inspiration: inspire courage: +1 H/D; +1 vs. enchantment/fear.
knowledge(religion): 1d20 + 3 ⇒ (14) + 3 = 17
Andy shares any knowledge he may gain.
...and draws his sling.
Zoey Arvanxi
|
Zoey charges forward, lashing out with her shield as she runs.
Charging shield attack against Yellow: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
AC is 18 until next round (-2 for charging, -3 for shield bashing)
Reggie Bottleberry
|
Reggie nudges Rowdy in the ribs to get him moving, following close on Zoey's heels. He doesn't quite have the angle he needs to actually charge and use his fancy new lance, and he's faced enough skeletons (in this dungeon) to know that it wouldn't be fully effective, so he whips out his halfling sling staff.
He comes adjacent to his fellow cavalier, aiming a blow to crack the skeleton across the skull.
Halfling Sling Staff as a Club: 1d20 + 4 ⇒ (4) + 4 = 8
Bludgeoning: 1d4 + 2 ⇒ (1) + 2 = 3
Reginald Bottleberry's Rowdy
|
Bones! Bones covered in blood! This place just gets better and better!
Rowdy is all too eager to rush into the fray and get a bite out of these things. With just a little work, he's sure he can get to the marrow inside.
Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Bite Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trip Attempt if attack hits: 1d20 + 2 ⇒ (13) + 2 = 15
000dafi03
|
Two of the skeletons crumble under the brutal assault of Zoey, Reggie, and Rowdy...for now.
The remaining two step forward and take claw attacks at Zoey.
Claw: 1d20 + 2 ⇒ (12) + 2 = 14
Claw: 1d20 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (10) + 2 = 12
Claw: 1d20 + 2 ⇒ (1) + 2 = 3
But Zoey's defenses are strong, even in her off balance stance, and none of the skeletons manage to hit her.
Initiative Order, bold may go!
Combat Slide!
>>>Andy
>>>Reginald
>>>Zoey
Enemies
>>>Oloch
>>>Hullric
Hullric Torsol
|
With more strength behind his swing, Hullric winds up his sling and sends a sling bullet at the skeleton directly in front of him. But watches his bullet goes completely wide as he over shot his target.
Sling +IC vs Red: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage -1 Str +IC : 1d4 + 2 - 1 + 1 ⇒ (3) + 2 - 1 + 1 = 5
Andy Applebottom
|
Andy tries to sling a bullet at one of the skeletons...
I have point-blank shot, but not precise, so +1 H/D for point-blank, +1 H/D for Inspire Courage, -4H for combat, then whatever your adjustment for cover.
[dice=ranged attack vs. "Black Skeleton]1d20+3+1+1-4[/dice]
possible Blunt damage: 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
...and does a great job damaging the wall.
| Oloch - Iconic Warpriest |
Oloch rejoices "Ahhh, finally able to use this new great weapon!!"
He makes a small step forward and attacks with his new greatsword!
MW greatsword attack, inspire: 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
greatsword damage, inspire: 2d6 + 5 + 1 ⇒ (1, 3) + 5 + 1 = 10
000dafi03
|
Zoey takes out one of the skeletons while Oloch smashes the other, both crumble to the ground.
Combat Over!
You can still see the bones of the skeletons twitching, but just barely. You also see a staircase leading to the bottom floor at the end of this room.
Reggie Bottleberry
|
"For Stigand!" Reggie declares with a flourish of his sling staff.
His joy over his victory is short lived, however as he contemplates what Andy told them about these things. He strokes his sideburn thoughtfully.
"Do you think it's worthwhile to hit each one of them with a shot from one of the cure light wounds wands? Or can someone channel healing energy? Or do we just think we'll be gone before an hour occurs? That wasn't too tough but I don't want to have to do it again if I don't have to," he says.
Hullric Torsol
|
"Since they are down now, I think just pulverizing their bones will do the job. Turning most of their bones to dust would make it real hard to form back up."
Reggie, is your HP 3 up to date?
000dafi03
|
Alright, the stairs on the map don't make the most sense based on what is written, so I'm gonna slightly adjust them, which will also speed the game up a bit. New slide
Zoey heads down the stairs with the rest of the party close behind. At the bottom of the stairs you see the vaulted ceiling of a vast chamber that shows significant signs of damage, with numerous cracks along its surface. In the center of the room, a 10-foot-wide bridge crosses a deep chasm. On the other side, a pair of stone statues watch over the end of the bridge in front of a set of grand brass double doors. The statues depict villagers holding shields and spears. You can tell that behind this door is the tomb of Kassen where you believe the everflame is located.
Perception, Oloch: 1d20 + 4 ⇒ (4) + 4 = 8
Perception, Andy Applebottom: 1d20 + 7 ⇒ (7) + 7 = 14
Perception, Reginald Bottleberry: 1d20 + 3 ⇒ (12) + 3 = 15
Perception, Hullric Torsol: 1d20 + 2 ⇒ (20) + 2 = 22
Perception, Zoey Arvanxl: 1d20 + 5 ⇒ (2) + 5 = 7
Perception, Stigand Ufgood: 1d20 + 6 ⇒ (6) + 6 = 12
You see a pressure plate 10ft in front of you on the bridge. You reason that stepping on the pressure plate will cause the statues to rush forward and knock the activator into one of the pits.
Hullric Torsol
|
Hullric quickly holds his hand out to stop everyone. "Careful. There is a pleasure plate there." He points at a now obvious pressure plate 10' in front of the bridge. "I think it causes those statues ahead to come rushing to knock anyone that sets the trap off the bridge."